The Besties - BattleBit and what to play next on Switch [Resties]
Episode Date: July 11, 2023Subscribe to our newsletter for updates on games, schedule, merch, and egg steam pics:https://thebesties.substack.com/p/welcome-to-the-besties-newsletterBattleBit Remastered plays like Battlefield, lo...oks like Robolox, and is one of the most technically impressive indie games of all time. Frushtick and Plante do their best to survive the virtual war ground while explaining how this little miracle came to be. In the back half, the pair pick six Switch games you should try after Tears of the Kingdom. Games discussed: 13 Sentinels, Shin chan: Me and the Professor on Summer Vacation The Endless Seven-Day Journey, Tinykin, Cadence of Hyrule, Immortals, Fenix Rising, Tunic, Final Fantasy 16, Laya’s Horizon, Mars First Logistics, and BattleBit Remastered. Frushtick also talks about his time with the Razer Moray IEMs. Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!
Transcript
Discussion (0)
Hello everybody, my name is Christopher Thomas Plant.
My name is Russ Froschdick.
And welcome to The Resties, where the rest of the best discuss the best of the rest.
This week we're talking about Battle Bit Remastered, which is a massive multiplayer shooter inspired by Battlefield
and Military Sims, but it looks like Roblox, and it's pretty damn incredible.
But before we get to that, you had something that you wanted to talk about.
Well, Chris Plant, I know that you um in an effort to better yourself decided that you
would teach yourself how to play games without inverting your look yeah and i did it and you're
very successful and you're very proud of yourself and it's been slowly over time has been occurring
to me that maybe i should do the same thing but not for inverting my look you're gonna you're going to switch it and now be invert no god no horrible i think i might need to learn how to tie
my shoes the proper way no you know come on you definitely know how to tie your shoes
right like you haven't been using slip-ons since you were, like, a baby boy. That's true. I haven't.
But I tie my shoes with bunny ears, and I've done that all my life.
How else are you supposed to tie them?
You know, the one loop, and you wrap the bunny,
goes around the tree a few times, and then comes out the other end.
How do you tie your shoes?
You make, like, two little things, and then you, like, fold them in a knot. Yeah little things and then you like fold them in a knot.
Yeah, two loops and you fold them in a knot.
So you do bunny loops.
I didn't know this about you
and we've known each other for quite some time.
I don't know.
I don't, maybe.
I don't even know.
Think about it.
Think about it.
You make a loop.
Okay.
You make a loop.
Yeah.
And then you pull it in
and you make a circle
and then you kind of pull it through.
Okay, so that's the difference
is when I'm tying my shoes, I make two loops and tie them together. And you make a circle and then you kind of pull it through. Okay, so that's the difference is when I'm tying my shoes, I make two loops and tie them together.
And you twist them.
Wow.
Bunny ears.
That's called bunny ears.
Honestly, that seems more difficult.
This is how I learned how to do it because, I don't know, when I was a kid, I just learned that way and it seemed effective.
and it seemed effective.
The problem with it is,
and there have been jokes on the internet making fun of people who do this
because they say, among other things,
that the knot is not a very good knot.
Yeah, unsurprising.
Maybe true.
But also, the issue with bunny ears
is you need a lot more real estate
on the string, on the, I guess the...
Yeah, there's going to be some shaggy loops.
Well, you just need more space.
And it's been an issue when I'm like tying my son's pants,
like his swimsuit has a tie on it.
And, you know, it's a little two-year-old swimsuit
and I have to like tie the tie and there's not enough room.
I think you don't know how to tie any knots.
I know how to tie bunny ears knots.
Yeah, you're not incompetent.
Did you not do like Boy Scouts?
No.
Jews don't do that.
Hey, you know what?
The first Jewish people I ever met was a Boy Scout troop when I was like seven or eight.
An exclusively Jewish Boy Scout troop?
Yeah, we came across them while camping
and they were like,
hi, we're Jewish.
And I was like, that's interesting.
Did they really say hi, we're Jewish?
Yeah, they said it exactly like that.
And I won't try to do that.
Yeah, no, I think you should,
maybe that's it.
Maybe you should like
kind of get your merit badges because then you could learn some like sailor knots, not not they should not be underappreciated. A knot comes in handy a lot more often than you think.
can't we can't go further into this this is going to be the most boring open in the world if we go deep down knot culture but i would just say i encourage you to learn how to do this the right
way i i certainly encourage you to learn at least the basic knot for tying your shoes and i encourage
you maybe to get like a little pocketbook of knots so that you you know, if you were ever like, I don't know, you needed to,
maybe you needed to pull down a tree
with like your car
and you needed to tie some rope around it.
I would do bunny ears.
Really big bunny ears.
Would not work is I think the answer.
That would not work.
Well, I can't believe this.
Credit to you.
We've been friends for a very long time
and you continue to surprise me. What can I say? I'm an believe this. Credit to you. We've been friends for a very long time, and you continue to surprise me.
What can I say?
I'm an enigma.
Edward E. Enigma.
I didn't even throw it to the break.
Should I do that?
Please do that.
Here, let's throw it to the break.
Okay, we'll see you on the other side.
Bye.
Okay, we're back from Not talk from knots landing and we're going to talk about battle bit
remastered a video game that snuck up on both of us but maybe shouldn't have because this game's
been in development for a very long time seven years something like seven years six or seven
years for i would say two reasons, the scope of the game.
This game wants to be, like Battlefield, 254 player matches, 127 players per team.
It's a weird number.
It's a weird number.
The weirdest number, the game was made by three people.
Yeah.
That's deranged for all of the things that we're about to say. So, yeah.
So, the game, from what I understand, started about six or seven years ago.
Originally called Battle Bit.
The remastered came, I think, after a year or so of development.
Yeah.
Basically, a new build came out and they wanted a new name for it so they just called it remastered yes um they
had a patreon that was uh kind of keeping the early funding alive uh and also i think most
importantly was giving it a player base to actually you know try this game because if you're
going to make a game for 254 players man the qa problem alone there is a bit of a nightmare yeah and we should also mention
i'm going to jump ahead just to now and say like this game is blowing the fuck up on steam it is
the best-selling steam game and if you were to look at it a screenshot of it you would think
it's like someone's playing a practical joke like gabe is in his ivory tower laughing at you because do you think
that's true though because like so long story short it looks like roblox like you are big blocky
yeah it looks far worse than i would say even mine minecraft because minecraft at least has
yes an aesthetic to it yeah but but i don't know it feels like crappy looking video games is kind of par for
the course right now as long as you get to do something fun yes um 100 and and that's what
this game offers you know by the boatload it it is shocking how close this comes to recreating not a one-for-one facsimile of battlefield but enough to like
to make the magic trick work it's pretty fucking close to battlefield there's not a lot in this
game that isn't like directly reminiscent of battlefield yes when i say not one for one i
mean it is not nearly as polished which i know people are going to disagree with because Battlefield has launched broken in many, many ways.
And this has a bunch of other features.
But I think a thing that comes to mind immediately is balance.
So let's start on the very positive because I think there's way more positive things to say about this game than negative, obviously.
this game than negative obviously um in terms of what it does that battlefield also does tons of weapon customization in this game tons of it and uh an improvement clear weapon stats
built into the game so you're not like searching around the internet to figure out which weapon
is better than the other what that bar even means yes rate of fire whatever it's very clear and easy to read
it also has the kind of like battlefield standbys you know vehicle combat there are tanks and
helicopters there's a the ability to repel from aircrafts yeah you have multiple classes like
assault or medic or there's like a sniper class and each of the classes has its own progression
system so you're unlocking gun attachments various other things as you play these different classes yes and then there's the
like the the essential battlefield thing which is just tons of destruction yep so you have these
massive maps like you could have a whole village and pretty much everything in the map is destructible
um except for i think like the ground there's no terraforming right as far as I could tell. Right, but yeah, if there's a wall,
you know, if you're attacking a base
and there's a wall on your way,
you could blow that wall up.
Yes.
Or like one of the guys has a sledgehammer,
you could like knock the wall down.
It also borrows from other mil sims.
So there's stuff like building cover
that is into this game.
Or even like nitty-gritty stuff like
if you need to reload you have two options for reloading you can reload normally and then you
just like refill your bullets as normal or you can do a fast reload but you basically sacrifice
all of the bullets that were in your magazine the time you made that change. So like that's like a pretty in-depth.
Nitty gritty thing.
That like I don't think Battlefield.
Supports that level of.
Specificity in terms of how you want to reload.
Yeah.
And I think like part of the success.
Is that it offers all these things.
It offers a scale.
The ability to play with friends.
The general Battlefield experience
for $15.
Yeah. And the reality
is a lot of people,
it's just easier to
create a player base when your game's
$15. And
because it looks very simple,
presumably runs on way
more PCs than
a current Battlefield game does.
Well, unquestionably, that was actually one of the main design tenets that they were trying to pull off,
was we want a multiplayer game like Battlefield, but it could run on a computer from five years ago,
which Battlefield absolutely can't.
So that alone, like, in addition to the price, as you mentioned,
yeah, massively increases the potential audience that you're trying to reach.
And then, obviously, you're making a really fun—it has to be fun as hell, and it really is.
And immediately, Plant and I played together, and it was immediately easy to get into a game, immediately easy to understand what we had to do, what our options were marking things and and attacking
targets and stuff like that like i was able to like piece it all together without too much hand
holding and have like a really good multiplayer experience with something which is really tough
especially with such a tiny team yeah well and i mean on that note of being able to stop right in
i think that's the power of the visuals right like visuals, not only do they make it easier to run the game
and do they lower development costs
because you're not spending, you know,
gobs of money trying to recreate,
you know, realistic human beings,
but they also just make the game really readable.
Yeah.
Because it's so simple, you know,
a building is effectively the outline of a building.
It's a silhouette, right?
When you are wanting to even shoot, do like headshots in this game, it's just a big square block.
It's pretty straightforward.
Everything is just so legible.
And while I love realistic looking video games too, the more realism you add add the harder it is to parse i think it is telling
that you know when um pub g originally came out the way to win that game was to turn your graphic
settings all the way down right um because it just made it easier to like scan the horizon and look
for enemies yeah you didn't have to worry about like people hiding in bushes and things yeah and that's that's basically what is going on in this game i think it's i think the visuals actually help
the experience of playing the game um how about you i mean what do you what do you think about
the like aesthetic i think it's i think it's ugly i think it's like really pretty ugly in the way
that like i think roblox is pretty ugly to look at.
And yet the fact that like,
I was able to have fun immediately and the lack of visuals kind of like
just faded away for me.
Like I've played a lot of battlefield games and there's so much cruft and
like excess and,
you know,
they're throwing like,
here's this amazing skin pack you can buy for blah, blah so on and so forth there's so much monetization efforts to get money
from you after the fact after you've purchased it and this is just so clean throughout whether
it's the visuals or just the like monetization offerings that it just it's like pleasant to play because you don't feel like
you're being assaulted from every angle um yeah i actually and not to mention the fact that like
by making the visuals super simple it allows them to iterate way faster than anyone could ever do in
a battlefield game where it might take a team of 30 artists you know a bunch of months to make
a new map here you have this team of three people and they could make a new map and test it very
very quickly because really they're just dropping down cubes to make up the buildings yeah yeah yeah
i mean i think of um especially like the large scale objects in the game so there are towers or um wind farm
like wind turbines yeah um and you can knock those down you know people can climb up on them
and you can knock them down they're these huge huge objects and i think about something like
that built into a battlefield game or a triple a game and how much effort it would take to add that to the game,
to really get it to look great,
and that when it collapses, that once it's at eye level,
the top of the tower is just as beautiful and realistic
as what you could see at street level.
Where here it's like, I don't know, a couple hundred polygons.
It seems so plain in how it's sculpted.
And, yeah, when you watch development videos for this game, it really does.
I don't want to say it looks easy.
There's nothing easy about making this.
But at the same time, three people made it.
Like, it is unquestionably simpler.
And, yeah, it allows for that.
simpler um and and yeah it allows for that i also wonder like are there visual glitches or bugs that i just don't even notice when the game looks this simple yeah that's a that's a fair point you know
what it reminds me of is when you're watching a foreign film and you're like man that person acted
really well and then you speak to like a native speaker of the language and they're like
no that was terrible acting because they're not picking up on the nuance and this has a similar
nature to it where it's like i don't know for sure because there's like an air of mystery
attached to how simple it is and what's intentional what's intentional versus not
um i think yeah i don't know it's hard to say but it kind of doesn't matter right like
yeah whatever you at the end result is like if you feel like it's moving smoothly uh it kind of
doesn't matter yeah and when because it looks like a cartoon you can navigate the world in any way
and there's no assumption of believability yeah so. So, like, it is much more like a paintball version of reality.
Like, you'll see people just jumping on the roofs of buildings, you know, from, like, the ground floor onto, like, roof and kind of scaling the wall in a very funky way that if you saw that in Battlefield, it would just look bizarre.
Yeah.
But here it's, like, these are just – buildings are just sculptures for you to like shoot from
yeah i do want to mention even though we have been or at least i've been knocking the visuals
mostly it's just the character models which i find like really unappealing because they are like
little block men um but the like gun models they've clearly spent a lot of time making sure like these look very recognizable and the audio sounds great and the gun feel sounds like feels really accurate, I guess.
It feels like powerful and meaningful.
So it's not even like a fully a presentational issue.
I think there's just like it doesn't necessarily appeal to me.
issue i think there's just like it doesn't necessarily appeal to me like but like the environments i'm i'm cool with the environments being blocky because really all it does is just
boil it down to the like oh i have this corner covered or oh i know where the guy is i need to
revive and drag around a corner and even counter-strike while it's getting you know it's
upgraded quote sequel it's still offering that simplified original version right because it is just more
readable like it's telling that the most competitive games still understand the value of
this kind of simplicity yeah yeah and you even look at a game like valorant which intentionally
designed around the idea of simplicity not only so they could run on every machine but also again
for the readability of it you know exactly
when you turn a corner oh that guy has a sniper versus a whatever machine gun yeah what were there
any kind of like issues for you that that did stand out that weren't just i can kind of live
with this because it's a 15 game i mean the heart i guess for me this isn't a design issue necessarily it's just something
i need to come to terms with like you and i were getting smoked like smoked smoked like getting
crushed at every turn and it is consistent i would say to the experience that i've had playing
battlefield in recent years just because people get so good at those games and in those games they're also
designed with like a very fast time to kill like when you get shot it might take only two or three
bullets before you're dead so uh it gives you very little room to like adjust and react to getting
shot so again not really a critique more of a buyer beware situation where it's like if you i guess
if you are don't feel like you have that like twitch ability um it might be a little frustrating
at least to start out with yeah i i also just kind of worry about the long term like how how
you advance in this game and i realize that's a silly thing for me
because I just won't.
You know, I'm not good enough.
But I watch quite a bit of this game on streams
and on like YouTube videos and stuff.
And it seems like a bit of a grind
to get to the really high levels of this game.
And I completely get why that is there.
You know, how else are they going to incentivize you to keep playing are they locking away like big important things on the high
levels it looks like additional like weapon adjustments and things like that for it's stuff
that like the hardcore player will want so maybe they'll put those hours into it. But in general, and this goes same with the question of us getting just
destroyed, balance is like an entire department at a video game studio for something like this.
And I do wonder what this team will have to do as the game continues to be popular.
Like, how do they prioritize those things you know if you
have hardcore players telling them that they want all these features that serve hardcore players or
if they want you know new maps or do they want creating better balanced servers um you're gonna
have to like pick things and some things are going to suffer and some things aren't. And that I think that's where I the EA comparison kind of breaks down for me because there is part of this in which they benefit from just being a small studio, which is fine.
But like if EA had released this exact same game, do you think what do you think the reaction would have been
uh from like the player base like do you think people would hate it if ea released this yes if
if ea had released battle bit and again i'm not i'm not saying this to like undercut any of the
work done on battle bit i think it's a great game i'm actually just more saying this with like where
the community is at around battlefield and ea games but you think people would have hated it just out of
if they would have seen it and been like i can't believe ea is releasing something that looks like
this i you know what i think i think you're right there is a percentage of people that will just immediately judge something on on site um but i think people
you know it's i think it would have gotten a lot of praise because a lot of people feel like
battlefield has gotten to be this bloated kind of like lumbering mess over the years
and if ea like really did a back to basics like here's this game sure it doesn't
look great but it runs amazingly and it can do you know 128 versus 128 whatever it is and um we won't
ask you for more money after you buy it like there's all this content you get and it's just
15 i think people would have been over the moon because that's what the community has really been dying for is like a really stripped down thing that runs great and looks whatever.
It doesn't matter what it looks like so long as it has that classic Battlefield experience.
Yeah, that's true.
Maybe that will be an encouragement for publishers like that of like invest in small projects, small adaptations of your own game where you can be
creative i this is not quite the right comparison but it it reminds me of um the ncaa games with
madden okay you remember that where like ncaa existed as a place for ea sports to experiment
with ideas before they went into madden. And I wonder if there could be
more opportunities like that
in these big series to like,
oh, try out a few ideas, lower stakes.
And who knows, maybe they end up becoming hits.
I mean, they did Battlefield Heroes,
I think it was.
They've done other games.
They have.
I hated Battlefield Heroes.
I honestly thought that's what this was going to be,
was like a Battlefield Heroes thing, and
I was pleasantly surprised that it wasn't, because
I really...
I think this is
closer to like a Stardew Valley situation,
quite honestly, where you had a
established franchise that
had a following, but people were kind
of dissatisfied with where the franchise had gone,
and an indie comes in in and it's like,
nah,
I can do this.
I know what people like about this genre and I'm going to do it better than
anyone else has done it.
And they did.
Yeah.
Yeah.
Yeah.
Yeah.
Uh,
and the only difference being that Stardew Valley,
people expect it to look like that.
We're here.
Yeah, that's true. But true but but yeah this is the
lesson i think you're gonna see more and more of these like i think it it was already proved out
on the like 2d sprite art side where people understood it yeah you could do that and like
it'll still sell if it looks has 2d art on the 3d side less so there haven't been outside of
roblox and minecraft like it's not often that you have a game
that looks this rough that does so well and i think this is the representation of like a lot
of other studios will probably do the same thing this is screaming for like a i think there will
definitely be like a cod version of this um which is like less tactical and more like run and gun
yeah or or this game will just like evolve a mode that like feels more like cod and less like
battlefield like i think you're gonna see more and more of these as people understand the
possibilities i just hope that it doesn't go the way of like pub g where you have this enormous
success and then a studio buys them out and then
they just can't really maintain the like quality for a number of reasons because the engine can't
handle the scale or whatever it is i just hope that they uh hold on to as hold on to it as much
as possible because obviously they know what makes this game tick. I mean, that's the benefit of the Stardew Valley model, right?
That you have
this person who is that rare
mix of talented and
good business person.
But I mean,
they do feel
like they could be the real
thing, you know? The fact that they're already
here, the fact that the game is this successful
suggests they certainly know what they're doing in a way and there's no and there's no
real competitor honestly right now like you could point to battlefield games or cod games but it's
not that's not their competitor um because those games obviously again require rigs and are you
know kind of sinking and monetization schemes and this is like a clean
multiplayer experience i guess robot like some mode in roblox that's super popular or finecraft
that's super popular might be the closest competitor to this but broadly speaking there
just isn't a lot that's in this realm do you do you think it'll impact Battlefield, like in the long run?
Yeah, I think it's too early to say. I don't think it'll impact their design tenants
because EA is a publicly traded company
and there's no way they will release a Battlefield game
that isn't monetized out the ass.
But whether EA starts to really honestly feel that their audience has been
dramatically pulled away by this game, I think it's too early to say.
Yeah.
I, I, I do imagine that both at EA and Activision people are, uh, I'm sure they're watching
it.
Yeah.
And, and like, Hey, should we get, uh, you know, Ted and Julia working on something like this?
I have to imagine there's like some, what is it, Skunkworks?
What do they call that team that's just going to go picket something like this?
Maybe.
This is good.
I like this game a lot conceptually.
I wish I was good at it I really hope that they find a way to offer more balanced servers
or matchmaking
so that I can play more of it
because it's yeah it feels
great I just
I just am not
good enough
I don't think it's your genre and that's fine
I don't think it's mine either
I got really deep into Battlefield 1.
Did you?
Quite a bit of that game, yeah.
So, I mean,
I'm not incompetent at these games.
It's just hard. Should we check your
KD in that game? We should check, yeah. Let's go back
and check the KD to see if that's true.
No, no, you understand.
It was a really slow start, but once
I got good, I got good.
Yeah, yeah, yeah.
Cool.
How about we take a quick break, and then we can talk about games that we think people should play on their Switch after they are done with Zelda?
Sounds good.
Okay.
We are back.
Welcome back, everybody.
So you have probably been playing a lot of Zelda if you listen to this show.
I thought you were talking about me.
I know that you've been playing a lot about Zelda.
I feel like every other day you're tweeting about
how great it is that you cleared out the
deaths and how you're like a superhero.
I am. You need that praise.
You did it good and you need
a little pat on the back and I'm happy to give it to you.
I don't
think other people have cleared out the deaths but I think there are probably some people who are listening to the show who want
to know about other games they can play on the switch whether that's because they're tired of
zelda or they're tired of us talking about it so i thought each of us could share like a couple
games that we think everybody should check out and i'll just get the cliche out of the way. I know what you're
going to say. You think I'm going to say Nier Automata or 13 Sentinels. And I'm not going to
say Nier, but I am going to say 13 Sentinels because it's just a good summer chill out game.
You know how people like beach reads? 13 Sentinels is like a beach treat of a video game just a mishmash of all of your favorite sci-fi
stories and tropes into one uh really weird beautiful silly adventure and I think that you
will like it if you like First Encounters or E.T. or Terminator or Aliens or anything James
Cameron's ever touched I think you will find something to enjoy in this game.
And if you like Japanese sci-fi and anime, damn, then you're like, how have you not played it already?
How about you?
What do you have on your list?
I have another Zelda game, and I feel like it didn't get a ton of attention when it came out but it's really really good and it's the only zelda game i think ever made by an indie studio and it's called
uh cadence of hyrule and it's made by the people who made crypt of the necrodancer i think we must
have talked about it on a besties many years ago but it is a rhythm- based zelda roguelike which is fucking buck wild that nintendo let them
do this i am like i was like really excited for them to be doing more of these but uh it's been
really the only one where nintendo handed the keys to one of their major franchises over to an indie
and they made a really really awesome uh like throwback zelda game that can also be played to like the beat of classic zelda
tracks fucking rules yeah that game is great and even if you can't play like the hardcore mode
there's what's the accessible mode called well all it does so you can play it yeah where you're
playing it and the like music you need to move to the beat of the music but you can play it, yeah, where you're playing it and the, like, music. You need to move to the beat of the music.
But you can also do it so that you're really just moving, like, in a classic roguelike format where every move you make, the enemies will also make a move.
So that also is very playable if you don't want to, like, listen to the music and try to sync it up that way.
I have another summertime game.
This is Shin-Chan.
Okay.
Do you know about this?
No, I've never heard of it. Professor on Summer Vacation,
The Endless Seven-Day Journey.
Never heard of it.
Never heard of this?
No.
So do you know about Boku,
is it Boku no Natsu Yasumi?
I think that's the one.
Boku no Natsu Yasumi is, basically translates's the one. Boku no Natsu Yasumi basically translates to my summer break or my summer vacation.
Okay.
And it is this very popular series in Japan that never has come out to English language versions.
And they would come out on the original PlayStation, I think, PlayStation 2, PlayStation Portable.
And they were just summer hangout games.
You literally just went out into the Japanese countryside,
you caught bugs, you saw your family, you saw the water in the sky,
you just kind of chilled out.
Well, we finally got an English version of it,
but it is the version inspired by Shin-Chan, which, do you know Shin-Chan?
Nope.
Have you, I'm sure you have seen Shin-Chan.
He's like this cute little guy who is a little bit of a rascal and is always showing off his tush.
Yeah, that kind of rings a bell.
I'm seeing him.
He looks like he's, well, in one of these pictures, he's dressed like Luffy.
He's a real stinker. Yeah. You know, he's, well, in one of these pictures, he's dressed like Luffy. He's a real stinker.
Yeah.
He's a real little stinker.
Oh, there's a nude picture of him.
Thanks, Google.
Oh, no.
But this is not going to be as relaxing because, again, Chin Chin is a little stinker.
Yeah.
But if you've wanted to play this series ever, I think Tim Rogers, I know Tim Rogers made
like a gajillion hour video about this series
this is kind of your best option for doing it outside of um you know buying the japanese
version and then you know ripping the rom and using a fan english translation that may or may
not even exist yet um this is kind of your best bet so So I recommend it. That's something to check out.
One more from you?
One more from me.
I'm going to give you two more.
Okay.
There are basically very few games,
we've talked about this,
that are like Breath of the Wild
and or Tears of the Kingdom.
We've talked about Chia,
which is only on,
it's not on Switch, unfortunately.
But a game that is on Switch that is like breath of the wild
is immortals phoenix rising it's a ubisoft game it's not as good as breath of the wild
but it's pretty good and it almost follows the exact same format as breath of the wild insofar
as it has like a ton of puzzle driven shrines like the combat's kind of secondary to the actual like
puzzle solving nature of it
and it run considering it's like a big open world game it runs pretty well on switch doesn't run
great but it runs well enough and i played a ton of it on switch and really enjoyed it and it's
been out for a few years and it's a ubisoft game so chances are if it's not on sale right now it's
going to be on sale in like a week so keep an eye out uh if you're looking for like another giant open world puzzle game and you got one more and one
more is tunic i've talked to death about tunic but it is on switch now and uh totally captures the
like throwback early zelda era um in a really creative and awesome way. And if you like me enjoy playing Zelda games without looking things up,
Tunic is precisely the same experience and is actually specifically designed
with the idea that people aren't looking stuff up because you are constantly
getting like a bigger guide as time goes by.
Nice.
The only other one I'd throw on there too
that we've talked to,
I think we did a whole episode on,
is Tinykin.
Yeah.
Which is like platformer meets Pikmin, kind of.
Yeah, it's Pikmin, but, you know,
with better controls.
Yeah, in a bigger world, I feel like.
Or is Pikmin like as big an open world as that is?
Well, Pikmin is just, the format of pikmin is different so pikmin usually is like on the same like on the same plane
whereas tinykin is like very vertical and there's like rail grinding and and stuff like that and
it's less like having to manage tons of like little groups like doing off doing their own thing and more just like exploring a
world and collecting things and gorgeous like looks pretty and so much fun love that game
nice they've also for what it's worth updated it a number of times with like new content and
features since launch i haven't played it since launch i need to go back to it i keep seeing
updates on steam and that's very cool uh i think i think that's kind of
it i feel like that's a good set to send people off with yeah no i think that's that is a good uh
good roundup uh we have some honorable mentions and the big one i have for you is mars first
logistics you mentioned this on besties and i want to hear like a fair bit more about this game
because i feel like it is
in my zone yeah i don't know if it's in your zone yeah i don't know how many get time how often you
play these games but essentially mars first logistics is there's no real plot you just start
on mars you're on mars and you are given a task in this case the first task you're given is move
a watering can from one spot of mars to the other spot of first task you're given is move a watering can from one spot
of mars to the other spot of mars and you're given this like little rover and with that rover you can
add attachments so like for the watering can you add like a little arm and you kind of just like
drive the rover into the watering can at a certain angle and the arm grabs the uh little handle of
the watering can and then you take it.
Very simple. As you complete more missions, you earn more currency. And with that currency,
you can upgrade and add new parts to your vehicle, which is important because eventually they're
going to start asking you to move bigger things like a satellite dish or like a box full of apples that you can't spill or you know various other
objects that are on mars um it's super fucking cool and satisfying i've been playing it on steam
deck it runs great uh and has like a really great unique art style to it nice yeah i i'm curious
i you play like vehicle building games at all?
no but it's not like there's like a ton of these
there aren't I don't
broadly speaking I find them intimidating
but I think after Tears of the Kingdom which obviously
had a little bit of that a lot of it
quite honestly
it kind of opened my mind a little bit to it
and also I think what this game does really well
is it
constantly gives you an
objective to complete whereas like a lot of these games i feel like it's just like hey make a cool
vehicle and like drive around and that like the broadness of that i find so overwhelming that
it's really hard to like focus in and uh by having like a very specific task like oh you have to
carry this chair so i'm in my whole head
space is like okay what would be the best vehicle for carrying a chair and you can you know change
things on the fly if you feel like the chair keeps like slipping out of your grip you can
mix it up and like add like another grabber or whatever you need to carry that chair but uh it's just like a really fun um satisfying
little puzzle game it also has online multiplayer which i have not tested but would be super fun i
think to play with someone else yeah we should try that yeah i think that'd be fun um in terms
of my stuff i mean i i'm just still working my way through final fantasy 16 yeah haven't given
up on it so i mean hey friend of the show jason trier told me to give up on it no i mean friend
of the show jason trier has very very particular views about role-playing games you know he's he's
a final fantasy nut he loves final fantasy yeah yeah i mean we love jason his opinions are not well actually
his opinions were right about um uh trying the the big triangle strategy that game triangle
strategy too yeah yes that can't i always feel like that can't be the real title because i was
like they'll change it um that can't that's not right
it's not triangle strategy it's octopath traveler 2 why triangle strategy something else yes i know
but octopath traveler 2 is the game that i'm talking about oh is great and that he i think
he called the um the elden ring of rpgs oh my god um which i it may be hyperbole, maybe, but is great.
But anyway, Final Fantasy XVI,
it's, yeah, it's just a delight.
It feels extremely
targeted for me
in that it
seems to be shorter than a lot of
other role-playing games,
and it's just a ton of action,
and the story is not
that bad. It's not great.
But I can follow it.
And that is the bar for me a lot of times with the Final Fantasy series, I regret to say.
So I am enjoying it.
To be clear, when I recommended 13 Sentinels, the bar there was not i can understand it i actually
do think it's genuinely good writing for the most part um but no i'm i'm having a good time
in the same way that like um do you remember when stars was trying to make hbo shows no the channel
stars where they'd be like well they make outlander don't they yeah and then they and they made like
spartacus sure they're like hey going to do that, but just action.
Or like AMC kind of did this, I think, a little bit too.
It feels to me like that, where we're not making prestige TV here.
We're making like action prestige TV.
Yeah.
So just say.
It's a lot of watching.
That's the biggest thing for me.
It's too.
It needs to be less watching.
Yes.
And more playing.
Also, we have to find a way. You don't have aflix account so we're gonna have to solve for this but i have to find a way
to get you to play uh leia's horizon which i'm just gonna mention again here because it is killer
and by the time you listen to this episode there will be an ep uh a review on polygon.com just a little short little review that i wrote on
it um spoilers it gets polygons recommends badge because it is fantastic i want to mention one more
thing uh razor this is not an ad but razor reached out to see if we were interested in trying uh
they basically jumped into the iem market which stands for in-ear
monitors and obviously plant and i podcast quite a bit um and i'm always looking for you know good
uh audio devices that are comfortable that don't leak and it's extremely hard for me to do that
my ears are very temperamental especially about stuff that goes in my ears. And I've been using these for like a week or so now, and I'm incredibly impressed that
they are actually like comfortable and actually provide a good audio seal.
So I wanted to call just a little bit of props their way.
I like their hardware.
Broadly speaking, I use a mouse from them and a laptop and I think they make good stuff and it's cool to see
them kind of diving into a new
marketplace. Yeah, they
immediately replaced my old...
What were you using previously?
I dare to ask. I mean, they were not good. They were like
skull bones
or whatever. Oh, God.
I normally use
my wireless headphones
for work and stuff. Yeah yeah but when we're recording
the podcast i always want to be you know yeah it should be wired um so no it's been a marked
improvement uh cool well i think that's it i think we did another episode of the show
um thank you all for listening uh a reminder of what we talked about today. We talked about Battle Bit Remastered.
And then we talked about a bunch of Switch games.
13 Sentinels.
Shin-Chan.
Me and the Professor on Summer Vacation.
The Endless Seven Day Journey.
Tinykin.
Cadence of Hyrule.
Immortals Fenyx Rising.
Tunic.
Final Fantasy XVI.
Leia's Horizon,
Mars First Logistics,
and you talked about the Razer
Moray IEMs. Is that
how they're pronounced?
Like a Moray Eel.
Oh, like a Moray Eel. Yeah. Okay. Cool. I dig it.
And that's it. We did it.
Do we know what we're doing next time?
Nope.
Yeah, that sounds right. it's kind of a weird
summer it feels like big games come out all the time and then there's just a dry period and then
quite honestly i've looked at the release date it's not dry that's why i say no because there
are a lot of things oh yeah any anything anything that you're excited for i mean i'm excited about
pikmin i'm excited about the hammer watch. I'm excited about a lot of stuff.
There's that viewfinder game that looks very cool.
I really don't want to lock ourselves into what we're doing next week.
Oh, Exoprimal.
Exoprimal looks very silly.
I'm so excited for that game.
Cool.
That sounds good.
Well, whatever it is, we will see you next time with a bunch of cool stuff to talk about.
And that's it for us.
This has been another episode of The Resties, where the rest of the best discuss the best of the rest.
Resties.
Resties.
I forgot.
You got it.