The Besties - Black Myth Wukong puts the book in video game book club
Episode Date: August 30, 2024Black Myth Wukong is a sequel to the 16th-century Chinese novel Journey to the West. It’s also a AAA action game with a spectacular opening that channel’s the scale of Asura’s Wrath. You remembe...r Asura’s Wrath, right? In this episode, the crew discusses the game, the book, and many adaptations. Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!
Transcript
Discussion (0)
Here's the thing, man.
I'm glad that the Gallagher brothers worked it out.
Yes.
But I didn't know that that was an option
if you do the thing with your brother
that you're allowed to just like-
Break up for a little while.
Stop?
Yeah.
Like, I didn't know that was,
I didn't think that was okay,
cause you're like, I didn't know that was-
When they were split up,
how did they decide who got the hammer?
That's a great question.
So, Liam needs to smash fruit.
Yeah, yeah, yeah.
Yeah.
Noel likes to smash fruit with the big hammer.
But doesn't need it, like, medically speaking.
He doesn't need it, but Liam's whole process
is based around squishing a big watermelon
to write Wonderwall 2 when he got back.
And it's sort of a Mjolnir situation.
Sometimes one brother ain't worthy of picking up the hammer.
Sure, sure.
Yeah.
There are two sets of Gallagher brothers,
and that's amazing.
I've only now just realized it,
because your great Gallagher joke is also great
because there was a Gallagher 2 that was his brother, and he, because your great Gallagher joke is also great because there was a Gallagher too,
that was his brother,
and he would do shows that Gallagher didn't have time to do.
You're opening your mouth like you didn't know this.
Did you know this?
Oh, like Tom Hanks' brother.
Yeah.
Jim Hanks, yes.
There's actually a third member of Oasis,
and not a lot of people know this.
And there's a third brother,
sort of bonus Jonas situation.
And his name is Balaber,
Balaber Gallagher is his name,
and he'll step in if Liam's not feeling it.
It's usually Liam's not feeling it,
or Liam and Noel have had a huge fucking,
just rowdy brawl backstage.
Which is very rare, they don't generally go at it,
but occasionally.
You know, incredibly even tempered British gentlemen
these Oasis brothers are.
Yeah.
I can't believe.
I can't remember, have y'all talked on the show
about the other three brothers that you have
that fill in when you're busy?
The ones that you just keep in the attic
and feed the fish heads?
Oh, you mean Borvis, Jorsten, and Gourfin?
Yeah, yeah.
Yeah, no, Borvis, Jorsten, and Gourfin are,
they're wild, Borvus, Jorsten and Gorfin are, they're wild.
They are three heads on one body.
Yeah.
And it's very economical that way.
We only have to pay them one wage.
And that's like a Jane Eyre situation
where they're in the walls, right?
They, we keep them in the walls
and there's a little hole that we put their wine into.
They only drink wine.
Right, but the problem is they only have one tummy,
so they don't need that much,
but they all wanna be the one to drink it each head.
Right, I would say the bigger problem is
when one of them steps in for the live show,
all of a sudden there's five people on stage,
and the desk has to be pretty high for them
to hide the fact that they're a sort of Hydra situation.
Is there five people or are there eight people?
That's a really great question, Chris.
Thank you.
But I don't know the answer.
I don't know how you arrived to that number.
Cause after all, you're my wonderwall.
Two. Two, the sequel. That's in Balbirg. After all, you're my wonderwall.
Two. Two, the sequel.
That's in Balibur. That's right.
That's the other thing that I'll tell you
is they're doing sequels to all the Oasis songs.
Yeah.
Their next album is a sequel,
and their sequel is a sequel.
Yeah, so they'll hit like,
it's a champagne supernova in the sky,
and then Balibur will hop in and be like, again.
Yeah. Yesterday would have been a great day in the sky and then Balibur will hop in and be like again
Yesterday would have been a great day to hit the worst guy My name is Griffin McElroy and I know the best Monkey King of the week.
My name is Christopher Thomas Plant and I flew in on a cloud and boy are my arms tired.
My name is Ross Froschek and I'm the best game of the week.
Welcome to the besties where we're talking about
the latest and greatest in home interactive entertainment.
It is a video game club and just by listening,
just by tuning in on your radio dial,
you are now a member of the team.
This week we are going to be talking about
Black Myth Wukong.
Chris Plant, what's that?
Black Myth Wukong is Chris Plante, what's that? Black Myth Wukong is a action,
pseudo-souls-like based on Journey to the West.
Man, people get so angry when you say that about this.
People get so angry when you say that about this.
I know.
Yeah, it's tough.
And it's been in development for, I think, like six years
by a team that broke off of Tencent
and made something that looks real nice and
really fancy.
And I can't wait to talk about it right after the break.
Let's go.
I want to start out by saying I didn't know nothing about this one.
I think maybe if I was still at like as plugged into the industry as maybe Chris and Russ
are it would have been on my radar.
I didn't know nothing about this one.
And so coming at it from a clean slate
has been, was quite a treat, I will say.
The only reason I was aware of it
was because it was the most wishlisted game
in like Steam history.
Yeah.
It was like astonishingly high wish lists.
It had, for what it's worth,
three million concurrent players across all platforms
at one point.
Fucking wild, man.
Holy shit.
People were freaking out about Baldur's Gate
hitting like 800,000 concurrence.
This was three million.
Three million, that's,
and that's not a game that you're playing multiplayer.
Like it's just a bunch of people playing it.
It's wild.
It's not like my buddies are all monkeying around
and I gotta get in there.
Yeah, they don't got pay to win hooks
to like get you to invest that deeply.
So this game is very loosely based on Journey to the West,
which is a sort of like foundational Chinese story.
And we're gonna talk about that after the break a little bit more is a sort of like foundational Chinese story.
And we're gonna talk about that after the break a little bit more and talk about some other adaptations
and stuff, just because it's really interesting.
We don't have an analog.
I think we're already after the break.
No, after the next break.
Oh, God.
Yeah, sorry.
I was saying that,
because like that's a whole other kettle of fish,
but this story is an extremely old
and insanely popular story.
We'll talk about that after the break.
So focusing on the game though.
I guess 500 years, I think it's written in the 16th century.
I think that this is a very old book.
Pretty old.
Definitely older than-
Video games.
Either the third or fourth Catching Fire.
Yeah.
Way older than Catching Fire.
Okay, but great. No, no, don't cut that one. No, okay. But great.
No, no, no, don't cut that one.
No, that joke stays in.
You can click all you want.
Hey, uh, let's make sure we keep that one.
Hey, right till that one's in.
That's a good one.
Anyway, uh, the arrow one.
So, uh, I want to talk about the souls-like thing, just to start off with, just to give
people a frame of reference of what this game actually is.
Yeah.
Cause that souls- like thing is getting less
and less useful.
Honestly, I feel like it's deeply useful.
I think it is useful for games that hew very closely
to the original Souls formula, which this does not.
This does not.
Yeah, right.
It might appear at a glance that it does,
but it really doesn't.
This game, the structure of the game is third person
action adventure game, and it has a focus on boss fights.
I think those two are really the core familiarities,
connections with the Dark Souls franchise.
It is much more New God of War if Kratos was a very fast monkey
instead of a very slow big man.
Yeah.
I...
I agree with that.
The only reason I hesitate on that comparison is because, and this is more a taste thing
than anything else, I don't think the combat feels nearly as good or satisfying as the
God of War.
Well, yeah, but I think structurally what Gryphonaut is getting at is spot on, in that
it's quite linear.
It is a lot.
Yeah, but the new God of War is not linear.
Let me finish.
Let me finish.
Let me finish. It is a lot. Yeah, but the new God of War is not linear. Let me finish. Let me finish.
It's quite linear and I understand the new God of War is not like an open world game.
It's linear. You have to go like do the story beats and then get your...
You can't just go to different places in the map and get different story beats out in different order.
No, it's very much spoken hub kind of...
Yeah, spoken hub, which this is not. This is not. This is chapter-based linear progression.
What I, what I, what I.
It's like fucking Mega Man in a lot of ways.
It's very much like Mega Man.
So let me, let me plow through.
So you have this like relatively linear progression
where you're going through and fighting bosses,
stuff like that.
Sometimes it's like an NPC you talk to
and they might have a side quest for you,
but you are on these, you're in these environments that are so linear
that there are like invisible walls preventing you
from like really exploring the area.
Yes.
It is designed to funnel you into these boss fights,
which is where they spent clearly the bulk of their time.
These boss fights are much very detailed,
have a lot of like different, you know,
attack patterns and styles and the types of things
you're fighting from like dragons to like, you know,
wizard men into giant frogs and things like that.
So if you're looking for like some light action adventure
stuff, but mostly like a boss fight game, that's what-
That's this one.
And those boss fights slap ass, man.
Yeah, they're really good. They are good as fuck.
I think that the strongest suit of this game
is the presentation.
I think it'll look spectacular.
I think when the music kicks in in the boss fights,
using sort of like, I don't know,
traditional Chinese instruments.
Oh, the music is so, yeah.
It fucking rips.
I don't even know enough about Chinese instrumentation
to talk about, but it's like, it really gives it a vibe.
It's very cool.
It does not sound like anything else
I've ever heard in a game.
And it genuinely, every time a boss fight pops off,
and there's lots of them,
lots and lots and lots and lots of them.
I think they are-
It's almost like, boss fight is almost not,
like sometimes it almost feels more like a,
I don't have a good, like a, what was it?
A Sura's Wrath, or like a boss rush mode kind of thing. Like it's almost feels more like a, I don't have a good, like a, what was it? A Sura's Wrath or like a boss rush mode kind of thing.
Like it's almost like boss after,
like sometimes there's like three, four bosses in a row
with very little variation.
I think the distinction is worth making
because for my money, I think the combat's great.
It's very, very, it's very fast, again,
to compare it to other stuff, like compared to a God of War,
much faster.
When you hit somebody with your magic shrinking,
expanding staff, you hit them 50 times.
Like, you really get in there and just start fucking drilling
them over and over and over again.
So it's not like you're hitting them with this huge fucking
chunky axe.
Like, it's very fast.
It's very much like dodge this,
dodge these attacks in quick sequence.
It feels very, almost felt like a Platinum game to me.
Yeah, Platinum games is like a good comparison.
And so when you're leveraging that against the bosses
and like trying to figure out like what stuff
do I need to bring into this fight to win, it's great.
I think that they spent less time on the sort of like
exploration stuff between, because like the fights
that you have with just sort of random enemies in the field
are fair, are kinda unremarkable.
If we could, wait, if we could talk about the,
before we like branch way out,
because I feel like we're still kind of divided
about the central combat.
I thought it was like sporadically pretty good, but I did think
when the bosses got bigger in size and there was a lot of them, I felt like a lot of the
like strategy or technique for those was like just keep flipping out of the way and hammering on the
attack button and then the camera will get kind of loopy when it's like a big big character,
especially if you're near a wall or whatever.
And sometimes you don't even have that kind of an idea of what's happening.
But if you just kind of keep dodging and hammering the attack button,
it's fairly generous about that.
It's not like really, it doesn't seem to be requiring much precision in that,
like, but it can kind of, it can feel like it's kind of boiling down to that with the bigger enemies.
I think that that's where the action game comparison makes sense, right? And the game
that this most reminds me of weirdly in the fighting still not spot on is like Bayonetta.
Yeah.
That is like a lot of cutscenes and a lot of like giant boss fight set pieces. And if you're really
good at it, there is a way to find some strategy in it. But also if you're just going to bash your controller, the game like accommodates that.
I would say though with Bayonetta, you do not have the same probability of like this
game does have situations where you can wipe in 10 seconds.
Like if you get hit by the wrong guy in the wrong combo, like you can, and I don't really
feel like that's a Bayonetta thing, right?
It's much more of a long, it's more drawn out, right?
It's a hundred mistakes instead of a few.
I really like that though.
Like I like the, you have to be on point.
Because I do also think that this game
has some pretty great progression hooks.
Like it is not Souls-like where you're leveling up
and you're like upgrading individual stats,
but there's a lot of, there's like hundreds and hundreds
of skills for you to unlock when you like level up.
And a lot of them are pretty meaningful
in how they sort of like change what you can do
in that basic like dodge, rush in, use some light attacks,
build up your energy meter to like unleash
a devastating like heavy attack.
It starts to mix that up where now you can start
weaving heavy attacks in and comboing them and doing.
Oh, and there's stances.
The stances.
There's different stances.
Yeah, there's stances.
Oh, the stances are actually really cool.
Like I thought the earliest,
there's a stance in this game that lets you like perch
on top of your staff. Pillar stance, yeah.
And you're just like standing up there kind of watching.
If you evolve it long enough, you can like stay up there
longer, even have a healing potion.
It doesn't feel like anything I've done
in an action game before.
And also the more energy you bring into that move,
the higher up your staff gets.
And so enemies just can't fucking touch you.
And then when you let it off,
you come down with a huge attack.
Or you pole dance, run around and kick.
I think the combat in this game kicks ass,
especially once you start mixing in,
well, if I bring this transformation,
there's a bunch of spells and transformations
that you can use.
You start to figure out, okay, this enemy is,
I can set them on fire pretty easily
and so I'll bring this transformation.
So I think the combat's really strong.
You're saying the open world.
But the open world stuff, I mean, it's not open world,
right, it's linear level stuff,
but it very much encourages exploration
so that you can find maybe a treasure chest
with some resources in it, or some hidden mini boss
that will almost certainly stomp your ass
until you come back a little bit tougher later on.
My biggest issue is that a lot of these environments
are big, sort of natural, you know, forests
and jungles and mountains,
and there are invisible walls everywhere.
And so it is a... It felt so bad at the beginning.
You know that like possibility space
when you're in an open world game and you're like,
I wonder if I can, oh, and it's exciting.
Like, oh, I could climb up on these.
And like, I have that kind of mobility.
This game is like, I'm looking at a rock.
It's three feet tall and I'm a monk.
Part of the problem is your jumps are so big
that it feels like, oh, you guys want me to really get around here because I'm a monkey, part of the problem is your jumps are so big that it feels like,
oh, you guys want me to really get around here
because I'm a monkey, right?
Yeah.
No, it's not really part of it.
It's just like, that feels,
that kind of turned me off at the beginning.
Like I really wanted more mobility.
The knee-jerk reaction to that I've seen is like,
well, not every game has to be an open world game.
Yeah, dude, like I don't fucking care
for open world games for the most part.
My problem is like, when you tell me
explore this environment,
there's hidden stuff all over.
And then like, I can go up this hill,
but I can't arbitrarily can't like go between
these two trees.
Like it starts to feel like pretty bad.
Is there a map that you all were able to find?
Cause I did not.
I did not see a map.
And like, I think that's part of the issue too, man.
If you don't put a map in a game,
you're telling me it's a certain kind of game, right?
Like if it's an action adventure,
like where you're wanting me to get
to the next cool boss fight,
then put a frigging star up there.
Let me run at the star if I wanna go attack that guy.
They do a little bit of like a little golden trail
will sometimes, if you get close to a checkpoint,
a little golden trail will appear that you can follow.
But I spent a lot of time in the first few areas, like really turning them over, exploring,
trying to find like maybe there's some armor piece.
There's like, there's really great armor mechanics in the game where you get like armor sets with like different bonuses.
You can kind of mix and match them.
So like there's a lot of carrots in this game that look delicious.
And I wanted to hunt them down.
But after the first few areas, I was like,
it doesn't really feel like there's a ton of consideration
that went into like this.
It looks amazing, sounds great.
Some of the enemies are fun to fight,
but like between the boss fights,
I kind of eventually just started hurrying up
to get to the next boss fight
and not necessarily pouring over each individual area.
I got two questions for y'all.
Question one, how do y'all feel about the headless guitarist?
Pretty good.
Good.
Yeah, pretty good.
I like it, pretty good.
What do you think about the headless guitarist's
Scottish accent that sounds like Desmond from Lost?
Very confusing.
I thought that was so confusing.
It was very disorienting.
I thought he was gonna sound like a lot of different things
and that was not on the list. I don't was gonna sound like a lot of different things and then I'm not on the list.
I don't know a ton about Journey to the West, right?
Aside from my exposure to the story
as it's been portrayed in different video games
and I guess Dragon Ball a little bit, right?
Yeah.
The number of characters that show up
that are just fucking bonkers
that are like from the source material is so rad.
Like I normally would get annoyed if I'm constantly being interrupted that are just fucking bonkers, that are like from the source material, is so rad.
Like I normally would get annoyed
if I'm constantly being interrupted
by like this weird little potato man shows up
and teaches you a magic spell.
It's like, I'm trying to fight wolf men.
Like, come on, man.
But now I wanna know about this little potato man
because he's very interesting.
The headless guitarist is like,
what's your fucking deal, man?
Where'd your head go?
If you are interested, the pause menu, I guess,
has pretty robust details around the characters
that you meet.
Oh, that's cool.
I didn't realize.
Yeah, lots and lots and lots of details.
I appreciate that.
I guess that's probably a better solve
than the alternative of giving you a ton of exposition
to try to explain who the fuck these people are in game.
But I could see people that don't wanna dive
into the pause menu as being like very confused.
Sure, I think that maybe this will dovetail
with the second part of the show
where we talk a little bit more about like the lore
of Journey to the West.
Very quickly, this game establishes
that this is not a retelling of Journey to the West.
This takes place basically after Journey to the West.
Sequel style.
Sequel style, and you are following
in the footsteps of Sun Wukong,
and you are trying to find these vestiges of his power
throughout the world and encountering a lot of the stuff
that he encountered.
And so I felt like I was on the back foot
for a little bit because I didn't have a deep familiarity with the story.
I did watch a couple of YouTube videos,
which I don't regret,
because I do feel like I understand
this pretty formative piece of literature
a little bit better.
But I do think there's solver that is like,
anytime you beat a new enemy or a new boss,
you get a little notification like,
this journal entry has been added about this enemy.
You can go into it and learn a lot
if that's what you want to do.
And I actually enjoyed doing that part of it,
mostly because I wasn't so compelled by the exploration part
that I'd be like, ah yeah, sure, I got some time to kill.
Second question, Phil.
Actually, very quickly on the guitarist,
one makes a strong case for playing the game.
There's English versus Chinese audio options.
The latter, in my opinion, significantly better.
I was reading about the translation being kind of interesting on this game,
because there's a lot of sort of like, you know, poetry in Journey to the West,
and like sort of these more sort of floral prose
that doesn't necessarily have like a great one-to-one.
Yeah. But I think they did a good job with it.
I didn't feel like it was like confusing
or anything like that, but I did feel like
I was getting a different version of it.
I kind of liked how much internal like logic
and narrative there seemed to be
that was like consistent yet obfuscated.
It kind of made me feel like I was playing an ACE team game
like where the world has all these rules
And it's well. I don't know what ace team like um
They what is the name of the
God, I'm gonna say it you guys remember Donkey Kong no
Lucky Kong Q they made the rock ages rock of ages
And deadly power of monsters. It's, like, the world is very filled in
because there's a lot to pull from.
There's a lot going on.
And like, you just kind of vibe on it.
Or at least it feels like more of a vibe,
you know what you're trying to do,
you're a monkey, you're trying to get this done
or whatever you're doing. Yeah, I wasn't bothered
by not being able to really know exactly every reference
that they were going from.
Everybody hates you.
That's pretty, that That's pretty short version.
Yeah.
Everybody hates the monkey.
Putting it on guitarist, I want to include a video in the newsletter of the actual guitarist
that did all the music for those chunks.
The YouTube videos of this dude are incredible.
Fuck yeah.
A second question though for you, before you wrap this section, boss fights.
We talked about how there are a ton of them.
Which was your favorite?
Golly.
I feel like the answer's easy
because it's Captain Y's voice.
It's the giant, like, it kinda looks like tree roots
with a humongous golden orb of like steel dragons connects to it and it turns into
a giant living being that spits lasers. My favorite vibe was Snake Man because Snake Man, you fight in
a little lake and he summons snakes to help him out and he's such a little prick. He's such a little, he's such a fancy little prick.
And he's like, I guess I'll see you on your way.
And if you want to conflict with me,
then let, I fucking stomped his ass to the ground.
And it was incredibly, incredibly satisfying.
Shortly before you fight Snake Man,
you fight a big frog.
It's like a side boss.
It's not like a main boss.
And that fight is fun,
because he's like doing his like back leg kicks
and things like that.
And then after you beat him, you can become the frog
as like a power, it's one of the special powers
you like transform into the variety of.
Yes.
And that I thought was great.
Like I want more games.
That's very much from Journey to the West, right?
Is the idea that Monkey King has like hundreds
of transformations that he has.
It's like the core.
And so this game takes on a sort of Mega Man-esque
sort of level where like you'll be fighting a boss
and you'll see like, oh, this guy sets his staff on fire
and then does like eight like brutal dash attacks.
And you get murdered by that, but then you're like,
I'm gonna get that shit.
I'm gonna kill you and I'm gonna take that
and I'm going to use it all the time,
which is very, very satisfying.
I'm enjoying this game.
I feel like it speaks to the strengths of what it does well,
that I think there's big swaths of the game
that I would do completely differently,
that I wish were pretty wildly different.
And yet the stuff that-
Do you think that without the narrative
that we're talking about, that narrative pull,
do you think it's gonna be compelling enough
to go to see it all the way through,
or do you kind of feel like you're gonna have your,
because I will say this,
what is propelling me forward right now
is continuing to get these new powers
that feel very different.
And I think that that's really neat.
If that levels off at a certain point,
I'm not sure the world itself is gonna be enough that feel very different. And I think that that's really neat. If that levels off at a certain point,
I'm not sure the world itself is gonna be enough
to keep me playing it.
I almost wish that it was a more straight adaptation
of Journey to the West, right?
Because that story, while enormous and buck wild,
I feel like does have a bit more of a through line to it,
a bit more of a through line to it, a bit more of a like character arc.
Whereas like, it's, what's, to answer actually,
to go back to the first question of best boss fight,
I think the opening of this game fucking rips
because you are Sun Wukong, the original, the OG,
fighting a bunch of 50 story tall deities
and he is just cracking wise and saying like, a bunch of 50 story tall deities,
and he is just cracking wise and saying the dopest shit.
His voice is, I couldn't believe it because I thought I was gonna be hearing him talk
through the whole game.
He doesn't sound like a hero, he doesn't sound like a monkey,
he sounds like fucking Starscream, man.
He sounds like- He sucks. I think it rules, I think it's great. But he doesn't talk in thecream, man. It sounds wild. Yeah.
I think it rules.
I think it's great.
I think it's great.
It's fine, it's fine.
He's like, you can step to my mountain and kill my monkeys.
It's really gargamel.
It's fucking radical.
It's so rad.
But then after that scene, you take over,
it jumps forward in time,
and now you're like following in his footsteps,
and you are a largely silent protagonist.
And that is disappointing, because I
liked the voice.
I was really, really into that stinger.
But I feel a little bit of detachment from that,
because now it's just a silent protagonist going
through these different environments looking
for powerful relics or whatever.
And I don't think that's as compelling as like.
I feel like this is also knowing your audience, though, right?
I imagine a lot of the people who are playing this
are familiar with Drain to the West and like,
now you get to see all your favorite characters
in these wild new ways.
Hey, should we get to the back half of the episode?
Let's do it.
One thing I'll say, there have been like controversies
around this game and the developer,
I'll just include a link to a story on Polygon about that.
If you want to know more about that,
you can go read it on our newsletter
in that set besties.band.
Cool.
All right, let's talk about this more right after the break.
Yeah, so Journey to the West
is one of the classic Chinese novels.
If you could summarize it like two minutes, just like just go for it.
Hoops.
We got it.
Yeah, I actually can.
Cause I don't understand.
I don't, I'm not an expert at what all, but I did volunteer to do the cursory research here.
Uh, there's one for tradition, uh, the foundational novels in Chinese literature. And I don't think we have a good analog
for these in American literature
because there's nothing like Journey to the West,
I think in America.
It would be like, if Star Wars was written by Shakespeare.
That's interesting.
It's like, okay, I'm only kind of kidding.
Like if Star Wars had been written by Shakespeare
back 500 years ago, you know what I mean?
And everybody's like, that is the level of like impact.
And that's like not even actually approaching it,
but it's huge.
And it's because of that,
and because it's hundreds of years old,
it is both like a serialized adventure story, but also it is a long allegorical story
for religion and other facets of Chinese culture,
which obviously this is the spot to unpack
here on the best pieces.
Yeah, right, we're the right people.
We are the ones to be doing this.
It's very much, I don't know about an American analogy,
I think it's very much like the Odyssey,
like epic poem level sort of structure.
Or maybe like Gilgamesh,
does it have that kind of vibe to it?
Yeah, I mean, it's like a hundred chapters,
a lot of different lessons in each story.
I mean, it's-
A bunch of different arcs like within it.
It's like he wants to be the strongest monkey.
He wants to be immortal.
He has to trick Buddha.
You know what it sounds like,
which I actually know is the direct reference
from Journey to the West.
Sounds like Dragon Ball.
I mean, yeah, man.
Like, sure.
Dragon Ball is a direct reference to Journey to the West.
But I mean, the problem with the Odyssey is like,
it would be like the Odyssey if it was just a thing
that every few years the Odyssey got rebooted
as a new movie series or maybe a TV series.
The impact isn't the same, right?
It's that long of a time, but also like that much of a force.
There have been games that have touched on Journey
to the West.
I think the one that we are probably
sort of the most familiar with,
or at least just probably had the biggest impact over here
was Enslaved.
That was a Ninja Theory game that came out in 2010,
which is like, when I say loosely based,
I mean, it's really loosely based.
Your character is named Monkey.
He has a stick.
Well, and for everyone listening,
I want you to just take a minute.
If I say there is a human actor who played Monkey in this game, who is the first person
that comes to mind?
You're right.
Candy Circus.
That's exactly who it is.
You already knew.
Even if you didn't even know the game, you knew the answer already.
I don't even know if you can play.
Can you play Enslaved right now?
Is it on PC or something?
They shut down the 360 store, so I'm not sure.
I don't know if you could play it.
It was fun though.
It's on Steam, so you can just play it on Steam.
It was on Steam?
Yeah, it was a good one.
I should mention, I should have mentioned this earlier.
Journey to the West is the story of a monk named Tripitaka
who is taking a very long journey to India, and is joined by some companions who are sort of like,
I guess you'd say like almost demigods,
or sort of, I'm sort of like converting to,
but like fallen god warriors, celestial heroes.
And Tripitaka is technically the main character
of the story, but Monkey is really the one
who's had, I think, the biggest sort of like impact.
He's wild, Monkey's just-
The best.
Before, Monkey has a prologue
at the beginning of Journey to the West
during which he becomes immortal five times over.
Yeah.
And the staff that he has, it weighs thousands of pounds, but he can shrink
it down to a needle, it fits in his ear.
He basically goes to heaven and, and makes all the gods so angry, including the
boss guy, the Jade Emperor.
And they, that it makes them so angry that they give him a job in heaven,
but it turns out that it's a pretty low level job.
So he gets mad and he fights everybody in heaven.
And then they're like, okay, here's a better job
where you gotta guard these incredible peaches
that give you immortality.
And they're like, okay, thank you, perfect.
And he's like, psych, I ate them all.
What else do you have?
Eventually, the way they get this dude,
they get this dude,
he can transform into 72 different
things.
This isn't the first seven chapters of the book.
The way they get this dude is he pees on one of Buddha's fingers when he thinks it's a
stone and Buddha's like, I'm done with it.
I'm through with you.
And he puts him under a mountain.
Lost patience.
He buries him under a mountain for 500 years.
And that's when Tripitaka meets a monkey.
My man is already like immortal.
Is that what we're seeing at the beginning of this game?
What?
Is that like what we're seeing
when he gets like thrown under that rock?
It's, I mean, it's like-
Again, it's a pretty loose-
It's different.
So like, but the, the, the, the circlet that he puts on
Yeah.
Is what Tripitaka
is given to control Monkey.
So because Monkey wants to murder everybody
and Tripitaka is like, that's kind of not our thing.
And Monkey's like, are you sure?
It's worked out pretty good for me.
I like went to hell and killed everybody in hell.
Like, are you sure?
And then they put the circlet on.
It's like, okay, you gotta listen.
He's like a scoundrel.
This is like- The original scam.
This is so cursory as to be-
He's living Brad Summer all the time.
I can hardly recommend,
there's a YouTube channel, Overly Sarkastic,
that did a like beloved sort of like animated recap
of the entire story and multi-part series.
Lost in Adaptation also is another channel
that does a lot of like this kind of work.
And they have like a review of all the different,
not all the different,
but like some of the biggest adaptations of this,
which has been so many different movies.
But we're talking about video games, right?
Journey to the West, obviously Dragon Ball was one.
There was Monkey Man.
Wait, I wanna talk about Dragon Ball real quick.
Talk about Dragon Ball.
I didn't realize it,
because I'm pretty familiar,
reasonably familiar with Dragon Ball,
but the connections are wild,
because it's like,
Goku has a staff that increases in size,
can turn into a literal monkey,
comes from this mountain,
and goes on this journey
to collect six objects of power.
Flies around in a cloud.
It's an adaptation.
Yeah, it flies around in a cloud.
I know, it's just like, it didn't occur to me
until I started looking into it.
Do you know what Goku translates into in Japanese?
No.
Monkey.
Goku means monkey. Goku means monkey.
Wukong can also mean monkey.
Wukong is what Goku is referred to
in Chinese dubs of Dragon Ball.
Interesting.
Yeah, interesting.
So the Monkey King, Tripitaka,
they also appear in,
what other video game stuff?
I've lost my page here, hold on.
There is references to it in Sleeping Dogs.
There's an entire DLC where you can get the cloud car.
Really?
Yeah, it's awesome.
That's wild.
And there's a full monkey outfit.
That came in rules.
There's a wide range of, the the story is so old, it's really
and has been adapted so many times.
It's wild how many how loose you can be with adaptations of it.
And still people like get it like it's still like there are movies
that basically are just the the title.
And that's it. And people still like, it's still a thing.
Is it anything that's like Western origin stuff?
Apart from I guess enslaved?
How do you mean?
It's stuff that we like.
It's stuff that originated, was produced in the West
but was based on.
Like Western adaptations of it.
Yeah, because I'm looking on Wikipedia
and not seeing a ton.
And I'm curious if anyone is like subtly like does like Save the Last Dance have connections to.
Yeah, Save the Last Dance has a lot of.
OK, cool.
Again, it's sort of loosely based on Journey to the West, but Save the Last Dance, Step Up to the Streets.
A lot of sort of dance movies of that era are pretty, pretty direct.
Cool. a lot of sort of dance movies of that era are pretty direct.
Cool.
This is, okay, so this is a deep hole
that you have to go for, but The Wily Wars
was a Mega Man release that was released on the Genesis,
and it looks like it might've just been on the game channel.
You can play it on the Nintendo Switch Online though,
it's there. It looks like it might have just been on the game channel. You can play it on the Nintendo Switch Online though,
it's there.
And in Wily Tower, Mega Man travels
through three different stages fighting
against a tree of new bosses called the Genesis Unit,
which are based on characters from Journey to the West.
Buster Rod.G is Sun Wukong,
Mega Water.S is Shao Wujing,
and Hyperstorm.H is Zhu Baiji.
So that's another.
But yeah, it's-
It's all over.
It is a-
Wait.
But it's much more like it's influences obviously-
What, Russ?
I was gonna say, there's another video game reference
that I greatly appreciated.
This is in Rabbids Party of Legends,
the Ubisoft Zany Rabbids games.
It's a party game where the Rabbids travel themselves
to the journey to the West story
thanks to their time washing machine.
The awakened one, Buddha, trapped in the time machine
inside a magic bell,
tasked them to retrieve sacred books.
So, cool, if you want the Rabbids to tell you the story,
you can do that. It sounds authentic.
There was also a PlayStation game
that was released in North America
that was based on
an animated series called Monkey Magic. And Monkey Magic was a PlayStation game that Sunsoft put out
back in 2000. Cool. Anyway, I think it's a really interesting story. We don't really have anything
like that over here. I would follow up on those other YouTube channels.
We'll have links to other resources
if you want to learn more about it.
But I thought-
There's not a short explainer video.
I found there's not a tight in and out five minutes.
You get what you need to get.
Like an hour is, I feel like, a common thing.
Fair amount of them.
Like the most of the ones that I've found that I'll include.
But freaking watch a video recapping
fucking the Clone Wars, you know what I mean?
This isn't, not a complaint.
What else are you doing?
Not a complaint, not a complaint.
Why are you such a hurry?
I will say, I found what looks like a really promising,
well-reviewed abridged version of Journey to the West.
It is 511 pages.
Okay, just the hits.
Those were actually, it was much more,
it was only like a bridged versions
in English for a long time.
Like whatever like American awareness of it,
it was always like in a really truncated state.
One more question before we wrap
that's about the game and the story.
What did you all think of the different types
of animation in this game?
What do you mean?
So like there's 2D animation,
but then there is a sequence relatively early on
that is like beautiful, fantastic,
Mr. Fox level stop motion.
It's so weird.
It was like a real surprise.
It was very lovely, it was like kind of disorienting.
Yeah, and I wasn't sure why that change happened,
but I was vibing with it, but I didn't know if y'all,
I didn't know if there was like a reason for it
that y'all sentenced, or if it was just like, it looks nice.
If I had to guess, I think that,
I mean, if I'm pulling out of here, but like,
if you're connecting something to a really old story
and a really old tapestry, it probably behooves you
to have a lot of different interpretations
to give it more of an, like, a sweeping saga-type feel
if you're, like, shifting that, but I don't know,
it was very, that was interesting.
I don't know what the...
I was wondering if it was also supposed to be a nod
to the fact that there are so many adaptations of this.
I like found a YouTube video that's every animated version,
every animated adaptation, and it's just dozens
and dozens of these, including some stop motion.
I didn't know if it was a wink
to maybe some popular adaptations of it.
But yeah, this is a game that I very much look forward
to YouTube explainers from people who are very familiar
with the text and the history over the coming months.
I think it's gonna be very enjoyable.
Should we do audience questions from the mailbag?
Yeah, we have a couple.
I'll tell you, man, can I say one more thing
about Journey to the West?
Yes.
The more I learned about Journey to the West,
it did kind of mess the game up for me a little bit
because I kept thinking about how incredibly powerful
Song Wukong is and how what a dork I am.
I can just freeze people who gives a crap.
I can only transform into like four things.
Four things.
He's like way, and people beat your ass and then they're like, you're not him. And I. He's like, wait, and people, people beat your ass
and they're like, you're not him.
And I have to be like, yeah, I know, man.
I can only transform into four things.
Working on it.
I'm working on it.
Let me eat your butt.
Let me steal its power.
And then I can do five things.
Jerk.
That's the dream.
Reader mail, we have a letter from J. Brian.
Is there a mini game within a game
that became your favorite part of the game
to the point where that's why you played the game
being a kid playing Kingdom Hearts 1
and the gummy ships became my absolute part
of more hours when it showed up,
more hours went into designing the ships than anything else.
I play Fortnite Battle Royale more than I play
Save the World at this point.
I mean, but.
That's a fair point.
That's a fair point.
Fair point, minigame.
That card game in Final Fantasy Rebirth
is probably the only thing that I fully question.
Of the Final Fantasy card games, I would say Tetra Master
and Final Fantasy IX is my favorite. Of the fucking triple tri Of the Final Fantasy card games, I would say Tetra Master and Final Fantasy IX
is my favorite of the-
Oh, I don't even know what that is.
All the fucking triple triad in Final Fantasy XIV.
I don't know if you guys know about this,
the Final Fantasy MMO has an entire like,
card game element of triple triad
that you can just go to the gold saucer
and not do any other shit but do that.
I really wanna know how those come about.
Like, is there some dork in the back of the office being like,
I want to make this fucking action game.
Let me work on my card games.
And they're like, fine, we'll just give you this thing.
And then he just works on that.
One guy. One guy working on it.
I never watched a single episode of Bones,
but I'm really into Drop 7,
which is the game within the Bones universe.
So confusing what you just said. Bones? The TV show Bones?
No, I understood all the words that you said,
but when you try to put them together into a thought.
Drop 7 was made as part of the Bones universe.
And then they were like, hey, you know what? This is better than Bones.
It's a separate thing.
This is so insane what you're saying. I don't even know if it's a joke.
Was there an episode that featured Drop 7?
Yeah, it's like an ARG thing,
and it was called something slightly different.
And then they're like, you know what, we made Drop 7.
Maybe we should just sell Drop 7.
Yeah.
At first it was a game in the Bones universe.
Amazing.
I sometimes, when I try to think about
what my current goatee of 2024 is,
I'll start weighing things in my head
and then I'll remember Dondoko Island
and then it will place-
Oh, Dondoko Island is a great-
Yeah, that's a great-
It's maybe the best mini game of all time.
You could even call it that.
It's just a game.
I mean, at what point does it just become part of the game?
For me, Dondoko Island is close enough to the main mechanics that I feel like that's almost like a,
I wouldn't classify it in my head.
I don't think about it the same way I think of it as like,
Gantt or something like that, you know what I mean?
Where it's like, you're not supposed to be.
The problem is, it's all of those games.
Like, you know, like a dragon, it's hard to even say that because it's's all of those games. Like, you know, like, Like a Dragon,
it's hard to even say that
because it's a game of mini games.
Sure. Yeah, but I feel like,
all I'm saying is that I feel like the scope
of Dondoko Island is so big
that it feeds more into the main thing
rather than like, oh, you got,
sometimes it's that feeling in a game
where you spend so much time on something
and then like the developer like opens the door
and you've pissed on the floor and they're like,
you're not supposed to be in here.
No one's supposed to be in here this long.
Go do something else, please.
It's like, no, you don't understand.
I've almost got them all of the things,
the stars and the feathers, you know.
Should I be playing this like a drag?
What is it called?
I can't with you, Russ.
Okay, next question.
Russ and I are getting divorced.
This question comes from Slim Leaper.
Hey guys, love the show.
I often hear you reference the times
when you play online with friends.
I'm curious, did you have any advice
for finding a gaming community to be part of?
Most of my friends aren't into gaming
or willing to coordinate online play
and I feel like I'm missing out.
You know, I don't have a ton of experience at this.
I do have a couple.
I will hop on the Sea of Thieves Discord
every once in a while,
and there's just open crews that you can chat with
while you go on ships.
I haven't made a lot of lifelong friendships off of that,
which is not to say that it can't be done,
it's just that I'm personally, I guess,
not comfortable enough in like an online setting
with strangers to feel like making
that actual friendship connection.
I do think it takes effort though, right?
Especially getting older and all my friends
having kids and responsibilities and stuff,
it takes effort to reach out to people and say,
like, hey, what are you playing right now?
I have friends who I know play games
and it's not necessarily the same games that I play,
but I make an effort to say, hey, do you wanna,
what are you into right now?
Do you wanna find a game that we can,
there's this new game that just came out
that's really good co-op, do you wanna give it a shot?
It's not like it used to be when everybody was playing Destiny 2. There's this new game that just came out that's like really good co-op, like do you wanna give it a shot?
It's not like it used to be
when everybody was playing Destiny 2.
What?
Don't hold out on us.
Call Towerfall.
I mean Towerfall is pretty fucking god.
Yeah, okay, shit man.
We'll talk about that in the honorable mentions I guess.
Yeah, the other pro tip for this is,
okay, go to a Discord for something
that's not game related
So you like horror movies?
Go to a horror movie discord. Here's the thing about discord on all those channels
There is like 99% of the time also a gaming discussion in there
And then you will find people who are like-minded like you
But also enjoy playing games and then you can play that much
easier than like going to a Discord for like Call of Duty and then trying to find people in
the Call of Duty Discord who you're gonna like be happy to spend some time with despite not
knowing. Yeah, I guess I, for what it's worth, have met some nice people playing Call of Duty.
No, that's not to say that it can't happen. I'm saying if you go to, um, I like listening to the show with Gordly and
Rust, which is like a horror podcast.
And if I go to their discord and go into the gaming section, I think I will like
have a better chance of finding somebody to play Call of Duty with that I will
enjoy and just going directly to the Call of Duty Discord.
The other benefit of that is like, I have Destiny pals,
like people I've played Destiny with a lot
and added to my friends list
and then just like would continue to kind of play Destiny
with the problem is that when you stop playing Destiny,
that's gone, like those, it's hard to make the leap,
the connection to like a new game.
But if you do what Chris is suggesting
and find people who you vibe with,
that's more important than like finding players
of a specific game that you vibe with.
Should we jump into honorable mentions?
Let's do it.
Chris and I went on a wonderful trip this past weekend
with some of our friends back in Austin
and we brought the Switch and we played Towerfall a lot.
Just a quick Towerfall check-in.
Still the most fun fucking game ever made.
It is, it is a, just all these years,
it's been years since we've played this game,
fell immediately back into it by the end of the first match,
just howling with laughter and excitement and joy.
It's, it is, it really cemented in my mind, like this is one of my favorite games ever made, with laughter and excitement and joy.
It really cemented in my mind,
this is one of my favorite games ever made,
because it elicits moments while playing it
with other people that I've never had playing it.
What was that, real quick, what's the setup
that you're going into with that?
From a hardware software perspective, how are you-
I brought a fuck ton of pro controllers,
and then Chris had it on the Switch,
and you can play with up to six players on Switch, and there seven of us. Oh, we've been trying to plan with your kids
Is it one that kids can do or is it too? I think they get too frustrated
It is very like you can lose instantly kind of exactly
It also served the purpose that I needed video games for in childhood
Which is we were mostly hanging out with outdoor kids and And when Griffin and I humbled all day every day,
yes, we still had a nice time,
but we were humbled on the golf course in the lake.
But then we came home at night
and we put everybody in their place.
You were kings.
That's true.
We truly were the kings.
You know what?
I'm gonna keep the train rolling to,
say another honorable mention, Can Jam.
It's a game, it's a yard game.
You got these black plastic sheets
that fold up into a cylinder,
and there's a little slot on the front,
and you have a teammate on the other side,
you got two cans, and you got throw a frisbee,
and then they gotta fucking jam it in the top.
Just fucking dunk it.
It feels so good every time to jam in the can.
Can Jam is the new yard game that's sweeping the nation.
I love jamming in the can.
I love Can Jam.
I wanted to call out a game that I haven't played yet.
What?
Great.
But the game is,
it was just announced and released this week.
Oh, I played it.
It is the Castlevania Dominus collection,
and it includes three Castlevania DS games.
It's basically the follow-up to Castlevania Advance,
which had the Game Boy Advance Castlevania games.
These are the DS Castlevania games.
And- What is it?
Portrait of Ruin, Order of Ecclesia.
Portrait of Ruin, it's Dawn of Sorrow,
and it's Order of Ecclesia.
Yeah.
There's also a bonus Castlevania game,
which is the Castlevania arcade game that came out.
Haunted Castle, I think.
Haunted Castle, it's called.
And I don't love Portrait of Rune,
but I think the other two are fucking spectacular.
Yeah, don't wanna start with the classic.
I downloaded this and started playing it.
The big question is like,
how do they integrate the touchscreen stuff?
Basically on the Switch, you have like,
it had separates the, you know,
widescreen kind of real estate,
so then the left two thirds are playing the game,
and then on the right you have your
like status screen in the map.
The map is very small and I haven't found a way to like,
blow it up so that you can see it really big.
There is a way to change the arrangement of the windows.
Okay, I haven't figured that out yet.
But I will say that the big thing with Dawn of Sorrow
that makes it difficult to emulate
is that it uses the touchscreen quite a bit.
Like you get a power that lets you break blocks
by using the touchscreen,
and then every time you beat a boss,
you're supposed to like draw this glyph.
You can do the glyph stuff
with like quick time event button presses.
Okay.
So it'll say like X-B-A-R
and you like pound through those so that you don't.
But that game's remarkable.
I love Dawn of Sorrow.
And I, as soon as I saw that it was out, I grabbed it.
Between the Game Boy Advance ones,
between the Game Boy Advance and the 3DS ones,
which one should I prioritize
if I wanted to try to get into California?
So there are 3DS ones, those have not been remade.
No, it's just the DS ones.
Oh, sorry, did you ask?
I think the first one to play is Aria of Sorrow.
I would agree, yeah. Okay.
Which is the prequel, I guess, to Dawn of Sorrow,
but that more or less they are of a kind,
and then the rest of them are pretty standalone.
Okay. Yeah.
But they're both fucking fantastic. Yeah
Hoops, okay. I checked out something that I think was plant that recommended it called knock on the coffin lid
Oh, this is recommended by one of our listeners. Okay, cool
so knock on the coffin lid is a
Sort of rogue like deck building game
It is probably most like,
if you imagine it like Slay the Spire,
it's a pretty good place to start.
And it's got the same sort of like branching path idea
that Slay the Spire has.
But what's cool about Knock on the Caulphone Lid,
and this is kind of one of those things,
it's a cool game concept
because it's easier to understand it through play than it is to understand through, you know, like explaining it.
But the path that you go down where that's normally like randomly generated in a game
like this, you have this like branching path that lets you go this way and that way and
you choose which way you cut through.
The path is fixed, but you don't know what all the points are yet.
And there are a lot of them are more narrative.
So when you go to a question mark in the game, like, say, the spire,
you never know what you're going to get when you go to a question mark here.
You are uncovering a story beat and sometimes they'll go good.
Sometimes they'll go bad.
But the next time you go down the path, it will be the same situation.
So that is folded into the concept of the game
and the narrative of the game
where you're investigating your own death
and the way you're doing it
is by experiencing these scenes in different orders
or with different characters.
Like there's a goblin family that's really hostile to humans,
but if at some point you are not a human being,
go to this place and you can reveal a new story beat.
So it's a really cool concept.
I haven't put enough time into it
to figure out how well that's realized.
And I will say at the beginning,
the first time you play through it,
it feels so close to A Slay the Spire
or something like that.
I kept kind of waiting for the gimmick. so close to A Slay the Spire or something like that.
I kept kind of waiting for like the gimmick,
like why did you make this game?
So it takes, I would say a little bit to figure it out,
but it's a really neat concept.
It's called Knock on the Coffin Lid.
I played it on Steam.
I will say that while it technically runs on Steam Deck,
there is not, right now it seems very mouse dependent.
If I hate using that thumb pad to do mouth stuff,
stuff really, so if you're not into that,
like I would say that at this point,
it's not real controller friendly that I could figure out.
Swipe the Spire is very controller friendly now, right?
Yeah. Yeah, it seems like-
I play that on Steam a lot, it's easy.
It seems like if you're making a digital card game
at this point, just kind of swipe,
swipe the spires control scheme, right?
Yeah, that's how you do it when you're developing a game.
You just look at another game and just like copy.
You just ask them, like, can you send me your controls?
Yeah, it is a.ini file that you just drag and drop
into your install.
It's easy.
It's easy. It's easy.
That's the thing people forget when we criticize the games,
we could do a better job if we just had a little bit
of the time and stuff.
We're just busy is the thing.
We could just make them better.
We always have better ideas.
Like check this out, Black Mouth Wukong,
what if I would have made it more levels and more weapons?
Yeah.
Okay.
I think we did it, right?
Is that everyone? Yeah, that's every-
Oh no, plant didn't go.
Plant did?
They did. They did, yeah.
Yeah, I mean, I talked a little bit about Towerfall.
You know the other thing that I'll say is Fields of Mysterio.
We're gonna talk about this more in a few weeks.
But if you are the sort of person who loves Stardew Valley
or Rune Factory, games we've talked about on the show a lot.
Holy moly, don't wait for us to do the episode. Just go check it out. It's technically in early
access. I think they've been making this game for like five years. So there's plenty to play here.
But wow, I think a lot of our listeners are going to really, really, really vibe with this game.
I think a lot of our listeners are going to really, really, really vibe with this game.
Cool.
What are we doing next week? I can tell you, because I know the answer to that question.
It is Star Wars Outlaws.
Oh, big game.
Big one. Big one.
It's a big one.
Not too many AAAA games coming out these days,
but that is one of them.
I'll tell you, it didn't help Blacksmith Wukong.
It was a really tough bar because that game was also on my hard drive.
So I was like, oh man, anytime I would slack a little bit,
like, I got another Star Wars game over here.
But yeah.
I wanted to thank the following patrons over at the besties patreon you can go to a patreon.com slash the besties we have
Melanthias
Published salmon book of Mike and nurse walk a walka. Thank you for being patrons of the besties
Thank you everyone else for being patrons of the besties. We have a new bracket episode coming at you
this coming Tuesday on Best Console.
God, we gotta record it.
What?
We gotta record it, hurry.
No, we're shit, we gotta record it.
No idea how it shakes out.
It's a mystery.
We record all these lives.
So as you're downloading it, that's us talking.
It's just happening.
Yeah, and it's bespoke.
So Michael, I hope you enjoyed this one.
OK, I think we did it.
Justin, you want to take us home?
That's going to do it for us this week on the Besties.
Be sure to join us again next week on the Besties,
because shouldn't the world's best friends
pick the world's best games. Besties!