The Besties - BOY! Do We Have Thoughts About God of War: Ragnarok
Episode Date: November 11, 2022How do you follow up a certified club banger like 2018's God of War? Join us as we discuss Sony Santa Monica's daunting sequel and its unsurprising breakout star. (Spoiler: It's Richard Schiff.)Â Also... discussed: Signalis, Dave the Diver, Marvel Snap, Binding of Isaac Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!
Transcript
Discussion (0)
I feel like we need to set some ground rules,
specifically when it comes to bread.
I have been waiting for this conversation for a long time.
I'm glad we're finally saying it out loud.
Bread rules.
We're saying the quiet part out loud.
Bread rules.
Do you want to start?
I'm going to start.
Do you want to establish the parameters?
Yeah, sure.
I'm just going to say the most important bread rule there is,
and then everything is sort of secondary to that.
There's only one bread rule to remember.
Yeah, go ahead. Freeze that fucking bread, y' fucking bread y'all freeze it are you freezing your bread
if you're not freezing your bread you're you are making a big mistake yeah freeze that bread and
tell them what and tell them why because i know yeah i know too but i want to hear you know sure
totally the second you get home your bread is is instantly deteriorating and becoming gross now you can eat
a slice when you get home that's fine one plain slice nothing on it nothing on it completely dry
but everything else that you've brought home all the bread stuff needs to go directly in the freezer
you can put it in a ziploc bag that's fine but the second it goes in the freezer it retains
what makes bread special and delightful
and if you were leaving it out let's say you like do the like half twist tie and you like fold the
plastic bag over no y'all you're ruining your bread you're ruining your bread i need a special
cooler to get my cryo loaf from from the the giant eagle to my freezer yeah i need there to be zero time i need
there to be zero time where their bread is exposed to the kind of temperatures that my body likes
because my body's not bread and my bread is not my body i keep my bread in the fridge no justin no
that's a half measure what it's not even a half measure it might be
worse than leaving it out on the table in a sandwich no no justin here here the the liquid
inside your bread did you know your bread has liquid in it oh my god it's so wet the it's so
wet the liquid inside your bread you're leaving it in the fridge it's drying out it's going
goodbye like you're waving goodbye to all that liquid by putting it in the freezer you're leaving it in the fridge it's drying out it's going goodbye like you're waving goodbye to all that liquid by putting it in the freezer you're sealing the liquid in it's not going
anywhere nowhere to go nowhere to go it's parking it's it's taking a little vacation inside the
bread and it's not going anywhere you know we've been talking about uh the freezer for so long you
know what i think we got in our hands? What's that, Juice? A cold opener.
Hmm. My name is Justin McElroy, and I know the best game of the week.
My name is Griffin McElroy, and I know the best game of the week.
My name is Ross Frostick, and I know the best game of the week.
Welcome to the Besties.
It is a video game club that is also a podcast.
And just by listening, you have become a member.
We talk about the latest and greatest in home interactive entertainment.
Let me tell you, folks, this one
especially, if you hold this one
up and Pac-Man next to it, you will
realize we have come a very long way.
Unrecognizable. Unrecognizable.
There is eating in this, so...
God of War.
Ragnarok is the
game. And Chris Plant, what is it?
Wow, I...
According to the Criter the criterion collection the best movie
dirty discuss it right after this god of war ragnarok yep um is uh
it's the new it's the second God of War game in a sense.
And it's also the,
I don't know,
seventh?
I think it's like the seventh.
If you count the Vita,
there were three main.
They were good.
You gotta count the Vita ones.
And then the Vita ones,
I think there were two Vita ones.
And then there was God of War Ascension.
So that's six.
Yeah, I mean,
there's a lot of God of Wars.
And there might've been another one in there
that I'm just forgetting.
Yeah, probably.
You really only need to know about the, I know of God of War. And there might have been another one in there that I'm just forgetting. Yeah, probably. You really only need to know about the,
I know that God of War fans get angry when you say this,
but you really only need to have played the 2018 one
to play this one, I think.
Yes.
Yeah.
Especially in this year.
The number of naked women he rips in half in this one
is basically nil.
To use as door jams is zero.
Yeah, to use as weights for puzzles.
That's a real thing that happened in god of war
looking up um so i i loved god of war one i thought that not only when you say that you mean
20 2018 thank you i loved god of war can i just call it one sure from now on you you all know
god of war one i loved i thought it was not only like really smart really pretty gameplay mechanics Can I just call it one? Sure. From now on, you all know. From now on, God of War 1, I loved.
I thought it was not only really smart, really pretty,
gameplay mechanics, a really enjoyable, pleasant experience.
I thought the idea of one of the big characters in a medium being in conversation with his own legacy was fascinating and like such an interesting hallmark of how video
games have grown and matured um and i i mainly wanted to like establish that context for like
how um how pumped i was for god of war ragnarok because i i thought the first one was just so
so smart yeah i think from a like third person action game point of view it it set
such an incredibly incredibly high bar for the entire genre that i mean the only game that like
comes close to competing with it for just from a gameplay standpoint is um last of us 2 in my opinion and it is just like just so it was so
different from everything else that had come before it in terms of feel in terms of like
just how polished it was the structure of the game was like really unique um and i think uh they took
a lot of that foundation and used it in this game rather than reinventing the wheel this
is not like a total like start from scratch kind of sequel no it is is frankly the the uh the polar
opposite and i for me i think that's the most sort of surprising success of god of war ragnarok is how it does not really miss a beat
from from picking up where the 2018 game left off do you mean narratively or overall i think i think
narratively and mechanically like in god of war 2018 it was all about angry Kratos learning to stop being such a shithead and be a daddy and be a
daddy and it's all about sort of the the the realizations that go hand in hand with that
and it is great that this game does not make you kind of you know how in Metroid at the start of
every Metroid game or especially every metroid
prime game there's like a sequence where samus like falls off something yeah or something like
a big plasma beam plasma beam blasts her suit and she loses all of her power-ups which is like the
the conceit for why she has to go and get the fucking space space uh the spazacer again um i am i i was wondering like how they would handle that
uh if at all with ragnarok and they basically don't yeah they mostly do there's a couple things
that you lose that were little things like your shield and but i mean you lose your shield for
like 15 minutes they're in the middle of something called fimble winter whichinter, which is a permanent winter. Pre-apocalypse.
Yeah, pre-apocalypse.
And it is,
they mentioned that it's like
draining their magic.
Different people say it's like,
oh, it's draining my magic,
which I think is like
maybe why you're not as good
at killing stuff.
Yeah.
You were really good
at killing stuff
at the end of 2018.
You're really good.
All that to say,
to not have to retread the,
whoa, shut up, boy, those waters again,
and instead sort of start at a place of mutual respect.
This is a guy who's already admitting that he loves his son,
and he respects his son,
and he hasn't lost that vulnerability.
And that's dope.
He also starts the game with the Blades of Chaos,
which makes it i
would say about twice as spicy starting out as 2018 god of war did starting out you know it's
funny because i actually think i prefer the axe still although the the blades of chaos do get
very good as you upgrade them but i think early on i was still using the axe more yeah the the
mechanically like the game starts you out with a lot more options in combat.
And a lot of it boils down to you have your axe, which freezes shit.
And then you have your blades of chaos, which sets shit on fire.
And so it's like using those two things in tandem, which is like more or less like what you were doing at the end of the 2018 God of War.
And then it just kind of layers stuff
on top of it from there.
They do some interesting stuff with elements,
like your blades will set people on fire
and the ax is frozen, and so if you use the ax
on someone on fire, it does more damage so like incentivizing
and vice versa
you kind of have to be fluid as you switch between
I
have some issues with
pacing but not sort of
mechanically like I think the game is
pretty fun to like get
in there and start cutting
you know bandits in half or whatever
like from minute one
that's that's good for me i like that a lot yeah i think well i guess in the second half of this
episode after the break we'll get a little bit more into not huge spoilers but at least more
narrative stuff but i do agree with you i think when the game is leaning into this stuff that
it does really well which is the like game feel exploration freedom
of movement freedom of like what you're going to do next i think it is cruising equally if not
better than the last game i do think there are as griffin alluded to some elements in the game that
i think they're trying to do something that they're just not necessarily as good at, which is very slow paced narrative beats.
I'm not saying they can't have like a moving story, but I think there is a lot of like two people slowly walking through a forest sequences that just really don't need to be in there realistically yeah i i think also it's an uh a symptom of like
the first game story was very clean yes and very like simple like your wife slash mom died sorry
wait kratos's wife yes atreus's mom died and you have to carry her ashes to the tallest mountain
like that's and and that's it and everything that happens i mean you do collect like
gems like the infinity gauntlet at one point to be fair but you do lots of different things but
you know what your end goal is whereas here it is a little more vague and so far as like you know
ragnarok's coming but you don't really know what you're gonna do to do it like about that i i can
we talk about mechanical stuff before the break and narratively yeah
just to keep that division for people that want it completely uh because there's one guy in the
narrative section you know we're going to talk about yes baby you're in mechanically at all
um i like the flow uh where partners are like more useful in this one like um your companions have
their own upgrade trees and you have a little bit
more fidelity with the skills that they're using in any one moment,
the way you upgrade them.
And you can flick between different elements that they use and things like
that.
Which again,
it's been however long since,
you know,
four years since I played the last one.
So I don't remember everything that is new about that,
but that all feels good.
I wish there were some little,
there were some little there
were some little things i wish they could let go of like uh the chests are like every i mean
literally you can't go 30 seconds without seeing a chest and smashing it and they're almost always
like some money and it's like well thanks this is good but like just go ahead and give me more
money later like i really don't make me keep
stopping to get these chests yeah in a game that's so sort of like serious and and and you know more
realistic take there's just chest fucking there are a lot and let's say this the god of the god
of war kratos sucks shit at opening chests yeah i swear to god every time he does it it's like
the first time he's done because either
the chest is too small that makes him angry and he just sort of punches it open very effective
open but that's but okay that's like saying that it's okay how the kool-aid man enters a room
it's not for him we have door for him i guess he would never fit through a door what door would
allow the kool-aid man to fit through that? Okay, fine.
It's not a great comparison because the chest has hinges.
It has a mechanic for opening the chest.
You don't have to punch through the top of it.
What if it's locked?
What if someone else wants to put something in that chest for safekeeping later?
This is nothing.
I really liked one thing they did mechanically is they gave you like upgrades based on how
often you would use certain
skills. Yeah. So you would like level
up the skills and
they would get better and then
the sort of final form of them
is that you can insert
a, what are they?
Enchantment, whatever the fuck.
Amulet, gem, token, whatever.
That changes it in some way. Yeah, so. It like makesment, whatever the fuck. Amulet, gem, token, whatever. That changes it in some way.
That like makes it, go ahead.
I was gonna say, just as an example.
So if one attack that you have, pretty basic attack,
is you hold down R1
and you do this giant fucking axe heavy attack.
And if you do that a certain number of times,
like 30 times, you basically reach a tier
where you can then select
an enchantment between a few
of them, and Justin, if you want to
talk to him. Like builds up their status, or
does more damage, or does more stun,
stuff like that. And it just lets you customize
your character in ways that previously
you just unlocked the skill and you never thought about it again.
And here you can kind of lean into it.
It reminds me that... Well, it incentivizes you
to mix it up a little bit, at least long enough to see if something is going to work for you yeah it reminded me of
like how ratchet and clank uh the more you use like a given weapon it like evolves in some way
it does kind of it does kind of uh this is a me problem probably but i i do hate that once i
completely level up a skill from using it so much and get all the cool enchantments and everything yeah I am then disincentivized from using it because it's no
longer becoming more right yeah until you get everything I shouldn't use it yeah yeah I mean
you are not gonna unlock I'm almost certain there are many more ways that you can spend experience
in this game that like I don't think you could max everything out i have so much fucking experience
i think i yeah but you have like your the skills you level up with those then you're like leveling
up the uh like relics and attacks you're real yeah you're leveling up relics you're leveling
up axe handles you're spending experience on everything yeah i mean theoretically you could
do anything but i don't think most players are going gonna do that i do think it's an upgrade for i
hated the rpg shit in the 2018 god of war yeah biggest sort of complaint uh because you didn't
like the fact that it was like a two percent oh you get a two percent increase in your stamina
or whatever it was and it was just like well i found a blue fucking right bracer and that
makes this yeah it everything feels it's still not perfect i don't think that the carrots are
particularly juicy but i do think that it is less obtrusive this time around and for me that is a
a pretty big upgrade the equipment wise it really encourages like play styles like like customizable like you
do with that i got two sets of armor that were both of a similar level yeah one would build up
poison anytime i beat up somebody with my bare hands or use parry on them and then all the other
gear in the set was built around like capitalizing on poison damage and i had that for a while and then i ran into
some armor that is like focused on increasing the speed with which you get like special attacks
recharge you're called runic attacks but like increasing that and that is how i like to play
yeah and that was cool because it's like oh good this is like supporting the way i want to play and
it is is much less about min-maxing, I think,
you know, than like finding something
that is a good fit for you.
Yeah, one of the things, you know,
we kind of alluded to it in the last game,
you really didn't have builds
until the very end of the game.
Once you started getting like legendary armor
and stuff like that,
that armor had perks attached to it.
But everything else before that really just had like very basic stats it was like oh more defense or whatever was
and that stuff i felt like was only necessary if you were tackling like the you know valkyrie
side quest like they're really really really difficult end game stuff yeah or if you were
playing on a higher difficulty but honestly i like it was satisfying to work towards that stuff because it really did give you a pretty big advantage yeah
sure and here like every set every piece of armor in the game not only has a perk attached to it
but can be fully leveled to maximum level such that if you find armor like the second piece of
armor you find in the game could carry you to the end of the game
if that matches your play style,
if you like that play style.
So, you know, there's armor that like
when you dash at the last second,
it slows down time briefly.
That was a big popular perk in the last game.
So that armor, you can just fully upgrade to legendary
if you really like it and it'll, and it'll increase in stats,
but you'll never lose those perks.
So I thought that was a huge improvement of the last game.
The other big improvement,
Griffin, you were talking about carrots,
and this is one carrot that I really like chasing.
There's an amulet now,
and I'm sorry about the terminology.
I know it's going to get very complicated,
but the amulet basically is the,
it has these empty slots
in them and you can fill these slots with various whatever fucking runes whatever they call them
it is the barest amount of artistic abstraction i've ever seen on a gameplay mechanic it's the
here it's the am it's the amulet um you put gems in it right and you just do whatever different stuff so don't don't overwhelm
yourself with your homeland or something yeah but what the end result is is you get even more
control of your character because when you're slotting these things in these are additional
perks that you can slot in and some of those perks it's like oh if you use three alfheim
whatever the fuck runes they'll unlock a perk that increases damage after a dodge
and you can pair that with like the slowdown you get after a dodge and really start leaning into
perks there's also there's also individual runes that require a certain stat so for example i got
a rune that increases my dodge distance and the only way to use that was to have a cooldown stat of 60
or higher and i had basically been ignoring cooldown unlike justin who likes using the
cooldown abilities i always forget they're there so i essentially never spec for a cooldown so what
i had to go do was like look through all my gear and decide oh i could maybe get a little cool down from here
and here and here just to unlock this very helpful longer dodge skill and further like
power up my build so it gave me just a lot of control i'm not saying all this stuff is like
super clearly conveyed it took me probably a good six or seven hours to like fully wrap my head around it but
once i did it just felt like i you know i could build my kratos to be very different from like
someone else's which is great i i feel like uh structurally let's talk about that before we move
move into the break um i feel like my my big problem with this game is very little in the
moment to moment and much more about like the way it all sort of flows together and i think
for me the the thing that was really hurting me with this one is pacing i mean we've talked
around it a little bit some of those segments are a little dull um but it also is this like you feel the levels or at least for me like i really felt the levels it's much less open
through a lot of the game than the previous god of war and once you like got into a quote unquote
like level yeah like you're very much there kind of grinding it out and and there it is just the
pace between that the pace of you know rushing into a very mechanical gameplay dungeon and
going through that and then being spit back out it just felt chunky like it just felt like it
wasn't pulling me along to the last thing a lot of times
i was like okay that's enough for right now yeah the just to be more specific the game is basically
structured into two chunks there are pretty linear i would say very linear in fact like story missions
if you will that happen at certain beats of the game and then the game will
basically open up into these large areas that'll have like six or seven or even ten like little
side quests and mini dungeons to explore and little objectives and stuff like that and the
open stuff the side quest stuff is like i think the game's absolute shining moment when when they
really take the reins off and let you explore and fuck around and like complete mini tasks and stuff
like that i am having a total blast and there are a bunch of those areas i think you know each of
the realms you go to has at least one of them but then you'll go to these story missions which have
you know obviously a focus on cut scenes,
but also as Justin says, you know what?
They reminded me of like Call of Duty missions.
They were so railroaded to the point of like,
you're just in a lot of ways walking in a straight line
because you have no other option.
And a lot of the like things that are there for you to do
are very much like,
the one that was killing me was the reflection panels.
Yeah. For the elves.
Just like puzzle mechanics.
Puzzle mechanics.
Right.
There is a there's a switch behind this gate and there is and right above this gate there is a purple plate that if you throw your axe it will reflect off of the purple thing to hit the switch.
And there's so many times when you wander in the room and the game's like so what do you think
i need to throw my axe at the blue purple plate can i just walk through nope you gotta do the
thing it's like okay fine like i'll do i'll do your your dumb dumb a lot of that stuff felt like it really detracted from the the narrative successes of it
because it really felt so chunky yeah it's it's i mean i don't want to paint too broad a brush here
because i haven't finished the game yet but i just do not find really any of the puzzly stuff
or at least 90 of it to be fun quite honestly like almost all of the
puzzles rely on oh did you look at this thing from this precise angle or oh did you check every nook
and cranny for where these like three runes could be hidden or oh did you i mean it's like a modern
day version of like pushing pushing a box on a Switch.
Like you compare that to like the puzzle solving
in a game like Breath of the Wild
and I realize they're different games,
but I feel like modern day game design
really requires some level of like ingenuity
on the part of the player and not just,
oh, I have this key and this lock and they go together.
And it just feels so rigid in that way.
And the narrative character, you're always, almost always a very little exception with
someone else, with a companion, be it Mimir, the head on your, on your belt or whoever.
And a lot of times it's Mimir and someone else who's like helping you because Mimir is not very great with you know assisting in battle the fact that he's just a head
um and the way these characters are so like they're they're they're very well written and
naturally written and I could feel the writers like how do we get this head who's supposed to
be the smartest guy in the world what's a cool way of him saying try throwing your axe at the
purple plate brother like just try
doing that like try doing this dumb gameplay mechanic for no reason because this is not
these are not lived in environments these are not play these are god of war levels that these
people have made to live in um and uh that that that was rough yeah that was rough so so i do
have some a pro tip for people that are playing at home. For me, my instinct was, oh, I want to see the story.
So I'm going to lightly touch the side stuff, but mostly just focus on story stuff.
And you can do that.
It makes it very clear what's a main story objective versus a side story objective.
Fight that urge to just do story stuff because if you're doing side stuff,
it will make the story stuff
more palatable just because it won't feel like a total dirge march to the end where you're like on
these linear paths make sure you're mixing it in with the side stuff and then when you feel like
oh i'm gonna watch some cut scenes and like do a linear puzzle heavy mission you can go do a sorry
thing but it's and the the side stuff is well well entwined with it
it's very it's very often like so what do you want to do we could go do this thing i'd love help with
or we can head back like it makes it they want you to know that like it's very much in your hand
yeah yeah um should we move on i i i have not i'm like six hours in i think and so the story stuff
i've run into that i haven't loved i would say has not
diminished from the fact that i just like playing it i it is it seems like a base thing to say about
a game that is supposed to be like the probably the high touch like uh masterpiece blockbuster of the year, but it was fucking fun to chop, you know.
No doubt.
Yeah, it is.
It is fucking fun.
I think it makes a great first impression.
It just slogs from time to time.
Should we go to break
and then talk a little bit about the story?
Not spoil-y stuff, but you know.
No, but like lighter.
Lighter.
You know, some spoil-y stuff. Okay. Lighter. Some spoilies.
Okay.
I'm just going to say it.
Just say it.
Let's all say it.
Richard Schiff as Odin.
Yeah, I mean.
It's maybe the best.
No hyperbole here.
Maybe the best video game voice acting performance embodiment of a character.
This man is fucking VGA already.
Give this man his VGA. This game has a lot going for it there's a lot of great reasons to play this game i would
recommend anybody play it because richard schiff's turn as odin is the best shit i've ever seen in a
from the moment he walks onto the screen and then every following moment he's on the screen, it is fucking exhilarating.
Imagine one of our most charismatic and fun to watch character actors on the planet like Richard Schiff.
And for people that aren't aware, Richard Schiff, best known as Toby on the West Wing, but obviously he's been in many other things.
But if you've seen the West Wing, he is Toby.
I know we have a lot of fun with jokes here on the show,
but to send jokes out of the room,
Richard Schiff is, he is an older gentleman
who I very much doubt plays a lot of video games,
and he is bringing the full force of Richard Schiff to Zeus.
He doesn't play a lot.
He's big on Apex, but that's pretty much it. He's huge on
Apex, but I don't know. Russ, can you describe
Richard Schiff for people? Like, give us the, like,
what vibe is Richard Schiff bringing to you? Richard Schiff is
like the lowest of the low-key
with a layer beneath
him of, like, pure boiling
rage, but it's
presented in such a low-key,
like, chill
manner that it's, like, unsettling and avuncular.
And he's great.
I actually a little bit like Hades that James Woods is Hades in Hercules.
I mean,
less singing,
but yeah,
much less singing and,
and more avuncular,
but it's like his charisma and manner are such that like every time he's on
screen,
he's like,
I start feeling
like i don't know kratos is kind of a dipshit like yeah he plays the arguably the antagonist
of god of war rock he is odin the king shithead of all the shithead gods and he is famously like
uh an extremely manipulative person and considering that he is up against the literal god of war
to be like the scariest person in the room uh is is is an incredibly like uh it's just an amazing
accomplishment i i think that uh okay so Richard Schiff has gotten his credit.
I struggled a lot with the narrative aspects of this.
Without getting into spoiler territory, I felt like, except for the latest spoilers,
I felt like the first one was such a clean story.
And I am now, God, I don't know, probably, Russ, you and i are probably in a similar yeah i think maybe a
little bit further than you are um so it's maybe like i mean for me maybe 15 hours in with is that
what you would estimate like yeah probably around there yeah let me check the count about 15 hours
in and i think i'm seeing the picture of the story that they're wanting to do and it is not well
that they're wanting to do and it is not well telegraphed or rendered or sort of like put together in such a way that it starts resonating like for the very early parts of this game for
for much of them i kind of felt like what am i doing like why why am i doing any of this like
i don't understand why any of this is happening. Yeah, just to like boil it down a little further.
So that, you know, Fimbulwinter is going on.
There's this prophecy that Ragnarok's
basically gonna blow the shit out of everything.
Bad news bears.
And in the lead up to this,
the idea is like, oh, we need to, you know,
the Kratos side is like worried about Odin and whatever.
And then obviously Odin is worried about uh odin and and uh whatever and then obviously odin is worried about himself and and uh all the acer gods heimdall and stuff they're worried about themselves so there is this
like one side versus the other thing that is building up and i think part of the problem is
because this game series specifically the reboot of god of war was imagined maybe not originally
but certainly developed in the end as two games instead of
three games they have so much ground to cover in the early parts of this game where like
the first game had i want to say like seven characters in total like really was very sparse
in terms of character yeah sure this game has like no joke like 20 talking characters that you are introduced to
in the first six or seven hours all very good i will say they're they're the performances are
great like i remember the names which i don't normally do sure i mean they are like established
like lady sif and and thor and stuff they're pretty established character names but i would
also say like because you need to introduce both sides of this war to set up the eventual war it's just like a lot of ground you
need to cover and and the way they do that is you'll be traveling to different realms and you'll
like oh this realm has this problem and this person is representing you know you'll meet like
frayer or whoever it is and he'll you, explain why things are so problematic in wherever this realm is.
I'm trying to avoid spoilers.
So it just requires a lot of like setup that I'm sure will pay off.
I'm sure they are building to like this side versus this side, eventually having that moment of clashing.
But you compare that to the sparsity of the first game
and it's just like a lot to chew through it's like eating a very like thick steak and you're
trying to digest the whole thing and it's just like a lot whereas you compare that to like the
side missions in the game which obviously are very different but generally the side missions are just
like you and a companion and you're talking about what you're trying to accomplish,
but you get a very full, satisfying arc
over the course of an hour or two at most,
and they just feel very concise and interesting,
and it's just a lot more work to do the preamble in this.
The story stuff feels like Jrpg levels of like setup i
think the writing and performances are much better generally but the just the amount of stuff that
they have to introduce is just way too much it gets and it also moves very far from the zoomed
in human story of god of war one like it's so much more expansive.
It feels jarring.
I think they do later on,
I'm like a little bit further than you,
they do bring in more human elements
to each like to the various different characters in this,
but because it's so many characters,
it can lose it.
If Kratos has an arc,
it's never gonna be as compelling as the last one, right?
Because that's like perfect setup,
like perfect character to deal with. He's basically
Batman at this point. Like he's kind of
locked in place, right? But to have him
confront that in the last game, that's
the story that you tell. I think
if there is a central
story that I have been taking away from Kratos'
perspective, it is in God
of War 1,
he was forced to choose between being a father and being
a monster and that's the that's the two the that he had been a monster and he decided he was going
to be a father yeah what this one sort of asks is okay but what if you have to be a monster to be a
father like what what does that look like and i and i it's compelling but but it's it's taken so long and i'm not even sure that's
the story they're trying to tell but like that is my best guess after probably 15 hours i think it's
also very much tied to the idea of like the first game he learned to deeply care about this kid his
son yeah and this is like what are you willing like are you willing to let someone you deeply
care about go in order for something else you know to happen it also it also does something
very interesting which is and i think you have to play 2018 in order to really play this because
and it's a great game so like it's a great game yeah where it all comes full circle is that in
the 2018 god of war he killed a lot of other people's a great game. Where it all comes full circle is that in the 2018 God of War,
he killed a lot of other people's kids.
Like he killed a lot of other gods' kids throughout the story of God of War 2018
while he was sort of exploring his own parental relationship.
And in this one, like every single one of those chickens comes home to roost.
And that is, I think, a lot of the propellant for the the
story that they are it feels much more sweeping it feels much more like the kind of growth you
would see in like a massive fantasy novel or something where like there are different characters
and they're interviewing different ways it's not the intense um sort of personal story the last one i would also add that like it created
a sort of growing moment from the last game kind of extends to these other side characters now like
a lot of the side missions revolve around like people making like apology tours for the horrible
shit they did previously mamir's well like the very first side mission you get in Svartalheim, wherever it is, is basically about like Mimir and all the horrible shit that he did while he was advising Odin.
And so there, you know, I think they kind of extend that theme to the other characters in the game.
Thor, who's voiced by Ryan Hur hurst who is in uh sons of
anarchy and a bunch of other stuff i think it's excellent yeah he does a really good job uh really
really makes that role like really terrifying and like at the same time sad and uh it's it's compared to balder who was kind of like the
uh antagonist in the last game who would just show up and you'd be like oh shit i i think that
he is a lot more uh i don't know uh not relatable necessary but uh empathetic uh of a character and
that is yeah tragic certainly you get that you get that impression that he's in the same way that Unnecessary, but empathetic of a character. Yeah, tragic, certainly.
You get that impression that he's,
in the same way that Odin is manipulating us,
also manipulating all the Aesir gods as well.
Yeah.
Can I tell you a narrative thing that kind of freaks me out?
This is kind of side, whatever,
but sometimes Mimir freaks me out.
Just him being a head?
Just him being a head, because I think about, like,
they do this, like, sort of subtle,
subtle, like, body horror stuff with Mimir,
because he's around so much
that they get into, like, these
conversations that are, like, weird sidebar,
like, he'll yawn,
and Kratos is like, why are you yawning?
Like, how could you be yawning?
And he's like, yeah, it's funny, brother.
I don't have lungs anymore, but sometimes I feel tired.
It's like fucking hell.
Sometimes, a lot of times Kratos gets killed, right?
And he's wearing Mimir on his back.
They're like, Mimir is immortal and Kratos gets killed.
So Kratos falls over on his back
and Mimir's like get up and it's like
how is eternity going
pretty bad I'm squished
under this dude forever and
ever
I
it's frustrating when the pacing
slips up because I'm
I really like all of the characters
and performances and the stuff that
they have going on between them is really is really good stuff it's just good video game
storytelling it's just oh boy there's just a few sequences where i was looking at the clock like
man how fucking long have i been yeah during story stuff you mean uh i i mean those those sort of very uh
like you're locked in like story linear dungeon things i think you get my sense is that it gets
better the pacing does get better as you go it it has felt like that to me there's a moment
it's like it's you're probably very close to a griffin seven ish hours in where
you return to an area you were in the first game but it's different this time everything after that
that area in particular is spectacular but everything after that has felt a lot more better
paced i should say um it's still not perfect i still you know the story stuff and the slow walking
stuff still does drag.
But I also, if I could highlight one other thing
that's got to go, the treasure chest is too much.
I can't stand climbing in games like this.
There's not, because it's not a challenge or a game.
Like I'm so tired of push the stick at the cracks
to watch the bald man climb around on rocks.
Just let me just push.
And the bald man is so much slower than his little son.
When I see a shimmy ledge, I want to weep.
You all know that's not fun.
Don't make me do that, please.
I think it's just there for narrative like, oh, we can slow them down so we can deliver lines while this area loads in or something it's not low
i mean like these aren't loading because it's vertical like you're going up and you're still
in the thing it just takes forever yeah but you the camera is like it is kind of loading in some
areas i mean i guess yeah but still the it then get fat pipes like i don't know i'm waiting anymore i i don't maybe climb uh is that it
uh i feel i feel like it's really tough i don't i and maybe russ is in the same point i've gone
so far in this and i still don't know i know i don't adore it but i am enjoying it and i think
my expectations were unrealistically high for it but the more i play play it, I just, I keep finding stuff that really works.
Yeah.
And then it'll stop working for a while.
It really,
it feels a little bit designed by committee because there are some segments
where I'm like,
this whips ass,
I'm loving this.
And then it's just like,
sorry,
bud,
no more fun for you.
Yeah.
I think that it's tough to make a followup to a game like God of War.
And I think that there are a lot of things
that are really clever
and really just well-executed in that sort of pursuit.
And then there are also a handful of things
that are just like missed opportunities,
missteps to have like a true club banger
in the way that the 2018 God of war was uh that said i'm
definitely gonna keep playing it and digging into it it is one of the better games also at the same
time that i've played this year it's just it's shortcomings i think great extra because of
because of that it's also weird because like this this format of like a 40 i don't know how long it is but let's say 40
hour game like super high production value huge team single player only is such an endangered
species these days like what did we get like three of them this year if that four maybe and
so i want the most out of these experiences because i know they are not only rare now but
we'll get increasingly
rare in the future just because like it's fucking expensive to make these games and and you can't
put a game like this on game pass necessarily because like you know i guess they have to
fucking justify the expense and and stuff like that although you know starfield will be on game
pass so what do i know um we do have a couple of reader mail questions
I wanted to get to.
Let's do them.
They are God of War-centric.
So this question comes from Sean.
My OG PlayStation 4 has been in rough shape,
barely able to play any new games.
Is God of War Ragnarok worth making the leap
to PlayStation 5?
Is this game a tipping point
in the PlayStation 5 catalog?
That's so... That question will continue to be impossible to answer as long as there is you know as long as there are pc games
that are that look and run incredible on computers that don't even have to be top of the line
hyper expensive anymore like i don't there's a lot of great ps5
games this is also the first time i've booted up my ps5 since well i guess i played the last of us
uh part one yeah re re re remake it's hard to make the value judgment especially when like
ps5s you can't really buy them like i uh still right like not without a little bit of luck and
and and for yeah they're still kind of hard to find i i without a little bit of luck and and for yeah they're
still kind of hard to find i i talked a little bit about this on resties because we did like
the first like hour of the impressions of the game and i would say um i i think the big question
is how much do you care about playing this game at 60 frames a second i personally think it makes
a huge difference to play this game at 60 frames a second. Yeah. But I don't think visuals outside of the 60 frames a second scream PlayStation 5 to me.
They scream like, man, this game is running really great and it looks very, very pretty, but it doesn't look like next generation levels of pretty.
It looks pretty close to how the last game looked, but running at 60 frames a second.
This is out on PS4 too, right right this is also out on ps4 i'm sure we're not gonna get it's here's what i would say
my friend my friend on the internet sean and sean until you start seeing games that are just made
for the ps5 i think you're fine just using your ps4 like i well yeah i mean in sean's defense like i played the 2018 god of war on an
og playstation 4 like not a playstation 4 pro and it was pretty framey and rough like not great it
couldn't even nail a steady 30 frames a second so i am sensitive to sean's hesitance here yeah i
would say you could either wait for this game
to come out on PC, which I'm sure it will,
or wait
until there's more of a PlayStation 5
catalog. But if you're trying to like
if you're looking for a game that's
going to like show fucking
wild PlayStation 5 visuals, I don't
think this game is it. I think the two games that are
it are Ratchet and Clank and
the Demon's Souls remake. Demon's souls demon souls are both like holy shit this is next generation especially ration clank those are
really the only two games like including xbox those are the only two games i've played the
last couple years that like feel truly truly next gen i'm just saying the design of playstation 5
games are is going to continue to be hampered as long as they have to also function on...
Yeah, I don't know about design,
but certainly, like, graphics.
We just talked about the walls, man.
Oh, yeah, no.
We just talked about them.
You're right.
That's fair.
That is fair.
Like, I don't want to do walls anymore.
Yeah, no more walls.
Don't want to do the walls.
Don't make me slide through cracks.
We'll spread the word.
How is everybody else
getting through these cracks?
Okay?
We have one...
What if you have, like,
you're carrying a bag of flour,
you know, and you can't get through the cracks? There's a reason he're carrying a bag of flour, you know,
you can't get through the crack.
There's a reason he doesn't carry bags of flour everywhere.
And it's because of the PlayStation 4.
Where's my flour?
Dragging it down.
One more quick question.
This comes from Fart Supreme.
Great.
Do you think,
what are you laughing at Fart Supreme?
Do you think God of War's turn to Norse mythology
is helped or hurt by other popular Viking
slash Norse media around
marvel's thor assassin's creed valhalla uh and then there's a question of where do we think the
story is going next that will heavily be dependent on how this game ends which i don't know so we'll
just answer the first question do you think it's helped or hurt by the popularity of norse mythology
i think it's helped i mean i the fact that like I ran it, you run into like,
I'll give you an example.
Heimdall is the,
is a Idris Elba from the Thor movies and Heimdall is in this.
And like,
you just know,
like I,
I went in,
like I completely remembered who this character is because I know their deal.
So seeing their take on it,
I mean,
Odin is working so well in part because it's in contrast to the
other performances of of that that character yeah um heimdall's fucking great in this game
such a piece of shit yeah the performances in this game are fucking great yeah there's this
whole element of like the acer gods are these like just detached pricks uh and man almighty heimdall really really steps into
that and owns it not to touch back on it but it's like i think part of the one of the things that
really works for me is that kratos is like i really would like to stop killing gods i just
want to be a dad and i don't want to kill gods anymore. And then Ragnarok's like, what if we gave you the most intensely killable gods possible?
Like, not only could you, like, Richard Schiff and all his greatness seems like, Kratos could probably flatten that dude in about ten seconds, right?
He's like so killed. And everyone else, they've just got the worst case of dickface and you're like, they're begging to be absolutely slaughtered.
You can feel the restraint that it's taking, not just murder them wholesale.
Yeah, agreed.
So that's it for God of War.
I would say it is definitely worth playing if you played the last one.
If you haven't played the last one, you should play the last one.
Yeah, I would not.
There is no reality in which you should play this game before playing 20 correct um i'd agree with that you guys play anything else uh i've been
playing signalis oh yeah after discussing it it's interesting i'm i'm about done with it uh not super
long it's like six or seven hours right it's it's not terribly long from what i am supposing based on i just hit a very very very kojima-esque false
flag ending which is uh which is to me a lot of the charm of the game is just that it is
just dripping with with like style with like that uh with with a very sort of gosh gosh, I don't have a great way of describing it.
It's very anime-inspired,
very sort of like Neon Genesis, Evangelion,
very Kojima.
What was the, like, cyberpunk game
that Kojima did before Metal Gear Solid?
It wasn't S.T.A.L.K.E.R.
It was something like that, though.
Oh, I know what you're talking about.
Something Knots? Maybe. something like that, though. Oh, I know what you're talking about. Something Knots?
Maybe.
No, no, no.
It's like a Sega CD game, right?
Yeah, something like that.
It is so stylish.
It is...
Poisty.
Not that?
That's not what I'm thinking of.
I don't think so.
The survival horror, like, moments...
Snatcher?
Snatcher, maybe, is what I'm thinking.
The survival horror, kind of, like, Resident Evil-inspired stuff is fine.
It doesn't, you know, survival horror games are all about the sort of, like,
restriction of resources and the feeling of stress that comes along with that and it is so easy to just like
juke around the yeah uh you know zombie stand-ins in this game that it almost makes you realize why
they the controls were so shitty in the original resident evil yeah you can also only hold six
items at a time which is nothing and i have just stopped picking up healing items yeah because i haven't used one
in a long time uh but it is i mean it's a it's a sick game like there's a lot of cool shit that
this game does and the vibe is uh undeniable uh so i'm liking not not loving it but i i think that
if you like that genre it it is breezy enough.
I also have no fucking idea what's going on in the story.
And I'm almost at the end of it.
In a good way or a bad way?
I mean, I guess it's open to interpretation, the story is.
I want to know what's going on.
Because it's very clear that the game is trying to tell a very like rich sort of sci-fi story it felt like dead spacey where there was like a mythos
even dead space like had i think a bit more of an explicit like through line yeah and then this
game has i think i understand what's going on but it's like i really wish that the cut scenes were a little bit more i don't know straight straightforward
uh and not you know a robot face flashing red with german and kanji just like flashing over
what i see every time i close my eyes at night yeah um we gotta wrap up so let me very quickly
say that uh i've been playing a lot of Binding of Isaac it's an extremely good game
everyone's right
do you mean everyone's right or do you mean I was right
yeah okay Russ was right
I just did a challenge called Waka Waka
you done that one?
oh yeah the Pac-Man one
oh my god
I've been doing it for 7 hours
it's all I've done
I finally just beat it
did you play co-op at all with Griffin?
Griffin and I did make a co-op run.
I don't think it helped necessarily, but it was enjoyed.
I may have given Justin some pretty bad.
We were set up to finish that challenge in co-op,
and then we came across one of those rooms that randomizes your whole loadout.
Oh, no.
And we were like, ooh, what if we just did that,
and maybe it got rid of some of the shitty restrictions
that this challenge forces on you.
Only it didn't do that, and doesn't get rid of all the good shit yeah we we had saved up to so
funny griff real quick anything else uh just a bunch of marvel snap but they don't need to hear
anymore about that i've finished i've i've gotten through pool one and so it's it's nice now that i
can watch like more deck building videos and get a little bit more strategic with my shit but also i have entered
the realm of real players who have pooled two decks and i'm getting put in the toilet it is
really bad uh now but it's still a great great fucking game uh i've been playing day of the
diver uh which i'm going to talk more about during Resties on Tuesday but it is a diving roguelike mixed
with a sushi
restaurant management game
whoa what's it called? it's called Dave the Diver
it's fucking sick oh my god my computer
started downloading it
the description
so what's next week? yeah well real quick
I want to thank the following people for writing reviews
for the Besties on Apple Podcasts
Dave Provost,
uh, shaky McBones,
Sage,
Camilla,
and BD.
Thank you for writing reviews for the besties on Apple podcasts.
Uh,
thank you to everyone else who are reviews for the besties on Apple
podcasts next week.
I don't know,
guys,
should we do Sonic frontiers?
I'm very curious about it.
Sonic frontiers is coming out.
We could also do a goat simulator three,
which is also coming out. So maybe we'll do a twofer.
That's a joke game. I want a
real game for a real gamer, like Sonic
Frontier. Okay, well, one or both
of those games will appear next week.
Yeah. Pokemon's also out next week, but I don't
think we're going to have it. Yeah, we will not
have it in time, so we'll do it
the following week.
Alright, that is going to do it for us
for this week of the Besties.
Be sure to join us again
next week for the Besties
because shouldn't the world's best friends
make the world's best games? Besties!