The Besties - Loops and Loots with Loop Hero
Episode Date: March 19, 2021Just one more loop? The boys jump into the indie darling that's got the nation abuzz: Loop Hero. They also dive into some more review songs and explore whether Griffin and his computer are best friend...s. Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!
Transcript
Discussion (0)
So I have some concerns.
Okay.
I saw a video on the internet of a small child singing the theme song to the besties podcast.
Oh, it has words?
No, no, no.
Just like singing the melody to it.
And then I guess at the end of the, you know, end of episodes, we say besties, right?
Right.
So she said that at the end.
So I guess that is the one word.
I'm worried that the show might not be as friendly as it could
be to children well children like uh i can handle this oh okay okay guys today we're going to be
opening some paw patrol toys this is my favorite this is rough rider rough is on the roll this one over here is barker oh he's wrapped up in slime
this is what kids like your kids watch a lot of asmr no my six-year-old does watch it okay
my six-year-old does watch asmr videos and when i hear them from across the room i like literally
i'm up on my feet storming over like i just i don't know like
i'm gonna make her smoke an entire carton of asmr videos i will not have you descend
into this madness well that's a very much a do as i say not as i do situation huh i learned it
from watching you dad yeah but i keep that secret from my children. Like a healthy parent.
Right.
Normal stuff.
My name is Justin McElroy, and I know the best game of the week.
My name is Griffin McElroy, and I know the best game of the week.
My name is Griffin McElroy, and I know the best game of the week.
Uh-oh.
It's a loop.
It's a loop!
Oh, yeah.
It's like, guess what?
My name is... It's a little raspy today.
My name is Russ Rastanian.
Rev it up!
Rev it up!
You gotta warm up your instrument, Russ.
Bah, bah, bah, bah.
Welcome to the Besties, where we talk about the latest and greatest in home interactive
entertainment.
It's a video game club with four friends that want to talk about the best video games around and it has been a a uh pretty
slow period in the game release i think specifically i think covid is starting to catch up with some
development cycles uh so it's slow and i think it'll continue to be a slow year but that doesn't
mean that games stop in fact there are little gems what's that underneath this rock? It's a little gem.
And this week's little gem that we want to talk about is called... Little Gem.
And he's a little guy, and you got to make little gem bounce around all the mushrooms.
It's Loop Hero is the name of the game.
Originally, we were going to do Valheim this week.
That got punted down the road because I think Justin, Russ, and Chris wanted to play Loop Hero and not Valheim this week. That got punted down the road because I think Justin, Russ, and Chris
wanted to play Loop Hero and not Valheim,
which is cool because I played a lot of Valheim,
and then they were like,
we're not playing Valheim.
And I was like, oh, cool.
I just wasted that time on video games.
I know.
But it's fine because now I've spent
an unconscionable amount of time playing Loop Hero.
Russ asked for everybody to show their time played uh their
their their play log on steam which would be uh folly for me because i've more or less just left
it on yeah and then i've been just sort of dipping in on the old like ipad from the couch doing a
little uh doing a little steam steam link remote play it works it's a perfect game according to
my steam i got on here
to check my log it says one friend playing it it is griffin mackerel yeah i do i do have it open
right now uh yeah we may even want to close it out just for the recording well i am in the middle of
a pretty juicy loop but i swear uh uh it's paused it's paused i would never do that who wants to
attempt loop hero i'm gonna give it i'm gonna give it a stab okay okay okay loop hero is a rogue like uh roguelike where basically everyone
you're more or less starting from zero you um are this little rpg character that runs along a 2d
loop of a road um and as you progress you might run into enemies and different things on that road but
largely speaking you have no control over what your little hero does he'll run ahead or she'll
run ahead and fight things and you'll get experience and maybe items but they are doing
their own thing the way you interact with the game is basically you place cards around the
road that helps populate it.
So imagine it like a strategy game where you're going to place a town or
you're going to place a graveyard or you're going to place a spider cave.
And those will determine what your character,
as they loop around the world encounters,
as they go around.
That is like the core of the game and then there's like
a lot of meta stuff going there's like 50 more sort of like rpg it is an extremely rpge yeah
experience because then you're also earning equipment uh during your loops that you are
tossing on and then you're also earning resources that you take back to a camp which is sort of the main um through line progression
system where you can build onto this this camp to add a warehouse here or add a an herbalist's
hut to unlock things that will assist you in back in the loops yeah permanent upgrades that will
make you better at doing loops i've said this to a lot of people, and I think it's funny that we're doing a podcast
because there's no elevator pitch for this game
that makes it sound fun or good.
I don't know how you guys feel,
but I really tried,
and I do not think that there is a short...
I think I can get there.
Okay.
Let's do the elevator.
I'm in the elevator.
Boop.
For me, it is...
And Justin will probably be able to speak to this
a little bit more.
I know he has kind of mixed feelings about the the elevator oh i see okay okay uh it's it's sort of the next step i feel like in what um an idle game could can be uh if it's it's one step of interactivity above what idle games i
got it i feel like it's the breath of the wild of idle games of idle games sure yeah there we go
there we go it's the breath of the wild of idle games boom i mean the box it's the same issue
that auto chess had right like but both of you just did a terrible job
pitching the game.
Thank you.
I'm sorry.
I can't do it either.
It's the same.
You know, Auto Chess was this big phenomenon
and there is no good way to explain it
without having people try it.
I think there is still a demo available
for what it's worth.
It's on Steam.
If people want to just like try it out at home.
But it is a very hard game to summarize.
And yet, it does grab you pretty viciously yeah yeah there's there's not that many sort of mechanics going on uh it's just i don't actually think idle game is a good definition for this
game because if you are idle you are going to not make it very long at all um where the game really kind of takes
off is understanding how all these different cards which represent the the tiles you can place on the
map like mountains or uh you know spider cocoons or rivers or all of these have effects um that
occasionally will interact with one another.
So for instance, there's a card called a grove.
And when you put a grove on the map,
every two days it spawns a wolf enemy,
which sounds bad,
but you have to have enemies on the map in order to get better equipment and more cards
to like more fully flesh your stuff out.
Then there's an additional card called a blood grove
that you can only place next to a grove on the map that will, any tile it's touching, if you get in a fight on that tile, it'll automatically kill whatever monster you're fighting once it gets down to 15% health.
And that includes bosses, too.
So you want to make sure you have a Blood Grove close to the camp tile since that's where the bosses are.
But if you put two Blood Groves together, it'll make a hungry grove,
which will kill enemies at 20% health,
but it'll also attack you sometimes.
That's bad.
That is, that's the,
I mean, I like a hungry grove,
but it's, it's like,
that's the level of complexity
that I feel like the game
very, very quickly dives into.
And it only branches out from there
as you upgrade your camp and therefore
unlock new cards with which to to drop down on the map there's also a lot of fun risk reward type
stuff um wait actually to touch on what griffin said it also doesn't tell you a lot of this stuff
no this isn't like handholding like so i noticed that you can set down meadows that will heal you
every loop and then i noticed that some of my meadows were
uh like had flowers in them and were healing for more uh and what you realize is that if you put
a meadow next to another object it becomes a blooming meadow and that heals you for more
but this isn't like explicitly stated to you so like things happen and you don't exactly know why
and that's part of the fun the other thing is this
fun risk reward of um there's a couple layers of it one is how many bad things am i going to put
down to make my run profitable but not kill myself right because if you put too much bad
stuff down or i got in this a lot early where i'm like would put several bad things next to each
other and they'd all decide to hang out together yeah so i'd wander a room full of like seven
people ready to like uh take me to town uh but there's also this question of when do you bail
on a run so you can so you uh if you get back to town you can quit a run with 100% of the stuff that you found.
If you die, you get 30% of the stuff that you found.
If you just run away at any other point.
Just stop mid-run, it's 60%.
Yeah.
So you do have to run some math in your head of like, I'm not going to make it around again.
There's no way I'm going to get through.
I am terrible.
I'm going to bail right now.
I am terrible at making that
call i don't know about you guys but i have made that call the worst possible decision in that
scenario every single time i'm like no i can make it and i never fucking do russ can can i get in
the the pitch elevator really quickly oh yeah bing pitch elevator oh so it's a role-playing
game where you play as the dungeon master oh oh interesting i like that
good work chris thank you i like that i mean because it's so much of it is about balancing
the game for a character that you have no control of it's yeah mixing pain and pleasure
and then deciding when the game ends or else the character dies so i i we've talked we've talked about the
the the broad strokes sort of stuff um and i i i genuinely do really like it but i i think that i
really have a place in my life for a game like this right now like i like i said like having
this on my ipad like on my lap while i'm like watching tv it is kind of perfect
for that um because you can sort of build a loop in a way where you can be a little bit more hands
off especially if you're going at like an earlier difficulty when you're a little bit stronger just
because you want to try and eke out some resources here and there like the game is very clever in how it kind of
lets you go for different objectives with each loop like most loops i'm not sure there's a boss
once you place enough cards you spawn the boss of that act right uh so far i've made it to act
three i don't know what act you guys have made it to um and but most of the time like i'm not
going for that because i you know maybe i don't know that I'm strong enough.
I don't have enough upgrades to my camp to, like, even realistically achieve that.
So sometimes I'll just, you know, say, well, this loop I really need to farm for some food resources because I need those to upgrade my, you know, X, Y, or Z back at home.
x y or z back at home so what the game lets you do is it lets you go there's a deck building aspect where you go into all of these tiles that you've unlocked and you can select which ones you're
going to bring into your your expedition so maybe you bring in a maybe you don't bring any groves
and blood groves and instead you just focus on meadows and things to make those meadows bloom
like justin said because that will get you more rations, which will, you know,
help you upgrade what you need to upgrade back home.
Yeah, there was-
And that's a very cool angle for me.
Yeah, with that specifically,
in addition to just like normal resources,
like, oh, I need more wood or whatever,
there are some like weird resources
that you can only get in certain scenarios.
One of them is the Orb of Expansion,
I think it's called,
where you have to fight at least five enemies in a single fight in order to have a chance to get one i was like well
i need this new upgrade the only way to get it is orb of expansion so i built a deck entirely about
i'm going to make it so i can survive fights with five or more people and that makes those fights
like super intense but i can also like oh i'm
gonna put this tower down that does like aoe damage while we're doing the fight and stuff
like that so it's kind of it like each run you do can have a lot of different purposes which i find
like really interesting um and like i was constantly like chasing different things, which, yeah, it was dope.
So that gets into my personal barrier to the game.
I don't think this is a problem with the game.
I think this is just a problem with me
because I really enjoyed this game at the beginning.
But the deeper I get into it,
the more it feels like math homework.
It's like, oh, the goal of this game
is for me to figure out the guide,
the strategy guide for this game.
And I need to undo all that puzzle.
And then once I figure it out,
I need to put it into like a 1970s supercomputer
and let it slowly parse that equation
by doing the loops over and over again.
And this is a problem I have just with idle games in general as much as i
can like really let myself get lost in them i don't feel good after i play them and with this
game i have that same thing happening where i'll leave it on like on the side while listening to a
podcast and i'll be like well i certainly made progress in this but i never felt
involved in it um and it doesn't help that i don't think the writing in this game is very good i think
the writing's great i think you're out of your mind i can't tell if it's intentional or not the
tutorial writing at the beginning where it's like it did it starts on a sour note for me because it
does that thing of like well well, that was stupid.
Can you believe you had to do that?
Stupid tutorials.
Like that type of writing in games immediately turns me off.
And then the rest of the game, I just can't tell.
I would feel better if I knew for certain that the main character was just a total idiot.
And like, that's the joke.
character was just a total idiot and like that's the joke or if like he's or if this is supposed to be like actually grim and he's like batman it's it's uh it i think that it rides that line
really well i'm i'm genuinely shocked to hear you say this because the the game is all about basically like everything has been erased not just like in a you know dark cloud
style way where it's like oh no our towns are gone it's like memories of everything are gone and are
erased every time you defeat a boss and come back home you're like guys i saved the day everybody's
like what the fuck are you talking about so this it's like a world where information has been
obliterated and you are now
like going on these loops to figure out why and each boss kind of like reveals a little bit more
about what is happening in this world it is it is a pretty huge sort of um like erasure style thing
that is that is going on and i i think the way that they kind of talk about that is genuinely pretty radical. A caveat to what I said.
Well, I don't know about radical, but the stuff when you're in the loop and you're talking to enemies, I enjoy that.
And I especially enjoy just the design of the enemies.
I think the art in this game is fantastic.
Yeah.
It's when I go back into the village, which is where I want something that is like hooking me and pulling me into this world and maybe that's just the nature of a story in which
the world is like vacant and missing and again i i am just struggling with like what is the mood
here is this like extremely dark and depressing or is this all a goof undertale type of stuff or what is it justin do you have a thought of like
where it lands for you for me there's just too many gaps between stuff that feels substantive
like if you've played isle games before like you know like we've been out here like this is not
like as revolutionary as a lot of people have sort of like framed it to be i think it does a lot of things that are interesting but a lot of the ideas are very idle game um i think that like
the problem for me uh and i have i have a lot of problems because i put a lot of time in this game
and i think that it's very interesting i think it goes to what you're describing is that feeling of
like badness that you get with an idle game is someone who's like that is the feeling of like badness that you get with an idle game is someone who's like that is the
feeling of like seeing an addiction cycle and like realizing like i'm not necessarily having fun
what's happening is i'm just on like a next run next run next run next run incremental growth
incremental growth that serotonin hit and i think there's a way to have that part of a game where
it's not like the entire you know know, destiny is a good example,
right?
Where you're on the serotonin loop.
Cause it's like new gun,
new gun,
new gun,
new gun.
But the other half of that is fun fire,
like genuinely fun skill-based encounters and shooting.
Right.
I think loop hero is very close.
If it had a few more things that were genuinely fun and not just like mechanical and power fantasy based.
And there's a lot of stuff that feels like cruft and it's just not fun when you have to do it for the millionth time.
Like placing your meadows and your rocks and stuff like that is not a huge
decision.
You get a kind of an idea of what you want to do and then you do it and
having to take time to keep stopping to like,
okay,
let me drag those into there.
I'm like,
okay,
let me drag these into,
okay,
I got new gear.
So let me just drag the new gear in to swap out the good stuff for the bad
stuff.
Like there's like decisions to be made in there, but they're very small and they're not.
They're not in line with the amount of time it takes to do the boring stuff that doesn't matter at all.
I want to I want to hop in here and say that I I think even that little stuff evolves into more consequential decisions the further you get into the game.
I've reached a point now in Act 3
where I've unlocked a tile called the river.
And all that the river does
is it doubles the effect of tiles
that you place alongside the river.
And like Justin was saying,
you have a lot of those basic resource cards
like rocks and there's like a desert card
and there's a forest card.
They have upgraded versions
that you can also draw sometimes.
And again, once you place enough tiles on the map,
the boss spawns.
So there's actually a question of,
do I want to place this weaker version of the rock,
or do I want to place down the mountain,
which is twice as effective?
Because if I put that rock down,
I get a little bonus,
but it's going to get me closer to that boss.
So even those little decisions
become more complex
when you're like, well, do I want to just burn this card?
Do I want to wait?
And there's a tile called the bookery
that lets you exchange your cards.
So maybe I hang on to those weak cards
and trade them in for the strong cards.
And then do I have a river I can put them down on
to really maximize the effect?
Like it really gets,
there are no small decisions
the further you get into the game and that for me
that's the point i'm at and it's where it's really got its hooks in me because if you do not take
advantage of those things you don't leverage those things which again the game does not explain it
especially well uh you're just not gonna succeed you're just not gonna they just have to move that
stuff fast yeah i think it's my point because i i it took me probably six hours to get through the first boss to be the first boss and then i i don't
know do the math 25 hours since then yeah in act two and i've never i have yet to spawn the second
boss right it's just like it feels like such a huge grind and there's shit like i mean shame on me this is my fault but like the next advance i
needed to make in town was the um was wood and i kept doing run after run after run and not getting
wood and then eventually i was like wait there's gotta be something wrong here and i needed to have
the grove which is like a forest basically um to get wood and which like that makes sense and
once i made that connection like um i i started thinking more critically about the stuff i was
putting in my deck depending on what i needed to get but nothing in the game i had to like get on
a polygon.com to make that connection it's like and i've already you're you're welcome i clicked on
all the ads while i was there cool um i got 50 pounds of boner pills there is but like it doesn't
it doesn't walk you through that it doesn't help you with that and like it doesn't indicate to you
and it's just like i spent 10 hours like not really making progress because it's kind of mad
just to be for what it's worth and i'm not saying
that this is a justification of that because you do need to unlock it but there is an encyclopedia
that you can unlock in the game that basically details everywhere every enemy you fight every
card every building and tells you what you get that's beyond even where i am now like i still
haven't gotten it's like and you need a lot of wood to get there it takes too long to get there
it's a really cool mechanic though once you do get to it because then you
start collecting resources that are basically books of knowledge that you can spend at that
intel center to unlock chapters of the encyclopedia to learn more about like the arcane interactions
between i'm still like finding new yeah interactions that are like really wild like if you put a there's
a card called a vampire mansion that when you put it down on the map it adds a vampire to
any fights on the tiles that it's touching and if that vampire mansion is touching the bookery
which is like the library you get a different kind of smart vampire who's like reading the book and
says all kinds of wild shit about like the apocalypse that's going on
right now that's the best yeah if you put one next to a uh if you put one next to a village
have you done that yeah yeah it it yeah if you get put next to a village it turns into a ransacked
village that's just full of zombies and vampires uh which is great because there's always more than
four of them so it helps to get your orb of expansion but also it turns into something valuable after uh a few
loops so it's like even that has a um ramification can i can i alley you yeah so you and fresh can
get underneath that get by the hoop because i'm i'm throwing it up i don't i haven't said what
are we soccer this is soccer no this is classic alley-oop stuff so so classic alley-oop um i when
i i was starting to kind of fade on it yesterday evening and i had
made it very very far resisting a thing that uh mr s rushick had told us to do very early
but being a real jerk i refused to do probably because he recommended it which is unlocking the
rogue yeah and the rogue is very good yeah so there's three classes that are unlockable in the game
you start as a warrior which is like a pretty typical like hit stuff with a shield and sword
uh class the second class you unlock you can unlock very early it does not require very many
resources but is a rogue i generally don't play as rogues in games i don't like that play style
but um in loop hero it completely changes the structure of the game uh whereas before you
were like constantly getting loot as you walked around the loop um with the rogue you collect uh
trophies and basically these will turn into loot once you get to the end of the loop uh or the
campfire so you'll end up like 30 trophies and then you hit the campfire and your
entire inventory fills pot with like a ton of shit.
And so what that does is completely make you re-envision like instead of,
okay,
throughout this entire loop,
I'm constantly changing out my inventory and it's taking forever.
Instead I'm like,
okay,
what setup is going to make me survive this entire loop with no other resources?
Right.
So it really like reimagines it.
And also there's some fun stuff with like how their stats work.
They're much more focused on dodging and damage than they are like regening health.
It like really does re-envision the game.
I haven't unlocked the...
The third class is the Necromancer and it is tough.
I cannot crack that. It's really weird. The Necromancer and it is it is tough i cannot crack that it's
really weird the necromancer feels broken not in a good way where the necromancer the idea is that
rather than you doing direct attacks um it sort of it's like the um uh russ you played monster
train right yeah somebody here played monster train like the uh i think they call it the melting remnant is that the that that where it's like more about uh sending out
uh lots of minions it's like a minion basically you're summoning skeletons and they're fighting
for you right and then the skeletons die you summon more skeletons and they the you don't
have a weapon you don't have a shield you don't have armor it's
just about the magic that you bring in to make your skeletons more powerful that's what i say
it feels broken it feels like it needs a patch because like you get into a bad place with your
skeletons where they're relatively weak and if you hit it find an enemy that's hitting hard
you could get up against the enemy that's just like one shotting your skeleton as it's as you're summoning it and it comes out of nowhere yeah but don't you just like run run run run dead don't
you think you could build a deck that would basically prevent that from happening not really
i mean with that level no yeah that's the problem i've also because you run into a situation because
you'll it's just a hard it's like a math it's like a scaling question right it's sort of like
to what plant was talking about like it's not about like well if i just do this and this and this it's like oh
no i've hit an encounter that the scale of the damage that is being output that beats the rate
at which my guys read able to stay alive and there's just no i mean it's just not gonna happen
i mean i i'm realizing could i've made better decisions going into that that would make me a better all well-rounded i mean i don't know probably but yeah i i i think we
should probably wrap up just because we could get infinitely granular there is so there are so many
other little mechanics in this game well i i recommend i'm curious what y'all think for
our listeners is like i think you could get
this game now and you would enjoy it oh for sure i've been loving it oh yeah for sure i i also think
this is a game that like with maybe five to six months of updates is going to be fantastic i i
plan on revisiting this game hardcore before the end of the year because I think it'll definitely be a piece of the Gotti conversation.
Yeah.
I do want to put one corollary on some of my complaints, and I would like to hear you guys discuss this.
Like, I've been treating this very much as like a second browser window.
Like, have it over here while I'm doing something else over here. And I think that I probably am playing it wrong in that sense where I should have more runs where I'm actually focused on the game.
I've been taking much more of a like, I'll grind it out, see how the run goes.
If I die, no big deal.
I'll just start a new run.
And I think that's part of why my progress has been so slow.
Because I haven't really been like paying attention and like focusing on individual
runs.
And I think I would probably be getting more out of it if I was,
I am making progress a little bit faster.
If I was really,
if it's an idol,
if it's an idol game,
it is the most active idol game I've ever played by like,
it requires constant supervision to the point of like,
you really like every few minutes i'm sorry every
few seconds you really need to be making a call and if you're not you're probably fucking up in
some way so i agree i don't think you can play passively i also for what it's worth on plant's
point of like waiting i think this would be better if it was natively on something like an iphone or
a switch or something like that that you could pick up and put down.
Right now, I don't think you can save
in the middle of a loop
and loops can last like 30 minutes.
So it's kind of a commitment that you're making.
You could just minimize it.
The game's 40 megs.
It's not going to kill your computer,
but it is what encourages
the way that Justin has played, I think.
I think by not having that,
you're just like, well, whatever,
I'll put it on the background.
I think it will definitely hit some sort of mobile platform at some point in
the future especially given how insanely well it's done um but yeah for the time i mean it's
you know even if you have like a macbook air i think it runs on mac and yeah it's again 40
megs it'll run on anything that you throw at it so i think it's a good pickup yep cool well let's
take a quick break
and we'll get right back into
all this great video game discussion
and just basic friendship.
Just good times.
Yeah.
Be right back.
Okay.
Russ, it says here,
okay, segment B,
I love to sing.
I have a passion for music.
Yeah.
I want to be a famous singer pop star.
I, Russ Freshdick, have to share my art, and this is my platform.
My body is my instrument.
Okay, that's a little graphic.
And take it away.
um and uh take it away well i i wanted to do a special uh reader reviews edition of uh our singing reader reviews so i thought we'd do a zelda edition given the uh fact that uh we just
did that zelda special where okay i linked to the past one so uh you guys there's a few other
reviews in here if you want to take one but i'll do the first one. This is a review from Trifo3652.
Do we have to do Zelda music?
No.
Oh, it's music from the Zelda franchise?
I'm going to, but you don't have to.
Okay, let me think about some bops.
Great podcast, always a joy to listen to these episodes.
I've always picked up a number of games based on
their recommendations
even though
even
if you don't play games
their chemistry and goofs
are always a good
lesson
usually I can pick out what song it is that you're
doing and that time I definitely
could not what song would is that you're doing. And that time I definitely could not.
What song would you say that was, Russ?
I don't plan.
What do you think?
I have no idea.
What was that, man?
It was a Snoopy song.
I thought you were doing a Zelda song.
Snoopy.
What?
You told us you were going to do a Zelda song.
It says that.
You just said it 30 seconds ago
i'm going to do a zelda song i did you can't call an audible like that you can't say i'm doing zelda
and then do snoopy you especially can't say the words announce some zelda shit and then do
was the ending supposed to be that yeah wowda-da-da? Yeah. Wow.
Why did you do it in a minor key?
It sounded ominous.
I wouldn't have guessed it
if you said here's some Snoopy shit.
The best you can at least give me that.
Curveball.
Griffin, do you have one?
I mean, I can try.
Griffin, do you have one?
I mean, I can try.
I've started listening to this podcast during my commute to my miserable job. And it makes my day a little brighter.
I laugh a lot and learn a ton.
It's a wonderfully approachable show.
And I enjoy all the episodes even if i've
never played the game they're disgusting there's no gatekeeping and the humor brings people in
instead of cutting people out it's one of my new favorites and i will definitely
be adding it to my regular rotation and that was doug from zelda why did you say yes doug
from the zelda from the zelda games let us guess i would have got we should also mention And that was Doug from Zelda. No, I knew it. Why did you say it? Yes, Doug. From the Zelda games.
You gotta let us guess.
I would have got it.
We should also mention the reviewer.
That was Elizabeth Movius.
Right there.
Yeah.
Thanks, Elizabeth.
I just feel like I was really spinning my wheels.
Like, what's the Gerudo Fortress music sound like?
And how can I turn that into music?
And Russ fucking ruined it.
turn that into music and russ fucking ruined it i hopped on for the best zelda episodes and even though my respect for three-fourths
of the podcast donald win i learned they think b-o-t-U doesn't look good. I still think this is good.
And great podcast.
That was from Zelda.
That was a good one from Zelda.
That's the link to the past theme from Zelda,
which doesn't get enough credit for being better than the theme to original Zelda.
I didn't recognize it.
Hey, well, let's just listen to it real quick.
He did the rupee sound.
Can you sing along with this?
I mean, that's great.
Yeah, okay.
Anybody play anything else that's good?
Oh, let me hop in.
I'm sliding in.
First off, I've been playing Solitaire Cube, which is, did you know, have you guys heard of Skills?
Yeah.
I've been interested in it.
You guys heard of Skills?
Not Skills like we all have.
Skills with a Z?
Oh, no. I was very
interested in this because I thought it was interesting.
It is a
service where you can, you basically
like, bet
on your game
of Solitaire that you're going to have, like,
very small stakes, right? Like, a quarter?
And then the winner gets
twice as much. Like you earn,
you get the money for winning
the thing. What?
Yeah, right? It's weird
that this exists. I didn't quite believe it.
But nope, there it is.
You can play Tetris against people or Solitaire
or whatever, and you just make, you get
the money if you beat them.
That sounds... Basically, like for example,
there's like a dollar game, right, where each person bids in 60 cents and then the winner gets a dollar
that's it oh and then the cut site gets the remainder yeah there you go and there's and
it's the weird thing is it's being built in like skills as a platform is being built into mobile games um and which is interesting because it's weird
but also is interesting because it's like part of it is because discoverability so like if you
integrate this into your platform then skills can direct people towards your game and help to like
this is a thing you could do to set your game apart from the rest of the um uh the
crowd as far as that goes but i was interested in it because it sounds like wild that that it seems
like it would be something that you could easily abuse with some sort of hacking something i would
i think if i was doing this that would be the first thing i'd figure out but i'm sure i'm sure
if you want to black hat it you could you could uh break
through i mean somehow bungee has not cracked that big mystery in terms of making their game
hack free so but it is it's interesting i just thought it was an interesting thing i'm not
endorsing you go out and play fucking four cash solitaire even though it does make solitaire more
interesting if you got if you got uh uh 25 cents on the line to get somebody's
uncle from paducah but listen here's the other thing that i actually did want to highlight is
called not for broadcast anybody else play this no oh oh my god yes good yeah not for broadcast
and i know that you're gonna i get it uh it's on steam uh and basically the the game of not not for broadcasts is you are a television news producer
that has a live feed of four different cameras and you are producing a live news broadcast
everything from like uh basic stuff like cutting between different camera
shots to loading up the
ads,
to queuing the ads when it's time to play them to choosing which images
you're going to use for like a certain story to accompany it.
And censoring,
there's a huge like sensor button to take out like bad language,
all FMV for different shots.
And you'll run into situations like um there are these protesters that are streaking through this sports competition
and you have to like choose your shots so you're not getting the uh the naked people in your shots
uh or else you start losing viewers which it absolutely would not be that's all freaking great fantastic uh what what
is actually a cool other layer on top of that is that there is a sort of like anti-authoritarian
storyline sort of layered over it where there is a new government party that has come to
come into power and you are making choices in your broadcast not just on what makes the best tv
but how much you're gonna push against this interesting authority so you've got people
calling you like make sure you run this ad for them in the second ad spot.
You know, they're really,
and then there's like outside of the news broadcast parts,
there's like story segments where you're making choice,
just text-based where you're making choices
and seeing how the story develops for your personal life.
And the choices you make during the broadcast affect that.
So kind of a Papers, Please vibe. It sounds. Yeah. That kind of a papers, please. Vibe.
It sounds that,
yeah,
that kind of ish,
not quite that.
Like it's,
it's,
it's more in the background.
The produce,
the new segments are actually the best.
And then the new segments are,
they're really genuinely pretty funny.
And choosing between the two of them is exciting.
And you really do get to like a cook serve delicious kind of
point where it's like okay I gotta bleep his
curse word and now I gotta switch
the camera over because that person isn't talking and also
if you linger on a certain shot for more than 10 seconds
you start losing viewers because they
want to be entertained so you gotta switch to a different edit
and you gotta play the music
and then you know you're fading in and out
stuff and queuing the ads and
it's really cool.
And they just released the second big chunk of it.
They call it the second episode,
but it's very cool.
It's called not for broadcast.
That sounds very cool.
I do want to,
before we forget,
a case dearly wrote the review that Justin sang.
And I don't think we call that case dearly.
So probably someone else
yeah i just i can do it real quick i was uh sort of interested in picking up breath of the wild
again just to sort of kill some time before mostly before monster hunter gets here uh although i'll
have a newborn baby when monster hunter gets here so i'm gonna be late to that a different form of
monster hunter right um but i it's it
is rare that i can get henry my son who's four years old interested in in a game he's a real
jock uh and he bullies me all the time uh but i find that i have the most success with games
like breath of the wild and i don't know why i hadn't thought of like showing it to him where you can just kind of do wild shit yeah and he is very into that like the first time we saw a robot chris has said
meconium hunter thank you i don't know why you couldn't didn't want to say that out loud you
gotta be brave i didn't want it to be somebody's text message um uh the first time we came across
uh one of the little ancient robot enemies, like the smaller ones.
And I had just gotten the magnet powers, which he had just had me lift shit up and throw it around for a while.
And he's like, drop a box on him.
So I did.
And the thing exploded.
And I saw that look on his face of just like, hey, this thing that I thought of that was kind of stupid worked and like achieved the thing, which is which was so amazing to me on so many levels
because it's the thing that i love about breath of the wild but also the thing i love about games
sometimes and to see that really click with him was was uh genuinely a very very nice moment um
and i also think it's been just long enough since my last playthrough of that game i probably haven't
played it since 2018 uh that i
there's a lot of stuff that i'm coming at sort of uh it seems seems very fresh to me so i'm i'm
loving it yeah when i was a kid i had a typing game uh featuring the berenstain bears and uh
at one point you could fill in the blank for what you wanted papa bear to do and one of the you know
we would basically have him jump off the roof of the barn.
And that blew my mind.
So I feel like this is the new generation of that.
Of the Berenstain Bears text-based adventure game.
Yeah, I agree.
And I think I remember seeing a lot of reviews
to that effect when Breath of the Wild first came out.
This obviously is derivative
of the Berenstain Bears text-based adventure game.
Yeah. Frush, what else have you been playing besides Berenstein bears i've been playing some game pass stuff uh obviously people
probably know that all of like a ton of bethesda games got added to game pass this week uh as part
of bethesda getting bought by microsoft and so one of them was mororrowind, which is a Elder Scrolls game that I never played.
Really?
Yeah, I never played it.
And Morrowind came out in 2002.
And it was, you know, I was sort of bracing myself for something that was just going to be like, you know, a 3D game from 2002 is going to look fucking heinous.
And it does.
Well, okay, so it starts out and you're in
first person and it's fine and like yeah you know the the character models look a little goofy but
it's very sharp because the xbox like does all this like upscaling stuff so it looks not bad
and then i switched in the third person and my monstrosity like monstrosity of a cat man
was just like lumbering across the fields looking like a total
like disaster that shouldn't exist so maybe hasn't aged the best i i think you're probably
better off sticking with like the skyrim re-release that they put on there as well
but uh that's been very good i've also been playing minecraft dungeons which a game i sort
of wrote off when it first came out that's a pretty damn
fun diablo like uh game i'd highly recommend it especially if you're looking for something
fun to play with kids uh in multiplayer it's very pick up and play um there's a lot of like
fun physics stuff where like the enemies go flying through the screen and there's like
some light rpg customization stuff uh and it's free on Game Pass. So if you have Game Pass, definitely check that out.
Did you see what else came out on Game Pass PC?
No.
No?
A little game called Nier Automata.
I'm not sure if you saw that.
It came out.
Oh, that's a good game.
Hey, here is a thing I've been playing
that I recommend for everybody,
and I wish I had played more last year.
It's called Cloud Gardens.
Did any of you play this
game uh some of us haven't even heard of it cloud gardens is delightful um it has kind of like a
ps1 style 3d aesthetic and it's a puzzle game what justin only likes new fresh top of the line i thought i was i thought i was muted it's before
k it it's like a it's a puzzle game but also kind of like maintaining a bonsai tree sort of thing
it's more about relaxing and it's just these like little 3d puzzles of uh i don't know i assume an
abandoned world like imagine low res uh last of those two biomes, and then you throw seeds on them
and then you add trash and the seeds sprout
and they grow vines around that trash.
And your goal is to cover the entire environment in foliage,
like deciding where you place the plants
and where you place the trash.
And it is so, so delightful and pretty and nice what platform
is that on it's on pc i might be on other things but i that's where i'm playing it and i strongly
recommend it i have a pc i have i have computers i love computers cool what's your favorite part
of computers griffin well you can talk to them
can't you you can have like a sometimes when i have a lonely feeling i'll open up the like
microsoft sam and i'll be like how are you today sam and i can type in like good griffin i'm your
friend forever and i'll never leave you have you done that it makes the lonely feelings not so
lonely and i like that about computers sam's your friend next week macbook doesn't have a sam so i can't be friends with that can i that's
true that's why i'm a pc next week we got it justin long hold on now god hold on me and justin
long are also best friends because he's because he is also a computer next week we got it takes
two it's a mini episode with just two of them yeah chris and i are going
to be playing it takes two uh which is a game about a couple getting a divorce so we thought
we'd play that together it's like a multi-part centric holy shit a way out and i uh yeah I can't wait to hear this one. Yeah, I'll be looking forward to that.
But it's also a comedy.
A fun divorce comedy.
Like This Is Us.
More of a Mrs. Doubtfire.
With Meg Ryan and Bruce Willis.
For crying out loud.
Directed by Rob Reiner.
They don't get divorced in the end.
It'll be okay
it's funny
they get back together
so this has been
the besties
please subscribe
to the show
against
against all odds
please subscribe
to this show
we think
we've got a lot
more great games
in the future
we bet
down
a little bit
in the future
but we'll be here
every week
talking about
these gems listen you're looking for the new games to come but we'll be here every week talking about these gems.
Listen, you're looking for the new games to come out.
We're here.
We're going to help find the gems for you.
We're renaming the show to Gem Hunters International.
So please rate and review.
Subscribe to the show on your platform of choice.
If you want to keep up with the show,
at the Besties Pod is a great way to do it.
So thanks for that, for all of it, up with the show at the besties pod it's a great way to do it um and uh
so thanks
for that
for all of it
for you
for being here
we appreciate it
really hit the bottom
of the tank
tune in for
tune in for
Russ and Chris
getting a divorce
next week
that's it for the besties
be sure to join us
again next time
for the besties
because shouldn't
the world's best friends
pick the world's best
games because shouldn't the world's best friends pick the world's best games? Besties!