The Besties - Monster Hunter Rise and Shine
Episode Date: April 2, 2021Just when you thought it was safe to buy property in Kamura Village, all these monsters show up and wreck the joint! Justin and Russ team up after a last-minute bug fells Chris Plante (and Griffin dea...ls with a new human child situation). Is this finally the Monster Hunter game to not make you hate Monster Hunter games? Hmm ... hard to say, but worth a shot! Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!
Transcript
Discussion (0)
Justin, it is just you and I today.
Two friends.
It's barely even a podcast with two people.
I think it's just two friends.
Yeah, at this point,
we're now two weeks into doing two-person podcasts
for a variety of reasons.
Griffin, it should be noted,
just had a human child,
so his absence is pretty much understandable.
Chris Plant, on the other hand had horrible um
food poisoning this morning and i mean it kind of begs the question what was he
what what yielded such a result that he's making such irresponsible food choices with regards to
the podcast yeah uh you should you think you'd be a little smarter about his guts
if something like that's going to happen,
you know? Yeah, I'm going to speculate.
I do know he's got
family, his wife and small
child are visiting family
this week, and it's
possible that he went and made some
bachelor boy decisions with
his stomach. Yeah, we've all been there.
Get a few wangs watch hunt for red
october we've all been there is that your go-to wings um it's been uh the last time i had time
to myself hunt for red october was in the theaters so it's hard for me to remember gotta get that
hunky alec baldwin time. Yeah. I still remember.
Russ, the last time that something like that happened to me,
it's such a rarity that it's crystallized in my mind.
The last time I had two hours to myself
where my family was not in the house,
I watched Tenet on TV.
I remember it.
I remember this as an event.
I remember what I ate.
It can't have been that long ago then.
It just, you know, when did it hit TV?
No, it was several months.
But like, Russ, imagine a life where those things are notable.
Russ, imagine an existence where it's notable that you have time to spend however you see fit.
Military school is starting to sound a little good at this point.
My name is Justin McElroy, and I know the best game of the week. My name is Ross Perchkin, and I know the best game of the week.
My name is Ross Perkins, and I know the best game of the week.
Cue silence.
I should mention that, like, it was very weird to do that first last week.
Very weird.
Why did you let, why did that happen?
Why didn't you get to go second?
There were at least two people.
Yeah, I don't know.
I was doing the, like, your interest stuff stuff last week so it was a little more complicated but um and and here we are again as we discussed in the cold open it's just just you and me or we're just
hanging out we're gonna talk about just the two of us again it takes two yes it takes two um no
we're gonna we're not gonna talk about that russ come on bud we're not going to talk about that, Russ. Come on, bud.
We're going to talk about Monster Hunter Rise,
which is a new Switch.
And the people who care the most about it
are not present.
Well, it's pretty funny,
because we've been talking a lot about,
this year obviously has not been necessarily gangbusters for big releases.
And we finally get one.
Yeah.
And Griffin goes and has a goddamn baby and plant goes and gets all poopy
and barfy.
And here we are left to pick up the scraps.
But you know what?
There are,
I think it's fine, because think about
how much harder this would be if the game was a big
nothing burger that nobody cared about,
and then we had to try to make a show out of it.
There's plenty to talk about.
This week we're going to be talking about Monster Hunter Rise.
It's the latest entry in this franchise
that just exploded with the last one.
Monster Hunter World was a massive
success, and this is the follow-up
on Nintendo Switch.
We're going to get into that and talk about Monster Hunter Rise.
Cool.
So Monster Hunter is a long-running franchise.
Justin, I know you're familiar with it.
You've played the last few.
This is the latest one.
As you mentioned, this is on Switch.
It is actually exclusive to Switch.
And this is a weird, I mean, the core of the
franchise, if you're not familiar with the Monster Hunter games,
what exactly are you doing
in these games, Justin?
Well, bud, you're hunting
the monsters.
You're doing other things. You're
cooking and eating and living
and loving in
this world. I don't think there's a lot of loving, to be honest.
The main thing is that you're hunting monsters.
Yeah.
I would love, Russ, if we could both take a moment to talk about,
I feel like this is a franchise, sort of like the Souls games or Madden.
Yeah.
Where you have to kind of walk in your history with it.
Or fighting games, I like this too.
Where you have to kind of walk in your history with it
to let people understand where you're coming from.
Yeah, totally.
So tell me about you and Monster Hunter Rise.
Sure.
So Monster Hunter, you know,
I've been in games media for a very, very long time.
And before Monster Hunter World came out,
which was the game that came out before this,
which was like a big deal,
I had been in a number of like meetings
where Capcom would come and they'd be like,
hey, we've got this new Monster Hunter game.
And they put it in front of me and my eyes would fill with menus and numbers and chaos.
And I was never able to understand why this is an appealing product.
It's like such an overwhelming thing that it never really clicked for me.
Until Monster Hunter Rise came out, which was about two years ago.
And for that game, because everyone was so over the moon about it, I was like, no, I'm
going to figure out what the draw is for Monster Hunter games, why people like this franchise.
It felt like homework to me, but I was going to do it.
I played five hours of that game and enjoyed it.
I liked it.
But it was such an exhausting prospect to learn what a monster
hunter game was that after five hours and i had like an epic fight with a monster i was like
you know what i'm good and i just like pulled the ripcord at that point so that is sort of leading
up to where we are now and i think in a lot of ways monster hunter world primed the pump for me such that I didn't need to relearn the like
core core of it and I could kind of jump in and just experience it what about you um I had I had
made several attempts inspirational attempts at uh uh getting this franchise going for me uh because it seemed like i hated missing
out like it makes you mad that that like a bunch of people were uh um getting in you know enjoying
this and i couldn't be uh one of them it made me sad so i wanted to uh be be amongst their numbers
um so i uh i tried, I don't even know,
you're going to have to, maybe you know better than me.
Maybe. The other
ones, I tried with the
DS one. I remember you were playing
with Griffin during E3 one year.
Is that right, Abel?
Yes, that sounds right.
I don't know if that was when it clicked for you or it was much
later, but.
And then, yeah,
Pat Gill,
uh,
of Pogon tried.
I mean,
we,
during an E3,
we had an E3 where he would like,
just basically,
uh,
sit on my shoulder like a parrot.
Um,
and the series was a lot more complex.
I think back then there's a lot more rough edges,
but it didn't click for me until Rise, or sorry, World.
World came out just like right before my second daughter was born.
And her sleeping schedule was reversed.
So she was up all night and asleep during the day.
And I would wake up at like midnight and sit and play Monster Hunter for hours
while giving her mom a break.
And it was like, it finally clicked for me.
I don't know what it was.
If I finally got in, I did not go back for Iceborne
because there was like the ramp back up
I was not down for.
I was not down to like relearn a lot of the stuff,
but like played with friends, had fun with friends.
Like it's i really
dug it like and and so i was i was trepidatiously excited uh about this how's that yeah it feels
like world was the turning point for a lot of people where they cut away the like insanely deep
uh complex unnecessarily like scary elements of Monster Hunter games
and cut more to the core of like, hey, you just want to fight big fucking monsters.
And yet it's still and Rise is still pretty inundated with a lot of that like menu bullshit.
But I will say about Rise, where I played five hours of Monster Hunter World in total I have
played easily double that since Rise came out a week ago and it is fully got its claws in me and
I am fully on board finally with a Monster Hunter game that I see playing many many dozens of hours more. Okay, so what is it? How is this one different?
Yeah, so I don't know enough.
I didn't play enough of World
to like really delineate the major differences.
I think for me, the thing that did it for me
was there's a demo.
I think it's still available on the eShop.
And in the demo, there's no town.
There's no like hub world.
There's no no picking resources.
You pick a weapon, and they just throw you into a map, and they're like, hey, fight this monster.
And you've got all the gear you would possibly need for that map, and you've got the weapon you're using.
And being able to play that demo and just sort of jump in was enough of a primer for me to be like,
okay, I get this core that they were then able to stack on
the village stuff once the full game came out,
that I was able to sort of absorb it.
So there's that.
I think the bigger thing is just the portability of it.
I do not want to sit in front of a console screen
and stare at menus for 60 hours, 100 hours, whatever.
But if I'm watching Netflix or whatever,
I can sit on the couch and like
grind away hey i need fucking honey or herbs and i don't feel like a recluse hunched over my screen
collecting resources i can just like fit it in hey i've got 15 minutes here i can fit it on my couch
i think that was probably the biggest differentiation but i do think the demo is really helpful for people i don't know how your what your take is how different
this is from your experience with world yeah no i i don't it's again it was a while ago so i'm in a
similar boat um where i don't i like um i don't know if i will stick with it as much there seems to be a lot
of I feel like I have
gone much deeper in
Rise without having to
branch out my skill
set or awareness
of there's so much
in these games and I
think that is part of what puts people off
because there's like I mean I've
dozens of items that I have no idea what they are,
what they would be used for.
Yeah.
And like,
if you're new to it,
you can get hung up on it,
but like,
it really does.
It's a game that really scales with your understanding of like,
there's a version of this where it's like,
I got potions,
I got two swords.
I'm going to hit him with my two swords,
get hurt, take a potion yep and it's
like eventually like pretty quickly after that you have to layer on like okay my swords are dull
gotta sharpen these bad boys up i'm out of stamina gonna eat a ration and with those
if you can get those like and that has gotten me through like i feel like a lot in rise like i i am on uh just started to do like four star quests
um and haven't had to like mix it up past then i haven't captured another monster you can capture
or kill monsters capture and get you more resources but it's trickier um i i haven't
captured another monster since then like it's basically just been uh killing monsters but
it is compared to my memory of world uh there's a lot less downtime you can hop on your doggy
your palamute i think yeah there's a new dog there's a dog you can ride very quickly
and you see exactly where it is you used to have to hit monsters with paintballs
to be able to track them which sounds like a joke but no it's really how it was um but you but uh um it's very fast like that
like it doesn't take long to get back to the monster like there's there's a lot going on
it's happening very quickly it wants to to keep you busy there's also um i dig some some of the new locomotion in it where you have this thing called a wire.
Can you talk about the wire bug?
Yeah.
It's like it's more or less it's a grappling hook, but it's a grappling hook you can use anywhere.
You actually don't even need to like latch on to something.
It'll just attach in midair.
And you've got two of those by default.
And you can just like, hey, I'm on like a mountain ridge and i see another mountain ridge across the way i can like wire bug wire bug across and those
are on a cool down you don't need to collect them you can get more like one more if you pick one up
but generally speaking you have those accessible at all times people are using them to like do
crazy like midair stored slams on monsters and you can use it for like dodging attacks and stuff
like that but just at a core what it felt like for me was that it just widely opened the map
whereas before it felt like monster hunter like you'd go through these caverns that were like uh
tunnels or corridors i should say in these maps where it was very limited where you could go
and now there are areas of the starting map.
It's called the Shrine, and it's just like the starting map.
There are areas that didn't even occur to me to look into
to explore them that are fully explorable if you use these wire bugs.
So it really does open things up a lot.
And they're integrated into combat, too.
There's some wire bug moves that you can only do with the wire bug.
And you,
when you fill a sphere,
tell me about your,
tell me what's your,
what's your default loadout.
What's your,
what's your main.
Sure.
So,
so I know like one of the toughest decisions that people have is deciding
weapon.
I think there are like 16 main weapons and the weapon,
like there's so much depth within each weapon that picking one is kind of a
big deal.
I've stuck almost exclusively with
the long sword i tried a few of the weapons in the demo and and that one felt the best to me
and again just like learning that weapon alone has been like a i'm still learning new moves and i'm
many many hours in so it feels like that's my like go-to. And then, yeah, I mean the rest of
it, like I use potions. I use the thing that like increases your meat to increase my stamina.
But generally speaking, I'm ignoring almost all the other items. And only now when I talk to like
hardcore people like Pat Gill or Griffin, are they like saying, oh, you can do this. The example is
like item loadouts i had no idea
that item loadouts were a thing so every time i would go to do a mission i'd be like hand by hand
picking oh i need a trap for this mission i need potions i need bugs but you can just save a loadout
that you always always use on missions and you just hit one button and suddenly that loadout is
in your inventory there's so much quality of life stuff in that game and all monster games that is like buried beneath
encyclopedic levels of depth that probably shouldn't be i think that is the detriment
to the monster hunter games that make them so scary to people is that it's just like it should
start friendly and get more complex but it actually is the inverse of that, which seems very weird.
Yeah.
I'm a longsword guy.
Oh, yeah.
Okay.
So, yeah.
I'm a longsword guy.
Yeah.
Have you always used longsword?
I have.
Yeah.
I have mixed it up to where I will occasionally,
like I've tried with the dual blades.
Those are even like less complicated to use.
And so I like it.
It's fine.
But I actually missed some of the depth from the long sword.
Once you get that rhythm going, it feels really good.
Yeah.
It felt like long sword was like a middle ground between like, oh, this is just a hammer
and you run at people and you hit them with a hammer
and the like switchblade complexity
of like 16 different things you can do
in any different scenario,
that Longsword felt like a middle ground between those two.
I found it pretty welcoming, honestly, as like a newcomer.
Nice.
Yeah.
Yeah, I mean, I think broadly speaking,
it's just such a weird franchise,
and I fully get why people have struggled so much
getting into it,
is because it really did,
like you look at like World and now Rise,
whenever they make a more critically acclaimed one,
it's because they took shit out,
or they made stuff like more
surface and easy to understand so they started with like the most complex like monster hunter
one was the most complex and then with each game after that they've been like no we don't need that
now we can take this out we can take this out until eventually i feel like they'll get to like
horizon zero dawn levels of approachability.
Yeah.
Which wouldn't be a bad thing.
Because, honestly, the best part of the game is just hunting monsters.
I don't need to fucking be digging through menus to know how many claws I need to upgrade this sword.
Like, I don't understand them fighting against that urge to, like, simplify things.
Yeah. Some of it feels willful like they they feel like i'm completely guessing i don't know maybe again but
it feels like some of that cruft is like they believe it's endemic to what the franchise is
like people want that like level of fidelity um i just don't think it does a particularly good job
of like walking you into it or saying like, don't worry about that.
Like keep that out of your head.
Don't sweat that.
Don't worry about that.
You'll figure it out later.
It's not important right now.
I wish that was communicated a little bit better.
Yeah, you kind of need blinders or at least someone to tell you where your blinders should be.
where your blinders should be.
And I'm trying, you know,
Plant, who is very sick right now,
but I'll speak for him,
has really struggled getting into this game,
which is the first Monster Hunter game he's ever played.
Because he doesn't know,
like you get dropped in this village and there's 16 different vendors
and eight different areas
and he has no idea where to go or what to do.
So like, I'm like, no,
just talk to the village person
and do the tutorial
quests and those will be a little grindy but it's fine and then there's going to be a big monster
fight so you're like working to get to that monster fight but you need a human being it's
like running a raid in destiny you need another person to like ease you into it which yeah i don't
get it i don't get why they keep doing that. I also feel like if they were, if they drilled down a little bit on some of those mechanics, they would have a little less, a little more room for like variety in the early fights against monsters.
I mean, I have at this point, and I'm not, this is not me like bragging.
I'm not good at this game.
not me like bragging i'm not good at this game but like every monster i have fought i have beaten and every time it's just been the same long sword skills where i'm running up my spirit meter and
then i do the helm splitter and you know rinse and repeat and i haven't had to vary it but you
know there's some where like you, they'll throw poison at you.
But if you – there's an item chest at the beginning every time you go into a mission that has, like, the stuff you really, really need.
And so I use the antidote, and then I go back to doing the same thing.
Like, I haven't had to vary what I'm doing very much in fighting the monsters.
And, like, I'm sure, like, late game that changes. But, like, I'm sure like late game that changes,
but like,
I know it does.
Cause I mean,
like that's how it wasn't in world.
It just is taking like longer than,
I mean,
I'm at like probably 10 hours into this thing.
And like,
it feels homogenous.
It feels like the fights are going the same way.
They're huge hulking monsters that you like get your hits on.
Then you get away from,
et cetera. Oh, you ride them. You can ride them now which is interesting in case you were
like controlling your character and your thought god this is just too smooth and responsive and
arcadey i need to i need to chunk it up a little bit i'm going to hop on the back of this huge
monster that basically treats what controls as uh uh suggestions and rumor it's very authentic uh yeah now it actually is easier than i thought
it would be i thought it was going to be like very difficult i'm playing almost exclusively
solo i've done like a tiny bit of multiplayer but generally i'm just solo and yeah i haven't
struggled you know i'm a little bit further than you and I'm still not struggling with it.
So I think it's just meant to like be a fun,
hey, I'm going to do this fun,
hit this monster activity for 30 minutes.
I don't think it's meant to be a Dark Souls boss fight,
which is fine with me.
Like that's cool with me.
You know, the little multiplayer I did,
I played a little bit with Griffin
and then I just did like a random matchmaking mission.
And that felt like,
uh,
you know,
like a round of golf,
like just like chatting with someone.
Cause it was like,
it doesn't require a ton of brain power to like survive and do well in monster
hunter games.
So you can kind of like,
it's like a passive,
like,
Hey,
I'm just hanging out with people kind of thing.
Um,
matchmaking was crazy though.
There's just like four people just going absolutely ham on this one monster i yeah but for playing with
friends i definitely recommend it i asked griffin to share some of his thoughts with me i'm going to
slack them to you because i feel like you would be able to uh so you can read them uh and give a
little bit more context and color to them so i I'm just going to send them via Slack, okay?
According to Griffin,
and this is a direct quote
and probably not a paraphrase,
it kicks ass.
So that's where Griffin's at on this one.
It seems that he might not have a ton of time
to commit to actual full-on critique at this moment,
but I think that does sort of summarize
the gist of it um yeah i i think it fucking rocks um just as like a full like a wrap-up idea
is this a like a game you would recommend to everyone probably not it's still not the
approachable monster hunter game you want it to be,
but it is incrementally more approachable, right?
Yeah.
I mean, I think that that's more than World.
Yes.
I think it is.
I struggle a little bit with that because I feel like one of the strengths
that World had that Rise is a little less on is world looked so good sure so the fights that you
would have had a little bit more verisimilitude it had a sense of like more of a sense of danger
and scale and just the beauty of exploration this doesn't look bad but it doesn't look like a switch
game right now i think it looks better than i thought it would for a switch game i
think the i'm i was actually pretty surprised at how good yeah it and to be fair it loads
very quickly probably a world record for monster hunter uh uh games yeah especially with world
which had a real bad habit of um man it's so hard it's just, everybody is waiting for like,
everybody who loves Monster Hunter,
and I would count myself among them at this point, right?
Even though I'm nowhere near deep as some people.
Everybody who loves the franchise talks in hushed tones
about the one that's just going to absolutely unlock
the franchise for everybody.
Yeah.
It'll finally be the one.
Be the Breath of the Wild or whatever it is.
Yeah, it'll be like the one.
And tell me, I'm not kidding.
You can back me up.
I've been doing this for 20 years at this point.
Every time it came out, this was the conversation.
Like, is this the one?
Right.
Is this the one?
This is not the one right is this the one that's this is not the one okay like it's i and i'm a world got closer than i think a lot of them did it got
rid of a lot of cruft yeah and i think that you probably have more cruft removed here like i think
that it's it's a chipping away it's not the huge step forward um did we talk about rampage no okay
let me touch on that real quick. Okay.
Because it's sort of like the biggest evolution with, I think, in the series.
It's a big change, yeah.
Aside from the wire bug.
There are a handful of missions.
You can do more of them, I think, if you want to.
I've only been forced to do one.
Where basically, like, it turns into a sort of tower defense.
Yeah.
Kind of thing where you're setting up,
you have a gate that monsters are coming through.
They're trying to get into your gate and you're setting up defenses to try to
stop them.
Cannons,
ballistas,
some of which you control,
some of which you don't.
I don't know how this grabbed you,
but I did not love the one time that I did it.
Sure.
So I agree. i agree very not great
yeah so i agree i this is not my favorite mode but i would say i played one solo which i really
didn't care for because there's a lot of just like you're blindly running around placing towers it's
not super fun solo but i also played one with griffin that was the one multiplayer thing i did with griffin
and i really think it fares a lot better in multiplayer because you essentially are assigning
people to zones and it's like okay griffin's in this area and i'm in this area and i'm planning
towers and i'm taking like turrets and stuff like that while he's doing his thing and that
cooperation felt actually really interesting and pretty fun
so i totally understand like a lot of people will play this solo and that's fine and in solo rampage
is kind of miserable i think i haven't finished the game or anything but there are as far as i'm
aware two required rampage missions one you have to do solo and one you can do in multiplayer um
i would definitely recommend doing the multiplayer one in
multiplayer because uh yeah i think it's just designed for that i think it's much more fun that
way but i wouldn't say it's like a huge chunk of the game it is a new mode but it doesn't feel like
it's an enormous percentage of the game maybe five percent of the missions you're doing or that
yeah i think the thing that just didn't it just felt having more than one
monster i think kind of like it it messes up the energy of monster hunter where it's like you
against this this one giant thing and when there's like so many other factors um it starts to like
there's a disconnect between the fight that you're having with the monster just like everything else that's going around where you feel like you're having to manage a bunch of stuff it
feels it's also dumb because when you beat like defeat monsters in that mode um i did air quotes
but i realized no one can see me um they just sort of run away they like vanish they like disappear
whereas i think it'd be a lot more satisfying if there's just a giant
fucking pile of monster bodies at the end of that mode that you can then like pick i mean i think
you can kill the last one but but most of them just like sort of disappear and that i don't know
doesn't have the same panache that uh knocking a giant t-rex on its back does yeah yeah that's fair
what well what do you think russ is this look i
think you should play i think everyone should play the demo uh which is available on the e-shop you
just download it if you've never played a monster game if you have if you liked world and you like
the prospect of playing a game like that on the switch get this in a heartbeat i think if you
liked world like this is a grand slam don't don't even not even it'll take you a little bit to get back into the the groove but um yeah it's you'll get there
but i think for um new people that have never played a monster in a game the demo is great
for that because it really does cut away a lot of the bullshit and just leave you with the stuff of
fighting monsters and um i think it's a good entry point and you can decide hey is this something i
enjoy doing or not so that'd be my recommendation uh uh russ let's take good entry point and you can decide, hey, is this something I enjoy doing or not? So, that'd be my
recommendation. Russ, let's take a
quick break and we'll come back with so much more
great fun with your friends
Russ and Justin and no one
else.
Okay, I want to do a thought experiment with you.
Okay. I want you to
add a weapon to Monster Hunter.
You want me to add a weapon?
Yeah.
I know you're talking about making a monster.
That, I think, is a great idea, and I'm just going to pivot off that a little bit.
Okay.
What would you add?
If you could add one thing, think about all the sick-ass monsters coming at you,
and you're a Russ, and you reach into your holster, sheath, whatever.
What are you pulling out that this franchise is not giving you?
Man.
Okay.
So the issue right now is there's 16 or something weapons.
Too many.
A lot of bases.
You also get the opportunity to get rid of one.
Can I get rid of eight?
is that an option?
hey guys
there's a hunting horn in this game
what are you doing?
stop it
people seem to really like that hunting horn
it just seems silly to me but I'm sure it's great
what are we missing?
you know
I keep thinking bazooka would be nice
but they have a heavy thing that's thinking like bazooka would be nice but they have like a heavy
thing that's like a bazooka they have that and they have the light thing which is like a machine
gun uh the light bow gun and they have i just want a weapon i want a weapon where like when i hit
stuff with it i'm not like making a picnic
after i hit stuff with it like it doesn't take 16 hours for like the animation to play out that's
all i want is that yeah too wrong i mean i guess the dual blades is is something like that but
i don't know what are you thinking nunchucks baby i mean i don't even think that's dual blades just
blunt dual blades are different they're not nunchucks. They're two swords.
You sound so
dumb right now, Russ.
It's nunchucks. It's completely different.
Let me ask you another question.
Yeah. Nunchucks.
Yeah. Is nunchucks
like the chain and the two
wooden things on the sides?
Or is that one nunchuck?
I don't,
I actually am not positive about that.
No,
Russ,
I shouldn't start talking out my ass about nunchucks.
Like I know what I'm talking about.
Okay.
I'm just someone who grew up as a,
as a young kid that loved nunchucks and I'm probably getting it all wrong.
And I'm embarrassed of that.
Yeah. That is surprising as someone who loved nunchucks that you wouldn't actually know what a single nunchuck looks even whether if
that's plural or not nunchaku okay it looks like is the is the is the is the weapon it's a wet
is the weapon that is two sticks connected by a chain got Got it. Okay. Nunchucks, I think, is gross, maybe Americanization.
Yeah, that sounds...
But nunchaku, I think, is plural, if I know my limited...
Yes, I believe that is correct.
And you're going to need plural nunchaku for how much you're going to love using the nunchaku
in Monster Hunter Rise 2.
Nunchaku is this ascendant.
How do we specify if you want to Nunchaku?
Well, that would be wild, but it is an option.
Is that not what you were talking about?
Because that's what I pictured.
You just have to hunt the laser dragons that we are adding.
Sure.
To the game.
If you get out, okay, we got two weapons.
What about a monster?
Give me a monster. Visual about a monster give me a
like you like visualize a monster for me okay the monster hunter well here's the thing about
monster hunter people should know that all of the monsters in monster hunter are basically like take
one monster well i'm sorry take like a normal animal and then take another normal animal and
then a third normal animal and sort of jam them together like a manticore situation right uh-huh so it's difficult because like there's already in the game a bunny like
honey badger enormous like elephant mashup so again we're asking ourselves what animals are
not taken care of i do think platypus probably underrepresented,
although there is a platypus.
There's like that big water guy,
the green guy that has all the moss on him.
Fuck.
What about giraffe?
Is there a giraffe?
I don't think so.
And that sounds really good
because that would be like a big target,
but also hard to reach that giant.
You gotta get up there.
You gotta really get up there.
You have to bring your own ladder with you. Or wire you can wire bug up there wire bug up there i like
giraffe i think uh okay so let's let me pick a few animals so like horse let's say horse face
right like a horse face and uh like the tail would be also a horse and also like that's so smart and the body too that's huge
i mean that's so smart but but it makes a ton of sense but you would but you would make it like
it's slightly bigger than a normal horse um okay so it's basically the scary part is that it's a
horse that's slightly bigger than a regular horse.
Yeah, like, you know, I would say like 80 percentile in terms of horse size. It's probably like that.
Oh, so it's like not even bigger than the biggest horse.
It's just sort of like a fairly big horse.
It's pretty big.
Let's not get around.
It's a pretty big horse.
What about the eyes?
I think we've gone a little heavy on the horse side.
So maybe let's pull it back and go with...
Human eye.
Soulful human eye.
I mean, horses already have that.
So maybe we have to go with something like a deer's eyes.
Okay.
Okay.
I love it.
Horses are already too soulful for human.
Like, you might as well have human eyes right now.
So like a deer's eye, you know, deers have no soul. So, we
know you look into them. Or,
like, a sheep eye, maybe. A sheep
eye. That's actually pretty frightening.
Any sort of talons?
Are you at Vis-a-vis talons?
Sure, sure. Yeah, they're very good at running.
Hmm.
I didn't say talons. Oh.
I said talons. Oh, sorry.
Eating hay. They're very good at that. I said talons. Oh, sorry. Eating hay.
They're very good at that.
With their talons.
Okay, so I think normal hooves for three of the hooves,
and then maybe one talon for the fourth one,
but it's like surfboard-shaped.
Surfboard-shaped talon.
And sized, like a surfboard.
So, like, you could have some- Wow have wow that's uncomfortable that's an uncomfortable running experience just to conceive of well no no they
do a lot of surfing is the thing so it's actually not uncomfortable so it's actually essential to
their development yeah that makes that makes so much it's so smart right um what is the uh what
about what's the armor situation? What do you mean?
They're naked.
Any armor?
They're a monster.
They're naked.
Okay.
Do you know any monsters that wear clothes?
I don't.
No, that's a good, that's a really good point.
Right.
Thank you.
Thank you so much, Russ.
I love this animal, by the way.
I'm assuming you can give that.
I want to say it's for free.
Yeah.
Take it.
Yeah.
Take it.
Monster Hunter Rise 2 DLC, baby go go wild um we have some
reader mail uh this is this is great this is from ragsy i've never played a monster hunter and every
game that's come out recently has been described as a decent place for beginners which one is truly
the best mon hun starting point um i would say, I actually can say
that the, much like
investing, the best time
to start Monster Hunter is yesterday.
So you,
there's going to be a learning
curve. I've given up on that.
But if you hop on where
everybody else is, you are going to
have, it's going to be easier to like rise
with that tide, right? There's going to be YouTube videos, like so much documentation on all this stuff. You're
going to have people who are actively playing. So it's like fresh in their mind. Um, and, and that,
like, I think that is the best time to hop off one of these is when someone can like
help you right then and is incentivized to do so yeah you need a tutor if you have a viable tutor
that can walk you through the like first few hours that's what you're looking for um you know i'll
say for me i think this one's pretty good but still not a beginner's game by any stretch yeah
i don't think they're gonna make it that one i don't think that's ever gonna happen because i
don't think it would necessarily be monster hunter um Did any of you, I guess they mean did either of you,
because there's only two of us, they should know that,
play it single player?
Was it fun that way?
Is it possible to beat the game that way?
This is from Xavier Perez TU.
Now, as I understand it,
eventually you do start having to take on the hub quests.
Is that correct?
That is correct.
So I played all the village quests solo which you have
to do it's solo only and and i had a lot of fun doing that the hub quests are harder uh but you
could actually play those solo as well and i've done a few of them in solo and it's been fine
so i actually think if you're just gonna play in solo that's totally fine the only annoying part
is the rampage stuff which again is not a huge percentage of the game but if you're just going to play in solo, that's totally fine. The only annoying part is the rampage stuff, which again is not a huge percentage of the game.
But if you're just looking for a single player game
where you want to feel more and more powerful,
totally viable.
I've been fine doing that.
Okay.
What is your favorite monster in the game?
Alternatively, is there a monster in the game
that you feel bad for hunting?
That is a question from Big Arongriff.
Big Arongriff.
Big Arongriff, probably.
Probably Aaron.
Sounds right.
What is your favorite monster in the game?
I really like, I don't know if you're familiar with him.
I think it's pronounced Poo-kay Poo-kay.
I don't know Poo-kay Poo-kay. He's like a lizard guy, and he bounces around,
and he spits poison at you,
and he's got giant lizard, like gecko eyes.
And he's just sort of like goofy.
He kind of looks like the dragon from How to Train Your Dragon.
Oh, yeah.
I see Pukei Pukei.
He's cute.
Yeah, he's cute.
He's got a big tail that's easy to cut off.
I'm sorry, but I like cutting off the tails.
And so, and I think that's the same answer for the second part.
Which monster do you feel bad
about hunting I feel kind of bad about pukei pukei I like kulu yaku which looks like a big
chicken oh yeah like a big chicken monster with a mohawk yeah it does feel like there are a few
too many like here's a big rock dinosaur and not enough goofy here's a chicken with a mohawk
which I love them because like I roll up him like, I'm going to beat you.
I feel very confident about this.
I feel good about this.
I'm going to beat you.
You're a big chicken with a mohawk.
I'm going to take you down.
No problem.
Yeah.
Please tell us how you customize your dogs and cats.
I want to know about your good buddies.
That's from Asteroid Era.
So I have two.
I have a cat named CJ after my cat that passed away.
It looks basically like my cat that passed away.
And then I have a dog named Woofadoofa.
And he's just the first dog I picked because I don't like dogs.
You didn't customize the dog at all?
Don't care.
You just randomized it.
Absolutely not.
Woofadoofa.
Yeah, no.
I customized.
I spent like a good hour making sure that I was happy with my dog and cat at the beginning of the game.
There's a staggering number of options to like really go wild on them.
I pay zero attention to them in the midst of gameplay.
I barely even know they're there.
No, they're, oh, God, they're so cute.
And they dance sometimes their their
menu and the things that you can do with them in the village that is to me the point where i'm like
don't know don't care can't get into it not doing it there's too much yeah the funny thing is the
stuff you can do with them in the village is so useful because you can use them to like go get
items that you don't want to actually have to farm for but it's so buried in menus that it's
worthless i will say like all of that village stuff comes with hilarious cut scenes of like
cats and dogs doing various things and whenever i show my wife you just subscribe youtube but go
sure but in a game uh and i've never seen a dog in a submarine on youtube for what it's worth
i every time i show
my wife these cut scenes she's like i should play this game this seems like the game for me
and then three seconds later she realizes that it's absolutely not because the rest of the game
is the least welcoming thing possible so i do think there's probably a version of this game
that is just hanging around with cats and dogs in the monster hunter universe please make that
that would be something if I was managing them,
like managing the village for the animals.
You want an idle game set in Monster Hunter World.
That would be actually very good.
Don't mind if I do.
I mean, you could send them on missions.
That's basically an idle game.
They ride kites.
It's amazing.
Hey, are you playing anything else?
I don't think so.
I got one, if not.
What?
Travis got me on to Dead by Daylight. Did you ever anything else? I don't think so. I got one, if not. What? Travis got me on to Dead by Daylight.
Did you ever play that?
Isn't that the horror game on PlayStation?
It is a horror game.
Made by the people that did.
We talked about their game earlier this year, didn't we?
The horror game with the teens, and they're like, you have to select.
No, no, no.
You're thinking of the man from madan uh super
massive yeah sorry they made theirs is something else and sounds like that it's gonna irritate me
because until dawn oh is that is the one you're thinking of which i yeah dead by daylight it's
very cool uh it is an asymmetrical multiplayer game where one person is a killer.
Oh, yes.
And the other four are survivors.
Yes, yes, yes.
And basically, the flow is the survivors are trying to start these five generators and escape.
Don't really have anything in the way of weapons or combat.
Right.
It's basically just like the risk reward of of is it worth running at this point um you know to you could set like traps and
stuff to slow the murderer down right you can throw like they have like pallets you can throw
while they're chasing you you can hide in a locker and you get the great moment of like uh you know
them coming in after you.
And what's interesting is the killer is very powerful,
but has to, can't like directly kill you.
It has to sacrifice you,
which means taking you to a hook and hanging you on the hook in a very violent fashion.
And then after that happens a couple of times,
you're sacrificed.
But it does, it puts more of a, like, it's not just they kill you and that's it.
There's this thing of, like, killer has to weigh of, like, should I pick them up and take them, sacrifice them now because other people are doing other things.
And it is, like, it really does capture this, that feeling of, like, for instance, I had one where the gates were opened and i saw the
killer go after one of my teammates and like i i i can't fight them sure right so all i could do is
like hide and then because somebody has to take you off the hook if you get put on one of these
meat hooks someone has to take you off right so. So all I can do is like hide, hope the killer ran away,
get them off the hook.
And then we escaped together.
I don't want to do that.
I want to escape and get my,
my points or whatever,
but there's permanent progress.
So like you earn a bunch of points every time you play and you use those to
like level up your,
your character,
which lets you gives you access to more items.
You can use like healing things or tool chests or other perks like
that. They'll let you see where the killer is or things like that.
And then there's the same progression system for the killer. But there's just one pool of those
so you can use them to upgrade different survivors. And there are licensed
characters for both the killers and the survivors. So like, some of the
kids from Stranger Things are survivors so like some of the kids from stranger things
are survivors like nancy wheeler and and and the other kid uh ash from evil dead is one of the
survivors and then on the killer side the shade is there freddy krueger is there uh texas chainsaw
massacre it's like fortnight at this point no it's not like fortnight because it's just
horror characters oh bill from left for Dead is one of the survivors.
Oh, that's cool.
Yeah, I've missed Bill.
Yeah, so he's in it.
Yeah, I've heard people really love that game.
It seems a little intimidating to me to play those games
because I feel like at this point the community is so settled in
with strats and stuff that I feel like I'd get worked.
So as somebody who's new to to it I will say it is but the
the asterisk on that is because the point of the game is a horror game the moments when you are
like playing a bit of cat and mouse and you are being hunted and you do get wrecked and then you do get saved but then you
do get killed it feels like the genre so like even if you're doing a bad job you have this sense of
like wow there's this terrifying thing on the menu that like are on the map that we are all trying to
hide from and it's just one person and then you play what's what's funny is starting as a survivor
which is really how you should start uh i played a lot i was like this game is unbalanced it's just one person and then you play what's what's funny is starting as a survivor which is
really how you should start uh i played a lot i was like this game is unbalanced it's too easy
for the killer i'm getting wrecked every time i never win and so i decided to play as the killer
once it's so hard to tell where they are because if they're not running you don't know like you
don't know where they are so it's it's me it gave me the insight
of like i should stop being such a dipshit yeah because like that is harder to find me than i
think it is yeah it's like learning how to drive after you've been a pedestrian for many years and
it's like oh i understand why people are yeah okay that's that's cool that's cool though yeah
yeah it's an interesting thing i don't think i've actually played anything because monster hunter is just, like, my entire weekend was just, like, sucked into Monster Hunter, which I was not expecting.
Obviously, more cash solitaire, too, I should say.
Low stakes cash solitaire.
Yeah, okay.
We're still a little suspicious of that situation, but we'll let it go.
That's fine.
Yeah, so next week, I think we're going to be doing outriders which is a game that uh i i'm
looking at justin's face um yes yeah okay i know what this is okay so our writers is the bullet
storm people is it really the boat storm people yeah i think so oh people can fly oh awesome i
didn't realize they made it the cool thing about this game is that it is coming to game pass
like this week.
So the week before our episode comes out.
So if you happen to subscribe to Game Pass and once you play it before you listen to the episode, you can do that for, you know, the cost of your Game Pass subscription.
So that's pretty cool.
I think it's on other platforms as well, but that seems to be the easiest way to try it out.
That's how I'll be playing it.
So, yeah, that'll be next week hopefully plant uh will be back uh griffin's gonna be out for a little bit because he's got again the human child um yes but uh yeah i think that that about does
it right juice yeah i'm looking forward to that um uh can i get it now russ uh when's the game out
i mean i'm asking you if I think the game is out now.
I'm talking to you privately
in the podcast about
can I go download it
after I'm done with this?
I think it's out today
when we're recording.
So I think you can go ahead
and download it.
Sounds good.
Thank you so much
for listening to our show.
We very much appreciate you
being here,
especially when it's just me
and Russ,
just two old friends chatting.
What other duo
will we have next week
who knows what
we're running out of
we're running out of pairings
I'm sure we'll have some special guests coming up
real soon and we'll mix it up
while Griffin's on his paternity leave
but that's going to do it for us
so until next time
for Russ Fresh Take my name is Justin McElroy and be sure for us so until next time uh for us fresh take my name is
justin mcelroy and be sure to join us again next time for the besties because shouldn't the world's
best friends pick the world's best games Besties!