The Besties - Rogue Legacy 2 benefited a ton from early access [The Resties]
Episode Date: May 3, 2022This week, The Resties revisit Rogue Legacy 2 after nearly two years in Early Access. The developer made great use of that time, delivering a worthy sequel to the original hit. In the second half, it'...s time to set goals for our summer gaming backlog. Discussed: Persona 4, Patrick’s Parabox, Perfect Tides, Outer Wilds, Unsighted, Fortnite, Halo Infinite, Dark Souls 2, and Uncharted Lost Legacy. Plus, Kaguya-sama: Love Is War (on Hulu and Crunchyroll) and Atlanta (on Hulu). Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!
Transcript
Discussion (0)
my name is christopher thomas plan my name is ross for our stick and welcome to the resties
where the rest of the best discuss the best of the rest this week we're talking about rogue legacy 2
we are they do it yeah yeah but you pretty much did it we we talking about rogue legacy 2 we are they do it yeah yeah you pretty much did it we
talked about this game when it first released on early access in the middle of 2020 around august
of 2020 and i more or less have not touched it since then uh we had a whole besties episode
about it in early access and i think the general consensus is some interesting things but
still obviously very very early in development and now it's like a full-on game so we can actually
talk about like the full-on how it morphed so i think that'll be really interesting but before
we do that i've got a challenge for you chris plant oh sort of like a riddle a sphinx riddle
situation okay okay maybe not a riddle but what walks on okay. Okay. Maybe not a riddle, but... What walks on four legs
and then two legs.
Yeah, it's a human.
We got it.
I know, I know.
It's a human.
Great.
If you have $8.75
and you walk into
one of those,
you know,
fill a bag of candy
stores,
you know, the ones
where they weigh...
You know, where they weigh the candy
based on like you pick from the boxes and you okay okay you know i'm talking about eight dollars
and 75 cents and you've got eight dollars and 75 cents okay what are you going to to fill that bag
up what what what would be chris plants oh what would like what would be my candy where would you
go because it's that it's not be my candy? Where would you go?
Cause it's the,
it was not just normal candy where,
you know,
you walk in,
you're not going to buy a Snickers at one of these places.
It obviously has the melange of,
you know,
various one-off candies that you're scooping into a bag and praying that the scoops haven't been,
you know,
licked.
So if you have $8 and 7575, where are you spending it?
Okay, and it does have to be candy?
I mean, what the fuck else are you going to buy over candy?
I could go buy, like, screws, or like...
What?
I could go, like, to a, you know...
No, no, you have to be in this store.
It's not a mall where you can pick...
It's not Supermarket Sweep where you can go...
So, I'm in a candy store you're
in specifically one of those stores that sell candy by the pound it would have helped if you
looked up a name of the candy store ahead i mean there are a number of them there's sugar crazy
and dylan's candy store is one of the big ones okay okay okay okay okay okay okay okay um uh sugar crazy is not one of
them i gotta admit i made that up no shit eight dollars and 75 cents yeah um well so what i would
do as a kid yeah is i would get um jelly bellies okay And I would get like half popcorn flavor.
Ugh.
And then like half like either like strawberry or like half chocolate or something else.
Because the popcorn flavor on its own, disgusting.
Yeah, it's heinous.
But if you mix it, kind of good.
Yeah, maybe.
So you're going light.
You don't go like one jawbreaker.
Oh, no. I don't like candy.
Oh, I didn't know that about you.
That's one of my things. I don't really like candy.
So that's why you're going for the popcorn.
Well, yeah, and the thing that tastes like savory.
And why you didn't want to actually shop at the candy store in the first place. That is very interesting.
Yeah, I would never go into a candy store huh no actually no here's here's that's a lie i i love a good um candy store
that's like the year is 1930 penny whistles and stuff yeah penny whistles except for like time has
you know it's bent so far that it's like you go in and you're like this part feels like 1930 but
this part feels like 1980 yeah and this part feels like 1990 like it's trying to do yeah it's like you go in and you're like this part feels like 1930 but this part feels
like 1980 yeah and this part feels like 1990 like it's trying to do yeah it's like hearing oldies
on the radio and it's like fucking blind melon yeah exactly yeah so so wait was there a riddle
was like well i was more it was more like uh looking into the mirror and showing the true
face of chris plant i wanted to know what your candy choices
said about you but it turns out i feel like i'm really disappointed what would wait wait can i
ask you the same question sure but it's slightly different okay you go into a butcher shop and i
say that you can have four pounds of anything but you have to eat all four pounds by the end of the week how about the end of the week okay
i thought it was gonna be like a day no no i'm not i'm not one of those people end of the week
butcher shop i mean
four pounds well who is our audience do they have eggs here do we have eggs yeah we have eggs it's
a butcher shop okay i, four pounds of eggs
is not that many eggs, right?
Are you for real?
I don't think that's that many. I think
each carton is probably one
pound of eggs, right? You're going to eat
four pounds of eggs?
I could, and I wouldn't be that sick.
Your cholesterol is going
through the roof.
I have two eggs every day.
I felt like I was giving you an easy answer
and you managed to really make my stomach-
And I would also say-
You could have just said four pounds of ground beef
and then you have like tacos every day.
I would also say you said the thing about the cholesterol,
but I think it's come back around where eggs are good.
Good cholesterol.
No, that's not true.
That's what I've been told and heard.
I've had eggs every day for like 10 years and is this it is this we've been talking about candy and eggs for seven minutes
maybe maybe we should talk about cadbury to like unify it maybe we should talk about video games
okay let's do that okay fresh so Fresh. So, Rogue Legacy 2.
You mentioned earlier that we talked about it on Embasties, like, what, almost two years ago, which feels impossible to me.
But Pandemic Times Canada.
In terms of how long it's been?
Yeah.
Like, it does not feel...
Yeah, when it was...
If you told me this was, like, six months ago, I'd have been like, yeah, it's probably weird.
Yeah, it does feel very weird. And also when it was first released, I think they were approximating like maybe it'll take a year or so.
But it's obviously taken a lot longer than that, which is normal for game development.
Not a surprise.
And but I think they more or less hit all the promises that they made.
I don't remember any of the promises.
Here's my memory of it, that it felt worse than Rogue Legacy 1 at the time.
And, like, sure, it was an unfinished game.
But I thought, I don't know, I was so turned off by it that I actively avoided playing it until it was finished.
And you were talking about, oh, you were just talking about, like, the game feel of it.
Yeah, it just didn't feel great. playing it until it was finished. And you were talking about, oh, you're just talking about like the game feel of it.
Yeah, it just didn't, it didn't feel great.
I like, it was emphasizing,
I mean, we're kind of getting ahead of ourselves,
but it was emphasizing a thing I don't like about roguelites,
which was, oh, it doesn't actually matter how good you are.
You do need to just grind a certain amount of time to get the upgrades to like be okay enough
to survive the first stage yeah and like that isn't interesting to me but something has changed
in the last two years and i don't think it's actually that the game itself has changed that
much that chunk of the game because you still have to do that you do still have to grind a fair amount to like upgrade your power and whatever but i think
what's clicking with me differently this time is the world feels much bigger you you like know that
there's like a land above you below you on the far opposite end of where you start and that like that creates some mystery um and i felt like
i was kind of learning the mechanics of the game while also upgrading those points so like yes i
was upgrading my power but i was like learning more about new classes like the the mage or the chef which i'm sure we'll talk endlessly about so it
felt a little less um punishing like well no like work right yeah sure oh i have to work to pay the
bills of like actually playing this game and enjoying it yeah so i i was thinking about that
and i don't i think you're right insofar as i don't think it's changed that dramatically specifically in the intro area except
for the balancing and i think the reason that you didn't find it um as hard to jump into as it was
previously the game is now balanced where the first area you can more or less, I mean, skill dependent, certainly, but more or less come pretty close to beating your first time through.
Like all the enemies that you're facing in that first area are like two hits at most to kill.
Whereas I think when we initially played in early access, it was like three or four, maybe even five hits to kill each enemy, which makes a huge difference.
And also makes you feel like you're not really making progress. it's possible because there wasn't a lot of content back then
they wanted to like stretch it out but here i think they were very smart because you do
i think you can see more of the game quicker because there are these there's this balancing
that's happened and it'll let and it lets you like oh i'm earning money i'm unlocking new
classes as you mentioned and making you feel like oh i'm earning money i'm unlocking new classes as
you mentioned and making you feel like you're making progress without it just being incremental
like oh i just added two points to my attack which is some of the upgrades but the other some of the
other upgrades are like way more significant and unlock way more of the game yeah yeah and i it's
tough because i don't remember exactly what my grievances were.
I didn't go back and listen to it because I didn't want that, you know, coloring my opinion for this episode.
But I feel like I remember things just being like kind of clever game design ideas, but not fun.
Like I could swear that the mage in this game, that there was a little circle that was, you know, like five feet in front of you.
And when you cast a spell, it would only blow up there.
Yeah, that is correct.
And now it basically that it still blows up there and it has kind of like range, like almost like a shotgun burst at that point.
But it will also damage anything in the line of your staff and that spot in the air
where the the spell will combust yeah and that feels like just natural like it's how you would
expect a video game to work and yes it still makes it maybe a little too close to the other classes
because it's like well great now it's kind of like a melee attack. But so what? It feels good. Yeah.
Yeah, it feels like a lot of the classes
and a lot of the various challenges that you face
have gone really through the ringer,
not only from a game design,
like the designers working on it,
but also people playing it and then giving feedback.
You know, I went through the other day,
just because I was curious,
and went through the big patch notes
of the last year and a
half just to see what was added and you can see like half of the patch notes are like community
suggestion or community recommendation whatever it is and they call out the things that like
clearly people cared enough about to make a stink such they were changed and in that scenario i
think this is a perfect example of how early access can really
benefit a game because you're having the most hardcore fans weigh in not necessarily design
the game themselves obviously the designers need to agree with that sentiment that the
the community feels but um it lets uh you know it basically gives a testing round to something
that ordinarily wouldn't have one um so i you know i
think it's has evolved in really interesting great ways the interesting the other interesting thing
is that it starts like very you know you talked about how similar it was the first game which it
is but i think the more you play it really does branch off more and i think we should probably
start talking about that the other classes a little bit more because starting off you have you know the knight who has a sword and more or less plays
like the main character from the first game you have archer an archer which is like a range class
um which is definitely different definitely a departure but you know we've all played archers
in rpgs so like you shoot a bow and they shoot arrows, whatever.
There's a barbarian.
He's got a heavy axe, etc.
I do like that each of the classes has different ways to guarantee critical attacks.
I think we might have talked about this before.
But if you're a barbarian and you're standing on the ground and you attack, you're guaranteed to do a crit.
But that attack is very slow.
Guaranteed to do a crit, but that attack is very slow.
So you kind of have to like balance that versus the archer, where if you let go of the bow button at the right time, you'll guarantee a crit that way.
So each of the classes has this little tweak to them.
But what I want to talk about is we'll call them the freak classes, if you will.
As you play more of the game, it gets more and more wild in terms of how they mess with classes so the first i think weird one that people run into is and plant mentioned it the chef the chef has a frying pan
as their weapon basically like you hit things with a frying pan uh the frying pan in addition
to like hitting enemies and setting them on fire um can reflect enemy projectiles back at
them and that if you reflect an enemy projectile then your next attack is guaranteed to be a crit
they also have like the ability to make stew so you can like cook yourself some stew to heal
yourself um and it turns into a very very different game when you're playing as that class, where you're using a lot of strategy and forethought into, hey, I can, you know, set this guy on fire and then run away to like deal with this guy.
And oh, wait, I'm going to save this piece of meat that I'm going to turn into stew after I clear this room out.
There's like a lot of really interesting strategy that comes into play.
So I, I really enjoyed my time with this game.
I got past the first boss, which I think I probably did maybe even in early access.
Maybe that was already there.
And I went to the second area, which is this town that you can find on the water.
It's quite different.
town that you can like oh yeah town in the water yeah it is it's quite different it's you know where the first one is kind of like a maze in the like spelunky and that's funky but you know
kind of just like traditional roguelike vein sure the second one is like basically a straight path
yes um and each little chunk of the these town islands has like its own semi i mean very tiny platformy puzzle to maybe get some
treasure chest or something um did you make it much further than that yeah i did so that second
area is like not even an air i mean it has some levels to it but it's pretty like minimal compared
to the first area and the third area and the fourth area like i think that's a weird like interstitial level um the area after that is like a snowy area that actually was in the early axis
but in a very early early version and now it's like a full-on level and that more or less plays
from an exploration exploration standpoint very similarly to the first area. And then there's like a study in the, you know,
if you go up, it's sort of like a, you know,
like up with a library and stuff like that.
And then I haven't been down yet,
but I'm sure it's scary and stuff.
Yeah, I mean, so everything's like opaque in this game,
which is kind of the point.
By that, I mean, like there are runes that you can find.
And when you use these runes,
they will give you like special abilities.
And some of those are like quite simple.
Others allow you to just straight up fly.
You can fly in any direction as long as you want,
but you take like a ton of damage if you get hit doing it.
These are the like antique pickups you're talking about.
Yeah.
And you only find out what they are after using them at least once.
Yeah.
So that level of like opacity I get.
How much trouble did you have with stuff with like, so when you use these antiques, it takes your, not will.
Yeah, it's called resolve.
Resolve.
It took me a minute to understand this whole system it's
it's a little complicated basically the like tldr so they added these like passive upgrades that
just last for that run and they'll as plant said give you various boosts and ups and downs and they
added in early access and what they found was people were just stacking like a dozen of them over the course
of a run and you would get like not even like fun broken it would just like totally break the game
so the way they balance that off is they have this resolve system where basically you can you can
pick up a bunch of these and that's totally fine but if you go below a certain amount of resolve, 100, for example,
it starts chipping away at your total health amount.
But what's cool is you can balance that.
So if you go into a map
with very little equipment attached to you,
like if you just put on leather armor, for example,
you'll start with way more resolve
than you would otherwise.
So it actually, you're making a bet in yourself,
like, oh, I'm actually going to go for more items this time.
So it is a game design choice.
It is complicated.
It's probably one of the most complicated aspects
of Rogue Legacy 2 and maybe not the best explained.
But I think once you sort of wrap your head around it,
it's actually a very, very cool system.
One of the antiques that I found,
every sixth kill that you do every sixth
kill that you do is an instant kill so if you kill five guys the next guy that you hit the second you
hit him will die so once i had that i was like oh this is actually really interesting so i would go
around and then they have these like champion enemies that are really tough. So I would find five normal enemies and then go back and kill that champion enemy in one hit.
So you can actually use that level of like.
Can you use it on a boss?
I don't know.
I would imagine not.
That would be very interesting.
But that's the sort of like mentality that you kind of want to be in when you're playing this.
Or honestly, you could just play it as like kind of a mindless run through rooms collect gold have fun kind of thing there's
like a lot of accessibility features where you can turn on and turn off a lot of the like
difficulty sliders if that's your bag go for it um i think a lot of people that just like
kind of want something that's fun to bounce around with will maybe go towards that option as well.
The accessibility features are a great point.
I feel like there was discourse around the original Rogue Legacy about like representation in this game.
Because there is the fact that the story of the game is that you are effectively descending heirs to, I guess, this castle.
And you pick from like the children.
Yes.
And then you die.
And then you pick from the next round of children.
Yeah.
That would come from that lineage.
And some of those heirs are, I would guess, would be described as like typical.
And then some, i don't know if
adhd is in this game i believe adhd was in the first one i know colorblindness was in the first
one vertigo is an example of one that's in this game as well as the first game um
you know they it sort of mixes that with um you know sillier ones like oh you were bitten by a
clown and now you have clown makeup and you can bounce off walls and stuff like that i i was while
i was playing i was thinking about like how you know people might potentially be offended and
stuff like that i actually think it's handled better than it was in the first game specifically because
it's not only you all the npcs that you encounter like you have this sort of hub town and it slowly
fills up as you unlock aspects of the castle and all the npcs seem to also suffer from or i don't know, not necessarily suffer, but have these differences. So the armorer, the guy that makes your armor, cannot picture it.
I forget what the term is, but there's, for certain people, they can't picture things in their mind.
There's like, there's this element where you like, when you think about something, you would be able to like picture what a bagel looks like in your head.
Certain people are unable to do that.
Like mentally, there's a block there.
And he actually calls that out.
It says, hey, actually, I can't picture this stuff.
So you're going to have to bring me blueprints to show me how to make this stuff.
And it's not handled as sort of like, oh that's funny or oh that's depressing or whatever
it is it's just like a matter of fact thing that he sort of mentions and that's sort of i don't
know i think the game handles it in that way in a very smart way which is say like everyone has
something like that makes them unique and different yeah it's not necessarily good or bad or whatever
but um it sort of just accepts the reality of the world
that everyone's kind of different and i actually thought that was quite good yeah i i think it
largely handles things quite gracefully i think there are some some clear exceptions and i think
that those exceptions what i feel is obvious might feel totally different to other people entirely yeah i i do think that you
can really feel that the people who made the game wanted to do right yes um and that they tried
really hard again whether or not they succeeded there is a very clear level of effort going in
and you can see it kind of all over the game. I mean, both in the descriptions and which characteristics and traits they decide to actually apply to the characters.
To like the way that the game has like a very, very modern sense of humor about capitalism, which I feel like is pretty common in indie games these days.
But it's like still funny.
It's commentary on taxes and money throughout the game is like pretty funny.
But then did you get to the generational scars thing?
Yeah.
I like don't totally understand what is going on there.
Yeah.
So I think it's just that after a certain point, you unlock a thing in the hub where you can go complete
challenges yes and you have to find the clues to like unlock the challenge and get the opportunity
to do it and then there's a special reward from those challenges that's a currency that lets you
buy other special items but rather than like just have it be hey do some challenges and get a reward
there is this entire story about generational trauma and like that like there are
these scars in the world and because you you obviously are experiencing things throughout
generations that we have to like solve or cure or acknowledge uh these generational scars so that we can succeed in the future because by not remedying, not repairing these scars.
Not examining.
Yeah, not examining them.
Then we will continue to struggle and repeat ourselves, which is interesting. And again, the writing isn't quite there for me, but I'm not sure if it's like a game thing or if and to also be invested in what is like a lot of
writing like you find a lot of lore books and a lot of characters are talking a lot and i like
really tried at the beginning to like oh i'm gonna sort of absorb this but it's intentionally vague
and there's a lot going on and it kind of i reached a point where i was like i'm gonna watch
a lore video at the like a month or two from now when the game is like out
and people played it
just to like understand what's going on.
But I do not think that I'll be able
to grok exactly the beat to beat
as of right now.
Yeah, I think Hades gets away with it,
but Hades can do it because one,
I think the structure is just better.
Yeah, it's the structure.
The story happens in the hub.
Yeah.
And then when it does happen in the game,
it's like the beginning
or the end of a segment.
And at the end of the day,
I mean,
this game has
very cute art.
It has like
solid music.
The writing is,
I don't think the writing
is bad.
Yeah.
But Hades is like,
I mean,
just phenomenal on every,
I mean,
it's one of the best games
I think ever made.
Yeah.
So it's one of those,
it almost hurts to make that comparison. Yeah. But I think that phenomenal on every i mean it's one of the best games i think ever made so it's one of those it
almost hurts to make that comparison yeah um but i think that they're going for some of the same
things which is great i mean i'd rather they try than not oh 100 and it's at least interesting um
very quick before we wrap this section uh for people who are going to try the game,
are there any upgrades that you think people should prioritize?
It's tough because the way the game is designed
is that it kind of wants you to dabble in a lot early on,
and then I think later on you'll find stuff that helps.
For me, I always, always try to find stuff in these games that um increase my
ability to sustain so anything that like gains me health when i get hit uh when i get a kill for
example vampirism uh is like a big thing in these games um and will let you go much much further
which is part of the reason the chef class is very good because they can heal themselves.
That being said,
you don't get a lot of those opportunities
until later on when you're unlocking more stuff.
You know, I would just say like the basic stuff,
definitely upgrade, you know,
attack and health early on.
That's totally fine.
But don't stress about it too much.
You'll eventually get to a point where
you'll only be able to upgrade certain things just because the cost gets so high
and um you can sort of pick and choose based on that um but i would definitely recommend yeah
anything that that can give you better healing is very very useful yeah and in terms of the
upgrades it looks like it's a tower but it actually goes both left and right too.
Yes.
And don't be afraid to invest laterally because some of those investments are huge.
I kind of held off because it's like, oh, I just need to keep building up.
And then I realized, no, there are tons of additional things on the kind of bottom row of investments that are kind of like i mean obligatory yeah
work on the edges and you'll unlock more stuff more yeah if you see anything that's like you
can only upgrade it once upgrade it yeah immediately like yeah whatever that is they
they just want you to have it in the game um cool any any other thoughts on, on Rogue Legacy? No,
I'm,
I'm really excited to play more.
I get the sense that there's a very long end game to this game where there's just like this,
like prestige system for classes and tons of new game plus content,
which was the case for the first one,
but it seems like they really leaned into that hard for this one as well.
So yeah, I think I'm,
I'm psyched for more people to play it i think it
so it is coming out or came out i guess uh yeah it's out by the time this episode airs and uh
it's on xbox and steam um i do wish it was on switch it's so good on steam oh yeah and steve
so so chris plant and the seven other people that have steam deck can enjoy the perfect platform
for this game because it really is a dream game for that but it's perfect yeah on it it controls
so well um yeah well one day you'll get one day me and gabe will hang out and we'll play
this knife collection hey you know what i'll see you on the other side of a break okay fresh we are entering the slow season we're
entering summer where it's gonna get hot outside new york city the pavement is warm the pizza is
hot the ice is cold you need to stay inside and play video games
because apparently after doing that all summer
and all winter and all pandemic
things are going to be different now
do you
have a to-do list for the
slow season? I actually do
really? it's not so much
a to-do list
for the slow season as much as it is a to-do
list for the steam deck and i've talked about this a little bit in the past but there are a few games
on steam deck that like i plan on going to pretty quickly um one one of them is outer wilds
which i've talked about a lot.
I haven't played the main game.
I played the DLC.
The DLC was great.
Want to play the main game.
I'm going to play that on steam deck.
Uh, if it runs, I hope it does.
And, uh, dark souls two is another one after Elden ring.
I like, you know, predictably this is nothing new.
I've loved from software for a while now, but I am sort of hankering for more.
And Dark Souls 2 is a game that I've never played, really.
I played a little bit of it, but nothing.
I didn't beat it or anything like that.
And it's many years old at this point.
It's so good.
And I'm sure it'll run very well on Steam Deck.
And so I'll probably play that.
Yeah, I feel like that was the first one that they announced
had gotten like approved for a steam deck what dark souls 2 i think i think it was the first
dark souls i think like i i could swear because i remember seeing it and like well that's strange
like all of the games to to prioritize that is weird i know it is not the most loved of the dark souls games or
even the from games but even their like so-so games are also really fucking good so i'm not
worried about it have you so i i i have a handful of things on my list but this is kind of a game
that is i don't know if i want you to play it or not. Patrick's Parabox. I haven't heard of it.
I think I may have briefly mentioned it on an episode as like a,
hey, I've heard this is great.
We should check this out.
Patrick's Parabox, I don't even know how to describe it.
It's a slide puzzle game.
So I already feel like I've lost you.
Yeah, that's trouble.
I don't like slide puzzles at all. And I don't know how much more of this i will play because every instant i spend with a side puzzle
is a risk of me just doing anything i just played a slide puzzle in uncharted lost legacy which i've
been sort of picking at i was like why they're i know they're awful but the way this one works is
okay imagine it's a 2d game and you're a box right sure and you can push other
boxes okay and your goal is to there's like little dotted lines like like a box got murdered there
and okay put a chalk outline there you need to move the boxes into any of those chalk outlines
and then you need to go to your chalk outline okay and once you do
that voila it sounds like lolo right well wait so you're doing that right okay then you get you like
come across a box in it and you push on it and like the box has like a little line like a little
maze in it yeah you push on it and it moves like any other box but when it gets to a wall and you push on it you enter the box oh well because the pressure of it
and suddenly the screen shrinks and you are inside the box and what's in the box sometimes nothing
sometimes you have to move that box around to get an angle so that you could get to a different
corner in the stage okay or you go inside the box and there's
the box that you need is inside the mega the upper box yeah sure and then you can take the box that
you need out of the box to put it in the chalk area where it needs to be that sounds like it
sounds very interesting it sounds like the sort of thing that is sounds very interesting but the
actual minute to minute of it is not something that would appeal to me.
But wait.
Okay.
Sometimes.
Are we in Patrick's Parabox right now?
Sometimes there is a box.
Yeah.
And inside of that box is a maze with another box inside of it.
Yeah.
That has a maze inside of it.
side of it yeah that has amazing side of it and inside of that box is a chalk line and you need to get the box from the top box into the middle box into the bottom box right into the line and
then you need to get out and it's fun that's the part i probably should have mentioned yeah
all of it so far everything about this people have been recommending
this to me for like weeks and i'm like this sounds like my actual hell yeah because i hate side
puzzles and i don't like using my brain because i'm a dummy and i just imagine myself getting
endlessly frustrated and so far i i i feel like if i stuck, I get stuck for about a minute.
And I'm like, oh, I know what it is.
Which is what you want from a puzzle game, right?
Yes, correct.
So far, no hiccups.
I'm sure that that's going to end and that I'll bounce off of it.
But I felt like I had to bring it up because I know that you enjoy a good puzzle game, even if you hate slide puzzles.
Yeah.
And this is just so clever.
I'm really torn on it.
I think you should try it.
I mean, I'll play it on Steam Deck.
Oh, sure. I mean, it's
Again, yeah, anything 2D is going to be like
Okay, so that gets to the thing
that's actually on my list, which is
I really need to finish
Persona 4 4 how far did
you get i think i got probably a third of the way through on the vita but like two or three times
yeah where i just started it and then like something you like reading more than i do so
maybe you'll be okay i like what you like reading more than i do oh yes that's true i think you
meant like i like rie more than that i was like i mean yeah
she's not my favorite character is that a character uh i think so yeah i think she's like one of the
first people you meet um but last night i i started persona 4 just to see if they had finally fixed
you know the proton proton is the layer that like makes Windows games emulate onto the Steam Deck all okay.
And the experimental version finally works.
I can finally play Persona 4 and have the music and everything.
And I just wanted to see if it would work.
And then an hour later, I was still playing the game.
Wow.
Riveted by that small town murder mystery.
It's so good.
It's such a strong opening.
It is a good opening.
I feel like i i need to
really finish what's the name of the supermarket juness oh everything's great at your juness yes
yes yes um so yeah i i i know that persona 5 royal is like available but that just feels
intimidating in a way that i'm not prepared for. I feel like it's like, what, 130 hours or whatever.
Did you ever finish that?
I mean, no.
I can't play. I honestly can't play any
of those games. Maybe, maybe,
maybe Persona
on Steam Deck would be
possible.
Again, the most I've ever played of any Persona game
was on Vita because
I'm not going to sit in front of a TV and read for 100 hours.
It's not going to happen.
That's a big ask.
Yeah.
But on Vita or on a Steam Deck or something like that, you know, potentially.
Yeah.
I have one other reading game here.
It's not really reading.
You do.
What did I say?
You love reading.
I don't think of myself that way.
I don't think of myself as that type of gamer.
But maybe that needs to change.
But Perfect Tides, I don't know if we talked about this game on this show at any point.
But it is a point-and-click adventure.
Another genre I don't think I like, but maybe I do.
And it is set in the Northeast during, like, the great emo period of the early 2000s it's about like a high schooler
i believe high schooler in in the northeast i would have guessed like a pirate game
no oh no no no no no and the art is just like super cute it kind of has like a like ultra high
end ms paint energy to it i don't know a better way of saying it. Kind of like flash cartoons
of that period.
But it is
cool as hell. I started it
a couple weeks ago and
as it goes, had to put it down.
But I am really
looking forward to getting back to that.
I feel like it is
just exactly made for me
as an aspiring emo scene kid of the early 2000s
sure um i'll live for it do you have any any other are you just gonna be playing fortnight
forever is that like the truth that we're having i don't know forever but i'm definitely playing it
more than i ever really have and part of that is because I have, like, I've been playing it a little bit passively.
Helps.
So I'm not, like, totally burning myself out on it.
Freaking Blanca from Street Fighter and Sakura from Street Fighter are, like, getting added tonight.
And I'm, like, jazzed about it.
Oh, man.
So, I don't know.
They just keep adding cool things.
Like, they added parkour.
They added sprinting to the game.
I'm just,
they've just done a very good job.
I also pair that with I,
the new Halo Infinite seasons launching in May.
And I played through that.
I mean,
there was barely any content in the first season,
but I'm hopeful because I think the core of that game is very,
very strong. So I'll probably be playing think the core of that game is very very strong so i'll
probably be playing a little more of that but once again the next season is six months long which is
a choice um so i'll probably dip in and then dip out um but yeah i don't know i mean those are kind
of my go-to like living game games yeah yeah i i i'll play fortnite with you i really want to get the the
two skins but they're gonna cost me like 20 bucks yeah no it's again the only reason i can
rationalize this is because i've built i've built a careful deck of cards or a pyramid of cards i
should say that allows me these purchases because
I don't feel like I'm spending real money.
Even though I'm spending time, which is money.
Time is money, is what
Gordon Gekko said.
But it sort of justifies it
for me. Do not feel FOMO
on any of this stuff. A, it
always comes back, for the most part.
And B, whatever.
I'll forget about it.
Like literally,
you will forget about it a minute later.
That is true until we play together and I'm rocking Sakura. And you're like,
why did not buy Sakura when I had the,
that will be a mega bummer,
but I have all the costumes from like literally season one.
So all the kids still think I'm cool.
There you go.
That's all that matters.
Uh,
any,
any other games on your,
on your,
I wanted to finish Unsighted,
which is a game that I got very far in
and never finished it.
So I kind of want to finish that.
And I mentioned earlier Uncharted Lost Legacy,
which I will probably beat over the next two weeks
because it's not that long.
But it's pretty good.
Cool.
I think we did it.
We should probably check back up
at the end of the summer and see if we actually played through any of these
i mean i'll definitely play through at least one of them
i don't know about you i know you get distracted but i i
for sure we'll play through if i had to guess it's probably going to be
if I had to guess it's probably going to be Dark Souls
Dark Souls is like the easy
like wouldn't
feel like homework to start it
I really want to play Outer Wilds
though like I know I'll like it
it's just a question of whether I can like
play it on Steam
When does your Steam deck arrive?
When does it come up?
It's still Q2
but people very industrious people have when is it to come up? It's still Q2. Okay.
But people, very industrious people,
have come up with a,
I don't know how accurate it is,
but you basically put in the exact time that you pre-ordered effectively,
and it'll approximate,
based on other people's submissions,
when your pre-order will arrive.
Unbelievable.
According to that website,
sometime towards the end of May is when my pre-order email will come in.
Okay.
We'll see.
I mean, that's soon.
That's like a few weeks.
I know.
Do you have any other recommendations for the week?
I forget if I've talked about it as just a thing to watch,
but if you haven't seen Atlanta,
it's one of the best TV shows ever made.
Really just spectacular.
It's on Hulu streaming
and season three is going on now.
And it's just like an all-star cast
of insanely talented people
that really shouldn't be
in the same television show together
because they're all,
at this point,
megastars.
And they're just doing
like really creative,
fun,
sometimes very sad
and fucked up,
but sometimes hilarious
things on that show.
So I'd highly recommend it.
And yeah.
Is this the last season
or is next season the last season?
I don't think that they've said whether they're doing a season four.
I think I'm sure it's entirely up to that team as to whether it could even happen.
I would be shocked if they could do it again just because how busy everyone is.
I know they're done, but I don't know if they shot season three and four at the same time.
I don't think they did.
I don't think they did.
Because this was all shot. Oh, no. They will get a season four. I'm looking right time. I don't think they did. I don't think they did. Because this was all shot.
Oh, no.
They will get a season four.
I'm looking right now.
Oh, really?
Wow.
So I think it was what I said.
Season three, March 24th is when it started.
Season four will air this fall.
Oh, yeah.
So already.
It's kind of like a split season.
Yeah.
They're playing a little.
Yeah.
But that just means now is a great time to catch up.
It is.
And you can actually watch the final season live.
It is.
It's good.
My recommendation, and I need to get you a Crunchyroll login for this.
Yes.
Kaguya-sama, Love is War, with dubs, not subs.
Oh.
And I'm a big, I tend to go subs on these shows.
Sure, that is the traditional Weeby way to go.
Thank you, thank you.
But no, this show, I think, is quite a bit better with dubs.
It's always hard to describe these things because it's about the execution, right?
This is the president of a school, what's like your school president?
What are they? Like the school, what's like your school president?
What are they?
Like the school,
like the student president.
Student, yeah, student body president.
Yeah.
And the vice president,
they both like each other.
Oh boy.
But they can't let each other know because they're very prideful.
Okay.
So he's, you know,
he's too cool, he's too cool.
She's too cool.
They can't let each other find that out.
So each episode is a match, a face-off, to see if they can get the other one to break.
Why it's cute is because it is played at like a 100 out of 10.
Yeah. at like a 100 out of 10 it is played at such a high volume and with so much chaos it's amazing
it is so fun and the reason i mentioned the dubs is it goes it moves so fast so much is said so
many jokes are on screen so many in jokes are are written or referenced on screen it it's this is such a
silly comparison because it's not like it but arrested development comes to mind in that like
oh you actually should pay attention because there's a lot happening very very very quickly
yeah um and it's just delightful it's feel good and it it for the most part there's a little bit of fan service but for the most part
i can recommend this without being like hey yeah yeah but also like uh yeah maybe don't watch it
with your loved ones if they're unfamiliar with how anime works um uh no it's just it's a real
charmer um and i really recommend people check it out uh and it's on crunchyroll it might
be on hulu i i always have trouble figuring out what other platform stuff will appear on
sometimes this stuff like crunchyroll will appear on hulu or hpl max um but i i do know for sure
it's on crunchyroll i will check it out and that is is it. We did it. Yay! We got to
the end of another episode of the Resties.
It looks like it is on Hulu, by the way.
It is on Hulu?
Just by Googling it, it looks like it is.
That's great. I'm happy. I'll have to check
it out. The second season just started,
so it would also be possible to proceed. Oh, boy.
I want to see that little king
show. Oh! That looks very
cute. Ranking of kings.
Boshi.
Yeah, yeah.
That's the good stuff.
Anything before we wrap?
No, I think that'll do it.
Cool.
Well, thank you all for listening.
This has been another episode of The Resties.
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