The Besties - The Besties 68 - Down in a hole
Episode Date: August 16, 2013The gang gets back together before being dashed apart once more. This week on The Besties, the whole gang is back together, which is exciting because the next few weeks will be rife with missing membe...rs. So enjoy it while you can! We also get a glimpse into what it takes to drive Griffin mad. 4:05 - Best MetroidVania Spelunky Minecraft (SteamWorld Dig) 13:45 - Best broken piece of shit that oh my god I love please don't leave me (PayDay 2) 27:50 - Halftime! 33:45 - Best way to feel like a monster (Papers, Please) 41:15 - Best example of a forever runner that doesn't feel cheap (Knightmare Tower) 48:00 - The winner is... Theme song by Ian Dorsch Get the show: Download MP3" Subscribe to the podcast (RSS) Subscribe on iTunes Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!
Transcript
Discussion (0)
Going on a trip in a couple weeks.
Where are you going?
Lovely, beautiful South Dakota.
What's there?
All sorts of things.
They have the heads on the mountain.
Rushmore is there?
Rushmore.
We're always moving that.
I'm never sure where it is.
Yeah, it's in South Dakota now.
It's on DVD and Blu-ray too.
They've got the Native American guy in the mountain.
I forget what his name is.
Wow.
I think.
Iron Eyes Kobe.
And that's pretty much it.
Worth noting that I will be seeing none of this stuff.
Soleil Moon Frye is also there.
I won't be seeing any of this stuff because I'll just be in a small town called Tyndall
that I've never heard of where my girlfriend's 90-year-old grandma lives for five days.
I feel a Woody Allen movie
coming on. I'll tell you what.
Fish out of water.
That there
is a Jewish person.
No, I'm sure they're very nice.
What Woody Allen movie was that a spoof
of? Every one of them.
Hate speech show.
A spoof of that there is a Jewish person.
His seminal 87 classic. I'm sure they're very nice
and you know
her granddaughter's Jewish so that's
probably a sign that they don't mind
them
I'm looking forward to it
if only because it's nice to get out of the city
but I also am terrified
of rural areas.
Like if there's no lights outside.
What's this place called again?
It's called South Dakota.
South Dakota. Do you know...
So you know how there's two different
Dakotas? There's like the good Dakota
and the evil Dakota? Yeah.
He's going to...
The good one. Dakota Fanning.
South is the one where everything happens.
Dakota Fanning is the bad one.
Now boarding last train to Dakota Fanning. My name is Justin McElroy, and I know the best thing of the week.
My name is Griffin McElroy, and I know the best thing of the week.
My name is Christopher Plant, and I know the best thing of the week.
That was good. I wish you
did that every time. Better.
I'll slow it down next
time. Okay.
Justin,
you want to, like, do the show?
Are you googling
more South Dakota facts? I bet
you are. I'll tell you guys about the official website
of Tyndall South Dakota,
which is, to answer your question,
prominently feature Comic Sans.
I have not. You've done more research
on this trip than I have. You've got to be ready.
What if you went there and missed
Tyndall Community
on the Rise, a big sign
outside the town? Imagine.
Wait, are they promoting the sign
on the website? Yeah.
The first picture was the sign.
Make sure not to miss this sign.
Tyndall just got Dippin' Dots, and they're so psyched about it,
and I feel bad because it's like that's not a thing that exists outside of the Dakotas.
This town has everything.
Look at these pictures.
They got a railroad.
They got a water tower.
They have a sign for Jim Mars Pepsi.
This is important, guys.
Do you know of any 3DS or Vita games coming out in the next two weeks?
I might die.
This is the besties where we talk about the latest and greatest in art, opera, history, fashion, social studies, geography, algebra.
It's a school.
It's an hour-long podcast school school but today we're going to dip
into the world of video games i actually have can i start because i actually have a game for
you to play russ oh my god great there's actually there's actually a few there's been some pretty
high prof releases lately with uh you know dragon's crown and mario and luigi uh dream team
which i don't care for that Dragon's Crown business.
But there's a game that you probably haven't heard of
because it hasn't been marketed at all,
and it's delightful, and it's on the 3DS eShop,
and normally you can't say those two things together
about the same thing,
and it's called SteamWorld Dig.
Do you guys know anything about this game?
I know Steam, and I know Dig.
And the world is, like, where we live as a race.
Okay, but is it, like, is it The Dig on Steam?
Like, released on Steam?
Yeah, it's just people, like, talking shit about digital distribution platforms.
No, I meant the LucasArts adventure game, The Dig.
I'm so, I was bored with this line of dialogue like two lines
ago tell me about this game that you have it's a 3ds e-shop game it uh was made by a i believe a
company from gothenburg called image informed gothenburg gothenburg it's blowing up right now
i don't know it's a city in sweden i can can i can just give me like a minute i'm
getting a little idd i'm sorry god it's crazy um i'm batman that's where that's where ghost is
uh the guys are making the new need for speed there's some other companies up there anyway
uh steam world dig it's an e-shop game that basically takes every genre that's like becoming popular in games right now and mashes them all
into one super game and surprisingly it works really well so you play this robot who has
inherited his uncle's uh mine in this sort of desolate western town also populated by robots
can i stop you right there you fucking can't r because you're going to say something that's like...
I'm not.
This is a genuine question.
Is this Rango?
Is it like Rango robots?
No, that had nothing to do with it.
Okay.
How does a robot have an uncle?
Did the uncle make the robot?
So anyway, in this game,
you're a robot miner,
and it is one...
It's sort of one part Spelunky.
Okay, I'm sold yeah uh one part minecraft one part metroidvania so you have this this uh city where like you do all your business you can buy upgrades
you level up you sell the ore that you find in the mines um and then you go into the mines and the mines are
separated into these like separate overworlds with doors into other dungeons sort of hidden
in them um so the whole game is you dig downward um in sort of minecrafty style um where like
blocks take a certain number of hits to get through and you can see like where the ore
deposits and gyms are
um so you have to kind of dig your way over to them but you have to be kind of strategic because
obviously you can't dig upward um it's a 2d it's a 2d game um and wait why can't you dig upward
well i mean because just gravity and like physics and i mean you can dig upward but you can't like
keep going in that direction because you can't fly so
you uh you you know you you go through these excursions where you go down into the mines you
find stuff you bring it back to the surface you get money to buy upgrades you can upgrade your
um your pickaxe so you can dig through stuff faster um but hidden throughout these dungeons
are these metroidvania style upgrades like you get a drill, so you can drill through solid rocks.
And you find, you know, like a steam-boosted jump that lets you get some more upward mobility.
And the mining that you do is, like, persistent.
So part of the game is sort of maximizing how efficiently you can get stuff from the mines and then bring it back to
the surface to,
to sell and buy new upgrades.
Um,
so you can just like dig one pit that just goes like straight down.
And that can be like your entry point into the deepest parts of the mine.
Um,
and then you can like buy these teleporters to get back up to the top,
or you can,
you know,
just huff it to get up there.
But is it randomly generated? Like Spongy? Uh, not every can, you know, just hoof it to get up there. Is it randomly generated, like, Spelunky?
Not every time you go in,
but the mine is randomly generated between each game.
So, like, my mine and your mine aren't going to look anything alike.
Oh, interesting.
But it has some of the same sort of Spelunky rules,
where, like, if you fall too far, like, you'll die.
You have a torch torch basically that lasts
a certain amount of time and you have to keep finding things to um keep your fuel going or
else things will go dark and then you're basically like fucked you're gonna get trapped in the mine
but it has this really um rewarding and addicting hook of finding upgrades to let you go deeper into the mine uh buying
upgrades finding treasures finding these little mini dungeons that are hidden um all all throughout
the mines and um i don't know it's just a really satisfying exploratory game it's only eight bucks
on the i like this art style yeah it's got sort of got sort of a steampunky art style.
It's kind of like, what was that game?
Stranger?
Oddworld Stranger's Wrath?
Yeah.
Kind of like that.
A little bit, yeah.
But 2D.
It's great.
And like, I don't know.
I feel like eShop success stories.
Like, we've talked at length about Nintendo's,
how they support indie games
on their platforms and i feel like wii u does a little bit better job than the e-shop does but
like it's crazy that like they the developers have said that this the game has been a success
and that they're going to release more games even though they've been releasing ios games for a
while and none of those were as successful as this eShop game, which is, like, fucking bonkers to me.
But it's exactly the kind of game that works on handheld systems.
Rostig and I were just talking about that,
and maybe just something to step on for a second.
Step on? Talk about?
Yeah, let's step on it.
Yeah, let's step on it.
But what happened to iOS in the last year? It seems like so much talent has bled over into either PC with Steam
or even like 3DS marketplace where those type of games make money.
I don't know.
It's like free-to-play actually ended up doing damage to iOS
that I really thought it wouldn't.
That's that race to the bottom.
I think it's hard to make money on iOS.
I think it's a huge gamble.
You either have a hit or you've wasted a lot of time.
I think it's not that there's a lack of success.
It's just that it's not spread around very much.
Because you have games like Candy Crush, which make a fucking bajillion dollars.
And are bad.
I mean, are bad games. It's not a bad there it's not a it's a hey no no no
i mean it it's a it's a the the design of that game is criminal i mean yeah it's not just like
simple it's it's it's exploitative yeah it's really my my wife swore a blood oath against
against the people who made the game like she it's a it's a really terrible
sort of system they've laid how many people have come into the hospital with like bad
candy crush issues they've they've been crushed by candy oh it's a serious problem i'm tired of
us just joking about it all the time i don't i think i think that it's like the opposite situation. They couldn't be more dissimilar at the eShop and the App Store
because there is such a hunger for releases.
Not just, I mean, definitely more, I would say, on Vita than on 3DS.
But when there is a good game on ehop like i feel compelled to buy it just because like
it's been a while since i played anything on this on this device for a while yeah for sure you know
this this digging game reminds me of a story okay there's a man in a hole and he's stuck in this
hole and a priest walks by yeah and the priest throws a bible into hole and the guy's
like what am i supposed to do with this he's like read and god will let you out of the hole
yeah then a banker walks by and throws some money down the hole and he's like what am i supposed to
do with this and the guy's like turns out it was a water i don't know you could buy your way out of
the hole and then his friend walks by and jumps in the hole and the guy's like why'd you
jump in this hole and the friend's like well i've been down here before and i know the way out
yeah and the weird thing about that entire story is there were no footsteps in the sand
think about it also um a month later they both died they both died in the hole because they
were trapped in the fucking hole like they tried to climb up each other but the hole was way too deep
guess three years later they both went on a date with the same girl and the next day she went to
their apartment and there was just an old woman there and the girl was like but they left their
varsity jackets and she's like they died in the hole 30 years ago fucking crazy just really chew
on it god bruce i'm glad you brought that story because it was
like germane and it had like important
messages that influenced me
for the rest of my life.
Can I tell you about a game? I want to tell you about a game.
For Josh Lyman and Leo McGarry.
Is it an actual game and not an
anecdote from West Wing?
So, on this one time,
Josh is walking down the hall and he's like Bobbity boop boop, the president! I didn't watch West Wing? So, on this one time, so Josh is walking down the hall, and he's like,
Bobbity boop boop, the president!
I didn't watch West Wing.
Josh is a character, right?
You fuck, you asshole.
Here are two things I don't care about, West Wing
and Mass Effect. Goodbye,
followers. I started a
Facebook group to make Griffin watch West Wing.
That's what it's called. It worked. I'll do the same thing to you,
plant. I'll do it. I'll do it. it gosh it's on netflix now you have no excuse go on okay we're gonna talk about
uh the most broken awful piece of shit that i want to keep playing forever and ever and i just
hope they repair it so i can love it with all my heart uh and that game is called payday 2 or
the game that made justin get mad and not play with me anymore.
Oh, my God, this game.
Okay, so the game, when it works, is excellent.
And if you don't know anything about Payday, which is totally possible,
is the original was a four-player cooperative heist game.
It was okay.
And it had kind of a Left 4 Dead vibe where, you know, you'd start a heist,
and then all these cops would come at you, and you'd have to kill hundreds of cops.
Okay.
So fast forward to Payday 2.
Fast forward to their funerals.
Yeah.
To the Irish funeral and then barfing in the gutter.
Racist.
Jesus Christ.
That's not racist.
It's the wire. Guys, guys i watch television so i know how
the police work just not always not the good television right okay um wow so payday 2 uh
they brought on some development talent from uh the battlefield folks and they made a game
that sure like you can still shoot cops which yeah i guess
that's fun but the game is like a true heist game when it works well you have four different kind of
classes that all have these special abilities and you have the ability to rob banks and it feels
like you're robbing a bank like you can scream at civilians and make them get on the ground and tie them up.
Some people can use radio jammers to make cell phones not work or police pagers not work.
Wasn't this all in the first game?
So, it all actually works now.
Okay.
And it all feels realistic.
Another addition is, like, when you break into a big safe, you put the cash into bags,
and then you have to kind of move the bags because they have weight.
That wasn't in the last game?
I don't believe it was.
I believe you just picked up the bag.
Sounds like you didn't do any research.
Here's the thing, guy.
It's really, really crazy when you are in something,
you're playing a game and it feels so much like
what you imagined a real heist to be.
And you can play a first-person shooter
and not have it be violent.
And the other crazy thing about this is
there are only so many levels,
but how those levels are organized
is procedurally generated.
And when I say that, I mean like,
the doors inside of
the bank will be in different places or where the vault is maybe different or how many how many uh
doors you have to bust through to get to the vault is uh is unique uh there's there's all these things
that change where the cameras are how quickly the police respond to an alarm where alarms are
all of it in one scene is the like, then an ice cream parlor?
Yeah, and then there's the time when you go into the bank
and it's an ice cream parlor
and you're just like,
well, this is a surprise.
Get it out before it melts.
And they're like,
why'd they pay me $20,000
to steal all this ice cream?
They could have just bought ice cream.
I'm hungry.
It's Cold Stone.
I'm trying to snack over here.
Okay, the plan is to melt it
and then we'll refreeze it.
Listen to me.
This place has the fucking country's best yogurt.
It's in the name.
Country's best.
It is neat.
Justin, you can talk about what happened with you.
It's just none of it works.
I mean, you said it all works now, but it doesn't work.
It does work. It's really hard to learn works. I mean, you said it all works now, but it doesn't work. It does work.
It's really hard to learn, and you need experienced people.
Okay, okay, point of order.
Okay, go ahead.
When we try to do a smash and grab mission with three human beings.
Okay, yes, this is true.
And one AI bot, you can't do it because by smash and grab,
what they mean is you run in, you smash some stuff, you steal some jewelry, and you leave.
And you do it before the cops can show up.
Only we all did that, and that's good.
And then the AI bots are like, hold on, wait a second.
I got to find that Sanio I was looking for.
And he just pull lamps as the cops come.
Like, you cannot do it with the AI partner.
So he stands there, or?
Well, originally they weren't going to have AI,
and the community was like, no, you have to have AI.
I've played a bit, and I can say the good news
is they don't have AI.
Yeah.
They have husks.
That's it.
They have husks.
They have virtual standing corpses. they have simulcra yeah yeah
so it's more like than we thought yeah so i i can uh i can get past that to some degree that
it was can you play without ai people if you wanted if you just had two people online and
there are videos of people completing incredibly complex missions with one person, but that is like, that's a novelty.
You're playing it to
push the limits of what the game
is meant to be. Can you throw bags to
one another and create a
water moving chain? Absolutely.
Not with the AI, but you can do it with humans.
The AI will look at you like you are
a moron. You threw the money!
We gotta take it!
You dropped Chris! Chris, come back! You threw the money we gotta take it you dropped chris chris come back and drop the money
when when one ai goes down in the middle of like a crowded street and then like the other two ai go
running for it can you like finish the mission if one guy dies yes you can and don't you get
more money that way um no it just all gets gets dispersed. That's how real bank robberies work.
What is crazy to me about this game is that it is like,
I think you're understating the learning curve.
It's fucking impenetrable because playing by yourself to get good is not an option
because it's not even close to what playing with other people is like
because the AI is just fucking miserable on both ends.
Like, you and your three guys will, like, all aim shotguns at the front door of a building and cops will be like, oh, a door.
Cool.
Let me just get right in this door.
And, oh, nope.
Fuck.
Yeah, but don't they, like, go in different doors and stuff?
Yeah.
Yeah, sometimes.
Sometimes they'll spawn out of
like a fucking cop will come out of the freezer like what were you doing in there dog but not
only that what's crazy is that you have this safe house that has all of these elements that are
supposed to be like tutorials that don't fucking like are not practically useful at all. Like, they may teach you, yeah, you can put drills on safes,
which, by the way, is, like, the least fun element of any game ever.
It's basically, here's a two-minute timer that's going to keep stopping,
so you have to kind of babysit it.
Oh, God.
It's not as...
I thought that that added kind of a cool tension to it.
Yeah, there's a lot of...
A lot of these elements are good,
and it is impenetrable without help,
but having played a lot of the beta too,
I was surprised how eager the community was
to teach new players how to play.
I think because it is so difficult,
I think a lot of the players,
especially high-level players, take pride helping like somebody who's a level zero
complete you know a really difficult mission on the highest you know difficulty level and because
if they do it gives that person so much experience and money and it also feels like a crazy
accomplishment because even the crappiest player is better than the aod whereas i feel like in league of legends if you go in there and you're
a newbie you're punished people will yell at you and call you names and you'll cry and go home
and take like a long shower because you're so sad about it yeah okay so none of this gets to the
point of why i actually have an issue with the game. Because I can get past all this.
None of the ten things that they mentioned?
The real issue of all of this is you get to a point where it all works very well.
But when I was playing it, it would boot out of the game at the very last second.
Oh, man.
It sounds so smitten.
And take my loot.
And you get one special piece of loot that's randomly chosen per like completed mission
which sometimes can take a while if you do a very long one uh and even with like there was one bug
that they recognized you know while we were reviewing it but even with that kind of taking
care of i was still having issues and that is is the worst i. That's when I actually quit.
Yeah, that's when we lost Chester.
We had done this mission that literally, I mean, no exaggeration.
It was a multi-day mission.
And no exaggeration took, I don't know, half hour, 45 minutes.
And at the end of it, my game crashed to the desktop.
And I lost any reward I would have gotten from actually doing it.
And I was like, well, I'm never playing this again.
So yeah, until that point, I actually didn't even mind being new because I thought it was
kind of fun to have plant tell us what we should be doing and then decide to not do
that.
Oh, that was, that was a blast.
Just really let the body sit the floor and really get out there
and strut my stuff. I feel like
Plant would not make for the best leader
in that scenario. No, I was... He kept
his cool. I kept my cool
despite you saying, okay, let's make
it loud. Five seconds.
Yeah, I said that.
So,
when shit does get rough i feel like any uh disappointment
you might feel is totally ameliorated by the fact that the waves of police are timed to musical cues
which is the fucking raddest thing like you'll hear the music like start to pick up and then
just like fucking go crazy and right when it
goes crazy is when the waves of police start coming it like it gets you genuinely hyphy
yeah but but for me the shooting just kind of seems so so and not as clever as like
i've i've played maybe 10 missions um and i've only completed a few of those and like none of them went smooth like
every single one devolved into me shooting dozens and dozens and dozens of police officers a lot of
the game right isn't it like um what was that heist game on xboa monaco monaco where it's sort
of like designed for that no i disagree well because in monaco you have this set of tools
that is constant.
Like the things that you can do is constant, whether you're sneaking.
And then like if you get caught, you have to use those tools to like get away and survive.
In Payday, you're explicitly not using those tools when you are or you're using a different set of tools when you're heisting and you're trying not to get caught. And then when shit go loud, it's like fucking shoot.
You've got to kill everybody in the entire world. and you're trying not to get caught and then when shit go loud it's like fucking shoot like i you
gotta kill everybody in the entire world and like i don't know it feels if to me it felt like a
shooter with a a heist component sort of attached to it when like i would much much rather have a
game that is the reverse see i felt like it was the opposite like the best parts were designed
to be the heist and that's why i think the shooting feels a little weak but the most exciting mission for me uh of the like shooting
missions because there are definitely missions where you're just busted is one that's like a
ripoff of breaking bad the you know like in breaking bad this is no spoiler because it
happened so many times but where a van would get pulled over and the police would open the back and then guns would
go blazing from inside the van and outside the van um no okay well it happens um but there's a
there's a mission where you get pulled over by the fbi basically uh and they unload and you have to
get out of a van and start moving your coke uh up into a warehouse yeah and working with four people
and basically having each of your backs facing away from each other and like covering all points
while you're totally out in the open and then also moving these bags of coke at the same time
with that crazy music cue that he's talking about was incredibly exciting and it felt more tense
than like a traditional first person shooter
co-op mission which is keep going forward and then wait behind cover is there is there ever a moment
where so you you do the bank heist and then like someone hits the silent alarm and then there's
like time at which you you've taken hostages and then can like interact with the cops in not a way that's like them storming the
gates no but like can you like ask for them for things no but the police are careful around
hostages so it benefits you to basically get some in front of your shop and they will focus on
breaking them loose and if you get arrested your time to basically get negotiated back into play is reduced if you have hostages.
So you'll basically exchange.
Is one of the missions breaking into a record or a radio station to get your demo played?
With guns filled with hot sauce.
Yes.
Is that Airheads?
Was that the movie Airheads? That is the movie airheads okay i was
trying to make sure sorry it's biodome okay is there a mission where you and one of the lesser
popular baldwin brothers infiltrate like this scientific facility uh where they're trying to
like recreate these different uh you know uh environmental
biomes but like then you throw like a crazy party and the scientific safety is this in the army now
you're describing in the army now and then no it's chairman of the board and then somehow you fix it
and the science comes out legit even though there's this huge outlier where you threw a
fucking party and people like peed in the tar pits. What was the name of that series?
Was it Greasy Weasel?
It was Pauly Shore's War on Science.
And Us.
Hey, guys.
I think it's halftime.
It feels like halftime.
Oh, boy.
Can I say a thank you at the beginning of halftime?
Yeah.
When I was walking back from, I had to pick up my stuff from the office the other night.
And I was like walking home and I was on my phone.
And I don't know who this person was.
I hope they hear this podcast.
The person pointed at me and yelled, I love you in a very passionate way.
And I was shocked because I was on the phone.
And then he said, besties.
And I was like, thank you for listening.
And then he just, he sped off.
Is it possible that he's a psychopath and then he just he sped off is it
possible that he's a psychopath and that he doesn't listen to our podcast and he was saying
that you and he are in fact best friends i wouldn't have minded that either you know if he
had if he had nothing to do with me he had never heard anything uh that i've ever done uh but he
just he just you know he loved me yeah And he wanted you to be best friends.
Yeah.
Guys, we're famous.
I guess that's true.
Fresh Dick, you got recognized at the movies, right?
At the movie theater.
I was off to see Elysium, which was terrible.
What a disappointment.
I want to hear about that after this.
Okay, we can talk about it. But we won't go into spoilers, but I'll talk.
And, yeah, the uh who sold me the diet
coke um was like i know you and then we talked about briefly when you ordered your beverage
you're like and i want a diet coke i did actually i actually order everything like that now just
hoping someone will recognize you from uh yeah elysium uh not to go into spoilers but essentially it you know there are moments where it's very pretty there's a lot of pretty things
to look at but it turns out foster it turns out that uh no bomb camp can actually write
um dialogue because he's bad at it district nine so funny story he wrote the story for district
nine but almost all of the dialogue
in district nine was improvised by shartlow copley whatever his name is the lead guy um it was almost
all improvised which sort of became very clear that this was obviously not improvised because
there's lines where like matt damon is like being spoken to by a little girl and she's like
i'm gonna tell you an allegorical story about a hippo and a meerkat
that will be important later on in the movie.
She didn't really say that exactly,
but it's,
it's pretty heavy handed and I was pretty bored and it,
it's a big bummer.
And I feel like the summer apart from Pacific Rim,
which I really liked has been full of those pretty big bummers.
Yeah. I liked Blue Jasmine, but it was sad. Oh which I really liked, has been full of those pretty big bummers. I liked Blue Jasmine,
but it was sad.
I sort of liked it.
Yeah, that was
pretty much my movie adventure.
That's a great story.
You asked me to tell it. No, I mean, I appreciate it.
I meant it. I wasn't being insincere.
I'd like to talk about my
game that I played.
Speaking of things that are sort of sad,
I did
the review of Papers, Please.
Papers, Please. I don't think that's
how they say it.
Papers, Please.
Papers, Please
is a
document
checking game. It's a document game. It's a document game it's a document game basically where you play the
guard at a uh this of this fictional you're a border agent in this fictional company uh called
astrotska um which i'm probably mispronouncing but i don't care because it's not real uh it's obviously like sort of standing for the ussr in the early to mid 80s uh and basically the way the flow of the game is that
people come to your checkpoint after waiting for a very long time and you see them at their at your
window uh and they pass over their documents and you review them for inaccuracies and to see if they have falsified something
or make sure they have everything
and make sure they're up to code.
The rules change every day,
so it's broken up into days.
Your first day, you walk in, you look at...
Is this first person?
What is the perspective here?
God, the perspective is really
kind of hard to quantify yeah so the top half of the screen is basically just a uh a wide view of
your gate and the line of people and the guards that are are taking care of you and then it's
sort of the top third and then the bottom two-thirds is on your left-hand side is a window with a picture of the person and a little desk.
And then to the right is your actual desk that you can peruse the documents on.
So they throw their documents through the window.
You pick them up.
You sort of lay them out.
And every day you have to check the rules to make sure they haven't changed.
Everything is presented.
There's no...
The user interface is presented entirely through physical objects.
So whenever you compare a rule to an inconsistency,
you have to get out your rulebook, flip to the page that has the offended rule on it,
and then link that to the inconsistency.
It's not like you click the menu button.
What's a rule, for example?
For example, like one day,
everyone has to have a polio vaccination documentation.
So they slide that across.
You look at their documentation.
You make sure that it's not expired.
You make sure that the names match expired you make sure that the names match
you make sure of all this
and if you find an inconsistency
then you go into this inspect mode
you click the rule that they're violating
and the specific thing in their documentation
and you are given the option
to sort of clarify it further
sometimes you can do a full body scan
and see if they are carrying contraband,
that sort of thing. Or you can detain them outright, or you can just send them away.
And you have this big stamp that you, a very authoritative red or green, that lets them
through the border or not. So that's like sort of the central game game mechanic but what it does it's interesting is when it starts to push on
that so you have a family and every day you tally up the number of evaluations you got right so
you know if you sent the 10 people through that were supposed to go through and you sent five people away that were that should have gone away then you get x number of dollars for that and you use that money to feed
your family and to house them and clothe them and pay for medicine when they're sick and that sort
of thing um but if you miss too many you start getting penalized so when you hear stories from people who can promise you other
things or are trying to give you a sob story you have to decide if it's worth it if it's something
that you are willing to do so it's like everything is a is a test like that to see if it's uh you
know worthy of taking money out of your family's you know coffers because that's what
every missed opportunity and every every day every day lasts like six minutes so you have a really
tight um okay the timer is going you want to try and and and see as many people as you possibly can
so like it's not just you can spend all the time you want going over people's papers and then
sending them through
or sending right you're also trying to push as many people through but to give you an example
a guard visits you and tells you that he's the guy who handles detaining people and that he gets a
bonus for every person he detains and he offers you a kickback if you detain more people so for
every two people you detain you get five credits something like that so you suddenly have a an impetus to detain someone who doesn't necessarily
need to be detained okay um and it's and it's asking you to weigh those sorts of things and
there are 20 different endings depending on the path you take and you can go back to any given
day after you've completed it
and pick up your story again there.
I probably saw six or seven of the endings.
I'm not sure there's a win scenario.
How many of them end with blue jeans?
Like you get blue jeans?
Very none.
Very much none of them.
You sure?
You haven't played all of them.
It's a really interesting game it's
very somber um but with uh sort of a vein of hopefulness but it really does give you i talk
about this in my review it it turns you into a monster really i mean you you're doing some things
that are really unethical all in the service of this government.
I mean, people can have a completely legitimate reason for why they don't have these things,
these papers that they're supposed to have.
Rules change every day.
So, you know, people show up and they don't know the rules
and they have the wrong documents and you send them away.
And it puts you into that mindset of, well, I have to do this.
This is my job.
And not consider the ethics of it until you take that mindset of, well, I have to do this. This is my job. And not consider the ethics of it
until you take a step back.
So I don't really care for games
that make me think and feel bad.
So this doesn't sound like my kind of game.
I don't like thinking.
Clearly.
But I think that it's not, what I liked about it is it's sort of not it's not a
preachy game i i don't think i mean it's not a the sort of thing where you discover all along
you were supposed to be doing x it's very much a mirror uh that that shows you mean, if you try to be
an all-around great guy who's sending everyone through, I mean, you literally won't make it two days.
You'll lose your money, your family will die,
and you will end the game.
Because of your family.
No blue jeans.
No blue jeans for you.
No blue jeans.
So you can't, and that means that you have to live in some sort of gray area.
And that's a really interesting line to walk.
But even without all that, I think just the core mechanic of going over documents and finding inconsistencies and, like, it's like a memory puzzle game at its best.
It's just so rewarding to like somebody hands you four slips of paper with, you know, dozens of pieces of information and graphics on them that you have to peruse to make sure it's all up to code.
And like you're just about to stamp it clear to send it back.
And you notice like the one inconsistency that they try to sneak by you. And you're like, not today, motherfucker.
Like the handwriting is like not super clear.
There's stuff like the weight.
You have a scale and a sort of ruler that people stand in front of.
So you notice that the weight that they put on their ID and their actual weight doesn't match.
That sort of thing.
Maybe they had a big breakfast.
Well, that's when you do a full body scan.
And you see all the poop.
Yeah, no.
Well, that's when you do a full body scan.
And you see all the poop.
Yeah, no.
You do see boobs and wieners, though, which is weird.
You can turn that off if you want.
I think that that basic mechanic is what makes it work because you do get that rush, like Griffin said, of like, oh, I got you.
But that's also morally pretty questionable. Nah, also morally nah nah nah nah nah yeah no it's just it just
gets you psyched because you're so good at your job yeah right um and uh it's it's kind of funny
there's some parts that are funny uh it's not it's not super sounds like there's laugh right
there's one uh old man that tries to come through like every other
day and his shit is like always wrong and he's like here i come i made it this time i mean the
first day he has nothing the second day he has a passport that he clearly made himself
and every time you send him away he's like it's okay you have a really hard job and you're doing so great bye wow man i love that guy oh um but uh
yeah it's it's really really interesting and another great example of a game where i mean
you don't have to kill people to and enjoy it and you're indirectly killing people oh that's you're
not pulling a trigger and it's well sometimes you can't and it's on steam guns shit it's, well, sometimes you can't. And it's on Steam.
It's on Steam, and you can play it on Mac.
Oh, my God.
Fantastic.
I like it.
I'd like to see, I would love to see this shit on,
it seems almost made for iPad, doesn't it?
Like all of its, all of its. It does sound like it, yeah.
Is the screen large enough on an iPad for all the paperwork?
I think so.
Yeah, yeah.
Should be.
Yeah, and you could, like, dress up in a uniform
and pretend that you're, like, the guy.
Or you could connect it in Bluetooth to your iPhone
and then have that be, like, one of the windows.
Wouldn't that be tight?
That'd be tight.
Tech future-y.
Well, that was sort of a downer,
but also kind of interesting,
which offers a nice segue to my game.
We were discussing earlier how iOS and mobile games have been sort of a tough space to live in for the last year or so
because they've been inundated by city builders, free-to-play puzzle games like Candy Crush, and, like, sort of depressing.
I remember a couple weeks ago, Justin, you actually
asked me for like a twitchy
Super Hexagon-esque game
and I didn't really have an answer for you because it had been so
long since one of those had come out that I really liked.
One has come out
that I really like. The wait is over.
The wait is over. This would be my
the best reason why
there's still hope
for mobile games. And it is Nightmare
Tower.
It is spelled K-N
and then, you know, the rest of it,
Nightmare Tower, like a knight.
And essentially, you are...
Do they know that they spelled the name of the game wrong?
Have you emailed them to be like,
hey, there's... I hit them up on Twitter.
They seem cool with it, but
I don't know. They're probably just embarrassed.
Yeah, I think probably.
Is it also possible that it is the correct name
and it's a mare that also happens to be a knight?
Like a young...
There's no horses in this game.
Hey, Russ, does this have anything to do with the game Nightmare Creatures?
I don't know that game.
Maybe.
Does it have anything to do with Knight Rider?
No, that's spelled differently. Does it have anything to do with Knight Rider? No, that's spelled differently.
Does it have anything to do with Towerfall or actual towers, like the structures?
Yes, it has to do with the tower.
One time I rode the Tower of Terror at Disney World and I got diarrhea.
One time there was this guy in a hole and the guy was like,
Give me money!
Chris Plant, watch West Wing before you make any West Wing jokes.
Wait, that's a West Wing story?
I don't think that
physics will let someone run
forever. Can we talk about that?
Okay, well, that's good because you're not doing any
running in this game.
What? Well, talk about the fucking game
so I can keep interrupting you.
Okay.
So, you're a knight and you've got a rocket.
And the game starts with you come on now
I don't like it when anybody does it
the game starts
with you launching yourself from the bottom of the
tower up using sort of a pinball
timer mechanic
and so you're
zooming your way up this tower
and you're floating you're flying
straight up and monsters are appearing
below you and the idea is you are just tapping the screen to dash down slash a monster and that
bounces you straight up again and you'll gain more speed every time you kill a monster um and the idea
is to keep your momentum up um staying ahead of an oncoming wall of lava, which is arising below you.
So what's cool about this is,
first of all, it's not a free-to-play game.
I think it's $3 for the Universal app.
And why that's a good thing is because a lot of games like this
would essentially free-to-play the gameplay to death,
which is to say, well, they charge you for upgrades
and stuff like that
in this you're earning money based on how far you go but also monsters will drop money and that
money you can use to upgrade the damage that you do so monsters that originally took three hits
now only take one uh you'll increase your speed you'll increase um these like potions that you
can pick up and you're constantly getting higher and higher up the tower um eventually you'll increase um these like potions that you can pick up and you're constantly getting
higher and higher up the tower um eventually you'll get to the top of the tower where there's
a boss i know a lot of a lot of the people on this podcast take issue with games like even um jetpack
joyride because essentially uh you sort of have to like sink in a ton of time before you can be really good
in this that time is really rewarding because you're constantly feeling more and more powerful
until you get to this maximum point where you beat the final boss and then it unlocks a survival mode
where you are literally trying to last forever using all the skills that you've unlocked
throughout the game um does that make any sense at all you
guys are very quiet it i'm just listening because i've played i got so so deeply into this game
that it's tremendous i have done i did all the trophies in the regular mode i did all the trophies
in the survival mode i only stopped playing it because i literally just had nothing
in the survival mode i only stopped playing it because i literally just had nothing yeah i had nothing left to do it was it was i would say deeply engrossing since polygon.com
uh yeah i love it uh i think they did an amazing job not only with um just like the concept of the
game which does feel unique sort of it sort of feels like a little bit punch questy in the sense that it's a
game it's not like a casual mindless like people that play games would enjoy it um but they also
have like this art style that's kind of like mad magazine e it's like very outlandish and
there's just a lot of like enjoyment like a lot of satisfaction in every moment that you're playing.
It reminds me of a...
It's similar to a game called Christmas Santa Flight.
If you know that game.
I'm not aware of it now.
I play it every holiday season.
And I very much enjoy it because there are X number of upgrades.
And the more you play the the more you play the
more you can earn and there is a limit so at the end of it you are done and you have unlocked
everything and i find that very gratifying as a gameplay experience and i know that's pretty
rote i mean i know that that's not like that's kind of dopamine 101, but it works for me.
Yeah, I mean, it is very obvious why you're getting, you know, that scaling up, why that's so enjoyable. But I like the fact that even when you've maxed it out and you bought everything, there's still something to do to keep you coming back in that survival mode.
It did feel like an inverse of Ridiculous ridiculous fishing because it uses motion control for moving
your guy around but the motion control is like super tight and accurate and uh you know it ends
with that survival mode in ridiculous fishing as well with the maelstrom it's just damn damn good
i i really it is one of the best uh mobile games probably my favorite mobile
game of the year so far um and it's also on it's also on uya uh if you've got one of those
and um strongly strongly recommend i would also recommend if you have an ipad i think it's more
enjoyable i've been playing on both the ipad and the iphone uh i think it's more enjoyable on the
ipad because you have a better sense of like space and like accuracy and stuff but it's good on iphone too that's all i had to say about
that who um listen i'm not going to be on next week's episode because i'm going to be in germany
so why don't you guys give me this one and i'll just kind of coast on it for the next week.
And then when I get back, it can be another fair fight.
You know what's good about this podcast?
What's that?
It sort of brings to light a bunch of things that maybe we weren't aware of before.
Almost like it's a day dedicated to making certain things you thought were unimportant way more important.
Like a big block
of cheese day okay uh i'm going to declare rust we're not going to have a winner this week we're
going to have one loser and it's rush rush day are you like just now watching west wing is this is it
hey guys i got some i got some really great um i got some really i got some really great married with children goofs that I want to pass on to you guys.
You went to the same place my head was going.
Weird.
He flushes.
It's really funny.
Al Bundy, man.
Flushes that toilet.
Okay, end it.
How about the end of this episode?
Yeah, who won?
Did anybody win?
I feel like nobody could win.
I won.
I don't even remember what you brought.
Actually, I think Griffin won just because I'm really worried about him.
I'm worried about him getting on that plane and him thinking, like...
Right, like, if I don't get it,
like, I'm going to have a hard time getting to sleep on the plane,
and then I'm going to get to Germany, and I'm going to be grumpy.
Yeah.
Well, good thing that Germany is such a happy place.
You've never been. You can't... I happy place so you've never been you can't
i have been you've never been in your life i went to leipzig it's true it means breakfast
hi i'm rest breakfast uh thank you so much again for listening to our program if you want more
video game stuff go to polygon.com or YouTube or something. Just type Polygon and hit return. See where
it goes. We're here
every Friday to bring you the latest
and greatest, so we hope you'll join us again
next Friday for the Besties.
Because shouldn't the world's best friends
pick the world's best things?
...
...
...... Petskis!