The Besties - The Besties 72 - GTYay
Episode Date: September 20, 2013This week, Rockstar released Grand Theft Auto 5 and the rest of the games industry politely gave it and its hype plenty of space to do their thing. Justin, Frushtick and I (sadly Griffin is busy cover...ing Tokyo Game Show in Japan) talk about the things we love, like, don't understand and find painfully dull in Grand Theft Auto 5. It's a long conversation, and while we tried to talk about specifics, the conversation moves quickly from one topic to the next. That explains why there's no beat sheet below the audio file today. How are you enjoying GTA 5? Or, did you pass? And if so, why? Let's talk in the comments! Theme song by Ian Dorsch Get the show: Download MP3" Subscribe to the podcast (RSS) Subscribe on iTunes Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!
Transcript
Discussion (0)
I thought he had a new show, Chuck Lorre, this year.
Didn't Mom?
I know.
Is Mom the Alice and Janney show?
Is that a Chuck Lorre joint?
That's a Chuck Lorre joint.
You're right.
And I like Alice and Janney a lot.
Me too.
But everything Chuck Lorre touches, he is the King Midas of shit. my name is justin mcroy and i know the best thing of the week my name is christopher plant and i
know the best thing of the week my name is russ farstick and I know the best thing of the week. My name is Russ Farshtick, and I know the best game of the week.
Here we are once again at the round table.
It's more of a triangle this week with Griffin in Tokyo.
Even when he's here, it's more of a square, to be honest.
But Griffin has missed the video game event of the century with the release of Grand Theft Auto V, which is what we're talking about today.
Going to do our best to avoid spoilers, but I'm editing this week's program, so I can't guarantee that I won't let all of them slip through the cracks.
Are you going to edit in different spoilers that we don't even talk about?
Yeah, for different games.
Cool.
different spoilers that we don't even talk about different games uh so i plant you uh you wrote the review for the website that we work for polygon.com uh so if anybody wants your uh thoughts i'm sure
that they are they are laid bare everywhere across the internet right yeah i don't even need i don't
think plant even needs to talk during this show i I'm just going to listen, you know, and kind of moderate. Yeah, that'd be great.
Thank you so much.
I've played about maybe 20 hours.
Yeah, I'm about there as well.
20 hours.
I've played about 20 hours.
And I mean, obviously, I've put 20 hours into it over the span of three days.
So I am very much enjoying it.
We were talking about this right before before and i don't want to start
off with a bummer but i feel like hey you've you've heard so many good things i i want to
talk about my my my weird hang up uh right now i love a gripe i have a gripe i love how expansive
the world is uh i love a lot of stuff about it i'm finding it weirdly a flat experience um like
not geographically Not geographically.
Not geographically.
There's all kinds of variation there.
But I feel like there's not a lot of peaks and valleys
in terms of the old fun-o-meter.
A lot of times I'm doing assignments,
many assignments in a row,
and not getting a reward for them,
be it monetary or real estate or vehicles or whatever um and i don't know it's
when you're in one of the big main missions one of the highest missions that chris talked about or
there's even a a couple of the story missions that are that are sort of like that that are
actually like genuinely kind of wild um but a lot of it seems very sort of methodical and plotting and um i don't know like a lot of it just i'm not getting
peaks yeah valleys it's weird because a lot of the missions even the story missions are like
weird logistical setup missions to what will set will eventually be probably maybe more interesting
heist missions so like there's a mission where you like are a dock worker and you follow the job as a dock worker
like to the t and that's literally the entire mission like you don't do anything illegal for
that entire mission yeah it's like a fully a shinmu moment where you're like yeah manipulating
giant crates with a big fork it's like i don't know if you're trying to appeal to toddlers here
like the ones that watch that big those big machinery videos or whatever but like this is dull yeah i mean i've also even done things where you like
assume like oh i gotta get money for this i'm like doing um what are they uh uh i'm driving
the tow truck around and picking up cars for this lady that i have a history with. And I don't even get money for those.
She's just like, thanks a lot for helping out.
And it seems weird because we're so trained when playing Grand Theft Auto
or even, not even Grand Theft Auto, but any open world game
that every little thing you do ends up giving you money.
And that's an adjustment I can make.
Like, that doesn't bother me.
I think what I'm more put off by is, like, so far, yeah, I'm about 20 hours in.
And, like, I'm not in the way that, I guess, a game like Saints Row, and obviously they are different games tonally.
But Saints Row unlocks constantly so much new stuff every time you finish a mission.
Like, oh, you finished this mission. Here's access to this crazy a mission like oh you finish this mission here's
access to this crazy car oh you finish this mission here's this new superpower whatever
and i'm obviously not looking for anything that outlandish but more of a feeling like i'm unlocking
stuff and like unlocking interesting like ways to play the game to illustrate this point i actually
um the best way i've found of making
money since i'm not making money from doing missions the best way i've found of making money
is to uh game the stock market occasionally you'll do a mission where it so there's a full
stock market uh constantly fluctuating you can invest your money via your cell phone uh you'll
do missions occasionally that will impact
and you'll get like a hint that you know if you buy deep into this certain stock um then yeah
you'll you know it'll be like you're gonna assassinate the ceo of a company so you want
to buy heavy and they rival company right exactly and i just spent the last like 15 minutes watching a stock price.
Like, and it was the most boring thing.
But I mean, I'm literally talking about doubling the money that I have available.
And also each of your characters have separate investment portfolios.
So if you know one of these things is about to go down, you invest all your money from all your characters switching from character to character investing
and then you watch the stock market change over time it's like i i don't know man i i'm not making
money otherwise so i kind of need to get it where i can get it and it's like i can't believe it's
making me do this the thing is it's not making you do it at all. Because you always have way more money than you actually need to do anything in the game that actually serves the story.
The one thing you can't do is buy up property.
You will always have way, way, way, way, way, way, way more money than you need for absolutely everything else.
But I like buying property but that's the thing is it's what i liked about this and what i think is funny is that it played on the ideas of crime video games
and crime movies and this is by no means is it of this caliber but a lot of what breaking bad about
it breaking bad is about is you can get the money but there's all this baggage that comes with it.
And just getting the money and owning it and keeping it is the difficult part.
And what I think a lot of this game is about is
you don't just get money when you commit crimes.
You have to launder it.
There are going to be people that you have to pay off.
You'll always be in debt because there are always bigger fish
who are going to blackmail you and use what they
know about you against you you're constantly being punished in this game and it becomes a story of
tying up loose ends to get any money and i and it still gives you money to actually have fun in the
game uh if you are that person who needs to like have more money than is absolutely necessary uh
there is a stock market which is also funny because it basically
says if you really want to get rich in this game the legal means like the shady but legal way of
doing it is way more uh profitable than crime yeah well it's insider trading so it's still not
really legal sure but it's and i'm fine with all that i just like my problem is it's it's
a question of the reward cycle being broken like if you don't want to give me money for this like
that's fine but don't ask me to do like the most boring thing like several most boring things ever
in a row like for example for example, I drove this,
at one point you steal a vehicle.
It is a watercraft.
And you have to, and it is so slow.
This is actually a repeated problem.
And it is so slow.
And after you steal it, you get the thrilling thrill
of slowly, slowly driving it back to the coast.
At which point you load it onto a truck and then slowly drive a slow, slow truck.
To make you feel better, because you're still talking about the port mission,
it is the most sim-like and slowest point in the game.
Like, after that, it is crazy town.
Maybe I'm not.
I don't know.
Are you talking about, like, the...
Oh, I think I know what you're talking about.
Yeah, so, I don't know.
No, you probably don't,
because the rest of the game you haven't played, but...
No, I'm, like, a little bit past that,
and I'm still...
I don't know.
I guess part of it might be
because I'm focusing more on the Freaks missions, they're called sure the question mark uh missions which like
generally like have you doing very odd things but not getting anything out of it
like helping out a paparazzi guy to like shoot sex photos yeah and then he's like thanks for the photos peace and it's weird because
like like i have like what drives me through these like why i keep playing is because the
missions are generally pretty fun and like funny and interesting um but some of them aren't as
justin said and i just, from a character standpoint,
like why would Franklin be helping this guy if he's not getting anything out
of it?
It's sort of weird.
Yeah.
In the first,
in the first paparazzi mission at the end of the mission,
he's like,
give me some money.
It's like,
well,
I thought the bike would cover your half.
Cause so he gives you a bike that he stole.
And it's like,
man,
I can steal.
I can,
I can get any car.
Watch me.
I'm going to shoot this old lady and take her car so you can see.
I'm just going to pile up five cars here.
I don't need cars.
I have cars.
I think that is the question, though.
Do you want a game that is going to withhold from you
and also make it really obvious as your character is growing abilities
or something
that basically makes everything available up front and the you know your your character growing
stronger is all but you know not there i mean it i guess i don't know what it doesn't make it clear
to you i don't know what growing stronger is is almost imperceptible like if i'm getting better
at this stuff i do not i i do not
detect it yeah like trevor's driving is terrible driving i noticed a lot i can't i like trevor's
driving is super low and uh franklin's driving is like maxed and unless i'm using franklin's
like super slow down driving ability i can't tell the difference interesting um maybe i'm just not but i mean this is all i i i think it's worth saying that even though i would
agree with justin that like i don't apart from like doing the missions i don't know what's
propelling me through the game um i i do genuinely enjoy doing most of the missions like they're
usually pretty interesting and fun especially the like big set piece story missions uh heist missions etc are like really fun probably
the best gta missions i've ever had in a gta game oh no doubt like some of the story based
missions are fantastic i just wonder if they could maybe have have cut back on the quantity of some of this stuff in order to create
some more like real set pieces like that yeah i don't like maybe even something as simple as like
feel like your upgrade in previous gta games you could like upgrade your uh house so that you would
like if you found a bunch of hidden packages or whatever, there'd, like, always be a minigun there or always be a piece of body armor there.
And even something like that would make me feel like, okay, I'm, like, getting something out of doing these missions.
Which may or may not be realistic, but it would give me a sense of accomplishment and sort of make the game not easier, but, like, work for me a little more.
But, yeah, I don't know.
It's weird because I am still having a lot of fun with it.
I guess it feels like nitpicky, but it also...
Yeah, I'm curious how you'll think of it
at the end of the game.
It's something I'd like to talk about more
once you've actually finished it.
I think that that actually ties...
My complaint actually ties into my best, uh,
which is the best, uh, 20 minutes I wasted this week.
Um, and maybe waste is too strong of a word, but you know, you gotta keep it punchy, uh,
to keep the listener interest.
Um, the being in this world is really amazing, especially at the beginning when I was just
like driving and sort of getting my bearings it feels so i this past summer i uh i did max fun con and then e3
back to back and i flew out to los angeles twice and i in at for max fun kind of drive up the coast
and up a mountain and for e3 you know 10 right you drove up the 10 took the 10 out to the 405 no yeah uh
and then literally three of course for downtown most of the time driving around it feels uncannily
like that like yeah even though the locations aren't exactly like these spots like you don't
it's not like recognizable geography per se there are things that feel so much like uh los angeles in the
surrounding area without actually being um without actually being the specific objects rockstar is
like there's no doubt that they crush everyone else on this like in terms of like believable
relatable environments that also like have weirdly eerily similar uh connections to
their real life counterparts like even for gta4 um like there's just like like there's this barbecue
place that most people like probably people only in new york know about um up in harlem and it's
like in the game and uh gta5 has that same stuff where it's like, oh, there's that hotel I stayed at.
And it's like block for block exactly like the hotel.
It's weird.
Especially the beach areas feel very much like.
But anyway, the reason I mention all this is this verisimilitude within the world.
There are movie theaters that you could go and watch a a movie
uh if you like if you want to spend your time that way i sat and watched a 20 minute long
black and white french impressionist film uh i think it's can't uh i i i don't it's a one word
name starts with a c it's actually the only movie playing it's a one word name, Starts with a C.
It's actually the only movie playing right now.
I'm hoping that there's some variety there.
But I watched the entire thing and it's so bizarre to not be, it almost feels like you're, I don't know, it almost feels like antagonistic to the game in a way.
Like, hey, you got a lot going on.
I'm going to go sit in a movie theater and watch this movie you made uh and you have the option of doing that it's it's really
interesting that you i find it so satisfying for some reason to sort of get out of the flow
of the game and and do stuff like that i i i find it really really compelling and i was surprised at
how how the fact that i sat and watched the entire thing
um have you played golf yet yeah i play i yeah i did that that is one of the things i didn't talk
about in the review but that in the tennis blew me away uh in terms of like with golf you you
walk you can walk from hole to hole yeah or get in cart and the per you know whoever's playing with you will
get in the cart and join you but then the golf course is in the center of downtown la and traffic
and you know passers-by are going on right outside the the gate uh or the fence you can see the world
existing which was surreal because you know i've played plenty of golf games like
tiger woods but it does feel like it exists in this kind of like hollow world where it's like
oh well you know it uh it exists on planet golf yeah yeah yeah the course the course ends on on
this two-dimensional like you're under the dome yeah exactly but here it i mean you can do this
you could just you know run away like you
can be like i'm done with the game i'm running away i'm losing screw you guys and then just
sprint and yeah that there's something about that that is just really neat um yeah is it the ability
to have is it the fact that you can stop is that is that what makes it work like the fact
that you're there of your own volition like i'm watching a movie but i couldn't stop watching the
movie if i wanted to yeah i i think i mean that that explains like the cut scene thing right like
a cut scene's more enjoyable when you choose to watch it instead of like being told no one likes
to be told what to do yeah it also feels like you're sort of privy to something that most people probably wouldn't spend the time to do which
goes to my other thought whenever i'm doing all this side stuff like the golf or the tennis or
movies and stuff like that like the amount of time and resources spent on stupid things that
most people i'm not saying they're bad but they're like so ancillary to
what's going on with the rest of the game and chances are like who's gonna sit and watch that
movie 10 of the people that play it if that so much content was made for this game that most
people will never never see and it's sort of i mean's, you know, you don't get that with most games.
Like, there's, you know, a guy with a clipboard checking down, like, budgets for each section of the game.
And they cut where they think they'll, you know, it won't be noticed.
But when it's a GTA game, everything that they could possibly do is thrown in there.
And just, like, just imagine, there was probably a significant number of people just dedicated to making that golf sim it's crazy yeah i i guess that's why i
was a little surprised when you said you you felt like it didn't have the hills and the valleys and
i think this is just a difference between you know how certain people play games uh but i mean i've
talked about it a billion times. Just Cause 2 is to me
like a perfect game. And I play it so often because it's a vacation for me. Like I go in there
and sometimes I just fly and sometimes I will just go parachuting and I use it for different things.
And even though I had to play this game in a very condensed amount of time i just went at it under the idea that if
i don't know how long it's going to take me to finish it and i enjoyed so much just driving and
finding weird weird things and and i'm still seeing them in other people's videos that was
i thought i had seen everything and i every video review I watch, I see something that I didn't see in the game.
I do think that this is where we have a significant difference of, and I don't even think it's opinion.
I think it's just taste.
I think a lot of this for me is created by the fact that I don't like driving.
I don't like.
Oh, really?
I don't like to have to drive from A to B.
That's not fun for me.
Saints Row, and I don't want to keep talking about Saints Row,
but this is why this one, Saints Row,
or a game like Prototype or whatever appeals to me more,
is that it's fun to get around the world.
In GTA, I don't think it's fun to like drive around and maybe run into somebody and then have to run from the cops.
And although I do think it's a lot more fun in GTA 5 because you're in a much more open environment than Liberty City.
So it's not quite the sort of rat and amaze feeling that you had when you
were being chased by the cops in that game but um i just i don't think it's very i don't like
driving i don't particularly enjoy it i just yeah that's i would agree uh that i uh am on the
opposite side of that uh the changes that they made it's not only the map but also the way the cars feel like i get a lot of
enjoyment out of traveling to the point where i mean you have the taxi option if there's like a
really long trip you can call a cab and like fast travel there exactly as annoying as it is trying
to get a cab in la it is it is exactly as frustrating wait Wait three minutes. You're not sure if they're actually going to show up.
Yeah, it's a little hit or miss.
But I find that I rarely, rarely use it because I do,
even when I'm not playing as like the guys that are specializing in driving,
Michael or Trevor, I still get a lot of enjoyment out of just the driving engine
and like weaving through cars.
And it's just fun for me um
but i could see how if you don't get a lot of enjoyment out of that you wouldn't enjoy it
i'd also say to justin's point um and i guess this is contrary to what plant was saying i agree with
plant when he was saying that uh the uh just cause feels like a vacation because everything you're
doing is like fun and silly and you're just messing around i don't get as much of a feeling like that with gta because
most of the side activities that i've found at least so far i don't find super fun like i don't
find the golf game that much fun or even tennis um like i did the triathlon and that was just like a misery of
slamming the a button a bunch there's like a lot of a lot of activities to do but they don't really
grab me anywhere near as much as story missions which have you done the racing either jet ski
or the no i haven't done those racings yet i did one race but as i say i really dug those
the car race i did one street race that i really liked yeah but as i say i really dug those the car really like the street
race i did one street race that i really liked yeah but yeah i feel i feel the same way kind of
like i i there are so many things and so many of them for me are just they they are competent like
it's more like i'm more impressed that they did it yeah then i like enjoy or seek it out like a great example i think for me is the is the firing range
right so you have these skills and one of the fastest ways to increase some of these skills is
to uh there's a driving range there's a a shooting range and there's a flight school so you can
increase those skills that way and the the shooting range is like very
gamified very much like you're trying to do this specific thing if you fail it it's a quick retry
to try it again and i actually spent an hour doing that of my own even after my shooting skill was
maxed because it was it was well composed it had a a good cycle of like challenge versus reward.
And even though, you know, I was just getting medals
and I don't know what those are good for,
I found myself doing that of my own volition.
And there just aren't enough things like that
that like I want to keep doing just because I'm enjoying it.
Yeah, I feel the same way.
I also think, can I talk about one other thing
that's kind of a weird bummer to me?
The missions, again, not getting any spoilers,
but missions, after you complete any mission,
there's this set of goals.
You already know what I'm talking about.
It's not as bad as the Assassin's Creed one, though.
At least it's not.
Okay, but it's along the same lines
where I'll complete a mission, and then it'll pop up these secondary goals that you aren't privy to before you do the mission.
So all it does is make you feel bad because a lot of these missions are so dull that there's no way I'd do it again.
Like, no way on earth but if i had known
about them it might have actually made it more enjoyable for me like to to to add that extra
layer of challenge onto it um because like you you don't find them out about until afterwards
and you feel bad because you didn't do these things that you didn't know you're supposed to
do in the first place um and that's a it's a really weird choice i and i don't even know what those medals are for like i don't
even know what they signify um and i thought that was kind of bizarre yeah i feel the same way
they're also like weirdly like difficult to discern because it'll be like hang them high
and you failed that for some reason whatever you don't know what that even means um it's strange
i think it goes to like it's more designed for like the replay nature of it and maybe that's
something they should have just buried in the menus and that you could go after you finish the
main story you could like go back and perfect each of these missions but the fact that it like slams
it in your face that like great job.
63% is just kind of depressing. And that's so strange to me.
You made a game that supposedly I think by a pretty – it would take a lot of justification to get to this point.
But supposedly there's 100 hours of stuff to do.
You made a game with 100 hours of stuff to do.
Why are you not – why are you programming for the person
that is going to want to go into hour 101 like would you not want my first playthrough with this
stuff to be the most the best it could be rather than i mean with a game this large it's not like
you need replay value so like why impede the first playthrough right in service of an imaginary person who, like...
I don't think imaginary, but I'm saying a minority of people.
When you see the completion rates of games like Skyrim and GTA 4,
I don't know.
There are a lot of people who, they buy one game a year,
and they go overkill.
By the way, I finished both GTA 4 and Skyrim.
I think those
people exist. Clearly, they're on this podcast. I'm just
saying it's weird to cater to them.
It's not as bad as the... You don't get as much
negative reinforcement as Assassin's Creed. You're
right, but it's not far off. I thought it was kind of weird.
Just a weird menu choice.
Like, hide that stuff. Don't make me feel
bummered out.
Yeah.
I guess I could talk about my thing tell me what's your best
my best thing is the best example of racial profiling brought to you by gta 5 and the
example you're going to give isn't even the best example in the game i'm sure not but uh i got a
kick out of it i thought it was pretty funny i don't actually know so i want i'm gonna after
after i talk about it i want the listeners to do some research because uh i uh i'm curious about it but so um when i very first i first got
the game um i was recording my episode of today i played which is currently live on polygon.com
you can go watch it and uh my favorite scene happened about 15 minutes into me playing for the very first time.
And I was playing as Franklin.
He's the African-American gentleman who drives cars.
And
I thought, like, hey, I'll go up to the country
and see the sights and sort
of fill out the map, because the map is actually
hidden by default. There's like a
fog of war until you go to places
you don't get the full map. So I wanted to just do a loop
and get an overall sense of how big it was so i find myself i find myself up north and i see
a cable car which actually you can take to the top of the tallest mountain which is mount chiliad or
something to that effect and you can take a cable car up it and uh see the sights and i thought that would be fun so i walk over as franklin uh and i'm waiting at the cable car you literally have to wait for the
cable car to show up uh which takes about three minutes uh to do a loop and there's a couple
npcs just standing around they're not like story based they're just like random npcs
and they're one of them's drinking coffee and i like walk over there
and and i'm goofing around i'm like hey let me can i get some coffee and i'm like three feet away
from the guy and he drops his coffee yells at me and then calls the cops uh and the cops show up
i've got one star i'm still sort of hoping that like i'll just be able to take the cable car and like
walk away but because i have a wanted rating i can't take the cable car and the second the cops
show up i'm like expecting okay they'll show up they'll arrest me whatever they show up i have
one star and they start shooting at me like with like they want to they want me dead i haven't
pulled a gun i haven't hit anyone i was just standing there
and they're blowing they're firing everything they've got at me so i run away i get in my car
and i'm like speeding away to try to survive and i accidentally turn into the military base and get
blown up by a tank but it was sort of amazing and it made me think is it possible that the npcs
react to the different
the three different playable characters differently depending on where you are on the map so for
example if i took michael into like like low-income ghetto area of los santos uh would they say
different things than they would or react differently than they would to franklin um i
don't actually know i haven't done enough research uh and messed around with it but i'm curious
did you guys see anything akin to that with the npcs sometimes people get weird about personal
space yeah i've noticed that if you get too close to people even if you're not like actively
threatening them they will sometimes turn on you yeah so it might just be
like me uh putting like a storyline together in my head that's not actually there i think you
could argue there's some racial profiling with the fact that uh the only person that can buy the
marijuana dispensary is franklin yeah the african-american character that's a little
unfortunate yeah i Plant mentioned this.
Plant, you said that he can't play tennis as well, right?
That's not an option?
Yeah.
Not that I can get him to.
Sure.
So, like, a part of this I sort of understand where it's like, okay, you don't want characters taking part in activities that they wouldn't rationally take part in as their character.
But it doesn't really follow through the rest of the game because like
why is trevor playing tennis like if they were more consistent about it would make sense
but yeah i don't know why certain properties that like like michael or trevor seems reasonable like
trevor deals drugs of course he'd want to buy the marijuana dispensary but yeah it's a little weird that they
lock things out it makes me wonder if they only wanted to record certain vo for certain characters
for those because they have missions associated with them and that was just their way of locking
it out but yeah like i mean on the bright side um franklin's a pretty good swimmer, so at least it's not all stereotypes. Wow.
Huh.
Wow.
Sheesh.
I'm just saying that's a stereotype.
No, I know what you're saying.
I don't believe it's an accurate stereotype.
Yeah, absolutely.
Shut up.
So, halftime.
I have nothing to talk about.
I've only played Grand Theft Auto.
I could talk about being an uncle.
Oh my gosh.
Get it.
You have family.
I'm so bored.
Okay, whatever.
Don't worry about it.
Fuck you guys.
No, no, tell me more.
I want to hear.
No, I have nothing to say.
Forget it.
I care about your life.
You don't?
Yeah, we definitely care.
You had no involvement in the creation of a human being.
But, no, you're special, too.
Hey, did you guys play Infinity Blade?
Did you get the new Infinity Blade?
No, I haven't played it yet.
You guys didn't do Infinity Blade?
I liked the first two.
By the end of the second one, I was a little bit like, okay, I've slashed my way through.
Slashed and parried.
Yeah, I felt. You just slashed all over again.ashed and parried yeah I felt
slashed all over again
well let me ask you something
the magic is back
they spend so much time in Infinity Blade
with the story and like the back
they have like novels
but it makes no sense
I have no idea what's going on in that storyline
like there's a weird sci-fi
cloning element to it
it always felt like a badass assassin's creed
like it it does feel like assassin's creed but like you don't have any idea what's going on
oh yeah that's definitely the case okay there are some things going on with cloning that i have no
i have no insight into whatsoever i do not know what's happening there it's weird they've changed the
structure somewhat so there are actual like the original game and i don't remember if two was the
same way but the original game was very much about you you are a line of heroes yeah um so like you
know you good as far as you can you, and then your son takes over for you.
There are specific levels in this game.
Like, there are definitely, like, you know,
you finish an area, and then you move on to the next area.
But if you die, you keep all your stuff,
and you sort of snap out of what appears to be
some sort of simulation or something.
I don't know.
Are they regenerating you with a clone, I think? Is it still sort of like out of what appears to be some sort of simulation or something i don't know are they regenerating you with a clone i think is it still um sort of like shadow gate where you're like
do i go left do i go right is it like that uh yeah there's some of that yeah okay but but it's
more gamey like more level based yeah more level based okay more uh there are there uh one nice thing is that there's um
uh sort of sub goals uh dodge x amount of times uh block x amount of times that kind of thing
that you've had in the past i don't think i don't think it was in the second one although
yeah you're wrong okay it was in the second one first time for everything i guess second time actually second time just this episode
i guess um but i don't know it's good i like infinity blade is like does it as apart from
that level thing does any of it feel different uh yeah there's like you make potions. There's different characters.
So there's like a woman knight.
Yeah.
Lady knight.
She takes on some of the levels.
She's a thief.
So she uses a bow and arrow and stuff and uses different weapon sets.
Yeah. So that's kind of cool.
All I can think every time a new Infinity Blade comes out is why do I not get a Shadow Complex 2 out of them?
Yeah, right? Please, guys I not get a Shadow Complex 2 out of them?
Yeah, right?
Please, guys, just make a Shadow Complex 2.
There's also purchasable currency.
I don't know if that was a thing.
Yeah, that was in 2 as well.
2.
But yeah, it's, you know, it's Infinity Blade.
If you like Infinity Blade, you're going to like this because it is Infinity Blade as hell.
Wow.
Fans of the genre.
Chris, what's your best thing?
My best thing is the ability to switch between the characters in the game.
Wait, you can switch in GTA?
Yeah, so it turns out if you press down on the D-pad.
Are you with me so far?
I've only been playing 20 hours as Franklin. You can switch and play different people? Yeah, so you press down on the D-pad. Oh, are you with me so far? I've only been playing, you can play as, like, I've been playing 20 hours as Franklin.
You can switch and play different people.
Yeah, so you press down on the D-pad.
Oh my god.
And then you select other people.
What?
I know.
Yeah, try that. The future.
Yeah, I think I was skeptical of it when I first heard about it and thought it wouldn't work.
first uh heard about it um and thought it wouldn't work um and there are still some goofy uh issues with it uh later in the game there's like one or two missions i asked for it didn't seem like
they were happening in the right order um and what does that mean like people that i was working with in one mission i don't feel like i should have been working with
anymore um and and i i think there are different versions of even cut scenes you can receive
because the cut scene was kind of like uh hey um you know maybe you should just do one more thing
for us it's like um no i i don't think I would in this one moment.
That was like the one time where I really noticed kind of an inaccuracy.
But, yeah, I think it's great.
I loved that each character could kind of own a certain style of mission.
Sorry, I'm going to sneeze.
No, I'm not.
I can't. I said I was going to, and now said it look at the light look at the light uh um but yeah i i i like that there
was a character that did the crazy stuff like trevor i like that there was a character who does
uh some of the more businessy things um like michael i think franklin's pretty underdeveloped
compared to the two as a a character, I completely agree.
Yeah.
There's a great moment at the end of the game, and this is no spoiler whatsoever,
but some people look back on what has happened,
and people are like, oh, you know, Michael had this,
and Trevor had that, and Franklin, you had that one guy, right?
Like Stretch?
Yeah, sure. Stretch. That guy existed. Like that was certainly a part of the game at one point. had that and uh and franklin uh you had that one guy right like stretch yeah sure stretch that guy
existed like that was certainly a part of the game at one point um but i i think it is something that
will be ripped off like crazy and i and i hope it is um because i just think it makes the game so
much more exciting i think especially in the
missions that you guys are about to get to it makes heist way more compelling it allows the
action to be focused so that you're always doing the cool thing and not the kind of dull thing
yeah not like like the common thing that i keep thinking of whenever i'm doing a cool mission is
like ordinarily in a gta game it'll be like okay I have this really cool shootout and then it's like okay run to the top of this building and grab this
sniper rifle yeah and that no longer happens because you just switch the person that's already
on top it's also silly because it's like how am I flying a helicopter and then landing it and then
running to get a sniper rifle and then running from there it's like how why why would one person
ever do this much can we not not hire someone? Yeah, please.
Anybody else.
Anyone.
I also loved using it to get around the map.
Like, if I was just tired of being in the city,
I liked being able to switch to Trevor
and kind of have a different, a change of pace
in terms of just the missions that I was doing.
I felt like the side missions for all three of them
were fairly
different. And that was that was a lot of fun kind of learning more about these characters
through the people they interact with. And that was most of all what I liked was that since they're
all carrying the weight of the story, they all had these kind of side stories that were happening around them that
the other characters weren't aware of and how all of that impacted uh the main story as the game
progressed i thought was really really great um because that that continues to be my problem with
large games is that usually the two or three characters uh at the center with their single conflict aren't enough to warrant so many hours of play.
While there's just so many characters in this game that become increasingly important.
Or even like if you look at a game like Skyrim where the eventual goal is just be this all-powerful being.
Or even like Fallout, like those open world RPGs.
I guess they're all Bethesda games but you know what i mean like i have no real connection to these characters because
they're just like like buckets full with skills yeah in my brain i'm thinking well wouldn't it
be interesting if like okay i've got this warrior guy that lives here and he goes on missions and
then i've got the thief and he goes on like thiefy
missions that would be a lot more interesting and like so yeah i wouldn't be surprised if we
start seeing this a lot more in these sorts of open world games where previously it was just
like one character and that was it and the other thing that it does okay it does better than most
games and there's plenty of room for improvement is i did like
seeing the disparity uh in wealth and just culture and class between michael and trevor and franklin
uh and and they they hint at it they like you can tell they want to say more uh in terms of you know
michael being this wealthy man who nothing is good enough for him. He's seeking danger while Franklin has nothing
and is just looking for a foot up.
And I think having characters that have these contrasting viewpoints
and ambitions is really, really fascinating.
And part of why I think it's so funny that you don't find that much success uh especially early on in the game
that it kind of is always one step past you or that there's always there's always somebody doing
even better than you in the world uh yeah i really dig that but yeah yeah that's that's that's it
there's a lot i really like about this game i It really, I mean, just feels like a game
that was made for all the things that I like in games.
Just because it just, I don't know.
There's a lot in there.
I'm curious to see people write about over the next few weeks
because I think a lot of people have some of the similar opinions
as Justin and you.
And I think there will be a lot of good conversation, which is refreshing
because I don't feel like we often have kind of conversation
where both sides have a lot to say.
I think usually it can be kind of cut and dry with a lot of games.
Yeah, and I think a lot of people remember GTA 4
and how there was that blowback on it a few months later where where
people didn't weren't nearly as odd as they were when they first started playing and i think a lot
of that has to do with the fact that like people were really wowed by that world that the city that
they made but structurally the game was like not quite there and most of the missions were kind of like dry and dull whereas here obviously the
world is very awe-inspiring but also i'm engaged by the missions also the story like the characters
are interesting like i want to know more about them um trevor keeps hinting the fact that he's
canadian and like kind of has a chip on his shoulder about it but like a lot of that stuff is subtext that they don't come out and say blatantly
um and it's yeah I don't know I I would be shocked if that same level of uh blowback
fell on GTA 5 because I really do think just about everything in this game they did uh very
smartly and and did it the right way yeah and you know what I think they did very smartly and did it the right way.
Yeah, and do you know what?
I think they did with the missions,
and whether or not they're always exciting is debatable.
But in GTA 4, I felt like a lot of the missions were,
here's an interesting story concept that relates to New York or this certain type of group of people in New York,
and you would hear it, you would see it in some cutscene,
and then you would just go back onto the street and go shoot someone,
or you would just drive from a place to another place,
and then you would get another cutscene that was like,
yeah, that box that you picked up,
that was something really interesting and related to the story.
But the reality is the mission always kind of looked the same.
Yeah. Well, here, I feel like a lot of the missions you you actually see what you're doing
like even the paparazzi mission i feel like in gta4 that would have been like well get on a bike
and just you know follow this person for as long as you can and then at the end there will be a
cut scene where you take a picture of them well here i think they visualize it much much better in terms of you you actually have the person on the back and
you're taking the pictures you can use franklin's slow down thing to get them um yeah i just feel
like it's it's a nice step beyond uh the kind of easy stuff in gta4 yeah it's interesting how they've i really feel like even more so than
with gta4 with gta5 they've really allowed like it feels less coherent but in a way that's like
weirdly progressive like it doesn't feel like a game that you're playing like they have gotten i
think closer than anybody has before in creating a simulated world and allowing sort of the, you know, allowing for some of the boredom that I think the real world has in service of that verisimilitude.
Yeah, yeah, for sure.
For sure. Oh, actually, before we end it, that is something I would like to talk about.
I mean, if you've ever seen photos of Rockstar, you see the people who work there.
It has this very kind of punk rockish, 1980s attitude.
I mean, they've spoken about comparing themselves to a record label mentality.
And obviously, the music in the the game they clearly have good taste but what i'm constantly amazed by is how good they are at recreating hideous corporate architecture like
the really boring buildings of a city are so perfect in these games and i i think there's something about causing mayhem in those areas
that is so i don't know stress relieving uh i i just love being near like you know that hideous
downtown los angeles bank and office complex and seeing like 500 cars explode in the middle
they're also really good at interiors surprisingly like i didn't i never thought of gta games as like
doing interiors that well but like there's a scene where you go into like a dot com
like facebook-esque office and i like legitimately felt like i was walking into work at vox media it
was pretty kind of crazy one of the things that i i i had like a whole like two or three graphs about in the very early version of the review was you go to, you wind up in this young woman's apartment with Trevor, who is the last person who should be there.
And it is so, so perfect. down like dolphin artwork that that those awful uh decals of like you know quotable quotables
on the wall and it it's it just nails it um and that to me is so much more difficult than a lot
of it's like easy cynical you know bs about hollywood and la and all that stuff like nailing
just the kind of like oddity of a young 21 year old woman's like
apartment is just so that to me is tough and kind of hysterical.
Well,
I can hear the police bearing down on us now.
That's my apartment.
It's okay.
I think it lends a really nice,
an authentic air to our program.
We hope that you're enjoying Grand Theft Auto 5 and hope you're having fun when you're supposed to be.
And if you're supposed to be just sort of nodding thoughtfully, I hope you're doing that as well.
If you want to read more about the game, we've got oodles of coverage on Polygon.com.
So head over there and check it out.
And be sure to join us again next Friday for the besties.
Because shouldn't the world's best friends pick the world's best things? 🎵