The Besties - The Besties Game of the Year Spectacular - Part One
Episode Date: December 17, 2021It's the day of the show, y'all! We've got a sweet sixteen games from this year up for the GOTY consideration, and by the end of the episode, we'll have whittled them down to an exquisite eight. Join ...us for a extra-long episode as we begin arbitrarily smashing these pieces of software together until only one survives! Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!
Transcript
Discussion (0)
Can't we just vote on who had the best, like the most fun?
Like, shouldn't we just be happy that like people made fun games?
Who made the most friends along the way?
Yeah.
Why can't there be enough?
I learned a lot about myself and my body through games this year.
Thank you.
I don't care so much about the self, but I do want to know more about the body.
Yeah.
Yeah, it's just some, so I used to fake sick in school a lot.
And so like I went to health class like one or two times.
And so there are some places
that I thought the hair was wrong to have it there.
But as it turns out, it's fine.
And I learned that one
through Final Fantasy VII Remake Retro.
Whatever the fuck it's called.
It was wonderful.
It was a wonderful experience.
I know I skipped talking about that one because it's extremely private, wonderful it's a wonderful experience i know i skipped
talking about that one because it's extremely private talking about my private hair yeah this
show is more sexual than ever and i love this new direction it's just hair justin it's natural
everyone's got it not everyone and for for me it's battlefield 2042 that helped me learn about my my growing body and it's
it's needs and it surges now that that is a battlefield moment if i ever heard yeah man My name is Justin McElroy, and I know the best games of the year.
My name is Griffin McElroy, and I know the best game of the year.
My name is Christopher Thomas Plant, and remember best game of the year my name is christopher thomas plant and
remember when we only did this episode each year my name is ross farshek and i know the best game
of the week welcome back to the besties where we talk about the latest and greatest in home
interactive intergainment it is a video game club and just by listening you my friend have become a member
welcome to the ranks this is this is as close as we get to like a a gala and in the year gala for
the besties for a while as plan alluded this was the only episode of the besties that we did for a
few years but we kept the streak alive i don't think have we missed a year of these? No. I don't think so.
Of like the game of the year.
I don't think we, I feel like we've at least done this every year.
But anyway.
I break out my ruffle shirt and it hasn't been washed in 10 years, but it's still good.
And it adds a little flair every time we record this.
I want to propose this to you guys.
No bullshit.
That's my theme for this
year's game of the year no bullshit like just games games you know what i mean but like some
trailers as well right no some exclusive reveals yeah some awards painted on the bodies of women
yes obviously like yes naturally that's one of those things that sounds like it could be a joke,
but actually happened.
We have a lot of people who don't know as much about the gaming industry.
I forget that I'm an elderly man.
I'll deal with my own mortality for this quick break.
This is what I'm saying.
No bullshit.
We know what we're here to do.
This is going to be a fight.
I love fighting with you guys. Fighting with my, I call it, you know what I call it? Fighting with my family. That know what we're here to do. This is going to be a fight. I love fighting with you guys.
Fighting with my, I call it, you know what I call it?
Fighting with my family.
That's what I call it.
I like it.
We've got a list of 16 games that are going to go head to head.
And how was the seating done this year, guys?
Was it random or was it thoughtful?
Chris Blank, you did the seating.
Yeah.
I mean, I would say it was pretty thoughtful.
So the 12 games that we picked, right, those were in the top 12 seeds. And then the listener voted
picks are the final four of those seeds. And then, you know, with the top 12, I just tried to put it
by what I think has the best odds of making it to the end. Kind of like a, you know, of any sports seed where like the best team is number one and the least
likely to win team is number 12 or 16.
In this case,
it should be noted though,
that the,
all of the games that the fans selected,
I think,
except for one were games that were in our individual top fives.
So they were not like totally out of nowhere these are all games that
we really really enjoyed um right i would say all these games i mean even even that one extra one is
not not one that we were again no sure that's one we were into um but but let's get let's get into
it can we yeah is that okay with you guys oh yeah yeah okay our first match. Oh, boy. Metroid Dread versus Loop Hero.
I have been looking forward to Loop Hero on Switch for a long time.
I think I talked about it last week.
I didn't know that it had come out on that day, and Russ had mentioned already been playing it.
And so I downloaded it, and about 30 minutes in, I realized I have loved this this game but also i don't really want to do all
this stuff again like it's it's such a its design is extremely compelling like in terms of like
upgrading your camp and unlocking things and unraveling this like story uh but i guess i
didn't sort of think about the fact that that was not something that i
necessarily wanted to repeat which is i would say mostly on me because i played a fucking lot of loop
hero on on pc when it first came out yeah it's a weird thing for me like i have this weird opposite
of recency bias because i was kind of disappointed that i didn't have more staying power the next
time i tried to pick it up yeah i mean i think it has a lot to do with the fact that you have to unlock so many of the features of that
make the game super interesting that are basically onboarding features like it makes sense that
they're there that you you know know the systems and know how the different classes work and stuff
like that but if you're playing for the second time having to get through that stuff could take five six
hours probably and um that could be yeah a little bit of a slog but uh the game itself i think is
fabulous i don't know that we can knock it necessarily because i think you know someone
who's played a lot of it obviously will be at the end game where I think the game really kind of coalesces and bring,
brings everything together.
Um,
I don't think it has much of a shot in this matchup against Metroid dread,
but I do think it is one of the most creative games I've played this year.
Artistically awesome,
visually really cool,
a great like eight bitty soundtrack.
Just like, I mean, I literally can't think of another game
that I can compare it to, which is a very rare thing.
It's also great, like, just chill.
Like, you want to, if you're, like, want something to fiddle with
while you're listening to something else or watching something or whatever,
it's, like, very kind of zen.
Like, you're not going to get a bunch of like huge surprises yeah
if you zone out for for a minute or two like very little terrible stuff will happen to you
usually like it's it's a it's a pretty relaxing sort of sort of thing i'll be the one to push
this off the boat because it sounds like the three of you are not going to do it i disagree i push
back especially on the idea of it being artistically sound.
I think it's a very clever game.
I think the design is really smart.
But I did not feel worse after playing a video game this year
than I did after Loop Hero because it felt so empty.
And I think the problem for me is it's an idle game,
but you actually have to pay attention
to it so it's like the worst of both scenarios it both is too slow and i can feel it sapping time
while i'm quite literally doing nothing but also i can't just leave it on the background
so after i would play like an hour of this i I felt like I got a few minutes worth of positive video games and a lot of, oh my gosh, I can't believe so much time just got lost to this.
I don't really know what I got out of it. as much as it is like a compliment um were the moments where i could like develop a build that
would be more or less set it and forget it yeah developing a uh you know playing as the warrior
and getting like a bunch of vampirism and damage to all and regen and once i do that like this is
no longer going to be a run where i get some materials that I might be able to build like a supply depot with.
It is a run where I'm going to come back as King Shit of Fuck Mountain and like build, you know, a metropolis in this like shitty rundown camp because I just got, you know, infinite like upgrades.
Yeah.
Getting a big chunky sort of like overpowered run like that was
was very satisfying but like russ said it's gonna take you a very very on a long time to unlock like
a lot of different types of cards before you can even approach something like that yeah and even
then i because i had that same path then i did uh ignore it for a moment. And then I lost while I was ignoring it.
Yeah.
And like,
that was absolutely brutal.
Yeah.
Counterpoint Metroid dread just to very briefly.
It's like really,
really fantastic and accessible and a wonderful place to get onto the
series.
If you've never played one and introduces.
Okay. Interesting. Trust me. place to get onto the series if you've never played one and introduces okay interesting trust
me introduces like uh a really nice ebb and flow with the the sort of like more horror or survival
parts that i think make it feel a lot more varied and really break up the the monotony very nicely
um and it's great it is interesting that you say accessible because I have spoken to a lot of people
that haven't,
that are like play games a lot,
haven't played a lot of Metroid games necessarily
and found it to be at times
pretty impenetrable
just because it doesn't give you a lot of direction.
I love that about Metroid Dread,
but it is interesting that- i don't think i guess
what by accessibility i meant you're no worse i don't feel like you're worse off for having not
played yeah yeah that's probably true especially from a narrative perspective yeah yeah i mean the
narrative is basically nothing i i think it's the most modern certainly of the metro sure yeah
yeah literally yeah before before we send a loop hero uh off into the sunset i do want to say I think it's the most modern, certainly, of the Metroid games. Sure, yeah. Literally, yeah.
Before we send Loop Hero off into the sunset,
I do want to say, I think it's very clever.
Even though it didn't click for me
and I have my own guilt complex about how I spend my time,
I do think it's very shrewdly designed, almost.
I think the visuals look great.
I think Fr fresh is right
and that i haven't played something that uses the idle game format and this kind of like
tactical format quite as well um it i mean it's just going up against one of the best games of
the year that's that's like maybe the harshest thing about it and and i think we should say
just as a blanket statement,
all the games we're going to talk about today are fucking great.
Yeah.
There's no game on this list that we're like, and it sucks.
If you want to hear us expand upon their virtues,
like listen to the episodes that are about these games
because they were overwhelmingly positive.
Right.
Congratulations, Metro Dread.
We'll talk more about you shortly.
Once you've earned it uh the
next one this is the one i'm dreading i'm really i'm i'm yeah i'm not looking forward to this one
uh we got death's gambit versus wildermyth yeah this is afterlife death's gambit after life yes
that's important death's gambit got launched in i think 2018 the afterlife expansion came out this
year and it's what like completely sort of transformed it um i'll start with death's Gambit got launched in, I think, 2018. The Afterlife expansion came out this year, and it's what completely transformed it. I'll start with Death's Gambit. Death's Gambit Afterlife is a 2D action platformer, Souls-like-y game that looks... I would say its artistic design could best be described as...
Its artistic design could best be described as it looks a lot like Dead Cells.
And that's a great thing.
Like the pixel art and everything like really pops.
But it does a lot of the same stuff that other games in this genre have attempted. I'm talking about like Blasphemous and God, what's the, Hollow Knight and-
Salt and Sanctuary.
Yeah, yeah.
Where you have like incredible power
to customize your character
to have one that feels right for you.
Like there's so many different ways to play the game,
so many different builds that you can go for.
And the world is very cool.
The boss fights are incredibly well-designed
and it's the only game this year that
I played and was just so enchanted by that as soon as I finished it, I realized that I didn't
get the ending I necessarily wanted. And instead of like reloading my save and doing something else,
I just made another character and did it again and beat it in half the time, as is the case
usually with these kinds of Souls-like games, and enjoyed it even more my second time through uh this is a
genre that i personally like adore uh especially this game which has a lot of sort of metroidvania
elements in it also uh and while it doesn't necessarily do anything super new and um you know noteworthy i think it nails the execution on everything it
does it does do uh pretty astonishing okay i it goes without saying i really love this game as
well because i literally recommended it to y'all i don't know that you would even have it on your
radar necessarily because of without that recommendation.
Why does it have to be this every time, Russ?
Why does it always have to be this?
I'm just saying.
You liked it before it was cool.
I get it.
Yeah, you were into it before it was cool,
and now you're going to destroy it.
I think it's an incredibly good,
maybe the best 2D Souls like I've played,
unless if you're counting Hollow Knight,
which if you're counting that then hollow night's
better but it's better yeah even i will admit that yeah but it's extremely good it i would
disagree with griffin on the front of like i think there are areas that it kind of screws up
um you know no game is perfect certainly um i think death's gambit kind of screws up even
even with the afterlife expansion kind of
screws up a little bit more than it should specifically in the areas of character like
advancement the whole perk systems in areas kind of lacking the weapon options kind of i don't know
light there's only yeah there i will grant you that there's like five weapons in each different weapon type like there's it is not it's not dark souls itself where you can be like oh the sword of
ramses's broken heart yeah the abbey's um i you like those games i do i love it i love that dirty
shit that's what i'm saying is that that's just not nasty enough for you well yeah it's that's cooler than aldwin great sword plus four sure yeah um i you know i i really like it i don't
know that it's a game that will stick with me beyond like the six month span that i played the
game i probably played it like four months ago um because it is just like a very well-made game that, you know, it's very good.
It's a lot of fun.
Yeah, I find it mechanically pretty sound,
but I'm sitting here like struggling to recall details about this game.
I have a question.
You know, maybe a month ago.
I struggled to get into this game, which is like not against it.
It's just not my type of game.
But at the beginning of
the game it like does that boot up where it's like initializing soul visualization like soul
visualization.exe does it ever is there like some meta thing that happens later in the game that
that connects to do you know what's funny i've beaten the game twice and seen basically i get
the gist of what the endings all sort of propose.
No.
Okay.
Yeah,
there is,
it gets,
it gets weird.
I don't know how far Russ.
Yeah.
I know you got to like the weird sci-fi.
Yeah.
Yeah.
It gets weirdly sci-fi for a fantasy game at points.
I can't like explicitly tell you where the pieces connect,
but like it,
it,
it crosses genres.
I,
I would say like narratively isn't great there are certain
there's like funny moments but it's very inconsistent narratively like well though
where they'll make like very goofy gags next to like very dark i don't know i i think the gameplay
is phenomenal and the boss fights are phenomenal art style great just narratively it didn't land it didn't really stick with me i i on the subject of like it being forgettable
i i can see that i also feel like this is a game that i will want to replay yeah no sure
i replay like the old castlevania like advanced games games probably once every couple years, and this is
the sort of game that I would slot into that
grouping.
It sounds like a keep-your-hands-busy game.
Like while you listen to a podcast or have something on TV.
Oh no, it's way too fucking hard for me.
You have to get dialed in. It is really
difficult. I just figured
I was bad at it and that y'all were pros.
I mean, that too.
That is possible. We should talk about Wildermyth,
which is going up against Death's Gambit.
This is not how I expected this to go.
I expected like more of a bloodbath here.
We have not had a dedicated episode on Wildermyth.
It kind of came out at a weird time.
It's a game that I think we've all kind of come to
over the course of the last couple months,
but not right at launch.
Plant, you want to like do the very quick elevator pitch
on what it is?
Yeah, it's the best video game
that captures the experience of D&D
with a great dungeon master.
Like even more than Divinity Original Sin.
And it's broke up into two parts.
There's like the story beats
where you are shaping your characters
and making decisions.
And then there's the tactical RPG bit where you're like dungeon crawling.
Like the combat is fine.
I would say the best part is when you're a spellcaster, you can like take control of objects in the world and you can upgrade your ability to do that.
So you could really focus on taking over like plants or taking over furniture, as an example, or fire. And all that's good. It's like quite good. But the storytelling stuff is really what I just find kind of astonishing in that this very, very, very small team, I think it's six in austin um did stuff that a lot of more established
video game developers have been trying to do for a long time and not quite figuring out can you can
you give like a i don't know that i played i'll be honest i did not play this game a ton and i don't
think that i played it enough to necessarily understand that how like it nails that that
narrative element because for me it just kind
of felt yeah i i'll give you a a perfect example so i had this character who she was like just kind
of like piss and vinegar always starting trouble with the group you can make people antagonistic
with your peers you know you could say like oh they should be friends or like, oh, they are rivalers or enemies. And she was definitely the outcast and very greedy.
So at one point, we stumbled into a tomb. And after like having a battle, I believe,
we found this purple gemstone. And you know, it's like, very D&D, it's irradiating all bad vibes.
And I was like, Oh, you know what what she should just steal it like let's just
roll the dice and see what we get um and the dice did not fall in her favor really uh because the
gemstone immediately implanted itself in her eyeball and hurt her quite a bit i believe it
took uh some permanent health on her so that's like a thing right well then as the game progresses because time passes
you can get old have children and die that purple gemstone started to take over her body and i could
say like don't do it just like let it stay there she'll just be only you know she'll be operating
with a gem in her eye but i was like no let's go down this path so at first it turned her arm into a giant purple
blade um but once that happened it just kept spreading across her body so after that it took
over her legs and she became heavier and could move slower but she was like effectively a tank
and on top of that this character was already a spellcaster. So now I have a spellcaster who can be a tank from far away,
but if anyone gets close to her,
she just lops her head off with her giant purple arm blade.
And that is what I am so impressed about the game.
Even though the combat isn't great,
the story and the combat interact with each other.
So your decisions in the story are impacting your combat.
And then in combat, I mean, most of my characters, once I got to more challenging quests, die.
And that takes a real number on the story to the point where you can have a character almost die and feel like they betrayed the party because the party had to run.
So then that character just runs away for a chunkier story.
And when they come back, they just don't talk anymore.
Like, it's a truly bonkers game how much this thing is doing.
Yeah, I think there is a lot of very cool algorithmic procedural stuff that's going on with the storytelling.
I think some of that is a little bit
i don't think it's quite as magical as what you're saying i think the game entirely relies
on the strength of the writing which is phenomenal but i you know in addition to playing like the
starter campaign which you know all the events that you just talked about happened in my campaign as well um i played a game that was just um procedural moments and if you're just playing procedurally
there are a ton of scenes that will play out um and you have to make interesting decisions
where like there's one character stuck in a cave do you help them out of the cave whatever
but it does not have like the necessarily the
like anything can happen vibe that i sort of got from that first campaign because that campaign
rightfully was really handcrafted every single area in that campaign was like a very carefully
structured uh encounter and event that sort of made it really really special i would i would hate to knock it
for the procedural only stuff because there are like there are many campaigns there are not many
campaigns i'm sorry there are three there are three written campaigns and then a bunch of
campaigns that are just procedural campaigns i'm not knocking it for the procedural stuff i think
the game is built in such a way it kind of reminds me of dreams it's basically built
in such a way that they are showing you the potential here are three campaigns or whatever
it is that can show you like how good things can be it's up to you to make your own campaign and
write your own thing and then the community would then fill that in with a ton of additional stuff
yeah the issue right now is that the community is not very
large so i'm not finding a i looked there's not like a ton of fan-made stuff but i do think that
it lays out and it gives you all the tools to do everything you can design your own characters you
can design your own spells write every encounter animate every encounter it's all in there so it's
an amazing toolkit i just hope that it gets the
community support to fill in what six people on the team couldn't personally do reasonably
it is an amazing an amazing experience playing it i really would recommend it to anyone that is like
interested in dnd but can't get the logistics figured out with like a group of people
just try this and you will totally get why dnd is so special
yeah i think for this one i think we move this one forward and justin and griffin y'all should
give it another go before part two that's interesting that's fair yeah i think that's
okay i i feel about the same with both of these.
So I am fine with moving Wildermyth on.
Yeah, that would be my approach as well.
Look at that.
Look at us go.
Next up.
Oh, man.
You got some drubbings in here, huh, bud? This one's going to be a stinky guy.
This next matchup is Halo Infinite versus the Forgotten
City no it's just gonna make me
sad because
I don't know that we know which way
this is going to go
the Forgotten City is
in what I think is a
meta theme for this year
in a way that
has to be happenstance but is also very
fascinating of
time looping
and the passage of time
and how we manipulate that
and how it affects us.
The Forgotten City is a first-person,
I guess you'd say,
I would classify it as a first-person.
It's not.
Skyrim mod, but that doesn't-
It's also not a Skyrim mod.
They remade the entire thing. They remade the Skyrim mod. It looks a lot like a Skyrim mod, but that doesn't, it's also not a Skyrim mod. They remade the entire thing.
They remade it.
Okay.
Yeah.
It looks a lot like a Skyrim mod.
It does.
It's a miss.
It's a mystery game.
Like you are,
you're trying to unlock a mystery,
uh,
by methodically finding pieces of it that,
that you are able to use the knowledge you unlock.
And sometimes the physical items you unlock.
Uh,
because at the end of the day,
or it's a town where if you sin,
everybody dies.
Yes.
Okay.
You should listen to the episode.
We went pretty in depth if you're curious.
Yeah.
You're playing a mystery.
And I'm talking around like so much stuff.
You're solving a mystery,
uh,
about some sort of calamity that's going to befall this world.
And while this is happening and all of this stuff uh and the very cool part is you are the clues and sometimes
physical items that you get carry over to your next loop you mind if i take a quick try at this
please yeah so you are a modern day like person you wake up in a Roman town that seems to have not changed in history.
It is underground.
There's no way out.
And you learn that you need to solve the mystery of why this town, everyone in it will be killed if they sin.
What is a sin?
That's a great question.
The game is very excited to figure that out with you.
Yes.
That is the central question yes and and very quickly you realize
your purpose there is much more significant than actually answering that question yes you have to
do jobs to help people all over the city odd jobs around jobs around town that in in this sort of
genre's style like you learn things about the loop and then you
can help people out more next time i think chris mentioned this first while talking about this this
game in the episode and i agree the best feature of this game is this guy yes who character should
have this guy this guy who's standing at the entrance to this city that you wake up in every
time you loop back and he's like hey what's up and city that you wake up in every time you loop back. And he's like, hey, what's up?
And you're like, I fucking know everything about you.
And he's like, oh, cool.
And then you're like, go give the antidote to this person.
Go tell this person to get out of the temple.
Go tell this person that an assassin's coming.
And also go tell this person to stop being such a dick.
And he's like okay got it and he
runs off and does all that stuff for you so you don't have to worry about i was trying to remember
like majora's mask does have anything like that like like when it reboots the day does it like
no but you don't have to all that's all of the shit in majora's mask is like individual side
questy stuff that you use in order to earn new masks and, you know, pieces of heart.
But all those people are still sad
every time you reboot the day.
Oh, yeah.
And in fact, when you do hop up to that moon
and save the world and go back down,
you know, that couple's still trapped in that shrine.
And that guy's still stuck on that rock.
Greg.
Yeah, man.
Hey, you got what you needed out of them.
You got that piece of the heart container and a mask. exactly thanks for the mask that turns me into a rock what a
transactional relationship link yeah you're not kidding uh forgotten city i found to be really
really special i was totally captured by it uh it's not a very long game it takes like five or
six hours but i was like immediately like really connected to everyone in the city and like very invested in their problems and solving their problems. I really, really liked it. I know plant ran into a ton of technical issues, which totally destroyed any momentum and enthusiasm he might have had for the game. But I thought it was a very special experience. Definitely one of my favorite narrative experiences of the year.
I really enjoyed this
game, despite the bugs.
And we're going to talk about
another game on this list that has this issue.
The very end of this game,
and I'm not going to spoil it, don't worry, don't worry,
but the very end of this game,
I do not like
at all. I hated it.
I thought it was so bad.
It's such an unnecessary turn for something that...
I thought it was.
I thought it was cool, actually.
I didn't mind it.
I mean, sure.
I mean, I liked it when so many other video games did the exact same thing.
It's just, yeah.
I don't agree.
Wait, I don't know if you're talking about the ending.
He's talking about the... I got it. Ending, yeah. It's just not. I don't agree. Wait, I don't know if you're talking about the ending. He's talking about the.
I got it.
Ending, ending.
No, not the credits ending.
Right.
Okay.
The ending.
It did.
I know.
You go in that secret room.
I wanted something that landed a bit harder.
This is the most surreal thing that we've ever done.
I know.
Let's talk about something.
Fucking Halo. Okay. I know. Let's talk about something. Fucking Halo Infinite.
Okay.
I want to ask you guys.
I did not listen to your episode.
Interesting.
It would never, it wouldn't even cross my mind.
Justin, I know you.
The thought, it wouldn't even, not even.
But I was traveling to go to the Seattle, the Emerald City Comic Con.
And I had Halo Infinite on my laptop.
And I plugged it into a TV.
And I just played a lot of Halo infinite,
which is a great video.
I didn't even tuck into the campaign.
I just played.
Yeah.
And this is like, I guys,
I can't tell you what it is because I,
I have played lots of Halo games.
I've played lots of,
I've never played this much of a first person shooter, like multiply.
I,
if I've ever played this much of it,
I do not,
I do not recall.
Like it has been years.
I play it by myself.
I don't care.
It does so many smart things about getting you to experiment and expand your
skills in a way that like makes every match feel meaningful.
And I know that some of the progression stuff is broken,
but I'm not even that focused on it.
Cause it's all cosmetic stuff,
but the real progression.
And I think this is lost in the conversation of like the,
you know,
the,
the weapons in halo are very,
very varied and they have very different applications depending on the situation.
And by giving you objectives that force you to use new weapons or creating modes like Fiesta, where you're given a random assortment of weapons every time you spawn, you are really forced to, you know, practice with these new things. And forced isn't even the right word because it's sort of like making it comfortable and
easy because a lot of other people, especially like Fiesta, a lot of other people are doing
the same thing.
They're trying guns that maybe they're not completely comfortable with.
And I really enjoyed feeling my skills progress with the way that this is structured.
my skills progress with the, the way that this is structured. And now I like routinely in like leading the, the team in, in kills or captures or whatever. And I know that's
that if, if history is any indication, I will quickly be outpaced by people who have a lot
more time to play and aren't playing other stuff. But, uh, I have just, it's, it's so
fun every single time. So many of the weapons are a joy to use.
The stuff like the grappling hook is great.
There are pulsar that knocks people away.
It really gives you opportunities to,
even if you're, I think the best thing about Halo for me,
Infinite for me, is that it is the kind of
multiplayer shooter where even if you are not the best
at like pointing a gun at someone
and shooting them before they shoot you
if you are
smart and thinking
you can get the upper hand on
people a lot by like predicting
behaviors
and playing enough to think like
oh that guy's about to go around here I'm just going to drop a grenade
and I'll blow him up.
Or that person has this weapon.
I know what they're going to attempt to do.
Like, I'm going to try to get one up on them.
And it's so satisfying and so fun.
And that was all before I'd even touched the single player. Yeah, I think what you didn't mention,
but I think is very important to this,
is that Halo Infinite multiplayer is free to play.
And I don't just mean that,
right.
It's free or whatever.
I mean,
the part of the reason that you're able to do well is because the audience
for this game,
it's not only free to play,
it's on PC,
it's on Xbox.
It's on a lot of,
you know,
uh,
that's a lot of people that I can reach.
And so the people that you're playing is a much broader audience than the people that are like,
oh, I'm a hardcore Halo fan.
I'm going to pay $60 on day one.
Right, it's brilliantly,
it's really exceptionally able to pair me with people
who are like of a similar skill level.
That is absolutely, I should not say that I'm like
getting great at Halo, although like getting pretty good at Halo.
No, no, no, I mean, it helps you to not leave it.
It helps if you feel like you're not it
makes it feel satisfying and most of the matches i play are close yeah the matchmaking i don't know
how intense the skill-based matchmaking is in things like quick play or whatever but it seems
very very good like i have played very few matches where it's just like a total stomp fest and
compare that to call of duty where almost every match's just like a total stomp fest. And compare that to Call of Duty,
where almost every match I play is a total stomp fest.
So that is very impressive.
Sorry, sorry.
It's a festival of stomping that they do?
Yeah, we shorten that to just stomp fest.
It's easier.
Wait, wait, wait, wait, wait, wait, wait, wait.
Is that like stomp fest?
Yeah.
Is this a stomp fest with your feet,
or is this a stomp Fest with the city streets of
New York, a trash can, a broomstick?
That's not stomping.
All right.
No.
The only stomping that happens in Stomp is when they're stomping their feet.
All the other stomping is just hitting.
Oh, that's good.
Gosh, Stomp's here.
To be really clear.
Thank you.
That's really good.
Which one wins? And I'll be honest here. I don't really clear. Thank you. That's really good. Which one wins?
And I'll be honest here.
I don't really care.
I feel like both these games are pretty good.
So I don't want to get into the campaign right now
if Justin hasn't played it.
And I still think even with just the multiplayer,
I would probably still advance.
Oh, I've played it now.
Oh, you have played it now.
I just like, I thought it would make more sense.
Okay, I'm not trying to force this issue, i feel like the forgotten city is cool very cool everybody should
play it uh for me i just feel like halo infinite is a more consistent success uh i agree with you
uh i have a lot of thoughts about the campaign specifically but i don't know that we need to
go into them now because that was part of my rationale yeah that was part of my rationale that makes sense all right so congratulations halo infinite okay uh outer
wilds x of the eye versus monster hunter rise as the next can i talk about outer wilds really quick
i yes can i say though i i because i've gotten some shit from y'all uh because i loved outer
wild so much i just finished echoes of the eye yesterday oh and so i i feel i'm glad that i it's one of those games i'm happiest that i played
before we had this discussion oh that's nice i think outer worlds like echoes of the eye has
the best opening of a video game ever maybe maybe ever i i think arriving at what the DLC or expansion actually is
is one of the coolest things that I have experienced in video games.
And I...
What?
You disagree?
Sorry, I thought I was muted.
Hold on.
No, I forgot.
You don't like good video games.
Yeah.
That's the problem is you don't like the good ones.
Go ahead.
I'm going to let you... Please, I request 30 seconds about this game because I've made my feelings about Outer Wilds a bit abundantly clear.
Yeah, no, you have bad ones.
I want to say all the good stuff because it's on this list.
You'll probably actually agree with me if you let me finish the thing.
I think the game is incredible.
I think it has a sense of scale that I love.
I wrote about this on Polygon that it does the thing that I always wanted from a Halo game,
which is that you actually feel like you are on a Halo,
and you're going the entire width of it, and that it is a living object.
And the way that that terrain evolves is just so cool.
I think the kind of like silent film nature of this game and
how it plays with uh with the silent films that you find throughout it is super chill um here's
my only rub about the game the final third becomes a survival horror game that i don't enjoy at all
uh to the the point where I just stopped playing it.
And I loaded up a playthrough.
And just watched like the final hour of it.
And that was like a much more enjoyable way of experiencing that.
They do some things to I guess like prepare the player for that.
There is a option that makes it less scary.
But the issue for me wasn't scary it was that the the time limit so the game is you know each play session is on a time limit
you kind of like almost inception in this game like going within a world within a world within
a world and being on time limits for that just really was not pleasurable for me and it wasn't so much even
stressful it was just like this is not this is this has ceased to be rewarding yeah i i i would
agree that you know that that setting basically these there are these stealth sequences and that
setting makes the stealth sequences much easier but i agree that they are not fun i i'm just so incredibly taken by the ambitiousness
of the entire yes package that it definitely overwhelms my relative displeasure with those
stealth sequences it is outrageously ambitious what they have pulled off in this standalone game, in the standalone DLC of an already remarkably insanely ambitious game.
So I,
I mean,
I look,
I like,
I love Monster Hunter Rise as well.
I'm not saying I even know how I'm going to vote here,
but I do want to say like,
wow,
Echoes of the Eye is like a special experience.
I want to hear from Griffin because he literally just beat it.
Yeah,
I was, wow echoes of the eye is like a special experience i want to hear from griffin because he literally just beat it yeah i was i think the reason why i put off playing the expansion to one of the most
impressive games ever made uh and my favorite game of was it last year i think i think like
two years ago yeah it was not uh it lost to secro just for future crime that's wild yeah i wonder
who did that it was griffin second fucking kicks ass too anyway i i that whole game the whole of outer wilds is so intricate uh i just actually just
watched the no clip documentary about the making of the game which i would oh yeah i gotta watch
anybody to watch because it's so fucking interesting the way that like you know you
don't think about how difficult it is to
make these spheroid planets that is the game setting like like super mario galaxy style
and how difficult it is to make you know the physics of one of those make sense let alone
a system with six orbiting like planets all that exist at the same time and all interact with each other and
all are sort of physically accurate with each other. Like, and then not only that, but, like,
the mysteries of this game are so intricately interwoven that it is clock-like in its precision.
And that is so impressive. And I loved that game so much. I loved unraveling that so much.
The idea of throwing something into it i worried would like disrupt
the whole system right yeah and to some degree i think it does a little bit like they're very
clever about how they hide it how they hide the new setting and how they sort of explain
why you couldn't see it before mike you couldn't go to it before um and if i go back and replay the outer
wilds like i don't know if i'm gonna go back and play the dlc because it is so it is really cool
and it tells a story that is not as sort of compelling as the core plot of um of outer
wilds but it does introduce like and here's how another you know alien species did it. And I really liked it.
I thought the puzzles were clever
and sort of figuring out the mysteries of that world
and how to use them to solve it
was like a microcosm of the Outer Wilds experience.
For one thing, I don't know that it was as great
as they did it with the original Outer Wilds,
but especially because of those stealth
sequences which i think are are are just terrible um you mentioned going back and playing it if you
haven't played this game before or this is how i would do it if i was even going to go back and
play it i would about it's hard to even know what halfway through the game is though i think you
could feel it i would do the the expansion about halfway through
the game because i don't think it works as well as a post script but i think finding out that there
is not nefarious but menacing like extra extraterrestrial, watching the universe that you're in is such a cool twist. And I think it
adds a lot to the story. And so much of this game is about scope, as you know, that like the world
is bigger than you, that the universe is bigger than you, that there is so much out there that
you can't even comprehend. And I loved that idea that, oh my gosh, despite the game telling me over and over
again that everything is bigger than I can conceive, I had not conceptualized that like,
oh yeah, there was probably something even watching the entire universe that I was in the
first game. I had a great time playing it and it sent me down the same spiral I went down the first
time I finished Outer Wilds,
which is like, I want to know every fucking thing
about this game.
Like I want to watch 40 minute long,
like plot interpretations and like all this.
Echoes of the Eye sent me down that path too.
The world is really cool.
The ring world is cool.
Like, you know, these fucking space nerds
who made the original game were like,
well, we got to do a ring world planet.
But it's just like, if if outer wilds is a clock
then echoes of the eye feels like a smaller very similar clock that they put inside of the first
clock and it i don't know when i would recommend playing it when playing through out of wilds
because like i feel like outer wilds has this tremendous momentum that jumping into this like
small scale version of outer wilds would maybe take the legs out of.
Guys, one love.
This is DLC.
There's eight more games to talk about,
and you didn't have any attention on Monster Hunter Rise.
All right, let's go ahead and have your 30 seconds of...
I don't actually want it anymore.
Oh, okay.
On the other hand...
It doesn't matter.
I hate this game.
I hate Outer Wilds.
I think it's because you're mad that it doesn't click with you
because you know how much other people like it.
And also because it seems like your jam.
Yes, Plant Justify.
The moment where you encounter the DLC is fucking great,
and it makes me so mad that this game,
I can't get past all.
It's so fucking annoying just getting into it that I had to get a walkthrough from Chris plant on
how to like actually access the DLC.
And once I was in though,
I was like,
okay,
that was annoying.
But like,
I'm back baby.
And I'm loving it.
And like the day reset.
Right.
And I get my rocket ship and I use the little thing to go back to the thing.
And I like,
I'm about,
I'm like,
you know what?
This rules.
I'm going to keep playing this. I'm gonna keep playing this I've I was
too harsh on Outer Wilds and I get out of
the fucking spaceship and like
use my jetpack too hard
and crash into a wall and die before I
walk in I'm like oh that's right actually
fuck this game forever
please please delete
and like put a like never let me
install it again I hate this game. Five, ten years from now
we're gonna be doing an episode
because this show will just never die.
Right.
And you are going to come back
and be like,
I can't believe.
So I played Outer Wilds.
Yeah.
No, I,
no, I,
this is not that.
Like I really,
it makes me furious
because like I don't,
no,
except for the fact like,
I don't like feeling like,
this is the only game I had to play.
I would be very into it. Like, but I, it's like, I feel like the, the only game I had to play. I would be very into it.
Like,
but I,
it's like,
I feel like the,
the,
the loop hero thing that you described.
Oh yeah.
A lot of times I just feel like I want to be like doing like,
I want to know that I'm like moving forward,
moving,
moving forward.
And I don't know that.
And also like my progress is impeded constantly by these,
like that,
like I get it.
I get it all.
I just don't like it. I like that about that, that it doesn't tell you if you're progressing but it is yeah it's a
big change from every other game on this list and that like you you do not know if you have
progressed an interim mile yeah uh okay uh monster hunter rise beats ass it's a good fucking game it's a really good monster
hunter game on a portable platform and it kicks 10 asses i mean honestly 10 it is very it's
basically correct me if i'm wrong monster hunter world but you can climb on everything
basically yeah it does some a few things differently from monster hunter world and
there's a grappling hook yeah i think it has a little bit more of like the classic like
uh 3ds ds uh monster hunter games dna uh in that like it's very separated out into
into missions like monster hunter world felt bigger and a bit more open uh but i mean i i i i loved this game i played it like constantly uh and then about a few weeks
after it came out we had gus and i stopped playing all video games for a few months uh and at that
point i did feel like well there's no fucking way i'm going to remember how to, you know, use my, you know, hammer combos.
So I'm going to drop off now.
But there's DLC coming out next year.
And I'm, like, very excited to relearn all of that shit in order to participate in that.
Yeah, this was the first, you know, I talked about it when we first brought it up.
This was the first Monster Hunter game that ever fully clicked with me.
And it clicked with me hard.
up this was the first monster hunter game that ever fully clicked with me and it clicked with me hard it is just amazing to you know every the combat feels like super satisfying and the monsters
look incredibly cool it's satisfied like every time you do a mission it doesn't feel like grinding
it's like incredibly satisfying to fight even the same monster over and over again just because
they did such a good job with the animations.
And the fact that I can play it in handheld on the couch is insane.
It actually has opened this new series up to me
that has been closed for fucking 20 years or 25,
however long Monster Hunter has been around.
This was the game to open it up for me.
I think it's so interesting
that this is the one that did it.
I mean, there isn't really
a more approachable Monster Hunter game.
Even World was not as approachable as this game.
I feel like World is more, I don't know.
I feel like World was actually a better onboarding point,
but like they're both, they're both.
Yeah, I think we, it's.
We were, we were, we were suspicious
that Rise would take the lessons
that it needed to from Monster Hunter World,
and it really, really did.
Yeah, and I also think, like, it being portable
allows this game to do things.
Like, with World, the second I realized,
oh, I have to farm for ingredients
to make more bullets or whatever,
I was like, I'm not sitting in front of a TV
and doing this for six hours.
That's crazy.
But doing it while watching Netflix
and, like, passively fighting monsters,
like, hell yeah,
it made a big difference.
So I'm fully in on Monster Hunter Rise.
I have probably stronger memories
of playing Echoes of the Eye,
but I would be okay with Rise winning this face-off.
Yeah, it's tough because i i the whole package like i
did like echoes of the eye quite a bit but um i i god i just i i heard you describe one part as i
let me check the notes here uh absolutely terrible i think rotten is the word that i may have used
yeah i mean you can't get around it the stealth part is forced stealth in games that ain't about that you don't need to it's a it's a it's an interactive
environmental puzzle game that's so so satisfying but also now there's spooky aliens that are going
to kill you the game that wins the bestie this year there is a very real chance that
the number of these games will have a moment that i would describe as very bad so i don't necessarily think like we should hold out i'm not saying i'm this is not
my full defense i don't think echoes of the eyes is going to win this round i would just say be
prepared for that to be a thing that we have said about a game that wins this year because everything
here has i would say a bit of a rub to it all right so
congratulations monster hunter rise we are going to take a incredibly brief commercial break for
this maxi length uh episode that's right we're not done we're basically halfway through so uh
let's keep on cranking let's take a quick break and we'll come back right after this
next up inscription versus psychonauts 2
okay so i don't think this is going to be a super tough decision because i know how y'all feel about
psychonauts 2 but i do want to say narratively you know i've said this about forgotten city
one of the best narrative experiences i had this year but there's a big caveat. It took a good amount of time to get to the parts
where I was engaged with the narrative.
I was going to say, these games are opposites of each other.
I think Inscription has one of the best openings
of a video game of the year,
and I think the very ending is not great.
And I think Psychonauts 2 has one of the worst openings,
but the longer you play, the stronger the game gets.
Yeah, I wouldn't be that fatalistic about inscriptions.
I kind of agree with you,
but I definitely agree that Psychonauts' narrative
gets better and better as it goes,
and I found it to be a really special experience.
I still did not care for the gameplay,
which is a pretty big sticking point for a game.
But I think visually, like art design wise and narratively, Psychonauts is an incredibly special game and well worth playing, both for people that like like the original, but also accessibility settings that make the game super easy to just like go through and like if you aren't good at targeting or you can't physically target enemies
it handles a lot of that for you um so you can just experience the story and it is a story well
worth experiencing yeah one more one more thing before we move on because i we don't need to talk
about inscription we know it's gonna be talked about later i like that this game
takes really you know dark and like adult themes you know dealing with alcoholism and grief and
anxiety and then it kind of like wraps them and dips them in candy and serves them to a family
audience because i i just i like when children's media is dark and vulnerable and gets into heavy topics and treats kids with respect and recognizes that they can handle these things.
And they actually really want to engage with these ideas because this is a safe place for them to do it.
And I think the game is weakest when it panders to kids.
I think we talked about cheese jokes or whatever.
Yeah, bacon. I don't know that bacon shiters to kids. I think we talked about cheese jokes or whatever. Yeah, bacon.
I don't know that bacon shit is for kids.
I think it's for comedically sort of stunted adults.
Go on.
Yeah, but I don't think we need to spend time
dunking on this game.
We have limited time.
I think it's fantastic.
I was too harsh on it the episode that we talked about it,
and then I played more, and I was okay i i this game is is very special okay so
inscription wins that round yeah is it weird that we didn't like we barely touched i mean inscription
is it's really i don't know that we need to describe what inscription is but it's a collectible
card game just like pokemon or whatever or or euchre. It's like Euchre. Or Poker.
Nothing else.
There's no surprises.
No.
No, it's just the same whatever.
Okay, next up we have Forza Horizon 5 versus Death's Door.
Oh, fresh.
I'm so excited for this one for you.
I am not excited for this one for me.
Where do you fall?
I'm sorry, Plant?
Where do you fall on this?
I don't know. Both of these were in my top five
personally i think i had death's door higher um that store isometric kind of soulsie game where
you play as a raven who is like like uh reap souls um in this like bizarre universe very cool uh combat adventure game
and forza horizon 5 is the most fun i've had with a racing game in 10 years
like it's the best open world game i think out right now i think it's the best open world series
i i think it's more interesting than like all of these um shooter open world games where you know you go unlock towers and i think that
is because the game is just like profoundly generous god that's so funny that you said
that plant because that is when i was thinking about these games last night as i was falling
asleep and going through the list in my head that is the phrase that that jumped into my head with
forza horizon 5 which i did play even though i didn't know talking about on the besties i did play it and like um here's the the best thing i
okay this is forza horizon 5 right it is the first video game that my three-year-old played wow like
wow she pulled the trigger right And then you move the stick.
Sometimes she moved the stick.
Other times she didn't.
And it was still fun.
Yeah.
Like ripping through,
like she's doing stunts.
She's tearing down a bunch of cactuses.
She's like unlocking cars for me by like blowing through the scenery.
And like,
that's,
it feels so eager to like,
just eager to please like,
listen, thank you for playing a car game.
We know they're boring.
What can we do to make it more fun for you?
And I feel like they really go all out.
I really appreciated that from them.
Again, not my jam, but seriously, I'm very impressed.
It's also like any type of car game you want it to be.
You can make this feel like Mario Kart,
or you can make it feel like it's not a car game at all,
and you're just exploring an open world.
You just happen to be a car, like in the film Cars,
or Cars 2 or Cars 3, or Planes.
Yeah, any of the cars.
And, you know, I saw some people complaining about this online.
They were like, oh, you know, it's such a hardcore player thing.
They give you good cars too early you know how this game isn't you know tricking me into spending 300 hours
unlocking you know a porsche that is such a i'm so glad that they are not making their game for
the most hardcore fan because for someone like me who's going to picket this game over the next two years,
and maybe I see the end of it,
just getting a really nice car up top
and zipping through a valley
and then trying to go up a volcano,
that's all the fun I want.
That's all I need.
And it genuinely requires a wide range of cars
to do most of the things like you try
bringing the porsche off-road good luck so it genuinely like there's a reason to have like a
big catalog of stuff my my neon genesis evangelion liveried porsche with uh the off-road
mods can go pretty much anywhere i want to share uh it's extremely good i i i it's hard to sort of
put into words i hate for what it's worth i think they're very well made games but the core forza
motorsport games as well as gran turismo games i cannot play i find them dull as dishwater
the idea that you're like slowly taking a turn you know in this super car like why am i doing this and i hate brakes
sorry you hate brakes no i hate brake i hate brakes and and this game in addition to like
letting you pick all the settings so like if you don't want to worry about breaking you can play
it that way but you can also like slowly ease off the settings and say like okay i think i have a
handle on brakes now i'm gonna like use that and you'll get like a ease off the settings and say like okay i think i have a handle on brakes now
i'm gonna like use that and you'll get like a little bit of extra like currency for turning
off that uh setting um feels really good like it's satisfying to feel like i'm more in control
than i was previously and there is kind of a skill ceiling there that i haven't quite reached yet
it's also funny like playing this and halo because
in this as plant said like you can download any car design of anything um of evangelion or whatever
other anime stuff you can like put on any car halo meanwhile is kind of selling the color blue
for your armor but uh that's fine uh i appreciate forza's generosity
on that front can i can i read you the notes i have for death's door yeah because i i was kind
of like i wrote down my notes before it sounds like that's the door i don't know i wrote another
game that i've cooled on a little i really like the first chunk of this game and i really like
the characters in writing i wish there were more people to meet in the world it's all very polished
and smooth,
and the art direction is gorgeous.
You know, I guess I don't actually have that many gripes with this game.
That's fun.
It kind of feels, I would agree,
because I felt like I wanted more from it,
but that's actually not a knock.
It kind of made me want a sequel
because I wanted to see more of this world.
It is that kind of intriguing and welcoming and fascinating.
It's, this game mystifies me.
I think maybe I feel about it the same way
that Juice feels about Outer Wilds
and that it is like on paper, my shit.
Yeah, very Griffin game.
But I don't, I have never been able to
remotely get into it.
I have not.
And maybe it's the...
There's something about it being like this isometric top-down action game
that I feel like makes the action feel not as tight as, I don't know,
maybe a 2D platformer game would have been.
I know I'm like,
that's a really wild criticism to lay it to you.
And if it was a football game.
Right, yeah.
It just doesn't,
the combat doesn't feel great to me.
I find the world kind of annoying to explore.
Like it is labyrinthian in a way that
even when I'm making progress it doesn't
feel like i'm making much progress uh i don't really love the like way that it handles uh
healing and stuff like that like there's uh i don't find the upgrades particularly compelling
so like i there's a part of me that feels bad that i'm not loving it as much as everybody else
but there's a darker part of me that's like, why the fuck is everyone so head over heels about this game?
I don't think it's bad, but it just feels kind of eh to me.
And that is disappointing, I think, on a personal level.
Yeah, I know how you feel.
I like Death's Door a lot um but it it didn't again
it's not one that i finished i didn't feel like super compelled to to keep going with it it felt
more of like a distant appreciation sort of like oh yeah i get it like it's i i appreciated what
it was doing but it wasn't something that like grabbed me yeah i'd agree about the navigation
stuff i definitely was frustrated on that front but everything else
totally grabbed me uh in this game i i really really dug it but i want to get kind of silly
here oh what if we what if we just make it forza horizon yeah i i don't i don't have particularly
strong feelings about forza horizon 5 but i was actively disappointed in in death's door so i'm
cool with forza i mean both of these games i think are more or less
on par for me um so forza works yep forza i i think i just have a warmer feeling towards which
is yeah you don't need more than that yeah i think there is some recency stuff here but i also
i get it like i'm cool with either of these games. Okay. Two more matchups.
Deathloop versus Unsighted.
Man, I've been playing some Unsighted too recently.
I haven't, I'm like nowhere near beating it
or anything like that.
Where are you at?
Are you at the museum?
You at the highway?
I don't know how to describe where I'm at.
It's a future land apocalypse
have you gone to a dungeon yet yes yes i i i hate that this is coming right after the the death
store discussion because i feel kind of the same way which is like i love these types of games but
for for whatever reason um this one is not i i think it looks um maybe someone who who likes
okay i'm gonna yeah that's
a fair i don't yeah i don't want to be too i will start okay death store uh fuck there's so many
death games uh unsighted uh this is the game we talked about this we had a breakout episode of
the resties on it uh if you want to go like really in depth but basically the gist is it's a top-down action RPG where any NPC that you meet has a timer next to its name.
And if that amount of time passes in in-game time, that NPC vanishes forever.
They go, quote, unsighted and basically run off into the wilderness, becoming a thoughtless being.
And you have to decide, while you're playing this action rpg that's
very tough who effectively lives and who dies using a very limited currency they can be your
shopkeepers they can be you're like you're literally you're like tutorial character it's
everyone and you um i you know i talked about it in the episode but i turned that feature off
because it gave me so much stress and agita making these calls but i do appreciate how
someone might feel certainly super attached to these characters if they were to start vanishing
but i'm but i also appreciate that they included the feature to turn that off because man
But I also appreciate that they included the feature to turn that off because, man, even with it off, it is still an incredibly well-made kind of Zelda-esque top-down action RPG.
And one that I really enjoyed.
Did I get to the church?
I don't think so.
I'm pretty late.
I just finished the highway.
I think I have one more dungeon left yeah there are things
that you might skip just because they're not necessary since you don't have to worry about
time yeah but in the church and this is like a very minor spoiler because it is as fresh alluded
to not like part of the main line there is a character who will kill any other character in
the game and give you however much time they have left but you have
to choose to kill them yeah huh yeah it's wild and you can choose to kill that character
the character that is offering this choice yeah yeah yeah yeah yeah which unlocks a whole other
ending path in a certain way um yeah there's there's a lot of like little hidden stuff
throughout the game that i i really appreciated which is kind of wild considering again you have
very limited time to get through the game i i would say and there's a normal mode and there's
a very like unforgiving mode and the normal mode it's stressful normal mode normal mode, it's stressful. Normal mode. Normal mode. He's sweet, though, if it had a normal mode where everybody was normal from Garfield.
Thank you.
I think it's forgiving enough that you can complete the game and you'll have some losses, but it's not pure anxiety, which is what I feared it would be when I started the game.
Justin, you played a fair amount, right?
Yeah. I liked all the mechanic stuff.
I think what I'm torn on is the fact that you can turn the death feature off.
Because while, again, we've talked about accessibility a lot, and I think that it's
cool to make games as sort of flexible as possible, even more so after our conversations about it. I feel like I understand that it's cool to make games as sort of flexible as possible even more so after our
conversations about it like I feel like I understand that
more I think what I'm torn about
is it
either I was really conflicted about it because I didn't
like that part I found it very stressful
but also like people would die
and I hadn't even like met them
and that was definitely the sense of
like FOMO like oh gosh
who are these people
you know what I mean like I should be rushing through the the other parts of the game which
I don't like rushing through typically like I should be rushing through so I can meet all these
characters and see all these people and like I don't you know I I just didn't feel that but I'm
I'm conflicted about the fact you can turn it. Cause either that is the game that you're making or it's not,
you know what I mean?
Like either you want me to have this experience.
Cause it's like part of the intent.
Like it's not going to land as hard for me if I don't have it or like,
it's not essential.
And I don't think it's binary.
I think,
I think they made two games.
Right.
But like,
I was sort of like,
neither one felt sad. Like, I don't know that like what am i missing by not doing that like do you want me to do it or like is it is it
important enough that you include it in your game thematically like is it narratively thematically
important or am i missing like well i miss the resonance of it but i'm playing it without and i'm saying like i get
the narrative hooks of it being there even though people aren't explicitly dying because there's
still like story elements that like still talk directly about the idea that all of these characters
are facing this ticking clock even without that thing i i don't think it's a binary choice yeah
it's also what do you want to get out of it, right?
Like if you want to get just that playing a very cool dungeon crawler action RPG,
that is a thing that you can get out of it.
I think a pretty compelling story.
On the flip side.
I would also say mechanically, I did not.
I felt like I spent a lot of time lost or like not knowing where I should be headed and trying to get from A to B in a way that like is even considering this mechanic of like time slipping away is like, it seems unforgivable.
Like, I don't, I don't know why that would be.
I don't have a good sense of direction.
Like it's, it's a failing of mine personally as a human being and like the fact that i'm like trying to figure out
a map and while people are like dying it's like it was like i found profoundly unsatisfying yeah
i genuinely think that you would have enjoyed the game if you just turned off or joint enjoyed i
did not enjoy it no i enjoyed it more i think you would have enjoyed it more if you just turned that
off and it wasn't hovering over you i i have a feeling this game is not going to survive this round so i just want to
say a couple more nice things about it i did play the um the version where time matters and people
start falling away and what i liked about it even though i don't think it is like the mandatory way
to play the game for me i liked how it got me thinking
about just how i spend time in life and how limited my own abilities are because like justin's right
there is a sense of FOMO there is this realization that you're not going to meet every character in
the game there's i mean there is a character that i really liked and I kept sinking, you know, my resources in to keep them alive.
And at a certain point I realized, like, I can't do this.
Like, this person is going to die at a certain point.
And I am sinking resources.
Sinking, that sounds awful.
what i'm giving this person resources that i could go to people who i need them to have it so that i can complete this quest so that i can like save the bigger world and it raises some really
uncomfortable questions of like who lives and who dies and what what are the burdens of a
responsibility like that falling on one person and like, how unfair it is for one person to having to decide that.
I really liked how it got me to think about both it's fictional world,
but also like the very limited time that we have in this one and how we kind
of have to live with being grateful for what things we do have rather than
obsessing about all the things we don't,
which is, Hey, pretty cool for a video game yeah and on the exact literal opposite end of that ethos right is death loop uh who liked death loop the most and wants to talk about it
uh-oh i know you know what
man I tell you it just
that was one that were like
I was really enjoying a lot of
Deathloop which is a
it's like Forgotten City
except you have
a lot of guns
sinning is required
there is only sin
I honestly I will say that I other people may not agree with me
and that is fine if you if you disagree but i do and i and i'm go for it okay i enjoyed a lot of
death loop i thought mechanically a lot of it was really fun and i thought like the interactions
between the characters were really fun. And I thought the last,
the final beats of this game that is like hinting towards
like the overarching mystery of the game,
the final act of this game
and the way it all resolves
and what it is doing like narratively and thematically
is so thuddingly bad.
And so like, I would just say like unsatisfying unrewarding uh like kind of like
misogynist and like shitty and like has nothing to say really it has nothing to say um i found that
like so bad that it retroactively like made all any enjoyment i had of the narrative stuff, like conversations and all that stuff,
like really, really, the bottom fell out so hard for me.
I, guess what, Justin?
What?
Totally agree with you.
Oh my gosh.
And I don't think we're totally outside of the norm here.
I think I've heard a lot of people with that sentiment.
I agree that the narrative sort of doesn't,
they just don't do a good job wrapping everything not necessarily up but just putting a bow on it or as they were um even
putting that aside even though that aspect i thought was like not good that the final act of
the game basically has you doing like a quote perfect day which is to say you follow
a schedule to essentially assassinate every major target in the game and in doing that
it sort of lays bare just how rigid a lot of the systems in the game are specifically like
the methods you would go about assassinating these people are pretty limiting especially when you
compare it to a game like hitman 3 for example which you could kill someone in about 13 different
ways in hitman 3 in death loop you can kind of do it with like two maybe three in each case and
it kind of made me feel and this again you think I'm talking about retroactively looking back on it.
It made me feel like everything that I was doing felt like I was following a very guided path
that didn't allow for a lot of versatility.
Or improvisation, which is like,
the best thing about Arkane's games is like,
if something goes wrong, you have something to fall back on.
But when you're trying to build that perfect day, which is like the solution to the puzzle that the game is
there is there is no there's not much room for you to like get get frisky with it if one thing
goes wrong and it didn't even feel like a puzzle to me like you literally like 90 of it is running
from waypoint to waypoint yeah reading a document and then running to the next waypoint after that.
It didn't feel like I was figuring something out,
which was kind of upsetting.
I love the visual design.
I think the level design is really, really clever
and interesting.
I compare it to the Dishonored series,
which is not the same studio, it's worth noting,
but it is different studios within Arcane.
But I feel like Dishonored,
there's so much versatility that you can do in a Dishonored run
that you just cannot do in Deathloop,
and it kind of does hinder the experience.
It makes me feel like I had the same experience
that everyone else did while playing this game.
It is the same studio as Dishonored. Oh,ane leone oh sorry i thought i always confuse that in the austin
studio yeah i know the austin studio is doing the vampire game yeah that looks dope we gotta move on
but i do want to say it's funny how much this stands apart from echoes of the eye and forgotten
city which is like use your brain figure this shit out and this one's like uh use your brain, figure this shit out. And this one's like, use your brain to figure this shit out, but kick that guy in this way and poison that one.
And yeah.
Unsighted one?
I think Unsighted wins.
Unsighted didn't put a sour taste in my mouth
in the way that Deathloop did.
Hey, I'll take it.
Surprise.
Okay, God.
We have six minutes.
Ratchet and Clank versus Resident Evil Village.
Is Ratchet and Clank the one that the listeners
snuck in on us?
I think probably.
It's for kids.
No, it's for the whole house.
No, I'm just kidding.
I'm absolutely kidding.
Ratchet and Clank is a stunning, stunning visual
tour de force that is doing a really,
you know what it is?
It feels like one of the best proofs of concept in terms of like, you know, we talk about
there being sort of like a cap on graphics fidelity where like eventually you run into,
you don't have the resources to process it and you don't have the visual fidelity.
Like we don't have the ability to distinguish whatever.
Ratchet and Clank is a really good argument for the way that like computing power can still like improve mechanics and like the way that that you can like where
there's still room to grow where you don't even like notice it because i feel like that area of
games has been a lot more stagnant where like once it starts doing things like instantly sucking you
between dimensions and stuff like that you realize like oh I've been sort of
like
you know I've gotten used to the way
things have worked before and it really feels
like a cool shake up
it's an alternate universe
where Knack was really good
that's exactly what I was thinking Griffin
yeah I mean it's like
it's like Mark Cerny's fever dream where he's like
all these teraflops are gonna make a game look so fucking good that you're gonna shit your pants and then
you play knack and you're like uh mark but then you play rationing you're like yes you did it
mark the shit's in there bud you did it uh it it is very good they make some really good refinements
to the ration clank format with like rocket boot cysts like the rocket boots are really cool
you know there were story beats that i like were i was attached tos like the rocket boots are really cool you know there were story beats
that i like were i was attached to i like the new characters uh it is you know definitely tonally
for younger folks unquestionably it is a very good game that doesn't feel necessarily the most
modern outside of the visuals it feels kind kind of like a, you know,
taking a lot from the PS2,
PS3 era.
And that's not a bad thing.
It makes for like
kind of a lighter experience.
It's the best one of those.
It's certainly the best one of those.
I would agree with that.
And it's definitely
one of the best,
if not the best looking
PS5 game around.
I would argue by extension maybe one of the best looking games ever made.
It's the only, it's the only game I played this year.
I was like, holy fucking shit.
Yeah.
I cannot believe this is a thing that I am playing and experiencing and not like a tech demo, like Pixar style thing.
I know that we're getting to the end of it.
I think we should save our feelings about Resident Evil
for the next round
it's the best Resident Evil game of all time
I agree
that's Village
we should clarify that's Village not for VR
yeah which argument
there is an argument to be made there
yeah I know
listen I gotta bounce
I need you to wrap this show up without me
but let me say this
let me get my honorable mention real quick.
Kingdom Two Crowns
has been absorbing
so much of my time.
It's so good.
If you've never played it,
you're a monarch and you're on
a horseback.
You get other mounts if you're interested.
But you are
it's like a 2d side scroller where
there are evil forces called greed that are coming to destroy your village and take all your money
and you're earning money that you then use to uh hire people around town and to build up your
defenses and to grow crops that you earn money from and to find sages that can help you improve your village
and all this stuff.
And it is literally like you are running back and forth
between the monsters are coming from both sides.
So you are running back and forth
between these two sides of your village,
trying to like buffer your defenses
and prepare for like the nightly onslaught of of greed coming to take your your money and destroy your shit um and it is and
you're trying to basically destroy the portals that the bad dudes are coming through uh by
building up your your forces and travel from island island like wiping the greed out and
kind of starting fresh each time but it is i've been playing on
ipad actually weirdly it was like a plane game for me but i paired the xbox controller to it
which is a lot easier than it was five years ago the last time i tried to do that it's pretty easy
now i don't know if it will still be by the time this episode comes out but it was free last weekend
on i on did you play it i downloaded i have not played it yet i played i accidentally played the original kingdom after your recommendation which i did not love as much
but yeah two crowns was free might still be i don't know anybody been playing shovel knight
pocket dungeon no i haven't is it good gang really it's fun as shit uh i'm not very good at it but
it's real good uh imagine uh you know it looks like a puzzle
game there is a you know 10 by 10 or whatever grid that pieces fall down on the pieces are
enemies or potions or treasure chests and like you can guess what each one of those things do
and you control shovel knight or any of the knights as you unlock them while playing through the campaign uh and like the core mechanic of the puzzliness is if you hit uh one of those things that falls down right if
you hit a certain type of enemy that is connected to other of that same type of enemy you can chain
them so like any damage you do to one you do to all the others they can deal damage back to you
uh and you have to basically clear out this board before
it fills up or before you are killed by the enemies as you wait for like an exit door to
fall down into the thing uh and you earn currency that you can use to unlock like relics and you
know consumable items that you can use that will then show up while you're playing and it's rogue
likey so that if you die or you get the board filled up at any point uh you start right back over from the very beginning as you work your way through
a series of levels uh with different types of enemies and an escalating like danger uh and you
unlock other characters as you go and each character has like certain things like shovel
knight uh more potions show up for shovel knight Knight, Plague Knight, you poison enemies as you hit them,
Specter Knight heals when he does damage,
but also is hurt whenever he picks up potions.
I mean, that's about it,
but it is so challenging
and so frantic
in a way that now I have played a few dozen rounds of it,
I'm getting really fast at it and
you know keeping up a combo meter and unlocking a bunch of new cool shit and like what are you
playing on how to survive switch switch yeah it's it's it is uh i play i was up to like
midnight last night just like it is a very good one more run style game and i uh i've been really
liking it point well i thought i i want to hear what you... No, I want you to do yours first.
Okay, okay.
I have a movie to share.
It's a snobby art movie, but I'm serious.
Everybody should go see it.
It's called Drive My Car.
Unless you don't want to go to a theater,
then don't go see it because that's okay.
I'm sure it'll be streaming soon.
Drive My Car, it's an adaptation
of a Haruki Murakami short story.
It is, in fact, fact not short it's about three
hours but i laughed i cried i cried and i cried cried a lot during this movie probably my favorite
movie of the year very beautiful i hope people go see it so is the murakami short story also
called drive my car no the i don't think so it's in that um that more recent collection he had the
men without women men without women yeah yeah yeah yeah um it is great also i've just been
loving adaptations of murakami like this and burning both cut out some of his not as great
habits in writing or it makes them more palatable so that that's pretty good how about you fresh
what have you been enjoying i've been enjoying a movie called refifi uh-huh which is a french
noir film from 1955 i mean i wish jesse was here people would um well probably recall and i've
certainly heard on twitter that i give chris plan a lot of shit for bringing like
really snobby art films as recommendations it should be noted chris and i have known each other
for 20 years that has been a consistent mainstay for those 20 years so um nothing has changed
he's very confident in himself and his choices there's nothing I could say or do that would make or remove that.
And to that extent,
I've brought my own snobby,
snobby art film,
which is actually incredibly entertaining.
Um,
or Fifi channel.
I'm pretty sure it is streaming on the criterion channel.
If you subscribe to that,
um,
it is basically the original,
um,
heist movie that all heist movies have sort of borrowed from in terms of structure and format.
Four men plan a jewel heist out of a French jewelry store, and it's very intricate, and then things happen after that.
So Fresh sent me a picture of just the word Rafifi.
And I thought, this can't be the movie.
There's no way that he has learned to like good things.
This must be some children's music that he wants me to Google.
That's raffling, but I can understand the confusion.
I know.
I'm genuinely shocked and happy to know that um
for people that again i know i know it's a little intimidating because it's a french normal
movie from 1955 but if you dig that's not the word i would use that's not the word i would use
boring yeah yeah yeah that's probably the one i would use okay i'm just saying if you like
reservoir dogs if you like oceans 11 if you like those sorts of movies this very much was the progenitor to those
movies so if you ever want to see that and be entertained there's a 30 minute completely silent
heist sequence in this movie that is fucking awesome so highly recommend it snobby art film
over this rules do you want to thank some people fresh
yes thank you to the following people for writing reviews on apple podcast prior z thousand autumns
wet squad gamma ray 18 and bail zander 667 thank you for writing reviews on apple podcasts
as well as everyone else who has written reviews thank thank you as well. I would name you all, but it would take...
I think Thousand Autumns is not David Mitchell.
Whoever left that, good job.
Excited for The Matrix now,
with a great writer writing The Matrix.
Anyway, we're getting back into Snobby Town.
Here are the winners.
I'm just the winners.
The winners of this round,
Metroid Dread, Wildermyth halo infinite monster hunter
rise inscription forza horizon 5 unsighted resident evil village we also talked about
kingdom two crowns and shovel knight pocket dungeon and that's it enjoy my car not game so
yeah the next episode that you hear of this show will be us
pitting those eight games against each other and seeing who comes out on top this was a this is one
of the more surprising first part of the goatee process for me yeah excited at the games that
made it through um but yeah that'll be next week and that'll be our last episode of the year. Last episode of the year.
Yes.
So please join us again for that.
And thank you for listening and adding your submissions to this list.
We were pretty critical this time,
but again, all of these games are good.
We just have to, you know,
we gotta be tough choices.
You can follow us at TheBestiesPod,
or you can leave a really nice review on Apple Podcasts.
We love nice reviews, especially this time of the year.
It's the giving season.
Yeah, so join us again next week as we wrap this bad boy up
and then enter a drought of unimaginable proportions.
But then at some point there will
be cool games to talk
about hey griff and i do
have a question before we
wrap up yeah shouldn't
the best friends pick the
world's best game you
messed it up oh my gosh
did i riff it shouldn't
the world's best friends
oh yeah pick the world's
best games it could not
matter less goodbye
everybody bye It could not matter less. Goodbye, everybody. Bye. Besties!