The Besties - The Besties Podcast 50 - Gears of War: Judgment and Luigi's Mansion: Dark Moon
Episode Date: March 22, 2013Let's hear it for the supporting character! This week, we discuss two games based off the less popular sidekicks of major franchises. First, we have the Ballad of Baird, also known as Gears of War: Ju...dgment. The fourth game in the Gears of War franchise has more of what you've come to expect from the franchise, which means hours of carefree body mutilation. Speaking of dead stuff, Justin leans over the campfire to tell us a scary story about the time he reviewed The Walking Dead: Survival Instinct. Sticking to the ghastly theme, we finish the show with a Luigi's Mansion: Dark Moon, the second game in a series about the lesser-loved plumber turned ghost hunter. Is Dark Moon the 3DS's killer app? Does anyone care about 3DS when we have Super Stickman Golf 2 on our cellphones? Does the video game industry have a morbid fascination with our mutual fleeting mortality? Find out on this week's Besties! 03:00 - Gears of War: Judgment 16:30 - Half Time - The Walking Dead: Survival Instinct 29:30 - Luigi's Mansion: Dark Moon 46:00 - What's next? Theme song by Ian Dorsch Get the show: Download MP3" Subscribe to the podcast (RSS) Subscribe on iTunes Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!
Transcript
Discussion (0)
Did you guys get a lot of snow?
No, I didn't get any snow.
It snowed yesterday and now it's gorgeous.
What is going on?
I know. Well, what temperature do you have there?
I think it's El Nino. It's like 55 degrees probably.
It's not gorgeous.
It's nice though.
Well, it's cold.
Yeah.
I just completely took your world apart.
I just, I don't know.
You went from thinking it was a nice day to looking outside thinking, oh, fuck this day.
It's bright, though.
That earns several degrees.
It is bright.
And, Russ, I've been thinking about it a lot lately, and the things that make you happy aren't really that great.
I'm just saying, like, the things that you really love in this world are actually pretty shitty.
Yeah, I'm beginning to notice that, too.
love in this world are actually pretty shitty yeah i'm beginning to notice that too this uh the smell of your mother's perfume that you remember so fondly is she and your father got
ready for a night out um it didn't smell that good yeah no that sense memory you have is actually
wrong you think sorry the you're thinking of gasoline you were thinking of gasoline the smell
of freshly baked cookies no not very impressive more like freshly baked freshly baked
dookies is more like it why don't people call them dookies more we can bring that back that's
a weight loss that's a weight loss tip for you if you call cookies dookies you'll want to eat them
less i would hope if you call cookies dookies i would hope that you would want to eat them never
again at least in public.
my name is just mack roy and i know the best game of the week my name is griffin i got caught in a stretch i'm griffin i play games my name is chris plant and i live in new york city
my name is ross first egg and i know the best game of the week
it's the besties where we talk about the latest and greatest
and hottest and sexiest games.
And we put them together and we make a little pie.
A little pie.
And out of games.
And then this week on the besties, we got Gears of War.
Rashomon.
Gears of War Rashomon Gears of War back again
we got
you forgot
you don't even remember
Luigi Mansion
and
Walking Dead
the games are here and they're hot
and ready to go
to be digested
sexy ass games these are some sexy-ass games.
These are some games that people played.
Let's get into the boring one, Gears of War Judgment.
Yeah, I've got a lot of thoughts on this game,
but I wanted to start it out reminding us all
that Chris Plant had a snobby art school college experience.
So the only way that I was able to convey to him what gears of war judgment
was about was by calling it basically rosh it's true because you see you play as baird but truly
you're tajamaru the rapist of guys delicate huh i'm so fucking dumb can you fucking tell me what
you're talking about please the star of roshamon, I heard the words that you said, but I can't, I have no association.
Okay, so basically, Rashomon is a very famous film and story.
Can you talk more about Gears, though, than the book?
No, no, no, you gotta know what this is, because it'll explain Gears in a much better way than Gears does.
Otherwise, he can't justify his college education and all the money he spent.
I'm a visual learner, though, not an auditory one.
Or like, John Travolta is in the military and then like they tell the story
like three different ways stripes it's not old dogs sure yeah i think it is old dogs
or sorry wild hogs oh i'm sorry no it's cold cold logs cowboy uh space cowboys
so in this game can you feel the hand of of of uh writer tom bissell oh gosh oh
let me actually before we start talking about tom this is a legitimate question no okay but i'm gonna
i'm gonna before we start talking about him in particular i do want to give you everyone the
rundown of the story so uh you're commanding the role of bairdd to start off the game. And the overarching plot,
which has a lot of deep ins and outs
and a lot of subtext,
is basically there's a giant spider
and you need a big missile to blow him up.
And then you get the missile
and then you blow him up.
You know what I like about Baird?
Is that he looks like a beeped up version
of Seth Green in Can't Hardly Wait.
Because of the goggles.
I always thought he looked
like uh sid from final fantasy 7 and i like because of the goggles that's the same well
and the spiky blonde hair um and just do the general attitude um i like to pretend it's the
same character and then i'll like i'll write i'll like write some fiction about that and then i'll
put it on the internet yeah yeah maybe you've read some of my works no um most of them are just like baird slash sid and but then they like they fuck
something to do with sid spear then i have like sid slash sonic like sid's usually in it sonic
is also usually and i got a lot of sid slash sonic yeah it's hard is that the one where they eat each other's chili dogs yeah in a manner of speaking does sonic like taking in his tails oh get out of town come on
get out of town we're over here talking about real life i thought we were talking about uh
gears of war judgment so how was the how is the game so i actually i feel a little bit torn about it because so the campaign the story is a fucking
joke frankly like it's you know i never thought the gear stories were all that good and this one
reaches new levels of absurdity and lameness it's just like as straightforward a story as
you could possibly imagine uh but the gameplay that they added um is essentially they
added this whole scoring system where you're constantly being uh rated based on your performance
as you play through the campaign um and so you see these scores uh sort of like you're increasing
your star meter essentially and you can increase that faster by adding variables to each little section
so for example uh they're called declassified missions and if you take a declassified missions
for a given section it might cause fog to roll in and then you can't see very far around you
or it might cause more enemies to show up that explode or so on and so forth so they add a bunch of new variables to each of the missions
that are optional but generally you know make you play in a kind of interesting way what i thought
was missing was one of the things that i think gears does very well is like these insanely grand
scenes where like you're on an airship and other airships are grappling onto your airship and
they're sliding down and like the stuff that we saw in tomb raider essentially those crazy set
pieces are like a mainstay of gears this gears game has 0.0 of those set pieces really it's like
every single that's like all the gears 3 was I know. Every single level is like very standard cover, you know, practically like square environments.
Like it's super, super straightforward, which feels like a step in the wrong direction.
And honestly, like a lot of this feels like, oh, we only had a year to make this game.
Let's make a relatively simple one. I don't know we only had a year to make this game. Let's make a relatively simple one.
I don't know how long it took them to make this game,
but you compare this game to, like, Bulletstorm,
which people can fly worked on before this,
and that game, I think, is tremendous and super original
and, like, really set itself apart,
whereas this game feels, essentially, like halo odst which is to
say a lot of people liked really i lots of people like that yeah okay odst is actually my favorite
you guys you are out of your mind it's got that jazz music oh yeah i can play jazz music i can
have a a friend of mine come over and toot on a sax while i play halo 4 yeah but suffice it to say uh i actually
really enjoy tom bissell's writing but i didn't really get any of it in this game like nothing
stood out to me as like good writing following his kind of it's been a humbling pr tour i feel
like for him uh even his most recent interview for the new york times was just admitting that when he
wrote extra lives that book that came out a few years ago that he was of the opinion that a good
writer could just show up at a video game studio and turn a game around and make it interesting
and now he recognizes that that's not true yeah i mean i'd be curious to know like how late into
the process he was brought in and whether he had any control of story elements.
Supposedly, he had considerably more control
than a writer is normally afforded with a video game.
But essentially, if he wanted to...
It wasn't just him.
There was another writer.
I think the writing is fine.
I don't think it's not mind-blowing.
When you say writing, let's make it clear are you talking
about dialogue are you talking about i'm i'm talking about dialogue and clarity which those
are like the low bars which i measure video games writing on and i think it's i can track what is
happening in the story which sets it above but if what is happening in the story is essentially
there's a missile and they need it to blow up a giant spider i don't think that's too hard to convey to make it simple is still i appreciate that more than
the latter which is this is actually about eastern philosophy and if you read the three
comic books that came out beforehand you'd know that he's actually your sister and yeah whatever
that we should mention the uh it is just when when we
joke about rashomon the idea is that it's a it's a military tribunal that's happening while the war
is still raging and you get four versions of sort of the same story and there's a lot of interesting
playing on the idea of how when people tell stories uh they're not always necessarily true
or just precise and that's
where that classified or is it declassified that's how it's called that what's interesting
about that idea is that the story itself is slightly changing when you choose those missions
it's like oh i remembered uh actually there were this many this type of enemies there i'd forgotten
that or actually there was a hammer of dawn strike
and we had to get out of there in two minutes and what's really good about those that don't
that doesn't exist in the curious games until now is they actually give stakes uh for every single
scene instead of being like well here's another hallway just keep moving forward usually that
tiny little bit of dialogue is like here's why and not only that it gives you because of the scoring mechanic it gives you a reason to
care about all of the things that you're doing at any given moment it's not just like like if
there's only one guy left in previous gears games you would like just fuck around and not even worry
about it but here you're like oh i need to get another headshot to complete this mission and it sort of adds an extra layer layer of like interest and strategy to the combat
so i like that like i thought that was a really smart idea do you guys feel like and this this
could just be the circles that i i dwell in but do you feel like there is a resounding sense of apathy for this game?
Yes.
That it is not getting people fired up whatsoever?
Yeah, I think everyone realizes what this game is, which is to say Microsoft realized how long it would be until the next Gears game came out after 3.
And they're like, no, no, no, that will not do.
How can we get one out in a year and
a half and yeah i'm careful to speculate like that i i i also don't know if there's apathy i'd really
wait to see what the sales are because i didn't think it was that popular and its sales were
i mean insane i would just say apathy in comparison to what like an actual sequel
i think the bigger thing is the type of
people who are very jazzed about video games right now have a number of other things to be much more
excited about which is a tomb raider reboot a bioshock infinite and the absolute gobs of indie
games that have been coming out over the past two months so i feel like there just hasn't been a lot
of room for people to get excited about something that is i just when i finished gears three which was a
fucking long campaign yeah like i just didn't have any more interest i could see them maybe
releasing something like this between two and three or between one and two but after three
and its conclusion is half-baked as it was
like i just and it's not just narrative it's just i shot fucking a billion locusts already like i
have done that so many times in every conceivable way like the scoring stuff sounds cool but that
just sounds like yeah i don't know that just sounds like a mode on a game i've already played
it's essentially the same feeling that i had with regards to the mass effect 3 dlc i try not to set a double
standard when it comes to gears because i like i play call of duty every year and of course i only
enjoy it for about a month before you know fucking everybody is like cyborgs at it but i i and and i
i'm not saying there's any more variation there than
there is in in gears i just i don't know i guess it's just it's i guess i'm frustrated because
it these guys just made what i thought was one of the most inventive and like subversively
uh interesting first-person shooters yep in bullet storm like and and a lot of people
never got past the outs outer layer of bullet storm which was just that sort of like the
marketing bro the market yeah the market which is bro dude explosion when when the game itself was
actually kind of a i don't know not a satire of that. That's giving it too much credit,
but it was definitely subversive though.
It was definitely a subversive game and it was interesting.
And it was like,
and then for them to make,
I mean,
it's just,
I cannot think of anything less interesting to use this guy's talent on.
Like I cannot think of anything less inspiring than listen,
we got a brand.
We can't, we don't want to do another marcus
venus game let's get like really out there and find the other white dude in this team and just
really blow it out and it's like oh i know people like gears cool but like something in i mean i
was done with gears halfway through gears three i didn't finish gears 3 i thought it was a snooze and a half so obviously i am biased in whether or not i think gears is a good application
of the talents of these guys who just made this game i really like but i i just it's so i don't
know it bums me so hard that that this is what they're working on yeah to dig into the writing
really quick comparing those two i don't know who wrote Bulletstorm.
Remender.
I forget.
He wasn't involved in this game.
He's a comic book writer.
But that writing, it was so trashy, but there were moments of just brilliance.
It was actually funny a lot of of the time which is unusual uh it
was a little offensive but there's a moment towards the end of the game where i don't know
if you remember this but there's a bomb that you're trying to prevent from detonating and you
like stop it and then go on to fight some boss and then you just wind up in the exact same room
with the exact same bomb and there's a self-aware moment where
they're like oh crap we just have to do this again like it was such a slam on itself in video games
i don't know i i just loved that um let's let's move on let's i don't i'm just i'm even bored
with the combo let's talk about something really happy like walking dead i love that show oh you mean the telltale game i
love yeah this is the awesome telltale game right how is walking i played walking dead it's how is
clementine great great great she is better than ever i i really i think walking dead is great
walking is a great game why are we bringing it up uh the only way this survival instinct game
would be better is if the first thing you do is shoot Clark Dunham.
Oh, Survival Instinct?
No, that's a bad game.
That's different.
Let's make it clear that this is our halftime because I don't want people saying,
I thought you were only going to talk about the best games.
This is not the best game.
This is not.
This is what I did yesterday at 8.30 a.m.
I drove to Walmart and I bought Survival Instinct.
It was $50.
So $10 off? That's not bad 10 bucks off so it was 40 on amazon get it um this is a gross gross cat
have you ever have you ever have you ever played walking dead and thought this is pretty good but i wish instead of one of the few interesting minority
characters in any video game ever i wish i was a neo-nazi because that is the experience
the walking dead survival instinct delivers to you it is a first-person shooter, I guess, not really a shooter, where you are Daryl trying to rescue Merle, your brother, Merle Dixon.
Man, those fucking parents couldn't do anything with that.
Is Daryl the gentleman with the crossbow?
Yes, Daryl's the one with the crossbow.
Were their parents like wild boars, and it's just the noises that they make?
So I wrote a whole review.
I'm sure you guys have read it at this point.
So why don't you, instead of me just like going on and on about this game,
what questions do you have for me?
How is the crossbow gameplay?
Okay, so the crossbow is introduced about two-thirds into the game.
You get the crossbow and no bullshit, I found eight arrows.
Well, you can just keep taking them out of the zombie's head, right?
You can, and that's actually an effective, like, that's what you kind of have to do.
But, like, you're not going to always hit a zombie, and sometimes you're going to fly over a roof or whatever.
Or you're going to have to run because sometimes you're just getting swarmed with zombies.
Speaking of which, when you get swarmed with zombies you uh you they grab you
and then you hover your cursor over their head and pull right sugar and it instantly kills them
but then they you just get grabbed by the very next zombie so uh you just get passed from zombie
to zombie and it's actually the most effective way to kill a crowd of zombies so the secret
this game is like oh my god i'm
getting chased by zombies round them up into a big herd of zombies and then stand in the middle
let it wash over you it's like you're at a wedding and you're doing like a dance circle
yes exactly they're like go justin go justin go while you're stabbing them in the head
um so that stinks the crossbow is actually kind of, I kind of liked the, the mechanic of, it's kind of a
neat mechanic of like, I'm going to kill this guy and this guy and this guy, but I have
to remember like what I did with my ammo.
Like I have to go back and retrieve all of it.
Um, that's kind of interesting.
The problem with the, the, like the combat part, there's lots of problems the problem with the combat part is that you
there are three levels of like weapon damage of melee weapon damage right light medium and and
heavy um and the only way to kill someone with a firearm is to put the reticle on their head
and then shoot so you do that with a uh that's choose the crossbow
or the shotgun or the rifle or the pistol i mean it's like it's all the same that's what you do
that is the thing that you do but this is a first person shooter right like the way you're describing
it is almost like like the shitty aiming in the walking dead telltale game but i mean the aiming
is is not the problem it's it's the fact that so that if you use a firearm, let's say I have like a semi automatic rifle.
Right. Let's say I have a bolt action rifle.
I put I pointed a zombie's head.
Yeah.
Then I fire it and hopefully we'll hit the zombie.
Firearms work from an unpredictable distance.
So they work from different distances.
So you'd never know sort of how that's's true to life though of course it is uh and then but but like
once you do it you in theory pull a horde of zombies so which once you're in that situation
no weapon is really effective other than letting yourself get grabbed by a crowd
problem with it is the melee weapons are,
have a much bigger reticle.
And all you have to do is get it near the head of the zombie and then pull
the right trigger.
So that takes two hits with a lead pipe,
which you find about a second level or so.
And that takes one hit with a fire ax,
which I found about halfway through.
So basically it was just a fire axe
simulator where i was a third person fire axer first person fire axer where i just went from
got due to do chopping their head off very methodically guns also attract the zombies
right so like there's double there's double yeah no no there's double incentive there's double
and there's not a lot of ammo um and if you are behind a zombie then you can do a
stealth kill on them so so a lot of times the best the best play for a single zombie that has spotted
you is to wait till they get close shove them then run around behind them and pull off the stealth
move to execute them um there's the the interesting like the thing that's frustrating about it is that it's
just clearly underfunded and rushed and not something that they put that not terminal reality
i'm sure they could have done better with more resources let me give you an example of an
interesting idea the game is about a journey south so you stop at uh you at major cities or whatever along the way.
And usually it's to get a new car because yours is busted up or to pick someone up or to get supplies or whatever.
So you go south.
There's actually branching paths.
So on your way down, you can choose one way or the other.
It's all going the same direction.
But if you replay, you can do a different level.
And there's a gas meter for your car that you're driving,
and you can actually find gas in the levels.
So if you drive on backwoods,
you use more gas,
but there's a higher chance that you'll stop to scavenge.
And what that means is, you'll
randomly stop, you'll end up in this small
zombie-infested area, and you can
run around and grab all the supplies that you
can find.
That's what
scavenging is.
Can you define
scavenge for me? No, no, no.
It's important that you understand this.
So, you can also take highways. Highways use Can you define scavenge? No, no, no. It's important that you understand this. Okay?
So you can also take highways.
Highways use less gas, but there's less chance that you'll stop to scavenge
and more chance that your car will break down.
Yeah.
If your car breaks down, you stop in a small area that's full of zombies
and littered with supplies.
You grab as many supplies as you can
and also make sure you grab
the part for your broken down car if you run out of gas you stop in a small area full of zombies
you grab as many supplies as you can and you also make sure you get gas so these are either way it's
all supermarket sweep like no matter yeah and they're often the same maps. So, like, if you run out of gas, you stop and get more supplies.
If you take the highways instead of the back roads, then you won't get to scavenge, but your car breaks down, which is literally the exact same thing.
The only difference is you have to find the one part you need, which your compass points you directly to, and then return to your car.
With scavenging, you can return to your car at any time.
That's it.
Okay.
It's practically all the same thing.
And even this, sorry, you also get, you can also rescue survivors in the middle levels,
and they are, they'll follow along with you, and at the beginning of the following level,
after you save them, you can send them out at the beginning of the level
to find you gas or food or ammo.
We've already discussed why ammo and gas are useless,
so I was sending them to food,
which you need to replenish your health.
It's actually just sports drinks and MREs.
That's all the Dixon boys get into.
So you send them to go find you more sports drinks and mres
that sounds accurate though that sounds it is talking monster we talking you can what are we
talking about no no it's just like like lime gatorade so you you uh you can send them out
you can actually arm them with a weapon and then you see a percentage chance that they'll come back
alive if they come back alive their their energy will be low and the way you fill it is gatorade
gatorade and mre so so basically thanks for this shit you just found i guess it would be great if
you want to just eat that and live longer yeah but do they level up no no nothing like that no no
and if they die your weapon's's gone forever. But they have different
characteristics. Some are riskier, and you
can send a whole party of people to do something,
and that actually lowers the danger.
Will one of them go home
and accidentally start
a prostitution ring in his parents' house?
No. What?
I'd imagine the riskiest
person would do that.
Oh, God. No, none of that happens. And then fuck on a train. I'd imagine the riskiest person would do that Oh god
No none of that happened
And then fuck on a train
It's got those interesting ideas
It's just like I said
It's like I said in the review
There are mechanics but there's no systems
Like nothing works together
Like nothing's
I don't know.
It also has kind of an interesting thing
where if you beat the game with certain qualifiers,
like sometimes it's having one survivor still alive
or a certain survivor,
then you can get different unlocks
like infinite ammo or move faster or whatever
for your next playthrough.
So when you want to dip back in it does it does it tie it does it act how much of like a story supplement to the tv show is it is
it because it like i remember playing lost viadomus which was largely a giant turd but then at the end
of it you're like oh there's a there's a few lost secrets in here that I'll be able to talk to my friends about because of the secrets.
Nothing like that in Walking Dead?
I can't tell you the ending.
Okay.
But if I did.
Why can't you tell us the ending?
Okay.
Give me one minute to spoil the ending for you if you're listening right now.
It is not a very good ending.
So he hears about evacuation choppers. Daryl does. it to spoil the ending for you if you're listening right now it is not a very good ending so he
hears about evacuation choppers daryl does merle has been mia except for two levels i do not and
he is not in those levels for the first one he has a fever and for the second one he's on a roof
merle has been a completely afk there's two evacuation choppers and they're they're taking off right and they're
sworn with zombies and merle pulls up to the where the evacuation chopper is in like a giant
humvee with a mounted assault rifle on the top and you shoot a thousand zombies and he's like
daryl's like thank you merle you saved me and daryl hops
on this helicopter to be evacuated and merle pulls him off the helicopter and says i don't know it
looked like the pilot was turning so i'm looking out for you and then they both get in the car and
drive away that's like that's like the last episode of house pretty much the same thing
it's really not that far off it's that's the end of the game you don't learn there's no characterization the only i mean there
there are some very sparse in-game conversations with people um and and really like the i guess
the least interesting thing about from a character perspective is that the walking dead for these two
characters daryl specifically has
really been about how he changed from a piece of shit into someone more caring so this is a whole
game where by definition he can't evolve so he's just kind of a piece of shit and merle's also a
piece of shit and enjoy your game i guess yeah so it's just redneck Rampage, basically. If only it were, Griffin. If only it were.
Well, that is disheartening.
Yeah.
It's shitty and desperate.
Let's talk about a better game.
Let's talk about Ghosts.
Let's talk about Spectres.
Warren Spectre.
What's he up to?
But no, that's a good joke.
No, let's talk about Luigi's Mansion Dark Moon.
So who else has played it
who's i played it i haven't played it but i have a lot of questions about it okay well let me let
me set it up first um we'll go we'll go sort of pros and cons because i think that's the best way
to talk about it um mechanically like the controls they they've added a lot of stuff they haven't
even added a lot of stuff they've added a few things that have completely turned it around
like in the first game you did you have to shine your flashlight on the ghost before you sucked
them up i don't think i never played the first game okay so okay well then maybe god maybe i
need to go back even further so in the first game first game, you were told that you won this mansion in a contest that you didn't enter.
You went to it.
Wait, I was told this or Luigi was told this?
Luigi was.
You go to it and she gets crazy because there's ghosts up in it.
Yeah.
And there were several types of ghosts.
The basic gameplay was there were these
boss ghosts that were the denizens of the mansion who had more like human characteristics like you
would go into a nursery and there would be a baby ghost and you had to figure out what you needed to
do to make that baby ghost catchable like maybe you had to shake one of his toys and no god it's already a ghost all right
you can't kill it again um so like you had to pick up one of its toys and hit the hit the baby
ghost with it and you could enter into the fight or like there's a ghost that is obsessed with
itself in the mirror and you like open a window so like a gust of wind starts blowing her hair
around she gets up to close the window and
then she's she's like vulnerable to be vacuumed wind affects ghosts yeah it's you know let's
can we okay i'm sorry i'm talking about that all day getting stuck in the nitty-gritty
so there was that there were booze that were hidden all what like whiskey and vodka oh god
are you sorry do you mean like just the sound like like
if you open a door you find no he means boo the ghost the ghost oh boohoo the mario ghost oh wow
there were those hidden all over that you had to find um which you had like a little radar thing on
your game boy color which was your radar in the game um and then there were just sort of general
monster ghosts that would just sort of attack you in the hallway um and then there were just sort of general monster ghosts
that would just sort of attack you in the hallway that you had to suck up that didn't involve
like much much puzzling um and so in in luigi's mansion dark moon there is a much much much much
bigger emphasis on that last kind of ghost it's's just, like, the monster ghost that jumps up, and you have to be quick on the trigger to, to vacuum it, um, which works, because the, instead of just, like, aiming
and vacuuming, and then pulling away from the ghost to kill it, you now have, like, a few other
things you have to do. Like, you have a strobe light on your, uh, flashlight that you carry around. You
have to, like, flash the ghost to stun it and then you can
vacuum it down or you can charge it and stun like a whole room full of ghosts if you aim well and
then vacuum them all down um basically is mario in this game i'm not gonna tell you that this is
a colossal spoiler um griffin i think you should lay out the storyline though because i think people
are really curious why he's back in the mansion well that's the thing there is like almost no
setup for it there is this there's a dark moon that keeps all the ghosts
like docile it's not a literal moon it's moon shaped yeah but it's not like the moon it casts
some light but it's not the moon uh king boo comes breaks that shit and then you have to
go find all the pieces of it and luigi like there's no like i want a mansion like the professor from
the first game is just like hey get the fuck back here there's ghosts again yeah and then you go and
then you do that um basically like if i were to summarize what it is like what it means as a sequel it like the action adventure
blend of the first game it i feel like it leaned a little heavier on the adventure and the puzzling
and sort of the cerebral figuring out how to catch the ghosts in this one it's just more on the action
side and there's still puzzles there's still like some of the boss fights are really clever um
but mostly it's about they will
throw five ghosts at you and you have to catch them without dying like i don't think i ever died
in the first game in this one several times like there's a pretty big difficulty spike how canadian
does it feel it doesn't there's not an overabundance of canadian i would say of all of the mario
characters luigi is probably the most canadian sure sure seems like a fair um
they're like it really i don't want to undersell this point because like the first game was really
clunky like the controls were um and in this one like that combination of you know having to flash
the thing and then vacuum it down and while you're doing that and while you're pulling them in, like avoiding the other three ghosts in the room,
because they're almost always are,
um,
it,
it works and like,
it feels great.
And a lot of that was engineered for the game's multiplayer component.
Yeah.
Um,
which is,
is,
is pretty fun.
Like it's,
it's basically the same experience as the core game.
It's,
you know,
you're walking around a bunch of rooms.
There's a,
you know,
often a lot of ghosts that you have to take down with the help of your
friends.
And like,
it works and maybe it would not have worked if it was sort of more of
that cerebral experience at the first game.
Yeah.
Well,
the multiplayer is probably what I spent the most time with.
And I liked it.
It almost had that space team, some like space teamy feel to it
just because there was a lot of like well shouting like oh my god i'm in this room i'm stuck in a rug
so while you're talking about that there are the online multiplayer there is online multiplayer
and local multiplayer and also the local multiplayer has download play so if you're
the only one with the cartridge you can share it with other people which i actually tried and it works really well yeah um the online multiplayer has no voice chat as far as i can tell
unless i was missing the voice chat button which i i'm almost certain i did not um and it basically
makes it impossible you have four commands that you can press that makes luigi shout like hey or help
and those are like it needs like a come the fuck over here like that's what i specifically i think
i wrote that in my first review draft was i would happily exchange the hey button for hey you
fucking idiot i'm over here there's a mode called rush mode so there's a hunter mode which is
basically like the core game.
Like you have to kill or, sorry, vacuum all the ghosts on that floor
and then move on, and then there's the occasional boss,
and you have to work together.
Then there's a mode called Rush Mode where you have 30 seconds
to run around an entire floor of this mansion looking for the exit.
And you can find, if you kill all the ghosts in a room,
you get a 10 second expansion so basically all four players need to run in opposite directions find the exit like while they're running still you know vacuuming up ghosts so they can extend
the time and then everybody has to get to the exit before time runs out i played this maybe
four or five times never made it past the first
no it's always because three people make right but you played it in the same room with people
yeah and even then it was difficult yeah well you could grab somebody by the hair and say
fucking look where i am look where i am we had three people all standing on the exit by the hair
three people all standing on the exit all three of us shouting hey hey help and like the guy just
like fucking didn't get it like waited in the next room until time ran out it was the most
frustrating thing ever also online multi doesn't have persistent lobbies so once a game ends
you have to go find a game again it's kind of fun when you're playing with when the game's
not released yet it's also it's also more fun when the round you just played lasted 30 goddamn seconds.
But all things considered, like, the multi didn't feel as much like
an unnecessary appendage as I thought.
And I can see how the game was sort of tailored to allow it,
and, like, that sacrifice was not completely unjustified.
Yeah, I think I would say that there's basically no reason to play online,
but for local multiplayer, it's quite good.
Well, some of them, like the hunter mode works fine online.
Like sometimes it sucks.
Yeah, but even then it's like a lot of the fun of it is like coordinating with people
and you really can't coordinate online.
Yeah.
So to, one of the other things that has made that that like you can tell they tailored the game was
they they it's all mission based now which i guess is because that kind of compartmentalized
game works better on a portable on a handheld um it's probably also a lot easier to develop
i would imagine maybe but the missions are all 20 to 30 minutes long which is not bite-sized by any means unless you take a shitload of time to chew
your food like it's the missions are long and but but what sucks and and let me be clear because the
first game had like these mandatory points where you had to go back to the lab and empty out your
vacuum and do all this stuff but they were not nearly this frequent but more importantly it's not the stopping and starting
that sucks it's the fact that the missions themselves are the most like frustrating they
have taken every cue from the book of bad game design like there are so many fetch quests there are escort missions there is towards the end of the
game a instant fail timed mission that is like the difficulty spikes a thousand percent out of
nowhere and like made me want to probably stop playing the game and tell arthur like i just
wasn't going to review it like it it gets really hairy not only that but like it's so fucking
repetitive every there's like every chapter if will, takes place in a different level,
and there are five or six or four different missions inside that level.
In each one of those chapters,
there will be a point where you have to find, like, a crank or a key
or these parts of a windmill to open up the door to the next area.
You will find it it in the very next
mission ghost will fucking steal it ghost will fucking steal it and then you have to go back and
get that thing again that happens literally in every chapter and by the sixth chapter like you
get a key and you're like well bye friend like it was fun having you but i know a ghost or a dog or
i'll drop you in a grate or like something is going to happen where i'm just gonna have to
track it down again yeah luigi is is pretty clumsy, I would say.
Yeah, but and ghosts are dicks and like they'll steal your shit.
But fucking put it in your pocket.
That's really all you have to do.
But ghosts can just reach through your pocket.
I guess.
Yeah, that's true.
That's a fact.
Yeah.
Yeah.
By the way, if Griffin and I are discussing ghosts, DM, DM, DM.
Again, trademark my brother, my brother, me, 2013.
It's a little thing, I guess, because ultimately you're still completing missions and catching ghosts no matter what.
You just want some reason to be.
Some variation, yeah.
Not only that, the ghosts themselves have no character whatsoever, which is probably the most disheartening
part to me i just wish that they would go like tie into the like nintendo pantheon more it's not
that it's it's so the first game like i mentioned like you go into the nursery and there's a baby
ghost and you have to solve the puzzle of the nursery to figure out how to catch the baby ghost
right and then there's there's the mom ghost and then there's like the puzzle of the nursery to figure out how to catch the baby ghost, right?
And then there's the mom ghost, and then there's, like, the, you know, whatever, the grandpa ghost.
There are these different ghost characters, and what they are and what their setting is, like, informs what you have to do to solve their puzzle to catch them.
In this, the bosses are like identical they are these
poltergeists that take over these different menacing objects that you then have to defeat
and like the bosses are all different let me be clear like the boss fights are all different
some of them are like legit puzzles some of them are just like pattern recognition and then figuring
out how to beat them but there's not that sense of like it's not as engrossing it's not like okay i'm in a ballroom like there are these two dancer
ghosts i have to catch what do i do with that which i guess like it does again it doesn't
sound like a little thing it just like takes away from a lot of the the charm and the atmosphere
thinking a lot less it's more you're just reacting. Yeah, it's like the first game was this,
it was a lot more puzzle-driven.
And in this game, it's much more action-driven.
And though they have fixed it in every conceivable way,
they didn't pay attention to what was so great
about the first game,
which was how atmospheric it was and how memorable
it was like yeah and i think that that the biggest shame is regardless of how you know
competent the multiplayer is and how it's been tailored for this multiplayer platform and how
great the action is i don't think when the game was announced at whatever e3 or gamescom last year
i don't think when the game was announced people got e3 or gamescom last year i don't think when the game
was announced people got excited because they were like oh well maybe they'll fix the ghost combat
this time around you know what i mean they got excited because like the first game was this
really charming not terrible side story in the mario universe that had like just so much character
yeah and i i think that a lot of that is lost here.
Maybe because they didn't have to adapt it to English this time.
Do you think?
What do you mean?
What?
Well, the first game was developed in Japan, right?
Right.
It was probably sent through Treehouse,
and Treehouse does all sorts of weird storytelling things.
Are you sure about that?
Because this was Canada.
Was Treehouse doing that back in you know 2000 well not only
that has been doing that since the gb i don't think it's even relevant because like it's not
like the game i don't think localization would have changed certainly not how the game plays
that's how no treehouse they do localization they do the dialogue and all that stuff
the story i will say like there's some of that there's some of that stuff like the boos all have the word boo in their name somehow and they all have like the best
boo puns like ever um like some of that shines through but like it's not it's really isn't an
issue of localization because like there are no ghost characters to you're saying these the ghosts don't have enough
soul right that's really good that's really good like i feel like i'm splitting hairs i'm like i
feel like this is a kind of criticism that people fucking hate because i'm actually saying that they
fixed a lot of things about the game while like i didn't get better i didn't get as symptom it's
not that it's it could be better it's that they sat they give you that that nintendo feeling right like right a little a little squeeze on your heart i it's just
it's not as memorable as the first gamecube game was which like won't mean a lot of things like it
won't mean much to people but i i i feel like that's what set the original luigi's mansion apart and that people
are going to like if you were a fan of luigi's mansion i feel like i don't know you're gonna
miss that you're gonna miss that charm for lack of a better word does it have any waluigi no
no i don't have the spoilers god why would i play this game it does have a dog that's a ghost um that will revive you if you find a
golden bone which um you you have to sometimes because some of the missions are so fucking hard
you guys yeah i've got a golden bone right here all right can we end the show i don't want to hear
please honest talking yep yep okay so here's the deal uh Chris Plant and I, well, Justin and Griffin are heading up to PAX East
this weekend. Yeah, if you're there
and come on,
say hi. Saturday at 12.30,
Sunday at 12.30,
Arachnid. I'll be there discussing
games journalism in the first one.
Snore.
And then I'll be hanging
out with Gamers for Jobs on Sunday,
talking about why we game, even though we're old men.
12.30, Arachnid.
Yeah.
If you're in Arachnid and it's 12.30 and I'm not there, it's Friday.
Whereas in this podcast, it's not Friday.
That's a shit way to tell time, by the way.
You've got to come up with something better than that.
Chris Plant and I will be at
GDC all next week. Bioshock's
out next week, but I don't think we're going to talk about it next week, because
we really want to
get deep in it.
That's next week, and by that,
we don't know, but it'll be
what you've come to expect.
Yeah, so make sure to
join us again then on Friday Night for the Besties!
Because shouldn't the world's best friends play the world's best game?
Besties!