The Glass Cannon Podcast - Cannon Fodder 10/2/24
Episode Date: October 2, 2024Troy and Joe analyze the last two episodes of Campaign Two and discuss 'revenge' battles against monsters before taking a hard look at what would happen if the party does not survive until the end of ...Gatewalkers. In We Are Stupid, Affliction onset times and 'Attack Rolls' versus 'Attack Trait'. In Listener Mail, Troy's favorite all-time NPC! Submit your questions for Listener Mail at https://forms.gle/v5huj25dkVSmkbLEA Watch the video here: https://youtu.be/JKPOkkJAWQ0 For more podcasts and livestreams, visit glasscannonnetwork.com and for hundreds of hours of exclusive shows and benefits, make your membership official and join Glass Cannon Nation today by becoming a subscriber at jointhenaish.com. Learn more about your ad choices. Visit megaphone.fm/adchoices
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the premier source for role-playing game entertainment.
Welcome to Canon Fodder, a behind-the-scenes look at the Glass Canon Network. work. Yo, what is going on everybody in the nation?
Welcome back to Cannon fodder. It is Wednesday, October 2nd, 2024.
And I'm your old pal, Joey O'Brien.
And I'm Troy nerve pain in the membrane, LeValley.
Nerve pain in the membrane.
Troy is here today by just sheer will.
Sheer will.
You got some back pain resulting in nerve pain.
Getting old, man.
Yeah, it's really sad.
But there's no off season for cannon fodder.
I did something to my back at the gym last week.
Like, I wasn't doing anything different
from what I normally do.
And I was like, Oh, something's wrong with my back.
And then I woke up the next day.
I'm like, I feel pretty good.
We recorded all day and like mid through through the day, I was like, motherfucker, what is
going on with my back that I hurt yesterday?
And then it just progressed from there.
I either have like a slipped disc or herniated disc and it's pressing down on a fucking nerve, whether
it's my sciatic nerve or something.
And now my back a week later, my back is actually pretty good.
I'm ready to go back to the gym.
I can't walk because my left leg is just fucking tingly nerves.
So I can go see a sports medicine doctor.
It's a whole fucking thing.
But dude, so I'm assuming you didn't hear one minute of the Joe and Jared cannon fodder from last week.
But that cold open was Jared's testicular pain.
Oh, been there.
He has a phantom testicle pain
and has had to go to the doctor multiple times
to try to figure out what's going on.
Did they figure it out?
No, still up in the air.
Still trying, he's gotta go to another thing soon.
So it's just a bunch of old guys.
That sounds like hernia. That sounds like hernia. Could be. Yeah, I mean, when I had that, I was like, No, still up in the air still try these got to go to another thing like soon, so it's just a bunch of guys
Hernia that sounds like hernias. Yeah, I mean when I had that I was like the fuck's going on down there
My doctor was like let me just stick my finger as far up your scrotum as I can until you cry like a child
I mean like you know what I'm gonna send you to somebody else. I'm not sure I'm like the watch you do that
And I went to another doctor. He's like oh, you've got at least one if not two hernias and I'm like, oh god
Oh doc. All right. So what's what do I gotta do for that? He's like surgery. Like there's gotta be another way. Nope
You could die someday if you don't get it fixed. So that sounds like a hernia been there done that but dude
That's the thing you get old and it's like every week now like my thumbnail is falling off
I got like a little infection in my thumb.
They have to remove my nail.
It's just like you're slowly decaying.
You're slowly decaying.
It's like throw you in a box.
You really are.
My wife told me the other day, she was like,
I just read something that there is a massive like drop off
in your physical body at 45 and 65.
Mm-hmm, feel it.
So it's right around here.
You can just feel it.
It's just like something new every single day.
I am not like a neck pain or back pain guy,
not going what I'm very lucky.
I've never had a lot of those issues like chronic pain.
I have got a neck thing from up here
at the base of my head down into my shoulder here for about three weeks now.
And I just can't, I can't turn my head one way.
And I'm trying, I'm stretching,
I'm doing nothing's changed anything.
I'm just like, I'm so old, it's constant something.
Every night I go to sleep.
Ah, ah, ah.
And I have like turned my life around.
I've lost a lot of weight.
I've gotten in great shape and it doesn't matter.
No.
The body is still, now it's 46 years old. It's an old drink beer and eat pizza at every
meal because it doesn't matter. It just doesn't matter. Just doesn't. You're going to die anyway.
So enjoy the ride. What's up, Nesh? It is great to be back to have Troy back in the the virtual
FOD stu as we continue to talk about the glass cannon podcast, particularly
gatewalkers going to get back into it today, catch up on two weeks of content. Of course,
we've got some news for you as well. Regarding the episodes, we'll get into some nice we
are stupid, some really good stuff that Professor Eric has laid out for us. And then we got
you guys what you've written in with with listener mail. So kicking it right off with some news, this can be quick, there really isn't much.
This is kind of fun coming up. Well, today, McD and I are streaming again this week. Actually,
there's two pieces of news on the McD and I streaming thing. We've been streaming,
having a great time going live every Wednesday to Eastern. Got the same plan today though. It might be like 230 today something like that. We're going live
Continuing our little
What you would call it remnant to playthrough. It's been great. It's been really fun, but we're talking about getting together next Monday night and
Playing a little going back old school to one of our favorites original halo halo
campaign campaign halo combat evolved, and doing a legendary co op run to the highest degree of difficulty co
op run. Stay tuned for some info on that. But save the date Monday night, October 7.
We might have a prime time fun stream with that. We'll see. What else? What else?
Oh, Friday night this week.
I don't know if you realize this, Troy, but Glass Canada Live
Boston premieres on YouTube this Friday night.
So those of you that did not get to see the Boston show live,
or those of you that did, you can watch it for the first time
or again this Friday night, 8 o'clock Eastern,
premiering on our YouTube channel.
And then, yeah, then we just have, I mean,
do we're two weeks out, basically two weeks out from Portland and LA. I mean, it's really 10 days.
It's really a week is really what it is from here. Yeah, till we're actually, you know, October 10th,
we're in Portland. And so that's coming up next week. I just wanted to mention to everybody that there is one volunteer slot for merch in each
city.
So one in Portland, one in LA.
So if you want to come to that show, we take care of your ticket.
You get free entrance into VIP.
If you want to come and volunteer on the merch team and help us move merch during the show,
you have the option, reach out, contact at glasscandonetwork.com and just put volunteer for merch in the subject line and we'll get
back to you and make a deal, let you know if we can get you on the staff.
Dude, I want to sell out LA. We're so close. We got a ton of tickets in Portland. The PNW
nation always shows up despite how much shit I give them And that show is going to be rocking. But LA, there's like 48, 46 tickets left.
I know we can sell that.
That's not a huge venue.
It's just LA for some reason.
People are weird.
Take an Uber out and come hang.
There's going to be West Coast Nesh,
glass cannon like personalities there.
Help us sell those final tickets.
Grab some loser friend, bring them along.
Buy them a ticket that'll change their life.
Yeah, do us a favor, help us to get to that sellout in LA. All right, let's get back to the
Glass Cannon podcast. Episode 52. Some may say the one year anniversary of Gatewalkers,
somewhere in that range of episode 52, of course, something like that.
This is an interesting one, is a real bait and switch, almost literally.
We are baited, I think, in a way into thinking that we have to go back and fight the snail
again, especially the way for the cliffy for episode 51 was where you're, you know, you
come back to the blood red river, back to those rocks again that claimed to leave his life that almost
Wiped the whole party. How are we gonna handle this? We're terrified crossing over this thing
Talk to me about the decision to remove that that snail from the encounter and have it already be dead
What was the thinking behind it?
So this is from two weeks ago, right? I can't remember what the book said.
They were pretty clear on that you could bypass some of these encounters and then you could
bring them back on the road back.
That's what I did with the guardians at the quarry.
With the Amalekana, I just felt like there was no reason to go back there.
That fight happened and it ended the way it ended.
The revenge fight to me wasn't interesting, showing that something greater than took out
the Amalekana and foreshadowing the fight ahead.
That to me was much more, was much more interesting.
So I just chose to do that.
I can't remember if the book is like, oh, you could fight it again.
You can do whatever the fuck you want, right?
But I think, I just think it would be interesting.
I'd be a little torn.
You're telling me you weren't torn?
Wasn't a hard decision?
No, never.
So the revenge fight, why is that uninteresting
from a story or gameplay perspective?
I shouldn't say uninteresting,
it just wasn't interesting to me.
And I felt like, especially now that you've leveled up, the fight would be a lot easier.
Oh, we had leveled up since?
Yeah, you've leveled up since, because you level up when you reach the Oatian settlement.
Got it.
I remember that.
I thought the fight, I kind of already did that with the Guardians.
I didn't want to do it again.
And also, like, it just shows the futility of adventuring, like that this fucking snail killed Talitha and you
never got to fight it again.
That futility to me was a lot more interesting than like you guys just stomping it and having
that moral victory.
And also like I was much more interested in, especially where you'd already brought back
an encounter before in the quarry, I was much more interested in foreshadowing the more
dire encounter. Yeah. I also felt like the circumstances of that fight were what made it so deadly, not
just the creatures' attack numbers. It was really that we were spread out over those
slippery rocks and all that kind of stuff, whereas this time around, we could have taken extra measures to be way safer on the shore,
draw it out, fight it on our terms, and then you just mash it. In a way, it may take away a little
bit from what that creature meant to the story and especially to Talitha. Yeah, I think that is
interesting. Of course, you're teasing, you're planting that seed that, oh my God, but there's
something even bigger out here that killed that. that, oh my God, but there's something
even bigger out here that killed that.
So yeah, very interesting decision.
And then that moves us to the end of that episode where the Drake emerges, the Drake
reveals itself and we are just ice cold rolling.
I mean, just natural ones left and right, this horrible poison that's coming out.
We'll talk about that in We Are Stupid.
Just a really brutal encounter and that'll roll us because we had a mid-combat cliffy
and that'll roll us into episode 53, the Drake fight.
The biggest thing I want to take out of this is that we were rolling poorly, things were
going very badly, and it looked like they could kill us. It looked like it could kill us, particularly because of the way that poison ticked and
particularly because we didn't know that it ended.
Like we thought it would be forever until you cured it.
Otherwise it would kill you.
Yeah.
And so it kind of felt like even defeating the Drake, we would still die.
And it was very dark times. Dark times. So
you, I mentioned something in passing about like, well, how come it doesn't attack all the elves?
And you're like, care for what you wish for. So you like turn, attack the elves with an AoE blast,
they all fail and start dying, particularly Illelli. So now you have the risk of a lelly dying.
You have the risk of us dying, which would logically the logical conclusion of that line
of thinking is how can the adventure continue as it's written?
If the one person that knows how to get you back is dead and also just to add it on a
little bit, you're all dead too.
It's like, how do you pick up from there?
You said in the moment, like, everything is on the table here, including not continuing this
adventure path and closing it up and starting something new. How much of that is like last
second bravado or last second just trying to make good content versus like a well thought out like,
truly no, you would have stopped this campaign and started a new one because we've never stopped
before on this network what you know due to a TPK so talk me through the thinking there
and if you were if you were really serious if it came to a TPK if you'd end this adventure
path
Yeah I was I was definitely serious even though I gave the elves healing capabilities afterwards.
It still didn't save you guys because I wasn't using those healing capabilities on you.
They were trying to keep themselves alive.
If a number of you had died or if the worst had happened and a lele had – I guess if
a lele had died and any of the other elves had survived, I'm sure one of them could
figure it out. But I was being serious and really, you know, I think this campaign, there's a lot of people
that really like it, but there's a lot of people that the campaign is not resonating
for.
And I think that's true of people at the table as well.
And so that's interesting to me.
Like I feel like I enjoy the campaign, but I also recognize that it's not hitting home for a
lot of people or it's too slow of a burn for even you guys at times.
And so, I think that if it had happened, maybe that would be a good excuse to just try something
new.
I still believe in the AP.
I believe in what we can do with it. But I also have to be aware that
it's not a home run for everybody like Giant Slayer was. And so that's interesting for
me. And so throwing that out there and seeing what happens, I think I would have been ready
to move on. I don't have anything else planned. I need like a week, I guess, to take a week
off and come up with something. But
talk about be careful what you wish for because no matter what we do, there's always going to be
dissent, right? Like we're large enough now that the-
Well, there will be acceptance and joy and celebration and dissent. They'll be both.
Yeah. You can't change what you're doing just because there's a certain contingent of people
that don't enjoy it. You just can't do that. But I just because there's a certain contingent of people that don't enjoy it.
You just can't do that.
But I do think it's important to recognize that it's not resonating and then see like,
okay, well, is there a way you can – there's a way that you can get there?
I don't know.
Maybe we can.
Maybe we can.
We don't have to be everything to everyone.
For sure.
But negative concerns, negative comments, dissent in some way is not irrelevant because
it is dissent.
It can be irrelevant based on what the arguments are foundationally based on, which is just
like, oh, that's something that's just not going to change about us or our game or whatever.
But then there are other things where you can be like, you know what, that is a good
point.
There is something lacking here with X, Y or Z, whether it's how the
narrative is portrayed or how the characters are portrayed, that can be can evolve, can
get better, you know, can improve. So I don't know the details of what those might be. But
I do. I was curious if you were just sort of like, you know, in the moment, just saying
it or if you really would, because I couldn't logically wrap my head around how the campaign would
continue in an interesting way. If everybody died, including the the the you know, I guess
it doesn't really matter. Like you said, there could always be another elf.
There's so many ways to do it right. But like maybe this was an excuse to just be like,
you know, let's start fresh. This is our most, not to take away from any other shows that we do, this is our most important
show.
Like this show needs to be a home run.
And I watch it.
It has the most listeners.
It has the most listeners and it also has the most possibility for impact and growth
for the company because of its sort of status and the way it's put out there.
It's in studio, the video, all the different ways you can access the show.
And so you want it to hit.
Now I watch the show every single week to give notes to Francis on the edit and I'm
watching and I'm like, I think this is fantastic.
I see areas where it can be better, but I think that there is a flow in the way that
we play with each other, the way that we are just like candid and off the cuff from the banter to everything, I just think it's the best thing we've ever done.
But I also have to recognize that other people don't enjoy it.
They either don't enjoy the story, they don't enjoy our characters, they don't enjoy the
way I GM it, they don't enjoy our ability to apply the Pathfinder system to the best
of our ability.
There's a lot of different reasons.
So it's worth taking a lot of different reasons. So, you know, it's worth,
it's worth taking a look at for sure.
I wonder if you, like as a GM,
if you have a couple of players that a campaign
doesn't seem to be resonating with,
you're doing a pre-written campaign.
It's like, when do you pull the plug?
When do you say, you know what,
we've played 10, 15 sessions of this.
It's still not sinking in with two of my four players.
Let's play a new campaign, you know,
or do you see it through to the end?
I don't know, it's tricky.
Cause what if two people are like, love this campaign?
You know, it's, it is tough.
It is tough.
But I think it's about addressing
those individual concerns with your players at the tail
being like, well, what are you not into about this and maybe that could be changed? You know that could be?
tweaked a little bit without throwing the baby out with the bathwater right but
Every player wants something different out of a game. You know sure like we have five players
I think there's crossover, but everybody wants something different
It's just that that you can't give every you can't give it all in each episode.
You're going to find a way to meet it out.
I actually think it's rare and pretty crazy to ever assume that five adults playing a
game together would all like it all the time.
That's a rare and wonderful thing. I think, I mean, we had
Giant Slayer was great. We had times in Giant Slayer where I was like, this is so boring right now.
Yeah, it has stretches, but it might have been the same time where Grant was on cloud nine,
because he's just like, oh, my favorite thing in the world is just to shoot 100 fire giants in a
row and kill them in one shot. It's my favorite thing. You know, like, so it just,
it's always gonna be a little bit up in the air.
There's no perfect campaign, though some people can say like,
oh, we had a great campaign.
Yeah, that's great, but that is a rare and wonderful thing.
Cherish it when you have it.
But yeah, I don't know.
I have definitely, I was on the naysayer side of the AP
for 20 plus episodes, especially in those teens and early 20s.
I was just like, I don't know.
I just didn't like the mystery, but where it's gotten to now, and particularly the cliffhanger
of 53, it's so freaking cool.
It's ridiculous right now.
So I'm very in at the moment, but that's just me at the moment.
Yeah, it's hard. So I'm very in at the moment, but that's just me at the moment.
It's hard. It suffers from, I'll use the word suffers from the same problem Strange Aeons did in a way where there's nothing really grounding the characters other than the, you know,
the stuff that's grounding them is something that all happened off screen. And that's difficult.
Like with Giant Slayer, you witness the,
you are a witness to that murder.
You were attacked.
You were there.
That guy that you just talked to, that everybody liked,
he's dead.
You are thrown into this.
And then I realized very early on how important True Now
and the people of True Now were to the story.
So I kept it going much longer
than the adventure tells you to. Book two, when you leave True Now, you never go back of True Now were to the story. So I kept it going much longer than the adventure tells you to.
Book two, when you leave True Now, you never go back to True Now, you never hear about
True Now again.
That grounding, I think, helps Giant Slayer make it what it is today.
You don't have that in Gatewalkers.
And Gatewalkers doesn't need to be Giant Slayer.
But I think that lack of grounding is giving this sort of ship without a rudder feeling
to the characters.
Yeah.
And I think that you have to, we have to find another way.
Because it is important.
The characters have to feel grounded, motivated and relatable.
To some degree, you need to understand why a person is there and risking their life.
If you don't understand that,
then of course, as a listener, you're gonna be like, why do I care? What are the stakes?
That's interesting. I mean, I think it took me at least 20 episodes to start finding it with
Brother Ramius, finding his voice, finding why he's really there and what is motivating him to
continue. And it just takes time sometimes.
All right, let's keep it going here
because I do wanna do a little We Are Stupid.
Professor Eric did some great work on these episodes
and the, like you said, some people don't like the way
we apply Pathfinder 2E.
Yes, well.
Let's see what we did wrong.
Some good ones here, really good ones. I'm very excited about
like taking forward. So first off, in episode 52, escape attempts that use athletics or
acrobatics are not attack roles. So this is we had this little discussion slash debate.
And here it goes from Professor Eric quoting from the book, when you use a strike action
or make a spell attack, you attempt a check called an attack roll.
So it's a strike action or a spell attack.
Those make quote an attack roll.
So it's all and then this is Professor Eric.
So it's only strikes or spell attacks Bless would not apply not all actions with the attack trait are an attack role
The why did that matter though? I'm trying to it's still you still apply the map to it
You apply the map to it, but does it benefit from bless?
Is the question?
Do you get the benefits of blessed because blessed
benefits attack roles like this is not an attack role. Okay, I get you. Okay, that's very cool.
Alright, so that's and he also said in parentheses, this has been a massive source of confusion and
has been tweaked a little over the life of two e via errata and other published clarifications. So
very good. This is a question other people have had. That's the only one from episode 52. We also talked all about ignition in that episode. I don't want to go into all those details again, because honestly, I don't think it's interesting from an audio standpoint, the questions of these numbers of like the D four to the D 10 to the D 12. Like you kind of need to be reading it to understand what is being said, and what is the problem. But I think we've we've gotten there. Professor Eric agrees that we've gotten to the right place
on that, on ignition, so we should be good
going forward on that, I hope.
That is a tricky one though.
And it's also pre-remastered, so it kind of like,
duh, you know, things get a little bit wonky there.
All right, let's move on to episode 53.
Troy, did you know that you made it even easier for us?
Try did you know that you made it even easier for us? About the trigger not doing damage?
Yeah.
Yeah.
What's wrong with you?
I know.
Talk about it could have been a TPK.
Well, I mean, all right.
You're talking about you're talking about a twisted twisting tail?
Yes.
All right.
So a creature within reach of the Drake stinger uses a move action or leaves a square during
a move action it's using.
That's the trigger. The effect. The jungle Drake strikes capital S the target with Drake stinger, uses a move action or leaves a square during a move action it's using. That's the trigger.
The effect, the jungle drake strikes capital S, the target with its stinger.
If it hits, the jungle drake disrupts the creaser's action.
So it's because it has capital S for strike, it should have done damage as well.
The reason I read it that way, one, I'm trying to give you guys anything you can hear, and
it doesn't say it does damage.
It says if it hits, the jungle dig disrupts the creature's action.
Is there so many times where it spells it out for you?
If it hits, it does damage and it does this.
It doesn't say that.
That's an inconsistency on Iso's part.
Capital S from now on means you take damage as well.
Yeah, I mean, I wonder.
It is not obvious.
It's not a stupid mistake.
It is a totally understandable mistake that I grappled with in Blood of the Wild. So I have an ability, there's a ranger ability called disrupt prey.
It's a class feat that you can get at higher levels.
It's a reaction.
The trigger, your hunted prey is within your reach and uses a manipulate action or a move
action or leaves a square during a move action it's using or leaves this, you know.
So it gives you an attack of opportunity
but only against your hunted prey and then in the text make a melee strike against your prey if
The attack is a critical hit you disrupt the triggering action and the name of the feat is disrupt prey
So it seems like all you're trying to do is disrupt them. It doesn't say anything about damage.
It just says, make a melee strike.
If it is a critical hit, you disrupt the triggering action.
And I had to go in and digging into this and realize that capital S strike meant
you go back and refer to your strike stuff and then that gives you what the damage is, whatever.
So yeah, totally.
I'm there right now.
Like the strike action, critical success is you make a damage roll and double it success
is you make that.
So it's just, it's baked in.
Capital S means it's damage.
That's a bonus.
So yeah, I mean, talk about TBK.
I thought it was strange when you first said it and I didn't want to fight it on air, but
I thought that it was just like a balancing feature.
Like it was just a cool feature that wasn't meant to hurt, really hurt the players, but I was wrong. It was meant to hurt, really hurt the players.
But I was wrong.
It was meant to really, really hurt the players.
Yeah.
Well, we can learn now.
We see V.C. Capital S and because I see it's just, it's an inconsistency.
I wish I could call it out, but I know I've seen things that are like it does the damage
and this, but it's good to know.
Let's talk about poison. So poison, I was like, you know, a little up in arms on the poison ticking the moment
you get hit and then ticking again on your turn.
So basically twice in a round.
Yeah.
If you go after the creature, right?
So Professor Eric lays this out and says the poison recovery roles and the double tick on the application slash
next turn has been a point of contention for quite some time.
He says, I feel it was a more ambiguous pre remaster with a lot of people thinking that
you track rounds of the applying creature, which we talked about.
He's like, but then the problem with that is that has you keeping track of the initiative
of a dead creature, possibly, which is frustrating. And he says, but it feels
like the wording has been subtly changed in the remaster to be a little bit more unified.
But that, but that remaster has basically confirmed that you take it when it's applied
and you take it again on your turn. So it is brutal.
He says, yes, it can feel very unfair
to fail on an applying creature's turn
and then again on your turn with very little time in between,
but that is the rules as written.
My personal opinion is that more poison should be written
with a one round onset, i.e. no additional damage
until the creature's turn, just like persistent damage.
Why not have it just be like that?
He's like, that balances out the ease of bookkeeping
without double dipping, and it feels narrative,
feels narratively believable that it takes a few seconds
for poison to start taking effect, right?
Anyway, it's a good point.
Thank you, Professor.
Well, we took a second, you know,
we edited out of the show, but we took a second on air
and I was like, let's get this right,
because this is, that's a lot of extra damage.
And you and I both felt good about the, what I read.
I don't think I read it on air.
I can't remember.
But anyways, I'm glad we got that one right.
I didn't have to like it, but I felt good about, I felt good about the interpretation
of the rule.
Yeah.
There were people that are pretty confident that we got that wrong and I'm glad that we
got it right.
Yeah. I think, I think it looks like we got it right according to Professor Eric.
All right, so let's talk about dimensional assault.
You know, Sydney's blink ability.
Yeah.
As a means to get rid of prone.
He said, it's not even as a means to get rid of prone.
It was she set up a situation.
And to me, it was fine.
If she was using it just to get rid of prone, we could have a new conversation.
But go ahead.
I'm curious about this.
He just says, I feel that rules as written, it does not remove prone, which is a condition
by the book.
It needs to be removed by some action.
However, it feels pretty strongly within the
flavor of the spell and it's great in Rule of Cool. In the moment of combat that came
up in here, he says, I definitely allow it, but I'd probably want to put some limits on
it in the future, maybe requiring an acrobatics check or something. He said, as Kate mentioned,
Kip up is a level seven feet to make standing up from prone a free action.
So to give that for free seems a little bit strong, he says.
The teleportation trade at least stops for free.
You have to use dimensional assault to use it.
Yeah, but you're also getting movement and an attack out
of that anyway.
But getting rid of the prone for free as well
seems pretty powerful.
But anyway, something to think about.
There's no definite answer because it's a very fringe case.
He says by raw, he feels he probably doesn't remove prone.
But whatever.
Interpret it how you want to, but let's just
maintain some consistency.
Yeah, that's interesting.
Yeah.
And then lastly.
It says the only way you can remove prone is to stand up.
You know, so she didn't stand up, but she used something.
That's interesting.
I mean, I think it's hard to say that that's as written, but I could see why you could
say that.
It's very unclear.
It is unclear.
It's a weird little fringy case.
I like the way we resolved it, and that's really, and everybody at the table did.
At the end of the day, that's all that matters.
Totally.
Totally. I'm'm gonna sneeze.
Woo.
All right. Good for your brain.
That was good. All right. Last thing the poison critical fail.
He says I think you've fallen into a bit of an ambiguous
place.
fail. He says, I think you've fallen into a bit of an ambiguous place. Okay, your standard recovery check if it fails and increases your dying by two. Says if you take damage while you already have
the dying condition, increase your dying condition value by one or by two if the damage came from an attacker's critical hit or your own critical failure.
So it's 100% obvious if it was a critical hit or a critical fail against a damage effect.
But in the case of a poison affliction though, I think the rules are a bit silent.
The critical fail doesn't do damage.
It just changes the stage of the poison that you're at
and then the poison ticks.
So I could see it going either way.
And like most things, just pick an option
that works for your table and then remain consistent
on that option so that you're not re-litigating it
when it comes up again.
So basically we said, if you critically failed
the poison save and then took the damage from
the stage and that brought you to zero, that would bring you right to dying too.
We were having this discussion because it could have killed Asta in this moment.
So it got pretty intense and she ended up passing the roll.
Or no, she failed the roll, but you didn't do enough damage to take her to zero.
So I found it interesting.
Here's my big thing about it.
The big, the, the focus of the question is you critically failed the poison saving throw
and that, that just changed the stage by two.
You don't double the damage that you're rolling. Right.
It's still standard damage.
So why if that damage went to zero, would you go to dying too?
It just felt like it's not a critically doubled damage effect.
If you critically fail the death save, you go to dying too.
If you critically fail a save against damage, you go to dying too.
Right?
Right.
So you could read this as a save against damage
or you could read it as a save against damage.
But in most of those cases, in most of those cases,
you're also doubling the damage.
You double the damage because it's a critical fail.
This is a case where like,
you're not critically failing a direct damage effect.
You're critically failing a stage of an affliction.
It could be you're enfeebled to, right?
But like-
You know why I like it?
And I mean, I definitely, I see what you're saying and I do think it's a gray area.
The reason I like it is there's so many times critical failure is meaningless in the game,
more often than not.
You know, in attacks, you know, unless you roll a one we don't go to the fumble deck
But like if you roll ten over you get double damage, you know
We don't give a penalty for ten under or for a critical. No, I I disagree. I know what you're saying
We don't specifically on attack rolls. Yes, but that's it saves are
Horrible and as a sure you are in constant terror of failing by 10.
It's the game is brutal on those.
And I think that's interesting.
You know, we're always waiting for you to critically fail
a save against the Stunning Fist,
because that's a big difference.
Oh, yeah.
I do think critical fail is a difference,
but you're right, attack rolls, it doesn't really factor.
There's a lot of them where it doesn't matter.
So I feel like anytime you can make a critical
or a fumble hit home, it's nice. There's a lot of them where it doesn't matter. So I feel like any time you can make a critical or a fumble
hit home, it's nice.
But definitely a gray area.
Definitely a gray area.
So yeah, we'll try to pick one there and keep it consistent.
But we'll see.
Next time we have a poison like that, we'll bring it up.
All right, let's do some quick listener mail
and then get on out of here.
Come on, Nace.
What do you got?
What do you got for Troy today?
Me?
What'd you got? What do you got for Troy today? Me?
What'd I do?
It's time to listen to me.
Why you gotta get your brain off on it?
Time to listen to me.
Gotta cue that f**king head.
Alright, this one from Thomas in Denver, Colorado, aka Danger Box from Twitch.
What's up, Danger Box?
This question is for Troy.
That's why I said, let's see what you have to say, Troy.
Of the recurring NPCs that have come out throughout the time on the Glass Cannon podcast, including
Razzmatazz and Hubert, who is your favorite NPC, random NPC, recurring NPC in your
time as the GM of the Glass to pick without really thinking too much about it since I only have a minute here. I think it's Renfell.
I always come back to Renfell.
Wait, but I thought, yeah, I guess he is a recurring NPC.
He came back, you know, I remember reading him and being like, what am I going to do
with this guy?
I just felt like-
That guy was amazing.
I didn't even think it.
Yeah.
I mean, I went into that being like, I don't know.
I don't know how I'm going to play him.
I don't know what the goal is here.
This is a guy that comes up.
I need to find a hook for this guy.
And I didn't find it until we were role-playing
that first moment.
I'm like, oh, okay, so now I have the hook.
He's this agent ghost.
It's like retired Florida retiree.
And I don't know, for some reason, he just,
he really did it to me.
I still will, I will hear that original conversation when he's talking about the prime rib special
and whatnot.
Because it had this like Lord of the Rings epicness to him, you know what I mean?
But then just the content going back and forth between him being this feeble old man, I really
liked him.
I still like when I was redoing some of the dropping ads into the back catalog of Giant
Slayer, I came across Noxymara and I really liked my voice for the first time we saw Noxymara.
That's just like one thing I was like, man, I was like, because I was watching
Benedict Cumberbatch do smog around the same time, I think, when Noxymara came on and was like
channeling that and I listened back, I was like, when it was just an audio medium, because I never fucking care about voices. And that Noxymara voice is pretty solid.
That was a good voice. That was a good voice. Great answer. Ren fall is a great answer. I had forgotten about Ren fall. God, he was funny. No, I 95
five. That was awesome. We have run out of time here, but I wish I could get to more.
What should we call it? Rusty out in Melbourne. Hang in there. I've got, I'm going to get
your question on one of these weeks. Hang in there, buddy. It's a great question.
Oh, you got to go record it.
You don't want to give me a softball?
No, I don't have a softball for you.
It's a chunky one and I don't want to get into it now.
Guys, thank you.
Thank you so much for listening, for watching.
As always, we appreciate you so, so much.
Remember, you got streaming with me and McD today and next week you got Glass Cannon podcast
tonight, or tomorrow night rather, 8 o'clock Eastern time and glass cannon live Boston premiering 8 o'clock Eastern
Friday night so lots of fun stuff coming we're in Portland and LA next week but there will
be a FOD so stay tuned for that have a great weekend weekend everybody and we'll see you
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