The Glass Cannon Podcast - Cannon Fodder 1/4/23
Episode Date: January 4, 2023Happy New Year! Your old buddies Troy and Joe kick the year off discussing Glass Cannon Labs, some GCN podcast feeds, and the triumphant return of We Are Stupid in Fodder form! This week, we examine S...trange Aeons Episode 56, which leads to discussions on the difference between Stunned and Slowed, how we screwed up Crushing Despair, and Joe's massive cheat only moments before the cliffy. The New Old Fod is here! For more podcasts and livestreams, visit glasscannonnetwork.com and for exclusive content and benefits, subscribe today at patreon.com/glasscannon. Learn more about your ad choices. Visit megaphone.fm/adchoices
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You are listening to the Glass Cannon Network,
the premier source for role-playing game entertainment.
Welcome to Cannon Fodder, a behind-the-scenes look at the Glass Cannon Network.
What is going on, everybody?
Welcome back to Cannon Fodder.
I'm your good buddy, Joe O'Brien.
And I'm Troy the Dice God LaValle.
It is Wednesday, January 4th, 2023, and the FOD is back, baby, with Joe and the Dice God.
The Dice God.
I didn't have anything to go with.
I was just like, let's just see what happens.
I'm the Dice God now.
Yeah, it sounds like a good morning show.
With DJ Splash Dazzle and the Dice God.
Coming to you live, 2023.
We'll be signing autographs outside Radio Shack in Poughkeepsie this
weekend. Splash Dazzle and
the Dice God.
What's up everybody? Welcome back.
It is Fodder 2023.
It's an
all new Fod, but it's the same old FOD at the same time.
Meet the new FOD.
Same as the old FOD.
Same as the old FOD.
We are back together, my good buddy Troy and I, for a weekly FODDER show to talk network news
and just get into each episode of the Glass Cannon podcast, which right now is Strange Aeons.
It's going to be Strange Aeons until Gatewalkers is up and rolling.
But for now, we're going to talk episode by episode
and really kind of focus in on rules.
You and I talked about this.
We said we need to bring this back.
The main reason being we're playing a new game.
And even if we're a couple years in, it doesn't really matter
because we have not had the reps that we had in Pathfinder 1E
before we started that show of Giant Slayer.
And look what a shit show that was.
We had been playing for years.
So I think that this is going to be a good way to shine a spotlight on our mistakes and on our victories and learn the rules together.
Yeah, I think it's important because, you know, when we jump into a new adventure path, which is going to start when we launch the Gatewalkers, I want to feel real good.
And we've had some time with Chewy, but we can always get better.
We're still making a lot of mistakes.
And because we do so many other things, we don't take enough time always to go back and really listen.
This is going to force us to do it.
And I'm really excited to dig in and see what we did right as well as what we did wrong.
Well, we're going to get to that in a little bit.
But first, let's go through some network news.
I mean, we're going to have to get some drops going.
Yeah, see, exactly.
We're going to have to get that going for this new FOD.
We're going to have to get – yeah, stop network news.
Yeah, Nick Lowe, old school FOD drop.
Network news, network news.
Yeah, with like nine layers of harmony.
Like, come on, Nick.
Let's go, buddy.
I'll have to send him.
I'll shoot him an email right now.
Biggest news of the week is Blood of the Wild.
Has to be.
Right.
I mean, it's this Monday.
We dropped episode zero on Patreon for all of our $10 subscribers.
If you want to check that out, it's an introduction to the world of the realm of the Mammoth Lords where this new
Blood of the Wild is set, which is a prehistoric setting.
Are you into any of this prehistoric setting stuff?
Have you ever read any books or watched any movies that are specifically like early man?
Do you know what I'm saying?
You know who's really into prehistoric stuff?
My two-year-old.
Really?
Yeah.
Loves dinosaurs.
Yeah.
And he knows them all.
He'll be like, brachiosaurus.
And we're like, what makes a brachiosaurus special?
He goes, long neck.
He's way into it.
That's because dinosaurs are for children.
Well, we don't call them dinosaurs when we play the adult version of the game.
We call them megafauna.
So there you go.
I'll admit that is pretty cool.
It's a whole different ballgame.
But yeah, so that show is, it's not out yet.
It's just episode zero.
If you want to get introduced to the show, go check it out.
The real episodes one, two, and three of that are coming in a couple of weeks.
And we'll talk about that check it out. The real episodes, one, two, and three of that are coming in a couple weeks, and we'll talk about that when it comes.
And next week, we've got all four
of your character introductions, like one-on-one
sessions with Jared. So you and Jared,
Skin and Jared, Mary Lou and Jared, Paul and Jared,
all talking about their characters. I mean, this is for the super
nerds who really like to get into
that nitty-gritty. But yeah, like you said, the show
proper will launch on January
16th. Three episodes we're dropping,
and if you subscribe at even just $1, if you're like, I don't know if I want to jump up to $10 yet, you'll get all three of those at the $1 tier.
Yeah.
And just to highlight, it is that nitty gritty.
Like part of it, part of the character creation is figuring out a little bit of backstory stuff, a little bit of personality stuff.
But really, it's going through the steps of character creation in 2E and building a character.
So I think it could be very informative to people, too, if they want to learn how to build a new character, how to build an incredibly effective character.
Just listen to my episode, and it'll lock it down.
Talk to me about Haunted City.
Haunted City wrapped up season one.
Amazing.
Just finished at the end of the year.
But it also relaunched what
well i mentioned this in the state of the nation that all the shows that we launched last year
haunted city time for chaos voyages of the jump the game garage inherit the sand and one that uh
like i'm doing an awards ceremony i just forgot to mention like my cousin uh there's one other
show but anyways all of those rather than just being on Glass Cannon Presents,
we're going to be splitting them all off into their own feeds.
And then Glass Cannon Presents is going to go back to just being androids and aliens
once all of those episodes have moved off.
So rather than just throw 100 episodes out all at once, we're going to slow trickle them out.
And on Monday, we drop the first three episodes of Haunted City on its own RSS feed.
And so the hope is over between now and the next few months before season two launches,
all 25 episodes of season one will be available on its own RSS feed.
And then next week, I'm going to drop the first three episodes of Time for Chaos
and then three more episodes of Haunted City.
And then the following week will be like Voyagers or something.
And over the next few months, we're going to get all of those on their own feeds.
And so what we need you, the niche, to do is to go to your podcast app of choice.
Ideally iTunes, even if you don't use it.
Use Apple Podcasts.
Download the podcast.
All three episodes.
Rate it and review it.
We asked people to do this on Monday on social media.
We asked it on the Discord. And people came out we asked people to do this on monday on social media we asked it on
the discord and people came out in droves to do it and it already shot haunted city into new and
noteworthy in the leisure section and it's one of the now top games you see glass cannon glass
cannon presents in haunted city that beating that algorithm really helps this show find a new
audience which is going to help it grow and hopefully get us more seasons of it.
Expand the niche.
So yeah, we'll keep updating you each week.
We're going to release these on the new feeds and we just need your help.
Any of you that can spare a few minutes of your time to go rate and review these new
feeds, whether you listen to the shows or not, it doesn't really matter.
Just go in and help us out.
And it'll really, like you said, we're just trying to beat the algorithm and get those shows in front of people that wouldn't normally see them in this sea of
podcasts. Like that are just, you know, there's, there's a thousand more every day. And that might
even be an understatement. And you know, what's nice is like, if you never listened to it,
maybe you didn't want to dig through the glass cannon presents feed. Now you can just start at
the beginning, have a nice fresh feed with each episode in chronological order, and you can relive it or live it for the first time.
Well, in a little bit, we're going to talk rules of 2E.
We're going to look back at the Philly show and dig into what we did right, what we did wrong.
We'll get to that in a second. focusing on 2e of course we have to learn a new game at the same time while we're doing all this
in the form of of our newest show glass cannon labs which starts next week i don't know if people
know this this might be the first time you're hearing it but we've announced games uh troy
please you're leading us off i wonder if people even know what glass cannon labs are i mean we'd
hope but i mean that's one of the reasons we relaunched the FOD here on the main feed is so that people have a one-stop shop for all the news of Glass Canon
Nation and Glass Canon Network, because maybe you don't follow us on Twitter or Instagram.
You don't see these notes. You don't subscribe to the newsletter like a weirdo. So now we can
learn you on what's happening. But Glass Canon Labs is what I call a classic Troy LaValle toilet idea.
Had it while sitting on the toilet, told it to Joe, and expected him to be like,
absolutely not, I hate it.
Because that's what he says whenever I bring up a cool idea.
I don't like the toilet idea.
Your ideas are toilet ideas!
And he loved this one.
He loved my toilet idea.
He was licking the rim!
Anyways, the whole idea behind this is like,
I've wanted to bring back New Game Who Dis forever,
and we just can't because it's expensive to produce those episodes,
and it is time consuming, and we need to hire more staff.
We're just not able to do it like we used to
because we've expanded the network into more series.
But we love playing new games.
That was the first thing that came out of the pandemic. It's like, we just want to play new games. Why don't we make a show and do it?
Well, this is the same thing. We want to play new games, but we don't want to have all the
pomp and circumstance that goes into creating a series and 10, 20 episodes and casting and
audio sweetening and video capturing and sick. It's too much. So Glass Cannon Labs is literally
that. We're going to just jump in the lab together learn a new game and play it no frills and it's only going to exist on twitch uh for right now
at least um and so i know a lot of people are upset about that they're like i don't i don't
i hate watching things and i get it but that's why we offer 75 podcasts for you to listen to
this is something just really it's it's for us and for people who like watching that and
interacting with the chat and the first show we're going to do is I'm going to be running
Cyborg, which is the cyberpunk version of Morkborg, which we ran on New Game Who Dis,
coincidentally. And then Joe, you're jumping in for the second week playing what?
Symbarum. I was reading it last night. The iPad literally hit me in the face as I fell asleep in
bed reading Symbarum.
So, yeah, we're digging in to a couple new systems that we have been looking forward to playing.
And we're just doing it in the labs, which is going to be very, like, low frills.
Just us sitting around learning this together and playing.
And I'm really looking forward to seeing how it goes.
I think it's going to be awesome.
Experiment 001, Cyborg.
Yes, it's going to be me as the GM,
and you're going to be in it with Skid,
Rob Kirkovich from Time for Chaos,
and Jason Charles Miller, who played with us at Gen Con
and will hopefully be seeing a lot more of him this year.
I mean, great cast to start.
And then after Symborium, Skid is going to run the Blade Runner,
what is it, the beginner box or the starter kit
starter kit yeah which i i can't wait for he's been i think he was hoping for a blade runner
game before it ever existed so obviously he's got to run that the second it came out uh speaking of
new games well not new games speaking of old games you are planning to stream again. Some oldies but goodies, it sounds like.
What are you doing?
What are you cooking up over there?
2023 is the year of a turn into our roots.
We got the old FOD and we got Troy playing Dark Souls on stream.
Isn't it crazy to think that our Twitch channel, which now basically pays a salary,
channel which now basically pays a salary uh used to just be mew and me playing dark souls for 13 people playing dark souls 3 uh and now yeah i've been wanting to do it for so long because i
do play video games in my free time but i'm like i shouldn't have free time i should be uh monetizing
this no i want to do this just for two reasons.
One, I really want to play video games with an audience.
Again, I think it's fun.
And I want to go back to games that got me back into video gaming.
I mean, you were the one that told me about Skyrim when we first met.
And I was like, what's the Elder Scrolls?
I haven't played video games in five years.
And then I started playing Skyrim, went straight from Skyrim into Dark Souls 1.
And so I'm going to be playing both of those games on stream. And so one of the reasons is a play game on stream. The other reason is as I'm
building the world for GCP 2.0, I really want to go back to the worlds that inspired me. And the
worlds that inspired me were the worlds of Skyrim and Dark Souls. And there's reasons for that,
that I was telling you off air that I'm going to be talking about on stream.
Things that I really like about
these games, I want to bring that
into the world that we're creating for GCP
2.0. So I can't wait.
And you'll hear it here first, I guess.
Ralph Treadwell is
coming back. Dark Souls
1, we're bringing back Ralph!
It's a Ralph prequel? It's a Ralph prequel,
yeah, Ralph year one.
And I'm starting
that this week. I got all the equipment. I'm
ready to go. No more. I don't have another camera.
I got it. It's happening
and I can't wait.
Is that on the main channel or is that on the employee lounge?
Employee lounge. We really want to beef up the
employee lounge this year. You've been doing such great stuff
on employee lounge. You beat Elden Ring.
Now you're doing a second playthrough of Elden Ring.
Skid's playing Dwarf Fortress. I mean, there's
so much good stuff on there. We got Degenerate
Dungeon. I want to do more
on there because it's just a great place to
hang out. And now that we have McD as our
community manager, he spends a lot
of time on there as well. He's going to be doing some
streams. That channel is for
people who just want to hang out with the
niche to come hang out. So I'm excited to get that popping this year all right well then let's get down to it we
are going to get back into strange aeons we it's been several weeks we took the holidays off there
from strange aeons our last show was in philly our next episode is going to air live tomorrow night
uh and the episode will,
you'll get it on this feed next week,
next Tuesday.
We're back in it.
And you're going to get Strange Aeons every week.
And it is not live.
It's recorded.
And it's going to be
maybe a little bit shorter.
Those episodes are going two,
two and a half hours.
And we're going to target more like 90 minutes,
something in that range for these episodes.
As we shave a little bit away from Strange Aeons to prepare for Gatewalkers and
record Gatewalkers while we're also recording Strange Aeons.
So just to give you a little behind the scenes on that, we're going to be launching into
that.
But we did want to get this new FOD cooking and we wanted to do it with whatever we were
recording, which right now is Strange Aeons.
And it certainly is going to help us get ready and prepare better for the rules as far as gatewalkers go.
I mentioned this previously.
I don't know if people are going to remember, but we have an outside guide on this.
Our good friend, Professor Eric.
Professor Eric is going to be reviewing every episode, sending us a list of notes with his
thoughts, and from there, you and I will walk through them and see
how we did. It's kind of a report card from the professor. Some good, some bad.
Tell them what you told me about Jared in episode zero.
Yes, yes, yes. I got to tell you. So Jared, the episode zero aired this week. And Professor Eric,
it was not on Professor Eric's to-do list to analyze Blood of the Wild.
That was not part of his – he's been very generous with his time.
We don't want to take up too much of his time.
And he listened to Episode Zero, and Jared's like, I just got an email from Professor Eric with a page of notes on an Episode Zero.
All I did was talk about the setting. What did I screw
up? And there was some rules discussion in there, it turns out. And Professor Eric was not admonishing,
but more so just talking through some things. And it was just really funny. He is on top of it. We
really greatly appreciate it. But also, let me just throw out this disclaimer for Professor Eric.
And you know what this segment really is? This segment is We Are Stupid. And I always started off those articles with that phrase,
some people know all of the rules of Pathfinder, but many, many more do not. And we are in that
category. And Professor Eric would be the first to tell you that he does not know every rule of
Pathfinder second edition, like the back of his hand. We are all imperfect beings, but the point here is we're trying our best. And when we
are stupid, we're going to own up to it. So Professor Eric may miss some things and just let
us know. Tweet at us, DM us, whatever, when we get something wrong and hopefully it'll make it into
fodder if we can turn it around fast enough. Did you know, kicking off the Philly show, there was this silly sort of comment made about, who was it?
Aldo riding on Ethel at a certain point.
It was right on his shoulders.
This kid loves doing this with his characters.
He's always like, can I just jump on?
Whenever he plays like a halfway, he's like, can I just?
And I'm like, sure.
Right.
Well, it turns out there's a rule for that.
There is.
Yeah, I mean, it's something that kind of came out in the Ancestry Guide, page 66.
Professor Eric referenced this as they developed some new ancestries that included the tiny size PCs.
You can be like a sprite or something like that.
You can be a tiny PC with a reach of zero.
You have to be in a creature's square to attack it.
Like when you play that kind of PC.
You must be tiny to ride another PC, essentially.
You can't ride another PC by the book, by raw, when you are a small or medium creature.
And even if you're tiny, they've've put rules into the uh ancestry guide for
what that uh what that means you you roll initiative to together and take the lower of the
two you lose one action per round it's like both characters kind of become slowed because they have
to focus on maintaining their balance in the situation so uh neat neat little rule. Neat little rule there.
You know, that's interesting. I think
he said you need to check the bulk rules if I would
allow it for a non-tiny character.
So, off the top of my head, the ruling I would make is
like, the rider is slowed
one, and the mount should
be slowed two. You know what I mean?
Because if you're holding a heavier
person, you know, you've got
to do more work to actually move.
Yeah, I love that.
I think that that's really fun, and that will prove it.
As soon as they hear that, they'll be like, oh, well, we're not going to do that.
We're not going to do that.
A positive in the Troy column here.
Troy has been getting more natural and flexible with allowing more skills for recall knowledge and tailoring the discovered information according to the rolled skill.
That is something really important that is brought up early, I think, in 2E rules where they explain these are meant to be flexible.
There is not one way to go about recall knowledge.
It is something that is going to have to be malleable to the situation, right?
What do you think got you to this place?
malleable to the situation, right?
What do you think got you to this place?
Honestly, I think it's because I haven't spent a ton of time reading about the skills.
So I'm just going with what naturally makes sense.
Like, you don't want to discourage people from rolling knowledge, but they should only get knowledge for what they actually know.
If someone is trained in nature and someone else is trained in arcana, if you want to
roll, what do I know about this creature?
And you roll a nature check, I shouldn't be telling you about its magical properties. Yeah, even If you want to roll, what do I know about this creature? And you roll a nature
check. I shouldn't be telling you about its magical properties. Yeah. Even if you crushed
the roll. Yeah. Even if you crush the roll, maybe I can hint at something like, well, this seems a
little unnatural what they're doing. Maybe it's, you know, but ultimately I still should be giving
them knowledge, but just have it be focused on what they actually rolled. And I think that that's
what too, he was trying to do to give you that flexibility. You could roll it on anything, but you should only get stuff that's
germane to what you're rolling. Right. Whereas I feel like in one, he had had a little bit more
of a feel of, Oh, if it's a magical beast, it's knowledge arcana, you know, you can't roll anything
else to learn about it. But with this, you can learn by rolling knowledge nature that it has
maybe this property in this property, but that it is unnatural in these other ways, and you don't know the answers to maybe its magical abilities.
Right.
In 1E, it was, oh, I don't have that.
And you're done.
Right, exactly.
Shut down.
Let's talk about Crushing Despair, a spell cast by, I think, Aeris.
No, no, I'm sorry.
Cast by the enemy on us.
Yeah, I did.
On the party.
Crushing Despair.
And a few of us failed the role, including me.
And we got this wrong.
This was a ruling you made on the fly that was just a little bit off, which is when you fail that save for Crushing Despair, you have to make a save every round for one minute to see if you are slowed that round.
The way we did it was when we succeeded at the first roll, we failed, then succeeded the next round on that roll.
And you said now you're free of the crushing despair.
You don't have to worry about it now.
What Professor Eric says is his interpretation is you have to make that roll every round for one minute. and you basically have a 50-50 chance of being slowed or not.
Yeah, I'm remembering this live, and this happens a lot.
Like I think I realized it three rounds later, but I was like, well, hands off the chess piece.
Let's move on.
It's not the end of the world.
Yeah, exactly.
And those mistakes are always going to happen in a show, but it's good to know when and if Crushing Despair returns again.
We'll remember that, I think, a little bit better.
He has an added note here.
It's nice to see the players arguing for the harder option and the GM for the easier one because I was like, I think that we should be rolling these every round.
You're like, you're fine.
Professor Eric plays a lot in society play.
So he plays with a lot of different kinds of players, a lot of different kinds of GMs.
And he's like, generally speaking, everything is going to be easier if the players try to make it a little harder on them and the GM tries to make it a little easier on them.
That's just going to make for a better table in general rather than the opposite, which I think is a little bit too off in the case.
Organ sight was ruled at the table.
We did not 100% know if that recall knowledge was part of the spell.
You ruled it as part of the spell and not an additional action.
And that was correct.
Troy!
On a roll!
Nice work.
Nice work.
Well, you know how I'm learning, 2E?
I'm just studying this sounds it's probably
gonna sound obvious and now that i probably even get it out i'm like do i want to say this but like
i'm just studying the specific rules for what i think is going to happen in the session but i'm
really studying it so that that knowledge sinks in so that the next time that comes up i don't
have to study that like rather than just sitting sitting with the rule book and shoving needles into my eyes, because that's so fucking boring. I'm just really
studying for what I think is going to be germane to each session.
When a creature has attack and grab, yes, the correct ruling was made at the table by you.
The grab is automatic. You don't have to roll for that grab. It is another action,
but the grab is automatic if it succeeds at the strike,
right?
Yep.
That,
that sounds all familiar.
So that,
that was good to know.
Speaking of strikes,
we ruled this wrong.
They do not have the manipulate trait.
So,
uh,
there shouldn't have been a flat check to strike while grappled.
That is good to know.
Ooh.
Okay.
Yeah,
that is key.
So when you always look at those traits.
Yeah, I mean, it's cut and dry.
It's right there. But I'll say, like, in the
moment, I mean, I've got the core rulebook
right here. It's hard to go to, like,
what page is the actual strike
paragraph on, right?
Where, like, the strike, ah, ah,
and then you're just like, ah, just keep the show
moving. So, but yeah, that is
good to know. Strikes do not have the manipulate trait.
If they did, right?
Think about this logically.
If they did, strikes would provoke attacks of opportunity.
Right, right, right.
Yeah, exactly.
I wish you would have intuited that.
There's a lot going on when we're live in front of 5,000 people.
Right.
But if you intuit that, yeah, that would make it a little bit more obvious.
But yeah, so you do not need that flat check
when you're grappled to just attack
the creature that's grappling you.
Skid at one
point needed to, or maybe Ethel
needed to attempt an escape, and Skid
was correct in saying that the escape
action does have the attack
trait and would take the multiple
attack penalty on the roll. So if you
attacked once, then tried to escape,
you take a penalty on that roll
equal to the map,
the multiple attack penalty. Way to go, Skid.
Way to go, Skid.
Stunned one
versus slowed one. We went back and forth
on this, and this is just a minor difference,
but Professor Eric is genius
at pointing these things out.
In the moment,
I basically said they're the same thing.
Stunned one and slowed one are the same thing.
So what's the difference?
They are the same thing.
You lose an action.
That's it.
You lose an action in that round.
I used to think that stunned one meant one round you are stunned, like you can't do anything.
It just means you lose one action. Then you get that back after that takes place.
So what makes those different?
The difference is that when you are stunned, you can't take a reaction.
So very small difference.
But when you are stunned one, you can't take reactions.
When you're slowed one, you can still take reactions is my understanding of that.
So just a minor difference,
but could have come into play.
Yeah, that's good to know.
We know that there's a difference.
We just didn't know the difference.
Yeah, exactly.
Messed up a very minor thing on Needle of Vengeance.
This is a basic thing.
No pun intended.
Basic will saves,
basic saves,
basic fortitude saves, just always remember
the flow for those is
double damage, regular damage,
half damage, no
damage in terms of
crit fail to crit fumble.
So I believe there was a successful
roll on the save, but we didn't deal
half damage to the creature because
they succeeded at the save. But
in fact, it's a basic
save so they should have taken four points of damage yeah i remember that exactly what you're
talking about yeah yeah yeah when you see basic sometimes you just forget but that it's very easy
to remember that double half full double half full uh an interact action has the manipulate trait. So you would need to do a flat check to draw a weapon.
Oh, wow.
Okay.
And so we did.
We ruled that correctly.
That was done correctly on the spot.
But that's a neat little grainy like spot.
Yeah, it is so smart.
We have to rename this.
We are smart.
We are smart.
I think we're going to get,
you know, let's just wrap it up with this one. We are stupid and I am stupid. This is kind of a big one. Atticus needs to spend an action to fly. So I was already flying at the very end of the episode. This is going into this week's new app. I am flying, right?
I then had another round to prepare.
So I cast Invisibility Cloak, which is my new focus power for 8th level.
That is two actions.
I was like, I got an action left.
I'll do a perception check.
And I rolled super high, and we got all this information out of it.
Professor Eric is like, your ass should be on the ground because you have to spend an action to fly everywhere. Is it an action to hover? I don't know. I'm going to dig
into it. I think it is. Yeah. If you're flying, you have to spend an action to hover. And I know
that because I've fucked it up and realized it and I just haven't flown since. But yeah,
if you don't move while you're flying, and I love that because you used to have to roll a
in 1E like DC-15 fly check to hover.
Now it's just you have to spend an action to stay in that spot.
Right.
I was thinking about getting up there, right, flying up into the air and then just like three-action magic missile.
Like can't do it.
I mean you can do it and then you plummet to the ground.
So like it's interesting.
You do have to spend an action flying.
To me, that was one of the biggest mistakes.
It seems like a small error, but it is.
If Professor Eric didn't write this, I would not have known going into our next episode that I had to spend an action every round to fly.
So, you know, I'm glad that this is brought to my attention and I'm going to dig into it.
Yeah.
You know what's nice about that is like you.
Well, I guess you always kind of move.
Like if you move,
you don't have to spend an action to fly.
That's,
that's your,
that's fine.
Yeah.
That's fine.
But it does like,
you can't just sit there and blast.
You've got to burn that action.
I like that.
Yeah,
exactly.
And that was it.
That was,
that was the list from professor Eric.
We are stupid on crushing despair and fly checks and writing other PCs.
But otherwise, nothing too tragic.
Nothing too tragic in this app in terms of getting rules wrong that really imbalanced the game.
I don't really think that that was the case.
Some of this stuff was definitely in all of this stuff, I think, was in the PC's favor.
You were being very generous.
Well, I haven't gamed in a month.
The last time I gamed was the Philly show, and then we've got this show tomorrow night.
So expect lots of rules errors.
I have not gamed once.
Yeah, it's been a hell of a break.
And, yeah, we're going to dig in and get some – we're going to really dig in and get some stuff wrong this week.
And we'll be back.
We'll be back next week with a new FOD with updates on what we did right, what we did wrong.
This is fun. I'm glad we're back.
It's just fun. Glad we're back.
Glad to be back on the main GCP
feed.
I love the old school FOD.
I love getting back to
the way things used to be
as they say.
Do they say that?
Sorry, I've got to foul up.
They say the way we were.
I've never heard them say the way things used to be.
The way things used to be.
As they say.
You know me.
I'm an improv wordsmith.
That's my jam.
Nace, you guys are the best.
Thank you so much for hanging out for the new old for the new, uh, the new old FOD.
It's great to be back and,
we'll see you guys next week.
Take it easy,
everybody.
Bye.
You want to come play Dark Souls with me?
Let's get in some Dark Souls.
Yeah.
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