The Glass Cannon Podcast - Cannon Fodder 2/15/23
Episode Date: February 15, 2023This week's show features updates on the search for a new office and a look inside how designing game mechanics can influence world building and vice-versa. In We Are Stupid, Troy and Joe discuss ghas...ts, Pathfinder statues, and a missed Reaction rule that could have a significant impact on the current encounter. Finally, some breaking news comes in hot at the very end! For more podcasts and livestreams, visit glasscannonnetwork.com and for exclusive content and benefits, subscribe today at patreon.com/glasscannon. Learn more about your ad choices. Visit megaphone.fm/adchoices
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You are listening to the Glass Cannon Network, the premier source for role-playing game entertainment.
Welcome to Cannon Fodder, a behind-the-scenes look at the Glass Cannon Network.
Yo, what is going on, niche?
Welcome back to Cannon Fodder.
It's me, your good buddy, Joe O'Brien.
And hi, I'm his good buddy, Troy LaValle.
We're the good buddy crew here bringing you the news from behind the scenes of the Glass Cannon Network.
It is Wednesday, February 15th 2023 i almost said 2022 generally how long how deep into a year do you make the previous year mistake either in talking about it or writing it down um usually last till
around easter yeah for me it's usually like a quarter of the year before i i settle in to the new year for
real the worst is when you like ask used to write checks like nobody writes checks anymore but
there'll be checks i'd be writing like all right damn it gotta throw that check away or cross it
out this check has been expired for eight months um what's going on nash we got uh plenty of news
bits for you today and we're going to dig into a little We Are Stupid,
because this segment is just too easy, Troy, because we're so stupid.
So stupid.
Week in and week out, we can do these, honestly, very little, very minor stuff in episode 62 of Strange Ions,
but still stuff to talk about, so that's going to be fun.
But first, the big news on our minds, the thing you and I talk about nonstop,
the first thing that we discussed as soon as we connected today is the space.
The studio space as we try to get this thing locked down
so we can get Gatewalkers recording as soon as possible.
We were talking about trying to record something next week.
Yeah.
But the space, alas, is not locked down.
Now, that space we mentioned last week on Cannon Fodder as, like, we're about to ink the paperwork.
Did we say that we put an offer in last week?
Yeah, we did.
We did.
I think we did.
Pretty sure we did.
It got pulled out from under us.
Classic New York City style.
Yeah.
They had accepted.
I mean, they accepted our offer like everything was like moving forward and uh all of a sudden they just decided
to keep the current tenant and it was like the car that place was a mess we saw that place yeah
like why would you want that tenant it doesn't make any sense but you know i wasn't too bummed
out because i wasn't it wasn't my favorite space. Me neither.
It was just – it worked for us for a number of different reasons.
And, you know, we would have saved some money.
And also time.
Time is important to us.
We need to get this thing up and rolling as soon as possible.
It has taken us longer than we originally anticipated.
And so now we're like, come on, every week, week in and week out, we've got to close this up.
And even taking a slightly less
than space was worth it to get
the ball rolling. Because we could always upgrade
a few years from now, you know what I mean? But we
need to get this thing. We need to get together
and record. That's what we're excited to
do. And so
when we lost it, it was a bummer, but it was also like,
yeah, maybe it was meant to be. Yeah.
And so now it's like, fuck, do we have to meet up and
go look at other spaces again?
Because that takes time.
And like, we don't know.
We don't like being together.
Yeah.
It's much easier to just email back and forth than have to see each other in person.
But then we thought about that first space that we saw that had an HVAC issue.
Because the HVAC vent was right over where i want the recording space to be and also
the guy was like oh we have an offer on that and so i said can you just reach out to him and see
if that space is still available so mcd hit him up and sure enough the space was still available
so you went there a couple days ago into the city like first thing in the morning, met with some HVAC contractors to see if they could move it around.
And they can.
They said they can.
We put in an offer for that space, which is the space that I love because, of course, it's more expensive.
It's in a way better area.
But it looks like this might be happening.
And it's been accepted.
It's been accepted.
Again.
But until we have signed on the dotted line, I'm not interested in assuming anything at this point.
So we'll see if that can come together.
But that definitely did feel like a faded space.
Like the moment we walked into it, we were like – we looked at each other.
We were like, this is it.
Like this is the space.
But then we turned on the air conditioning.
It was like –
Right over the middle of the room.
They were like – when they put it together, they were like, I guess they'd put a gaming table here.
So let's put the HVAC right there, right over top of it.
So, yeah, we're going to look at getting that moved around and switched around.
And hopefully we're we're moving in the right direction.
It makes me laugh.
Did anybody everybody see talking to you, Nath?
Did you all go and see the YouTube video of Troy and I bouncing around Queens looking at spaces?
Because if you haven't, go to our YouTube channel and check it out.
It's what, nine minutes long, something like that?
Eight or nine minutes long.
It's chopped up.
I thought it was great.
Go check it out because we tell the story of the agent telling us that this space that we loved at first sight, that it was just – they just put an offer in on it right before we got there.
And we knew.
We were like, this smells like real estate agent bullshit.
And then we call a full week and a half later, and he's like,
yeah, the space is still available.
Yeah.
Now listen, maybe it's possible that the financials didn't work out
for this fake tenant, but most likely it was like,
don't bullshit a bullshitter. Yeah. The imaginary financials didn't work out for this fake tenant but uh most likely it was like don't bullshit a bullshitter yeah the imaginary financials didn't work out for that imaginary tenant
very exciting though dude i mean it's we're recording this very early here uh on tuesday
there's a chance by the end of the day um you know after this comes out that we'll know that
we have the space yeah there's a chance that when you hear this on wednesday it we we have the space. Yeah, there's a chance that when you hear this on Wednesday, we could have the space.
That behind-the-scenes video,
BT Dubs,
are we planning on more of those? Are we going to do a few more of those?
Oh, yeah. Oh, yeah. Yeah.
This has been the plan all along,
to do more of these, to really unveil
this process, reveal the process
as it goes along. I think that
people find it interesting, and where Gatewalkers is going to take still some as it goes along. I think that people find it interesting and,
you know, where Gatewalkers is going to take, you know, still some time to get up.
I think it'll help stem that tide between now and then to get people, just keep building hype and
get people excited and really show what the process is like of finding a studio, building
that out and prepping it to record, you know, what we consider to be our most high profile project yet.
Yeah. Yeah. So keep an eye out for those, hopefully in the coming weeks,
one or two more of those drops as we get to work on hopefully this this space we were talking about this week on Glass Cannon Labs tomorrow,
Thursday at two o'clock Eastern Time live.
in labs tomorrow, Thursday at two o'clock Eastern time live. You're going to see the continuation slash finale of the Symbarum intro one shot. That is one of the one shots that's built into
the starter set. We started it about a month ago with me and you and Ross Bryant, Jared Logan,
and Josephine McAdam. And I had a great time. Amazing cast.
And, you know, we're just poking around, poking around in this system.
I want to ask you, Troy, you are you're doing a little poking around part of the the inspiration.
But my camera was up higher.
You are – part of your inspiration for getting into the employee lounge and playing more Dark Souls, playing more Skyrim, and part of your inspiration for Glass Cannon Labs in general is getting us exposure over and over again to dive into new worlds and new games to learn and pull out as much as we can as you create your own world.
And also poke around at creating your own mechanics that might be involved.
I know you and I talked off air and you were like, I don't want to play any more Symbarum.
And it has nothing to do with the system or world.
In fact, I think the world's pretty fascinating, but I just, I want the new Gatewalkers project to be my sword and sorcery kind of that setting focus. Like that is the game that I want to play in that kind of setting.
And, but I'm curious if there is any, any positive takeaways that you have in this brief experience
with Symbarum in terms of design or, you know, in the world or in the game that
you're like, oh, this is something that is interesting that I want to utilize as I work
on this other project. Yeah. I mean, to be honest, even though we played that one session, I haven't
spent a ton of time with the material. The thing that jumped out at me most was the setting, which
I really liked. And as I'm, you know, kind of creating this setting,
that was very alluring to me. I joked on the labs, I was like, well, this makes me not want
to create a setting because a much better setting has already been created. Right, right. But what
I what I do like about it is, you know, and I mentioned this last week, and of course,
people on Reddit were all nervous when I said that I'm writing my own system.
People on Reddit were all nervous when I said that I'm writing my own system.
Part of that is an exercise in – it's kind of like it's helping me build the world a little bit. Whether or not this system that I'm writing ever sees the light of day or is used on the network on GCB 2.0 or ever, it's really an exercise to help me figure out what I like about gaming and what kind of game I want to play.
Because there's a lot of games that we play where I don't always like it.
And there's reasons for that that I'm trying to do away with in the system that I'm creating.
But again, we may never even play that system.
It's really just to help me understand what type of world I want to
play in, as well as the mechanics
of how
we would resolve
dice rolls in that world.
I've spent a lot of time, especially
in the past two weeks,
just feeling really inspired
by diving back into Dark
Souls, diving back into Skyrim,
playing Cyborg and Blade Runner
and Symborium on the labs
to go back into my world.
So I've created the classes
and unique heritages.
And then I've got tables for systems
for like dice,
how that's going to all work out.
And now I feel like I'm ready
to start diving back into the world.
And that really happened
when I started creating the heritages
I was like I don't want to fucking
gnomes and halflings and all this like the traditional
stuff I want to create something different
you know I was thinking a lot about Skyrim
how you've got the high elves
and the drow and the khajiit
and I was like I want something more like that
but again I want to strip everything
away there doesn't need to be 75
races or ancestries. There can just be a couple that allow you to diverge it in anyages? What happened to the world to create these sort of divergences?
It started to make me think more about the background of the GCP 2.0 world.
That's exciting to me because this is a project that has been shelved for over a year in many ways.
It's exciting to get back to it also because Gatewalkers is imminent.
You know what I mean?
We're going to be recording that very, very soon.
And I want Gatewalkers to end in, you know,
whatever, how long it takes, three years
and have GCP 2.0 launch immediately after.
That's the plan.
Now that could change a thousand times
between now and then.
We could be like, you know what?
Still not ready or like,
yeah, we're really enjoying doing these APs. Let's just go from Gatewalkers into
another three bucket. Who knows? But the plan right now is to go right into GCP 2.0. So if
that's the plan, then while we're recording Gatewalkers, the GCP 2.0 world has to be created
concurrently. And whether that includes a brand new system or not, time will tell.
Yeah, it's interesting to me,
the connection between the world and the mechanics.
You see that in some games.
Some games are clearly, they're designed together.
The mechanical thing that drives the game
and the setting in which it's played
are sort of inseparable from each other.
You could use, you know,
there can be some creative push to split them apart.
And that can, that's a fun thing to do as well. But and then there's other systems that are
designed specifically to be able to be overlaid in any setting. But I it's the first time I've
heard you say that. So I think it's interesting. The first time you've said that mechanical
research has gotten you sparked for story development in terms of world building.
And I didn't know that would be the case. Like, I almost feel like I was working on these mechanics
as a way to procrastinate working on the world. And also because I just had, I felt more fertile
with my ideas for creating a game that I would actually want to play. And then what came out of
that very recently, like I said, with the heritages or ancestries, whatever, in particular, I was like, okay, now I think this world is starting to take shape.
Because we have, my writing partner and I, we haven't worked on this in over a year. I want to be very clear about that. But we have a multi-chapter story, eight, nine, 10 chapter story that tells the entire adventure.
But it's important to know about the history of this world and why we got to where we are.
And that's the part that was always missing. And now that's really starting to take shape.
And so it's exciting me to dive back into the actual writing of the adventure as well.
back into the actual writing of the adventure as well.
Well, getting back to Labs, we are going to also continue our Blade Runner game, which to me shocked me at how much I enjoyed it.
I have never been a big Blade Runner guy, and I simply was blown away by – I guess
I never realized.
away by i just i guess i never realized i always thought of blade runner erroneously i think as a bounty hunter kind of story and i'm not a huge fan of bounty hunter kind of stories
and i realize that like it's not and that's not what the game is built around. It is a detective story. It is a mystery-solving investigation kind of procedural system and setting that I absolutely ate up.
There is a page of that rulebook.
I don't know if you noticed it.
That is phenomenal.
I didn't lean on it too much on air because we were just getting started and I'm just
trying to get a handle on things, but I'll lean into it for the next session. There's a page in
the core rule book that just breaks down in one page with like these little tables, like the path
of investigation, like the way police operate. And it's really interesting, like, you know,
the steps that you take and the
things, the questions you ask and the things that need to be put together to put together a case.
Because they recognize that like the average player doesn't know, you know, the depth of that,
I don't know what you would call it, the strategy or procedure, you know, to end up at a place where
you have a case built.
So anyway, the game really put a lot of effort into teaching you how to become a detective and,
and I love it. And in that setting, it's so awesome. Uh, and, and they also,
they also add onto it that like, it's not about the mystery. It's not about solving the mystery.
We should say it's about the characters that are trying to solve that mystery and how they're developed
and impacted by that
process. So I love
the tone of the game and
the point of the game, so I can't wait to dive
back into that. So that'll be next Thursday.
Yeah, I can already see us greenlighting
at least a mini-series of Skid
running this again because it brings Skid
a lot of joy, and I mean, that's what you
want when we run games.
We've run plenty of games that we're like,
we feel like we have to do for various reasons.
Or it became that way over time.
We're like, ugh, gotta play this game.
You know, this is a game that Skid's very excited about.
So, you know, and that's part of what the labs is.
Like, let's see if there's anything here
that gets your teeth wet.
Right.
His teeth are soaked.
Skid's teeth are soaked his teeth are soaked all right let's go into we are stupid you don't want to talk about jengon i saw it on the rundown here uh no because
it's only bad news you want to deliver bad news to the niche well i mean it's a it's a bummer but
things could change we were hoping to expand this year. We asked, like, fucking
immediately. As the
con was closing last year, we put it in our deposit
for a larger space, and we just found
out yesterday they're not going to give us a larger space,
which is kind of a
bummer, because one of the things
that was lacking from last year
was us being able to interact
with the attendees.
There's just too much going on.
We've got shows in the con.
We've got shows outside of the con.
And we had 9 a.m. to 6 p.m. shows every single day in the Fishbowl recording studio.
So this year I wanted to expand and include an interactive element,
and it seems like we're not going to get the larger space.
Now, that doesn't mean we're not going to try to still include that interactive element, but I had a really cool solution for that that it seems like we're not going to do.
But, you know, that's okay.
You got to roll with the punches.
I'm still –
We're still five months out.
Something could change.
But as of now, I mean, it's not terribly surprising either because what you realize is we're rookies.
We're new guys.
Yeah.
And you come in as a rookie
and you kind of get
beat,
batted around a little bit
by the veterans
and they're just like,
ha ha,
you can sit in your little booth,
rookie.
Maybe one day
you'll earn a bigger booth.
Like,
basically,
you get deprioritized.
The people that have been
going to Gen Con
for 50 years
are prioritized.
They get all the booth space
they want first
and it trickles all the way down to the newbies.
And if there's nothing left, there's nothing left.
Yeah, and the reality is there's probably plenty
of larger spaces available,
but they're just being held in case
one of the older guard wants it.
So there's still a chance we could get it,
but we're not going to find out until...
But somebody else will have to give it up,
essentially, for us to get it.
And that's fine. That's their system. know what we we just i just submitted two events
to gen con uh the other day so i'm super juiced for these events super juice i don't even want
to say what they are until they get approved but uh you know i mean i mentioned who knows um
but two events and then we're planning on two shows outside of the con only one of which is glass cannon live so
that's very exciting an outside show at a venue that is not strange aeons
we'll see we'll see i can't wait till we can finally talk about that but yeah let's let's
now dive into we are stupid episode 62 of our strange aeons campaign. We're diving in because we want to differentiate things
in 2E that are different from 1E and things that we're learning as we go. If you remember last
week, Professor Eric said there were no rule foul ups. It was a largely role playing episode.
But I suspect two things I'll need to talk about next week. We had a good laugh.
Well, he said the things I predicted did not happen and the reason
they didn't happen is because we didn't fight any ghasts uh why didn't we fight ghasts so there's
a gas there's a gas encounter in the book and i just thought it was superfluous pizer does this
a lot and i'm not trying to denigrate pizer they're doing they throw in encounters uh because
they're trying to reach xp goals you know you got to get the players to have a certain amount of xp
so they can which makes sense for a game table i totally get it i i you know and and the thing is
i think because they have to churn these adventures out so quickly you don't have the luxury of being
like well come up with unique amazing encounters that all have stories behind them for every part of the adventure.
That's just, you know, hopefully GCP 2.0 will have that because we have years of prep.
But like you can't expect that out of Paizo because they've got deadlines.
And I felt like the ghast encounter that they had included here was superfluous because ultimately the ghasts are non-hostile.
And they're just there to tell you the story of what happened to their land, and then they want you to help them.
But then they were like, but there's this other group of ghasts gas are going to be hostile and then you realize that they need your help.
I just took away – instead of doing a whole episode that was an encounter against gas, let's just make it seem like a threat and then realize, okay, no, these are gas that we can talk to.
Let's flip the script on what you normally assume.
Oh, here comes an encounter.
Yeah.
the script on what you normally assume. Oh, here comes an encounter.
Yeah. And so what Eric was planning on us running into is something he says a lot of GMs tend to miss, which is, we talked about this a few weeks ago, that all-important incapacitation
trait. That trait, that one word, is listed under the ghouls and gas paralyze ability.
Yeah, there it is.
So there's a large swarm of ghoul and gas descending on the party.
In this case, he says this incapacitation trait works in the party's favor.
Because essentially, while a swarm of gas would have been extremely deadly in first edition,
and always where we know this from from earlier strange aeons the incapacitation trait on the paralysis makes it much less of a threat in Pathfinder second edition to higher level PCs which we would have been compared to them only a crit fail is a failure.
So like a failure of a failure on the die is a success.
You actually move it one step down.
Right.
Normally when this has happened on the show, it's been the other way around.
Like you guys fighting someone who's more powerful.
But this would have been maybe the first instance of you guys fighting less powerful creatures.
And so there the paralysis would have been much harder to take.
And I really, really like that.
Yeah.
Because how stupid is it when you fight, like, low-level things, when you're, like, a 14th-level character, and they have this tiny ability, and you just shit the bed, and it's like, sorry, man, they paralyzed.
I like this.
No, you've built up a people believe this, imbalanced saving throw bonuses.
You know, a fighter might have a plus 17 to their fortitude save and a plus 6 to their will save or something.
You know what I mean?
Like at 14th level it just wasn't balancing out in a way it was
balancing out in a way that a lower level creature could really mess up a higher level character if
the died what a certain way and it didn't have to be a natural one it could be a natural nine
and you'd still get really messed up so i like this incapacitation trait simply bump it all down
a level of success so great anyway we will forget it but like that's why we have to preach preach preach
preach read your traits read the whole spell yeah yeah um well i've got something to talk about on
next week's counter fodder about reading traits but i'm no time to get into it this week also
the gas stench i just want to bring this up uh it's an ability that we didn't know about uh but
skid did mention it on the show he just said i recall because you asked him what do you remember about gas from the old days and
he said i remember the gas also had some sort of horrible odor or something and sure enough that
comes from the old school and is translated into 2e as gassed stench uh an ability that is a 10
foot aura of stench um why does this not come into play even in a social encounter?
Because Ethel and Eris were talking to them.
Why did they not have to roll saves?
Yeah, I mean, I just, I wasn't interested in using that
and then having it maybe turn into a combat,
like, oh, their Stanch is overpowered.
Let's kill them.
I just figured they were staying more than 10 feet away.
They smell so bad, let's kill them.
I just figured, like, during the conversation, they're keeping their distance they were staying more than 10 feet away. They smell so bad. Let's kill them. I just figured like during the conversation,
they're keeping their distance.
They're more than 10 feet away.
And because they know that their stench can incapacitate people or sicken
people that are gasped.
I mean,
I didn't put that thought into it at the time.
I was just like,
I'm not going to have you roll a fortitude set against gas stench.
They're keeping their distance because they're feeling you out.
They're like, oh, are they going to hurt us?
Yeah.
So he moves on to say, as Joe was alluding to, drawing a shield and raising a shield would normally be two different actions.
In this sentence, he points out that Joe knows the rules and was explaining them properly to you.
In his next sentence, he makes a little political move here.
Quote, but I don't know the stats of these monsters.
Not even sure of the actual name.
If we did a recall knowledge check, Troy was saying some of it was flavor.
So maybe they had a special ability.
He's just giving you an out.
He's just giving you an out, which I don't appreciate.
I feel like you were taking too many actions for free, and I didn't like it.
Well, it's my fault.
I made it unnecessarily confusing because I was trying to flavor this up.
I made a point of, like, when you arrive there, you see everything that's living has been, like, turned to statues.
you arrive there you see everything that's living is has been like turned to statues but the map even the map that that we had remade like it just it it has these things that like look like statues
so i didn't want to give away that they were going to come to life and attack you i should have just
had i should have asked dave to to make them all unique instead of just making them look like they
did on the paizo thing because they what they what they are is like, they have swords and shields.
So if you walked up and saw a bunch of statues with swords and shields,
you know,
that they're probably going to come to life.
It was just to try and create that,
like,
okay,
let's just walk to the cemetery.
Oh,
they pull a piece of their body out and it becomes a long sword.
They pull a piece of their shield out.
But in creating that flavor,
I painted myself into the corner of like having to use several actions.
The action economy.
What I should have done is like as they come to life, they pull those things out and then they're out and I didn't have to burn those actions.
But I wasn't thinking that far.
You were right to keep me to task, but I just – I was doing it for you guys.
I was doing it for you guys.
But you're overthinking it.
Let me cite the season two finale of Legacy of the Ancients in which Nick Lowe says, I feel – he's grown so much, Troy.
He's grown so much.
His wisdom in Pathfinder has grown leaps and bounds.
And in that finale episode, he states, and I quote – actually, this isn't an exact quote.
It's an approximation
but he says something along the lines of like anytime i see a statue in a pathfinder game i
assume it's coming to life first that is my first assumption and then if it doesn't come to life i'm
surprised so i think you overthought it because not every single encounter needs to be a surprise
encounter you know you can
be like feel the danger think that that might happen prepare for it and then execute a strike
you know what i mean to start the encounter that's fun for players too you know yeah i mean god there
was a moment in giant slayer in book six right towards the end you guys refused to go into a room
that had statues because you were certain the statues were going to come to life.
And you kept coming up to that room because you were always coming around.
And you're like, we can't go in there.
And the whole time I'm like, just go in the fucking room.
There's information.
They're not going to come to life.
But you're just trained.
We're so scared.
You're just trained.
Like, oh, that dragon statue is clearly going to come to life.
So, yeah, here I definitely was overthinking it.
But I just wanted – I didn't want you guys to, like, pre-buff a ton. I wanted you to just get in there and mix it up. statue is clearly going to come to life um so yeah here i definitely was overthinking it but i just
wanted i didn't want you guys to like pre-buff a ton i wanted you to just get in there and mix it
up but uh i i fucked myself and so doing uh you all uh this is from eric you all got the right
you all got it right on haste regarding the start of the turn quickened meaning you get four total
actions at the start of your turn that you can use in any order as long as one of those,
and only one is a stride or strike.
Sorry, not one and only one.
As long as one of them is a stride and strike action.
You couldn't use all four actions and not stride and strike.
That would be going against the rules of what haste gave you.
The hasted action does not have to be first.
We did come to that conclusion in the show,
but there it is.
Now, here's the one thing that I thought of this
and I didn't get it.
You know what?
I didn't think of this.
I'm sorry.
I thought about this on the re-listen.
When I re-listened to the episode, I caught it.
I didn't catch it the first time.
And so I'll be honest.
I blame myself.
When Ethel runs in,
now this could end up being big for F-63.
When Ethel runs in to just try to get the foot, says this encounter is unwinnable.
I'm going to go get the foot.
He intentionally provokes three AOOs from the statues that he runs past.
And we know that they have. At that point, we knew they had attacks of opportunity.
Yeah.
The problem here is that – and this is a key minor thing.
You had used a shield block for one of those creatures in that round.
And you had lowered the damage it took and broke the shield i think ethel
did it the ethel broke the shield that is a reaction and used up its reaction for the round
so it did not get a swing at him this i don't blame you for this this is the kind of thing that
it's like either matthew or myself and i'll put it more on myself as like the quote-unquote player
captain uh that like we got to catch these things you have too many creatures on the board
to know every reaction used throughout you know the entire encounter but we should be you know
looking out for what is going to keep us safer by being like whose enemy what enemies cannot take an
aoo this round and you can utilize that information to make strategic moves during the fight uh so
yeah i feel like i wish i would have caught it I caught it immediately on the re-listen.
I just didn't catch it during the ep.
Yeah, I mean, you could always, like, put a mark on someone when they use the reaction,
but, like, it's just kind of crazy.
I feel like it's too much.
That's why I feel like you need another person.
Another player has to be honest with this and track it.
And it's in the player's favor anyway.
But players have to police themselves on when they've used a reaction in a round and they can't use another one.
That can get into a tricky space if you aided somebody, right?
Like you decided to aid as your third action.
Then you aided them and then you want to take an attack of opportunity.
And it could be 20 minutes later, but you don't remember.
It's the same round.
You got to be conscious of that kind of stuff.
The real estate agent is calling me right now.
Oh.
Which is probably a bad thing.
You should take that call and I'll vamp.
Okay, you vamp, you vamp.
So this is fun.
You're actually catching this in real time.
I don't know.
Maybe he'll edit this out.
But this is important for. I don't know. Maybe he'll edit this out. But this is important for
the growth of the show. And what's funny is I can watch him taking this call. And so I'll see like
his reaction, although he's got his face kind of hidden. I can't see if he's smiling or not.
Most likely it's like, hey, we need another form. Can you send a copy of your expired passport?
form. Can you send a copy of your expired passport? Fax it on over. He doesn't look pleased. I'm not going to lie, but he never looks pleased. He's a very angry individual.
It'll be fun when he comes back though to see if it was important or not. Okay,
I see some body movement now. There's a chance here. Oh, a little laugh. Looked like a giggle
unless he just had indigestion.
It's hard to tell. Um, but yeah, we're going to find out very soon. This is kind of exciting. I,
I, I really liked this space when we went in, I was like, this is the space, but it was more
expensive and there was that HVAC issue. But, um, you know, back when we lived in Astoria,
Back when we lived in Astoria, and chiefers, we all did, this was like the spot.
My first date with my wife was at a restaurant that's two blocks from this space, a block and a half.
And then the bar we went to to get drinks is like where I parked my car when we went to go look at this space.
It would be really fun to go back there, especially since now we've all moved away.
This,
this space was about a block and a half from Matthew's old apartment.
He would have had a two minute walk to the studio,
but you know,
I hope we get it.
If we don't,
we're just going to head back in probably tomorrow and just look at some more spaces and lock this in.
I'm getting so excited to start Gatewalkers. I have a lot of really
exciting plans on how we're going to do this. Strange Aeons in many ways right now, it's
stopgap material. We want to keep putting material on that feed. If we just went dark on that feed
until Gatewalkers came out, we'd hemorrhage subs.
And then for another thing, it's time to learn 2E so that we have it in our bodies by the time that Gatewalkers starts so that we get a lot of those hiccups out of the way, even though Gatewalkers is going to be an edited show.
And then thirdly, we just really love the Strange Aeon story and want to progress it while we're taking a little break from the tour.
But that said, Joe O'Brien is back.
Joe, can you tell us what, if any, news is worth sharing?
We got it, buddy.
Yay!
Yay!
We got it, got it?
Well, all the financials were approved for the company.
That's where we were at.
We were at the stages.
So the financials are approved, proof of funding, all that stuff approved.
We're moving forward with the deal, sending a lease, et cetera. Now the last step is they need my personal credit report. And so we'll probably lose it based on that.
You kept running up all those Amex bills.
Dude, all those Discover cards I opened in college and went flying all around the world.
For old phone sex lines
discover cards that were paying off 1-800 hot times um wow okay so i think we're good man
that's fucking great yeah you have impeccable credit so that'll be uh so that's an easy that's
an easy leap there the next thing is we just have to review this lease.
So we'll see.
I mean, leases are always 25 pages of six-point font awfulness for the tenant.
But there's really not much we can do about that.
I don't read leases, man.
I just fucking sign them.
Yeah, exactly.
That's what he said to me.
He was like, give me the name of your lawyer.
And I was like, just send it to me, man.
He was like, if you need a lawyer, I can get you a lawyer. And I was like just send it to me man he's like if you need a lawyer i can get you a lawyer and i was like we have lawyers i just find i give them a bunch of money to look
at a landlord's contract and redline a bunch of stuff to which the landlord says all right no
we'll just give it to somebody else and so we paid all this money and nothing changed in the
terms standard terms and conditions of the lease so like okay yeah, we don't have enough sway. Like we are completely, we have
absolutely zero leverage. You know what I mean? In New York City, when you're desperate to get
a commercial space, you have no leverage. If we were getting a, you know, 60,000 square foot
office space and, you know, we had some, there was serious money behind this and they didn't
know if they could get another tenant that size. Yeah, we might have some push, you know, we had some, there was serious money behind this and they didn't know if they could get another tenant that size.
Yeah, we might have some push, but like not with our size.
And the thing is, our lawyers, they're very, very nice.
But like the second you pick up the phone, it starts costing 500 bucks an hour.
And so when you give them something to look over, they don't send it back a couple hours later and say, it looks great.
No, they have to redline it because they're charging you thousands of dollars, even though this stuff is like they know it's not going to get approved.
And here's another layer.
They're not New York City lawyers.
So like the lawyers that look at it, our lawyers are based in Philly and they are like Philly and L.A.
Really, he relocated to L.A., the main one.
They're like they don't know New York City real estate law.
You know what I mean?
Like, so it's just. No one does.
We would have to start from scratch anyway and get them to refer us to a New York City, you know, lawyer who would then be like, I charge $5.50 an hour. And just the bills rack up.
And you're always, you always just got to take it on the chin as a tenant in New York.
We're already paying a fucking broker's fee.
We're going to pay thousands to have this HVAC turned around.
Let's just get fucked on the lease.
It's three years.
We'll be 47 by the time we get out of this fucking lease.
Yeah, I'd rather get screwed on this lease and start recording Gay Walkers as soon as possible.
That's what I was talking about.
I was making fun of, like, how I couldn't tell if you were happy or not and that you looked like you were giggling or maybe throwing up.
And then I started talking about Gay Walkers. I'm so fucking excited about this dude.
I never pre-read the adventures,
which I know people think are insane,
but I'm pre-reading it.
And I'm like really into this story and it doesn't even have a protagonist.
That's great.
That's great.
Well,
I mean,
to me,
that's a great way to,
to put a button on the fod.
That was,
that was all I had this week.
Professor Eric,
thank you as always for your insights throughout.
Yeah. What else, what else is coming? We got, we got labs this week. Professor Eric, thank you, as always, for your insights throughout.
Yeah, what else is coming?
We got labs this week.
Strangely, on 63 is on Thursday night.
Otherwise, keep an eye on the Employee Lounge, as always.
Troy, you may stream a little later this week.
Yeah, well, now it's Wednesday.
So by the time this airs, there's a chance that I have finished Anor Londo.
There's a chance that yesterday I fought Ornstein and Smog no less than 70 times to try and beat them solo uh but we're having a lot
of fun with that and then you and i've been talking uh about getting some gloomhaven streams
back yes uh so stanley and mcd and everybody wants to play some some gloomhaven so yeah we
become buddies with the asmodee people like i think there's some there's an opportunity here to do some cool stuff and we should get much
mccall back out rob kirkovich oh he bought the whole fucking thing and he's just sitting there
boxing it he's just yeah he's just waiting waiting for us to for the call yeah we should we should
absolutely do this as soon as possible um so stay tuned for that it may not even show up on the
schedule because we might just say hey friday let's fucking go let's play um so stay tuned for that. It may not even show up on the schedule because we might just say, hey, Friday, let's fucking go.
Let's play.
So stay tuned.
Exciting times and hopefully some exciting news.
We've got a lot of like irons in the fire right now.
We're waiting to hear back from so many people.
So once things start happening and contracts start being signed, get excited for some exciting announcements.
Get ready.
It's going to be another – it's going to be an awesome week, I feel like, in the history of the Glass Cannon Network.
Big things. Big things coming.
All right.
Thanks, everybody.
Have a wonderful week.
If we don't see you live on one of our Twitch shows, we will catch you next week on The FOD.
Have a good one, everybody.
Bye.
Bye.
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