The Glass Cannon Podcast - Cannon Fodder 2/28/24
Episode Date: February 28, 2024Troy and Joe put together a juicy Fod covering the 2024 live tour, the massive lore dump in this week's ep of the GCP, and the shocking results of the "Bird Shirt". In We Are Stupid, we dive into Focu...s Spells and Refocusing, Flying from the Prone Condition, and the downside of being Tiny. In Listener Mail, a fun look behind curtain of Troy's Foundry build for Gatewalkers. Watch the video here: https://youtu.be/kyWUUp4Lakw For more podcasts and livestreams, visit glasscannonnetwork.com and for hundreds of hours of exclusive shows and benefits, make your membership official and join Glass Cannon Nation today by becoming a subscriber at jointhenaish.com. Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
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You are listening to the Glass Cannon Network, the premier source for role-playing game entertainment.
Welcome to Cannon Fodder. welcome to cannon fodder a behind the scenes look at the glass cannon network
yo what is going on everybody welcome back Welcome back to Cannon Fodder.
It is Wednesday, February 28th, 2024.
And I'm your old pal, Joey O'Brien.
And I'm Troy. My throat hurts.
La Valle.
I said Troy a little bit sick today.
I feel a little shitty, man.
I woke up with a sore throat, and usually after nine cups of coffee it goes away.
But it's still there. You just burn it out with the acid.
And I forgot to brush my teeth before cannon fodder.
So it's just a real unpleasant feeling in my mouth.
Something's going around.
My daughter is homesick right now.
She's right on the other side of this door watching some sort of cartoon at the moment.
I said, bother me if you need anything, even if I'm doing a show.
Bother me. So if that happens, Troy, you're going to have to vamp. I can moment. I said, bother me if you need anything, even if I'm doing a show. Bother me.
So if that happens, Troy, you're going to have to vamp.
I can vamp.
I can vamp.
Or we can just cut and edit it up.
Yeah, but I don't like editing video.
You know how I feel about that.
Keep it raw.
That's true.
Raw.
I don't like doing extra work.
You know what I mean?
That's fair.
That's fair.
That's fair.
Let me ask you a quick question.
I just had a dentist appointment recently, had a situation come up, and I'm curious.
I don't drink any coffee.
You drink a lot of coffee.
Does your dentist ever bring up your coffee drinking?
Does it have acidic properties that kind of eat away at your teeth?
Is that a thing?
Because my dentist was like, do you drink a lot of coffee?
And I was like, no.
And they were like, well, there seems to be some acid, like deterioration.
And in like one of your molars or whatever,
um,
I was like,
I drink two bottles of wine every morning.
Like,
is that weird?
Is that acidic?
No,
but coffee,
does that ever come up with your dentist?
No.
Teethers are weird,
man.
It's like geneticists,
geneticists,
genetics,
geneticists.
That sounds like a cool name for like,
I'm writing that down for a potential character name. Uh, sir, sir. I am geneticists. Geneticus. Geneticus. Genetics. Geneticus? That sounds like a cool name for like a – I'm writing that down for a potential character name.
Sorcerer.
I am Geneticus.
Geneticus.
Flaming sphere.
No, it's like Geneticus.
I can't fucking say it.
Genetics.
I have like very strong teeth and I brush – I'm very good at brushing twice a day.
If anything, I brush too hard. So over time, I started to wear away the enamel on some of my top teeth, and I had to get fillings to fill in the spaces that I wore away.
But no, I have to do whitening every once in a while just so I don't have brown fucking teeth.
But I drink a lot of iced coffee, which is through a straw for my midday coffee, and so that cuts down.
But in the morning, it's tricky.
You're just washing your teeth with brown.
Every time I brush my 19 kids teeth,
I'm like, look at these beautiful white teeth.
It's so nice to have white teeth.
So I think you would have been surprised.
This past weekend, I went out to a nice dinner
with my sisters, actually.
There was a celebration, special occasion.
Thanks for the invite.
So we went, me and my two sisters and troy went out
to dinner on saturday so on saturday night we went out we had a nice meal and uh we were planning on
on hanging out afterwards going out afterwards toward the end of the meal uh and it was sushi
so like i wasn't feeling like bloated tired but i was feeling like a little run down from the day
and i was like we got to go out after this and have some drinks. Like, I kind of want to I need I need a little boost.
And I was like, you know what?
I want to do something I never do that.
Like, I don't know if you guys do it on occasion when we go out, you know, for GCN stuff, GCN hangs.
But I got an espresso.
Dude, I knew you were going to say I never get an espresso.
We do that all the time when we go to like a nice restaurant.
I always get the espresso on the way.
Yeah, I didn't know if you guys got got coffees or cappuccinos or whatever.
Do you have St. Elmo's?
It's always like a little espresso, a little Tia Marie on the side, and two more St. Elmo's Cokes.
Two more St. Elmo's Cokes.
Anyway, it was really good.
And I left that restaurant walking on air. It was crazy. I was like, let's go. And you it was really good. It was good. And I left that restaurant like walking on air.
It was crazy.
I was like, let's go.
You don't drink coffee.
That's crazy.
That's like as concentrated coffee tastes as you can get.
Well, it's not that I hate the taste of coffee.
It's not that like, I don't know.
I just, I never got in the habit that that's all it is.
And, uh, and I just, I was like, this, this is really good.
I thought about the espresso martini, but then I was like, I feel like that's just going to, you know, early in the night, I don't know, it's going to just send me down the wrong path.
Because I already was feeling a little tipsy.
I mean, I already had a couple drinks at dinner, so I went just with the espresso.
It was great.
Espresso martini is the new, it's like the new hotness.
That's the thing now.
Everybody's making their espresso martini.
Let me ask you this.
I know there's a lot of people listening.
What's your poop situation in the morning you wake up and just poop without
having to drink coffee uh i wake up and poop without having to drink coffee and uh but it's
funny you mentioned it's funny you mentioned it the morning after the espresso it was truly
something horrible we were staying in a hotel uh and I was like, I can't do this around
anybody that I know. And so I
went to the public toilet in
the lobby of the hotel, walk
in, it's got three urinals wide open
and one stall.
Dress shoes. I was like, god
damn it! And I really, really had
to go. So yeah, it definitely did
something to my system. But no, yeah, normally
I'm very regular. Very regular.
You eat a lot of fiber. I do. I love my fiber.
Alright, let's do a show
here. Let's get back to the fun.
I want to talk about your bathroom habits. I want that to be the fun.
Next week, let's have some more questions
from listener mail about Joe's
poop. Yeah, any questions in the
comments on our BMs?
Alright,
let's get into it. We got news today. We got some fun stuff.
We're going to talk about the tour. We're going to talk about GCP episode 23 of campaign two.
Got a couple of comments on that that I want to go into. And mostly, though, we'll do some we
are stupid on that, which is not a lot, but I want to talk about some fun topics that that brought up.
And then, of course, we're going to have a nice juicy list in your mouth. So let's talk news first.
The thing you wanted to talk about first, you said it to me right before we went on air.
You were like, I want to talk about the tour.
You announced the tour.
You announced the cities.
The tickets are up.
Talk to me about what's going on.
Man, St. Paul is flying off the shelves from what I hear.
I love it.
You know what's really flying off the shelves is Austin.
But, you know, I wasn't here last week.
I was out of town for a couple days, and Sydney stepped in for your old buddy.
And I was like, oh, I bet you they didn't really hammer the tour because we did State of the Nation.
Then you and I did our post-State of the Nation chat, and then I haven't been on in a couple weeks.
But we've got now six – one, two, three, four, five – six shows on sale because Toronto obviously has already sold out.
But we released a sixth show, Nashville, four, five, six shows on sale because Toronto obviously has already sold out. But we released a six-show Nashville last week.
So let's talk about it to make sure you know the tickets are on sale for the first seven cities, although one is already sold out.
And we've got the rest of the tickets are going to be coming out sometime in the next couple weeks.
Kansas City, Missouri on Thursday, April 25th.
When we went to St. Louis last year at the after party, what do you think?
90% of the people have been like, you know, I came up from KC.
You need to come to KC. You need to come to KC is what we heard over and over again.
Over and over again.
They told all of us.
So I said, all right, we'll come to KC.
We're coming to KC.
You better sell that out or we'll go back to St. Louis because St. Louis sells out.
St. Louis VIP hang was also awesome awesome it was one of my favorite ever like just
it was just like a crew i mean look all the niche people the vips are cool but this one just had
it just had such nice people it's midwest man yeah i don't know what it was yeah it was the
midwest it was a midwest thing i guess that's what they do. They're just great. They're very kind, or at least they're, they're good at feigning kind.
Right.
Um,
Midwest.
Nice.
We're coming to Kansas city on Thursday,
April 25th.
Two days later,
we're in Austin,
Texas.
That show might be the hottest seller.
I think right now,
uh,
Austin,
Texas,
we haven't been back in Texas.
We didn't go to Texas in a while.
Yeah.
And we've only done Dallas before.
I think we've done two Dallas shows.
So I can't wait to get back.
And I only did one. So I haven't wait to get back. And I only did one.
So I haven't been to Texas since before COVID.
Oh, shit.
Actually.
So that reminds me.
I think we've done three Dallas shows because we did.
Well, anyways, yeah, you missed the last one.
And then in May, Thursday, May 23rd, we're in Vancouver, British Columbia for our second Canadian tour stop this year.
That show is selling really well.
Obviously, Thursday night, I wanted to get
Saturday, but come on, Vancouver. We know
Seattle and Portland. You guys can make the drive
up. Spend the night. Take Friday off.
Two days later, we're going to be in St. Paul,
Minnesota on Saturday, May 25th.
Even though we didn't sell it out
last year, I'm coming back!
Eric Mona lives in Minnesota now.
Maybe we'll get a Mona appearance.
And then Thursday, June 20th, we're in Denver.
We're in Skid's hometown.
Now, listen, I know it's a Thursday, but that show is the slowest selling show of all.
People begged us to come back to Denver.
And I was like, I think I'll give Denver two years.
We sold it out, but it was great.
Let's do it every two years.
And they said, yeah.
They were pressuring me. I'm like, we'll come back to Denver. We're going to was great. Let's do it every two years. And they said, yeah, they were pressuring me.
I'm like,
we'll come back to Denver.
We're going to be there.
You best sell it out or I'll wait three years before we come back.
Don't make me do it.
It'll hurt skids feelings.
Sell that show out.
And then of course,
Saturday,
June 22nd tickets went on sale last Friday for Nashville.
And this is going to be part of a crazy weekend.
That's another thing we could talk about,
dude,
the Nashville retreat, the Nashville retreat. GC's another thing we could talk about, dude. The Nashville Retreat! The Nashville
Retreat! GCN
Retreat. Well, I mean, we can talk about it, but it's sold out.
It's sold out. Number one, Nashville.
We have been talking about it. I mentioned
it on the State of the Nash. We talked about it
a little bit on the post-Nash-fod, and
then we released it first to our subscribers
on Discord. I know some people were
upset about that, but you have to understand, like,
when we're doing something big like that, it has to go out immediately to our paying customers
people that we know are going to convert sales for us because this is a huge risk we have to
make sure that it's out there for our paying customers by the time we went to put it on
regular social media it completely sold out so we started a wait list we're in talks with the hotel
right now to release more packages but but this is going to be a
fucking weekend, dude. We arrive
in Nashville Friday
morning, and we'll go over to
this resort, and
Friday is going to be like board games.
We're buying tons and tons
of board games to bring in a U-Haul
up from New York. Board game, cocktail
party, open bar, past
hors d'oeuvres Friday night. Saturday, more
gaming. Probably more board games and living card
games, but obviously we'll get into some more RPGs.
Luxury Bus comes and
picks you up if you are going to Glass
Cannon Live. If you got the VIP experience,
which you could purchase through the
Nationville Retreat, Luxury Bus picks you up,
drives you to the show. You hang out with us pre-show.
You watch one of the best shows of the year.
Luxury Bus takes you back. There's 19 restaurants in this place and three pools,
so I'm sure things will get weird late Saturday night. And it was so successful,
and we're going to try and do this in other cities. This was kind of like at the top of
my list of things that I wanted to do this year, and we're trying to find the right place to do it.
I was on the fence about coming back to Nashville because I didn't know. It's like people
who live there obviously are going to come, but we want to entice people to travel out there to
sell out a big show like that. And so the retreat was a perfect fit. Who knows? Maybe we can do
another one in the fall. Certainly we'll do another one next year, but be on the lookout.
If we're able to open up more packages,'ll we'll continue uh taking names on the on the
wait list very very exciting come see glass cannon live what's going on with uh merch there's some
new merch that's hitting the store right in time for toronto right yeah uh we're going to launch
two new pieces at toronto that will be publicly available the monday after that show we've got
the original og gcp hat i'm not wearing it right now, but it looks similar with the GCP
and the little neon green
and the P. We had them
completely recreated. I sent them
the last original hat that I had
to the designers and they
restitched it to match it.
And then, of course, the bird shirt,
which is... The bird shirt's
actually happening.
And you know, it looked...
Does it look
terrible dude i have your drawing right here uh because i had to like scan it and send it over
and let me see it i have your bird drawing right here and it i mean it looks real shitty right it
looks comically shitty but right when you drew it i was like that's a merch idea even when i said
that i'm like people gonna buy the shirt looks fucking rad it's black like that's a merch idea even when i said that i'm like people gonna buy the shirt
looks fucking rad it's black with that image like reversed in white with a little tiny planet dye on
the top back of the shirt it's a pretty great shirt and talk about a conversation starter
because it's so ridiculous it looks like an early nirvana album uh like what the hell is on your
shirt what band is that well it's a little-known podcast.
So anyways, that's going to drop as well.
And there will hopefully be new merch all year, and we're already talking Gen Con.
But we're also talking about – we had mentioned this before, doing more Strange Aeons.
Like I really want to get through Strange Aeons as fast as humanly possible. I'm editing the shit out of this thing to try and really finish
this so that we can do a new Glass
Clan and live experience. Maybe not next year,
but the year after.
I'm thinking about supplementing these tour dates
with at least one...
Don't even.
I'd like to do one live
Twitch a month of Strange Aeons
that could be like three hours long.
You combine that with a couple shows a month, we'll fly through this.
It's also been so long since we played, like I just want to play.
So I'm kicking around the idea of doing like a Glass Cannon Live tour kickoff live stream
before Toronto, just to kind of do a big recap, get everybody back into the flow, get everybody
who isn't caught up a chance to like, I don't want to listen to all those shows, listen to my recap, jump into a sexy session,
and then just hit the ground running in Toronto. And then maybe before Casey and Austin do another
live show. And then we'll finish book four, hopefully before Christmas and, and then do a
quick book five and six. I don't know. We'll see. That's my plan is to really just like streamline this so that we can rethink the live show experience.
All right.
Last thing is I'm going to be streaming on Friday a new game for those of you that are not up on it.
Pacific Drive, I think it's called.
Pacific Drive has dropped on PS5.
Is it called Pacific Drive?
Yes, Pacific Drive.
I'm going to stream that on Friday.
So Friday at noon.
I really wanted to do Helldivers 2.
That was so much fun.
Thank you for everybody who came out and hung out to watch that.
Me and Paula and Mary Lou and Sydney playing Helldivers.
We just couldn't get the schedules together today.
Sydney's actually on a film shoot this week, and that really kind of killed it.
So we're going to try maybe next week to bring back more Helldivers.
So I'm trying. I'm trying.
But in the meantime, I'm going to check out this
weird new survival game
which takes place
in the Pacific Northwest where all you have is
like a station wagon and you have to figure
out how to survive in a post-apocalyptic
PNW. Dude, you're always playing
cool games. I saw the logo for that. I'm like,
what the fuck is that game? What is going on?
Is this like on Steam? You're not doing console, right?
It is PS5. It just came out on PS.
It was on Steam before. Now it just came out on
PS5, which is why I'm doing it because I'm like,
I love to play stuff on PS5.
Speaking of PS5, do you want to talk a little Shadow
of the Erdtree?
Oh, dude. So
excited for this. So excited. So Shadow of
the Erdtree, for those that don't know, is the Elden Ring DLC, which is blowing up.
What is it, coming out in June?
Coming out in June.
Elden Ring came out last February.
A year later, they announced the DLC, and it's not coming out until June.
So it's going to be massive, apparently.
It's like a whole new game.
Like a whole new game.
The largestc they've
ever released uh anyway we're really excited i think we'll probably both be streaming it it's
just going to be it's just going to be great yeah you know what we should do dude is like in may
early may because that we you know you've got to get so far into the game to order to access the
dlc i can't remember where it is but i'm sure sure it's like, is it out there? Do they have the news where you have to be to unlock it from the commercial?
They've,
they've already deduced from the trailer,
like where you have to enter.
And I just,
I can't remember the lore of the game cause I mainlined it and then just
like erase that part of my memory.
But I think like beginning of may,
you and I should start brand new characters and get them ready for the DLC
and then do like dueling streams of this. Yeah you know it'll be so hot i think that you can't have too much elden ring
content on your uh on your uh streaming platform that'd be fun to do it's also just such a goddamn
fun game it's such a great great game not only to play but to stream and to interact and to hang out
and like it's just really really fun and'm, I'm really looking forward to that.
Yeah.
So,
so stay tuned.
I love the idea of starting a month ahead of time and starting a new
Elden Ring stream and just starting to crank through a new story.
And I'm excited to play without having to worry about platinum,
you know,
because when I play it,
I'm like,
I've got to be,
I can't miss anything.
Can't do anything.
That's how I always play it because it's the better way to play.
So it's just more fun. I'm excited to be, I can't miss anything. Can't do anything. That's how I always play it because it's the better way to play. So it's just more fun.
I'm excited to play the Joe way.
Speaking of the Joe way, actually there's, this isn't related at all.
I just was looking for a segue.
One more piece of news, Patreon.
So by now I imagine anyone watching this show knows that we have a new
subscription service.
We created a brand new white glove subscription service
that we launched in September.
And obviously with the state of the nation,
we announced that everything we've ever done
is now on there.
Like 99.9% of everything we've done is on there.
So no longer do you have to go anywhere else
to find our content.
You subscribe, you get access to everything
and it's there.
Even stuff that's freely publicly available elsewhere. That never happened on Patreon. The migration, the ability to migrate from Patreon to the new service without having to pay the new prices, the deadline to be able to do that. I sent out a message to everyone that's still active on Patreon.
I posted on Patreon just to let people know if you're holding out, we don't know why you're not making the jump over there.
And if there are good reasons, let us know because we can assuage your fears or perhaps explain to you why this is going to be a better transition.
A day is going to come when we're not going to be able to post on Patreon anymore.
So transition is inevitable.
This is, March 6th is going to be the last chance
to be able to lock in,
grandfather in your Patreon price to the new prices.
So if you're still subscribing on Patreon
and you haven't made the move,
check your Patreon email or go there.
You'll see the walkthrough link.
It's three easy steps
and you really only have to do two of them
if you don't use Discord
in order to translate your Patreon membership over to there.
If you're an annual subscriber, it counts all of that credit over.
It's super, super easy, and you're going to have to do it sooner than later, so you might as well take advantage of the grandfathered-in opportunity.
opportunity. Yeah. It also helps us too, because we are, the more people that we get over before,
you know, that first week of March, the better it is financially for us. So it is very beneficial to us if you make that transition as soon as possible, because after that, we don't have an
exact deadline time, but at a certain point, the Patreon is going to be basically shut down with
new content. So it's definitely going to help all of us.
If you have a couple seconds to put together to do this, just get it done.
Get it off your plate, and then it will be over with.
All right.
Are you done?
I don't want to talk about news anymore.
I want to talk about the Glassman podcast.
Yeah, I guess I'm done.
I want to talk about playing pretend.
All right.
Let's talk about GCP episode 23.
Let's talk about GCP episode 23.
Obviously opening with the fight against the centaur woman and her strange sidekick, which we'll talk more about that in the actual We Are Stupid because that's kind of like the chunky combat part.
I do want to skip kind of past that and to the end to this amazing corridor, this amazing corridor of paintings that really is the thing I was talking about, basically, when I said, like,
this happens in all of these mystery RPGs.
It's like, no matter what you do, there ends up being a point where it's like, aha, and everything gets kind of dumped out in front of you.
Was that this moment to you in terms of, like, as you're preparing and reading this AP, is
there a room full of paintings that sort of catches you up on the story if you weren't
putting it together already?
Or is this something you kind of crafted to draw us into the story a little bit more?
The idea of the room full of paintings is from the AP.
They just don't really describe what's in the paintings.
They give you – they kind of lead you into – like this cursory.
Maybe painting one is this to painting two. But then they just kind of lead you into like this cursory thing, maybe painting one is this depending too,
but then they just kind of skip ahead.
And so they,
they tell you this is an opportunity to reveal things.
So I was like,
all right,
let's really,
let's really lay it out there.
Yeah.
You know,
it's so important to you know,
the stuff that you know,
that you just assume the players will figure out,
which obviously you guys aren't figuring out.
And so I was like, how do I reveal stuff while still asking a few more questions and leaving a couple dangling things out there that they're still trying to piece together, but also tie it into all the clues that you've had so far?
And I don't know if you guys – we'll see maybe in this week's episode if you've started to connect some of this stuff to stuff you've already learned because there's just been so many different things.
But it's a great opportunity to reveal stuff that otherwise, unless you find a journal or you read the adventure path afterwards, you otherwise wouldn't know.
I wanted to be really forthcoming with the information you got here.
Yeah, it was great and a really good moment to lay some of that stuff down.
And obviously you want us to connect it to things we've already learned before.
And I mean, that's not going to happen, at least for me.
So why don't you speak to the audience for a second?
Like you laid laid this out in episode 23.
What are some of the key takeaways you want the audience to take out of this explanation of the room? What are some of those key elements that you think are important for them to know to really
sink their teeth into the plot?
Well, you know, obviously the figure we're looking at, it's pretty clearly Kniepo.
And so, you know, you've just been hearing about this ominous figure, Kniepo the Slim,
hearing, seeing idealized statues, seeing shadows down alleyways.
I wanted to really lay it on that this is – here is what this person, what this entity may be.
And to show their story having been like kind of created in fully formed.
Like there was no – it doesn't look like there was like an immaculate conception,
the way it was formed.
Begotten.
And then to have it,
you know,
see its life cycle and see that it was like struggling with things and it's
battle with the elves.
And,
you know,
I,
I wanted to tie it into sort of past Galarian history and,
and,
and that's all in the,
the AP is sort of it's,
it's dealings with the elves and also explain a little bit more about how the transition between worlds and planes work, and how even an entity as powerful as you assume Konepo to be didn't just always have this ability, like discovered the ability to come into the material plane, and then was trapped and had to spend years coming
back out.
You know, so, you know, I did, I'm, I'm, I'm being very careful with my words here.
Cause I don't want to say too much.
Cause there's also stuff in those paintings that I know went right over your head that
I say it.
I know I'm not going to say it because I want you guys to, you want it to go over the audience's
head.
You want it to go over our head.
I don't want to tell you what it is and you're sitting right here, but there's certain things that i'm like you know i don't think they've
realized this and you know spoiler alert we've already i'm completely gone we've recorded other
episodes and i know you've still missed things um and so yeah i don't i don't want to say too
too much but everything i wanted to say is is in the end in the end of the episode well i'm sure
that there's gonna be well just leave it in the comments just spoil it in the end of the episode. Well, I'm sure that there's going to be. Well, just leave it in the comments.
Just spoil it in the YouTube comments.
No, don't do that.
Let us know what.
Skill, read them.
Ruin it for skid.
You'll ruin it for skid.
Don't make them sad.
Yeah, well, that was a cool dump there and really fun.
Cool dump.
Cool dump.
And a good thing to sink your teeth into because the – my key takeaways from it are I just – I love this.
I love the other mysteries that it opens up ironically enough.
Things like what did the elves do to this dude?
You know what I mean?
It's like it wasn't clear to me like why he embarks on this hatred of elves and killing elves and haunting and murdering elves.
And then like what is it exactly that he is seeking from these people he's experimenting on or from the elves?
You know what I mean?
Yeah, that's very important.
You know, yeah, you can think it's like immortality or something like that or the long life of that elves have or something.
like immortality or something like that, or the long life of that elves have or something.
But like,
he's,
he's just taking humans too.
And like,
uh,
other races that are not known for their longevity.
So yeah,
it's just very,
they imprisoned him.
They,
they,
they kicked him out of the material plane and imprisoned him in the first
world.
Like there's,
there's like a revenge there.
He's nobody.
They're mad at that because he was hunting them down.
Yeah.
It's a chicken and the egg scenario.
The punishment fit the crime, but they just made it worse.
Well, yeah, for sure.
But I love the idea that after millennia of trying-
Was it basically like solitary?
It was basically solitary confinement.
They put him in solitary confinement.
You're going to make a madman that is going to be dead set on destroying you.
Yeah.
And while they're sitting in there,
they're just becoming stronger and experimenting with stuff and,
and,
and gaining powers.
And I love the idea that they finally break out and get back to Galarian and
the elves are gone.
It just shows you like how long ago this happened.
And then it was still around when the elves came back,
like this thing. And, and, and you imagine as when the elves came back like this thing and and
and you imagine as a player you're like are we gonna fight this fucking thing like how are we
gonna i mean it's basically like deity level you know like like when you're talking about those
kind of time frames it's like mythic yeah in terms of the scope of his store of its story so
i don't know it's man it is it is very intense uh wanted to – we're getting to We Are Stupid in a second.
We'll talk all about the combat and everything.
But I did want to shut out a couple comments that I saw on the YouTube video that I really loved.
Nilok Karo wrote that – wanted to say, I love how Skid is role-playing the psychic class with the entity taking over when he unleashes his psyche.
It's very fun. I love that comment because it's something I've been impressed by early on.
I love when someone takes an interpretation of a mechanical class or a mechanical feature of a
class and really brings it to life in a way that feels purely narrative. And I think Skit has done
an amazing job with that so far. And I'm really curious to see where that goes.
I mean, that brings up a favorite,
like my favorite scene from this episode
and one that I've,
I mean, my favorite scene from the last five episodes
is really that Brother Ramius talking to Buggles
and starting to try to draw out from him,
like when did you first hear from this Kula Khan
or whatever the name is,
I might be butchering it there but
um when did he first come to you did he protect you from you know whatever uh trauma you were
dealing with and uh just starting to kind of plumb the depths of what's going on in his psyche is is
a really cool mystery to unfold within the characters uh because i i don't know i don't
want to turn a blind eye
to this like sweet little goblin who is like so beaten down
and so, what's the word I'm looking for?
So meek, right?
So made meek by his upbringing.
But then every once in a while becomes this like other person.
It's frightening to be around.
And it's definitely something you don't want to ignore.
Yeah, it was a great moment.
I see it being commented on a lot, like that moment between Ramius and Buggles.
You've got to find those moments, especially in combat-heavy episodes, to, like, have those conversations and mine a little bit of a backstory, especially for characters who, as we've already established, already kind of knew each other before this, but we haven't seen them getting to know each other.
Now is where they're getting to know each other.
So finding those moments is clutch.
And I love this idea.
I'm really interested to see if Skid mines this sort of like, you know, you've got this
split between Buggles and the Kuluakan and Buggles is so meek and powerless and he doesn't
gain power until this.
I want to see Buggles like start to become powerful in
his own right whether it like being inspired
by this voice or
just finding it within himself
so that it's not always
just back and forth so that that would be an
interesting journey
yeah absolutely if he survives
this trip
I know it's so deadly
we're gonna fight this thing like we can't fight this thing
here what is going on here so anyway we got to find out uh more episodes to come on that
um at tyler comstock on the youtube uh video commented i need the healing scene animated
and it cracked me up because it made me think of the talitha part where where brother raby has
failed over and over again on the treat wounds and he starts smoking a cigarette trying to put her back together.
And it reminded me.
We haven't animated a scene in a while.
That's something that we should do.
We should.
I don't know if you still talk to that – the artist that did it before.
But that's something we should do one of these days.
Yeah.
Maybe we should just – I always wanted to do those more often, just like budget constraints. We can't do it, but now we got a little more juice
in our coffers. Maybe we could, we could get those going. I love those. I mean,
when I look back at some of those, the Barry Broadfinger one, the hairdressers and prostitutes,
like I'll sit, they'll just come up on my YouTube and I'll watch them every single time and laugh
and laugh. Like it's the first time I'm seeing it.
We got to find those moments.
Agreed.
All right.
Let's jump into the mechanics of the fight.
We are stupid.
Let's talk about Pathfinder 2nd Edition and how we can get better.
Oh, no.
This is the wrong one.
I did this last week, too.
I said, let's go to We Are Stupid.
And I played the listener mail drop.
I don't know why.
I feel like Nick was working on a We Are Stupid drop.
He just hasn't gotten it yet.
So I haven't gotten the final one yet.
So hopefully one of these days we have it.
All right.
We Are Stupid.
We're going to go right out of the gate talking about focus points and focus powers.
This was brought up in the comments.
In fact, Nilak Karo brought it up as well, saying, I don't know if anyone else mentioned in the comments already,
but I heard him mention a couple of times that focus spells or abilities were a per day resource.
They aren't. Yes, we are aware of that. I have to pass this off to Sydney. I think Sydney just
might have said something in passing that alluded to that idea. And this is what Professor Eric
said. I think it was actually not in episode.
I think it was on the FOD. Professor Eric commented that Sydney seemed like she might
have been misunderstanding that focus point recovery was not per day and she might be
limiting herself. Focus points recharge as part of a 10-minute exploration activity.
So I'm going to bring this up here i have it sorry i'm gonna share screen with
you i remember when i first started playing i uh i was in a uh very short-lived uh agents of
edgewatch campaign and i played a druid just because i hate druids and i wanted to like see
if i could like them and i could not wrap my head around focus spells to begin with because it was
such a change from first edition.
And I think I eventually figured it out, but we didn't play long enough for me to really dig into it.
But I remember thinking, like, I don't know if I like these.
Well, basically, to me, I like them.
I think that they bridge an interesting gap between the old school, like. Mem, like memorizing your spells, preparing your
memorizing your spells, spells per day, that kind of thing.
And then the like what I would call the D&D fourth edition approach of encounter powers,
daily powers at will powers, right?
So the at will powers are your your standard combat powers that you can use it
over and over again your cantrips that kind of thing but then the this brings in the encounter
powers from fourth edition which i thought was a great idea it's like mechanically it doesn't make
a lot of sense uh i'm sorry narratively the encounter power seems a little bit foolish
i think what 2e did was did an interesting job of making it feel a little bit more narrative focused.
This is a spell that is innate and generates from you.
But in order to use it again, you need 10 minutes to do a refocus activity.
And that essentially makes it an encounter power.
It's something you can use in an encounter.
You're not going to be able to use it a second time unless you have a second focus point.
And you'll be able to use it multiple times per day as long as you have enough time to refocus in between.
Which you almost always do between encounters.
Yeah.
And so I have been loving it in Blood of the Wild.
So in Blood of the Wild, I play a character that has a focus pool and is not part of the base class of that character.
I got a focus pool by doing an archetype.
So it was cool.
And I'm able to use it to use this one power that I can use in an encounter or out of an encounter.
But I always have to rest for 10 minutes and refocus to use it again.
And I've been really enjoying it because it doesn't limit you to like, is this the time today that I could use this or should I be saving it longer?
It's nice to know you can use this and you can get it back as long as you have a little bit of time to refocus.
So anyway, we threw that up there.
It is the refocus power.
It requires 10 minutes to restore your magical connection.
And it just takes – it's an activity that you can do.
connection and uh it just it just takes uh it's an activity that you can do and this is what professor eric says if but if uh brother ramius is treating wounds on buggles uh sydney uh asta
should be refocusing because it's taking the same amount of time and that's what you can do in that
time is recharge that focus pool so now do you eventually because i don't play at all do you
eventually get more focus spells and more focus pool points?
Yeah.
Focus spell.
It depends on the class.
It depends on the archetype.
Focus spells can,
you can unlock new focus spells at higher levels.
Focus points,
I believe unlock with some classes naturally as the class progresses,
but there's also feats you can take to add focus powers or focus points.
So are there feats or abilities that allow you to refocus to gain back more than one focus point?
Yeah.
I mean, that's what you get is like if you if you take a feat that expands your focus pull to two, that would mean a given focus power could be used twice in a combat instead of just once.
And then 10 minutes restores one point.
So you would need 20 minutes to restore both.
That's really cool.
Yeah, I can wrap my head around that.
Yeah, it's a pretty cool function.
So we'll make sure Sydney is up to speed on that.
Somebody else in the comments was like a fodder last week was like, great.
Glad to see Sydney getting these updates for the mages. And I'm sure we'll see these changes come into effect seven weeks from now.
Well, I'll tell you the funny thing is, like, last week's episode was – we recorded that early January maybe, and then last week we recorded tomorrow night's episode.
Tomorrow night's episode. We had some scheduling
issues and so we're playing
catch up a little bit.
This might be the closest we've had
to releasing from recording.
It was last Thursday, I think.
It was really, really tight.
When you guys see tomorrow night's episode,
we just recorded that.
Thanks for taking away
Sydney's excuses for uh
her that's what i was exactly exactly okay so another interesting thing that professor eric
brought up is the spinning the spinning blade ball and and this is an interesting concept its size
as a tiny creature it is a tiny creature This is something that people should keep in mind.
Generally speaking. The default reach for a tiny creature.
Is zero feet.
Which means it must be in the same square.
In order to do a melee.
Or touch attack.
The default for large creatures.
Is to have ten feet of reach.
However.
There is some discussion on this. In the the community because some stat blocks list the reach and some don't.
And even though we would consider these quote-unquote defaults, Professor Eric is like, I think the general consensus is to trust the stat block.
It will say reach zero or reach 10
if it has those things.
If it doesn't,
then maybe you default to reach five.
Not sure.
But it is something to keep in mind.
Anytime you're GMing a tiny creature,
look a little closer at the stat block
and see if its reach is zero feet.
That means it would have to be on the square
with the enemy
in order to melee touch or attack it.
I'm looking right now, and I don't see a listed reach.
Right.
Now, the primary method of attacking for this creature was the move and strike ability that it had.
It explicitly allowed it to attack a creature along its path.
So it doesn't slice.
Right.
It doesn't really matter
here with this creature because it would be passing kind of through anyway but it has a blade
attack it has a blade attack and that would have to be like a normal reach based attack so i think
if it doesn't say it should revert to the base for the size which for tiny would be zero yeah but
i'm just looking something the phone right now.
Something to think about.
Interesting.
Yeah.
So he says the one action harm spell with a touch range would have required it to stop
in Asta Square if it had reached zero.
He says, I think this ended up correct, but that size tiny issues are always worth a refresher
in my opinion.
Yeah.
And also like if it's tiny and has to move into your space,
that would provoke an attack of opportunity.
It makes it even more difficult for a tiny creature to do anything.
So it would behoove the tiny creature to do anything,
but a melee attack because you're provoking.
Correct.
But far fewer creatures have a,
sure.
So,
so hopefully that,
that ends up balancing out.
Let's talk about it again. This auger, this, this small blade ball, uh, because at
a certain point we get it down and it has regeneration.
This is the first time that you, that I can remember in this campaign that we've dealt
with an enemy creature having the dying condition.
Is, is that safe to say?
That is safe to say, you know, as written, they're like, you know, in the, in the core
rule book, when I, when an enemy dies, usually it just dies, but it's up to say. That is safe to say. You know, as written, they're like, you know, in the Core Rulebook, when an enemy dies, usually it just dies.
But it's up to the GM if you want to engage in the dying rules or keep it alive for questioning.
And I pretty much just let them all die because I don't want to role play.
But when you get into regeneration, it's funny because I was like, oh, regeneration as I'm doing my prep.
Sweet.
Until we got into the encounter,
I was like,
I didn't really think about how this would affect the dying rules.
I didn't make that connection
in my head in my prep.
So I was like,
okay, all right,
let's figure this out.
This is interesting.
So this is another situation
where Professor Eric is impressed
with the players here,
players in GM, I guess,
because we did get it right eventually, but he said, remember, if you're going to have an enemy that drops the players here, players and GM, I guess, because we did get it right eventually.
But he said, remember, if you're going to have an enemy that drops the dying condition, it moves to before the initiative of the person that put it down.
That's one thing we forgot.
Right.
But we did end up getting it right during the episode.
We figured that out.
So, you know, but he said that's a very easy thing to miss because so often these creatures don't have the dying condition.
They just end.
So, yeah, something to think about.
Also – sorry.
Oh, yeah.
So when it goes down and it has its regeneration, right, comes back, it is by the rules, I would think, right, prone.
Because when you get the dying condition, you go prone.
You drop everything in your hands unless you have a certain feat.
And it then revives itself and wakes up, but it is prone.
This created an interesting conversation you and I had after the fact, which was let's look at the prone condition here.
Bring it up.
Boom, boom, boom, boom.
All right.
So from the player core, this is remaster prone.
I don't think it really has any changes besides off guard rather than flat footed. But you're lying on the ground, you are off guard and you take a minus two circumstance penalty to attack rolls. The only move actions you can use while prone are crawl and stand.
The conversation that you and I had, it's so funny.
You and I can get into these debates going back a long time about flying.
Flying always seems to create a bit of a debate between us. So let's look at flying really quick.
So fly has the trait move.
That's it.
The requirements are you have a fly speed.
You move through the air up to your fly speed, blah, blah, blah, blah.
Do you see anything in here that indicates that if you were prone, you couldn't just launch off into the air in flight?
Well, that's the way I ruled it because I didn't read the
specifics of prone.
Yeah, because that supersedes it.
To me, I'm like, if it hits the ground,
I'm just going through what makes the most sense.
It hits the ground, it can fly, it just fucking
flies and whirs through the air.
But the fact is that where the
fly has the move trait,
and prone says the only move actions you
can take while you're prone, i.e. can can take without having to spend another action or crawl and stand.
Evidently, I cannot.
I have to stand up from prone or like I have to remove the prone condition.
You have to center yourself first and then you can set off.
So it has to like start to hover and then it could go.
And that makes total sense.
start to hover and then it could go.
And that makes total sense. It's one of those Russian doll nested
rules that we just, in the heat
of the moment, we don't
we miss. You know, it's funny because
a lot of people are like, why don't they just stop and edit
it out? And we could very easily
do that. But the reason I don't
and sometimes we do when the discussions
I know aren't going to be super easy.
But the reason we don't, and the same thing happened
with the resizing of the cloak on the centaur.
The reason I leave that in is like I want – that to me feels like a home game.
We're still – people expect us to be just masters of this game.
And I'm sure there are people out there, the Professor Erics of the world that are masters that are still learning every day.
But we're a real gaming group.
We're real
friends who are learning this game and i think it's interesting for us from time to time to be
like wait how the hell does that work let's figure it out and then it's a discussion and sometimes
you get bits out of that and sometimes it's just oh look at those are real people learning how to
play this game in real time and so we could have easily caught that we missed it and uh you know
we that's that's the beauty of cannon fodder is we learn it after the fact yeah and also like there's something to be said for okay so two points on that one
there's something to be said for our home game which is a game where a lot of times if it's a
big deal we stop and look up the rule if we don't feel like it's that big of a deal we just move on
and like that's just the way we've always played. And we can correct it later if we,
if we need to,
but ultimately we want to just keep the,
the action going.
And not just because it's a show is before we had a show,
we just wanted to play the game.
And okay.
You know,
we'd look up the rules and we felt we needed to.
Yeah.
The second point though,
is,
and I think this comes up in this case,
we had no idea we were even remotely getting a rule wrong.
You know,
like it's not like somebody was
like do you have to spend an action to get up from prone to start flying and somebody else was like
the joe o'brien was like nah you know what i mean like we didn't address it like sometimes those
just fly under the radar these ones no pun intended these ones really are like it just
totally passed us by in the moment and i'm'm glad Professor Eric caught it. Thank you very much for bringing it up because it does have a direct mechanical impact, which is it had one less action, which means it didn't have the ability to attack Talitha.
I think it did and make her bleed.
You know what I mean?
So, like, those things matter in the economy of – in the action economy of the episode.
So it did factor in, but ultimately nobody died.
It's fine.
Speaking of which,
all right,
this is going to be a good one.
I got to bring this up.
Unfortunately,
we're going to have to shorten listener mail a little bit,
but I got to bring this up.
Okay.
The recall knowledge check heard around the world.
The natural 20 on the honeybees.
This is going back a little bit, but you weren't on this episode.
So the natural 20 recall knowledge on the honeybee.
Whatever.
I'm sorry.
The tooth fairies.
I said honeybees.
I was going to say honeybees.
The tooth fairies form.
You haven't been able to answer for this yet, and I just wanted to bring it up for conversation.
It's not really even an answer for it.
It's just this is a funny thing because a lot of people were like, this is messed
up. It's a natural
20 where you decided to have a little fun with
us and give
kind of false information.
And the
slightly false information. And actually, there is
no literal false information. You just
played on our
assumptions and led us
to believe that the death throes of this creature would be
so awful so as to uh uh create changes in our tactics in the fight that had us paranoid and
playing all out of sorts and at the end you were like ah you know gotcha and i thought it was a
really funny joke and it wasn't until re-listening that I was like, wait, that was on a natural 20?
Recall now, let's check.
So anyway, speak for yourself.
Listen, I know.
Were you just busy having fun with friends?
I just thought it was fun.
You guys were having fun.
There's really not much else to discuss.
You know, the thing was, you were like, like a death throes?
And I'm like, yeah, like a death throes.
Something happens when they die.
They explode.
And you know they can be character killers.
Yeah, they can be.
In this case, you just get sickened.
I don't know.
I just thought it was really funny.
It took a mundane encounter and made it a little more tense.
It did.
It certainly changed our tactics.
It certainly made us much more paranoid.
And then it seemed like a prank, like your GM pranking you.
I don't know.
It was just fun.
It just added to the sort of chaos.
Like I,
all of a sudden I became a Faye GM the way I was toying with that.
I know that I historically don't give a lot of information or,
or certainly give mixed information on knowledge checks.
And I really probably shouldn't do that,
especially in two E where it costs you an action.
But I just don't think a natural 20 means you know everything.
And one of the toughest things is like,
what information do you give?
When a character has a bunch of different things,
just bringing up the Tooth Fairy Swarm,
it's weak to area damage, 5.
Cold iron, 5.
Splash damage, 5.
It has resistances to bludgeoning, 2. Piercing, five. Cold iron, five. Splash damage, five. It has resistances to bludgeoning, two.
Piercing, five.
Slashing, five.
It has immunities to precision damage.
And it has the swarm mind immunity so that mind-affecting effects don't affect it differently.
It has two different abilities, pinch and then the three-action pry.
If it ends up being able to be in your space at the start of its turn it can do all three actions it can remove your tooth and it also has uh the ability to do
this plaque burst thing so when you roll a natural 20 i'm just telling you the things that are i can't
i don't think i should tell you all of that stuff on a natural 20 now maybe some gms do i agree with
you but i i think that here's what i would do is I would give the clear – there's clearly and obviously the most valuable information.
Like the most valuable information is the three-point difference between slashing resistance and bludgeoning resistance is important to know.
You know what I mean?
Like do not use slashing against it.
Try to find something else.
I'm trying to think of one other like starting
in the swarm square is is horribly dead right like and you did say that um uh so yeah i mean
i think that what you have a tendency to do with successful recall knowledges is dispense lore
and i start with the lore and then and then you forget that you were supposed to give
mechanical usefulness but we have talked about this on fodder before because it is a good question
you bring up what do i reveal you have this huge stat block of shit it's only going to get worse
as the as the monsters get harder this is where professor arc has mentioned before this kind of
move to and i think in the remaster they address this in the GM core, is this move to player gets a question. Player gets to ask
the question of what the information they want. And just stick to that unless you really think
that on a natural 20, you're like, they're going to be in real bad shape with this. I can give them
one piece that could help save them. That could be your prerogative. But if you're looking at it and you're like,
there's a lot of things here.
I don't really know what's valuable.
Like the,
ask the question.
I almost always do that.
Good idea.
You know,
the problem is,
is if they're like,
does it have any resistances?
And if I say no,
all right,
whose turn is it now?
You know,
it's like,
I say no,
then would you roll?
I'll give you something.
You know,
I usually try to give you something,
but I like to start with the lore
because I feel like it takes me out of the game
when it's like, would you roll knowledge?
All right, 17.
It has resistance slashing five.
I like to get a little bit into the lore
because I imagine it focuses on the character
having learned this information originally,
whether it was a fairy tale
that their grandmother told them
or a book that they read.
I always tie back to stuff that you're learning
about the first world
to the time you spent in the Quaking Stacks.
I'm really trying to get into that.
So I start with the lore
and then I try to tie that into the mechanics of the game
just so that it doesn't become a video game.
But in doing that,
I definitely don't always give as much information.
But I'm going to – people know that I'm a stingy information giver.
On a Nat 20, I should give you a little bit more.
I was just having fun.
And you guys had fun, and that's all that matters.
Yeah, yeah.
No, totally.
That is all that matters.
And I agree.
I guess that – we've talked about this before on Fodder.
As I'm bringing up on Demiplane for the GM Corps, I'm seeing we've even put this up here before about general versus unique and all that kind of stuff.
The player asking a question.
Published adventures often include a piece.
Hold on.
I can just put this right on screen.
Published adventures also often include a piece of information characters can discover if they recall knowledge.
A player doesn't need to ask the perfect question in order to get this knowledge feel free to feed it to them on any
recall knowledge check that hits the dc often in addition to answering their original question
so that's flat out answering your question which is if they say are there any resistances and you
know that there's no information there you can be like no but they do have a weakness to this
and that's all i'm going to give you.
You know, it's – as a GM, it's always a balancing act.
But the one thing that I'll say, I don't know how recently I've said this on Cannafodder, but this has been in my belief system in running games for the last decade. And that is don't fall into the – and I'm telling you this now because I think you're falling into it.
don't fall into that.
And I'm telling you this now,
because I think,
I think,
I think you're falling into it.
Don't fall into the trap that speaking in pure mechanics is playing a video game or taking it out of the narrative.
Sometimes the mechanics are the way to translate what your character is
seeing that you're not seeing for sure.
It's really important sometimes to say like his AC is 38.
You just,
I'll just tell you that.
And then, you know, your character is seeing something they cannot hit.
They, they would know that they would know if they were looking at a fiend that was 18th
level that descended down to fight them.
Like you, you don't have to, you now, you know, you have to bargain for your life.
You don't have to worry about describing it in any greater detail,
because as much as you say it has huge muscles and smoking eyes and a huge
ax,
like you don't want,
you also don't want to tell them you can't fight it.
But if you simply say it's AC is 38 on a recall knowledge,
they'll be like,
Oh,
now I see what I'm looking at.
You know what I mean?
So that's just one.
I can't imagine me ever saying that,
but,
but it's just an example is this. Yeah. me ever saying that. But it's just an example.
It's AC is this, yeah.
It's an example.
I'm sure there are people that do it, and that's fun.
We got to play around with it.
But yeah, I think mechanics can be a good way to translate.
That's all I'm saying.
Yeah, no, I agree.
To understand what the characters are saying.
All right, let's get a quick list of mail in here.
And thank you again, Professor Eric, for all that detail.
It was fantastic.
He also mentions that we figured out that when you're healed to full, your bleed stops.
We did figure that out by the end.
Kate brought that up.
So thank you, Kate, for bringing that up.
And that is from the player core page 409.
He points it out.
And then he says, Kate called this out correctly later.
So thank you, Professor Eric.
It's doing her homework.
We appreciate it.
Yeah, Kate, doing her homework.
Kate.
I love it.
All right, Nick, sing us in.
Let's get a question from the nation.
And then get out of here.
All right.
We're going to keep it quick today.
I'm sorry we ran a little short on time.
I've got one from AJ.
I've got one from David.
You guys are going to be in future weeks, okay?
I'm just going to bump it, but you will be in future weeks.
Let's go to Dan.
Dan from Emu Plains, I think.
Emu Plains, New South Wales, Australia.
International edition of Listener Mail says,
Hey, guys, long-time listener and member of the nation.
It's so great seeing Foundry VTT being used for Gatewalkers.
Can Troy give any insights into modules he is using alongside the official Gatewalkers premium content?
Is there anything that you're using in there?
Oh, interesting.
Yeah, I just logged out.
So let me log back in.
You know, when we were making the switch
and we didn't announce it for months
and I was spending time learning it,
I was watching videos of people to see,
you know, not only how they use it,
but like what mods they like.
And of course, a lot of those were outdated
by the time I was jumping in,
but some have been updated, some have changed.
And I've learned a lot just in playing like mods
that I was way into to begin with, I no longer use.
And then some I probably have active
that I'm not even currently using.
And some that I need to spend more time with,
like the animations, we've started playing around
with the animations for conditions.
I know I can do more with that.
And with macros,
it's just a matter of like,
you know,
kind of prioritizing in the time,
what we're doing,
but just taking a look here,
manage modules.
So I have automated animations on.
I have the animations,
man.
They are the thing that's really taking this to the next level for me
jb2a jewel and ben's animated assets i don't know which of those i'm using to be honest uh or if i'm
using i one of them i think is doing the animated conditions but there's other stuff that uh one of
those does or maybe both of those does like if you cast fireball i have an animation that like
make a huge fireball it's with there's so much fucking shit going on while we're playing.
I'm not like, oh, wait, hold on.
Let me also get a fireball.
But that's something I could set up macros for and have those be laid out.
It just hasn't been a priority.
One that I think is, as a Pathfinder GM, mainly a GM, not really a player, it is the only
must-have module, and you've got to buy it.
It's the Pathfinder Token Pack Bestiaries.
It has every single monster from the Pathfinder Bestiaries,
and as new Bestiaries come out, it gets updated on Foundry,
and you can just drag that monster.
Oh, it gets updated.
You don't have to buy another Bestiary collection?
Yeah, as far as I know, you don't have to buy it again.
It's just going to be like a forever purchase.
We get it for free.
But you drag it over, and automatically I have to buy it again. It's just going to be like a forever purchase. We get it for free. But you drag it over and automatically...
Braggart.
I have another mod called Tokenizer that allows you to create tokens, the sort of round thing around the player's things.
But once I have that set up, I drag any monster from the Bestiary over, boom, it's a token ready to go. I click on that monster and it links directly to the bestiary from Pathfinder.
That is like such a must-have.
PF2E animation macros, I'm not currently using that.
And then there are – the other ones are just kind of – I'm not really using a lot of mods, I guess.
Oh, really?
I thought you were using like a light one.
I thought you were using a Fog of War one or something.
like a light one i thought you were using a fog of war one or something originally the plant well it's sort of like early iterations of figuring out how we were going to employ foundry i was
going to be using fog of war um not fog of war in the way we did it on the other vtt but like
a sort of adapted version that also used lighting because i was just concerned about the way the
lighting was working.
And so I had to see it in action.
And so part of SideQuest SideSesh was really like getting to just throw it to the wolves and see how it worked.
And I realized that the lighting makes it so much easier.
I just wanted to set it up to have it work the way that it's currently working.
And that took some time so that like you could only see what you saw.
But once a player revealed it, you could kind of see a dimmed version of it but if there was a creature that you couldn't see you couldn't see
and so that only i could open the doors because you that happened in this episode with the centaur
like oh it's great you open the door and sydney was like oh shit i was like what what do you see
is that that token for the centaur was so imposing. It created a really fun stress environment that I think mimicked what was happening with the characters.
Yeah.
So I was using a lighting mod early on that now you don't need anymore.
Pathfinder does it all.
The Pathfinder sort of system for Foundry.
It's incorporated, I think, a lot of those early modules into the base thing of Pathfinder.
It really is remarkable.
I can't imagine how anyone is playing Pathfinder virtually any other way.
It is clearly the best, and I'm not just saying that as a shill.
It's really been wonderful.
Obviously, we're not using the character sheets because we use Demiplane,
but if you're using the character sheets, there's so much functionality between the way that you can put conditions on and have it affect your sheet, the way you can track your hit points.
There's a lot of different things that we're not even using.
But if you've got a home game and you're doing it virtually, Vandrii is the way to go.
Awesome.
The hundred is the way to go.
Awesome.
And then a real quick thank you in listener mail to Giovanni from Glendale, New York, who wrote in, not with a question, but with suggestions for places to eat in Toronto.
So I'm going to have to send that along to you.
We will see you there, Giovanni. Thank you so much for the tips.
I heard the Chinese food in Toronto is insane.
Oh, I love Chinese food.
We got to get some dumplings.
We got to get some dumplings. We got to get some dumplings.
Some General Tso's.
Man, the theme of dumps through this whole episode has been amazing.
It's like a truck.
Let's get on out of here.
AJ from North Carolina, I'm going to come to you later.
And David, I really like your get in the trunk question.
We'll come to that in another week.
I'm sorry we couldn't get to it now, but it's coming.
It's coming down the line.
Thank you, everybody, for hanging out with us, chilling
and doing a little FOD.
Getting your dose of the FOD
juice. And it's good to have Troy
back. Thank you again to Sydney for
jumping in for Troy last week. That was really fun.
But it's good to be back
with the old school FOD.
Hopefully, I mean, we gotta talk about
this. We might even, we might have to
be back in studio next week.
I don't know. We'll see.
We'll talk about it.
But I see Troy has checked out.
I will see you guys.
Well, look, Thursday night,
then the next episode of Gatewalkers is on YouTube.
Friday afternoon, 12 o'clock Eastern.
Come by and see me take a little Pacific Drive,
a weird new video game.
It's going to be awesome.
Until then, take it easy, everybody.
Have a good one.
We'll see you next week.
Bye.
Guess who I am?
I don't know. The mouth of Sauron.
That's pretty good. That's pretty good. Goodbye.
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