The Glass Cannon Podcast - Cannon Fodder 3/06/24
Episode Date: March 6, 2024Troy and Joe discuss the novel vs. cinema style of mystery pacing, what drew Troy to the Gatewalkers AP in the first place, and what, if anything, he might change knowing what he knows now. In We Are ...Stupid: Dimensional Assault, Potency Runes, and how GMs should think about wealth by level in Pathfinder 2E. Plus, in Listener Mail...what if it all came crashing down? The plan for TPKs in nearly every major GCN series! Watch the video here: https://youtu.be/txfC3JgQs7A For more podcasts and livestreams, visit glasscannonnetwork.com and for hundreds of hours of exclusive shows and benefits, make your membership official and join Glass Cannon Nation today by becoming a subscriber at jointhenaish.com. Learn more about your ad choices. Visit megaphone.fm/adchoices
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You are listening to the Glass Cannon Network,
the premier source for role-playing game entertainment.
Welcome to Cannon Fodder, a behind-the-scenes look at the Glass Cannon Network.
Yo! What is going on, everybody?
Welcome back to Cannon Fodder.
It is Wednesday, March 6th, 2024.
And I'm your old pal, Joe O'Brien.
And I'm Troy. If you're watching the video, this is my sleeping baby,
LaVallee.
Oh,
look at her little sleepy head.
Isn't she cute?
She's so sleepy.
She's teething.
It's always fun, man.
Oh, that's super fun.
Yeah.
Incredible pain
and a baby can't explain it
and they get fevers.
And you know what else
is great about teething?
It really, it really hits in the middle of the night.
Yes.
Always.
That's when the teeth really like coming through.
Right.
Not at noon.
Not at 1 p.m.
Let's administer Tylenol in the dark, everybody.
So you're telling me you're on low sleep.
I'm a little low sleep.
But, you know, lately I was going on.
I was on a good sleep zone for a while.
I was like going to sleep and I never really sleep through the night.
We've talked about this on shows before.
It baffles me that there are people like time to go to bed and then wake up like, oh, glad my alarm went off.
I would have overslept.
Could you imagine that?
It's just crazy to me.
But like lately for the past few weeks, I've been having this issue where I wake up and I'm up for an hour and a half just to wake.
And I'm not walking around.
I probably should.
They say if you're like can't go to sleep, just get up and fuck around.
But like I'll wake up and it's not at a time like if it was 430, I think I'd be like, you know what?
Let's just start the day.
I'll be then I'll really go to sleep tonight.
But it's at like 233 and I'm not Mark Wahlberg where I can just hit the gym at that time.
So I'm up and I'm just like, huh, guess my mind's got a lot going on.
But this has been going on for like three weeks.
So throw some teething onto that.
Lovely.
And I'm just getting over strep throat.
It's been a fun couple weeks, buddy.
Well, you know what?
I'm not really interested in your excuses because I need you to bring your A game.
This is about to be a hot FOD, dude.
Dude, I got this little-
This is going to be a good FOD.
I got some glass cannon coffee.
You know we roast our own beans now?
You got some of them glass cannon beans, dude?
I want to start offering food
and liquid products in the store
because I'm sure that won't be a headache.
I want to have our own coffee,
our own beer,
our own,
uh,
I don't know.
Chocolates.
Yeah.
Let's bring a whole bunch of perishables over the border to Canada.
I think that's going to go well too.
I think that's allowed.
We're already struggling to bring a t-shirt of a creepy bird,
uh,
across the border.
Dude,
I'm gonna have to sneak cheese curds out of there.
I don't like it.
What's going on, everybody?
We got a great FOD set for you today.
We're going to be quick in the news section.
I'm tired of news.
I want to get rid of it.
I want to get rid of news.
That's the only reason I still do this show is to deliver news.
And I want to talk about the Glass Kind of Podcast episode,
Campaign 2, episode 24.
This was 24, right?
It was 25.
I think it's 24.
And then, of course, a nice little We Are Stupid where we're going to get into some high-level GM stuff and listener mail, of course.
Nice, chunky, chunky listener mail.
So hit us with the news, Troy.
What is on the top of your mind today?
It's probably the tour, I would imagine.
Yeah, tour is still –
You're always thinking about the tour.
I'm always thinking about the tour.
It's funny because like one of the reasons that we relaunched Clan and Fodder this way was – and we've mentioned this before.
It's like it's so hard to disseminate what's going on to the niche to our listeners.
And so by putting it on the Fod, we hope that most people listen to it. Now, less people listen to the FOD than listen to the main
show. But the problem is, I feel like the only way to really lock it in is to have a portion of the
main show also go over this news. But then between like thanking the sponsors and the banter and
everything, now it's a half an hour into the show before we get to everything. We used to do an
intro to the show and the whole point of the intro, while also being able
to keep things current, was to let people know like, hey, we're doing this, we're doing that,
we're doing this. Check out this. Be sure to look at our Tumblr. But now it's like,
Sign up for the Tumblr.
Get on our MySpace. But now it's like, there's still no good way of doing it. And I'm trying to
navigate that.
But you can do it in the main show as long as you are ahead enough on the news, which is always hard to do.
And as long as you just keep it tight.
I got to keep it.
Your problem is you're verbose.
And we all jump on it.
And we all like to have a good time talking about whatever it is.
It's just keep the news to 60 seconds or two minutes, and you'll be fine.
All right.
I can do that.
Well, you know we're coming to Toronto next week.
Joe and I were just talking like, holy shit, that's next week.
That's insanity.
It's sold out.
But then we're going to Kansas City and Austin.
Tickets are doing very well, especially for Austin.
Austin is the hottest show next to Toronto on the tour.
Vancouver is selling really well.
St. Paul, I think they're going to sell it out this year, dude.
They were cooking over the weekend.
Love me some St. Paul peeps.
Then it goes to Denver and Nashville.
Denver, I don't know what's going on, but here's what's going to happen.
You don't sell out Denver.
We're not going to come back for like three or four years.
I was on the fence about coming back and seeing the paltry rush to the ticket site.
Well, we sold out Boulder, didn't we?
We did sell out Boulder.
And Boulder was great.
Where are all those Boulder people?
Where are my Boulder peeps at?
Where are my Boulder peeps at?
I should see if it's the same promoter because we could email them directly.
But anyways, Denver, you've got to get your shit together.
And then Nashville, obviously, I spent a lot of time this weekend
thinking about the Nashville retreat, which, as we mentioned, is sold out.
Really, really excited about that.
Kind of like now it's like really getting into like what,
how are we going to make this the best weekend ever?
And what I really want to do is like connect directly with the people who
purchase the packages and create a perfect weekend for them.
Get direct feedback from the customers to find out like,
what do you expect for a weekend like this?
What would make a perfect weekend for you and kind of build a weekend around
that based on the things that we're excited about.
And I had a couple of breakthroughs this,
this weekend.
I'm really,
really pumped about it.
I think I'm going to have like a discord chat with everybody.
Cause we set up a discord role just for the people that purchase Nashville
packages.
So I think I'm going to like set up a chat and they're going to be like,
let's talk.
What do you guys like?
And do a little Q and a anyways, I'm going to set up a chat in there and be like, let's talk. What do you guys like? And do a little Q&A.
Anyways, I'm excited about that.
Metro Toronto is next week.
With this Wednesday.
So right now, if you're listening to this, if you are still on Patreon and have not made the switch to Supercast, it honestly might be too late.
I know today is the last day, but I don't know if it clicks over at midnight or at the end of the day.
You have to follow the link.
We've sent several messages.
You have to follow the link to transfer your Patreon to the new subscription service if you want to lock in your Patreon prices.
After today, that option is gone.
Hell, it might already be gone, in which case you can sign up for the 30-day free trial, which is also available.
But if you want to lock in those prices, if you want to have what you've already paid for be carried over to the new service,
you've got to do it by today.
Very, very important.
That's enough news.
That was over 60 seconds.
That's enough news.
Yeah, you kept it tight. That was most of the things on my list, except, oh, but Helldivers is back.
I told you I wanted to make this happen, and we're making it happen.
It's today.
It's today, actually.
So if you're listening to this Wednesday, March 6th, as this episode releases, clear your schedule.
We're doing a happy hour stream, dude.
4 p.m. Eastern today.
Exactly.
A little.
A little.
A little. Eastern today. Exactly. Little, little, a little,
little top,
top,
top,
top.
You know,
Paula,
man,
she gets after that coat.
That's the only way she knows how to play.
No,
I'm so excited to play again,
playing with Paula,
Mary Lou and Sydney are a super squad for Super Earth.
And we are going to be dropping in Wednesday at 4 p.m. Eastern on twitch.tv slash the glass cannon.
Come out.
Hang out with us live.
It's going to be so much fun.
We did it two weeks ago.
We had an absolute blast.
And we're bringing it back this Wednesday or today.
So a little later today. So it's Wednesday, March 6th.
If you're listening to this later, you can go back and check out the VOD.
That's awesome, March 6th. If you're listening to this later, you can go back and check out the VOD. That's awesome, dude.
And tomorrow I'll be playing Baldur's Gate 3, and I'm pretty sure we'll be in Act 3.
I've been like in it.
You've been burning.
My wife had a couple nights out last week, and I just was like, all right, honey, see you.
Put the kids to bed.
Manhattan.
Side beer.
Let's go.
I am like – I'm at the climax of act two right now and it is awesome that's great
so yeah i'll probably be uh starting act three this week all right great let's get into the glass
canon podcast love that show so fantastic episode this week i felt you know it's one of those ones
it's got a little bit of everything you've got. You know, mystery reveals, mystery question, new questions being asked, and then a juicy combat in a cool set piece.
I loved it top to bottom.
So let's talk about our first question.
I'm going to fire out at you.
Okay.
Who is Kniepo and why is he doing this?
Who is Kniepo and why is he doing this?
Well, I'll tell you what I was most interested in, which was listening to you guys try to figure it out.
Yeah.
That was really cool.
And I think that the listeners were way into it, too, because there are people who've read the book.
There are people who haven't. There are people who are like exactly like you, just taking this information and trying to suss it out.
And so listening to you guys formulate your opinions was so, so interesting.
And I'm sure if it was interesting to me, it was interesting to others.
And it was even more interesting to me on the re-listen that I did because, you know, there's a lot going on there.
You got five players talking in some cases over each other as ideas are like, as people are excited about ideas.
And some things were lost to me in the moment that I didn't hear in it.
I heard on the re-listen.
I'm like, okay.
And I'm trying to like take all this in to try to put this mystery together.
And it's tough having you on here because you're, you know, it's just tough.
Like I can't even, I can't interview you about the plot, you know, which is kind of
silly.
And that's really the bulk of this episode.
We'll get to the combat in a second.
I want to I want to I got to get more other people on fodder, especially people on the glass kind of podcast just to talk about this kind of stuff.
Yeah, because we can actually hash out what we're thinking.
And and I'm not, you know, bullshitting with somebody who knows all the answers and isn't telling me.
So but anyway, I found it fascinating.
I loved the discussion and I like the I certainly like the mystery where it is now, especially in this episode where you have the reveal of the painting that's being worked on.
It's a very cool element.
I mean, I know this from Delta Green from Impossible Landscapes.
No spoilers, but season four of Get in the Trunk, when we start Impossible Landscapes, like, there is a canvas with, you know, a thing over it.
And it's that moment of lifting it up, what's there, what is this crazy person working on, is such a thrilling and exciting kind of horror mystery trope yeah and in this case it's really bringing forth this idea of the the successor right or the
idea that kinnepo is expiring or in some way and we still don't have any answers as to where that
goes of course but now that we know more about the mystery than we did even three weeks ago
and we're really kind of sinking our teeth into a horrifying mystery, right? You're talking about trying to essentially track down an inhuman serial killer of some kind.
It's very, very scary.
And it's very mind-blowing to try to figure out what this creature even is.
You know, like, Giant Slayer, I love Giant Slayer.
I will always love Giant Slayer because I – call me simple.
I know you do often.
You're very simple.
But I like a good – I like a good, strong, understandable framework of a plot that has great depth where you can create great depth within the framework.
Yeah.
With the kind of thing that we're dealing with now, one of my issues is like we don't even have a framework.
Like there's nothing to work within and it's very nebulous and hard to kind of start putting things together.
So my question for you is now that we know a little bit more, you've spoken in vagaries about this before, but I'm curious if you can give me a little bit more of a juicier answer now.
What drew you to this AP as the AP for Campaign 2?
That's an interesting question. I don't know. I want to be able to answer that
in less cryptic terms than the adventure itself. But like when I started reading it,
than the adventure itself.
But when I started reading it,
I liked that it opened with a mystery because I think that that was one of the things
that really helped Giant Slayer.
Basically, it's a murder mystery to begin with,
and then you very quickly realize
there's a lot more going on.
And so I liked that we started with a...
Not only did we start with a mystery,
but there is a overall like what
happened here.
There was like a world event that directly affected the characters.
And so the fact that we started with a mini mystery that may or may not be connected to
the mystery of the characters, but the characters themselves have this like desire to figure
out what happened to them.
That to me was very, very, very interesting.
And then as I continued to read book one and scan through book one, because the first thing I do is like, I don't
just like page one, I read it, I scan through, I look at the pictures, and I kind of get the sense
of like, what's happening. And as I'm looking through book one, in particular, I was like,
oh, now that's really interesting. I've never seen that before. I'm curious where that goes because that's never been done on the network and it's really, really interesting, but it could also be shitty. Let me read. Let me keep going. And I don't want to say you're close or you're far away, but like there's just a really interesting thing that happens. I'm already saying too much, I feel like. But it's just to me, I was like, whew, if we can pull this off, I think it'll be really, really cool, especially considering the history of the network.
Is it high risk? Could it flop?
especially considering the history of the network.
Is it high risk?
Could it flop?
It,
it,
I, I don't think so.
Not in our hands.
But I,
I,
I was just too good,
but I was,
I definitely had concerns.
I was like,
I don't know if I want to go this way,
but I think the way that it's handled and the way that it's important to what is going on is going to make it really sing.
And also it pushes, it advances the plot in such an interesting way.
Yeah, I don't know.
And as I continue to read, I just really liked how this is so wildly different from Giant Slayer.
Because I didn't want to do just another giant slayer and i also didn't want to do a strange aeons or a raiders or excuse
me uh yes strange aeons or ruins or a a uh you know rise of the rune lords to me this just felt
like a very unique weird different adventure that's why i liked it cool um what would you say
again it's tough i just feel like maybe from your perspective we know nothing we uh you know nothing
john snow you know but i feel like we know a lot more we know nothing. You know nothing, Jon Snow.
But I feel like we know a lot more than when we started.
Absolutely.
In terms of what this AP – what kind of themes it's putting out there.
So I'm curious if there's anything at this early stage that you would advise a GM who was thinking of running Gatewalkers at home.
Like anything you would advise them to do to prepare to run this mystery.
Is there anything that you've done to help you?
I don't know,
prepare this mystery a little bit better.
Obviously we talked about how you did the investigation scenes with much more
role play than the way that it is presented in the book,
the way that it could be,
you know,
could be done at some tables,
but is there anything else?
Is there any other media you drew on? Is there any other, um, I don't know, resources you looked to, to, uh, help, you know, put your, put your head in the right space for this mystery.
Um, I wish I could give you like a real cool answer, but no, the only thing that has helped
is, uh, eight years and thousands of hours of doing this.
That's what's helped. I feel like the time that we've spent doing this, the time that I've spent
behind the screen preparing these things and getting to kind of figure out this art form of
podcasting actual plays, like that's really what's prepared me for this because it's made my job a
lot easier along the way. I'm at the point now where i really feel like i'm able to do less prep
and that makes me happier to play um but there's no media i mean i'm dude i don't watch anything
i really don't watch anything all the books i read are books on like nothing to do with fantasy
well that's fine that's fine let me rephrase then is there anything you would have changed about how you presented the mystery from the top or or do you feel like you know because
you're you're not prepping a lot you're doing this a lot on the you know on the fly a lot of improv
would you have done anything different would you have presented something in a different way would
you have not shown kinipo in that scene yet would you you have, you know what I mean? Like, I'm curious if you feel like every way you've approached this mystery as a GM
is perfect.
No, it's certainly not perfect.
But yeah, I don't know.
I mean, I think I always think about the beginning, like would have I done something differently?
And I just don't, I don't think I would have.
I'm not really interested.
And I thought about it, like having you guys start in Ustalav with Riddleson
or coming to Riddleston,
you know,
it would have been four episodes before we got to seven arches.
If we did all that.
And,
you know,
we've joked around the table that maybe we'll do a flashback of you guys
getting to meet each other and,
and,
and,
and see how that works out.
But like,
to me,
it just felt like one of the things that uh when the wire was
all the rage and i don't know how how true this was i think it became sort of a uh uh you know
a rumor that had a certain amount of truth to it but like what made the wire so different for
television i always heard apocryphal is that the term maybe is that the right term why the wire
was so different and so like uh eye-opening is that they didn't hire traditional screenwriters
and tv writers to be the writers on the show they hired a lot of authors like book authors and so
the show the pacing of the show moved unlike anything else on television because it felt like
you know it was it was just written in a new style. It wasn't written in that same.
And weren't there also like,
like,
wasn't the,
wasn't the showrunner like a journalist?
Yeah.
David Simon,
uh,
is,
uh,
he was,
let's see.
I feel like he was like,
he worked with a Baltimore sun.
Yeah.
Uh,
and he wrote books.
Yeah.
Like his,
his jam was journalism and,
uh,
like crime,
a true,
true crime novels and stuff.
And so I think he brought together a staff of people like that.
If not, like certainly the guy behind it, like his training wasn't in screenwriting.
His training was in journalism.
And so I think one of the things that I like about this is it's unfolding more like a novel.
it's unfolding more like a novel and it's an unfold.
It's it unfolds at a different pace than sort of the more cinematic stuff that we've done in the past.
Now, we still have our big cliffies and we still have plenty of cinematic moments.
But the way the mystery unfolds, the sort of core plot to me is straight out of a novel.
You are we're 25 episodes in.
You guys still have no idea how this how any of this connects to the missing moment. Like and maybe that's a novel. We're 25 episodes in. You guys still have no idea how any of this
connects to the missing moment.
And maybe that's a problem.
I don't think so. I think it's like
just live with these characters right now.
They're here on Riddleson's
orders to try and figure
out if there is any connection
to what happened at Seven Arches
is connected to the
missing moment. The obnubulant curse being lifted, is that at is connected to the missing moment, the obnubulate curse being lifted.
Is that at all connected to the missing moment?
And so that's what you're here to investigate.
And now as you're investigating that, you got wrapped up in this other mystery.
You're not even talking about the missing moment,
but you know that you're here because Riddleson saw a connection.
So hopefully that connection will be revealed,
and it may take a long time for you to see what that connection is.
But I kind of like that.
Is it going to be revealed in book one?
I cannot say.
Can't or won't?
Won't.
At least you answered that honestly.
I also don't remember.
I also don't remember.
All right.
I also don't remember.
All right.
Let's get back to the stuff we can talk about.
Let's talk about this Djeriak.
Am I saying that right?
Djeriak. This Djeriak.
I can pronounce that weird.
This resident.
By the way, is Djeriak a creature type or is that the creature's name?
It's a race.
Yeah.
Djeriaks are a race from the shadow plane.
D apostrophe Z-I-R-I-A-K.
Ooh, did I spell that wrong?
Okay.
I mean, I had no idea how to begin spelling that.
Okay.
I mean, I had no idea how to begin spelling that.
Okay.
So the Djeriac is I started to sort of I said something like this in the show. And I think everybody looked at me like I was crazy for a second.
Because you couldn't think of the word.
And when I was watching the dailies, I was like, you meant to say Sheeran.
Sheeran.
That was it.
Yeah.
It's kind of reminded you of the Starfinder Sheeran.
We're talking about insectoid four-armed telepaths.
Yeah. That's what they are. So are so like how is there no connection here this isn't mentioned at all in the ap they don't
mention it at all no no they're they're from the shadow plane they're from actually uh shadow
absalom oh that's cool yeah and they uh they speak their own language which is desiriac but they
prefer to speak telepathically because they don't want to hurt their
vocal cords.
Yeah.
I mean,
it's very,
I think it's just the reason there's no connection.
The direct connection,
the sheer,
and it's like in,
in science fantasy,
like insectoids communicate telepathically.
What isn't like Ender's game minds.
Yeah.
Ender's game.
They all like,
yeah.
Don't they like,
that's why they're so hard to defeat this. Cause they all can just like blink and they all know what the other person's thinking.
Well, that jumped right out at me.
These Djeriax, are they all multicolored?
Is that part of the like racial description?
Yeah, the runes.
In general, it was that this one was he painted.
Okay.
Yeah, no, the runes are all multicolored and that's what gives them that ability to blast the light.
You know, I don't know if they're all multicolored or if that was just for this paint, but the light and the runes are very, very important.
Is there any story behind this creature that you want to share with us?
I mean, there is.
I mean, I guess it's a little early, but I mean, I'll tell you what.
There's a world where you don't take this creature out and you learn things.
Yeah, exactly.
So, like, this is my question.
It's not even quite.
We've talked about this before on fodder.
I don't need to go on.
You know, I don't need to go over and over it.
But, like, as a player and as a game master, I want to question everybody.
Like I don't like kicking down doors and murdering people immediately.
Some people enjoy that because they just know it's going to end up that way
anyway.
So let's just get this over with.
And some people obviously are,
it could be very well role-playing,
you know what I mean?
They're like,
they attacked us.
We were defending ourselves,
you know, People obviously could be very well role playing. You know what I mean? They're like, they attacked us. We are defending ourselves.
But to me, taking a few extra steps or extra rounds to restrain someone that could have valuable information is super important. But I also don't want to be that guy at the table that's like a broken record, right?
Where it's like we're not going to end every fight with a restraint check.
Would you just let us kill people?
So I just don't know where to draw that line.
Well, I'll tell you, the way that most of these are written is like 99% of the enemies, it'll say right in the thing.
It's like they fight until death.
Fight to the death.
Because of this, that, and that, they fight to the death.
Because of this, that, and that, they fight to the death. Some of them, like in the case of this creature, will surrender at X amount of hit points, or once they're below half, they will surrender because, I'll go along with the stat block. Sometimes I
won't because I don't feel like role playing or sometimes it's close enough and I'll be like,
all right, let's talk it out. In this case, you guys just blasted it and there was no chance.
And so to me, I was like, okay, just like when you walk by treasure, which you guys also have
done already. It's like, part of me is like, come on, get that treasure.
But you walk by it.
I give you the extra check.
Anybody else want to do anything in here?
No.
All right.
It's the same thing.
You walk by the treasure.
You walk by the opportunity to learn a couple things.
I don't think it's game breaking stuff either way.
Yeah.
I just I feel like when you come across when you do a recall knowledge check and you know
that this creature is intelligent and you know that they are in the middle of a library in the home of your enemy.
It's kind of like, why would you not ask this person questions?
Now, you know, it went quick.
It was just, you know, we lashed out, burned them down.
But I don't know.
I just I don't want to be a broken record at the table.
I come on, guys.
Let's interrogate. But I do think don't want to be a broken record at the table. Like, come on guys, let's interrogate.
But I do think it's important to get us more information.
Otherwise we just,
we keep, you know,
grasping at straws in the dark.
Yeah.
But also like,
I think I'm pretty good about like giving you guys information,
even post post-mortem in the,
in like you start searching the room,
you find scraps of paper and books or journals.
Like I do that a lot.
So that like, if I feel like this guy knew something, I'm going to, I'm going to, I'm going to lead you there one way or another.
What's your gut instinct as a player in the, in these cases?
Do you like to just fire, you know, all systems go take people out.
Fire, you know, all systems go, take people out.
I don't feel like talking to this guy.
Or do you generally speaking like to try to interrogate enemies or even just let them go in order in exchange for information? I kind of met a game with the game master to see like does the game master want me?
Is the game master at all hinting that like there might be information here?
are at all hinting that like there might be information here they tipping their hand because some gms will be pretty clear in just little things that they do that like there might be
something more here they might have them talk during the combat at some point or another or
not a big talk during combat guy because i try to think it's happening in six seconds you know
what i mean like you don't really have time to get into let me tell you something about the history
of this well no but i'm no i'm saying
literally even if you said anything you know even if you blurted like not not surrendering
necessarily but blurted like you know uh you don't even understand what you're doing yeah yeah
that's like in one line and that it makes people like yeah you know so little things like that are
kind of cool ways to clue the players in that maybe they could benefit from not murder hoboing this particular person.
Yeah.
Any abilities on the Djeric that we didn't see because we burned it down so quick?
Any fun stuff on that creature?
I've never fought one of these before.
Yeah.
Let me see here.
So, yeah, I loved the – I find that a lot of creatures have this ability to do like two attacks with one action and then the map doesn't hit until they want to do a third attack.
So obviously a four-armed creature had that.
That ended up being pretty brutal.
Dazzling Burst is pretty cool.
Like, it's one of those abilities that, you know, it says, after using this ability, the Djeriak loses its glow for 24 hours.
During this time, it can't use Dazzling Burst again.
A creature that attempts this save is immune to all Dazzling Burst for one minute.
So pretty much it had the ability to do that, and I knew I wanted to start the combat with that, see if I could catch it within it but then uh all it can do is
just kind of maul yeah and if a bunch of you save it's going to be a cakewalk uh thing sometimes in
those instances i look at the stat blocks and i think okay well i've got a jest for five party
members here maybe my de jure i can do that twice a day now i don't think i've done that yet this
adventure but like that's the type of stuff that like, I'm totally fine with doing. And I know some, the purists don't like it when I do that or assume that I made a mistake. But like, when you're balancing for five players, you sometimes you got to kind of be bopping scat a little bit and see like, I want to make this and I don't need to make every encounter impossible, but I need to make, I try to make every encounter interesting.
Although sometimes I'm fine with you just stomping.
And if it throws out a dazzling burst and all of you immediately save,
all it's going to do is claw claw for,
for five rounds until it's eventually dead.
I might be like,
well,
this does your,
I can do it again.
In this case,
I can do it again.
Wink at the camera.
Let me tell you why he's got a whole
backstory uh i haven't done that yet but like those are the things that i think about in the
moment i'm like you know as i as i try to give people more more things like the um the cloak
on the uh fucking centaur that ability was like a once per day ability and i did it a couple times because
it was like seven i think it was seven times seven times this is not game breaking it's just
going to make things a little more interesting um but you know these are little little adjustments
that i make if i was playing with four p, I really would just like keep it by the book.
Unless I thought something was really,
really wrong.
But for five PCs,
you got to just kind of do little.
So you're going to punish us for having friends.
Yes.
Having more friends.
Are there five of you?
There's five of us.
Yeah.
We're cooking through this AP,
man.
Are we really?
We'll be on campaign three before you know it.
Because of the TPK?
A little preview of Listener Mail.
All right, let's get to We Are Stupid.
It's actually a pretty clean fight.
It was tight.
It was fast.
Really not much here to talk about in terms of mistakes.
But nonetheless, we got to do a little We Are Stupid.
And Nicholas A. a low hooked it up
sing us in nick what
announcing us in that we indeed are stupid it sound like he left the garage band like metronome on.
Tick, tick, tick, tick, tick, tick.
Nick Lowe coming in with these drops, dude.
Coming in with these drops.
He does this out of the goodness of his heart.
As if he doesn't have enough to do, right?
I mean, for God's sakes.
All right.
Professor Eric, I want to thank.
Every once in a while, I got to take a moment.
I got to look at the camera and I got to say thank you, Professor Eric.
Speaking of goodness of their heart.
For putting in the work that you put in on this.
It is so incredibly appreciated and today is a perfect example of why.
There is not a lot of just rules mistakes here to get out, but there's a lot of really thoughtful things that he has put forth in this uh assessment of this episode one of which is
he's like hey how about giving paizo a little plug i'm like okay centaurs have been announced
as a playable ancestry in howl of the wild coming in may so fucking wild yeah it's so wild so uh we brought it up on this episode
i didn't know i didn't know about it uh i had missed that uh particular one i had heard of
how of the wild but i had no idea that uh centaurs were going to be a playable ancestry in that so
thank you for that heads up keep an eye out for that um okay so the digjeriac crit, you know this, and we might have discussed this in the episode.
I forget.
Did we mention in the episode that we should not have pulled a fan crit by our own rules on the Djeriac?
Yeah, sometimes we get so fired up, like no one at the table says, wait a minute, wait a minute, and that's what happened here.
It was not a nat 20.
I just missed it completely.
And I was like, i was like named character
named character let's go exactly and everybody's like go yeah so uh just for the record it was not
a natural 20 right and we pulled a fan crit that was just a we are stupid moment it's a
brief mistake i always like when it's in my favor yeah exactly. All right. So dimensional assault.
Let's take it to the dimensional assault.
I'm going to I'm going to present here.
I'm going to share screen.
Let's take it to dimensional assault.
This is the ability that Sydney used as Asta when she was able to tumble through a space.
Wow.
Making a short dimensional hop to better position yourself for an attack.
It came up in the show because you said, does that provoke an attack of opportunity?
She said, I don't know.
You said it does, but it doesn't matter because my creature doesn't have one.
I'm just busting your chops.
Go ahead.
Do your jaunt.
Professor Eric points out this does not provoke an attack of opportunity because it only has a verbal component.
Bam, you can see it right there.
Yeah.
And like plane.
When I say it does,
I'm just saying,
cause I know Sydney doesn't know.
So I'm like,
well,
it's a spell.
So it does.
So like,
we just got to,
the real question should have been like,
does that spell have somatic or,
uh,
the manipulate tree.
Yeah.
Manipulate tree.
The,
uh,
traits on dimensional assault,
uncommon conjuration,
magus and teleportation.
No manipulate, John, on that.
It makes sense.
Like, that would really hamstring that ability if it would provoke.
It's meant to be used in melee, you know, really.
And it's really fucking cool.
Dude, I'm using Misty Step left and right in Baldur's Gate, and that's kind of what it is.
Like, you just position yourself perfectly.
Dude, it's incredibly cool.
Did you also realize now I put out a message to Professor Eric prior to the recording of this.
Oh, he did get back to me just now live while we're on the air.
Oh, my gosh.
Amazing.
I followed up on the dimensional assault because I was like, there's something that is, um, uh, that is,
that is, I feel like is a little strange here and I wanted to double check with him.
So he, he writes back, uh, yeah, exactly.
Um, let's see.
You can forego the strike.
Okay.
So this is awesome, but tricky.
All right.
Oh man, this is going to get ugly. Here we go this is awesome, but tricky. Alright? Oh, man. This is gonna
get ugly. Here we go. I don't like it.
You tumble through a space, making a short
dimensional hop to better position yourself
for an attack. Now watch this, Troy.
Teleport to any square in range
that's within reach of a creature.
So you must land within reach of a creature.
And then make a melee
strike against a creature within your reach.
So you get the movement and the attack all as part of one action.
All as part of one action.
How do we do it?
I don't think she took the attack, but let's not worry about that for now.
Let's think about going forward, okay?
Yeah.
The other key component to this is that it recharges spell strike for a magus of sydney's type of astus type so remember we
talked about you can do a spell strike but then you need to spend an action to recharge your
spell strike to recenter yourself in order to be able to do it again you have to do that but there
are some spells for your specific whatever it is bloodline it's not a bloodline but your specific, whatever it is, bloodline. It's not a bloodline, but your specific kind of mages that if you cast this certain kind of focus spell, it acts as the recharge for you.
So you can cast a spell and it also recharges your spell strike. Dimensional Assault does that
for Sydney, which is awesome. This is what I wrote Professor Eric about. I said, hold on a second,
though. Isn't this a little bit weird? If you use your dimensional, let's say you use Spellstrike last turn.
This turn, you're going to use Dimensional Assault as your first action in order to set up a two-action Spellstrike after it because it recharges your Spellstrike.
Professor Eric says that Dimensional Assault effectively is one action for three actions.
It is a move action, an attack, and a recharge of a spell strike all in one action, which is really neat.
But what I said was if you jump and then make a melee strike, wouldn't you not want to make that melee strike?
Because then when you do your spell strike, it has the map.
So you're doing a map attack when you have your spell all boosted up and in there.
Wouldn't you not want to use that?
And so he just got back to me and he said, in general, people don't use their – in his experience, people don't use their focus spell to recharge Spellstrike on the same turn that they're going to use Spellstrike.
They use it at the end of a turn, for example, in order to set it up for next time so that you don't have so you're not suffering from that map.
So you basically take your highest map on dimensional assault is like the normal way of doing it because it's a bonus attack anyways.
Yeah, something like that.
Or, yeah, well, there are a lot of different ways.
Yeah, exactly.
Now, the other question is is can you just choose to not
attack can you just use the dimensional assault but not use the free attack the text again uh
teleport to any rate that's within range of a creature and then make a melee strike
against one creature within your reach do you have to make that strike it's it's interesting
yeah you want to use it to recharge spell strike? It's interesting.
You want to use it to recharge spell strike, forego the free attack so that you don't have your map on the spell strike.
Less attacks. It balances out, but the wording is kind of weird.
It doesn't say, and then you may.
Yeah, and sometimes I feel like it does say that, whereas here it doesn't seem like it's giving you that option.
It's interesting.
I'd like to see what you guys say in the comments.
Yeah.
Throw it in the comments here.
I'd love to pull the nays here and see what you guys think on that one.
Professor Eric's take is admittedly, he says, not positive, but I think you can forego the
strike and just use the jump ability.
But he's not positive.
So let's see what everybody.
It might be a table thing, too.
Like, yeah, you know, maybe I'd be an asshole and be like, sorry, I got to take that strike.
Maybe.
Maybe.
Anyway.
So you got to take that strike.
Anyway, it's an interesting thing.
I sent this all off to Sydney.
So good to know.
Also, it's a good reminder for everybody in 2E.
good reminder for everybody in 2e it's like whenever a spell is one action always look a little closer because it's very possible that it is that that it does not provoke it's also possible
if it does provoke because it's it's only somatic that it's a good spell to have in mind for if
you're deafened or if you uh can't speak for any reason right if you're the victim of a silent
spell or something i don't know what silence is in 2e but yeah there you go anyway fun stuff sweet uh okay let's talk about
the weapon potency rune this is just going to bring up a brief conversation i want to talk about
in terms of uh you know treasure in general just to give people an idea who are trying to GM or getting into GMing about how this kind of stuff works and why at the table I was like flabbergasted
that she said she had a plus one katana.
The reason is because when you start a new character at second level, you have, and this
is right from Professor Eric, when you start a character at second level, the way the game sets it up is you should have one permanent first level item and 20 gold pieces to spend or just 30 gold pieces to spend.
Either option is fine.
A plus one potency rune is 35 gold pieces and a second level item.
So it is just out of reach if you're creating a character at second level.
That's why I was baffled. Right. And even even at second level you just have you be walking around with a
rune in your hand you couldn't wear you couldn't have like the weapon to put it on you couldn't
have right and no money left you had no money left 35 you just walk around throw the rune you
know did you know that like she's off by five gold or it just it just didn't feel right to you
no i knew that she did not have the gold to buy.
I didn't remember it was five exactly, but I knew that like you can't afford it with the character goal, the starting character wealth of second level.
So how she ended up getting it.
It's just an error.
It's just a simple clerical error.
It's a mistake that we didn't catch.
However, the interesting thing that Professor Eric points out is that I shouldn't be so baffled by a plus one potency rune being in the party.
The way that this is all laid out and actually – hold on.
Sorry.
I have this up here.
So the weapon potency rune, just for people that don't know, a weapon potency rune in 2E is just a rune that gives attack rolls a plus one item bonus.
So it does not give you a bonus to damage.
It just gives you a plus one to hit in 2E, which is nice, but it does cost 35 gold pieces, which would put it out of reach for Sydney creating a second level magus, you know, to replace Lucky.
lucky um however the idea that it would be in here is not too crazy because of let's do this let's go here because of treasure rewards now this is from the gm core the treasure rewards
lays out the math behind this which i find really really interesting it's basically the simplest way
to put it is that the game's math is based on the PCs looking to find, buy or craft items the
same level as them.
This includes weapon armor with fundamental runes.
A PC who gets an item at that level, meaning their level, will typically be ahead of the
monster's hazards and skill DCs briefly before their challenges start to catch back up.
The way that Professor Eric lays this out is essentially sometime between
second level and third level, usually toward the end, by the way the game is balanced,
GMs that are creating their AP or creating their adventures should plan on disseminating roughly,
and there's a table here for you to use as a guide when you're GMing, should plan on disseminating roughly, and there's a table here for you to use as a guide when you're GMing, should plan on disseminating roughly two third level items and two second level items to the
entire party. Now, over the course of that entire level. So this is not per character,
this is for the entire party. And it's also affected by how many pcs you have so five pcs would change that
as well because having another pc is i mean it's almost like having a extremely powerful magical
item right so you need to knock those numbers down a little bit when you have multiple when you have
over four uh pcs yeah now the other uh the other thing that GMs can do if they don't want to deal with something as
complicated as,
you know,
what this looks like.
Uh,
so anyway,
you could do,
you could split out your level,
your split out your items by level like this,
or you could just have a budget,
70 gold pieces worth of treasure spread throughout an entire level of the,
of the,
uh,
game you're playing from second to third level.
You should dispense about 70 gold pieces worth of treasure.
That could be in cash, it could be in items,
however you want to do it.
If there are no magic item shops
or other ways to purchase items and formulas,
make all the permanent core,
make all, sorry.
In this case, it might work better for your game
to use the automatic bonus progression system
to eliminate the need for core items.
That is how we do Quest for the Frozen Flame.
I don't know if you know about that.
I do know.
Yeah, we talked about that before.
So that, I think, was a big relief to Jared because he doesn't have to think about placing treasure or something to make it fun or cool for us because, honestly, it's not really much in the AP.
make it fun or cool for us because honestly it's not really much in the ap in fact professor eric points out that this was a criticism among fans of the quest for the frozen flame adventure path
yeah was that it seemed like the authors forgot to put items in it because of its setting
it it wasn't a setting that really a lot of magic items would be laying around
uh yeah the reason i didn't use it is because i didn't feel that that was the case with Gatewalkers.
Right.
Totally.
And so I guess the point of this whole conversation is if you're a GM, you're thinking about running your game, get that GM core.
Dig into things like this because it is part of the game balance to disseminate a certain amount of treasure to keep your party not only up to snuff,
but to occasionally pass their enemies for a little while and the DCs of their skill checks
and stuff before coming back down to earth within a short amount of time. And then the items catch
up to them once again. So in summary, Asta could not have a plus one potency rune creating a character at second level.
However, Professor Eric's opinion based on this math that you see in these tables in these charts, he does the math a little bit better than I do.
But the summary is we should probably have about two plus one potency runes in the whole party as of right now, as we near as we're later into second level.
There's one that you guys missed already in
the adventure and it was just the way the story worked out i don't know i guess you guys because
you can remove runes from weapons and put it on yours right yes do you know can you think of what
it could have been what it could have been uh like in terms of like encounters so like encounters
that we skipped or encounters that
we didn't search bodies or no it was honestly if you'd have to think of like what encounter
could possibly have had an enemy that had a plus one weapon what's been the big encounters this far
uh i don't know besides the centaur you mean before we went into the before it likes
in the entire adventure thus far what's been the the... Oh, Bolan. Bolan.
Bolan.
Do you remember what Matthew said?
Throw your weapon over the edge.
That was a plus one staff.
Oh, that's amazing.
Okay, very cool.
I was like, all right.
That's genius.
Oh, that's great.
Isn't that cool?
So, yeah, when you do it to yourself, you do it to yourself.
It's not crazy for one of you to have a plus one weapon.
And it's not even that crazy for her to build it.
But like she technically should not have been able to do that.
Yeah.
Yeah.
I mean,
it just brings up questions of like,
how was she building the character?
And that's what we just have to make sure of because when inevitably there's
another character death,
we just want to make sure everybody is utilizing uh the wealth by level
system and is and that's how they build because if you're going to bring in a fifth level character
into this campaign you better be coming in with magic items you know what i mean or else it's
going to be a bad bad character so like you need to have magic items but you need to have magic
items that fit you know your level and that's that's what we got to work on um so yeah i think
that about wraps it up.
Eric, thank you for all the detail you put into the math about – I mean it is like – it's kind of hard to wrap my head around.
But basically he says half to three-quarters of the party should have one potency rune or should have a rune by now.
So, yeah, that's kind of where we're at.
And hopefully we start getting them soon.
Would be nice. And even if we don't. And hopefully we start getting them soon. Would be nice.
And even if we don't find them, we can always buy them.
I'm looking ahead to see if there's any coming up or see the other ones that you may have missed.
I mean, that's just so funny because I didn't really think about that until you started talking.
I was like, wait a minute.
Bolan had one.
Oh, that's right.
Matthew says, your weapon.
Throw it over the edge.
And we never checked
it all right see you well oh my god this is gonna be like uh like balder's gate i'm just gonna go
back and be like we're gonna go back to the gnome fortress and search the grounds underneath the
area on the way back can we just roll by the gnome fortress and do a quick search for a stick? That's so amazing.
Once again, we are running late, but I'm jamming in listener mail.
Let's go.
Let's get to this.
We got to talk to the niche.
We got to hear the music.
Nick twice in a row.
Hello, Nick Lowe. All right.
Going quick today.
Paul from Tulsa.
What's up, Paul from Tulsa?
Is there any chance we could see more from the good enoughs?
Dare we hope for a series wildly entertaining like everything coming out of the GCN?
Well, Paul, we're talking.
We're talking.
We're talking.
We're talking.
We're on the horn with Disney every other day trying to iron out these details.
But, yeah, I mean, there is various pitches have gone back and
forth. It's something that both parties are super
interested in. It's like anything else,
just finding the right way to
do it, to kind of maximize
return for both
of us.
But we love working with them.
I think they love working with us.
That's what it seems like.
We'd love to do more.
I don't think you're... I think you could working with us. And so that's what it seems like. So yeah, I'd love to do more. I don't think you're I think you could dare to hope.
I think you could dare to hope.
I'll say that.
But yeah, lots of conversations to be had.
And we would love to do more of that because, man, man, do I love that game?
All right.
AJ from High Point, North Carolina.
I think it's Aj.
Is it pronounced Aj?
That's how they say it.
Aj.
Is that a North Carolina thing?
Only in the Carolinas.
Let me guess, A capital J?
Capital A, capital J.
That's Aj.
No space between them.
That's a Carolina Aj.
That's a Carolina Aj.
You know what?
I'm sorry.
I did this in the wrong order.
I'm going to come back to Aj.
I'll be right back to your question.
I'm going to come back to Aj.
I'm going to come back to Aj.
I wanted to answer this one real quick because Aj is going to get a little more time.
We're going to keep calling him Aj.
Aj.
I want to go to David.
David is – I don't know if I have a place here.
You don't want to go to David.
I don't want to go to David.
I don't want to say your last name if you don't want me to.
So I'm not going to say it.
David, you know who you are.
Not sure if this is how to send questions, so crossing fingers.
Well, you figured it out.
This is how to send questions.
All right.
This is just a quick Impossible Landscapes question, which I like, which is just a fun sort of peek behind the screen GM thing.
Early in Impossible Landscapes season four, Bobby got a phone call from unknown and using star 69.
He reached the New York public library over the course of the thing.
This came up multiple times and he wants to know, he's like, I got to know, was the initial star 69 improvised?
And then you dove into details between shows or was it planned in advance beginning with the phone call?
Just curious about the glass kind of process behind the scenes versus what is purely off
the cuff.
Well, I love that kind of question because that's the kind of stuff that I think about
when I'm a player, you know, like, well, how did this, you know, come together?
And it was not planned in advance.
I had no idea you would star 69 and the source of that phone call could have been a few different
things, to be honest.
But we went with New York Public Library, and that was improv.
But it's also like – it's also the library, the bookstore.
There are set pieces within New York, and most of them revolve around books in one way or another that are great places to set King and Yellow type stuff.
And they make this very clear in the book.
And so all of these things in the book, the book has no there is no order to the book.
There is no like part one, part two, part three.
I mean, there is in the grand scheme of the campaign, but like in within each part, it
does not build the way a Pathfinder AP does.
So it is very much so like here are all the things happening and you can use these in any order.
The New York Public Library aspect was not something I expected to talk about or reveal at that moment.
It just when Francis Starr 69, I was like, oh, shit, like I got to actually come up with something here.
And McDermott was like NYPL because we had talked about this.
All right, great.
So I'll use that for now.
And then it was between episodes that we really dug into setting something at the NYPL.
So that's so cool.
You know, people will be surprised.
Like very few stuff is pre-planned.
Yeah.
And nothing was more evident
than this past week's time for chaos
when Ross like left fielded me.
He was like, I want to call, make a phone call.
And you know, if you've watched the episode, you'll know. And I was just like, left fielded me. He was like, I want to call make a phone call. And you know, if you've watched the episode, you'll know I know it's just like,
why wasn't planning on playing this character right now? Okay, and it ended up turning into
a really cool moment. But it's it's it's fun to do that, especially in these mysteries where you're
like, wow, every little thing we say is important. How do we now take this improv and turn it into
something? And yeah, that's really cool. Yeah. yeah so i mean that's a perfect example of we turned it into something the the whole scene
i thought was an awesome scene with vicky doing the reading at the new york public library uh
you know this that was all planned after that and and largely motivated by that star 69 so
very cool uh um improv moment from you guys that that ended up turning into a cool scene later down the line.
All right.
Back to Aj from High Point, North Carolina.
What would happen if there was an unavoidable TPK in any of the ongoing shows such as Glass Cannon Podcast, Time for Chaos, Legacy, et cetera?
How would you handle that for the show?
This has been talked about a few times over the years. i also talked about it earlier yeah i also think it is always relevant to return to
and talk about because things change yeah shows some shows are shows are different from each other
and i i wonder this myself at times so um let's just start with the big one, which is which is Gatewalkers right now.
If we walked into a TPK, how do you envision that being resolved?
You know, I always said in Giant Slayer, if there was a TPK, we just keep going.
We just keep going. But like part of the conceit that we started in episode 100 is that like there are so many characters that make up this story that could take up the mantle. And it worked, you know, we had people die and other characters come back and made for a nightmare trying to tie all those stories together at the end. But it allowed that campaign to never feel it never felt forced when someone died and someone returned. It was just like, it was very natural. Now with gatewalkers, there's so many gatewalkers out there, you know,
there's so many people who are looking to try and figure out what happened to them. And, you know,
a large majority of them are under the care of Dr. Riddleson, who is like, try who himself,
as gatewalkers trying to like figure out what happened to them.
So I think that it's sort of built into the adventure
that you could very easily, even if everyone died,
have a new party come out.
Now, I think of the end of Giant Slayer
when you're on the fucking cloud castle.
Like, how do we get a PC in there?
How do you get a relevant PC?
Now, it already happened with Asta, but I know for a fact there like, there's going to be parts of this adventure would be really, really difficult.
We've always found a way before.
I think that I would just keep it going as much as I'm like, I'd be excited to play something else.
You know, I think with Strange Aeons, I could very easily like.
That story ended in a TPK.
It is, you know, It's an interesting concept.
I think Gatewalkers, more than anyone that I've ever played in, I feel like, is more well-suited to replacement parties.
To me, it's no different from Impossible Landscapes, for example.
Now, Impossible Landscapes, you are too far in at this point.
In the event of a TPK and impossible landscapes, that will be the end of the story.
But in most Delta Green things, it's built so that if the entire party dies, which is
highly likely, there is an organization that's sole purpose is to research what happened
to that team.
And it creates the,
you know,
the continuing of that story in a different way.
Similarly,
I feel like gate walkers has that same thing.
You have a completely numberless amount of people that are gate walkers.
There's no real number put on it.
Yeah.
It's not like this thing happened to these five people.
It happened globally. Right. And it's such a not like this thing happened to these five people it happened globally
right and it's such a great conceit for you to like there are so many more people that would
be interested in solving this mystery beyond just the pcs and so i think it's set up uh
fantastically for that legacy of the ancients i don't know so much right i mean rise of the
runelords it's it's like strange aeons like what would happen in a t let's
go to strange hands because you're the chance that's that's the one that happens there well
this is very interesting right because the way it works you really want anytime there's a character
death to happen to have a character come back that was also one of lyle's like people now matthew
didn't want to do that with sir julie and i was like, you sure? It would be better. And he didn't want to do it. I was like, that's fine.
So you killed her.
So I just killed her. But I just thought it would be better to have that happen. Now,
after book three, after the end of book three, it's not that it doesn't really matter anymore,
because I think that Aldo and Atticus's story is, they're the primary
characters right now of the story and that happens in
every game. There are primary characters, there
are secondary characters whose stories
are just important but at this point
if both of them die
it's a very different story.
Now I think with the
extras,
as much as I want to finish this adventure path
and finish it as fast as possible, with all the extra vagaries of converting to second edition and now having to convert to the remaster, I don't know. I think if we had a TPK, I might be like, this is the clean slate I was looking for, and now I will just narrate what happens to the end of the world.
To the end of the world.
I might actually consider that.
Whereas I wouldn't do that with other shows.
I think I would do it just from a logistics standpoint.
I really want the tour to evolve into something else.
And that might be the perfect excuse.
Now, I'm not going to go out of my way to TPK.
No, for sure. But it's also set up in a way that it's really hard to replace the protagonists in that story with new protagonists it's it's really hard
yeah you need at least i don't i don't i mean i think at this point like if atticus and aldo died
we'd still be fine because we have uh we have eris and suki and uh ethel and now their story
tricks becomes the forefront it's like they're finding new people to try and like finish this
adventure in the name of their lost friends 100 it's a totally different story we're talking about
a tpk here yeah you know we're not talking about uh uh you know a baron dying right we're not
talking about you know the last thread to the main story dying yeah like who are your allies
right now who would be like,
I haven't received a letter from Atticus in months.
It's interesting, isn't it?
I'm an eighth level sorcerer
that can come look for his body.
Yeah.
It's tricky, dude.
Now, I know we could do it.
I already know your backup character,
one of your backup characters.
Yeah, yeah, yeah.
We could certainly make it work,
but at a certain point it might be like,
you know what?
The world got destroyed.
The universe is telling us something here.
Let's just move.
What about Time for Chaos?
I mean, this is a weird one.
You're very early in an extremely long campaign.
We recorded two episodes last week,
and then after we went off the air,
I was like, man, I have no problem killing characters.
It's pretty obvious. I love it. I think it's good for story and i will be devastated when not if
someone dies from this party because i just love the characters so much and i feel like removing
one of them just changes everything but also yeah how do you insert someone into this campaign now
the the campaign is written in such a way where like they bring you introduce npcs and it says right in the book like this would make a great replacement
uh investigator so like you could always just adopt one of these npcs but i know i would never
want to do that i always want to bring my original character so i've already begun talking to one
person in particular being like if anything ever ever happened, like, I had this idea
does this interest you?
And so we're going back and forth just
because I need to start preparing for
these characters are going to fucking die.
It's going to happen. So I need to prepare for that
so it's not so ham-fisted
into the adventure.
It's tough, though, with a tough,
close-knit group of investigators
who are investigating something because a close friend of theirs passed away and left them with this idea.
How do you bring someone else and have them all of a sudden be interested in that?
It's a new headache that I'm not excited to have to deal with.
Well, great question, Aj.
Thank you for bringing it up.
It's good for us every once in a while to talk about these things.
And I think we've got some very clear, very good takeaways here, which is if there's a TPK in Strange Aeons, the tour is over.
The tour.
That story is over.
That story is over.
Maybe.
I really want to get to the end of it.
And Time for Chaos is the only show where Troy likes the character.
That's true.
Those are my takeaways.
Thank you guys for writing in.
If you want to hear your question answered on air, come on.
Write us at contact at glasscantinetwork.com with your question or go to the website.
There's a portal through there.
That's the one David used and said, not sure if this is how to send questions.
You can go through there.
I'm sorry.
That was just through the website, but that worked.
But anyway, you can go through the website.
And also there's a listener mail specific section on the website where you can submit questions there. I'm sorry, that was just through the website, but that worked. But anyway, you can go through the website and also there's a ListenerMail specific section
on the website where you can
submit questions there. So write into us, let
us know. That's going to wrap it up.
That's going to do it for the FOD this week.
Good, buddy.
Early music. I hate it.
The old early music.
The old early music.
It's been a pleasure.
Thank you for hanging out, everybody.
Check us out, Helldivers 2.
Stream today, 4 p.m. Eastern, twitch.tv slash The Glass Cannon.
And then, of course, we got Glass Cannon podcast tomorrow night.
YouTube premiere.
Come hang out.
Watch it.
Time for Chaos Friday night on YouTube.
Lots of fun stuff happening.
Man.
Next week, the whole show is just going to be about Toronto.
We're going to speak Canadian in the whole next spot.
I'm going to learn it.
Yep.
Yeah.
All right.
Bye, everybody.
Take it easy.
Have a good one.
Later.
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