The Glass Cannon Podcast - Cannon Fodder 3/29/23
Episode Date: March 29, 2023This week there's even more Glass Cannon Live! tour dates hitting the board, plus some exciting updates from the first test shoot in the new studio! In a juicy We Are Stupid, Troy and Joe discuss the ...illusion magic problem, why Pathfinder should be like professional wrestling, and what's wrong with Joe as a person. For more podcasts and livestreams, visit glasscannonnetwork.com and for exclusive content and benefits, subscribe today at patreon.com/glasscannon. Learn more about your ad choices. Visit megaphone.fm/adchoices
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You are listening to the Glass Cannon Network,
the premier source for role-playing game entertainment.
Welcome to Cannon Fodder, a behind-the-scenes look at the Glass Cannon Network.
at the Glass Cannon Network.
Yo! What is going on, everybody?
Welcome back to Cannon Fodder.
It is Wednesday, March 29th, 2023.
I'm your good buddy, Joey O'Brien.
And I'm Troy. Baseball's back, LaValle!
Baseball's back, baby! Tomorrow's opening day, my friend.
It's a beautiful day for a game. Let's play two.
Let's play two. Open the season with a doubleheader.
Man, back in the day, Professor Toms, it just gets me juiced up. The memories of youth. Heading out to the bar, sitting down, grabbing a pitcher,
a couple w wangs.
Oh, man. At like noon on a work day.
Then go back to work.
Then go back to work sloshed.
Never had to drive.
It was so easy.
Yeah, exactly.
Just walk back to the office, have clients coming in, smelling your breath.
You smell like Miller Lite.
Man, those were the fucking days, though.
So people are listening. We've probably talked about this before.
There was a little bar in the East Village called Professor Tom's.
It's still there as far as I know.
And it was a Red Sox bar and like Michigan football and mainly a Boston sports bar, but also Michigan.
And I would go there for opening day every year to watch the Red Sox whenever I was in town.
Sometimes I'd be like in Boston and the Sox were away and i'd go to like a bar outside fenway uh
this is before i had kids and you could do whatever the fuck you wanted um and so i remember
it was one year where you and you and your uh co-worker matt ambrosia just strolled in on your
lunch break it was like me and a couple other guys that were you know didn't have jobs like you guys
you know we were freelancers.
It was so heartbreaking.
It was heartbreaking because it was like the third inning, maybe.
Max.
Max third inning.
And we had been there for like two hours.
It was like, we really should get back to work.
And like your day was just starting.
You were like, see ya.
And I was like, these freaking actors.
I can't stand them.
Had to get back to the back to the office, the old nine to five.
So, yeah.
Anyway, baseball is back.
Very excited for that.
Not excited for this FOD.
I am.
I am sick to my stomach.
Really?
Yeah.
Are you physically ill?
No, I am.
Physically, I feel fantastic.
Never felt better.
But I mentally I'm in anguish.
There's multiple reasons for that that I'll get into during the show.
But we'll talk about that more in We Are Stupid.
Wow.
Let's just do some news first.
The news is the good part.
The We Are Stupid just makes me hate myself.
Oh, my God.
Wow, I have no idea.
I don't read the rundowns until we're live.
Yeah, it's for the best.
Because I like to get fresh.
Yeah, just stay away from it.
It'll stay fresh and you'll love it.
All right.
Let's talk news first.
Quick studio update.
Oh, we can't even do the studio update that quick because Friday was a big day.
Last Friday was a big day in the studio.
It was a big day in the studio.
God, there's so many things.
We announced a bunch of tour dates.
We'll talk about that in a second.
But the studio day was fucking great.
We were going to record your character video.
That was the original plan.
I was going to come out to Jersey and do the first character video.
And it's good we didn't because my character has changed eight times since last Friday.
See, that's why I don't want to rush this because once it's locked in,
I don't want you guys making too many changes.
Because once it's locked in, I don't want you guys making too many changes.
But we realized we had an opportunity to have our cinematographer for Gatewalkers, the camera assistant that he's going to be working with for all of this preliminary stuff.
You and I, Mick D, and Skid and Matthew could come. And this was very important because we needed bodies in there to set up all our brand spanking new cameras,
put on all our brand
spanking new lenses,
use some lights that we're testing
out that our cinematographer
has, and kind of see if
the idea
is going to work, or if we need
to pivot.
So we had to black out the windows and really
kind of just make a mock, a mock set in
there, throw some shitty tables together. And we got it all done. It took the whole fucking day.
But I mean, we really were able to make some big, big decisions that ultimately were holding up
several other decisions, like the certain things we couldn't do until we knew like,
are these lenses going to work? Do we need to buy X more cameras?
How big can the table be and whatnot?
And so in that respect, it was just a great day.
We had a nice sushi lunch and then went out and had a beer at the end of the day.
It was a good solid day of work.
Good solid day and huge progress.
Basically, the images that we saw were pretty close to what the final images of the show would look like. And
so now we know what it's going to look like. And we can actually move forward with getting,
you know, the important stuff in there, not only the larger construction stuff, but also
the rugs, the table, the audio equipment, the microphones, like all of that stuff couldn't
go in really until first the place is cleaned. And it's just brutal, because I'm going in now to clean this
place. And McD just keeps saying to me, I can't believe that they rented this place in this
condition. Like he can't believe it, because I guess it's something he just doesn't understand
New York real estate. Not that he doesn't understand. I'm sure he'd be like, yeah,
not surprised at all. However, it's just like, this just doesn't happen places. And if I had to
do it to do over again, I would never agree to take this place. And the reason is because they
gave they gave us a truly raw construction space, like the even the floors are unusable. So like,
we have to start by completely redoing the floors, which is brutal. And our poor cinematographer got
cement dust all over his equipment. It was so bad.
And so, yeah, he was just like, it's kind of like McD was like, isn't it illegal to like sell,
to rent a space in this condition? Like, you can just be inhaling this like toxic dust of like,
I don't know, man, it's New York. You get what you get. You just got to figure it out.
So yeah, that's that stuff. Like we can't bring any of our equipment until that's all done. And hopefully that's all done this week. So yeah, big week last
week, another big week coming this week. And then I'm going to start feeling a lot better about
where the about the shape the studio is in and our vision for what it's going to look like when we
actually do the show. So I'm excited. Yeah, I mean, that was the most exciting thing, because
I've had this idea now for months, but like having an idea and seeing, well, can we make it work in the space that we got is a completely different thing. And I really didn't want to pivot too much from the idea. I mean, you have to make compromises all the time with this kind of stuff. But I was so happy to see that like we could pull it off and then some with the space, which again, isn't huge.'t huge. It's, it's much smaller than the old space,
but this is meant to be a production studio not a frat house.
And so I think in that respect, we are, we are good to go.
And it was just fun to see like, you know,
some early test shots without any like fancy lighting and set dressing and
whatnot. So it's cool. Yeah. Yeah, it was.
It was really cool to just do like a raw version of it.
But that's going to be our in-house show.
That's going to be our main podcast that we're recording in there.
But we're going to be heading out on the road around the time that we are
starting to record Gatewalkers in the background.
We're actually going to be heading out of town.
We talked about Boulder last week, but we announced a bunch of new shows since the last fodder one week ago.
Talk to me about those shows and where people should be buying tickets.
Yeah, we sure did.
So Boulder is now less than a month away and awesomely almost sold out.
That's going to be on Friday, April 21st.
If you live anywhere near there, get those last few tickets.
We want to sell out as many shows as possible.
It makes it so easy for us to come back once we sell them out.
But the four new shows that we announced are going to be May 25th.
We're coming back to St. Paul, back to the Amsterdam.
Ticket sales have been very strong out of the gate, as I thought they would, because they said, hey, if we come back next year, are we going to sell it out again?
And they said, yeah.
And it looks like they are going to.
So please keep buying those ticks.
Plenty still available.
It hasn't even been on sale for a week.
And then two days later, we are going to Asheville, North Carolina.
And I am so excited.
I hear Asheville is the shit. We're going to beville, North Carolina. And I am so excited. I hear Asheville is the shit.
We're going to be playing the Gray Eagle.
Now, this is a new area for us, and it's going to be our only show down south of the year.
We're not coming to Atlanta this year for Dragon Con.
We have no other plans right now for the south.
So if you live in Florida, Atlanta, New Orleans, Mississippi.
Except for the big Key West show.
We're going to do that huge Key West show, you know, topless, you know, all of us on stage and just bathing suits, you know, that sort of vibe.
But that one's invite only.
So the only one you can get a ticket to is this Asheville show.
And this is a big deal for us because like when we try new markets, when we test new markets in, you know, this isn't like the main metropolis in North Carolina.
Like we need the niche to show up. when we test new markets in, you know, this isn't like the main metropolis in North Carolina.
Like we need the niche to show up.
Otherwise, it doesn't allow us to try out these new markets because we lose money.
So let's keep those tickets still strong in Asheville,
May 27th at the Gray Eagle.
This venue looks insane.
It looks like a set out of Roadhouse.
And then in June, June 29th, which is a Thursday, we're coming back to LA, the
Terragram Ballroom where we were last year. That was such a fun show. And one of the best parts
about that, I was saying it yesterday or two days ago when I was in the employee lounge,
is all of Glass Cannon West comes out to the show. So like everyone that we work with,
Jared and Ross and Nora and Mary Lou and Paula,
like they're all going to be there.
So if you come,
especially if you have VIP,
you get to hang out with everybody after the show
or see them just chilling.
And it's always a fun time.
And it's a very important show for us
because we now have very strong connections in LA
as our star continues to rise.
And so we're going to be out there for a whole week
wheeling and dealing, being able to show off to all of our new people that like, look at this
packed audience in LA is big. So please, I know LA always waits the last minute buying tickets.
Don't wait. Let's sell this shit out. Just like the old bootleg days back at the bootleg theater.
Two days after LA, we're going to be in Seattle on Saturday, July 1st, back at the Triple Door where we were last year.
And that's our only Pacific Northwest show of the year.
We're not coming to Portland.
It doesn't look like we're going to be able to make it to Vancouver.
So come on down, Vancouver.
Come on up, Portland.
This is going to be a fun show.
It's not happening during PaizoCon, so we can actually stay in Seattle proper,
which I'm excited about.
And, you know, always a good time.
day in Seattle proper, which I'm excited about. And, you know, always a good time. Arguably,
our best, the best representation of the Nace is in the PNW. And I don't know why I'm always so mean to them because they're our best fans. They're the best. They're the best. I absolutely
love it up there and can't wait to get back. Devastated to hear you say that we're not going
to go to Vancouver. We have to go to Vancouver. Who knows? I'm still booking October and November.
If Canada wants to play ball,
come on, Trudeau.
Stop ducking me.
Canada wants to play ball.
Canada was staring us down
and we called their bluff.
Right.
We checked the ball hard back at them.
Bounce, bounce, check.
They checked it back at us.
Oh, man.
Good stuff.
Good stuff.
Okay, let's go.
A couple more quick items before we head into We Are Stupid and Breakdown episode.
What is this?
Episode 68 of Strange Aeons?
Is it?
Yeah, I believe it is.
Episode 68 of Strange Aeons.
Before we do that, though, Labs, man, we had a great session last week in Alien.
I hope you guys got to see it.
If you didn't, check out the VOD on Twitch.
Man, it was so fun.
It was awesome.
And hopefully returning in May at this stage for more Alien.
But this week, there's no Labs.
Labs is off this week.
And then Labs is right now scheduled to return next week.
We'll have more details on that game at the time.
But it looks like it's going to be the first labs run by Jared Logan.
Our very own Jared Logan is going to be taking up the GM chair and running a labs.
So stay tuned next week for more details on cast and game and all that kind of stuff.
What else do we got?
Oh, should we talk about the Chaosium deal that we have going in the works early early phases
uh you know a little small little deal going on do you want to talk about a taste our good
friends at chaosium we've been chatting with them about a little show called time for chaos season
two um and uh while we were having those conversations they were like hey we are
really trying to push rune quest uh would you guys like to do some rune quest we were having those conversations, they were like, hey, we are really trying to push RuneQuest.
Would you guys like to do some RuneQuest?
We were like, fuck yeah, let's Rune it up.
Let's Rune it up.
I like cutting off limbs.
If you watched any of our Gen Con shows last year, maybe you caught the one that Brian Holland from Chaosium did some demos with.
Was it you, Matthew, and then Josephine and Paula Deming?
Nora, I think.
No, I think it was Nora.
Oh.
Josephine.
Oh, wait, no, you're right.
It was Paula.
It was Paula.
Yes.
Yeah, so if you caught Brian, he's just a great dude and a phenomenal GM and a great teacher of especially their games.
Although I'm sure he could teach other games.
And he has a true passion for these games. loves loves genuinely these games so much and he is the biggest rune quest
fan like when we're on a call with him you just get infected by his his uh passion for rune quest
yeah you kind of want to go out and be like i got a couple box sets it makes it sound so good
on ebay um looking for old copies of the original rune quest uh but yeah we're going to do a little and be like, get a couple box sets. It makes it sound so good. I'm on eBay. Totally.
Looking for old copies
of the original RuneQuest.
But yeah,
we're going to do
a little series of RuneQuest
and I think you and I
are going to play on it.
Yeah,
I think we're going to be players.
Brian,
GMing it.
It should be fun.
Just a few episodes.
Just a little taste.
But yeah,
as of now,
the plan is,
you know,
it'll stream live on Twitch.
It'll be released in a podcast
you can listen to. It'll be released in a podcast you can listen to.
It'll be on YouTube, all that stuff.
So, yeah, it should be a fun little kind of a one-shot that Chaosium wants to sponsor on the network.
So we're looking forward to that.
Yeah, it's fun.
It's a very different, unique system.
You know what I mean?
There are similarities to other Chaosium games, but the combat, the sort of deep deciding where you're hitting and what part of
the body combat, I think you're going to get way into. And you dabbled with it a little.
Obviously, I ran it for New Game Who Dis back in the day. People who love RuneCrest are way into
it. So I'm going in like just wanting to get into it. If I remember it correctly, because I did
three demos in like 90 minutes during that session. And if I remember correctly, I really liked the magic too, the magic system.
It's kind of like gritty and you only have like a very small amount of magical resources that you can use and it feels really intense.
So, yeah, those – I think they're called like runes or rituals or something.
I can't remember.
There's runic magic.
Yeah, it's a very complex system.
But it's cool.
If you like crunch, bring some milk. I can't remember. There's runic magic. Yeah, it's a very complex system. Yeah. But it's cool.
If you like crunch, bring some milk.
We love digging into that crunch. But also I should say, just to give you guys an idea of the production schedules and the way that these things work, we're talking about this deal right now because we're pretty close to closing it all up and casting it and being ready to start recording and stuff like that.
And my guess is you won't hear about it again from us for months and i don't think you'll see it until july like i think that's when it's going to air so that's sort of like the timelines that
we deal with with these production schedules to do a show right and to release it at a time that
works for the production publishing companies and everything it takes a really long time. So yeah, this is just a tease to let you know
this summer coming.
This summer.
A little RuneQuest series that should be fun
with Troy and I and hopefully a couple awesome performers.
Yeah.
If you haven't seen on the store,
there's a new dice tray for sale.
A dice tray that is so sick and is so beautiful
that yeah, I highly recommend you check it out.
You can go right to the Red Star website and look at it there.
Or you can come to our website at glasscadentnetwork.com and just search or hit the store button on the menu.
And it'll take you there.
And you got to check this dice tray out.
It's a nice mobile folding dice tray with the logo on it.
It's gorgeous.
I highly recommend you check it out.
If you're looking for a new dice tray or a gift for a member of the niche do you have one i do not i don't get any
of the merch uh for free anymore because you won't allow it well i i have one i know you do
you have one of everything and it's pretty great yeah i mean just love these travel ones you know
especially now that people are back hanging
out with each other in person you travel into your buddy's house fucking slip the slip the
dice tray in your bag don't roll on the table like a plebe a quick note on employee lounge
streams last week i did end up playing some last spell i loved it i think everybody had a great
time and i'm looking forward to doing some more of that
as soon as I can get a chance.
You are still running through Dark Souls. How did you
make out with the Great
Hollow?
Yeah, I did that. On Monday, I did the Great Hollow
and Ash Lake.
Ash Lake is just a
hydra. It's kind of just like an NPC meetup,
right? Well, if you do that quest line,
which I haven't finished yet, so I've got to fucking go back to Ash Lake. It's a of just like an NPC meetup, right? Well, if you do that quest line, which I haven't finished yet, so I got to fucking go back to Ash Lake.
It's a whole thing.
But I did the Great Hollow, and I had, like, practice offline to make sure that I could get everything.
The Great Hollow is just a pain in the ass.
You got to make sure you get all the items while you're falling, and then you got to get all these crystal lizards.
There's 10 of them, and I got all of them.
It was a fun stream, yeah.
But you have to, like, quit and restart the game.
I think I've played Dark Souls through like five times.
I think I've beaten it five times.
And I have never come close to getting ten crystal lizards in the Great Hollow.
Because after I've gotten like seven or eight, I'm like, I'm done with this!
And I just leave.
Because you have to quit and restart the game.
And then sometimes they appear and sometimes they don't.
Right.
So I did it all on stream.
It was fun.
We're kind of getting into the end game there.
But it's a great release. The crew that hangs out and watches that it's
a really fun crew a really special crew that enjoys that kind of torture um that special
kind of watching someone be tortured are you going to be doing the uh elden ring dlc when it comes
out oh hell yeah but it's not coming out for a while, like a long time. I'm glad about that
because I want to like,
I might start a fresh game
after all this
and build my way back up to the DLC.
We'll see.
Yeah.
I'm going to be doing
a whole new run through of Elden Ring.
Oh, you are?
Did I tell you about that?
Yeah.
Did I tell you about doing the,
I'm going to do a Jimmer run,
a Jimmer run on Elden Ring.
Oh, you do the characters.
Yeah.
So I'm going to do like a pure strength,
no magic,
all kind of like, I'm thinking two-handed heaviest weapons in the game kind of build uh like a strength 50 weapons i never do that
and i also never go full magic full magic and i did that with the gormley run and i had a blast
the the strength run is going to be more challenging but i'm curious to see how it goes
oh no it won't be more challenging.
If you go true strength, you'll be playing it on easy mode by the end.
But the difference is you've got to get up close, and so you've got to make sure you go vitality as well.
However, on your intelligence build, were you pure magic, or could you have intelligence scaling weapons in case you wanted to do some melee?
Yeah, that's what I did. You did? I had an intelligence scaling weapons in case you wanted to do some melee? Yeah, that's what I did.
You did.
I had an intelligence scaling sword that I would do for melee, but I very rarely did melee.
I just mostly did summon in, you know, Blackknife T, Shabra mostly, or very rare – basically a tank, right?
Summon in a tank. And then I would just
stay back and blast and I just would melt bosses. The first true challenge that I came up against
in that entire run was, what's her name? Millennia. That was the first one that I almost
couldn't beat, like with the build. I almost had to like re- respec because i lost like 30 times uh whereas with my
faith strength build uh my paladin build i beat millennia like the third try uh because she is
weak to poise damage so i could just knock her down you know what i mean and like when i couldn't
deal enough damage to knock her down as a caster when she zeroed in on me and just closed and sliced me up like there was nothing I could do.
I was a glass cannon.
I was a true glass cannon.
But eventually, I had to go back into the game and get spells I didn't have.
And I had to do all this shit to make it work.
But I made it work.
And it was really fun.
That's cool.
But yeah.
So yeah, I'm curious about that strength build.
We'll get to that soon.
All right.
Let's get into a little. We are stupid.
Already 20 minutes into this show, and we've got plenty to talk about.
I think this is going to be a juicy one.
First one out of the gate from our good friend, Professor Eric.
And a huge thank you to Eric once again, every week for going through and nitpicking.
And this is what we love.
We love nitpicking.
Pull every little tiny thing out.
There is nothing that is too nitpicky for us because ultimately we just want to know. And if
it is something that we're going to do that way anyway, we'll just do it that way anyway. It's
fine. But we want to know. First one that comes up is kind of a big one. It brings up news to me.
At one point, Aldo on his second, rolled a 13, which was a miss.
And Eric is saying, by his math, there is no way that that wasn't a critical miss
because of the ACs of these creatures.
Even if it was flat-footed, he says.
Even if it was frightened.
He thinks it would have to be flat-footed and frightened, too,
in order to not be a critical fail.
And I think that's the fail. And it's the,
that's the case.
If you critically fail,
you do no splash damage,
which I'd never knew.
I did not.
I did not realize that.
That's good.
Yeah.
Cause I,
what didn't I prompt him and be like,
and that's supposed to be splash damage.
And he was like,
Oh yeah,
yeah.
Splash damage.
I'm like,
all right.
So you still got the splash.
I don't know if it was that occurrence,
but I remember.
No,
I don't think it was that occurrence.
I think we just took it in stride. It's like, it right, so you still got the splash. I don't know if it was that occurrence, but I remember. No, I don't think it was that occurrence. I think we just took it in stride.
It's like it should just be that way.
But the thing that really bothers me is it killed the enemy.
That was the killing blow.
So like because it just happened to only have like two hit points left or three hit points left or something like that.
So you look back and you're just like, this is awful.
And that's not why I'm sick to my stomach about back and you're just like, this is awful. And
that's not why I'm sick to my stomach about this. We're going to get into that now.
I don't know what you're upset about.
There's two things. One is nothing makes me more irritated than when you and I correct something
on fodder and then happen to do it after an episode recording so that the next week, the same problem keeps
happening. It just drives into my brain in such a horrible way that I'm sure it does for some
listeners who are like, how are you still getting this wrong? And so this entire week, we still
are not destroying mirror images on misses. Still, really?
Yeah. Well, because we recorded it before
we recorded that we actually recorded it the night before we recorded that fodder and got
all those updates so like it was so frustrating to listen to so that was one reason the next one
is coming up and it's because and it's i cheated which i just hate and this is going to be a bad
one you're going to hate this okay i'm ready the grapple on the yellow king
my illusion remember you hated this the whole time and i kept that guy out there
i know i just don't want to upset you at a certain point even though i don't like what you're doing
well we're going to talk about that more in a second. We'll dig into that. But there is just, according to Eric, he's fine with the ruling. He thinks there's different ways to go about this. However, the grapple on the illusory creature, if you strike the creature, it immediately destroys it. And he's saying, you know, the grapple, we have to remember, has the attack trait.
And so even though he wasn't trying to harm or destroy the creature, it's still in essence,
is an attack. So if the image is hit by an attack or fails to save the spell ends,
and he says the grapple has the attack trait, which I always forget that those things
carry those traits. So the funny thing is, like, I would say, oh, well, a grapple takes the multiple attack penalty, obviously, because it has the attack trait.
But then my brain wouldn't also line that up for, like, it is not an attack in the sense of trying to harm it.
So it wouldn't end the spell.
And so I kept that creature around when I shouldn't have.
And you were very mad the creature was around anyway, so it should have never happened.
And it was like a whole round, which just sucks.
It feels like cheating.
I hate it.
The next thing is – now this goes back the other way, is when you fail to disbelieve that illusion, it is the ruling of Professor Eric.
If he was a judge, it is the ruling that when the creature fails the role to disbelieve, he does not get another role to disbelieve unless something changes.
Like unless something in this situation changes, either I do something with the character that is just so unbelievably not in that character's personality or something.
Or he said if one of the other denizens disbelieves it and says like, yo, that's just not real, dude.
Like that can be a quick way to get another free role to disbelieves it and says like, yo, that's just not real, dude. Like that can be a quick way to get another free roll.
But what if he continues to attack it?
Wouldn't each attack just trigger the will save?
Not if he misses.
If he hits it, it's just destroyed.
You know what I mean?
Like it just – it goes away immediately.
So it has an AC?
I can't remember.
Yes, it has an AC.
All right.
So as long as I hit it, I then get the chance to disbelieve.
No, when you hit it, it is just destroyed.
Okay. But when I interact with it, I think even if I miss, as long as it has the attack trait, I have a chance to disbelieve it. No?
Just the first time. And then you believe it's real, unless you do something different.
Like if you keep attacking and keep missing, why would you think it's different than it was the time before?
That I get, yeah.
So I was just giving myself the free chance to disbelieve every time.
Right.
So he's like usually with disbelieving, something has to change in order to get a new role on it.
roll on it. He liked our ruling that the creature attacking the guy and missing destroy, or I mean,
hitting and then rolling on an image did destroy an image. Because he was like, the illusory creature, while it is an illusion, it does have the ability to attack, it does have the ability
to do damage. If you just go by the traits on the abilities versus the spell, he thinks it should
destroy an image by raw. So yeah, that was good of like you can't have your cake and eat it too.
Yeah, exactly.
So, yeah, I guess.
And so this just brings me to my question.
You got fired up again about illusions.
And I just want to bring it up because I think it's important.
We have to understand.
You're playing a game with an illusionist.
You need to get over this.
Well, actually, that's not what I mean to say.
What I mean to say is I want you to defend yourself. No, that's not what I mean to say. What I mean to say is I want you to defend yourself.
No, that's not what I want to say because that sounds like you're wrong already, even though you are.
I do want you to explain, and I don't want to judge you, why you hate illusions so much.
I hate them because in the grand scheme of the game as I'm GMing, I'm trying to streamline what I have to do in order to tell a good story.
And illusion magic adds a wrench into that because it by nature just allows a lot more, well, judgment call. And that's fine.
That's part of being a GM is judgment call.
But like when it's constant judgment call, it's just hard to like,
and I think we've been inconsistent with it for so long as well,
that it's hard to kind of settle on what do we decide on this?
So I guess that's why, because it even makes me do that.
Whereas like when Matthew swings and misses, it's very easy to adjudicate.
Whereas with illusion magic, I forget what we decided last time.
And then it always seems different because you're getting more powerful as well.
And I'm like, wait a minute, last time I just hit it and disappeared.
And you're like, no, this is illusionary, blah, blah, blah.
It's a seventh level spell.
What if I can't keep up with this shit?
But yeah, I guess that's why. It's just because there's a lot more.
It's a tiresome nature of adjudicating every time and not having a crystal clear, like,
yeah, way to just go about it. I get it. I get it. I think that I wanted to build an illusionist
because we've never had one in our games and nobody ever builds an illusionist. And I think that it has rare and minor, not minor impact. It has rare, solid impact. You know what
I mean? A lot of times I'm just doing telekinetic projectile or shooting off a lightning bolt. You
know what I mean? So the times when illusions really work, I think are a little bit more rare.
And so I understand the frustration of having to adjudicate, but I think that they spice up the game for me in an interesting way,
rather than just being a blaster, you know? Oh yeah. And I'm, I'm really nitpicking. I just
have to like come to a conclusion about it and then we know exactly how to do it, but I don't
think about it at all until we're, we're in moment and i'm like and we're live we don't
edit these things uh but you know i'll tell you i've been diving back into the core rule book a
lot and i've been uh really just reading it page per page very dry you sent out that email the
other day with all the page listings of like where explaining each of the skills and you send it out
to everybody and you were like you should be rereading this because this stuff comes up every
single week yeah it's 78 pages out of the core rule book.
I'm like, you just really need-
78 total pages.
78 total pages out of almost 700.
I was like, these are the ones that you need to be reading all the time.
So at night now, I just sit with the book.
And so I was reading about illusion magic.
And for me, it's just like, once the character disbelieves it, that should be the end of the story. Now, there is gray area with that as well. The example they use in the book is like if you push someone through an illusory door and they fall through an illusory door, but they fail to If they don't disbelieve it, even though they know there isn't a door there, they still can't see through it because they think something is – there's like a mind-eye connection that isn't working.
And I like that.
I love that expression.
But I think like it's what triggers the check to disbelieve that you and I just have to be on the same page.
And I think we're – just in our discussion earlier. I think we're, we're figuring that out.
But once he disbelieves,
it's almost like that,
that's almost the end of the story.
Although there are exceptions to that as well.
Yeah.
I think disbelieving is pretty much the end of the story.
I mean,
think of it.
This is the way that I think about it.
Don't think about it in the context of illusion.
Think about it in the context of all spells.
If you roll a natural two, you should be penalized for that you rolled a natural two on the save to the illusion if you rolled a natural two
to the save on phantasmal killer as another action you don't just get another free save
you know i mean like you failed it dude it over. And so illusion needs to be the same way. Now,
the difference is that maybe you can creatively create a reason you could get another save.
And I think that that's kind of fun. But I do think that, for example, if there's a big pit
that's put in front of you and that pit is an illusion and you roll to disbelieve it and you
believe it, then that needs to you can't like just because you as the gm
know it's not there you can't come up with another reason to think like it's it can't be there you
just you as the character you have to be like oh no it's there this magical spell just put an actual
pit there and find a way to work around it and that all that usually all it does is buy a round
and that's what most of these spells that's what you want you want to round, you know? And I think I'm being pretty good about like,
all right, I'm going to attack this creature.
You know, you're eating those rounds.
And so don't forget that sometimes,
even if it seems like you're only getting one round
of me not attacking you guys or your allies,
that's huge.
Yeah, no, I think all I want,
my target nine times out of 10 is one round.
In fact, I think that, you know, arguing
on your side, I think it's kind of tough that, uh, that you only got one round out of the
suggestion with Suki as, as the giant bear. Well, I did get started this and he knows that,
you know, nobody wants to play along that that's up to the player. I, you know, player. I can't be like, guys, I really want you to play the game
right. You know what I mean?
You really...
And I understand. Suggestion sucks.
You don't want to be out for X amount
of rounds. And you don't want to look
stupid. You don't want to look stupid.
And I get that. But
that's part of the give and take of balance of
the game. Because when you don't follow my
suggestion, now I'm going to do something you're really not going to like to kind of punish you for not playing along.
But if you buy in –
Sorry.
I always say that like what we do, especially for actual play, is like a wrestling match.
It's like a WWE wrestling match.
We all need to understand that this is part of the show. You know, there's
a great moment in the Colonel Luthor
in Raiders of the Lost Continent where
Colonel Luthor goes off alone and is attacked
by a much more powerful creature.
And like, in that moment, I'm thinking
like, okay, Skid's probably, he has the
opportunity to kill me here. What are we
doing here? We're doing the dance. We're putting
on a show. It's the main event of WrestleMania.
We're putting on a show here.
He,
I understand there are real stakes,
but like,
you got to sell it.
You've got really got to sell it for the audience.
And so if I cast suggestion and you don't want to play along,
you've made your decision.
That's fine.
But now I'm going to bring the hammer and,
uh,
to kind of make up for the round or two that I was supposed to get from
suggestion.
I'm going to hurt you.
Right.
And that happens in wrestling.
Right.
And on the other end of things, it's like if you take that suggestion and say, as the
bear, you're like, you know, you spend a whole round looking for honey and it's not there.
Then you spend another round scratching at the walls.
And then you're like, there's nothing here.
Like, you'll be rewarded for that.
You know what I mean?
Like, you're not going to then punish and kill all their allies because they spent two rounds under the suggestion. Yeah, it's a WWE match is a really great
metaphor for what this all is, because I didn't do much. I didn't I didn't do much wrestling. I
didn't watch as much wrestling as you. I wasn't as into it as you. But I got to tell you, I thoroughly enjoyed watching Glow. Did you ever watch Glow?
I watched like the first two episodes.
Yeah, I really enjoyed watching Glow. And one of the things that they made clear in that show
is like, while some things are kind of loosely scripted, like it is a lot of improv. It's a lot
of like feeling each other out in the moment and just deciding what's
the best way to end this fight like now there isn't we don't go in deciding the winner every
time you know what i mean so like it's it's neat and a fun way to think about role-playing games
yeah you call it on the fly a lot but yeah this you're making me think of something like
i think in our game or certainly the way we started out there was this this competition between the GM and the players.
Giant Slayer very much felt like that because that's the sort of atmosphere that I created.
And that's carried over into a lot of the games that I GM, even though a lot of it is just for show.
I think that that feeling is still there.
I wish we could move away from that.
I wish we could move away from that because if I cast mind control on you and now you're attacking your allies, I want you kicks in of your too precious about the pcs that you're like i don't want to do this i'm going to use your allies
or your allies you don't want to be responsible in a way for hurting your allies and you don't
want to look like you're enjoying it to somebody that's going to die you know i think that yeah
you're not blaming us but we also are the majority in
the landscape of tabletop rpgs but i agree with you that like we need to be better you've got to
lean into that it makes for such a better show one of the reasons haunted city uh is so wonderful
it's like ross and uh josephine and abu love being put in horrible situations.
And putting each other in horrible situations.
They thrive off of it.
And like in games like D&D and Pathfinder,
I think there's this fear.
It's like all about self-preservation of a fictional character.
Really, you make for such a better show
when you just lean into the adversity.
If you lean into the adversity,
I'm not going to
double down. You know, sometimes I will, because I think that's best for the story. But like,
what I'm going to do is like, I'm going to play along with you. We're going to sell this
match together. If you're just like, ah, fuck, I don't want to do this. You're, you're, you're,
you're changing the script. Yeah. You're, you're no budding instead of yes.
the script yeah you're you're no butting instead of yes anding yeah yep i mean everything that you say sounds great to me your honeyed words are uh are charming me but it is in the moment it is
difficult and it's difficult for groups you know and it's it is it's hard but yeah i think we could
i think we could be better and we do i think mat think Matthew is great at that. Matthew, to me, never feels precious about his characters and is very much so – embraces failure in a way that not too many of us do.
But he also likes to nitpick at like little mathy things and stuff to just like try to get every way around things too.
So, yeah, it's tough.
It's just a mixture of personalities.
Matthew and I don't see eye to eye on anything. try to get every way around things too. So yeah, it's, it's tough. It's just a mixture of personalities.
Matthew and I don't see eye to eye on anything, but I think he's the best at that.
He's the best at just yes.
Anding and rolling with the punches.
And that's probably why so many of his characters have died.
And why so many of his characters are so beloved,
right?
Because like they go through this adversity,
they face it head on.
They embrace it.
It's,
it's great for story.
You know,
it's so funny you mentioned that. Cause I think there's a whole post on the
subreddit right now about how in re-listening to Giant Slayer, Matthew is the true hero
of the story because he's constantly putting himself on the line and putting his character's
lives on the line to try and help other people.
But it's – dude, it is.
It's definitely easier said than done.
But – and I hope everybody listens to Cannon Fodder and takes this to heart because I've been sending you guys lots of like emails like let's do this.
Let's do this.
Let's just kind of hype people up.
I want to just get it out of our system because I want this next show and the continuation of the tour to be something totally different and to kind of throw away the baggage of the past and move on to something better, the best that we can do.
A few more items and then we'll wrap up. the past and move on to something better, the best that we can do.
Few more items and then we'll wrap up.
I asked a question during the show that Professor Eric has answered for me.
Do all large creatures have reach, like native reach?
I was curious. It came up when Suki as the bear was going to attack something 10 feet away.
And I was like, do you need to look up if a bear has reach?
You know, like, and he said, the Professor Eric said, the answer is no, not all large creatures have reach.
It needs to be explicitly stated in the stat block, which in this case, it is for animal form.
It does have, it says 10 feet reach.
And so Suki was well within her rights to use it.
There's a table 9-1 in the core rulebook lists the general expectation for different sizes, which distinguishes between tall versus long large creatures.
Long large creatures I think generally do not have reach.
I don't know which one is which.
But anyway, it needs to say reach. You don't just assume because it has – because it takes up a 10-foot square that it can attack 10 feet away.
Yeah, and you shouldn't also assume that all appendages have reach, I think, as well,
because if you look at the entry for a troll—
Like a claw or a tentacle could have reach and a bite could not.
Right.
Now, looking at a troll here, CR5, jaws have reached 10 feet, claw has reached 10 feet,
and it's right after its other properties like finesse, agile.
It just tells you if it has reach.
But I'm sure there are some—I shouldn't say I'm sure, but it wouldn't surprise me if there are some
large creatures or huge or gargantuan that have X amount of reach for certain appendages,
but not for all.
Yeah. Good thing to keep an eye out for.
It's like a weapon property basically.
We also had some questions come up about persistent damage. This is something that
we've been facing week in and week out now on the show. A good summary here from Professor Eric on a few things that I didn't know.
Healing – and I knew this at one time.
And when I read it, I remembered.
When I read his note, I remembered.
Healing to full hit points automatically stops bleed.
Yeah.
So like in the previous version in 1E, any magical healing stopped bleed.
But in this one, you have to go to full HP.
any magical healing stopped bleed. But in this one, you have to go to full HP.
The other note here is we asked about, well, if you don't, does persistent damage just keep going and going and going? If you don't roll a flat check of DC 15, like until you die, like what
happens when the combat's over? And he brought out a line from page 621 of the core rulebook.
Persistence damage runs its course and automatically ends after a certain time as fire burns out, blood clots and the like.
The GM determines when this occurs, but it usually takes one minute.
So generally speaking in the game, it's a good base to start at is 10 rounds after you've taken this persistent damage.
If you can't get that flat check, it just still ends on its own.
Well, that's interesting, though.
So a combat ends after six rounds.
Should I then make you roll four more flat checks and grind the game to a halt?
Or do I split the difference?
You should if there's an immediate encounter coming next or, you know what I mean, if you know.
Let's say there isn't.
But, like, if healing is a
limited resource obviously it's less limited now that it was in 1e and there's four rounds left
but i don't want to go through the whole flat check flat check flat check d6 damage d6 damage
d6 damage however doing so means you might lose another 18 hit points which means now you've got
to find another resource for healing i'm trying to figure out how to marry those two things.
Like, I don't want to go through the flat checks.
But if you do, if you were to fail four more and lose 18 more hit points, now you've got,
you might go into the next battle 18 down.
I don't know how to do that.
And if I don't do it, because I'm like, that doesn't matter.
I'm telegraphing to you that there isn't another relevant encounter coming up this day.
Agreed.
It is a tricky situation.
There isn't another relevant encounter coming up this day.
Agreed.
It is a tricky situation.
It's no good for a show to roll four flat checks and roll the damage each time.
Let's say it's D8 persistent.
It's like roll a D20, roll a D8, roll a D20, roll a D8, roll a D20.
It doesn't have the same like, oh, oh, no, each time.
Yeah, I don't know.
I don't know what you do. Maybe you just do one flat check
to be like the remainder of the rounds come down to this one flat check.
This is it. If you fail, you're going to get four D6 damage. That's just brutal.
It is brutal, but like, yeah, that's something to think about.
You know, there are ways you can automate it. Obviously, some of the VTTs we're playing with,
it automates it for you and it rolls the recovery check automatically. But that still takes time that I don't want to waste, but I also want.
what if you're X amount of hit points away from death?
Now we've got to stay in round order so that the person who can heal can come up and stop that.
And what if they fail?
So I guess there's dramatic moments to do it,
but let's assume that 80% of them aren't dramatic,
but it still could affect the game.
I don't know,
man.
We used to do off air healing.
Do we have to do off air persistent damage checks now?
Maybe.
Maybe.
It must be something that gets edited. Yeah. Can't do that for strange animals.
Must be something that gets edited, yeah.
That's a tough question.
That's a tough question.
Colin. Something to think about.
Yeah, let us know.
Write in.
Tell us what you think.
And you too, Professor Eric.
I know that you're going to check in on this.
A lot of times he also offers opinions on what he would do at a PFS table or some such.
Let us know.
How do you think about it?
Because Eric also does a great job, I feel, of thinking about it like a show.
He's like, I know this is a show, and I would do this differently because it's a show.
So yeah, see if you can come up with a solution we haven't thought of.
That's going to do it for me, buddy.
Those are all my notes.
Do you have anything else?
That wasn't so bad.
You said you were going to be sick just it makes me sick to talk about i hated because there were there are two big things
because i listened to the episode and that's what makes me sick it's because it's over and over
again we're not destroying images over and over after a published fodder where we said we knew
that this was the rule right and it just it just bothers me and then the other one was to know that that image should have been destroyed and that he was around for an entire round,
that you were bellyaching the whole time that he was around and that I kept reinforcing
that he should be around and that it's great that he's around. And I was wrong the entire time.
And so listening to myself do that, it just, it makes me sick to my stomach. I hate it.
It's good to listen to yourself though, because then you're like, why am I doing this?
Why do I –
Oh, dude.
Not just you.
I will throw myself fully, fully under the bus.
Let's go back two weeks, episode 67 of Strange Aeons.
I definitely need to throw myself under the bus based on our conversation today about getting mad and all that stuff.
It's so hard for me.
You know, it's so difficult for me not to.
It's just in my blood.
It's in my Irish rage blood.
I am a barbarian in real life.
And it's not so much antagonistic against you as much as it is dice, right?
Just dice rolls.
I hate when the random luck just does not go my way.
It really irks me sometimes
and in this case uh it was a lightning bolt it was a lightning bolt that went through two of
your guys they lined up i was so excited it was like the rare chance i can use a great lightning
bolt i burst it off and you rolled like a 37 or 38 on the save which is a critical save and you
just take no damage and the other one rolled like a 31 or something like that
and took half damage.
And it just caught me at a bad time,
and I was just in a bad mood,
and I was tired, and it was late,
and I was just like, fuck you, Troy.
And I was listening back to it,
and I was like, I really landed that K.
That was a little much. a little much for the moment.
So, yeah, it's like, all right, note to self.
Dial it back a little bit just because, you know, you wanted to do more damage than you did.
There's no reason to throw around hard F-bombs at your good friends.
Let me ask you this.
Let me put you on the hot seat.
Without making you mad, I want to give you a chance to respond to this. You've seen a lot of people chatting about – and some people completely disagree with this, that you drive too many other people's actions and people's characters. it's a super fine line and i think maybe sometimes you do and sometimes it may seem like you do when
you're not and so there's just this like bias that you get blame i get blamed for that shit all the
time uh too it's like there's this bias even when i'm not doing the things that people complain
about they complain about it because there's this bias but i want to i think this might be an
interesting discussion because i saw it was a big topic on the boards recently. Legacy, maybe a little bit, and Strange Aeons as well.
Legacy and Strange Aeons.
Yeah, I'm trying to think back to the episodes that aired
and what they might be talking about.
I haven't seen these things.
But, I mean, I think it's – I haven't seen the boards.
But I think it's safe to say for myself, like, this has been a problem, quote unquote, you know, my,
my entire life. It's like, you know, like, I'm just a person that says, you know, what I think
when I want to help you or the situation. And I think that I, that gets me into trouble all the
time. You know, I'm just a very, like, I want to be involved. It is hard
for me to sit back in all walks of life and just like, let people do things that I don't agree
with. It's just very difficult for me. And tabletop role-playing really highlights it in a
bad way because most of the time you should not be doing any such thing. And these characters
should be doing whatever they want.
And even if it's a bad decision or a bad situation, it creates great story. It creates drama. It creates conflict. If everybody just, you know, it's like when you look, one of my favorite,
I think it was, I can't remember who it was. I don't know if it was David Winters. I was talking
to somebody about how much I loved Pandemic when that first came out, that board game. I was like,
never played a game like this, like really good cooperative board game. And they were just like,
yeah, I mean, it's a good game. It's a well-designed game. But the problem is it really
just usually ends up being someone telling everybody else what to do, the person that
knows the game the most. And that's why I'm not like a huge fan of cooperative games.
And I was like, yeah, I can kind of see that. I get that. I get that perspective.
And so when it comes to tabletop RPGs, yes, it's better to ease off. In my defense, what I'll say
is a lot of the times what you're hearing is me double checking that people even know the rules
or the situation before they're making these decisions. Like, I think that there's times
that people are making decisions with imperfect information. They're not aware that what they're
doing, that they had another option or that they that that rule doesn't work that way or whatever.
And I bring that to their attention. And knowing that they change their objective,
and I can absolutely see audience members being like, I don't like that. I wanted them to do the first thing because it would have killed them. And I want to see more people die. Like, I get that. I get that. But like, that's usually when I think that it is warranted and okay. And like, when my fellow players don't mind it, I guess.
Um, but yeah, I mean, when the players, you know, I, I just, when people make a bold rash decision, that's going to put themselves and everyone else in harm's way.
Matthew does that all the time.
And I don't, I don't like make him change his action.
It's because I know Matthew knows what he wants to do and he knows the options and he's
choosing this one.
And if you give Matthew another option, he'll definitely not take yours just out of spite.
Oh no, a hundred 100 percent. 100 percent. So, yeah, I mean, I guess the short answer is like you got to do it less, but it is a fine line and it is not an absolute like people need help at the table, too.
You need to help people play the game sometimes. And when I've been playing it a lot longer and it isn't just strategy it's also just rules you know basic rules knowledge
and uh and also i think that there's a little bit of in-character stuff too right i think if
i'm thinking of the the thing that probably came up in legacy it's like if a character does something
that is asinine in the basic basic battle strategy of any known basic battle, you know, that
any basic battle character would know is a bad strategic idea.
If I say that in character, my character being a soldier and an expert in battle and says,
get back over here, don't expose yourself and all of us to harm in that way.
What, my character can't say that?
Because their character said it?
You know what I mean?
Like, that's also a fine line.
It's like, what can you say in character, out of character?
But yeah, it's tough.
And I wish that I never said anything.
But sometimes I listen back to shows and I think,
if I didn't say anything this show
would be so fucking boring because no one would speak unless it was their turn which is just
lame at my table i don't like tables like that i like everybody getting into the thick of it
i like a lot of raucous talk about everything everyone's doing i like good reactions you know
what i mean i and i and i agree that like the best part to cut out of that is you saying, don't do that.
Your character wouldn't do that. That's a dumb and stupid thing to say. And I know that sometimes
I cross into that and it's just about weeding that out. But, you know, we're imperfect people.
It's hard, man. It's real hard. It's hard to sit there sometimes be like, that is, you just know, like, that is a bad idea.
Or there are so many better ideas out there.
Like, how do you not?
I see it too.
I'm just like, why did you do that when there's a much cooler thing you could do there?
But it is a really tricky, fine line.
And, you know, we have the benefit of, like, we're all friends around the table.
But even our relationships are very, fine line. And, you know, we have the benefit of like, we're all friends around the table, but even our relationships are very, very different. You know, people always like to say,
and I see this a lot of times in like Patreon exit surveys, which I read every single day,
seven days a week, I read, why are people deciding not to no longer be a subscriber?
I see this all the time. It's like, this started out as four friends at the table,
and now it's just a bunch of actors or something like that and i can't help but think it never started out as four friends at
the table it started out as a couple of friends and a couple other people that were friends of
friends you know that were gamers that we didn't know that well right didn't know how they play
you know it was never this this never started out as four friends around the table. They're people who became friends.
But even those relationships between person A and B and A and C and A and D and B and C and B and D are wildly different and varying levels of closeness.
And so I always – that's just kind of like a side comment that makes me think of this.
Like, did we become friends?
Sure.
But it's a lot more more there's a lot more nuance
and complication than that well likewise like your relationship with nick is much more different than
your relationship with uh sydney for example do you know what i mean like so the way you might
approach a nick drive try to drive nick is going to be different from the way you might uh backseat
uh play one of sy Sidney's characters.
And it all has to do with these relationships. It's a very complicated thing. Anybody that plays
this game understands that relationships at the table are very protean. They're constantly
changing and we're figuring this out as we go along. But I don't know. I think you tread a
good line. And the fact that you sometimes go over the line is what makes your personality such a rich part of the show experience. You know what I mean? Beyond the game and the story. And the people who love that, love that.
Dude, there are people that hate me, but still listen to everything we put out, you know, because they love Matthew or they love you or they love skin. There's people that don't like,
there's not many people that don't like Matthew,
but let's say there's a couple of people that don't like Matthew. I always felt that way back in the day.
I was always like,
man,
Matthew must have such a great time reading the subreddit.
I love seeing a good,
never a bad word,
never a bad word about Matthew.
I love seeing a good Matthew dig come in.
It's like,
I'm fucking tired of this guy.
I'm like,
finally.
Tired of Matthew backseat driving Joe's character.
Finally, they see what I see.
No, but it's a very complex thing.
But I think that's what makes us so unique and so different is like there's a lot of strong personalities.
And that's what makes this show rich beyond the stories that we tell.
Yeah.
I mean, you got to have strong personalities.
You know, it's like when we heard complaints. I promise this is not about sports as much as it is about teams. Like when you hear complaints that your quarterback or your professional team is, quote unquote, arrogant. You know, I'm always like, who do you want a quarterback? You want somebody that isn't unbelievably,
ridiculously confident in themselves and their abilities?
And do you want somebody who's like,
I'm really not sure what I'm doing.
Could you help me?
Like, that's not what you want a quarterback.
It's a fine line.
You got to take the good with the bad.
You know what I mean?
Like, there's definitely some bad.
I'm not saying that, like, I couldn't always improve.
And there are times when I listen to these episodes
and I just cringe. I cringe at things that I I couldn't always improve. And there are times when I listen to these episodes and I just cringe.
I cringe at things that I said or did in the moment, you know, whether it's backseat driving or just overall talking too much.
I just shut up a little bit more.
But I get excited.
But I get excited.
I get fired up.
You know, that's what it is.
And here's one more point before we get out of here. Because now that you mentioned Nick, I'm remembering a specific example where I feel like Nick was going to – it was my opinion that Nick was going to put himself in such unbelievable danger.
Like classic Nick death cleric danger where when I was running the game as his cleric, he did the same exact thing and he died immediately.
And the whole party was just like, why did you do that? And so he did the same exact thing.
And I waved him off. And I'm sure that people were upset about this. But let me ask you,
those of you that were upset about it, I want to ask you this question.
If he went out and exposed himself to this unbelievable danger and then was surrounded
and trounced and put down because he has no, you know, his character has no armor, has no
ability to defend herself and is just, bam, put down. And we are, whatever, I'm 60, 80 feet away.
I'm not really a healer. I've got other problems, you know, dealing with there.
away. I'm not really a healer. I've got other problems, you know, dealing with there. And my character decides to not go help because I'm dealing with this thing over here. Like, do you
think that like your next argument would be Joe really needed to go help Nick? And this is Joe's
a real bad player and a bad friend at the table. You know what I mean? Like, I'm like, well,
where's the line? You know what I mean? Like, I'm like, well, where's the line? You know what I mean?
Like, can I play this way that I want to play and see that Nick is punished, you know, in his way for the thing that he does?
Or do we all just like scramble around like, ah, because one person did something silly.
You know, it does cross over into that area with like, you're at a PFS table, right?
Like, and if somebody does something that other people are are like you're going to risk all of our characters lives
they'll be like don't do that what are you doing and people don't like that and i understand why
why people don't like that but it's tough because then it's like okay so then we all have to ruin
our game because one person made this decision you know yeah it's kind of like you have to make
your case and be like just want to throw this out there if you do that you might die and then they could be like fuck it i don't care be like i at least
said it and now i can sleep 100 of the time i i you know what i'd like for people to pull for me
the argument where i said it a second time you know what i mean like where i said it or i said
uh uh don't you want to be here so that you could flank? And they said, you know what?
No, because of this.
And even if I didn't agree with it, where I said, no, don't do that.
You need to flank here because I need to do this in this round.
Like, show me the time that that happened.
Usually it's me being like, you should try this.
And then being like, you know what?
Yeah, I am going to do that. And then people are like, you're try this. And then being like, you know what? Yeah, I am going to do that.
And then people are like, you're driving all the characters, which I just, I don't get it in that
situation. It's like letting people know the options. But yeah, if they say, oh, I'm aware,
Joe, shut up. I'm doing this anyway. And it's going to maybe kill me and maybe kill multiple
characters. I'm fine with it. I really am. It's not about being precious about characters. It's just about, you know, do people know the options that they have,
you know, before they start diving into ones that don't make any sense to me.
We would not have a network without Joe Brown.
I think we can all agree with that.
And with that, we'll close it up.
All right.
Thanks, everybody.
Thanks for hanging out.
Troy, thanks for putting me on the hot seat at the end there, you son of a bitch.
Yeah, I think we should do more fodders where we just point out flaws in each other's personality that have little to do with the game and are just about how you were born.
It really, really makes you feel good to start your day.
Things one can't fix through
years of therapy. Let's talk about it
on Cannon Fodder. Let's talk
about it on Cannon Fodder.
Alright everybody, have a good one. Let's all try to
be better as people and as players and
as GMs. Until next time,
have a good one everybody. Bye!
Woo!
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