The Glass Cannon Podcast - Cannon Fodder 3/8/23
Episode Date: March 8, 2023This week, the guys discuss the imminent selection of classes for Gatewalkers, give an update on the live tour, and preview the upcoming Alien RPG on Glass Cannon Labs. In We Are Stupid, they analyze ...provoking while Prone, the limits of the Guidance Cantrip, and Sydney's brazen attempts to cheat with her pet snake. For more podcasts and livestreams, visit glasscannonnetwork.com and for exclusive content and benefits, subscribe today at patreon.com/glasscannon. Learn more about your ad choices. Visit megaphone.fm/adchoices
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You are listening to the Glass Cannon Network, the premier source for role-playing game entertainment.
welcome to cannon fodder a behind the scenes look at the glass cannon network What is going on, Naysh? Welcome back to Cannon Fodder. It is Wednesday, March 8th, 2023, and I'm your good buddy Joe O'Brien.
And I'm Troy. I was just writing something, and what show is this again? LaValley.
And what show is... All with dashes. All with dashes in between. I was finishing an email, and I don't remember what day it is.
between I was finishing an email and I don't remember what day it is.
As we were trying to get silence before this show began,
we tried to get some room tones that we can do good manipulation of the audio so that it sounds good when we put it out.
All I heard is a thousand children screaming in the background.
Can you get your shit together?
It's been a week.
Isn't it over?
Aren't you fine now?
There's a lot of kids here.
Yeah, I feel like I'm slowly crawling back to life, you know, slowly adjusting to the new normal.
You know, but it's tricky because Sam is still recovering.
So I'm, you know, I'm doing a lot more than I normally do.
And just making sure that I'm like up and taking care of the boys because she'll just do it if I'm like doing something else.
And I don't want her to do that.
So it's been a little crazy, but I'm like Jones and for work too.
So I've been sneaking in work here and there.
And even last week when I wasn't like taking meetings, I'm just like reading voraciously
stuff and just trying to get in the zone.
So I'm like really excited to get back to work, but I'm not fully back.
No, you're not.
But you are back more than I expected. And that's great because we got a lot going on.
We got a lot of news to discuss today.
We have some – we are stupid.
In fact, we have some non-rules.
We are stupid too, which is really fun.
I always love pointing out dumb things that I say on air.
It is – but network news topping right out of the gate.
Let's get a studio update quick, which is a.k.a. the Gatewalkers update.
Very exciting.
I mean, there really isn't much to say.
We're kind of in that boring range of the studio is ours.
Everything's done and done.
And now it's, you know, we're dealing with HVAC contractors and such.
It's kind of boring to discuss for radio,
but we're talking about lighting, rigging cameras, HVAC curtains, carpeting, like all that kind of
shit is where we're at now. And we have to get this stuff squared away because we expect what
we're outputting to our contractors and to our cast is that we're going to be recording at the
end of this month. Right. I mean,
that's sort of where we're at.
Yeah.
End of this month or beginning of next month.
We'll certainly be recording these,
these videos,
more of these likes videos like you and I did when we were looking for
studio spaces.
I have some fun ideas.
I don't know if we've talked about them yet here,
but there's session zero in nature,
but they're very unlike stuff that we've done before.
So we'll be recording those this month.
And then, yeah, certainly by the beginning of next month, I think we'll be recording those this month. And then, yeah,
certainly by the beginning of next month, I think we'll be rocking and rolling with Gatewalkers.
We have a new employee that we just hired and then another new employee that is like
almost hired that we're very excited about. And so, yeah, I mean, this is – it's kind of all
systems go in many ways. I feel more prepared than I've
ever been prepared, uh, to run this adventure. Um, which, which I'm excited about. Like I've never,
I've never felt so confident in, uh, in at least the, the, uh, the story and, and the story that I,
I hope to tell. Um, so I'm, I'm, I'm excited. I'm excited to get in there, but like where I've been
out of it the last couple of weeks, you've been the one dealing with all this. So I'm, I'm excited. I'm excited to get in there, but like where I've been out of it the last couple of weeks,
you've been the one dealing with all this shit.
I mean,
you'd be dealing with it anyways,
because that's just what you do.
Like going back and forth to the city,
getting these contractors,
signing the lease and all this shit.
So I feel like totally out of the loop.
I'm excited to like finally be able to get into the city,
get back into that space now that it's ours and start,
you know,
kind of creating this,
you know, this, this project the way I've always envisioned it.
Because even though GCP 2.0, the one that we talked about last year,
is being put off for a little bit longer,
all of the creative ideas for the visual and audio and all those other creative aspects of the show,
those are being implemented with Gatewalker.
So I'm excited to finally get this vision out there. Yeah, yeah. All those other creative aspects of the show, those are being implemented with Gatewalkers.
So I'm excited to finally get this vision out there.
Yeah.
Yeah.
I mean I'm looking forward to you being in the studio with me to start figuring this shit out because it's just like I'm alone out there with these contractors. And it's just like we need a team effort here to get this vision up and running.
And hopefully that's coming
together within the next couple of weeks, which I'm very much looking forward to.
We are meeting internally, informally with the cast this week to really kind of iron out once
and for all classes and stuff like that, because people have been wavering. They've been like
between for 13 things. When I say people, I mean me.
And it's been tough to nail things down.
But we're going to finally once and for all get together and say, all right, here's what the roles are going to be.
Here's what the party is going to be.
And that's going to happen this week.
So very much looking forward to that.
Yeah, it's like a session negative one.
So we're not recording it.
It's like going to be honestly about 20 minutes long.
We're just going to – I have some information I'm going to give you guys to think about
as you build these characters.
I think some people have already thought too
far, and I want to rein that in.
Let's take a step back. Let's
really don't start thinking about who this
person is just yet, because you don't know
what I know. And so I want to
impart that information so then people can go back
now knowing their class
and start to figure out
who is this person and where are they from. But I don't even want to know ancestries and shit.
It's just like, let's just pick classes. All right, now we can go to work.
Yeah, that's why I know you and I was like, I don't want to go too far down this road of
deciding what I want to be and who my character is. I don't even care about class and feet
builds. I'm talking about like the essence of the character, who they are and why they're here or going on this adventure.
I didn't want to go too far down that road because until the GM really tells you what the setting is and what you should be expecting, you don't want to get too far before you make a character that's not going to be relevant.
And I don't mean build-wise.
I mean narratively relevant.
that's not going to be relevant.
And I don't mean build-wise.
I mean narratively relevant.
So you want to make sure – I just started dipping into that player's guide and I'm like,
whoa, okay, this is just not what I was expecting.
It really throws you for a loop right away.
And what's interesting is you really can be anything.
Unlike Giant Slayer where you all had to be people that lived in and around True Now,
you can be from anywhere on Galarian.
You don't know any of these other people.
You know, you will by the beginning of the adventure.
You'll have spent some time with them.
But you can be from anywhere on Galarian because what this event that sort of,
this inciting event that kicks off
the mystery of the adventure
is something that happened all over the world.
And so that's going to be a very unique change for us
because we almost always have started adventures with people kind of knowing each other or kind of –
Or like in a small town.
Right.
Or a horrifying asylum.
A shared nightmare.
Or a shared nightmare, right.
So yeah, that's one of the first things I picked up was like, oh, I could be from anywhere, which is also terrifying.
It opens up too many options.
But yeah, excited to dig into
that. We'll have more news on these employees Troy's talking about soon, which we'll be really
excited to share with you guys on the FOD. Also wanted to mention, I forgot to mention right out
of the gate when I said it's Wednesday, March 8th, 2023. Hey, happy International Women's Day.
It is Women's Day today. And we are very grateful and very lucky to have the wonderful women that we have as part of the Glass Cannon Network.
Sydney, Kate, Mary Lou, Paula, Joe.
You know the whole month is dedicated to it, right?
Nora.
Well, I think this is the day.
But I think they can dedicate it the whole month.
You're just like a day is enough is what you're saying.
A day is enough, I think.
That's a little crass, Joe.
We have at least seven female listeners.
Yeah, it's International Women's Month.
We're excited.
Well, wait, this is the day, though.
There is a day.
You could be right.
There's a day when you kind of like –
Frankly, I celebrate it 365 days a year,
but it is the entire month is Women's History Month.
Well, maybe it's Women's History Month.
But this is the day where women are – I think that there's a lot of parades and stuff like that.
People – women take off of work if certain companies allow it and they go and they celebrate women.
So anyway, happy International Women's Day and happy International – or wait,
Women's History Month.
Did you send your mom some flowers?
No, but I did text my mom and invite her to come and visit me this weekend, which is – she loves
that. That's her favorite thing.
Thank you, mom, for allowing my giant head to come out of you.
And I'm sorry.
And I apologize. Ap apologize apologize for that incident
um what else do we got uh there's some merch coming is there uh well we dropped some new
merch last uh or two weeks ago the chicken poon the chick poon chicken poon and then we have a
new gaming accessory we have a uh i don't even know if this has been up yet. It's been counted into the store.
It's ready to launch.
If it hasn't launched already,
uh,
dice trays,
we've got new dice trays that are those,
those ones that we used to love to like take to conventions or take to your
buddy's place.
Uh,
they're the ones that are foldable that you click in.
That's got our logo on it.
Um,
they're fantastic.
So,
uh,
I'm excited to get those in.
We want to have more gaming accessories,
but now we're already in like Gen Con mode, thinking about all the new drops that we're going to do for Gen Con. So, uh, I'm excited to get those in. We want to have more gaming accessories, but now we're already in like Gen Con mode thinking about all the new drops that we're going to do for Gen Con and, uh, as well as the tour, which is coming up as well.
Speaking of the tour.
Speaking of the tour, we should have some on sales happening very, very soon. I know I've said that the past couple of months, but like now we're starting to circle, uh circle the drain on needing to get these up because we want to hit the road again in April.
I figured my new baby is old enough.
I can leave the house.
Sam, you're fine with these three.
I got to get the fuck out of here.
Daddy needs to drink.
No, but we've been – the plan was to open the tour in Canada.
And not surprisingly, it's really fucking hard to do this
um so we have to we have to regroup on canada we just have not been able to find uh venues that
fit us and also we feel like something's going on in canada because like sometimes we've had
conversations that have moved forward and then we just get ghosted by venues that have been perfect
um so basically it's canada's Canada's fault is what I'm saying.
But no, we're going to have to put off Canada for a little while.
Hopefully we can still get there this year.
That was the plan.
Like we made the announcement.
The plan was we're going to do everything we got to get to Canada.
Well, we've been working on it for five months and it has been brutal.
And now we're at the point where if we want to travel next month, we have to get these
tickets on sale.
And if the venues aren't going to play ball with us, we've got to pivot to other cities because we need time for these tickets to sell so that we can get were signed and we can't get venues to play ball with us. So we have some exciting things happening that I think are going to help us, put us in a
better position to negotiate with these Canadian venues. But right now we've got to move on because
I want to get out there in April. I'm hungry for it. And also like, dude, Strange A on Thursday
nights is going to be stopping.
Once gate walkers starts gate walkers is going to be the Thursday night
show.
So I don't want there to be a lag in strange a ons content because we're
getting to the,
the juicy post dreamland quest shots.
Well,
I am devastated and I'm angry at you personally for not working hard enough
to get us into Canada.
I really, really, really wanted to go to Canada. There's one thing about me that you know.
I really, really wanted to go to Canada.
I said I don't work hard.
I've never been to Toronto.
I've never been to Vancouver.
I really wanted to go.
And so I'm incredibly bummed.
But that just means we have to find another way to get there this year somehow.
It sucks, man.
It shouldn't be that big of a deal. It sucks, man. and for it to be profitable. And so it's just very like, there's, it's not like we have
a dozen venues available in each city.
And it's like, hmm, which one do we feel like?
It's like, usually there's only one.
And if they're not available,
it's just, we have to go at another time.
So hopefully we can just figure it out for another time.
And we were ready to take a hit.
Like we knew this was going to be a financial hit,
but we wanted to do it as a marketing expense,
as a chance to finally get some FaceTime
with these Canadian fans who maybe have not been able to travel to the States for our shows. And so we
do still hope to do it. But I just, in the last couple of days, as I've been gearing back into
work, I was like, I got to make a decision here. I slept on it. I woke up. I said, all right,
let's pivot to these cities instead. And so now we're, honestly, by the end of today, I could have contracts in hand for two new venues here in America, the land of the free.
Unlike Canada.
Unlike Canada.
Unlike communist Canada.
Glass Cannon Labs returns this week.
Dude.
I'm so pumped.
Dude, I'm so pumped.
Tomorrow, ladies and gentlemen, tune into twitch.tv slash theglasscanon at 2 p.m. Eastern time, please, and hang out with us while we start spooling up an Alien game.
It's going to be so amazing.
Alien RPG returns.
Amazing cast.
It's going to be Skid playing, Matthew, Alicia Marie, and Mary Lou.
This group has never played together before, and I'm so incredibly pumped.
We have some starter ideas for what this is going to be like, and I can tell you it's very unlike our initial Alien run, and it's not going to be quite like anything we've done in terms of our sci-fi on the network.
So I'm really looking forward to sharing with everybody.
So tune in tomorrow for Alien on Glass Cannon Labs.
And I think that's it.
I think I'm ready to rock into We Are Stupid for Glass Cannon podcast episodes or Strange Islands episode 65.
Sweet. Yeah. Glass Cannon podcast episodes or Strange Islands episode 65.
Sweet.
Yeah.
There was one math thing that came up.
This is a minor thing.
Professor Eric, he points these out.
He says, hey, mention them on FOD or don't. I like to point out every little nitpicky thing I can.
He thinks that Matthew is overdoing his damage a little bit.
So he thinks that Matthew is overdoing his damage a little bit.
He says Ethel's minimum damage on the critical hatchet, two on the die, equally 16 on a crit, implies a static plus six bonus.
I'd expect a plus four from strength.
So where is he getting the other pre-doubled plus two?
Where are those points coming from?
My guess, Matthew looks at his die.
The total comes to 12.
He does the math wrong on the fly.
Just says 16.
Cheats.
That's my guess.
Here's my guess.
Buff was put on his character seven episodes ago, and he never removed it.
He's been playing with it for seven episodes.
We've all done that.
But I would put that.
We need like a checklist of things pre-session.
Take a look at your buffs.
We used to say that all the time.
Take a look at your buffs.
Take a look at your conditions.
But sometimes we have such long time between sessions we forget.
But yeah, he's not going to listen to this.
So make sure you mention it.
You send all these notes to them.
Yeah, yeah, yeah. I send Eric's notes around so that everybody can benefit.
Send that note that you're not going to mention to the person online, to the person that is
– you know what I'm trying to say.
There's a note here that we're not going to talk about, but we are going to send it
to that person.
I already did.
I already did.
Yeah, that was the first one I sent out.
Just to make them feel bad.
Just to make them feel bad.
OK.
Let's see.
All right.
So this is not a rules correction. Nothing was done wrong. But I love when Professor Eric brings up these rules tidbits. He's like, you may forget this in other situations. And he's absolutely right, because I would not know that in this one. So there was one of those hounds, one of those shadow dogs, whatever they were, was prone, got knocked prone by Ethel's crit.
whatever they were, was prone, got knocked prone by Ethel's crit.
When it went to get up, it provokes an attack of opportunity because it is a movement action and Ethel has AOOs.
And so Ethel swung away.
An important distinction in 2e, I don't know if this was like this in 1e, I don't remember.
I don't think it was.
If you use a move action, but you don't move out of a square, the triggering action happens at the end – I'm sorry.
The reaction happens at the end of the triggering action, which means if you are prone and you get up and you provoke, you provoke against your full AC, not your prone AC.
The prone condition goes away.
Then you get to roll your AOO.
Then the AOO gets to be rolled.
And for prone, you're flat-footed and take a minus two penalty to attack rolls.
And then you can only crawl or stand.
But prone goes away.
Okay.
So prone goes away and then the reaction triggers.
This is core rule book page 474.
Thank you, Ericic for that uh note
so he mentions that the the hound was flat-footed for an additional reason i think the flensing
strike already made the hound flat-footed for a full round so it don't it didn't factor in here
but uh eric was just saying with a hammer crit spec fighter, you're most likely going to encounter this again.
So just be aware.
We were right for the wrong reasons.
He said, I think you accidentally got this right.
We're the best at that.
Yeah, which happens all the time.
Okay, this is a really fun one.
Man, do I want to just grill Sidney right now.
So this is tough.
This is tough.
This is where I always come across as the bad guy. And it's going to be like, oh, Joe doesn't like anyone to have fun.
But then it's the same people that are like, they need to play by the rules.
Look, you can't argue against Joe both ways.
All right.
Make your decision.
Sidney's animal companion.
Animal companion.
Now, I started poking away at her during episode 65 when she says Pepsi, you know, just like she throws Pepsi into the square next to her.
And then Pepsi has two actions.
And I'm going cross-eyed over here a little bit.
And I'm like, what is this ability?
Like, what is this thing that you have?
And it is nitpicky.
I know it's nitpicky.
But look, here's my thing. My thing is I would rather everyone, and not just me, but everyone, know the correct rule and then decide to break it for our game.
I have no problem breaking these rules. I would just – I think that they're happening out of ignorance.
And that rule is like – so what I said was, is Pepsi an animal companion?
I still wasn't clear on this.
Is Pepsi a familiar or an animal companion?
And Pepsi is a straight-up animal companion.
This is like me shitting on Sydney behind the scenes, which is amazing.
I'm just telling you this.
It's like I'm tattling on her at school or something when she's not in to the teacher.
But basically, this is important to distinguish.
I'm sure if I just talked to Sydney about this, she'd get it.
Like an animal companion is – you can't just carry an animal companion around like
raw.
An animal companion is a token.
It's on the board.
It carries its own space.
It is a small creature.
The reason is because this isn't a water moccasin.
Isn't that a snake?
A kind of snake.
Like this isn't a small slithery snake that wraps around your hand.
This is a boa constrictor.
Like it is a massive, massive snake.
It is a small-sized creature.
But a hobbit is a small-sized creature.
A halfling is a small-sized creature.
So it is a single-
You can't ride on her person.
Right, exactly. size creature a halfling is a small size creature so does he can't ride on her person right exactly or if she did we have to just have this image in our mind of suki as like a david letterman
like like circus snake handler or some creep walking down the venice board block
yes exactly with just a giant snake wrapped around her head, around her arms, around her waist.
Because it's huge.
And where does the snake go when she turns into a dinosaur?
It just disappears into thin air.
Dude, this snake is another Barry Connick Jr.
It would be as if I said combat started with Barry in my backpack and not subject to being attacked until I decided to just toss him down on the ground.
This is why I felt like I was going nuts during that session.
And I was like, look, if this is a narrative choice, that's fine.
But we need to explain here that this is not a tiny little snake that you're throwing out.
This is a small creature.
It needs to be a piece on the board at all times. Yes, needs to be a piece on the board at all times.
Yes, it should be a piece on the board at all times, technically speaking.
But you can rule whatever you want.
And Sydney, if you and Sydney can come whatever agreement you want to, and I don't really care.
I'm ruling it as a piece on the board that I'm now going to kill.
It's so funny because Eric points that out, too.
He's like, I know the animal companion history on the Glass Cannon Network is pretty brutal.
So maybe this animal companion could use a little buff to balance things out.
I'm cutting the head off that snake.
It's going to be just flailing around the ground headless.
Oh, poor Sid.
I'm going to have to talk to her about it.
Maybe it's a D&D carryover because I think she's played more 5e than 2e.
Maybe not at this point, but I think in 5e it's kind of like, eh.
I mean, look, I can easily come to Sidney's defense here.
If you bring up the rules on the snake animal companion, it literally just says snake.
It doesn't – in the title.
It says snake animal companion.
Excuse me.
It's just called a snake.
Yeah.
Animal companion.
Excuse me.
It's just called a snake.
Yeah.
You got to read into it to see that it is a constrictor snake such as a boa or a python.
So she might have seen snake and just thought like little snake.
And it's small.
So small.
But like small still covers all manner of creatures.
The gnomes are small.
And so they have to hold a space. It's a small snake it's a small it's a small not relative to snakes it's small relative to humans but not
relative to snakes so um yeah so there you go um evil damage for the yeth hound the yeth hound
biting suki would only affect good aligned creatures. You know what?
I read that pre-session and it went in one ear and out the other.
I thought that evil damage was really only mentioned for the purposes of resistances
or weaknesses, but that it always did regular damage to any creature, but it could do more
or less depending on your resistances or weaknesses.
I didn't know that it doesn't do damage to good creatures.
I'm sorry, doesn't do damage to evil and neutral creatures.
That's great to know now, because it's like if I say, all right, seven points of damage and two points of evil.
If you're not good, you don't take that.
If you're not good, you don't take that damage.
You know, I don't really have I don't I still I don't have you guys as sheets this won't be a problem for
gatewalkers it's just i don't have your sheets to know like what everyone's alignment is um
but if i just say now and it's x points of evil if you're not good then you don't take that damage
good yeah i i did love the moment in this show though it's just one of my favorite things
about our game and the way we play so you're like what's your alignment sydney's like uh
uh neutral and you're just like did you just write that on your sheet
nice nice try nice try she's like no it was on my sheet when i initially said it to you
a-hole uh it's great In the game I'm writing?
No alignments.
No alignments.
It doesn't matter if you're good or bad, you're still going down.
And then lastly from Eric is, oh, this was a good one.
I really liked this one because I didn't catch this rule.
And I've been playing a lot.
I should have caught it.
Eris cast guidance on herself twice in the combat. Guidance has a one hour cooldown between uses on the same target. Did not know that. So guidance fun fact, and that's a good one to know
because it is often used by pretty much any caster. It exists in every tradition of magic except arcane.
So it's in divine, occult, and primal.
So a lot of different classes use it.
Either way, the target is temporarily immune for one hour.
I missed that the first time around.
I think this has come up in Blood of the Wild.
So I have to make this clear in Blood of the Wild that this is a thing.
Yeah, oddly enough, last sentence of the spell.
But I think it just comes from this feeling like,
oh, I can spam my cantrips.
That's the whole point of cantrips.
I can use them all the time.
Well, when you read the whole spell,
it makes it a little bit easier.
But this is something that we just got to get in our muscles.
It's like when someone says, I'm casting X, I want everyone to look up that spell.
Because if we have seven brains looking at that, we're going to catch it.
You know what I mean?
It shouldn't just be like the person looking it up, maybe the GM, because I got a lot going on, and maybe one other conscientious person.
We should all look up guidance because then we're all going to win.
Honestly, the GM shouldn't even have to.
It should just be the players that are like – because what else are they doing? They're just
sitting there. Exactly. They're not doing anything else. So yeah, look it up. And yeah,
two heads are better than one, three heads are better than two, right? If people have their
nose in the book for a second, somebody might catch something the other person didn't. Triple
checking your work live. See, what are we going to learn? I mean, I'm sitting here looking at the
two-year core rule book and I want to take a drill and drill right through checking your work live. It's the only way you're going to learn. I mean, I'm sitting here looking at the Tuikoru book, and I want to take a drill and drill
right through the middle of it.
It's so fucking boring to read.
But like doing it in play and having these cannon fodders where we get to hammer these
mistakes, I mean, this is how you learn.
You learn at the table.
Absolutely.
And that brings me to my last We Are Stupid, which is not rules related.
I actually said something that is just completely wrong.
It was a miscommunication, misunderstanding on air.
And I do want to clarify it, which is Skid referenced how it's played a fantastic YouTube channel that has tutorials for 2E.
Like very basic tutorials to advanced complex concepts.
And it just sort of like narrows them down to like well anything from a 7 to 15 minute
video and it's just like today we're going to do crafting they just like explain how crafting works
in 2e today we're going to do uh cover and concealment and they just like go into this
one detail and and explain it in a way that is you – you might benefit from if you are like me and sometimes read the rule book and are still confused after the end of the paragraph and you still don't really know what you read.
So Skid referenced how it's played, which he's been using to learn how to play the alchemist.
And I said, oh, I love how it's played.
The host is great.
Rodney?
It's not Rodney's show at all. Rodney's show is
Watch It Played, which is a channel I love for learning board games. So it is a completely
different channel, but both are great. How It's Played, go there to learn a little bit about 2E.
Watch It Played, go there and see our very own Paula Deming on there a lot,
teaching how to play board games.
So, yeah, I always use Watch It Played instead of rule books.
So much faster and easier to learn how to play and then how it's played.
Dig into that for your 2E tutorials.
I think they do a great job. So, you know, I don't listen to actual plays.
I don't listen to ours.
I certainly don't listen to ones that we don't produce.
I say I don't listen to ours. I certainly don't listen to ones that we don't produce um i say i don't listen to
ours i do for producerial reasons but like i don't like i can't wait till the next episode of
zibbity bobbity doo comes out like i got a lot going on but you're telling me you're not tuning
into alien tomorrow no i will not be listening to it i don't have a twitch subscription um
i don't understand why my Patreon subscription doesn't cover Twitch.
So no, I will not be tuning in.
But while I was going back and forth to the hospital a hundred times,
and just any time now that I have any time in the car when I'm alone,
I've been listening to some other actual plays.
One in particular because I'm trying to learn a game, honestly.
And like I'm reading the book and I'm like, I want to see how it plays in action.
And it's really interesting.
I don't want to say what it is or what it's about or anything like that.
But it's just really interesting to listen to other people do it.
Other people do it.
I have been refreshing myself on alien mechanics and alien rules by listening to our old alien game.
And it's been really helpful because we made a lot of mistakes. We corrected mistakes live on air.
In some cases, we corrected mistakes the next episode like we are stupid.
We walk through the mechanics.
We pause to look things up in the rule book while we do it and i'm able to get other shit done that i have to get done in
my life and i'm still making progress on relearning the alien system so it's actually been helpful and
since it was two years ago now it's been two full years i didn't remember any of it like i i mean i
remember broad strokes of our story that we told, but like I didn't remember the moment to moment.
And it was really good.
Anybody who hasn't had a chance to listen or watch on YouTube, please go check out Alien because it was great.
Yeah, man.
I'll tell you.
It's very interesting to see because it's made me just kind of interested in like what other people are doing because I really don't.
I have blinders on.
I'm just going to work but uh it just makes me realize more and more how what we're about to do with gatewalkers is going to uh i think it's going to uh set in motion a new wave in uh the
way actual plays are done you watch you mark my words uh because there's no one doing it like this
and you're going to see uh you know for lack of a a less pejor term, copycats come after what we're about to do.
If we can pull it off.
Well, we'll pull it up.
It may not launch till August,
but we'll pull it up.
Leave them scared.
That's what they always say.
Leave them scared.
All right, guys,
that's going to do it for this week on The Fod.
Thank you so much for hanging out.
I hope you guys have a wonderful week,
and we will see you tomorrow with Alien, and
then tomorrow night, Strange Aeons returns live
8 p.m. Eastern on Glass Cannon.
Twitch.tv slash The Glass
Cannon. Until next time,
have a great week, everybody. Game on!
Nice to see you, Joe. Bye, Troy.
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