The Glass Cannon Podcast - Cannon Fodder 4/17/24
Episode Date: April 17, 2024Take one week off and suddenly the Fod is PACKED with news of new Glass Cannon Live! streams, the release dates for a Blade Runner series, and an upcoming Talk Nerdy Town Hall on Discord Stages! In We... Are Stupid, the guys catch up on three weeks of notes from Professor Eric (who elected against taking Spring Break), and it creates some juicy discussion. In Listener Mail, several Troy haters and an interesting look at the age-old maxim: "Never split the party!" Watch the video here: https://youtu.be/Z36U0VmPw7E For more podcasts and livestreams, visit glasscannonnetwork.com and for hundreds of hours of exclusive shows and benefits, make your membership official and join Glass Cannon Nation today by becoming a subscriber at jointhenaish.com. Learn more about your ad choices. Visit megaphone.fm/adchoices
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Welcome to Cannon Fodder, a
behind the scenes look at the Glass Cannon Network.
Yo!
What is going on everybody?
Welcome back to Cannon Fodder.
It is Wednesday, April 17th, 2024 and I'm your good buddy, Joe O'Brien.
Hey, I didn't know the show started. I'm Troy
Troy's busy sending emails yet again. I caught him caught him in the middle of it
I didn't have discord on so I didn't hear all the fun music and I was just looking at shit and then not looking at you
Now we're doing a show and usually you're like you overplay a bit the the big open. You know what I mean?
Sometimes you're just like, what's going on?
Other times you're like, oh, that voice came out of nowhere.
But today that voice really came out of nowhere.
It was complete silence for you and then show open.
Yeah, I didn't care for that.
It really shocked me.
Well, oh, I hope it shocked you.
Woke you up.
Welcome back, everybody.
Happy to have you here.
We had a week off.
The FOD was off for a week, but now we Welcome back everybody. Happy to have you here. We had a week off.
The FOD was off for a week, but now we're back.
We're back and in business
and this is gonna be a juicy FOD.
Actually, there are juicy FODs
and then there are juicetacular FODzonies.
Stop it.
And that's where I'm at for this one, dude.
Tons of big news on this one.
What makes it a juxtacular fudzone?
We have been a little bit quiet-ish on news in recent weeks. Big news on this
one. Lots of We Are Stupid, lots of listener mail, and they're all going to
create good and interesting conversations. We're actually only going to delve into
a little bit of the episode for reasons I'll explain when we get there. But let's get down to business because we got a chunky one here ahead of us, buddy.
I want to talk first and foremost about a big live stream that is happening this Saturday
night.
A live, live tabletop RPG stream on Twitch, which we have not done yet this year.
Right?
Yeah.
We have not done yet this year. No, Yeah. We have not done yet this year.
Now, first one of 2024, hopefully first of many.
Yeah. Well, I guess we did do labs, but that was this is not labs.
This is I thought you were just talking about strange.
Yeah. So this is strange.
And live Saturday night on Twitch.
Tell tell the people what's going on.
Tell me what you were thinking and why we're doing this.
Well, I talked about this earlier in the year.
I was like, I really want to start chunking through Strange Aeons and supplementing the
tour with some Twitch shows, with some live streams.
We had so much fun doing it last year and the year before as we were trying to fill
that gap between Giant Slayer and Gatewalkers.
We just haven't done it in a while.
And the way that Toronto show ended, I had two options.
One, have that big climactic fight start in KC or two, let's do that fight online and then
take a big pivot for the KC and Austin shows. And that's the way that I wanted to go. So
we're going to do that fight and get people all excited for the KC Austin shows. And then,
you know, without being too spoilery, things take a bit of a turn after this show Saturday.
I don't even know how long the episode is going to be like we are going to do this fight
and that's the app.
Like I want you guys to really.
Oh, okay.
So it could be like an hour.
Could be an hour could be two.
Could be five.
I don't think it'll be five.
I don't think it'll be five.
Okay.
Okay.
It'll be a lot of goofing off.
I'm sure.
But oh my God, it's going to be 30 minutes before we roll initiative.
I mean, unless we rolled initiative before I don't even remember where we're at.
I got to catch up. I got to catch up.
We recorded in the studio yesterday, some Gatewalkers,
and it was the first time we had been together since two days after Toronto,
which is the last time we recorded.
So we haven't hung out in a while and it was a little punchy yesterday.
I'm sure it's going to be a punch, drunk, love on Saturday, but we're live.
It's going to be live on Twitch, 8 p.m. Eastern.
So come check us out. We haven't, we haven't been live in a while.
And spread the word, for those of you
whose friends maybe aren't always up on the FOD quickly,
but who love to watch us stream live,
make sure they know that we're going live on Saturday night,
because this is a very last minute thing,
and we're gonna be excited to hop on there,
live together and play for you guys.
And then of course, it'll be recorded, it'll be mastered, and it'll be released on YouTube
what Tuesday we're hoping for, right?
Next week?
Tuesday, I was just going back and forth.
It's either going to drop Tuesday at midnight, so Monday at midnight basically, or Sunday
at midnight.
It's possible it may come out earlier, but it won't be dropping like the night after
because we have to get the video up.
It's live live, so we have to clean up the audio and get everything synced, throw some
heads and tails on it.
Plenty to do there, yeah.
Yeah, but it'll be out.
Check the schedule.
You'll see.
Awesome.
Okay.
Next, we talked about these briefly, but now they're actually dropping.
Couple days ago, Monday night, we premiered The Laundry,
premiered on YouTube, which was a one shot from Cubicle Seven Games, their new title
The Laundry, which is up for Kickstarter right now.
Jared Logan played it with an amazing crew of players, Abu Salim, Ross Bryant, Josephine
McAdam and Merleau and had a fantastic time.
I'm not going to spoil anything. Go check it out. It's on YouTube. And it's available on Supercast.
It's on the Glass Cannon Network subscription service under the Friends of the Pod section.
Okay, yeah, Friends of the Pod. There you go. So check it out there if you'd like. If you're interested also, check out this Kickstarter.
Get in on the ground floor. get your copy early for the laundry
It's kind of a how would you describe it? It's a UK
Delta greenish
Green little modern call of Cthulhu, but it's with like British Secret Service agents
So yeah, a little are you being served as well?
Yes a little of that as well
Okay now next week starting money. We got more friends of the pot coming we teased this last time as well. Yeah, that's a little of that as well. Okay, now next week,
starting Monday, we got more friends of the podcast. We teased
this last time as well. But now it's up and running and it's
produced, finished, polished and ready to rock next Monday
night. 8pm Eastern premiering on YouTube. Blade Runner fiery
angels a new operation in the Blade Runner RPG, sponsored by Free League, our good buddies
at Free League.
And we'd love for you to check that out.
Skid is running it with a phenomenal cast.
Troy, who is in Blade Runner again?
All right.
So we got Jason Charles Miller, Seth Skorkowsky, Alicia Marie, and Paula Demick.
Never had this combo before.
No, no.
It's a wild combo.
Yeah.
So, and Skid's going to be running it.
He's really, really excited about it.
I mean, Skid's so excited about it.
Skid is going to be running Blade Runner during our Nashville
retreat for people to come to the retreat.
He is like way into Blade Runner right now.
And so yeah, three episodes of that, Friends of the Pod.
It's going to be like the adventure from this fiery angels
companion, or what would you call it, a sourcebook that just came out. It's a cool game. I adventure from this fiery angels companion or what would you call
it?
A source book that just came out.
It's a cool game.
I mean, you and I had fun playing it.
I don't think it's a source book.
My understanding is that it's an operation.
It's like an adventure.
Okay.
I thought it was like a supplemental John that also came with an adventure, but I can
be wrong.
Perhaps it has additional material like supplemental material in it, but yeah, it's a nice little
box set and the whole adventure is in there and there's all kinds of added supplements you can use with your game.
So anyway, very excited to check that out. I mean, we say Skid is going to run that only because
it's airing on this coming Monday night, but Skid's already been off and running. And I know from
playing Blood of the Wild with him and Paula Deming, that Paula Deming is fired up. She's
having a great time playing it. So it must be, it must be pretty awesome.
So check that out starting Monday.
I haven't seen it yet.
We'll talk about it a little bit more next week.
We are streaming live video games, of course, this week.
You're continuing with Baldur's Gate tomorrow, Thursday
at two o'clock Eastern on the main channel.
Troy will be continuing the saga of-
The game that never ends. It... The game that never ends.
The game that never ends.
Yeah, I was trying to think about what to play this week,
and I was tossing around some ideas.
By the way, throw some ideas in the comments
if there's things you want to see me stream,
because I'm kind of like, I'm up in the air right now.
I can play a lot of different things,
and I'm curious what people are interested in seeing.
But Troy just suggested while we were in studio yesterday,
he's like, you should stream Baldur's Gate 3. It never ends. That was his tagline for it. The game never ends.
I mean I'm at the point now where I think I've got like essentially three big story missions but
I've cleared out the whole final map with the exception of like a couple other things and then
there's a couple of side Johns I got to, but now I can see the whole map.
I'm just going around completing everything,
stealing the mail from every fucking mailbox
just to make sure I don't trigger any new quests
that I wanna do.
It's horrible.
It's a horrible way to play the game,
but I am enjoying it.
That's fantastic.
Well, what is gonna come up for me this Friday?
A little bit of a surprise, a change of events.
This came together just yesterday while we were together recording.
This Friday at 3 p.m. Eastern, I'm going to stream, I'm going to try out Lethal Company,
which has just been recommended to me by many people, including Sydney, who's been really
into it.
And she's like, you got to play, you got to play, you got to play.
And so her and I, and Matthew, who's been dying to jump got to play, you got to play, you got to play. Her and I,
and Matthew, who's been dying to jump on and play, he's got steam, but he hasn't had time,
is going to jump in and join us on Friday. Sydney and I and Matthew playing a sci-fi
horror survival game, basically. It should be very interesting. I think it's going to be really,
legitimately, actually scary. Then I'm going to embarrass myself on air
and never play the game again.
So that's sort of what I'm expecting to happen.
But it's supposed to be phenomenal.
You should see the ratings for this game, Troy.
First of all, it's $9.99 on Steam,
and it has 309,000 reviews, five out of five stars, basically.
100% almost.
People freaking love this game
But yeah, it's a sci-fi horror like
Collection and crafting survival game or something the graphics are so like basic. It's well. Yeah, that's why it's ten bucks
It's like but that's something about it. It's just better phenomenal people are loving it
Well, I'll tell you one cool thing about it that Sydney told me
If you when you use the game audio to play with your friends, like through the game, not through
Discord, but through the game, when somebody like, things come out of the dark and kill
you and when somebody dies, their audio is cut off and you can be in pure blackness.
So she's like, you'll be like, Matthew, Matthew?
And it's like, he's just not responding.
And he might be dead, but he might also have walked down a
corridor and you can't hear him anymore.
Like, and sometimes you can hear him real quiet and like,
you can find them by their voice and shit.
It's like, that's supposed to be really, really neat.
So we're going to try that out on Friday live stream.
That'll be fun.
All right.
Last piece of news before we get into the app.
I've got at least two more pieces of news.
So you go, you go. All right. Well, we news before we get into the app. Dude, I've got at least two more pieces of news. So you go.
You go.
You go.
All right.
Well, we announced last week a bunch more tickets went on sale for the Glass Cannon
live tour.
Now every show is on sale except the Christmas extravaganza.
So obviously we're in KC in Austin next week.
There are still a few tickets left in Austin.
Let's sell that out, Texas.
I want to say there's like 40 or so tickets left.
KC, there's a bunch of tickets because it's a big theater, but you guys have done a lot
better than I thought you would.
However-
Yeah, KC!
You didn't beat St. Louis, so we will not be coming back to KC unless you get your act
together and we will come back to St. Louis.
And then next month, we're in Vancouver and St. Paul in June, Denver and Nashville.
Well now you can get tickets for the Gen Con shows.
We've got Helium Comedy Club, which by the way is almost completely sold out already.
That's insane. VIP sold out for the, we only do One Glass Cannon live now at Helium because
we've got 15 other shows we do. Get those tickets if you're coming to Gen Con because
they will be gone probably by next week. And then we're doing Kala Kathulu live again this
year. It's going to be Modern Kala Kathhu on Friday night of Gen Con at the Athenaeum on
August 2nd.
You can get tickets for both of those indie shows.
Boston on September 14th at our home club, the Paradise Rock Club, and then Portland,
Oregon on October 10th, and LA on October 12th.
All of those tickets are now on sale.
Grab them.
I'm shocked at how fast these shows are going.
It's so nice to get these shows up months and months in advance because usually we only
have them up with a month and a half lead time, two month lead time.
This will hopefully add to a lot more sellouts.
Then we got another show.
Dude, did you just get this confirmation email while we're recording this?
Because I'm going to announce this shit.
You're going to announce now?
Yeah.
It's happening.
We want to get people fired up that this is happening so they can make some travel arrangements
or get off their New York asses.
I just got it.
Oh dear.
All right.
So we did this Rambo show at Stand Up New York a couple months ago, I guess, right?
February?
I don't remember.
It feels like a hundred years ago.
Yeah, mid-February.
Me, Joe, Skid.
Two months ago.
And then comedians Natalie Cuomo and Khalees Hawkins.
It was great.
They debuted it last week on the Evil Genius Games YouTube channel.
Well, we're going to do another one of these at their new standup New York club, which
is in Times Square on May 31st.
Same cast, me, Skid Joe, Natalie and Khalees, except we're going to be playing Let's Play
Kong Skull Island.
Kong Skull Island. Except we're gonna be playing let's play Kong skull Island Kong
a Kong skull Island movie in two hours
May 31st, this is gonna be in Times Square. So if you live in New York, what are you doing?
Literally, if you don't show up for this, this is why we don't do New York shows cuz you don't show up So come to the Comedy Club. We had so much fun last time. It was so intimate
We hung out with everybody afterwards.
And if you want, you know, I need an excuse to come to New York.
Come in May. It's beautiful.
And come see us do Kong.
Skull Island. I didn't know how the first one would go.
But going into this second one, I can pretty much guarantee you,
you will laugh your ass off for two hours straight.
I mean, that was just a wild, wild show.
And and yeah, it's so,
it's so intimate. I mean, I don't know how big the new spaces we got to get in there,
but I'm sure it's going to be a comparable size. Maybe a hundred people fit in there,
you know? And so you're just all up on each other. It's very, it's a comedy club, you know? So it's
really, really small, really intimate. And then, yeah, we just all hung out afterwards at a bar.
I mean, it was so much fun, so much fun. I can't wait to. Yeah, it's gonna be great. All right. Yeah, those were two good
pieces of news. I did not see that confirmation come through. Holy shit. It's happened. All right,
last piece of news before we get on to GCP is the why we talked about this about a month ago,
Jared and I did talk nerdy town hall for our vorpal subscribers on the discord stages.
The next one is next week, right before our next fodder drop.
So I got to mention it here.
But it's going to be Tuesday night, April 23rd, 730 Eastern time.
Tuesday night, April 23rd, 730 Eastern.
If you are a vorpal subscriber, put it in your calendar.
If you're not a vorpal subscriber, upgrade so you can come and hang out with us live.
We bring subscribers up on stage, you talk to us,
we chat about some nerdy topics, and skit is going to join us this week as well. So we're going to
have skit as a guest and you can talk live to skid. You can just chat them up right on the show. So
it's going to be a really, really fun town hall next Tuesday, April 23rd, 730 Eastern. For more
information, go to what glasskennkinda network.com slash subscribe or just
click the subscribe button on the webpage. I'm not sure what the actual URL is, but subscribe.
You can't miss it when you get to the webpage, you can find out more information there.
A lot of news. You weren't like, that's what I'm saying. I'm sweating.
It's been different than for past weeks. Past weeks has been a little quiet on news,
chunkier on episodes. And with this one, yeah, a lot of news. All right, let's get into the episode.
We're only going to briefly talk about this episode because what a cool one. We have a
really, really cool open with the, the tree balls. We'll get right down to it. It's the
tree balls that we're going to discuss for a second here. And the, this messing with
eugenics kind of thing, it creates some interesting topics.
We also are revealed, we get revealed, Kniepo on his throne, so or on their throne.
So we don't want to go I don't want to go into too much detail about this until future
fodders when we finalize all of the Kniepo stuff, because I just don't want to talk too
too much about it.
But let's talk about the tree balls for a second because we did kind of wrap that up. Ultimately, all I want to discuss right now is your adaptation of this mechanism machine,
whatever you want to call it in this adventure. It seems that there, I mean, you mentioned to us
that you kind of changed a little bit of what it said it did. Can you modify it? Can you talk to
us about what you decided as a GM
you wanted to do here and why you modified it and how?
Yeah, I found the whole thing in the book
as written to be pretty uninspiring
from the mechanics of how it worked to what you got.
So I just wanted to zhuzh it up a little bit,
especially where this has been kind of a low treasure
adventure thus far.
I wanted to really do something cool.
And a lot of it was just seeing how excited you guys were as you were doing it. I was
like, all right, well, let's do more and more. But then let's see if we can take a dark turn.
And it was wonderful that it just sort of happened. You know, we kind of discovered
it by having Asta. Was it Asta, I think, that got this, this hag, you know, she got like a hag
ability right?
She got the ability to, what was it?
I can't remember, but I thought you gave her the changeling trait.
Yeah, the changeling, she got, I gave her the changeling trait.
Now that's actually how it's written is you get a trait, but in this sense, story-wise
seeing Talitha be like, oh, this is really, really bad, you don't understand, was a nice
sort of added bonus. But just
looking to what's written, I mean, I don't want to get too,
too much into what I've done here. But it's really more
about why.
And you said you said that you found it a little bit on
inspiring. And you also found that the players were getting
so invested in it that you decided, you know what, let's
kick this up a notch, because they're they're having a lot of fun with it.
And then the story takes a dark turn.
To me, kind of asked and answered in a way.
Yeah, I basically, I rewrote how it operates.
So with the checks, I didn't change the DC of the checks, but the way it's written, it
just, I wanted it to be as opposed to random, I wanted it to be a little bit more based
on the result of your check.
I rewrote it so that it's based on failure, critical failure, success and critical success
because as written, it's more like success or crit and then you roll to see what you
get.
I thought I was like looking at this, I'm like, no, no, no.
It should be higher stakes, critical failure, failure, success and critical success.
As written, when things go right, because things can go wrong and you take damage or
you take some other sort of – I mean at this point I guess I can just tell you, you
take like permanent charisma damage, which to a sorcerer would be brutal.
I don't think it would really hurt any of you guys except maybe some of of your diplomacy checks and whatnot. But as written, you're supposed to get just-
I feel like, isn't Buggles charisma-based or is he intelligence-based?
Buggles might be charisma-based. I'm not-
I feel like psychic's main key ability is charisma. I could be wrong.
Yeah. You get like disfigured basically. You get permanently disfigured. They suggest fingers emerging from your cheeks,
like your ear is growing five times the original size.
So it's like gross stuff that gives you permanent charisma
damage that can only be removed with spells you don't really
have access to.
But the way it's supposed to work is you're
supposed to get either ancestry traits or creature type traits.
I just thought that was super boring.
Now it worked in the sense of getting the changeling trait for Asta, but when Talitha
stepped in to receive from Asta, I just thought like given Talitha, the Katsune trait wasn't
really interesting. Let's give her an ability and just kind of adapt it, give it a little more juice
and it seemed to work out. Yeah, I totally agree with you. And I see what you're saying about the traits not being
particularly interesting. Though I will say I would have liked, one of my takeaways is like,
I thought it was so cool that Zephyr stepped in, Brother Ramius stepped in and Brother Ramius
walks out with low light vision. It's really, really cool.
Yeah.
As opposed to the elf trait.
Right.
But what I'm saying is like, I would have loved to have the elf trait, but that is just
specific to this adventure.
It would have been really interesting to be tied into that thing permanently just because
of that mechanism.
But other than that, I can't really, they bring it up a lot in the books and stuff and
in the adventures where they're like, oh, if you have this trait or someone has X trait
or this trait for, you know, in terms of ancestry traits and class traits, whatever.
And I just find that they don't really matter that much in-game
Like that's how I felt too
Like it'd be different if like one of you was like if champ kindly was in there and then someone got the undead trait
Yes, that to me seems a lot cooler now
It's not I can understand why getting the elf trait would be fun, but it just felt too like
Metagamey fun, but it just felt too like meta gamey. Like it's more like better for your character sheet,
but how do you then role play that?
Would your ears change to be a little more elven?
OK, well, that's cool.
But as written, it's just like you get the trait.
And that didn't, I thought, let's give them
a piece of what makes an elf an elf, low light vision.
I thought that was a little more interesting.
Yeah.
I don't know.
I can see it both ways.
Which I think in one, they called an ancestry trait.
You know, like lowlight vision was an ancestry trait
for an elf.
Yeah, it is interesting.
But I liked what you did with the abilities.
I liked that Talitha got the ability to change shape
and stuff like that, which is really fun and really cool.
A limited version.
By the way, psychics, this is courtesy of Demiplane,
are intelligence
or charisma. So you can build however you want. I believe Buggles is built with charisma.
So that would have been devastating to have permanent ability loss and charisma. Could
you imagine how angry skin would have been?
Yeah, you need like remove curse to get rid of it. Oh, that's a third level spell, which
what do you guys get it? Fifth level, Fifth level. Yeah. Fifth level. Yeah.
Brutal. Okay, cool. Cool. Interesting. Like I said, I'm not going to talk about the Kniepo stuff,
because I want to let that whole thing play out. And then we will discuss it here on file,
we'll go into great detail. It's such an important part of the story that I don't want to go into
detail until we find out where
it all goes.
So with that, I'm not going to talk about the episode anymore.
Let's get right into We Are Stupid and then of course a little listener mail.
But first, we are stupid.
All right.
So boop, boop, boop.
Let's see. Okay, so these are going back a couple episodes
because we didn't have it if you remember two FODs ago, or I'm sorry, last fodder, we
didn't have, we had to record it early, so we didn't have it. And then the last week,
we didn't have a fodder. So we're just kind of catching up here. But most of these are
concepts that we will, that will generate some conversation. I think it's gonna be pretty
interesting and thank you to
Professor Eric for laying all this out. Even I told him he
could take a vacation. He didn't want it. He wasn't interested.
He wasn't bring break. Little spring break for Professor. So
alright, first of all, it is his opinion. Now, Professor Eric does
not like he does not get a thrill out of commenting
on fan crits and fumbles.
That is not his jam sauce.
However, he felt he was like, I have to say, I feel like the fan fumble that
hit the, uh, uh, why do I always forget his name?
The guy was crawling on the ceiling.
The looksy man.
The looksy man was just too much.
It was too strong. And of course we all agree. Now I had an idea and I want to pitch this
idea to you. So professor Eric's idea was instead of being silenced for one D four rounds,
I think the spirit of it would have been much better for him to be stupefied one or two
for one D four rounds. Then he has to roll a flat check to cast the spells. It's a little
bit of a penalty, but it isn't so game breaking, right? Yeah. Well, I had this idea after that fight, by the way, for the record,
I hated that fumble as well. I'm furious that it happened. I think that it gave us a get out of jail free card,
which is not
enjoyable for me. I don't like that kind of shit. I think he would have annihilated you guys.
I think it would have been like a TPK, and I don't like
to get out of that for something like this
However, I will say it was a die roll, right?
So there is that argument which is like you rolled d4 you rolled a 4 but
Rolling a 4 on a d4 is not that unusual. So it wasn't like it was that bad of a roll
so here's this idea I had I want to I want to pitch to you I thought about going through our crits and fumbles and
idea I had, I want to pitch to you.
I thought about going through our crits and fumbles and permanently having almost like a policy that we change all submissions for crits and fumbles, no matter what the
penalty is, the durations, I'm sorry, if the duration is a set of rounds, 1D4, 1D6,
whatever, that we just permanently say any durations gained from a crit success or a fumble are
until the end of your next turn, period. So it's always a one round thing basically.
It makes it clean, a lot of things work like that in 2e, like when you get a condition
it'll be like until the end of your next turn x y or z.
Now if people want to make a critter fumble
that just does something for this turn, that's fine.
But if it's for one D4 rounds or for two rounds
or for whatever, I think that we should just scrap it
and just make it until the end of your next turn.
And that way, it's never gonna get too out of hand.
If this guy was silenced for one round, that's huge.
And that's huge enough.
Now you could have rolled a one on the one D4. But yeah, I don't know. I just feel like that huge enough. Now, you could have rolled a one on the 1d4. Yeah.
But, yeah.
I don't know.
I just feel like that is enough.
Especially since fumbles are not a part of the game mechanics
at all.
Yeah.
You know, we're adding this in.
And a lot of, I've noticed at least in the level play
that we've been doing between Gatewalkers and Strange
Aeons, that even spells that have a duration,
you tend to get a chance to reroll your save at the beginning or end of each turn, even if it's something that takes for multiple rounds.
Like, take for example, I want to say confusion or what it's probably called in the remaster,
silly head.
Let's say someone casts silly head on you.
I want to say that like you get a, say let me see, I'm probably, let me look at the
remastered version.
It's still called confusion.
The target is confused.
All right.
So failure for confusion is the target is confused for one minute.
It can attempt a new save at the end of each of its turns
to end the confusion.
Yeah, almost like a persistent.
One minute, you still get that chance,
like you said, like persistent damage.
And that's a fourth level spell.
And I've seen this a lot,
that like even spells that have like a minute duration
or like multiple rounds, you still get a free chance.
Yeah. And confusion is also a really good example to bring up because it's something
that fans seem to enjoy writing into fumbles, you know, cause it's a nice clean fumbles
like, Oh, you're confused.
Like, and so to have that be like, yeah, you're confused and Oh man, it's multiple rounds.
At least you get a chance to save every round on it.
Um, that that's another way that we can go.
But yeah, I was just thinking of a way to just, it could just be clean, easy,
and it's always the same.
It's like durations are always until the end of your next turn.
Uh, anyway, some we can discuss off there, but I just wanted to bring it up and,
uh, yeah, let us know in the comments.
What do you guys think about that?
And I'm not interested in comments that you don't like fan crits and fumbles.
That particular argument is moot in this argument.
We're only
talking about how do we modify these so that when they do come up, they're not too devastating.
All right. So, oh, this is a good one. So he brings up that remember we talked about shocking
grasp is something that was very important to Asta because, and it was removed in the remaster
or it was renamed Thunderstrike, but then the
Some of the mechanics on it were changed so that it no longer has a spell attack role it now you have to roll a safe
majors major mage I cannot use a
Spell with a saving throw for their spell strike. They can only use spells with a spell attack roll
So that effectively removed a really fun spell shocking Shocking Grasp, that was essentially always used as a magus spell. Not only as a magus spell,
but that's what a magus loved to use from the magus. So what Professor Eric says has become a
PFS standard and which he thinks is in a plurality of home games that he has seen people use is, quote,
if the spell has a new name, you can use either version. If the spell kept the same name,
you have to use the remastered mechanics. So if they kept the same name and they just touched up
the mechanics, PFS uses the new mechanics. But if they changed the name from an original
DND spell, you can use either version. I mean, I knew before you even said I wouldn't like it,
and I don't. But I get it. I get it. I just feel like the hybrid version that we're trying to do.
That just takes it in a different direction that I don't know
if I like.
Well, I mean, you're kind of like you're leaning into the hybrid so much that you'll never
evolve out of it.
I feel like.
Right.
It seems like a hybrid of hybrid, a more convenient hybrid.
I don't know.
It's really tricky.
But here's, but let me add one more layer to it.
And this is where he kind of finalizes it, which is for the mages, you have to understand
the mages is fully published and built pre remaster.
Yeah.
So when they rematch, so in the overall remaster of spells in two E, one thing that they did
was they, they moved a lot of spell attack roll spells to saving throw spells.
It felt like they needed to do it for game balance because the casters were weakened
by spell attack roll spells.
They needed other people to roll saves and that was better, especially basic saves where
you can at least get half damage through and stuff like that on a success.
So Professor Eric says this was probably a buff for most spellcasters. This helped most spellcasters.
But it goes directly against the mages, what works for the mages because-
I wonder if they just forgot or they were like, we'll deal with that later.
No, what he says is I expect if the mages ever gets
remastered as a class when they do the mages remaster, you know, of that class,
they'll probably account for that and do some specific mages spells
that only mages can use, that kind of thing.
So it's an interesting-
It sucks to be nerfed, to have that class just be nerfed.
While other spellcasters are buffed
because of the remaster.
You're nerfed because of release schedules.
Right.
Yeah.
I don't know.
It gives me a fucking headache.
I hate even thinking about it.
It makes me angry.
I love thinking about it.
I just love like talking.
I just love parsing through it.
It's such an interesting debate or not debate, but problem.
It's an interesting problem to have to address.
I'm just such a purist in the way I like things to be orderly and And this, this just, all this does is invite
so much gray area and I don't like gray area.
I love a good gray area.
You love a good gray area.
Love playing in the gray.
Look at him, he loves it.
He loves it.
Okay, let's talk about spell components in the remaster,
which we talked about in episode 28.
We mentioned about spell components.
They're gone.
And we thought they were, we don't see them anywhere.
They're gone.
No one used them anyways.
Yeah, exactly, exactly.
We never used them in our home game.
So what happens if you are raising someone from the dead?
I don't know.
I don't have that prepared.
Yeah, if it costs something more than usual,
I also don't know if they, it's interesting. Like do you need to remaster?
Oh no.
Cost. There is a cost.
Gemstones worth.
A total value of the target's level times 200 gold. So it's fucking expensive and heightened
versions of it, like seventh, eighth, ninth, tenth can be up to target's level times 3,200 gold.
That's wild. Why would you heighten it? Okay. If the spell
is successful, the creature returns to life with one hit point. I'm sorry, I'm going to put this
on screen so everybody can look at this because it's a very, very good question that you bring up
to do, which is, you know, this is a very specific classic spell that we bring it up here.
Boom.
You attempt to call forth the dead creature's soul.
The creature must have died within the past three days.
That's big.
Um, phrasma, blah, blah, blah.
If the spell is successful, the creature returns to life with one hit point.
No spells prepared, no spell slots available, blah, blah, blah, blah.
The time spent in the bone yard leaves the target temporarily debilitated clumsy to drain to enfeeble to for one week
These are all cool. Yeah, these conditions can't be removed by any means the creature is also permanently changed by its time in the afterlife
Such as a slight personality shift a streak of white hair or a strange new birthmark
Yeah, so the basic version only allows you to raise dead of 13th level or lower
You have to heighten it if you want 15th, 17th, 19th.
All right.
So I thought perhaps the heightening of it would like allow you to get more hit points
back or not have to do the debilitated part or something.
But no, it's just the higher level you get, the more it costs is really all it is.
That's what it boils down to.
All right.
So it's not so much components as cost.
But yeah, essentially the way that he says
they do it mechanically in 2E
is that they nest these traits.
So you have verbal and somatic.
That's what all these spells have, either, or, or both.
But then within verbal and somatic,
you have within verbal often the concentrate trait,
and underneath somatic, you have the manipulate trait. So then all those
traits kind of stack up so that this is what you need to cast a spell and thus some spells
provoke attacks of opportunity, some don't, blah, blah, blah. This was an interesting
point he brought up. Of course, for Buggles, the psychic replaces all verbal components
with mental. So they still have the concentrate trait, but they would not be affected
by silence. That was interesting. If Skid, if Bugles ever got silenced, we have to remember,
like he could still cast any of his spells. That's cool. Makes sense. That's what a psychic
should do. Yeah, it makes perfect sense. Really, really awesome. Okay. This is a problem that we
know about.
We talked about it off air.
I don't know if it got on air, but Zephyr had low light vision, should not have been
taking flat checks against the look-see man when he was in the dim light.
Yeah, I guess that was also a sort of consideration of how we were thinking of it.
When he was in, was he in dim light up there or was he in darkness?
He was in dim light.
He was?
Yeah.
I'm pretty sure.
We discussed this off air.
Like Kate was like, what was I doing?
I remember us chatting about it in the studio.
But yeah, we did know about that mistake.
And that is a, I mean, look,
lighting levels are one of the easiest things
to make mistakes on, especially when you have different types of vision around the table.
It's one thing for like, it's very clear if everybody's on the ground where the lighting
level is, but when I put my light there, well, how many feet up into the darkness up there?
That's where it got a little, we kind of forget that.
Very, very interesting.
Okay, quick one.
I got to send this to Sydney.
Asta's Foxfire has a maximum range of 20 feet,
not a range increment of 20 feet. This was that cantrip that she used using her tail
to cast the spell. Professor Eric believes the Look-See Man might have been out of range
giving that he was up on the ceiling. And so maybe he shouldn't have ever taken any
of that damage. So Sydney's going to have to pay.
It all comes out in the wash. Yep, exactly.
OK, moving on to the next step real quick.
Let me see.
Oh, so just we mentioned this on the show,
but magic missile is now a force barrage.
Sydney has a spell called force bolt.
That is a special one action magic missile
is essentially what it is.
It's a focus spell, and it can only use one action. She used it correctly and everything, but he was just clarifying what it is in the remaster.
And then, oh, tearing out a page of a spell book and using it as a scroll. There's no rules for
that in 2E. Skid said you could do that. And he's like, I don't really know where he's getting that.
I think it's a common misconception. He thinks it's not even in one E. He thinks that it's from 3.0.
I was gonna say I've never heard that.
So it must be like a former iteration of the game.
Yeah.
So if you know the deep knowledge or you could find it where Professor Eric couldn't put
it in the comments below.
If you can use a spell from a spell book as a scroll and consume that page just to use
a spell desperately once.
Let us know.
But I cool home, home, home game rule, home rule.
Yeah, it is a cool home game.
I mean, it also has a really good cost.
Like the spell's gone.
You can no longer learn it.
You know, so it is, I think it balances pretty well.
I don't know why they took it out, but that's why I love playing a wizard on Baldur's Gate.
Like anytime you go by scrolls, I'm like, all right, hold on here.
Let me see what I need.
I'll take a couple of I'm like, all right, hold on here. Let me see what I need. I'll take one of those.
See what I need?
A couple of these.
Yeah.
All right. Now we've already caught up to a most recent episode, episode 30, just two
minor things. One for Professor Eric. He has no rules adjustments, obviously, but episode
30, a lot of role play. He says the tree balls thing and the way you adjusted it, chef's
kiss. He loved it. He said it made it way better than what was in the book. This one,
not from Professor Eric, this is from the YouTube comments on episode 30 from Henningstein
2445 a minor we are stupid. I feel like I've mentioned this to you before and it is something that's irking me a little bit
I just want to make sure that you know what you're doing
the remaster aid
was
That's what I'm looking for when they, uh, eroded, eroded to DC 15.
It is not 20 base.
Ah, we keep forgetting that.
Yeah.
You can make it 20 whenever you want.
Sure.
But the base is 15.
So, uh, this happens in another episode upcoming where there was an eight and it
was a fail.
I didn't say anything.
You were like, it's not, it's a fail cause it wasn't 20.
And I was like, I'm going to decide that he wanted it to be 20. But just, so just to remind you,
that's what I did. Yeah. DC 15 is, uh, is, is the remaster. So, uh, we do know that. And he said,
it really improves the action a lot, especially in the early game, which I agree with.
Makes it a more viable third action now because where was DC 20, it's kind of like,
all right, I'll aid. And although I think we hit it more often than most,
but I always thought that was crazy high.
Yeah, but you never, you never crit the 15
gives you a chance to crit, which is fun
because then you get a plus two.
It's not game breaking, but it's excitement around the table.
It's getting the players invested
in each other's actions and turns,
which I think is always a positive thing to do.
All right, let's take some questions from the nation with a little listener mail and then we're
going to get out of here. Is the first question, how am I going to hold my piss for the next 10
minutes?
I'm falling down in the city to mail She got a cue that I'll give it
Alright, lightning round of listener mail.
We gotta catch up on a lot.
It's been a few weeks.
So first, Bruce from Lynn Valley, Kansas.
Bruce!
I was so excited to hear you were coming to KC for a live show.
I went as fast as I could to purchase tickets.
It wasn't until today though that I looked at the date of the show and realized to my
horror it is the first round of the NFL draft.
I know.
What were you thinking, LaValley? He says he's furious.
I'm furious.
Furious.
This is the most excited I've been for an NFL draft in years and I have to watch it during the show.
He expects you to announce the first 10 picks from the stage as they happen. In between turns,
he puts quote, a 25 is going to be a hit. A couple of the stage as they happen. In between turns he puts quote,
a 25 is gonna be a hit.
A couple things are gonna happen.
First, he does 15 points of slashing damage
and with the first pick, the Chicago Bears.
So what?
Yeah, oh God, that's brutal, man.
I'm so mad about it.
I'm so mad because we're doing Degenerate Dungeon next week
for the draft special.
I'm so excited about it.
Wait, no, no, I'm kind of being on stage.
I'm mad about it.
I don't remember what came up last year,
but something, there was some work thing last year.
And I said to Brian Hagan, host of Degenerate Dungeon,
my brother-in-law, I was like, next year,
I will be at your place for the first round of the NFL Draft.
Because my other brother-in-law goes over there every year.
And they have a great night.
I know.
They have so much fun.
And I was like, I'll be there next year.
Book it.
And then of course, you know, we booked the show
for this day that was just like, God damn it.
All right.
So everything's an hour earlier.
Help me, help my uncaffeinated brain out.
So it starts at 7.30 Central, right?
The show?
No, it starts at eight.
It starts at eight.
It's an eight o'clock.
Central. That means the first picks will already be in the bag before we ever get on there.
Backstage we can watch the first. Yeah. Yeah, dude, Giants picks six. That's all I fucking care about.
Except when they trade in and grab a corner pack later in the first round.
You know what? Oh my god, I don't want to get into a sports discussion. All right, let's keep it going with listener mail.
This is an interesting one.
I'm not going to read this whole thing, Mike.
Mike from Norfolk, Mass, writes in, again, mad at you.
I love a good mad at you lineup of listener mail.
This one is, it starts with, quote, when did Troy get soft?
And what he's pointing out is poor tactical play
with the looksy man.
And he brought up something,
because he's like, you could have still owned them,
even with your condition,
you could have played keep away a lot longer.
And I know where he's coming from.
And this brings up an interesting conversation.
Essentially what he said is, what you needed to do, and this is strategic advice,
is you needed to use your round to ready an action to move when light was cast on you in your,
in your area. And it's a good idea. Now look, strategy, like points and tips,
we could all use those all the
time in hindsight, right? Like we always, oh yeah, yeah. The reason I bring it up is I never
thought before of using a two action ready to move. I always think about using a two action
ready to strike. I'm like, you can only do one action with it, but you can use a two action ready
to do anything that's one action. So don't forget that niche. Thank you, Mike,
for bringing that up because it's a really good point. I'm going to ready an action. As soon as
this gets there, I'm going to move over to here behind cover.
Yeah, that's nice. I like that.
It's an interesting idea. So thank you. Thank you for bringing that up. Oh, and then he brought
up an interesting question. Respond in the comments, please, Professor Eric, I'd like your feedback on this.
If Talitha rolls devise a stratagem and gets that role against the looksy man while he's
in dim light, does she roll the flat check?
Like if she decides to use the strike, does she have to commit to the strike and then
roll the flat check?
Or does she roll the flat check before she even devises a stratagem?
I always feel like as written, the devise a stratagem is for the flat check? Or does she roll the flat check before she even devises a strategy? I almost feel like as written, the devise a strategy is for the
flat check because it's your next D 20 roll. And since flat
checks is your next strike, it is your next. But the flat, the
flat check is part of the strike. Yeah, I don't know. This
is really tricky territory. And again, my strategy, choose a
creature you can see and roll the D 20. If you strike the chosen creature later this round, you must use the result of the role
you made for your strikes attack role instead of rolling.
Yeah.
So you would, that would be the, yeah, it's risk, right?
You're like, got an 18.
He says devise a stratagem as an effect that targets a creature she can see.
So concealment might apply.
It certainly does to the subsequent subsequent attack.
So yeah, like, do you roll a flat check while you're rolling the stratagem?
Or do you devise a stratagem?
Oh, I rolled a natty 18.
I'm going to use that.
Then you have to roll a flat check to see if you get through.
That's how I think.
Yeah, that's how I think too.
Because I'm also being mean.
But like you roll a natty 18, let's go.
I'm going to use that as my hit.
Okay, well you still got to roll that flat check.
You know you got a hit sitting there.
Just get over a five.
Four.
Yeah, I mean that, I think that's, I mean you could certainly rule it either way, but
to me you're like, that shaft. I don't know.
You could do it either way.
I would do it the more dickish way.
Tell us in the comments.
What do you think?
What would you do there?
That's a really interesting mixing of the rules.
So thanks, Mike.
That's a good one.
Last one from Dan in Reading PA.
I mean, practic- a stone's throw from where I grew up, Reading PA.
Love it.
Don't split the party is Dan's first comment.
Whether it's a player's choice to leave their
party.
Summoner of Dragon causes a cave in parties get split.
This happened in legacy of the ancients recently.
That's why I got brought up.
Do you scale back any encounters or hazards to match the new party size?
If a party splits, if so, how, or do you let them suffer with the full encounter balance for the whole
party just to make them pay for splitting the party? How do you approach this generally
as a GM when your players but I don't know if it happens in time for chaos at all. If
you've ever taken the foot off the gas because they split, has that ever happened?
Yeah, I mean, it happens in time for Chaos. It happens in Getting the Drunk a lot more than it does in like our D20 games just because,
you know, it's the nature of the game.
I think that's why I prefer those games is because you could do a lot more with that.
I think if it happened in Pathfinder, I would just, that's the encounter that you got to
figure it out and your best
Solution is to run you know what I mean? Cuz now you've got if you survive if you get out of there
You know what's in there so you guys can study prepare and be like by return a full red dragon
now in masks or in time for chaos, I'm just thinking like
Usually when they split up they go in twos
I'm just thinking like usually when they split up, they go in twos, but they've come across some really tough stuff in twos.
There was an episode in season one where one of them was doing one thing and three of them
I knew were going into an encounter.
So they were down one hand.
So I just went full force on the encounter and there was just no way that other person
was just having like a bottle episode.
Yeah, I don't know.
I think I'd probably be a little bit more forgiving.
But also, a lot of these things are written in like in Cala Cthulhu scenarios where like
the cultists will just capture you, you know what I mean, as opposed to just killing you.
And then you're out.
Now you've got to bring another character because your other character is captured.
And then that becomes a new objective, which
is really fun for the party.
They're going to save that person.
Yeah.
There's certain things you can do like that.
And you can certainly do that in Pathfinder as well.
I think that if someone stumbled into a room by themselves
and there was no one else, I would just start the encounter
and play by ear.
Yeah.
I'd say in general, like the general spirit of the question, I would answer it that it's case by case, of course.
I would generally make adjustments to scale back because I like in my games.
To encourage splitting the party.
I find it more interesting.
I think it's more fun in games for not only is the danger heightened a little
bit, but characters get closer when they get split off.
Two characters that are alone for a little bit of a longer time tend to
role play a little bit more than they would when they're in a group of four or five.
I don't have any interest in the group of five walking into every social encounter together
and talking to every NPC all together as a group.
It just kind of seems silly to me.
By that same token, I don't necessarily like it in dungeons either and in dangerous places
either.
I think that encouraging them to split up and then not punishing them for that is
something that I like to do as a GM.
Now that said, if someone is being an asshole, that's a different, that's
different territory.
Like there's a time when a player is just being a jerk and that player needs to
get penalized, even, or could be two players that are just in your opinion, as
a GM, obviously trying to foul
something up, then you can penalize them if you'd like. And I wouldn't overscale. I would just leave
things as they were. But yeah, I'd say in general, I like to encourage splitting the party because I
think it makes for an interesting game overall. That is, that is the sum total of my answer. But
thank you, Dan in Reading.
I appreciate that question.
Thank you, Mike in Norfolk and Bruce.
All fun and good comments today.
So that's going to wrap her up, Lavouster.
That's going to do it for the FOD today.
Really fun to be back.
Nice having a week off, but nice to see you guys again.
So again, lots to comment on in the YouTube comments here today of this app.
Let us know what you think and we'll talk about a little bit more next week. Man, we got a big app next week as
we discuss the opening of the Kinepo fight. So we will talk more next week but
until then have a good weekend everybody. Watch us live on Saturday night on
twitch.tv slash The Glass Cannon, 8 o'clock Eastern. It's gonna be a good old
time. Until then take it easy everybody and we'll see you next week. Bye!
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