The Glass Cannon Podcast - Cannon Fodder 7/24/24
Episode Date: July 24, 2024It's a busy week at the Actual Play Factory with San Diego Comic Con starting this weekend and Gen Con coming in hot next week! Troy and Joe discuss new games hitting our YouTube Channel in advance of... Gen Con, their current feelings on roll-offs in their Pathfinder games, and what was really going on behind the screen in the mushroom encounter last week. In We Are Stupid, they break down Bursts versus Emanations and in Listener Mail...naming birds! Watch the video here: https://youtu.be/4vKnEqcuC4w For more podcasts and livestreams, visit glasscannonnetwork.com and for hundreds of hours of exclusive shows and benefits, make your membership official and join Glass Cannon Nation today by becoming a subscriber at jointhenaish.com. Learn more about your ad choices. Visit megaphone.fm/adchoices
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You are listening to the Glass Cannon Network, the premier source for role-playing game entertainment.
Welcome to Cannon Fodder, a behind-the-scenes look at the Glass Cannon Network.
Yo, what is going on, everybody?
Welcome back to Cannon Fodder.
It is Wednesday, July 24, 2024, and I'm your old pal,
Joey O'Brien.
And I'm Troy Vanilla Thunder LaValley.
Vanilla Thunder.
Is that the name of the coffee
that you're drinking right now?
No, that would be delicious though,
if it had a little vanilla.
It's just Black Dunkin's.
Just Black Dunkin's.
That was the other nickname.
Troy Black Dunkin's Lavallee.
Vanilla Thunder sounded like a really good coffee.
It does sound fun, or maybe like an energy drink.
Yeah, yeah, I like that.
Have you tried Vanilla Thunder?
That's their new one.
You gotta get yourself some Vanilla Thunder. We are back with the FOD, very excited to. Have you tried vanilla thunder? That's their new one. You've got to get yourself some vanilla thunder.
We are back with the FOD.
Very excited to hang with you guys today and talk about what's going on around here, around
these parts.
Troy and I just wrapped up like an hour long business meeting.
Lot of exciting irons in the fire.
Dude, that was 90 minutes.
Was that 90?
That flew by.
That was fun.
It's always exciting talking about the future and fun stuff happening. We'll cover some of that today as we talk about the next couple weeks, which are going to be jam packed for everybody here at the glass kind of network and for a lot of you as well as we come up on San Diego Comic Con and Gen Con. Of course, we'll talk about the glass kind of podcast for a little bit. A brief we are stupid with a with a visual aid. Spoilers. And finally some listener
mail as always. Notes from the nash. We'd love to speak back to you guys. So yeah, we're
going to start off really just talking about Comic Con. It's Comic Con week. It's a big
week, something that was never on our radar before. Years ago, we would never go. And
now a couple years in a row here. We're leaving tomorrow, we fly to San Diego.
So how are you feeling?
You excited?
You prepped?
You ready?
What is it?
This comes out on Wednesday?
Yes, I'm prepped.
Yeah, you know, last year at this time, I was so strung out as we always are leading
up to Gen Con.
But I remember last year I had my little board with all the shit that I had to do and it
was just – I couldn't see the forest through trees.
I remember hitting Sunday at four and just like collapsing.
And I did it.
And this year I'm like, I'm not doing that again.
I don't – I want to be much more prepared.
And just with little changes that I've been making throughout the year, it's kind of
happened naturally.
And so I feel good. I of happened naturally. I feel good.
I'm not stressed.
I'm excited.
I think that it would be great if this wasn't the week before Gen Con that we were going
to San Diego.
Trevor Burrus That would be great.
Yeah.
Aaron Powell Just for my family that I'm leaving two weeks
in a row.
But it'll be fun, man.
It's going to be a whirlwind.
It's going to be fun to do some other things too because obviously we're doing the Marvel
Multiverse 730 PM Pacific on Friday, but then I'm doing a panel Saturday morning on just sort of like actual
play in general.
Hopefully, you know, maybe catch some new fans from that and then I'm going to be on
Faster Purple Worm with a character that I came up with that I'm really, really excited
about.
Oh, cool.
I've never seen it done before.
I'm sure it has been done, but I was like, what the hell am I going to do for a character?
I was like, oh, I've got a fun concept.
Well, can you tell us about it?
Can you tease it?
It's not like anybody's ever going to see this, right?
Is it being filmed?
No, it's not being filmed.
My idea was I wanted it to be this yuppie prep school boy whose parents didn't think
he amounted to anything.
He's like, I'll show them, and he goes off and tries to live lean without his parents' influence. He's like, I'll show them and he goes off and tries to live lean
without his parents' influence. He's a barbarian. He's a barbarian that's really an overprivileged
kid but he's like, I'm a barbarian now. I don't know what his voice is going to be but
I'm like, I love this idea because I really want to play a barbarian but it's like, I
don't want to be like, ugh, ugh.
Yeah, the classic barbarian.
Yeah. He's like a barbarian. He's just roughing it. He's a first level barbarian. Yeah. So he's like a barbarian.
He's just roughing it.
He's a first level barbarian, so he's like literally just roughing it and he's going
to die by the end of it.
He's slumming it.
That's great.
Yeah, he's going to go off to prove himself and we all know he's going to die, which is
very funny.
Very funny way to go into a faster forward.
I'll show them.
Yeah.
So anyway, exciting stuff coming for San Diego Comic-Con.
I hope that you're there and can join us.
If this is the first you're hearing about it
And you can be there just get there and then come hang out and see the show
We're playing Marvel multiverse role-playing game. So very much looking forward to that as far as
content that's coming out this week on the glass cannon already
released a
Character creation sample from the new welcome to night veil, which I know people are very excited about.
Welcome to Night Vale is coming to Baccar Kit as an RPG to develop an RPG in the fall.
We get a little sample taste of the game.
So we got some character creation with Jared and Matthew and then going into a full one-shot
session that will air during Gen Con.
So that's really exciting. So that's
already on our YouTube if you want to check out the character creation sample of what
it looks like to build a character in the weird world of Night Vale. And then Pendragon,
Pendragon continues. If you didn't catch it, last Friday night we did character creation.
This Friday night, eight o'clock Eastern, we're going to premiere part one of this story.
I've already recorded it.
It's awesome.
I really can't wait for you guys to see it, slash listen to it.
Where can they listen to it?
There's a GenCon feed now, right?
An updated GenCon feed.
Yeah.
It used to be GenCon pop-up recording studio on our premium subscription service.
Now it's been rebranded to just GenCon recordings where
these are pre-recorded.
But man, that thing is going to be – it's already chock full of content, but by the
end of GenCon, it's going to be loaded with another – let's see, 8 x 3, 24 plus like
another 30 hours of content.
But man, I'm having –
Yeah, in like one weekend, you're going to get like 30 hours of content on this one podcast
feed.
So much – I mean, we've recorded like probably 80% of it at this point and man, there are some hits.
There's some hits.
I'm having like Pendragon FOMO, but I'm excited to see what you guys do with it.
Yeah, I'm really excited for everybody to get a chance to watch and listen to it.
It's just so much freaking fun.
I had this idea and I was like, pardon me.
I don't know when we could put this together
or how we could put it together,
but the way that Pendragon lines up,
its character creation and the way the game plays,
you remember this vaguely from last year's Gen Con,
where the primary traits that you have
are all sort of like two ends of a spectrum.
So it always totals up to 20, your scores,
for every one of these like polarizing features.
And it'll be like, are you 20?
I thought it was a hundred.
No, it adds up to 20 because it's a D 20 system, but like Cthulhu, it's a roll under system.
Yeah.
So if your score is 11, that means you need to roll 11 or less on a D 20 in order to succeed.
And so, yes, you remember these traits.
There's like generous to selfish.
You know, there's like temperate to indulgent.
There's spiritual to – I can't remember what the other side was, earthly or something
like that, worldly, something like that.
Anyway, they're valiant to cowardly, right?
So there's all these lines of spectrum basically of where your character stands.
And I was like, it would be really funny if we made these for ourselves, like for our
actual personalities.
What trait is Matthew most famous for?
Like among these traits, because being famous for means you have a 16 or higher
in that trait.
So anyway, it just cracked me up because it's like,
it makes it so fun to role play,
like to be outside of combat, which you are most of the time.
It makes it so fun to role play
because you're rolling dice to see how you act
in a situation and you don't always have to roll.
You can just do whatever you want,
but then like you can tick your box in certain areas
and move things as you develop your character.
Anyway, it's a blast.
Yeah, I don't know if we talked about this on the stream,
but I didn't realize you guys are playing
the beginning of the Grey Knight scenario.
And this was an old scenario that's been updated.
It was written by Larry Dottillo,
who did Massive Neolitho Tap.
And I was like, if I'd known that,
I would have done Pendragon.
That sounds so cool.
Because I didn't realize there was this other element.
When Brian ran it for us, obviously he had Merlin, but the magic part of it was obscure.
I thought it was pretty much sword and board with an element of sorcery that could be explained
away.
But it sounds like with the Grey Knight, no, there's real magic in this world.
I was like, oh shit, I completely... I thought of Pend a whole new way when I when I started reading about this Grey Knight scenario
Yeah, I did not see it coming. It's really awesome. And also Brian is Brian Holland from chaos
He was very clear about pen dragon being a very
You play it the way your table wants to play it
You can make it as mystical or as grim dark or gritty as you want
You can have elements of magic, you can have no magic.
It's really up to you how you want to approach your game.
He likes a little bit of a grittier style game, but it does definitely have mystical elements to it.
And so it's very interesting to play these like hardscrabble nights in this medieval setting
that you start out believing is, you know, just kind of quote unquote
historically accurate, which by the way, we have a good laugh about, but is, but then when magic
enters into it, you're like, holy crap, how would these people react to the idea of mystical things
happening? It's made it, I cannot wait for you guys to see where this story goes. It's just so
awesome. And to me, I'm like, I just want to get more pen dragon in my life. So that is going to be airing this week. Part one of the actual story
airs Friday night. So check that out and you'll be all caught up for when the end of that story or
whatever it is, part two, I don't know if it's going to be the end or start of something more
would air during Gen Con on Friday morning at 10 AM. So anyway, looking forward to that.
So yeah, I mean, that's it for news as far as what's coming in the next week, we got another big kind of kind of fodder next week, as it's
going to be Gen Con week. So we'll be on, you know, we'll be talking all about Gen Con then, and
we'll get to that at that point. So how are the shows doing in terms of Call of Cthulhu live, at
least? Atheneum? Is that sold out? Are there still tickets left?
There's 20 as of the time of this recording, which is we're recording this on Monday, there's 21
tickets left.
That means we've sold like 340, which would make it one of our largest shows of all time.
Come on.
21 tickets at 20 bucks a piece.
I'll just buy them.
Yeah, come out and see Call of Cthulhu live.
Come on, see that.
Glass Cannon Live at Helium has been sold out forever.
They wanted us to add a second show.
I was like, we we got enough going on?
But I'd say between Blades in the Dark Live, Get in the Trunk Live, which is sold out,
Starfinder 2e Live, and the 1920s Call of Cthulhu Live, we've sold on average about
300 plus tickets to each of those shows.
Now Blades in the Dark and Starfinder, those are 400 seat auditoriums, which means there's about 90 tickets left. The Call of Cthulhu
one is a 700 seat auditorium, so there's like 400 something tickets left. All those shows
are going to be jammed, but please, all the tickets are $14. If you're coming out, bring
a friend to one of those shows. I think it's a great, the best way to sort of introduce
what we do to people is just come and see us do it live. Some of those casts are huge.
I just got the scenario, the finished scenario from Scott Dorward that I'm going to be running
for Call of Cthulhu.
It's just wild.
I don't know how we're going to do it in under two hours, but come on and see us pop by the
booth.
The booth's going to be great.
I got some pictures of the build the other day.
It's very accurate to what I drew in my little mock-up that I showed on the State
of the Nations. It's oddly reminiscent of that. A couple seats left in the gauntlets.
Would we call that odd? I mean, it's what you ordered.
It is, but I was just like – I mean, I literally just had the idea, I drew it,
and then that's what it ended up being. I can't wait to arrive Wednesday. Go in there and see kind of what it is.
I mean, I'll be sent pictures and stuff.
I've got videos of the build happening.
But there's nothing like going in and I remember seeing our booth for the first time.
Holy shit, this looks like the mock-up.
This is amazing.
It's really happening.
I can't wait.
I just can't.
That's the other thing about the San Diego Comic Con.
I'm excited for it.
Excited to have some sick Mexican food and some good beer.
Look at some action figures because that's pretty much all the Comic Con is.
Like, oh, cool, action figures I can't buy.
It's behind a glass case.
I'm like, all right, I've seen Comic Con.
But I'm excited to perform there.
But it's kind of getting in the way of my Gen Con excitement because it's next to Christmas.
It's like my favorite thing we do all year, so I can't wait.
Yeah.
I mean, talking to the people at Marvel, I mean, they're way worse off than we are because
they happen – it happens to be San Diego Comic Con right before Gen Con, both of which
are enormous for their company specifically for the Marvel Multiverse Role Playing Game. So our friends
at Marvel are just pulling their hair out right now as they launch into this two weeks of insanity,
but we're excited to be one small part of it. Lots of fun stuff coming from Marvel.
All right. Let's move on to the Glass Cannon Podcast, Campaign 2, Episode 43, which that's a fun one.
We finish off this encounter with the skeletons, wake up inside of this, or not wake up, but
start the episode inside of this cavern, piecing through what's been left behind, including
finding a nice little magic crossbow, one of the first magic items we've actually managed to find in this campaign.
And then that creates obviously a little discussion about who's going to get that.
Let me ask you this, just in general, as a GM, as a player, whatever, what's your general
feeling?
I like to check in on this every once in a while.
What's your general feeling on the concept of the roll-off for an item at the average table?
Like rolling off for an item two players want?
What are your thoughts on that process? I think it's the fairest way of doing it.
I think if a lot of people have seen the complaints about us in years past is like it just seems
antithetical to
roleplay for it. Like someone this is going to be best for.
If there's multiple people that want it, rolling off seems to be the most fair way.
It's funny, some of these shows were recording for Gen Con like we did our Starfinder session
the other day and Deathmatch Island, which I can't wait for people to see.
Deathmatch Island has a mechanic in it for how the stuff you find is distributed.
Loot is distributed?
Yeah.
It's not static.
The way we did in Starfinder, a little spoiler, is like, the captain decides.
We found something.
It was like, well, who gets this?
We're like, well, the captain should decide.
We all were kind of like, yeah, the captain decides, which could lead to some problems
if you've got a captain that's just like, well, I want everything.
That could be a real problem.
It worked out for Starfinder. That could be a real problem. But it worked out for Starfinder.
That'd be a bad captain.
Bad captain.
Deathmatch Island has a real, I'm interested for people to see this.
It has a really cool mechanic where it changes who decides based on, you know, sort of the
results of each contest.
And I was like, oh, that's a fun way of doing it.
Like a possession arrow in basketball?
Kind of, but like you go through these contests and contests can mean a bunch of different
things.
I'm not really spoiling anything.
At the end of each contest, there is a clear winner and the winner decides how the loot
is distributed.
But the next contest, there could be another winner and they decide.
They can be like, you know what?
I'm going to take that and that and you guys get this.
That's interesting.
I don't think it would really work for our group, nor we don't really have a captain.
In Giant Slayer, there were times when Baron was the leader, there were times when Lorc
felt like the leader.
I think it would have felt weird if one of them just started distributing stuff.
I like the roll-off, but when you don't win the roll-off, it sucks.
Yeah.
I think it's it.
I don't like it at all.
I think it's an imperfect system.
It's hard to say what's better though. I feel like I guess a lot of the audience the way
you mentioned it before, not a lot of the audience, but the ones that had commented
before. I do agree. It's like, you should be able to role play out where this goes and
how it goes. Because anything other than that to me is immersion breaking in a way. It kind
of makes it weird. I don't really get it
I get that I get now that's largely because I lose every roll-off I've ever
I'm sure that that's tainting my opinion on this a little bit
However, I do I just don't like it. I guess I get older and grumpier
I'm getting like nah, like if you can't make the decision then that's that's a bad group. That's a bad party
You think it should just be left to like let's discuss this. I If you can't make the decision, then that's a bad group. That's a bad party. You know what I mean?
So you think it should just be left to like, let's discuss this?
I think so.
Look, I mean, I'm talking about what I want.
I'm not necessarily talking about what's practical.
I do think that there would be times when you'd have, you know, a good, I think a better
example is this might, you know, not be, I don't know how this falls in the remaster
or whatever, but like the idea of the, something you would get all the time,
like ring of protection plus one,
amulet of natural armor plus one,
like the kind of thing that helps anyone, right?
And yeah, you could say the frontline fighters
benefit a little bit more,
but like cloak of resistance,
everybody benefits from saving throws.
So there's really no way to say it.
I like the idea of the character,
of a character coming to a decision
to let another character have it,
and that being part of their story.
And then also like that character that got it,
knowing that next time something comes up,
you gotta be a little bit more.
It's your turn.
It's your turn to give it to somebody else
or to pass it off or whatever.
I don't know, to me, that just feels more like the story,
keeping it in line with the story. I just, I don't like rollllofs. I don't know why they're starting to bother me. They never
used to, but something's irking me about it. I'm like, why can't we just figure out a way to do
this, you know, like, like adults. Yeah. Maybe we rushed to the rolloff too often. I think it's
Capitocasa. He loves a rolloff. He loves a rolloff. Dude, you just did his face. Exactly. That's what he
always says. He's like, roll off.
Roll off?
Huh?
It's like, well, can we talk about this?
Because there might be something that like comes up.
It's like, I, guys, can I have this?
I really, really want it.
And it's well worth everyone's.
This synergizes really well with this thing I have that you
didn't know about or whatever.
You know, it's like, OK, yeah, you take it.
But it is, I know it's tricky.
People want their magic items. It's tricky. They want their
magic items. It's hard to give them up. Especially in a low loot campaign. Yeah.
Starving for loot. Speaking of starving for loot, we're starving for loot so much that the
professor Barnes, who, you know, you're really supposed to feel like is coming into this campaign being like a grounded
and very, I don't know, that's what I'm looking for, even keeled and going to be less erratic
than most of us. Charges into this, comes into this room in this cavern and just like pulls
this magical shield off a wall, triggering an encounter,
and then just immediately goes to start killing these things that are speaking some language
back and forth. I was pretty surprised. I felt like it crossed over a little bit into,
this is a weird area, right? Because it's very meta. One side of your meta brain is like,
and this is me, I'm totally meta at the moment thinking like, they're speaking a language to each other.
The GM is trying to feed to me that like, these are intelligent creatures that are not
necessarily just there to hurt us, but have something else going on and we just don't
understand them.
And they're just being defensive and we're being on the offense.
But then there's the other meta, which is like, they're creatures in an encounter in
a dungeon.
They're there to attack you. It's built and made for combat.
This is a combat encounter.
You know, just kind of let it be.
So with those kind of things evening out,
I defaulted to, well, what would Brother Ramius do?
And Ramius hearing the conversation is kind of like,
I think I'd like to not fight this.
But it just cracked me up, the idea
that nobody had this conversation at all.
They just went in and started hacking these leshies to pieces
the first chance they got.
And so then of course, I went a little bit overboard
describing Brother Ramius as like shock and disgust
at their murderous ways.
Tell me what's going through your head,
I guess from the jump,
this does seem in retrospect to just be a combat encounter and not really
meant to be worked around or diplomacy.
What my takeaway impression was at the end, they just wanted to eat us apparently.
So yeah, what would have happened if we could have spoken?
What would have happened if we could have spoken?
But it's a totally skippable encounter.
It's kind of meant for you to diplomacy your way out of it.
The one change that I made is like I didn't want them to speak common as written these
like a mushroom leshy or fungus leshy, whatever they were, they speak common.
But I'm like, you're telling me these mushrooms on castor veils speak common?
No, let's see if they have a way around this.
And it made for a lot more interesting real role play.
And also might make you think differently next time you plan, you know, prep spells.
You're like, maybe I should toss in a little comprehend languages just in case.
But yeah, it's totally skippable.
I thought about not even engaging in combat to just like kind of move things along.
I've been doing that a lot more with Strange Ions.
It's like, let's just, let's go here.
But then I was like, no, I'm going to leave it to the players and see what happens here.
And your instincts were, I don't want to say correct, but they were kind of in line with
what I thought you guys might do.
Oh, wow.
You know, that's the first I'm hearing that for you.
I thought I was 180 off.
No, I thought you just wanted a fight and you were like, oh my God, like kind of eye
roll like, oh, Brian, can we not drag this out?
Can we just kill these things and move on to the next encounter?
Yeah, I almost didn't even prep the encounter.
I was like, you know, I'm just going to kind of get through this and we'll have a funny
little luscious thing.
But then I was like, you know what?
No, let's follow their lead and see what they do.
And just because of initiative, like if you would roll the higher initiative, that would
have gone totally differently, I think.
Because it's also possible.
I can't remember how high Barnes rolled.
He rolled higher, but like, was he highest? He was highest because he's also possible. I can't remember how high Barnes rolled. He rolled higher, but like was he highest?
He was highest because he drew first blood. Yeah
Matthew style. Yeah, I was surprised, you know people get bloodthirsty. They're like I want this shield
They're gonna not let me keep my new shield
Yeah, I was a little surprised but also like it goes back to this meta.
You just assume, oh, monsters kill.
We got to roll for initiative and kill.
And I don't know, I'm really trying to lean into providing new solutions out of encounters.
And that happened recently in some other encounter.
What was it?
It might have been for Strange Aeons.
I can't remember.
It might have been Glass Cannon where you guys came up with another solution around
an encounter.
I just think it varies a little bit more to not always have to fight things to the death.
Yeah, I agree.
And so just sitting from my chair like as a GM, I love it when players take an opportunity
to work around combat.
I think that it's really fun.
There are times when it's like, you know, when you kind of
want your players to read the room and you're like, no matter what you do, they're going to
fight to the death. Like, let's just keep it moving. But I do appreciate the effort and I
like to reward that effort. We talked a few weeks ago about giving experience for bypassing combat
encounters, you know, the same you would get if you killed them. I said that I often do that because
I do really appreciate working around encounters in that method. I'm also motivated slightly by this other meta
detail, which is I happened to prepare a spell that was perfect for this exact scenario. I thought
that there might be creatures down here that think we're invaders when we're trying to just
get information and talk to this elf woman at some
point. And so I'm just like, maybe I'll prepare this spell. And it was the perfect spell. It was
amazing. And then you rolled right into it, which really worked out well. And I was glad we didn't
have to kill them. They're leshies. They're cute. People love leshies.
They just wanted to eat something. And I mean, as written in the book, it was like,
they could, you could bring any of the corpses from the other rooms to like bargain with them.
Oh, wow. Okay. So that's what you guys did did that's what we ended up doing. Look at that. It was fun
And you know kind of push things forward. I don't want to say too much because we've we've recorded ahead but
Some fun stuff coming up. Yeah, it's fun stuff coming up. Okay with that. Let's let's move along
We'll talk more about the next episode next week as we take a little time here for We
Are Stupid.
Sing us in there, Nicholas.
This is something that I think we have a blind spot for.
It comes up from time to time and I'm confident in myself saying I always get this wrong.
And now I think courtesy of professor Eric, I never
will again.
I think, I think it has been laid out in a way to
bulls.
Yes.
Um, the only note professor Eric has on this
combat is the concept of the burst, the burst
versus the emanation.
What makes a burst different from an emanation?
Troy.
I could not answer this before Professor Eric laid it out.
When I was prepping the Starfinder session
that we ran last week, which will air during Gen Con,
I was looking this up.
And I'm 50-50.
I'm going to get this right, because one
is centered on the creature and
one is centered on the intersection of one of the lines of its square.
So I'm going to say emanation center of the creature, burst intersection.
That is correct.
Now you say center of the creature.
Where does it go, the rules? It's not center of the creature. Where does it know the rules?
It's not center of the creature as much as it.
Well, usually emanations do come from a creature.
But it's center of the square.
Center of a square.
Yeah, absolutely.
So let's look at a quick visual aid here.
If you want to check it out on the YouTubes, you can do so.
I'll zoom in here to make it a little easier.
So this one is not nice.
This is what Professor Eric sent me.
You've got the emanations on one side and bursts on the other.
You can see they make a huge difference.
So a 10-foot emanation, which is what, well, bless is 15 feet, right?
But like an emanation is, bless is an emanation.
So when it comes out from Brother Ramius, it's going out to every square that would essentially be 10 feet away if Brother Ramius was to move 10 feet.
You know, it's everything that would cover 10 feet of movement for Brother Ramius.
Whereas the burst comes on the intersection and essentially is just a box of four squares
with two squares to the east, two squares to the north, two squares, I'm sorry, two
squares to the west, two squares to the north, two squares to the east, two squares to the south. So almost like a little plus sign. And what
you end up getting with that is less area on a burst, more area on an emanation. Emanations
generally speaking are, yeah, they're generated by creatures. A lot of times you think of
them as buffs, sometimes they're debuffs.
Or as I think tend they're debuffs.
Or as, I think, tend to be emanations.
Or as bursts most times are spells you cast at things
that have a target area and then they burst.
So we have to remember that,
especially with something like a fireball,
the target is an intersection, not a square.
And that does mean it actually will hit less area than it
would if we made a square and then everything that's 20 feet from that square. Just makes it
slightly smaller. So you know, important distinction. And I appreciate that. I don't think I'm going to
forget it anymore. Burst is the the intersection emanation is the creature itself.
You know, and with foundry, we've been really good about using the templates to drop down
like just dropping those on makes it very clear.
This is something we could have done ages ago, but it's just easier in Foundry to drop
that shit on there and you see exactly like, sorry, you're in the blast.
Is that where you want to put it?
And I think I've been pretty good about like, you sure you want to put it there because
Zephyr is going to be in there.
No, let's move it over and you can play with it. Yeah, what it's going to say is like,
one thing I, if you're a large creature, you get extra, right? Like as you burst,
or the emanation is larger, right?
The emanation is larger if you're a large creature because you still get all of that juice from the,
from your size.
Basically, you start further away.
You start further away.
Yeah.
Yeah, so here, you can see it here.
Here's a large creature, 10 foot emanation.
Sorry, you can see my cursor there.
Large creature versus medium creature.
So it's a whole set of squares that
are affected that would not be if you were a medium creature.
Yeah, that's cool.
Very cool. Okay, with that, let's do a quick listener mail as the Naish writes in. It's time to listen to me You gotta get your brain off on it
Time to listen to me
You gotta cue that f***ing hit it
Ooh, we got a quick and a fun one today from Nate
Bargatzee?
I don't have a location. Nate! Oh man, I don't have a location.
Nate.
Oh man, I don't have a location.
Is he homeless?
A homeless man sent us listener mail.
Nate from the streets writes in and says, hello, I work with endangered shorebirds called
piping plovers.
We name all of, hold on, I actually-
You guys got a good job, can't get an apartment?
Can't get an apartment?
Check this out, you know this bird.
This is a piping plover.
Oh, piping plover, sure.
These little guys that run up by the shoreline, I think, and then they skitter away as the
surf comes in.
Piping plovers.
Nate says, we name all of our adult birds and all the young that make it to a certain
age.
Last summer, we named one of our adults Lork and he returned this year to successfully
raise three chicks.
Since they made it to the age where they can survive on their own, it's time to get named.
And I figured I would give Joe first naming rights.
Pretty much anything is fair game, but Sir Will, Della, and Galabrous are all already
taken.
Oh my God.
Best Nate.
So I thought I'd throw it out to the two of us to get to give them three names for the
young of Lorc.
But I'll throw one out there right away because I think it's a great bird name. Niko. I'm gonna throw Niko out there. I thought you were gonna say
Jasson. I'm like that's gonna doom that bird. No no. Someone's gonna cut that
bird's head off. I couldn't do such a thing. Niko's good. Yeah so I think Niko is a good
bird name. You got one? Well they have to be the way I'm thinking of this is like
sort of figuratively they have to be your babies.
Like if Lorc birthed all your other characters, you know, I'm thinking in that sense.
So like there is no Niko without Lorc.
That's the way I'm thinking of this.
Yeah, okay, okay.
So keeping that in mind, I think you need, what's your demon's name and Rise of the Rune
Lords?
Averxius?
Averxius.
Piping blower.
That's amazing.
A tiny little bird named verxius.
What's that bird?
Oh, that's a verxius.
Would it be amazing if suddenly that bird asserted like a certain sense of dominance?
Just like, Oh man.
Um, what about this would not be birth birth from lork, but what about razzmatazz?
You can't beat that for a bird name.
You can't beat razzmatazz, right, for a bird name?
Yeah, razzmatazz is fun.
Just make sure you spell it right.
Yeah.
Is it razz-ma-tazz or is it razz-uh-ma-tazz?
Is there another A in that?
It's razzmatazz. It's r-taz, not RAS-uh.
There's no A between the Zs and the M.
No.
RAS-ma-taz.
RAS-ma-taz.
And now that I'm saying, make sure you spell it right, I can't remember how to spell it.
I know it ends in two Zs, but I don't know if there's two Zs in the middle or one.
I'd have to look back at my notes.
So it's not based on the color?
No. It's just based on the color? No.
It's just based on random improv.
The color
Oh no, the color has no A
between the Z's and the M's. It's RASMATAZ.
It's RASMATAZ
M-A-T-A-Z-Z
And that is how you spell the color.
RASMATAZ. Two Z's
and two Z's. That color
RASMATA, is what triggered
the whole crown discussion.
Oh, is it?
Somebody sent me a picture of a crown
that said Razzmatazz on the side,
and it's like a pinkish, mauvish color.
That's such classic GCN bad.
And yeah.
Was that word you keep using?
Someone sent you a physical crown? No, no, that's a, what do you call
them?
God, that's so funny.
That's amazing. Nate, thank you so much for naming these endangered shorebirds after glass
cannon iconic characters. Let's go with Nico.
Nico Averkseus and Rasmutaz.
Nico Averkseus and Rasmutaz. I love it. I love it. Sounds good. Well, that's all the
time we have for this week.
A short one this week as we head out to San Diego Comic Con.
We will be back in a week, fear not.
We'll be back for, sorry, I got to set something here.
We'll be back for Gen Con week, of course, as we get pumped for the biggest con of the
year, our biggest event of the year.
We'll have lots to talk about then.
So check out Class Cannon Live tomorrow night. check out Pendragon, part one of the actual
story Friday night, and then, man, you're one week away from a metric ton of content
dropping every day of the week, all day, or every day of the weekend, all day.
It's going to be great.
Until then, take it easy, everybody, and we'll see you next week.
Bye.
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