The Glass Cannon Podcast - Cannon Fodder 9/6/23
Episode Date: September 6, 2023Troy and Joe go LIVE on Twitch for today's Fod and discuss the final week of preparation before the premiere of GCP Campaign Two as well as a HUGE quality of life upgrade for all of our Patreon subscr...ibers. In We Are Stupid, the guys look back at the epic ending of Side Quest Side Sesh Season 2 and analyze the finale from top to bottom. Plus, since this one was live, we brought back a little Listener Mail! For more podcasts and livestreams, visit glasscannonnetwork.com and for exclusive content and benefits, subscribe today at jointhenaish.com. Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
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You are listening to the Glass Cannon Network, the premier source for role-playing game entertainment.
Welcome to Cannon Fodder, a behind-the-scenes look at the Glass Cannon Network.
Yeah!
What is going on, everybody?
Troy jumps on me when I'm a split second late, as he should.
Welcome back to the FOD, ladies and gentlemen.
It is Wednesday, September 6th, 2023, and I'm your old pal, Joey O'Brien.
And I'm Troy, live and in charge, LaValle.
Live it is, buddy.
We got a hot live FOD today.
We're doing our recording in front of the niche.
Here we are, in the flesh.
Are you excited about this?
It's stressful.
I feel like you're a little stressed.
I'm very stressed.
Because, you know, I mean, we produce this ourselves.
There's a lot of little things that go into it.
And there's always, you know, there's like little mistakes when you go live.
And we can always clean those up in post.
But not in this one.
This one's raw.
No safety net.
Remember Circus with the Stars?
Like, they would just, they had a safety net, I feel like. It was like all the network stars would, like, do the high wire act. And there was a safety net. Remember Circus with the Stars? They had a safety net, I feel like.
It was like all the network stars would do the high wire act, and there was a safety net.
They wouldn't let them just do it without a net and have the dad from Growing Pains just fall to his death.
Crippling injuries.
Is that Alan Thicke?
Oh, Alan Thicke unfortunately was paralyzed today at the Circus of the Star.
They really should have taken it to the next level.
I think they would have had more people watch if there was like the threat of real death.
Meredith Baxter Burney unfortunately broke her neck or was eaten by a lion live on network TV.
Yeah, it is.
It's great to be live.
No, it is. It's great to be live. No, it is.
It's great.
And the thing I'm most excited about, honestly, before we dive into all the things that we have to talk about today is that we're going to have listener mail back on the FOD today
for the first time in a long time.
Are you saying it's time for listener mail?
I'm saying it's time to cue that in a.
So make sure you get them ready, folks.
We're going to be asking for them later.
to cue that in a so make sure you get them ready folks we're gonna be asking for them later if you want to warm up by doing a little at the glass cannon with your questiones all through the show
feel free we're gonna grab a few at the end and uh and answer them i got a question for you right
now how green are my fucking eyes with this shirt yeah it is it's kind of like creepy yeah it's like
strange aeons green look Look at that shit, man.
Yeah.
I could see a little twinkle.
It's like when I wear a bright blue shirt.
Just completely.
This is going to go out to our audio audience, though, which is exciting.
It's a bit of a late pod for them, but it will be coming, which is great.
So, you know, we got this audio show was filmed live in front of a studio audience.
Yes. And we are very excited to answer some of your questions today as we go through an absolutely jam packed FOD.
Everything from the finale of SideQuest Side Sesh to to being one week and a day from the premiere of Campaign 2, dude.
Hey, wake up.
Leaving in two days for Glass Cannon Live.
Boston.
Oh, my God.
You're starting a Baldur's Gate stream tomorrow.
And probably, I don't want to say the biggest news, because the biggest news is Campaign 2.
But we're going to talk in a little bit about a massive, massive change to the network that I think everyone is going to love.
to the network that I think everyone is going to love.
A massive quality of life change to how you consume our content.
Get ready for that.
That's coming a little bit later in the show.
But first, let's talk about this premiere.
Are you ready?
Is the show ready to go next week?
Yes. As of yesterday morning, I sent, uh, my, my round of it. So I, I edited the audio and, uh, and then Francis did a cut of the video. And then I watched the video over a few days because episode one is long, sent those notes. And I got the, the new cutback from Francis this morning that I'm going to look at. Um, you know, we, I think we were talking about in last week's fodder, Like, when does an episode lock? And Nick Lowe emailed us.
Yeah, of all people, Nick Lowe wrote us.
He was like, you'd be shocked.
I'd be getting updates on the Spider-Man thing.
It's like a day or two before it premieres is when it locks.
And I have a feeling that's how it's going to be with us.
It's just a lot of moving pieces.
But in terms of the labor and the work, the the real like fucking grind of getting that episode
ready for broadcast i it's it's really over at this point i'm i couldn't be more pleased with
what we have and i was worried that like after i edited the audio and then watched it because i
listened to it then i edited the audio then i figured like when i start watching it to give
notes i was going to be like sick of it or not find it funny. And I'm still like laughing at stuff and intrigued by other things.
Noticing I was like, oh, I forgot I did that really cool thing.
And I don't know.
Of course you do.
You sit there and say, I forgot how cool I was.
But I forgot that I'm even cooler than I thought I was.
People are going to be like, man, that was really cool what Troy did there.
But yeah, man, dude, it's crazy.
It is crazy how much time and effort
has gone into what we're finally going to be able
to share with everybody else.
The work of so many people is like,
like you said, eight days away.
It's crazy.
It is crazy.
But I think people are going to be really impressed and really, really enjoy it.
It feels like the Glass Cannon podcast is back.
I think the fodder audience should know how much detail goes into this and how down to
the wire it comes.
Even though, you know, we recorded it a while ago.
There's a lot of like little things that have to come together.
And I mean, right before this FOD, I on with francis and we're just frame by frame working
the uh tease you know the teaser for the you know uh on the series premiere of the glass kind of
podcast so like we're bringing back the teasers this week this week the original things from uh
gcp which i'm just so excited to bring back but it's it's a lot of work and there's a lot of
detail that goes into it and francis has never done one before. And this is probably our third meeting on a 60 second tease.
You know, a lot goes into it. I think people realize how much. And so it's really fun to
be working on that again. And I can't wait to share that with people. So yeah. So that's still
not done. You know what I mean? Like a week out, we're not just sitting back like, oh,
everything's polished up and ready to go. We're going to be working down to the wire.
From fucking lower thirds to animations,
stuff we're working on.
And like, we're trying to get a trailer together
to get people's teeth wet before next Thursday.
I mean, now you're getting me worried.
I'm like, shit, there is a lot left to do.
But I really feel like we're in the home stretch
and the heavy lifting is over.
And like, I don't know, I'm ready to come back from Boston and start working on episode two.
Yeah, I that's the thing is like Boston comes right in the middle of this.
So that adds a layer of stress.
But it's it's it's a fun distraction, too, because we always have a great time when we go to Boston leaving Friday to head up there.
And then Saturday is the show sold out.
I mean, before we went live, there might have been what, like two tickets or something?
I think there were three tickets left.
Literally three?
I think there were three tickets left.
There was like 17 left yesterday.
And then Boston.com put a post up about it.
Like all the college students that are like coming in and be like, hey, want to see some
fucking awesomeness of the paradise?
And that I think that sold 10 tickets and then another seven sold.
So I think there's like three tickets left.
I was just fucking around while you were setting up, but I went on the paradise website.
I couldn't buy eight, seven, six, five.
I could buy two.
It was like, let me try three.
I could buy three, but I couldn't buy four.
So I think it's good.
I mean, there's no it's going to be sold out, which is insane because we have done that place like half full, uh, like after COVID and it felt like there were a
thousand people there.
This is a fully sold out paradise rock club on the week that kids are going back to school.
I mean, we're going to come out of there and it's going to be like BU, BC, MIT and
Harvard students just fucking on the streets, all the hormones.
It's going to be absolutely insane.
I can't wait.
Clearly.
Clearly.
You're showing your Boston pride there.
Let's go.
Let's go.
Man, a fully sold out Paradise Rock Club.
I can only imagine the damage that will be done to the venue and the city just around it.
And your characters.
Fires will be started, I fear,
with this many maniacs getting together.
It's going to be great.
It's going to be...
Yeah, and dude, I had to bring my car in
for inspection today.
And so I was like,
I'm just going to leave it here.
I'm going to go sit and work at Starbucks.
So I was really digging into the Boston prep.
Your characters are in trouble too.
Not only is the city of Boston and the Paradise in trouble, things are about to get a little
hairy.
Hairy!
And after that display you put on last week in SideQuest SideSesh, I think you guys are
fucked!
Yeah, I think that it has become clear that in every game of Pathfinder 2nd Edition, we will ultimately fail.
So I guess you don't really need to watch or listen to know the outcome.
You know what it is?
You ever played chess against a computer on a moderate setting?
Yeah.
Okay.
If you do that, you cannot win.
It's almost impossible to win.
And you can get pretty far, but the computer knows the most optimal way to beat you,
even on a moderate setting.
I am by no means a chess moderate setting computer.
However, the game is designed for you.
You cannot make a lot of mistakes.
And I'm seeing this now as we get into high level play.
And Luis Loza is doing the conversion of book four.
And he's fucking brilliant. I'm blown away by some of the things he does he's like instead of having six because i was
like i don't want a room with 16 enemies he's like well how about i do this and just rewrote
some shit um i'm not saying you're gonna come up against that uh this weekend but uh i'm looking
at these encounters i'm like oh there's just there's no room for error no room for error
it's gonna be it's gonna be scary uh If you want to go see us in Boston,
sounds like there's two tickets left. Grab a friend and sell it out for us.
You're going to play Baldur's Gate tomorrow. Is that right?
So that's the plan. But then my wife bought me an Xbox Series X from my birthday the other day.
And now I just might never talk to you guys again.
I cannot wait.
I want to end this fodder as soon as possible so that I can create a Starfield character.
Dude, I was doing it.
Right?
So I wanted to play last night, but I just couldn't because it went live at 8 p.m.
And so I was like, oh, maybe I'll play tomorrow.
And then I was just working all day.
And then right before we logged on, I'm like, let me just do the prologue.
And so I was building my character and I just built him.
And then I saved it before we went live.
I am so obsessed.
I built all of my Joe's going to stream Starfield graphics before I left for vacation a week
ago.
Because I was like, when I come back, I just want to be ready to rock.
And I don't even know when I'm possibly going to stream this but i'm hoping hoping to jam it in somewhere yeah i want
to do it too because i want to stream both now i've got i've got balder's gate it's ready to go
for tomorrow 2 p.m i'll be playing two to four like turning on the game and playing i set up my
larian account and that's it uh so i'll probably be just building a character uh and then i
definitely want to stream starfield as well. So I think you,
Skid, and I are going to be streaming both. There's no reason we won't be streaming both
of these games 24-7 on the employee lounge. It's just so exciting. I said in Legacy,
I believe in January, maybe February, Skid, one of his opener questions was,
what are you most looking forward to this year in terms of any kind of content, movies or video
games? And mine was Starfield. I was so freaking excited for this.
And I can't believe it's today.
I'm looking at the date.
September 6th.
It's today.
It's out.
I'm so excited.
Let's wrap this up so we can go fucking play for 10 minutes.
Let's wrap this up.
I want to talk about, I want to dive into the SideQuest SideSesh finale and then huge
news about quality of life for the consumption of content for the Glass Cannon Network.
And then right after that, we are going to we are stupid of course in the uh in the in
the finale so i don't know i maybe this finale part is going to just be combined with we are
stupid let's just do we are stupid in the finale at the same time so we'll just knock them out
because the we are stupid list is long and i'm seeing the name champ a lot so i'm a little nervous uh as we dive into this oh
there it is yeah this could be a long one man do a little control f champ and you'll see it's all
over we are stupid uh all right the side quest side sesh finale season finale stop saying finale
that's it we're never i'm never i will never play with you again. Though you may never play again.
Others may want to play inside.
Under the brand side quest side session.
I am the brand side session.
Um,
yeah.
Season finale.
Season finale of side quest side sesh.
The,
um,
spoiler's coming by the way.
Exactly.
That's what I was going to say.
Disclaimer is we're doing this live.
We're so happy that you're here live.
I can't.
We can't not talk about the SideQuest SideSesh season finale.
So if you haven't heard it or seen it and you really want to not be spoiled, you got to peace out for like the next 10 minutes.
10, 15, then come back.
Go get a cocktail.
Come on back. go get a cocktail come on back go get a cocktail and then come hang out with your buddies for uh huge huge news as well as uh
listener mail okay so we are stupid should have been the episode title of uh of episode 12 of season two of the SideQuest SideSesh series.
I disagree.
I think that it's, yeah, I just think that it's-
I wasn't stupid.
You go ahead.
You have a lot of thoughts on this.
You know a lot about what was going on in the background.
Please, please belittle me.
I'm not going to do it.
Had we recorded this earlier this week or when i was
feeling maybe a little more feisty maybe i would come at you but i'm in a good mood man so fired
up about this weekend so fired about up about like starfield i can see you looking at your xbox
off screen just like oh i'm just i have every game system in the world now. I don't know how my life has come to this.
So I'm not going to be mean.
I'm not going to be mean.
But I do have some critiques.
That's why I wouldn't call it We Are Stupid because I don't think I was particularly stupid.
I think that it could have gone better.
And I think you guys fell into the trap.
And I'm going to be nice and say you guys, even though it was not all four of you. You guys fell into a very common trap that happens where you psych yourselves out of the possibility of winning. It happens far too often. I think it's your fault. It's because you're such a vibrant personality.
I had a friend in college, good friend,
and he got upset with me once
because I was being like moody or something at a party.
And I was like, who cares, man?
I just like, let me be moody.
You go do your thing and I'll have fun.
And he's like, you don't understand, dude.
You changed the color of a room. When you're moody,
it brings everybody down. And I never forgot that. And I thought it was like such a nice compliment, even though he was angry. And it's the same backwards compliment I'm going to give
to you. You change the color of a room. So when you were just like, this is unwinnable,
what are we going to do? It made everyone around you fail.
And I think it just sort of erased the possibility for victory right out of the gate.
And you do this a lot.
And 95% of the time, you guys win.
But when you get in these situations where there's so little room for error, I just think you psyched yourself out.
And yeah, that's kind of how I feel about what went down. situations where there's so little room for error i just think you psyched yourself out and uh
yeah that's that's that's kind of how i how i feel about yeah i feel like you've not only have
you said this before on fodder but you've used that exact antidote anecdote before that antidote
uh that anecdote before i remember it i remember it like to the to the word uh so yeah i mean yeah yeah we did psych ourselves out and uh i do have a
tendency to uh get all fired up when uh something has an ac that you can't hit without a natural 17
so uh i you know but the thing was definitely in in retrospect um there – it's like a video – it's like a fight in Baldur's Gate, right?
Like you can just do it again.
And when you learn so much of your mistakes the first time through, you can apply those to the fight and then do a lot better the next time.
I mean it is the basis for what makes dark souls so fun what makes uh uh
what was the other one the um my god like the samurai one that was like so freaking brutally
difficult uh neo was one and there was one other oh sekiro yeah sekiro uh they were so incredibly
hard but you know repetition got you to a place where you're like all right i know everything i
have to do to win this fight and that's part of the fun you know i repetition got you to a place where you're like, right, I know everything I have to do to win this fight. And that's part of the fun, you know.
I think there were three things.
And then really I can boil it down to this.
And this is why I think we're going to talk We Are Stupid and recap at the same time.
It was like you guys both forgot about the cannons and abandoned the cannons.
and abandon the cannons.
It was like an abandonment that turned into forgetting about them
because there was an opportunity
to have the NPCs activate the cannons for you
and guys to continue to do what you want to do.
The cannons lay out massive damage
and they would have hit every single time.
Two, I think there was a tendency to like,
I'm just going to keep trying to attack
when I think a better option was to try and make,
try and do things to make the enemy more hittable for your, for your allies that had a better chance
to hit. So rather than like, try chasing a good role, you should have, the team should have been
trying to debuff. And then the third thing was was by by also doing multiple actions and staying in
a spot where this thing could just lay out its multiple attacks on you guys you left you got
you left yourselves open to just continually getting rocked by this thing when what you what
it wanted you to do was attack uh move up to it attack and then get as far as the fuck away as
possible so that it would force it to use an action to move every round.
When you don't force it to use an action to move every round, like, I have to just play like a jerk to not, like, TPK you.
I basically have to be like, well, now I'm just going to go move over here.
Because if I can attack, attack, attack, even with my map, his attack bonus was so high and he had all these other powers.
Like, I just felt like there was so high and he had all these other powers like i just felt like
there was so many opportunities to fuck you guys up and all of those things those three things
combined sort of just left you guys helpless unless unless i don't know the way you the way
you guys were playing it just seemed unwinnable yeah i i agree um i so i can point to two things from myself can only speak for myself. But I think that there were two things in retrospect psychologically that happened to me that led to two of those things directly, which is the cannons went out of my head psychologically the second it was over the boat.
psychologically the second it was over the boat it doesn't make any logical sense that cannons on a gunnel of a ship are going to shoot this thing that's already over the boat i just sort
of like mentally you know the way that i uh approach games so realistically that it can
like hurt me a lot of the times to me i was like those cannons for when were when it was broadside
of the ship like out over the water.
And we chose to use grappling hooks to pull it in because we have a couple fighters.
We have a couple people specced as fighters and not a lot of range damage.
So psychologically, once it was over the boat, I was like, it didn't even occur to me to shoot a cannon at it because it doesn't make any fucking sense.
It does seem ridiculous, right?
Like, you're not going to harpoon it, but it did have the cannon option.
And so the way I was thinking, like, as it's standing on the deck, it's 20 feet tall.
You technically could turn the cannon around and shoot at it.
It is stupid.
What cannon?
The cannon that's on wheels on the deck?
You know what I mean?
Like, they're under the main deck and shoot out the side.
That's just the way that it is.
So it wasn't ever voiced.
It's not.
Oh, it was at the very end of the episode. I think it was think it was yeah when you were like why didn't you use the cannons i was
like i thought we couldn't because it was over the ship all right so that's one thing the other
that's a tricky very interesting thing to talk about is like when something like i didn't tell
you that you couldn't do it but it just seemed ridiculous so when do you just like when do you
kind of how do those how do you reconcile those things as a player you know what i mean because other people might have been like i don't care yeah but it bothered
you so you don't do it but it maybe it didn't bother jaron be like okay if it's my only option
i'm gonna shoot the cannon yeah and i would have if you said that it was i just i never even asked
because i was just it never occurred so the cannons were used to bring it close the other
option was to use them you know for it from afar
um but of course in the replay i would constantly use the cannons you know every round so on the
debuffing note i don't the debuffing thing is so important and everybody talks about it in 2e
however you have to be i don't understand how debuffing works without being specced to debuff
you know what i mean like i don't really know like the the the idea of making it frightened of intimidating it that's going to
go against its will dc which is going to be as equally impossible to hit as hitting it so i
really don't understand that that concept uh you know it's certainly better than hitting with the
second attack for sure uh so let's see what it's all dc is i'm just bringing up the i can't wait to delete these
things i save them on my desktop just until the end i would assume it's a super willful
27 dude it's will dc is 27 there's a plus 17 to will i mean that's still pretty high but like uh
it's not 32 or whatever you know doesn't Carrizora have bone mo or something? Like that doesn't demoralize, but it does something, right?
Yeah.
But I would imagine that that bonus isn't more than like plus 10.
You could distract him.
I mean, he's third level.
So that's a natty 17, right?
I mean, whatever.
We'll see how it all – well, we won't see how – we know how it all shook out.
So that's the thing with the debuffing.
Now, the flanking also did not psychologically occur to me.
My picture of the entire event was that it was hovering above us, like over the ship, on these grappling hooks that were holding it in the air.
So it never occurred to me that we could be on two sides of it across from it.
You know what I mean?
I just never thought of it.
Yeah, I pictured it as on the deck. Once it came thought of it yeah i pictured it as on the deck
once it came to the deck i figured it was on the deck and then when it was moving it was just flying
to another another part of the deck sort of a lit but i guess that wasn't clear either because i
wasn't using actions to hover um i was just i i just kind of pictured like once it had been pulled
in and was over the deck it was on the. And I was giving you guys the flank bones.
But yeah, I guess, again, I don't even remember it.
But yeah, like you're given.
So, yeah, we should.
Yeah.
But, you know, it's a it's very, very good.
OK, the one thing that I left the episode being like that was really stupid.
So I stayed close because of my reaction, which I barely ever used.
And by the way, you can go back and listen.
It would not have made a fucking difference.
The amount of damage that thing was putting out my five DR would not have
affected the fight in any other way.
But psychologically I kept thinking I have to stay within 15 feet of cars or,
and,
uh,
Balthazar the mild,
like I needed to stay within 15 feet of them so that I could use a reaction
to,
uh,
negate damage on them.
And then when,
uh, when Balthazar went down, I asked Matthew immediately after the episode, like, how much would it – and it wouldn't have made a difference.
Because at the time, I just missed it, you know.
And I thought about it a second – like, a round later.
And I was like, oh, my God, he's down.
Like, maybe I could have stopped that.
But I couldn't have.
The one thing that really irked me after is the movement thing. And it's just, I think that it's a combination of a little leftover one-e psychology, but also a little bit of Karazor using power attack.
You know, those two action hits where he wanted to be up there and use those two actions.
And also myself wanting to stay within 15 feet of everybody.
And feeling like moving away was just something like going to range,
uh,
which I didn't want to do.
I wanted to swing my sword,
my Kukri,
my bloodletting Kukri and get a crit and let it bleed.
So basically,
uh,
that's the one thing that I was like,
we should have moved a lot more.
And that,
that standing right next to it was really,
really stupid.
So,
uh,
I'm going to go through a few of these.
We are stupid things just to kind of point out how Professor Eric looked at this fight,
you know, what went wrong.
He pointed out something about the way the chase points
actually worked in the module that is, you know,
not really a big deal, as he points out.
Something about, oh, the number of chase points the PCs have
can never fall below zero.
So at one point we said it was at negative one, whatever.
If you're running this particular module.
The chase had no mechanical effect on the adventure at all based on your, you guys'
roles.
I don't think anybody took any damage during the chase.
So if anything, going to negative one when I shouldn't have gone lower than zero, it
didn't have any effect.
You guys aced the chase. chase was great um you gave us a few gimmies in there but that was just really fun um the the
uh i had you know a good note to to you know always mention is he says champ rolled a natural
three at one point and just said it's a fail. And he was like, get in the habit.
Professor Eric says, folks, get in the habit in 2E of always saying the total.
Just say the total.
Don't just say, oh, I rolled a natural two.
That's a miss.
Just say the total because you never know.
He said that Cocoon specifically had a very low AC because it was a very low level creature.
Yeah.
Wouldn't expect it in that fight.
So, you know he
said you're you'd still would have been a fail but like you should always get in the habit of
saying it because you never you never know um and then uh oh at one point i guess you crit rufus
and gave him 1d4 bleed and he was like it's 2d4 on a crit persistent bleed persistent bleed
so i guess i was being easy on you I guess you were being too easy on us.
Yeah, that's good to know.
I kind of forget that because that type of damage doesn't double in 1E, and so I still
have a blind spot for that.
Like, everything.
Almost everything fucking doubles.
Does sneak attack damage double in 2E?
I believe so, yeah.
Yeah.
Let us know in the chat.
I'm pretty sure it does.
And so that's something, that's a carryover.
It's precision damage, I think is the term,
and I'm pretty sure it doubles on a crit.
I don't see why it wouldn't.
So those conditional effects double too?
Yeah, wow.
Yeah, sneak attack does.
I feel like the only thing that doesn't double
is like the deadly property dice.
Like those dice don't double.
Everything doubles except fatal dice. Because that's the thing that's meant to only trigger on't double. Everything doubles except fatal dice.
Because that's the thing that's meant to only trigger on a crit.
It says Mecha Maya.
Yeah.
So that's good to know.
So I feel like I said this in the ep.
Here's a name, Champ, where Champ's not screwing something up.
Champ succeeded on the first scale dust, so he is immune for 24 hours, as written on the success line.
You have to critically succeed to be immune, I believe.
Yeah. So Professor Eric says it's written on the success line. You have to critically succeed to be immune, I believe. Yeah.
So Professor Eric says it's written on the success line.
You are immune for 24 hours.
Let me just look.
What was it again?
The hallucinatory trial?
Scale dust?
Yeah, no.
Success is immune for 24 hours.
So when did he-
Was that the thing that kept giving us like a debilitating
thing that was like yeah it was an aura yeah dude we totally would have won that fight if you didn't
fuck that up well but only you guys failed constantly i think it was was it the beginning
of the fight i failed i succeeded immediately and i didn't get the same and then the second time i failed uh you gave me the one
that clumsy thinking that i was like uh or no you gave me the strength-based one thinking that that
would hurt me and it didn't so then you gave me clumsy the next time if that was all the the scale
dust but anyway i'd have to go back and listen because i can't remember i felt like i felt you
like some you guys failed at the outset but But yeah, I mean, that obviously would have been a big difference.
At a certain point, I stopped giving you guys...
Debuffs.
Stuff, debuffs, because you just kept failing.
I don't remember a lot of successes.
To be honest, you know...
To be honest, you know, every single one.
Thinking of it now and looking at what we screwed up
and looking at the rules that, you know,
the way the monster actually works
and the way that we could have done our tactics better similar to those fights i was discussing before in
those video games i would love to have another run at this fight you know i think it would be
a really fun fight just a second chance theater yeah no i think so second chance theater um also
i i so let's say two of you succeeded immediately right and uh so you would have never taken any of
those i don't i don't remember also a lot of like,
oh, off by one.
You know what I mean?
There wasn't a ton.
There was.
Was there?
I remember some.
Wasn't it like a 32 AC or 31 or something?
Like I remember being like,
God, 23.
23.
23 AC.
33?
23.
The creature had a 23 AC?
Mm-hmm.
That can't be right. 23 23 ac we couldn't hit it it says 23 huh i don't know
what i'm remembering yeah i don't know either um 23 ac whatever i must be well maybe it's just
that our uh maybe i'm just thinking of another game that a higher level. We play a lot of games.
Yeah.
And so I guess my two hit is like plus nine.
I mean, that's not that bad.
So that's a big swing there.
There's a chance that could have been a couple more hits.
But also when the fight ended, he still had like 80 hit points.
Yeah.
And then there's that.
Professor Eric points out that Rufus missed, it seems, a reload action, might have skipped a reload action.
Professor points out that Rufus missed, it seems, a reload action, might have skipped a reload action.
Also might have underdone his produce flame by only doing 2D4 and not adding his casting modifier.
Oh, yeah.
So here's a great one. He says Champ could have used a reaction against the crit that hit me.
Skeleton crumble, I think.
It's called collapse.
And I thought of it like a round later.
Yeah.
And I was like god
damn it that's such a cool ability that i didn't use uh however it would not have helped in the
fight in the least because when you collapse uh the next round like all you can do is do like a
move action to reassemble basically so it's like a whole other round where you're not doing anything
and can't hit already so i don't think it would have been that helpful in the fight, but it's such a cool ability to
have missed out on.
Yeah, he said we needed more better positioning
to get better, you know, debuffs,
all that kind of stuff. Oh, the hallucinatory
scale dust doesn't stack, so it
would be stupefied too.
Nothing stacks
unless it says it does,
says Professor Eric. So if you fail and you
go to, for example, clumsy one, and then you critically fail later, you just go to clumsy two.
And then if you fail again, you just stay at clumsy two.
Yeah.
Yeah.
It gets a little.
I guess it just doesn't stack.
Yeah.
Nothing stacks.
Nothing stacks.
Unless it says it does.
If you critically fail, say you've never succeeded and you just keep failing failing failing then all of a sudden you critically fail you should it should at least go
to clumsy two at that point and then when you fail again does it then go back to clumsy one or do you
stay at your max of clumsy two yeah yeah that's why i just stopped doing it once you guys were
i'm like it doesn't really matter at this point it was it's just getting ugly suburbanite says that
uh i that the skeleton only needs one action to get back from that.
So I guess that would have been a misunderstanding on my part.
But I'm going to bring up the character sheet just to take a look at it.
But in the meantime, the – okay.
So Professor Eric, I love this.
He is personally over the long-running debate on skeleton PCs bleeding.
We discussed this in the show.
He says he personally thinks they can bleed,
which I agree with.
But when he's running games on Foundry...
Which we were.
Right, which we were.
The standard is they can't bleed,
so he just does that.
He doesn't get into fights
with people he's playing with online on Foundry.
He's just like,
oh, good for you.
You don't bleed because you're a skeleton.
But yeah, it is a topic of debate within the community.
And Professor Eric will see himself out of that debate.
He's not interested anymore in discussing it.
Yeah.
I guess we'll never know.
So at the end, we get the grade, really, the grade from Professor Eric on the fight.
And it's a failure.
And it's the player's fault.
In classic Professor Eric fashion, he's very kind in his words,
but he starts it off by saying,
I've run this one three times, and it's been tough, but not as brutal.
It did feel like the dice were really against you.
Thank you, Professor Eric. That's very nice.
But there are a lot of minor misses,
so any ability to debuff the boss would have generated a lot of hits.
Any intimidates, any flanking or tripping, knocking prone.
Generally, 2E boss fights really need more effort to buff and debuff rather than just swinging away for damage.
He just lays it flat out.
Thank you so much, Professor Eric, for going through that monster of an episode.
You know what?
Let me put another psychological disaster out there.
That was a brutally long episode.
It was, you know, what was it?
A three and a half, four hour episode?
Was it?
And we had recorded one before.
Yeah, we had recorded one before.
And it just sort of felt like we just need this to end.
And it was just it just sort of felt like we just need this to end.
And like running around and delaying the fight, you know, sort of seemed like not an option. It was kind of like, hey, let's go down to the blaze of glory, I guess.
There was a psychological factor of it where you knew it was ending.
That was kind of I don't know.
I think it kept nudging things along in the direction of just finishing quicker rather than winning.
I think that that entered into it too.
Yeah, it's an unfortunate side effect of what we do is like we have to make sure that it's
entertaining. And sometimes that means you have to abandon tactics over, let's go here,
over pacing. So that can be tricky. Yeah, I don't know. I think a second go at it would be fun because now we all know what the stakes are. And I would be like, my goal is to TPKU again. And I'm going to like, now I'm going to go full gas because I was not full gas. And so I think that kind of balance, in my mind at least, that's how I sleep at night, that balances out the errors. It's like, if I go full gas, that would have been a real quick episode.
For sure.
But I think there's some really good lessons learned in that fight, for me at least, that I really want to take into some future fights.
Skargar on Twitch says, Joe can't wait for you to make a new character and then watch how it dies.
Well, you know, there's the old rule in Game of Thrones.
It's like, if you don't see the body,
or if you don't, if you're reading,
you don't hear someone coming face to face with the body.
Who's to say they die?
Who's to say?
Also, holy shit, did I have a good time.
It was so fun.
The whole season was an absolute blast.
And I loved playing champ.
I loved playing a skeleton.
And I think that it's so fun to be like, oh, yeah, you could die as a skeleton.
But like, not really.
Nah, you just come back.
It's a funny, funky class to play or whatever ancestry to play that just the story possibilities are endless.
So I'm excited at the prospect of uh of you know i don't
know maybe playing one in the future uh i don't know where we'll have time to jam in another
skeleton but like i just recommend it i guess i should say out there for people that are on the
fence about playing a skeleton do it i had a blast dude it's just it's good to know we can go back
like we always talked about it but like we're like when are we gonna ever fucking go back to
side quest we don't have time to do anything and we were even on the fence about doing it for these 12
weeks. We're like, we want to give content, but we also need to do all this other stuff in
preparation. I'm so glad that we did it. I'm so glad that we did it. It's nice to know that you
can go back. It really felt like the original energy all over again. I saw someone online in one of the forums
talk about how the SideQuest energy is like,
it has all the silliness of like a Strange Aeons or whatnot,
but like everyone commits to the game and the story.
Do you know what I mean?
Like there's a commitment to the story
and to the game that balances out the silliness
and it creates this product that is just – I don't know.
It's just a very unique game and it's a game that I enjoy running and playing and sometimes more so than games where the stakes are just so high like a giant slayer and obviously like a gate walkers.
I don't know.
It's an interesting feeling that I want to hold on to and infuse into our other games, that lightheartedness.
It lifts everything up.
But yeah, but combined with a focus on the story and the role play.
I mean, I just – I loved it.
I loved the mystery solving and everything.
It was great.
So, okay.
With that, let us move on to the big news here that we've been working on behind the scenes for what?
The better part of a year probably.
And have not been able to discuss even on fodder because it's so hot and so sensitive that we could not even discuss this news previously.
But now this is the FOD.
It's a live FOD. We're coming to the reality of this new situation being able to be offered to all of our listeners and viewers out there.
So I'm really excited to share it with everybody.
We're going to get to listener mail in a minute here, in a few minutes.
So get your questions in, including your questions about this, and we'll try to answer as many as we can before the end of the show.
Troy.
Oh, man.
Take it away.
Jeepers, I'm trying to think of the best way to even bring this about.
That's why I didn't want to have to do it.
You do it.
We were a couple years in before people were just like,
you guys should launch a Patreon.
You guys should launch a Patreon.
We were like, we don't know what that is.
And so we were like, all right, yeah, yeah, yeah.
We'd like to monetize this because I don't know if we can keep doing this. We all have other jobs. And we're like, we don't know what that is. And so we're like, all right, yeah, yeah, yeah. We'd like to monetize this, you know, because I don't know if we can keep doing this.
We all have other jobs.
And like, we're like, do more podcasts.
We're like, we don't know if we can keep doing Giant Slayer.
So yeah, it would be nice to do a Patreon.
But we went through the whole rigmarole with Patreon, with Paizo, making sure that was cool,
building the relationship with them.
And we launched it.
And thanks to Patreon, we have been able to do things that we would have never dreamed of
when we started this podcast back in the day. Unfortunately, as we've continued to grow in the
way that we have grown, we have outgrown what Patreon is really made for. Patreon is a great
service for artists and creators to find support for their work. But it is not something
that is geared specifically for a podcast network, which is what we are. For a group that puts out
several different shows, several different offerings, we hear time and time again from
our users that it's not the best interface. And a credit to Patreon is we've had their ear for a
long time. We've hung
out with the CEO and had lunch with them. They've been very receptive to our ideas. They've changed
things on the platform that affects all Patreon users based on our advice. But at the end of the
day, they aren't able to offer what we really need in order to give the best possible experience for our customers. And so we obviously signed with
a big agency earlier in the year. We signed with UTA, which has been life-changing for us and just
crazy to think that we're with one of the top three agencies in the world. And they were able
to set us up with a great deal to create a new subscription service
that we're going to be rolling out
over the next month.
And it is a subscription service
that is tailored to podcast listeners.
We actually launched the alpha test today
for a group of about 16 people.
That was super, super small,
just to like,
I mean, we've been working
on this fucking nonstop
because we have to rebuild, we had basically rebuild it from the ground up.
And it's awesome.
I mean for what – the complaints that we get, the number of people that like leave the service, leave Patreon because of how unusable it can be for what we offer.
I mean it just – it solves every single problem that we've had.
I mean, it just – it solves every single problem that we've had.
And the 16 or so people that signed up for it today, I think they're really, really into it.
So we're going to start rolling this out slowly over the next month.
I think the next step will be like 100 or so users and then eventually it's going to be available for everybody and it's going to replace Patreon. And it's basically a Glass Cannon subscription service that will allow you to directly subscribe
to the gated paywall podcast that you want to,
and they will come directly to your device
as their own show, as their own podcast,
with all their own content in there.
No more single feeds that are just loaded with a whole bunch of shit
that you've got to sift through as you are listening to the projects
you want to listen to.
And it will allow you an experience that you can split out
what shows you want to listen to, how you want to listen to them
on any platform you want to listen to them on.
They offer everything under the sun.
And it is going to make, I don't know, I think the end user experience is going to be a fantastic upgrade to where everybody, you know, what everybody's been dealing with with Patreon for a really long time.
Yeah, I mean, it's so sexy.
And so it's such a like a white glove service.
Like you no longer like, where's the RSS feed?
How do I paste it to my thing?
And then you go to the champagne room and it's thousands of fucking episodes. You can't
find anything. Like when you subscribe to a plan, they ask you like, what do you listen to your
shows on? iOS, Android, Mac, this, whatever. And then what podcast app do you like? This, that.
And then you are immediately given all the shows at your tier to subscribe to on your podcast app
of choice and have everything
separated out so you can track like, oh, I'm on episode this of this and episode that of that.
It's all separated out and you don't have no more copy pasting of RSS feeds. It's really slick and
really smooth and it's something we've wanted to provide for a long time. But leaving Patreon
is a huge deal for us because Patreon is still, no matter how many new revenue streams
we've been able to create over the years, Patreon is still our bread and butter. It's what allows
us to keep the lights on. It's what allows us to have any employees as well as to employ ourselves.
So it's a big risk for sure, but we're not afraid of risk. We think that the end result is going to
be an overall better experience and it's going to be the only way that we can continue to grow. Now, what I will say is like, there's going to be a lot more
information coming out before this is a thing. So like you keep using your Patreon, everything is
still going to be posted on Patreon. All the shows are going up there for the foreseeable future,
for sure. For months, yeah. And so that's not going to change. But eventually, this is going
to be slowly dripped out to people and you will have the chance, you'll be sent a link where you
just like connect your Patreon directly over and then you cancel your Patreon and now you're with the new service.
And it just grandfathers you into the new tier structure because we have new plans.
You'll be able to lock in your old prices if you're still on our Patreon because the price structuring has changed and whatnot.
And if you have any credit left over from annual memberships, it's all credited to your new account. Like the interface between the two is seamless. And we've
had all the people that signed up today say, couldn't have been easier. So I'm really excited.
I'm sure you're gonna have a lot more questions, but we will do our best to answer them when the
time is right. All we want to leave you with is just you should be really excited about this
because we're excited about it.
Yeah. So, I mean, I'm so excited about it. It's just something that we've been begging for at Patreon for a really long time. And for reasons that are understandable, it has not been a priority
service for them to facilitate the massive platform demands that are required to do
multiple RSS feeds that are private for a whole huge audience, because it's just not the primary medium of their creators that are on Patreon. So
it was just time to do something that's very podcast focused, and that's our audience,
and that's what you're going to get. So really looking forward to that. And like we said,
this is just the announcement that something is going into alpha. If you're interested in
checking it out and being a part of a beta, pay attention to your Patreon posts.
Pay attention to the Discord.
The Discord also, by the way, is going to be – the community Discord is going to be the same.
So when you move over, not only will it be the same that everybody you move over to this new subscription service with will be on Discord, But so will everybody that's still on Patreon for the time being like this whole gap transitional period will have no
drops in Discord hang, Discord discussion. In fact, the Discord is going to be a primary element
with which communication is facilitated about this new service, and how it's all operating for
everybody. We're going to be doing a beta, hopefully within a week. And that's going to
probably last a couple weeks,
I would guess, but we'll see, you know, once everybody starts moving over. But those invites
are going to go out over Discord and over Patreon posts. And so if you're interested in checking
this out, and you want to be part of the first groups that come over and get this new service,
please pay attention to those platforms. And we'll be sending out more information
in the coming days. McD is on the,
in the chat right now and he's a huge help in this whole transition.
He's helping to guide the community over there and he is sensitive to all of
the,
the changes that will take place.
We are just very confident that those changes are 100% in the user's
advantage.
You guys are going to love this interface.
And suddenly, you know what?
The thing is, it's going to disappear so far in the background
that it's just going to seem like you're subscribed to more podcasts.
You're not even going to notice anymore.
It's just going to funnel right into your phone,
but it will only do so appropriately if you're actually a subscriber.
So it's just a really cool system.
So I'm excited.
Yeah, it's really clean.
You know, we're excited.
Again, this is something we've been working on for a long time and a big, big decision,
but we're excited.
All right, let's get over to a little bit of listener mail so that we can hear what
you guys want to talk about, what you have to say.
Let's take a few questions here, Troy.
Ooh, I haven't heard this in a while.
It's time for the cinema.
You gotta get your brain up on it.
Time for the cinema.
Gotta cue that fucking beat.
All right.
Thank you guys so much for watching live today.
Bunch of you guys here hanging out.
It's a pleasure to see so many old faces from the FOD days.
Troy, I don't know if you've been browsing any of these questions.
You see faces?
If there's any that you wanted to pick out right out of the gate,
I'll pick one right away from Living Bread Girl who says,
when are we going to see the character art?
That's the one I was going to pick.
So excited for the character art.
How about episode one?
Living Bread Girl.
Next Thursday night.
You will see the character art.
You will see it during the show.
And then I'm sure it will roll out on social media shortly.
After that.
We do want everybody to be able to get a chance to listen to the podcast first.
That is not a viewer. So that they can at least hear things before maybe getting spoilers, too many spoilers over social media.
Zev1408, I know your dates are all booked out for this year, but do you guys have any plans to come to a city with a real football team in Pennsylvania?
The question is Pittsburgh, Troy.
Have you ever thought of Pittsburgh?
Is that considered a real football team now?
Not anymore.
Not anymore.
I guess it used to be.
Well, by your definition where former historical Super Bowls are all that matter for a legitimate franchise, then yeah, I guess the Steelers are just as relevant as the Giants right now.
In terms of like your tried and true franchises, yes, they are a much more respectable institution than the Philadelphia,
whatever they're called.
But yeah, I would do Pittsburgh.
I've never been.
I have never been to the city of Pittsburgh, which is ridiculous.
It's a major city in the state I grew up in, and I've never been there.
Can you drive to Pittsburgh?
Absolutely, yeah.
It's like six hours, five hours.
It's not too, too bad, but it's definitely something that I have driven around several times.
I've just never gone into the city, but I hear good things.
I hear good things.
Yeah.
Yeah, no plans to do it anytime soon, but it's not something we're opposed to.
Sign me up for a little Pittsburgh.
I am excited about Philly, though.
Man, those tickets are already cooking.
Almost 200 sold.
If you're thinking of coming to the christmas party show uh get them now a grumble of plugs pugs a grumble
of pugs any plans to occasionally shoot an episode of other shows in the studio especially ones with
a local class like get the truck uh the short answer is we really want to and we we've talked about it but it's just not there yet
but like we definitely want to the prospect is so freaking exciting and uh we have talked about it
multiple times don't you worry yeah um maybe you know yeah but we've been working on a lot of
details that sort of flesh out what really goes into a studio show versus a remote show.
And that investment of money and personnel really is essential for the
glass kind of podcast campaign to other,
for other shows to draw that level of resources,
they have to be worth it,
you know,
on a, from a financial standpoint.
And that is a, that's a tricky area. So yeah, I, we've definitely talked about it and it's
something that we are really starting to flesh out how it's all gonna, how it's all going to
work from a logistic, logistic standpoint. I mean, dude, if we could do it, I would love to do it.
But like you said, it would have to be something really special.
And, you know, I say lifting the veil a little bit.
We are in the middle of a conversation of something that could be very, very special.
It's something we'd like to do, but it would have to be a big, big deal because that's a whole thing.
Like just getting Gatewalkers up is massive.
To add another show like that would be a lot.
I'd love to use the space. We're paying the rent. This is a good question. I'm just going to combo these from hat on butt
and suburbanite. Can we volunteer as beta testers? Yeah, sure. I mean, we don't have a system in
place. We literally just decided before we went live here today, like, let's tell them we're so
close on this project. Yeah, let's just tell them We're so excited. But McD is really going to be the lead on that. And McD, if you want to put in chat,
anything that you would suggest someone do, is there a place that they should go in Discord or-
I would hold off on that because I'm just like, because I reached out and be like,
all right, so alpha test went great. What's the next steps? How should we do this? And they gave me some... I just
got an email back during the stream on
how next to approach the group. But I
think the next group will be under 100
people. So
if I were to guess, it'll probably be something
we'll reach out on Discord
and have people send their
information.
I think that's how it's going to go. Or we'll just
post, here's the link,
in different tiers on the Discord, working down from there, maybe.
The Discord will definitely be a central area. So keep an eye out there. But yeah,
these alpha testers, I mean, they already have it, which is wild. Like they're already getting their shows in separate feeds on their phones.
And it's great because I have some hidden Discord channels for the new roles and just feedback.
I've just been talking with everybody directly
in the alpha test and they'd send me something.
I'd be like, great, here's what you got to do.
Or be like, oh, okay.
And I go to the devs and I tell them these things
and they immediately work on it.
So we're getting this instant feedback.
It'll be interesting once we release it to 100 people
how much more stuff
will come in. But I think it's clean. Like right now, there are no like issues like, how can I not
do this? You know, there was one thing with like, oh, I couldn't connect my Discord. And it was
like, oh, because you had to unconnect the Patreon Discord and reconnect. And I told them, they were
like, well, let's make this easier. So that doesn't have to happen. And so they've already come up with
a solution to make that easier so that we don't have to over-explain everything.
Like I don't want to have to give you a 10-step process.
I want you to be able to follow the link and within seconds be on the new subscription service.
Because if you have to take those extra fucking steps, people don't do it.
And that hurts our bottom line.
And so, yeah, news should be coming shortly.
Yeah, we have to make it as smooth as possible.
And hat on butt makes a good point. It says just make sure you get some internationals in there.
So we have to make sure that some people in this group, if they're not in there already, are international, just so we're testing that functionality.
Foreman asks, what happens with those of us who have paid for Patreon for the year?
It all comes over.
So you're all good and the annuals it's all credited all over
and uh and it'll be yep you'll be fine no change that was a big thing that we talked about right
out of the gate months and months ago and it was like nope won't be a problem uh that is part of
the transition yeah we got people that just subscribe annually like yesterday you know
what i mean then just be like hey you gotta sign for new service be like what the fuck i just said
you get that's all credited over and you're grandfathered in to the
new tier um is there uh oh is there a way nickels 2102 is there a way to transfer that over without
paying i just re-upped my oh yeah that's the same question yearly you will be fine you will not have to pay twice right um uh there was one here
it was something about oh yeah so suburbanite asks will each podcast be an individual subscription
how will the pricing compare to current patreon pricing right now the no each podcast is not its
own subscription there are tiers it's going to be yeah so i don't want to hear system if you're if
you're on patreon you come over you lock in your Patreon price for the most part.
You'll see how it works.
It's very seamless.
You'll have options to change into other tiers, but you're going to be able to – you're not going to be affected by the price changes.
If you leave and come back, you will.
But you basically – once you're locked into a plan, you'll have all of your shows available to you at that plan.
You kind of pick and choose which ones you want to subscribe to. Come back later, subscribe to one you maybe weren't interested
in at first. You have all those available as their own separate shows. Go to a higher tier
that might unlock a show like A Blood of the Wild that you didn't have access to at the tier below.
Well, now you can download that and it comes in its own feed. It's really, really clean. It's
great. I'm just reading like the comments from the alpha test. People are way into it. They love the interface. Well, K-Rob's asking if it's okay for
alpha testers to talk about their experience. How much do we want the people that are testing to be
talking to the gen pop at this stage? Or should they only be talking to us? Yeah, give it a week.
Give it a week. Everyone's going to know about it. There's going to be a lot more people on it.
It's going to be a lot harder to kind of corral that.
I'd say for now, let's just, let's keep it kind of on the down low so that people can
experience it for themselves without going in with any pre, you know, premeditated thought.
Because I want people to experience it and then give immediate feedback rather than going
in with stuff.
Does that make sense?
Yeah.
Unless it's all compliments, K-Rob, in that case.
Feel free. No, but I do think it's all compliments, K-Rub, in that case. Feel free.
No, but I do think it's important that the alpha
testers are talking to us because
there are little, tiny, stupid little issues
that could just be solved
that never have to be a concern for
other people signing up for a beta.
So let's just keep that communication
between us for right now.
But yeah, pretty soon, everybody... I mean, we're
not on the spot. Everybody's going to know about it.
It's pretty fun, man.
Like I launched this morning
and like, you know,
K-Rob emailed me right away.
He's like, I can't get my Discord to work.
And I was like, well, K-Rob, let me check.
And I'm just like sitting in Starbucks.
I'm like, and then I write them like,
this guy can't get his Discord to connect.
And he's like, well, have you tried this
or you can't do this?
I don't think it was Discord for K-Rob.
It was somebody else.
But it was just really fun being able to just have a small group that I could communicate with directly
and then go back to the new service and have them fix things. It just feels like it was a really
good decision, which for us, we were nervous. And so to see it work makes me feel really good.
Suburbanite, will we still be able to use our own podcast apps, or is there a specific app that will be required to access the content?
It's like you choose the app, the fucking symbol comes up.
You want to go to Spotify, Overcast, Podchase, you pick your app,
or you want multiple apps, you can do that too.
I want to listen to Blood of the Wild on Overcast,
but I want to get in the trunk on fecking Apple Pocket.
You can do that.
Yep, you can can it's so customizable
uh there was another question in here if it's on pc is it on pc or just mobile uh it is on pc
yep so you can go on a pc and listen as well if you like it's definitely in my limited experience
it's definitely you know uh perfected for listening on your phone uh or your your mobile
device it's it's really perfected for app usage uh whether you're android or uh the other one uh
ios but the you can totally go to the site on pc and play it through there and stream it right
through your pc uh if you'd like dude i'm looking right now. When you log in, it's like, which devices do you listen to podcasts?
iOS, Android, macOS, Windows, other?
Which podcast apps do you use?
Apple Podcasts, Google Podcasts, Spotify, Castro, Downcast, Overcast, Pocket Cast,
RSS Radio, other?
And you pick and choose any or all of those things.
You hit the next button.
All of the shows come up with all of the different options,
and you just hit your option, and you're listening to the show. It's fucking it's what we've wanted for the past three years, at least, if not longer.
for shooting us some questions here.
I hope we've answered at least some starter questions for you guys.
There will be so much more information coming down the pike on this,
this huge change soon.
So stick with us,
keep an eye on your discord,
keep an eye on Patreon as well, because we'll make posts there to start this process of testing with
everybody and getting everybody over so that,
you know,
Hey,
our goal is,
you know,
within a couple months,
everybody's coming over and it's, and all of our shows are now coming to your feed. Super, super easy, you know, hey, our goal is, you know, within a couple months, everybody's coming over and it's and all of our shows are now coming to your feed super, super easy,
all separately, all as their own show, including, by the way, back content, you know, so there's
going to be archival content that now has its own, you know, little little feed that
you can listen to it on, which is just great.
Dude, last week, I was just making a disorganized play logo.
I was like, we never had this.
I'm making logos as part of this.
I actually like the disorganized play logo.
It pops.
It really pops.
We had all these shows.
I was like, I don't want to just do the planet die.
I want every show to have their own logo.
So they're up there.
It's pretty exciting.
Yeah, it's going to be awesome.
Okay, well, let's get out of here, guys.
Thank you so much for hanging out with us.
It's been an absolute pleasure, as always.
See you in Boston, yo!
To hang out with the nation.
We got to get ready for Boston, bro!
We got a lot of work to do and a lot of planning
because next week is a big week.
The premiere of Glass Cannon Podcast Campaign 2.
Thursday night, September 14th, 8 p.m. Eastern Time
at youtube.com slash at the glass can or at glass.
I don't even know what it is.
I shouldn't have even started saying the link.
Or YouTube.
Really bad.
Just follow the link.
Big deal.
Put it in chat.
Big deal.
Put it in chat.
Go ahead and check out the premiere next Thursday, and then it releases at midnight on Friday.
Oh, my God.
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