The Glass Cannon Podcast - Giantslayer Episode 100 Part 2 - Ranger Things
Episode Date: April 25, 2017The #marchto100 concludes with the return of an old friend. For more podcasts and livestreams, visit glasscannonnetwork.com. To become an official member of the Naish, subscribe today at http://www....jointhenaish.com. Want to be a part of Glass Cannon Nation? Follow us at twitter.com/glasscannonpod instagram.com/theglasscannon facebook.com/glasscannonnetwork tiktok.com/@glasscannonnetwork Get the best apparel and gaming accessories in the biz at https://glasscannonnetwork.com/store If you enjoyed this, we have several other series featuring Call of Cthulhu - Time For Chaos Delta Green - Get in the Trunk Pathfinder 2E - Glass Cannon Live! Strange Aeons Pathfinder 1E - Legacy of the Ancients Traveller - Voyagers of the Jump and so much more! Join us every Thursday night for Campaign Two of The Glass Cannon Podcast – a playthrough of the Pathfinder 2E Gatewalkers Adventure Path! Videos premiere on YouTube Thursday nights at 8PM ET with a companion podcast available at midnight. Learn more about your ad choices. Visit megaphone.fm/adchoices
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Episode 100 continues right now. Oh, my God.
Yeah.
Let me guess.
A natural three.
Get out.
Lark. Lark. Let me guess. Natural three. Get out. Lork.
Lork.
Lork is back, baby.
Oh, Lork is certainly back.
Three words.
Lork's gonna.
Lork's gonna Lork, Matthew.
All right.
Anybody over 24?
Anybody over 24, 25?
Nothing from Baron and Gormley?
All right.
Anybody over 20 or 19?
22 for the person you haven't met yet.
What's the actress again?
Sarita Chowdhury.
Sarita Chowdhury.
Is anyone else having the best time ever? This is awesome.
Or is it just me?
I think we can officially say we're having fun.
This is awesome.
Yeah.
All right.
Anybody over 15?
You.
Whoa.
Orphan's what you got.
Not a speedy group.
Orphas rolled 12.
Pembroke?
I rolled a six, young man.
I've got a 5.
I'm right behind you. Wow.
Lork, bringing up the rear.
Lork and Barry.
Brutes.
Magoots. Let's take
a look at the map.
Wow. You know what I need next
is wireless headphones.
Grant, where's your mini? I want to get you on the map. You know what I need next is wireless headphones. Grant, where's your mini?
I want to get you on the map.
You gave me a mini before I came in, but I'd like to unveil.
Oh, Emmett Smith again?
It's not Michael Irvin.
It's not Emmett Smith.
It's not Troy Aikman, three-time Super Bowl winning triplets.
It's my Warhammer mini, a space orc.
That looks good.
Wow, he looks way tougher than Lork.
That is big, but it's still...
It's a little big, but it's fine.
It's Brock Lesnar big.
It's still a five-foot square.
Yeah, he's fine.
All right, so I got Pembroke in the back,
because he was kind of coming up behind,
with Lork in the middle, Barry to his right,
Brock Lesnar to his left.
Barry, stay.
Oh, Barry, right.
Don't forget Barry.
Don't forget Barry.
I feel like he's been kind of neglected
Roleplaying wise
I want to hear from old Bear Bear
Six red caps
Surround
This dusky skinned woman
Man, so many dusky skinned
Characters in your campaign, Stry
That's what we do
I like that adjective
They see you guys and the red caps act first.
Yikes.
Okay?
This is what's going to happen.
This character's going to die of me.
And they can move so many feet.
All right, so one comes at Lork.
One comes at Orphus.
The two in the back stay in the back,
but the two to the sides close and attack this strange, dusky-skinned woman.
Only low-key racist?
When we say low-key racist as an adjective?
How dare you use my cat's name?
Low-key. Oh, all right. Low-key racist. an adjective? How dare you use my cat's name? Low-key.
Oh, all right.
Low-key racist.
Yes, that's fine.
And is human woman looks human?
As far as you know.
As far as you know, looks human.
So two will hold their action.
One attacks Lork.
One attacks Orphis to attack this woman to hang back.
All right.
First attack is on Lork.
Misses. This one attacks
Orphus. What's your AC?
19. Yeah, misses. This one attacks
Orphus. Gonna be
a 7.
Here come the good rolls, Matthew. That's a hit.
That's a hit. I don't know you.
I don't know your AC. I don't know you. I don't know you from Adam.
And now, ladies and
gentlemen, Matthew Capitacazza.
Yeah.
Does.
Gets hit by two characters.
All right.
First attack.
15.
Miss.
Yeah.
Miss.
Second attack.
Miss.
Yeah.
All right.
Wow.
Miss.
Wow.
Wow.
Yep.
Every single one of them misses.
Just coming.
Misses. And they were all pissed. They. Yep. Every single one of them misses. Just coming. Misses.
And they're all pissed.
And it is now Matthew's character's turn.
Ooh.
Let's see some action.
She's going to spin around.
And as she spins, certain features are going to become more eagle-like.
What?
And she's going to wild shape into an eagle.
Yeah. What? Which does not provoke attacks of opportunity. I was just going to become more eagle-like. What? And she's going to wild shape into an eagle. Yeah.
What? Which does not provoke attacks of opportunity. I was just going to ask you, so you wild shape
into an eagle? Yeah.
Wow. That's amazing.
And is that a full round action or standard
action? Standard action. Move action. Talk to me.
She's going to start flying up, so I imagine that does provoke
an attack of opportunity. The flying does
provoke. They try to swing their
scythes at you. The first one,
28 to hit. If you're listening
at home, a scythe is a times
four crit.
And Troy only rolls
neon green d20s.
So that
will hit. The first attack of opportunity
lands. So while they didn't
land true, they weren't expecting
to be outnumbered. Well, they're still not outnumbered,
but they didn't expect other guys to join the party.
This one hits for 14
points of damage on the
old eagle version of Matthew's character.
The second one,
natural one.
There we go!
There we go!
It has a second attack, but
it's like a foot attack because of its spiked boots.
So I'm going to take the fumble card.
All right.
I'm going to take the fumble card.
It is a melee attack, overextended.
You provoke an attack of opportunity from each adjacent opponent.
So you get an attack of opportunity on it.
Eagle bite.
Eagle bite.
Hang on while I pull up the eagle step block.
Just roll a d20 first. Eagle bite. Eagle bite. Eagle bite. Eagle bite. Eagle bite. Hang on while I pull up the eagle step block. Just roll a d20 first.
Eagle bite.
Eagle bite.
Eagle bite.
Eagle bite.
Eagle bite.
Eagles in the morning.
Eagles in the evening.
Eagles at supper time.
When you get eagles on a bacon, you can get eagles anytime.
Eagle bite.
Talon.
20 to hit.
20 hits.
Yeah.
Get out of here.
Four points of damage. Yeah. Four points of damage.
Yeah!
Four points of damage!
So on her way out, she just rakes it across the face with a towel and just flaps up high
into the air.
All right, we're going to call him...
I hate the fucking eagles, man.
I'm going to give him a cool name.
I'm going to call him...
Birds, yo.
I've had a rough night, and I hate the fucking eagles, man.
Red cap three takes four damage.
It is now.
Let's see what Orphus brings to the table.
This is your coming out party, Orphus.
Let me see it.
Orphus takes a five foot diagonal step back in the most intimidating way possible.
Very demonstratively, yes.
And he immediately opens his mouth and says,
And he immediately opens his mouth and says, a battle cry.
Can you repeat that?
I was.
Everyone has plus one to their attacks with the exception of Matthew.
So that.
What is that power?
That is called battle cry.
Oh, that's awesome.
That's amazing.
Swift action. Swift action. Battle cries. the Advanced Combat Guide. Oh, that's awesome. That's amazing. Swift action.
Swift action Battle Cry.
Gives everybody basically bless.
Free action.
Blood rages.
Free action rages.
Blood rages if you're following along at home.
Standard action.
This is insane.
Casts a spell called Face of the Devourer.
I'm going to throw up.
Which is a transmutation spell which changes my face into a hideous shape.
You do not choose what shape the target's face takes.
It gives me a plus four circumstance bonus on intimidate checks, and it gives me a 1d6 bite attack. I will hand it over to Troy, our grand GM, to describe what my face looks like.
I will say the skin melts away off of your face,
and every single one of your teeth slowly turns into spikes that turn into red caps,
just bleeding blood.
And so the red cap is staring at you, looking at a skeletal face with teeth,
sharpened teeth, all covered in red caps, bleeding blood.
Is there like a save they got to roll to not run away as far as possible?
We can revise the spell if you'd like.
Okay, good.
It's just scary.
It's just a little scary.
Okay.
And that concludes Urfas Nord.
That is amazing.
I am scared.
Ladies and gentlemen, for the first time ever, welcome to the Glass Cannon Podcast. P is so amazing. I am scared. Ladies and gentlemen, for the first time
ever, welcome to the Glass Cannon Podcast.
Pembroke.
Alright, Pembroke.
Pembroke the potent.
Is gonna step back
and cast mirror image
on himself. Oh, classic.
And he creates
five images. Oh my god. So, yeah. And he creates five
images. Oh my god.
So, yeah, he's got five
images. Five tottering images.
Five images. Five,
six, well, six. Six floppy hats.
They're all talking about different experiences
he's had in his life, too. Yes.
Ladies and gentlemen,
Lieutenant Lork
Irontuss. Lieutenant Lork.
Well, he always moves through the underbrush with his bow, so he's going to drop his bow.
Uh-huh.
Quick draw Gorham's Thorn, since this thing closed on him.
I haven't seen that in a while.
In melee, yeah.
Drop the bow, quick draw Gorham's Thorn.
Couldn't leave that behind, I noticed.
Pow!
No, no, that one he's taking.
Selfish prick.
And he will attack this red cat with Gorm's thorn.
Fifteen.
Fifteen misses.
Natural fucking five.
Come on, man.
Lork is back.
God.
I get another attack.
Second swing.
Make it work, Joe.
Fifteen.
Natural ten.
So whiff, whiff.
Whiff, whiff.
Barry.
Barry Connick Jr.
Barry Connick Jr.
Will also power attack
The same creature
Come on Barry can you do it
17
Nope
Come on guys
There we go
20
Oh no 17
17 misses
Been too busy meeting new friends Actually Barry doesn't have two attacks I'm sorry There we go. 20. Oh, no. 17. 17 misses.
Oh, God.
You guys. You're getting married.
Been too busy meeting new friends.
Actually, Bear doesn't have two attacks.
I'm sorry.
All right.
Well, they both missed.
Yeah.
All right.
Red caps turn.
The two in the back begin making their way forward.
They feel pretty confident that they either cannot attack the eagle or, you know,
basically they see that this woman turned into an eagle
and they realize either those two guys are going to take care of it or not.
So they move forward.
They have 60 feet of movement.
So they actually double move to get, like, within 10 feet of their friends.
Just as, like, backup.
Wasn't expected.
Just thought they could maybe catch a woman in the woods. Just as like backup. Wasn't expected. Just thought they could maybe
catch a woman in the woods. Nope.
Alright, so back to the attacks.
You
got the attack of opportunities
against you and then did you fly up? What happened?
I'm flying, yeah. She flew up and she's
just going to end up circling the battlefield.
Okay, so let's go
back to the one attacking Lork.
One attacks Lork.
Misses.
One attacks Orphus.
Sorry.
Before he attacks, he has to move within melee range, which means he leaves the threatened square.
Because I have abnormal reach, which allows me to threaten five and ten feet out.
Talk to me about this abnormal reach. I have the aberrant bloodline selected
for my blood ranger, which
manifests itself at fourth level
with abnormally long reach.
I threaten an additional five feet.
Oh! So this thing can't
just take a five foot step towards you?
Oh, the five foot step is a good trick.
But he's leaving us. Yeah, you're right.
But now that is
very scary and I don't want to attack you anymore.
Does your face of the devourer do anything to him on the attack?
No.
It's just freaky.
Well, and he gets a bite attack.
Ah, okay.
Natural 20.
God damn it.
Natural 20.
Troy's going to roll.
You've got to confirm that. You've got to confirm that. Here it comes for the confirm. God damn it. Natural 20. Troy's gonna roll. Troy's gonna roll.
You gotta confirm that.
You gotta confirm that.
Here it comes for the confirm.
Natural 20.
Get out of here.
The confirm.
Neon green, John?
It's a scythe, too.
Oh, my God.
This is bad news for you.
Troy's gonna roll.
Oh, my God.
You're totally screwed.
20 followed by a 20.
Oh, boy.
Oh, no.
Okay.
Oh, wait, that's bludgeoning.
I got really nervous.
This is a slashing weapon.
Yes.
Normal damage.
Which is times four.
No, actually, normal damage is times three.
Right.
Double damage would have been times four.
And target provokes attacks of opportunity from all threatening opponents, which is no one.
So it's just going to be triple damage.
Just.
Well, that's a blessing with a scythe.
Yeah.
45 points of damage.
Oh, gosh.
Jeez.
Jeez.
Jeez.
Oh, my God.
Orphus.
Orphanius.
You see these people, Matthew's character.
You see these people come up, and you can see.
Wait, did you roll three times separately, or did you just triple?
Oh, yeah.
Good point.
Ah, you're right.
All right.
So 15 plus 16 plus 17.
So it's actually 48 points of damage.
Wow.
It's more.
You want to take the 45?
It's all good.
Okay.
Yes, I just tripled.
Sorry.
Matthew's character, Eagle's Wings, you see these people coming up to save you,
and you just saw this guy get slashed.
Now the two around you, they're still faltering. They're still trying
to see if they can reach you, seeing if maybe
you'll swoop down. So they're not doing anything.
They're pausing,
as it were. It is now
your turn, Matthew's character.
She, in eagle form, is going to fly up and start
circling around the battlefield.
And she's going to cast a little spell.
Talk to me. You ever heard of a little
flame strike? I'm nervous.
Oh, yeah.
Holy shit.
On who?
On the two guys that were trying to swing at her.
Let's just get them out of the way, shall we?
Okay, talk to me.
So that's a 1d6, 2d6, 3d6, 4d6, 5d6, 6d6.
Can I borrow a d6 from somebody?
Neon green.
Neon green d6.
You get a reflex from half. Geon green. Neon green D6. You get a reflex
from half.
From the geekery.
Ooh.
Six on that
I see some sixes.
29 points of damage.
What's the reflex save?
Uh, DC 17.
Fail.
Oh, jeez.
Fail.
Oh, yeah.
So how many points
of damage?
29.
29 points of damage
to the two that were like waiting there for you to come back.
God, I'm on a flame strike.
Good job.
All right, Orpheus, you just got effed.
Are you doing any sort of movement?
She's flying around.
Just keep flying.
There's like a huge column of flame that comes straight down out of the sky and just singes them.
Oh, flame strike.
Okay, Orpheus, talk to me.
Orpheus is going to take a...
Well, no. He's going to stay where he is.
And
as a move action,
he is going to enact his
intimidating glare.
Which will allow him to make
an intimidate check to demoralize.
Okay.
So this is the one that just crit you? Yeah. Okay. Roll your intimidate check to demoralize. Okay. So this is the one that just crit you.
Yeah.
Okay.
Roll your intimidate check.
Mother puss bucket.
Oh, no.
17.
And it's DC 10 plus my wisdom modifier?
You tell me, Doug.
It's 10 plus the hit dice plus the wisdom.
And you rolled what?
17.
I'm sure that's a fail.
That's a fail.
Yeah, you fail.
Okay, so this character sucks.
Bringing back Baron.
No!
But his attack is going to be with Oathbreaker,
which is going to be a power attack.
Okay, so that intimidating glare is not a standard action.
It's a move action.
It's a move action, okay.
And I haven't moved.
All right.
So you're swinging Oathbreaker.
Mm-hmm.
Come on, buddy.
There you go.
19, which is a critical threat with a great sword.
Oh, 19 on the die.
Critical threat.
Critical threat.
Critical threat.
Critical threat.
Critical threat.
Critical threat.
28 to confirm.
That is a confirmed crit.
Yeah. Critical. On the same guy that crit you. Nice. 28 to confirm. That is a confirmed crit. Yeah!
Critical!
On the same guy that crit you!
Nice.
Bring the pain.
Decapitate.
Decapitate.
Slashing.
Double damage.
Oh, that's good.
And push target one square in any direction, which is great for me.
Yeah.
With your reach, for sure.
So I'm doubling my damage, right?
Yeah.
Okay.
29 points of damage.
Oh, same as Matthew.
Yeah.
And he's going to enact something.
It's a spell.
Oathbreaker is a spell-storing greatsword.
So he is going to unleash Ghoul's Touch on this gentleman.
Oh.
Ghoul's Touch?
Ghoul Touch.
What is this?
You can just decide to do this when you...
You decide when you successfully... So, beginning of the day, you store a spell in there oh come on come on what does ghoul's touch
do uh god i want to be a blood ranger so bad imbuing you this negative energy this spell
allows you to paralyze a single living human aid oh humanoid for the duration of the spell with a
successful melee touch attack and i would argue that the sword hitting is the successful melee touch attack.
Yeah, of course.
A paralyzed subject exudes a carrion stench that causes all living creatures except you in a ten-foot radius to become sickened.
Fortitude negates.
A neutralized poison spell removes the effect from the sickened creature and the creature immune to poison are unaffected
by this stench. I have a couple questions. One,
is there a save on my paralyzation?
DC 15, fortitude. Alright, let's
roll on that first, then I have some more questions.
Failed. Okay. So it is
paralyzed. Paralyzed. Second question,
I think Lork and Pembroke and Barry
take the damage as well. Anyone within a
10 foot radius does. Okay.
But no, they aren't paralyzed, they're just sickened. But they have a fortitude save as well. Anyone within a 10-foot radius does. Okay. But no, they aren't paralyzed.
They're just sickened.
But they have a Fortitude save as well.
DC 15.
And if you're immune to disease,
you don't have to err.
And that's going to include
the one that attacked Lork.
Made it.
17.
And the one that attacked Lork made it.
Okay.
Failed.
Don't forget Barry.
Oh, no.
Oh, Barry.
Barry!
Barry might be sickened.
All right, so Pembroke is sickened
by this disgusting display. I don't know what's going on. Barry! Barry might be second. All right, so Pembroke is sickened by this disgusting display.
I don't know what's going on.
Barry made it 16.
It's deep gate, but it's gross.
This guy that I attacked is paralyzed four.
Five rounds.
Oh, my God.
Dead man.
Dead man walking.
Dead cat walking.
Sorry to sicken you.
I really like you, Pembroke.
All right, so now the field of six has been turned into a field of five.
One that is paralyzed has taken 29 points of damage,
but he's stuck in place for five rounds.
Can you guys wipe him out in five rounds?
Oh, flame strike.
Those also took 29 points of damage.
Pembroke.
Pembroke, you just got sickened by this display.
I am sickened.
This sickening display.
I'm going to take another five foot step back and start summoning animal four.
Oh, no.
Oh, no.
Oh, no.
All right.
Pembroke takes a step back, begins summoning Lork.
You're up.
This guy's paralyzed.
Yeah.
There's two other guys that have now come up, and you know that you're going to get attacked on two fronts next round.
Yeah, Lork is going to keep going after the guy that's right in front of him.
Okay.
So here we go.
Come on, Lork.
Swinging Gorham's thorn.
Oh, I'm sorry.
Lork is going to use the victor's belt and enter a rage.
Oh, no.
Mark it, dude.
Come on.
Five rounds.
This is what happens when Lorne dies.
Here we go.
All right.
Raging!
And he swings, and I can't see the result.
Oh, come on.
17.
Swing again, Lorne.
God!
Swing again.
Come on!
Fuck, I missed again!
Fuck!
Oh, they're all so low.
All right, Barry, what do you got?
Natural five, natural six.
Oh.
Seriously.
Barry on a power attack.
That's an 18.
18 misses.
Get rid of power attack.
That's what you learn from these first two rounds.
Round three. Redcap's turn. All right, so. Come on, work. That's what you learn from these first two rounds. Round three. Redcap's
turn. Alright, so
Eagle's wings up there. The two that just got
flame-striked, they begin
moving in to this
clump of party as well.
They are going to basically
replace that second
guard that came through, because those guys
are going to come up and
attack.
You dig? So those two guys
that waited the first round, they
are now coming up, and one of them is
going to attack Lork, one of them is going to attack
the Blood Rager, and that one will actually
provoke as it comes into you, if you do
provoke. So let me resolve
everything here in turn. The
two that just got Flamestrike,
they step up.
They're going to replace that sort of rear
guard. And then we're
going to have two attack Lork, one is
paralyzed, and one is going to attack
Orphus. Orphus, the one that's
going to attack you just provoked.
Roll to that attack of opportunity.
And power attack's still on.
Come on. Hit it!
Yeah, there you go.
That is a hit.
There you go.
Oh, my God.
That is 25 points of damage.
Yeah, bro.
25 points of damage.
Yeah.
Okay.
All right.
And then it attacks you.
15.
15 does not hit.
All right.
Lork, the one up in your grill.
Yep.
It's about that time.
24 to hit.
That hits.
Hits you for 15 points of damage.
The other one goes after Barry Connick Jr.
No!
Barry!
Natural 20.
Holy moly.
Oh, no.
Oh, fucking Barry.
Oh, Barry.
We're going to make them pay for that wall.
Do-ba-do-ba-do-do-do.
First.
Okay.
First, I think I'm going to...
Let's resolve my vengeance strike.
What is that?
That is my hunter's trick that allows me to, as an immediate action,
attack an adjacent opponent that is attacking an ally. Ah. As an immediate action. All right adjacent opponent that is attacking an ally.
Ah.
As an immediate action.
All right, so that one went to attack Barry.
The critical threat holds.
The critical threat holds, yes.
Okay, good.
But I get a swing.
Come on, Lark.
Kill him in one swing.
No.
No.
What'd you roll?
I rolled a 19.
Miss.
Natural 8.
Like, what the blue fuck?
Fuck, fuck, Julia.
It's unbelievable.
Do you want a different G20, Joe?
I'm 100% certain that Barry is dead.
You're 100% certain that Barry is dead?
It's a four times...
Well, if it confirms.
If it confirms.
If it confirms. If it confirms.
All right.
To confirm.
17.
Does not confirm.
Frank, because he's not going to go down.
But max damage?
He's probably going to go...
Was it unconfirmed?
You rolled a 20.
Unconfirmed 20.
All right, so it's going to be 18 points of damage.
18 points of damage. 18 points of damage.
Yikes.
Times four.
I mean, these are deadly, deadly creatures that are only using one of their attacks.
They're not using their boot attack right now.
Matthew's character.
Matthew, you just see Hellfire and Brimstone down there.
It's gotten ugly.
It's getting ugly.
There's like skeletal faces involved now.
With red caps on their teeth.
Matthew, talk to me. What are you thinking?
What is going on through this character's
head? I think she's going to cast
a little spell. Talk to me. And I think
the grass and the weeds
and the plants are going to get a little
frisky and grow and
start snaking up these
four of your red caps. The four red caps that are not
attacking Oropifice over here.
Ooh.
Okay.
DC 15 reflex and fortitude save.
And fortitude?
Whoa.
Roll them both for each, baby.
Oh, that's so cool.
I have a headache already.
Please pause for edit.
All right.
So which four?
The two that were in the back.
Everybody that's not attacking Orifice.
Yeah, the two that are attacking Lork and Barry and the two that are in
reserve. Okay. 40 foot radius.
I'm positioning it so it only
gets those four. The first one,
pass the fortitude, failed the reflex.
So he's entangled. Okay.
The second one, pass,
fail. So the second
one's entangled as well.
Third one,
you said DC 15? Pass, fail. So that was entangled as well. Third one, you said DC 15?
Pass. Fail.
So that was entangled.
And then the last one. The underbrush all coming up.
Pass. Fail!
So every single one of them is entangled.
Amazing. But you saved
against the poisonous sap
that oozed out of them as they
oozed up and entangled them. Wow.
This is Shades of Iwiga, right?
War Entanglement, the Bramblebright fight.
So these two in the back
and not the paralyzed
one, but these
not the one that attacked Barry? The ones that
were attacking Barry and Lork and the two
in reserve. So five, not four people.
Four. Just four.
One, two, three, four. One, two, three, four.
So not the ones attacking.
So the ones attacking Lork, Barry Barry and the two in the back all
entangled yeah what is that escape
artist check strength check I'll let you
look that up while orifice you can do
you can take you can do either oh well
I have so many options orifice will take
a five-foot step back from the red cap.
And we'll strike him twice.
Do it.
Come on, Orphos.
Take him out.
That is a 24.
That's a hit.
Yeah.
Orphus.
Gonna roll.
Orph's gonna roll.
That is 21 points of damage.
21 points of damage.
Now, this isn't the paralyzed one.
This was the one that took massive damage, right?
Yes.
We'll call him Red Cap 3.
We need a Grant's Gonna Roll drop that is like, it's definitely over 15.
It's definitely a hit.
It's definitely a hit.
Natural 20.
Come on.
On the neon green dot.
You're making me look bad now.
Pringle, Pringle, Pringle.
Not a confirm.
15.
Max damage.
So that is 28 points of damage.
Ooh.
And it is unconscious and dying.
Yeah.
Okay, so in addition, I have a trait called Bloodthirsty, which when you reduce a foe
to zero hit points or fewer, or you confirm a credible, your attack deals one additional
point of damage.
Oh.
So he just takes an extra hit.
So that was 21, and it takes 22 points of damage altogether.
Right.
Amazing.
Yeah, 28.
29 total on the second attack.
Oh, and what did I just say?
22?
22, yeah.
I think the first one was 22.
Well, I'll tell you a little secret, Grant.
These things have fast healing.
I was going to say, there's something up there.
And you just took it to exactly its concept.
Wow.
So it's gone?
Which is not like regeneration.
They are done.
Yeah.
That's amazing.
They're all done.
So that one is dead.
That one's gone.
You guys are done.
You did it.
Yay.
All right.
One is paralyzed.
One is done-zo.
Pembroke began summoning Monster Four. Mind you, one is done-zo. Pembroke began summoning monster
four. Mind you, this is all
difficult terrain. Sorry.
Oh, it is.
Way to go.
Shit.
Shit.
Uh...
Well, I gotta do something.
Alright, so you guys see
the celestial rhinoceros appear.
Over here.
And snorts
and immediately charges at
the paralyzed dude.
Oh, that's a low-hanging fruit
right there.
19 to hit?
19? Just missed it.
Did you flat-foot it? Yeah. Oh, then that's a hit. 19 to hit 19 just missed it wait no he's parallel did you
oh flat footed
yeah
he's parallel
oh then yeah
no that's a hit
yeah
okay
alright so that's a powerful
charge attack
oh boy
46 plus 12
46 plus 12
that's a rhinoceros dude
16
28 points of damage
unconscious and dying
yeah
there we go
skid I have a questionid, I have a question.
I have a question. What? Does this rhinoceros
have a name?
He does.
It is...
Richard.
Richard the rhinoceros.
So Richard just gored
a redcap.
And now Pembroke's turn. Yeah, Pembroke takes another five-foot step to his right,
and he launches a magic missile at the one fighting Barry,
the one closest to Barry.
We'll call him Six.
Which one is not entangled?
That one?
These are all entangled.
They're all entangled. They're all entangled. Yeah, every single one now. The four that are left are all entangled that one uh these are all entangled they're all entangled they're all they're all
yeah every single one now the four that are left are all entangled 11 points of damage 11 points
of damage okay that one hadn't been hit yet so that's a nice little chunk lork you've done i
don't want to tell you business you've done literally nothing literally nothing what are
you gonna do this is are you a leader of this party?
I don't know. Nope.
No, Lork is going to turn
to the one that just got hit with the magic
missile, see it slightly weakened and distracted
and entangled, lowered AC,
attacking Barry, and he will
attack it with Gorham's thorn.
There we go.
That's a 22.
That's a hit. To hit. That is a 22. That's a hit. To hit.
That is a hit.
And he does 19 points of damage.
19 points of damage to that guy.
And he'll swing at him again.
And 21 to hit.
That is a hit.
And he does 20 points of damage.
Yeah.
There you go.
There you go, Lark.
Nice different stride.
All right.
So that one between Pembroke and Lork is really knocked down.
Barry Connick Jr.
Barry Connick Jr.
Ooh.
Yee.
He is sick.
He is.
Oh, no, he's fine.
He's fine.
Pembroke is sick.
He's low.
Oh, that's right.
What does he have in HP?
He's at 10 hit points.
Jeez.
Yeah.
You know what?
He's going to...
He's going to...
I think Barry's going to run, and Lork is going to tell him to stay.
Because he took damage, so he's going to have to push him.
Right.
So Lork is going to be like, Barry, finish him off!
And Lork fails.
Because of DC 25. So Barry runs. So Barry be like, Barry, finish him off! And Lork fails. Because of DC 25.
So Barry runs.
So Barry, yeah, he runs away.
Barry takes off.
So withdraw action, so no attack of opportunity.
Round four.
Matthew, talk to me about Entangled.
Those guys in the back.
Everyone's in the same situation.
They're not poisoned, but they were entangled.
So Escape Artist or...
Strength.
DC 15.
DC 15. DC 15.
Ooh.
They're going to escape artist.
Plus 13 to escape artist.
Oh, jeez.
Shit.
We only had one round.
Pass.
Pass.
90, 20.
Pass.
Pass.
Every single one of them breaks through.
That's a standard action, right?
Yeah.
Yeah, that's their standard action to break out.
Wait, is it?
Yeah, I guess it is.
It is.
I'll look it up.
I'm pretty sure it's like, you know, web and all that shit.
It buys us around at least.
Yeah, it buys you around.
But they all broke out.
No, it's a move action.
It's a move action.
Well, still, but they have to move anyway.
It's an action.
Right.
Now, is it all difficult terrain around them?
Like, how far is the range?
40 feet. Like, a 40-foot radius Now, is it all difficult terrain around them? Like, how far is the radius? 40 feet.
Like, a 40-foot radius back.
That's all difficult terrain.
So, if they want to move forward, these two guys in the back, is that difficult terrain?
So, to move through it, they've got to, like...
They can only move half their movement, and they've already taken a move action.
Ah.
All right.
So, these guys, they have 60 feet of movement.
So, they can easily move up.
So, they can move up, but like...
They just can't attack.
This guy can get...
He can get there.
They're all converging on Lork.
Yeah, this is so bad.
This is bad news bears.
This is like classic Lork.
This is classic Lork.
And then the two, the one in front of Barry and the one in front of Lork will both attack.
Because they used their move action to break out. They're both going to attack Lork. both attack because they used their move action to break out.
They're both going to attack Lork.
First attack, 22.
Oh, no, wait.
They're no longer entangled.
So, yeah, 22 to hit.
Yeah, hits.
Hits Lork.
Four.
Oh, boy.
16 points of damage.
Second attack. Natural.
20.
Fucking great. Dude, you're so fucking ridiculous.
Give me a fucking break.
Natural.
20!
I just rolled one to break out of a tangle.
Lorks.
Good night, Lork.
I have little to no interest in playing with you.
To confirm.
Natty, two.
There we go.
All right.
So not confirmed, but max damage.
18 points of damage.
Bad times for a crit would have been death!
All right, so, and then the other ones move up.
That's all that they can do.
There are four of them left.
Matthew's character.
She is going to cast Expeditious Excavation. What?
I have that spell also. It's fun, isn't it?
Yeah. Okay.
So on the one that... Does that heal Lork?
It does not heal Lork. Just checking.
It does
help Lork, so maybe just don't be so
snotty quite yet. I'm just asking.
Okay, so there's a... Expeditious
Excavation. A five foot cube underneath the
one who just hit Lork
is going to be, all of a sudden,
it's going to be dug away.
And he's got to make a reflex save or fall prone.
So it's like a pit.
Exactly.
Alright, reflex save.
Natural one.
Fail.
Natural one on the reflex save.
Alright, automatic fail.
You fall prone in the pit.
How deep is the pit?
Five feet.
How deep is the pit?
But he's a small creature, isn't he? Yes. So he is in the pit. How deep is the pit? Five feet. How deep is the pit? But he's a small creature, isn't he?
Yes.
So he is in that pit.
That's the one that just attacked Lor.
Okay.
Okay.
That is her action.
All right.
So you've got three fighting guys.
One of them is down.
Orphus.
Orphus, you've been doing all right.
You're kind of showing them what you got. Show me
what you got!
My half-orc brother's
in trouble, though.
Your new brother. So I can't really
immediately help him
because I don't have healing spells.
If I just attack now,
there's still like three of them.
So what I'm going to do is try to
even the odds.
Go on.
Orphus is going to cast Enlarge Person
on himself.
Which makes him
threaten 15 feet out.
And then he's going to get 15 feet away
from that guy. So your Aberrant Bloodline
already has you threatened 10.
Just be aware, Enlarge Person is a full round casting.
Oh, it is? Okay, sorry.
So you stand there and cast for a round.
So that will happen next round.
Yeah, sure.
But if he gets hit, it could interrupt his casting.
Correct.
I see. No, but at the end of the round.
So one round means it continues until my next round.
You start your next turn.
You have to roll concentration for any damage you take.
Pembroke, you see this go down.
He's casting.
You know the arcane.
You know what's going on.
You know enlarged person.
I do.
I've seen this sort of thing many times.
I'm no stranger to this.
But first, while I contemplate my action, I would call upon my friend Richard to step Sally forth and
gore the man
red-hatted
man menacing my
friends from the other evening.
So he's going to try and
gore and miss.
Oh no.
And Pembroke
is going to cast Charm Monster
on... Yes, come on!
Is there any one of these guys that hasn't been injured yet?
Yes, I will tell you who.
Whichever one hasn't been injured.
Okay, the one to the left of Lork.
The one closest.
The one Lork's been swinging at.
The one Richard just missed.
Yes.
What is the DC?
DC 19.
What a character.
Will save.
Fail.
I'm not even joking.
I rolled an 18.
But it's still.
18 fails.
Yep.
All right.
So that one is charmed.
I love this spell. One is in a pit. That's such a great spell. One is charmed. Two are still. 18 fails. Yep. All right, so that one is charmed. I love this spell.
One is in a pit.
Such a great spell.
One is charmed.
Two are still fighting.
Yeah.
And I'm rolling crits like they're going out of business.
No kidding.
Lork, what are you going to do?
What are you going to do?
He's going to roar.
He's trying to survive.
He's going to attack the one that's been flame striked, right?
There's one in the pit.
There's one that's been charmed.
There's one in front of you.
The one that has not been damaged
is charmed.
Right.
The one that fell in the pit
was not flame-striked.
Right.
The one up and to your right
is the one that's been flame-striked.
29 points of damage taken.
Yeah.
So I will attack him
with Gorim's Thorn.
Here we go.
Come on.
Come on.
There we go. 25 to hit. That on. Come on. There we go.
25 to hit.
That is a hit.
That is a hit.
Oh!
23 points of damage.
He is still up, but he is hurt.
There we go.
Come on.
23 points.
The second swing is another hit.
Another hit.
They have fast healing, but it has to enact on their round.
It does 17 points of damage.
And he is unconscious and died.
All right.
All right.
So he's down.
By a little.
He's down.
Barry Connick Jr.
There are, one of them is charmed right now.
Barry is, he's feared.
He's running out.
One is in a pit.
Unfortunately.
So right now you have one in a pit, one charmed, and one.
Unconscious and dying.
No, but one is still alive and kicking.
There's three guys, right?
Yes.
Yes, the one that may interrupt Orpheus's...
Yeah, but he's got to go past Lork to do it.
Right, all right, so it is their turn.
The one in the pit stands up.
Does he climb out of the pit?
He has to climb out, yeah.
All right, so that's his standard action, to climb out of the pit.
He's got a plus 15 to climb. And he provokes. He prov to climb out of the pit? He has to climb out, yeah. All right, so that's his standard action, to climb out of the pit. He's got a plus 15 to climb.
And he provokes.
He provokes climbing out of the pit?
Yeah, his pit's right in front of Lork.
Yeah, yeah.
All right, take your attack of opportunity.
Come on, Lork.
Hit him.
Hit him.
Power attack.
Natural two.
That would be...
Son of a bitch!
That would technically be a miss, Lork.
Technically a miss.
All right.
I know, all over the place.
Stand up. Stand a miss. Alright. All over the place. Stand up.
Stand up, move action. Climb out of there.
His second move action. That's his stuff.
So now he is out and kicking.
Alright, so he moves up. Pembroke is wide open
now. So he swings at
Pembroke.
17.
That's a hit. Hits
Pembroke. Alright, so this is the first damage Pembroke is going to take.
Roll a d10.
Nine or ten, it hits me.
Below that, it hits one of the mirror images.
Oh, right, mirror image!
Oh, that's right.
Eight.
Okay, so one of the mirror images is destroyed.
Now four.
This one steps up, hits Pembroke.
What are these people?
All right.
And then there is one standing to the left of Lork.
I could move up to try to attack Orpheus.
That's a charmed creature.
Oh, that's the charmed one.
Yep.
You only have one creature to attack with right now, right?
And that's the one you just attacked with.
Yeah, because one climbed out, one attacked, one is charmed.
All right, guys, make this count.
Seriously.
Matthew, get the costume.
Well, does the charmed one get to act?
No, I would have to compel him to, like, he won't attack us,
but if I want to make him do something that would be in opposition to what he would normally do,
it would be a contested charisma check.
opposition to what he would normally do,
it would be a contested charisma check. So if his intention
is to attack
Lork, what do you tell him in his
mind? Well, if I wanted to
tell him to attack one of his
friends, that would be a contested, but he's friends
of ours. If he's compelling to attack
Lork, he just basically says, no, no, no, that's
my friend. And he's like, oh, cool.
Okay. Alright, so he's just
standing there, like, smiling at you guys.
Yeah, he thinks like we're all friends with all his friends.
Right, right, right. Guys, we're doing
really well. Yeah, so Skid's like, attack
your friend. Then he's like, wait a minute.
Make this round
count Matthew's character.
Can't wait till we get the name. Can't wait till we get the name.
She's gonna dive bomb the one
attacking Pembroke. Oh!
Pembroke in the images.
And cast Frostbite.
Yeah.
And grab him with the talon.
Come on.
Nice.
Come on.
So this is a melee touch attack.
Ooh, I love it.
So cool.
22 to hit.
22.
Yes.
There you go.
There you go.
So that's 1d6 non-lethal cold damage plus 1 point per level.
So it's 1d6 plus 7.
10 points of non-lethal cold damage, and you're fatigued.
Oh, nice.
Wow, okay.
Wow.
No saving throw.
No saving throw.
10 points of non-lethal cold.
That's brutal.
Wow.
I mean, that'll knock you right out.
Orphus, what do you got?
Orphus, now enlarged.
Enlarged.
Twan, twan, twan, twan, twan, twan, twan, twan, twan.
Oh, nice.
He's got a giant minotaur mini now.
You just wanted to bring your other warhammer.
So he threatens 15 feet.
That's so awesome.
Wow.
He's going to attack the guy that was just dive-bombed
by our nameless friend.
And now that he is enlarged,
his greatsword is now a
3d6.
As opposed to a 2d6.
So let's see if he can do some stuff.
Now at a plus
7 to strength.
Wow. Holy crap.
That is a hit. 25 points of damage. Wow. Holy crap. That is a hit.
25 points of damage.
Alright, still kicking.
Did I take a five foot step to get there, Skid?
Do you remember? I think you had to
go ten feet. Okay, then I'm done.
Alright.
Pembroke.
You got the rhinoceros
next to that one.
Yeah, the rhinoceros has got Don't Right in front of you Yeah the rhinoceros has got
Don't forget the fast healing
Oh I won't
Oh then the rhino
Is just going to stomp on
The guy next to him
That's on the ground healing
He's still unconscious
Yeah just going to
Oh that's the paralyzed one though
Uh
No I yeah The rhino doesn't discern Smash! Smash! Smash! Dome! Dome! Dome! Oh, that's the paralyzed one, though.
The rider doesn't discern, but still.
So that's 15 to hit.
And he's unconscious to die.
That is a hit, yes. Okay.
And that's 21 points of damage.
And he is now dead dead.
Yeah, yeah, yeah.
There you go.
Way to go, Richard. Nice, nice dead dead. Way to go, Richard.
Way to go, Richard.
Richie Rich.
Pembroke.
Pembroke is going to take a five foot step back,
look at the charmed red cab and say,
Come here, my little friend.
And he
is going to
lower
his, he's going to point his is going to point his
walking stick at
the red cap
in front of him and unleash
a lightning bolt.
Whoa! So not the charmed one,
the one that attacked you. The one that just attacked
me. That you dive-bombed. That's his last
mistake. And was attacked by Orphus.
Yeah. Lots of D6s.
That's a lot of D6s.
24 and it's a
DC 18 reflex save.
DC 18 reflex save.
Yeah, 24 points
of damage.
They have a plus 10
to reflex and I fail.
Oh my
God.
Lork, you're up.
Lork is going.
He's got one alive next to him.
He's going to swing again. Gorm's Thorn.
Come on, buddy.
Critical threat!
Get out of here!
Natty 17. If you remember,
Gorm's Thorn is keen.
Critical threat! Come on, Lork. Get out of here. Natty 17. If you remember, Gorham's Thorn is keen. Critical. Critical. Critical.
Critical.
Critical threat.
Critical threat.
Come on, Lork.
20 to confirm.
AC 20.
Yeah.
There we go, baby.
What's up, man?
Yeah.
AC 20 for Lork.
All right, Lork.
Come on.
What do we got?
What do we got?
Slashing.
Shattered jaw.
Oh, I love it.
Normal damage and one con damage.
Target cannot speak or bite until healed.
Not terribly exciting, but he hits him right in the jaw.
So that is 19 points of damage and one con damage.
Okay.
Gotcha.
Second attack.
Second attack.
Miss.
Shit.
Shit.
Shit.
Barry Connick Jr. Yeah. Barry Connick Jr.
Yeah, Barry Connick Jr. is out of the fight right now.
He's out of the fight right now.
Rourke's not focused on bringing him back.
The red caps began retreating.
Ah.
All right.
Very smart.
If you're within range of them, you get your attack of opportunity.
Let's start with, well, obviously the charmed one doesn't retreat, so it's just the two left.
So one will retreat that...
When you dive-bombed, did you stay down there?
Yeah, I don't have fly-by-attack.
All right, so you and Lork get an attack of opportunity on this one.
And Orpheus.
You're going to get on the other one.
Okay, here we go.
Lork's going to take a swing.
AC 20.
20.
Hit.
Royal for yours.
With a Talon.
Natural 19. Yeah. Hit. Roll for yours. With a talent. Natural 19.
Yeah.
Hit.
21 damage.
Three damage.
It's 100% dead.
Yeah!
I mean, it was already unconscious and dying because of the non-lethal damage that you did with the, what was it?
The ice.
Frostbite.
Ice frostbite.
I was going to say ice luge.
Ice luge, that great spell.
Orphus, you get the same attack.
Natural one. Critical fumble. Critical f great spell Orphus, you get the same attack That's a critical fumble Critical fumble, Orphus
Oh, that's an actual fumble
Do you get multiple attacks, Orph? No
I do have multiple attacks
Roll to confirm
That's a fumble
Slashing
Alright, melee
You take one point of strength bleed damage.
Oh, boy.
While you're taking the strength bleed damage, that one gets away.
But it is difficult terrain behind it, FYI.
Yeah, but this thing can move 30 feet over difficult terrain.
Yeah, it's cooking out of there.
It moves 60 feet regular, so 33.
It's gone.
cooking out of there. It moves 60 feet regular, so 33. It's gone.
And you are left with
one charmed one.
And 1d3 points
of bleed, and the combat is over.
Order up for
Damien. Hey, how did your doctor's
appointment go, by the way? Did you ask about
Rebelsis? Actually, I'm seeing my doctor
later today. Did you say Rebelsis?
My dad's been talking about Rebelsis.
Rebelsis? Really? Yeah been talking about Rebelsis. Rebelsis? Really?
Yeah, he says it's a pill that... Well, I'll definitely be asking
my doctor if Rebelsis is right for me.
Rebelsis.
Ask your doctor or visit
Rebelsis.ca
Order up for Rebelsis.
Wow,
how long does Charm Person last?
Charm Monster.
Seven days.
Seven days?
Yeah.
So let's just talk about this new party right now.
Get ready to play a character, Troy.
We got Lorik, Baryconic Jr., Pembroke, the Potent, Orphus, a redcap.
And a dusky-skinned woman.
Well, right now she's an eagle, but she is going to come to the ground and roll up and stand up as a human.
She stands up as a human.
You just hear in the brush far away.
Is that redcap?
Bolts back to his red cap hold. Does Lork need to do a heal check
on Orphos, or
does that strength
bleed just run its course?
I have no idea.
What does it say? 1d3 strength bleed?
I think I need to do a DC
check.
Let's do round one.
Lork has a good heal. He's got plus 9 to heal.
9 on the die, so 18.
So in one round, you only take one strength.
All right.
It's 1d3, so I'll roll one point of strength damage.
Okay.
But you still take that.
We have no restoration, so you take that damage.
I actually...
No.
I have a potion of remove curse.
I thought I had a potion of restoration.
Um, so Lork is going to talk.
So you...
So Lork, you run over field wound.
Fix him.
He only takes one point of strength damage.
That could have been bad.
Yeah.
Can this be cured by lesser restoration?
It sure can.
You look injured, my friend.
May I help you?
Oh, well met.
I'm intrigued at your
Flying powers
I was awed
By your ability to turn
So feral so quickly
With such rage
So feral so quickly
Do you always talk so poetically
When you are bleeding from the orifices?
My orifice
Has only bled a little bit
so far.
I'm reconsidering casting the spell.
But she will not, and she'll reach over
and cast Lester Restoration on me.
Yeah!
Allow myself to introduce
myself.
Classic.
I am Fereza Alcind
of Osirian
who are
your timing is well appreciated
oh Osirian
oh and Pembroke
immediately just starts talking
to her in Osirian
just like
oh yes I know Osirian very well
blah blah blah
lovely like a vision from the east.
In the shadows of the pyramids, you must be a great light from within.
Self-taught was said.
I am fortunate or cursed to be among such poets.
I'm sorry.
I'm certain my accent is atrocious.
I'm sorry.
I'm certain my accent is atrocious.
But it's such a fine thrill to meet another Sirianni speaker here in the wilderness as we are.
She flips up.
She has these crystal spectacles and she flips them up to get a look at you and she says,
My friend, you are aged.
How have you made your way out to such a treacherous terrain?
Yes, yes, I am.
I am aged. The arcane fires within me have guttered and dimmed in recent times.
But I still have some fight within me.
And with the help of these fine, mighty companions that I've stumbled across on the road,
well, I feel I could walk a thousand leagues in such company.
Well, I feel I could walk a thousand leagues in such company.
I am Lork Iron Tusk of True Now.
Faraz Al-Said.
A pleasure to meet you, and I'm glad we could help however our help was.
Help is as help gives.
Where are you coming from, and what brings you here?
I have come from very far away, across the inner sea.
Do you know Osirion?
The nation of Osirion?
Yes, I... Have you been there?
I'll let the others answer if they want to.
So this is really creeping Lork out
because her coloring is similar to Pudir
and her accent is exactly like Pudir's.
The kid that he killed?
The kid that he killed.
So Lork
didn't know where he was from, but he was from
Osiria. Like, I know that, but Lork didn't know
that. And so he's just like, whoa,
this is crazy. That's very
interesting. So you met a half-orc,
a follower of Gorim.
Right. You met a man of the world.
Who's near death. Who's like,
who's seen his own death, and now you met an Osirianni.
Yeah.
Who, okay.
Well, you know, she says that, and he's like, I'm not sure what that means, but like it's
that he hears the accent, and it's like chilling to him.
No, I'm not familiar with Osiria.
I am but a humble farm girl.
I lived in a small farming community off the River Asp.
Oh, yes.
Have you been there?
No, I did.
One day, we took a day trip.
I was actually doing a guest professorship at Sothis,
at the University of Miracles in Sothis.
And one day, we did actually take a day
trip out into the
farmlands, and
I took a drink right
from your river, madam.
As it happens.
We have seen many of your kind. You always come
wearing pith helmets.
Yes. Well, actually, I was wearing a hat sort of
like this. But most in my company
were, yes, they were wearing the pith helmets, yes.
But I favor the hat.
It does you well, sir.
It gets very hot down there, as you know.
I tend to overheat.
I do know.
I know from heat, as you may have seen.
Oh, yes.
No, and cold as well, I see.
Not only that, you could turn into a bird, which is also quite impressive.
You are a druid. You are a druid.
I am a druid.
Do you know of the Vault of Thorns?
I have... I do not know this.
I am from a very far away land.
I have come because there was a prophecy.
A prophecy of great imbalance in the holds of Belkson and a tale of a chosen one
who would unite a band of
noble champions
to right this balance.
I have come to offer my services to this chosen one
if I might find him.
Have you heard of any
extraordinary gentle people?
Yes.
Orfast Nork, I'm charmed, I'm sure.
I must be this chosen one, as I've been chosen to be.
Whoever says, like, yeah, that's me, I'm the chosen one.
Must be me.
You can only be speaking of me.
No, he'll say, I may not be the chosen one,
but I have noticed a certain imbalance in power, particularly favoring the orcs of Belkson.
I landed in Corvosa, a city far from here, but not so far as I am from.
And as I made my way here, the ground rumbled with imbalance.
What is the balance that you seek?
What would please you?
I have heard tales and seen
evidence of giants
raiding the small
folk all across Belkson.
A great evil is happening
here. I must
offer my services.
I notice that the two of you are touched by the Divine
as well.
Who do you worship?
We are followers
of Goram.
We fight in his name
and seek to bring
the battle to the orcs and the giants
as well, to even the odds
as well we can.
As you see,
struggle is
timeless and never-ending.
And it matters not
whom I fell on the battlefield,
but only that there are
more whom I can fell.
That's so weird.
That sounds a little psychotic.
I'm saying I'm on your side.
Oh, okay.
If I can help you find this chosen one,
it would be my honor.
For we do need someone
that can bring the fight to these giants.
They're gathering in Minderhall's Valley
and bringing a great army against us.
I seek some way to find the weapons that will destroy them.
Then that is my destination.
But as you have stumbled upon me at so opportune a time,
I am at your service.
For the moment.
By the way, my face has been exactly as Troy explained it the entire time.
It lasted seven minutes
Horrifying
Horrifying
Playraza does not judge
Whom do you worship? I'm sorry
I worship Osiris
A deity not much heard of in these parts
Yes, no, I've sat in on a few services for Osiris
Fascinating rituals.
I hope they were enlightening.
Yes, yes, very much so.
Very unique deity to that region.
I was very happy to be able to...
Yes, very interesting.
It is a region of much death where I am from.
Yes, but death and rejuvenation
as the yearly floods come
and regenerate the land in the river valley. Yes, but death and rejuvenation as the yearly floods come and regenerate
the land in the river valley.
Yes. I am but the servant
of his
rebirth. Ah, well,
and then in Osirian he says, like, I am honored
to make your acquaintance and to accompany you
on this journey. He's much obliged
in Osirian.
I should probably introduce myself.
Oh, yes.
Don't be alarian. I should probably introduce myself. Oh, yes. Don't be alarmed.
I didn't want to interrupt.
My name's Razzmatazz.
Oh, boy.
Razzmatazz.
This is a real unique opportunity.
I just, I don't often get to talk to people
that don't kill their victims
and dip their hats in their blood
and wear them on their head. So this is nice.
This is really nice.
I like this. Anyways,
so what are we doing?
What's the plan? I'm with you guys.
So as he's talking,
Pembroke looks at the
rest of them. He has this little glint in his eyes, smiling, and winks at them and looks back and says,
Well, Rasmut Taz, we are very pleased, very pleased indeed that you've decided to join us on our journey.
The pleasure is all mine.
No, no.
I'm so excited.
Could you tell us how you came to be here?
Why your erstwhile companions were attacking this poor woman?
Well, you know, funniest thing, if you had asked me that an hour ago,
I would have told you something totally different.
Strange, isn't it?
Well, I woke up this morning, I was like, I just want to kill the first thing I see.
Whether it be an innocent woman or a band of people.
And then all of a sudden, might have been five minutes ago,
I was like, I don't want to do that anymore.
And now here we are.
I'm Razzmatazz, by the way.
He goes over to Barry.
Nice to meet you.
I've never seen a bear.
Be careful.
Now, Razzmatazz, as our friend, I must ask that you please refrain.
I know that your people very, very much love to hurt people.
Yes, yes. But I would ask, as a favor to me, your friend, that you would not hurt any of us.
I see, I see.
Now, it's very possible that we may run across other creatures on our journey that you would be more than welcome to attack and unleash your full fury upon them.
So that sounds very exciting, doesn't it?
There'd be a lot of blood.
That does sound good.
Do you guys wear hats covered in your victim's blood?
I highly recommend it.
You know what I'm going to do?
You know what I'm going to do?
I'm going to make you guys hats.
And when you kill somebody, dip the hat in their blood and wear it.
Just try it.
If you don't like it, it's cool.
But I think you're going to really enjoy it.
You know what?
I like you.
I'm going to do that.
If you want me to fight, you just say, Razzmatazz.
Let's have a code word.
You say, Razzmatazz.
Skidamarikidoo.
And then I will fight your enemies
for as long as this spell lasts.
Yes.
That sounds rather fun.
Ah, yes.
On a nice, drenched-in-blood hat.
That sounds very nice on a hot day.
It keeps me cool.
Yes, yes.
I think this is the beginning
of a beautiful week-long friendship.
So now that's settled.
We're all friends now, eh?
And where should we go from here?
We're all friends now.
We're heading to Bloodsworn Vale.
For God's sake.
To the Shawanti there.
Yes.
And I...
What do you hope to find?
I hope to find redemption, if I'm honest.
I was interrupted earlier telling these gentlemen,
and I, uh...
Especially now with Razzmatazz joining,
I think I should be perfectly honest.
Yes.
Oh, my God.
He's better than Tom Exposition.
I didn't...
I didn't help to save you from these...
crazy monsters.
In order to put you at risk again without giving you good reason, so...
There was a...
a boy a long time ago.
He reminded...
He reminds me of you.
I think he might have been Osirian.
Though at the time I didn't know what that meant.
And he...
He was an opponent of mine.
And I was young and foolish.
And I killed him.
And I regret it.
I shouldn't have.
I thought it was right at the time.
But now I know it was wrong.
I'm trying to seek redemption for this act of
murder.
And the Shawanti, they
they speak with the
undead. And I believe that if I can
talk to him, maybe I could.
Maybe I could right the wrongs of
my past. But you should know
that this murder has left
me with a dark cloud hanging over me.
A curse that has affected my friends in the past.
They've been in a great deal of danger when they've been with me.
It seems that I survive the worst perils, but...
my friends seem to die around me.
So I won't ask any of you to go further than you will.
But... me. So I won't ask any of you to go further than you will, but it is redemption I seek for this heinous act. And if we can survive till the end of it, I believe you won't be
at risk anymore. At least, no more risk than you're already putting yourself in by choice.
by choice.
Tell me again, Lork.
Why did you kill this boy who now you feel
you should not have killed?
Because he
challenged my authority.
And I thought that
you could only lead by fear
and violence.
I thought that rage and hate were
what made you strong, but I didn't know any better. He said that we needed to work together,
that we needed to be peaceful with our enemies, and I thought that for the best of everyone,
he needed to go.
But I didn't know until much later when I met a man of incredible character and incredible strength that felt the same way.
That it wasn't weakness, but an inner strength that had you be more diplomatic and make friends of your enemies.
A sentimental tale, to be sure.
Tell me,
you found
Gorom Thorn within the Vault of Thorns.
You've regaled me with your tales on the battlefield.
You were not always
a worshipper of Gorom, were you?
I was not.
For much of my life, I wasn't religious.
I merely tried to survive and with no real guidance.
But it was in Gorom's name that I found the strength to fight the true enemies of this world.
The strength to fight the true enemies of this world.
The evil creatures that seem to unbalance the equilibrium of the world.
Well, I can tell you as someone who was not converted,
but was born into the prophecies and words of Gorom.
That the words you speak have a ring of heresy to them.
You see, Gorom does not pick favorites.
He lives within every sword,
every piece of iron designed to kill,
regardless of the intent of its owner. And he is often so brash that he takes what he wants by force,
regardless of the situation.
I think you may be personalizing our lord's tale a little too closely to your heart, which
remains touched by your past experiences and not truly encased in iron as our lord.
Oh, snap.
I'm sorry.
I don't mean to interrupt, but if I could,
if you don't mind,
I'd like to examine you a little more closely.
I have sensed this sort of shroud hanging about you.
I didn't want to say anything.
I didn't want to be rude.
But could I, please?
And he comes closer
and he's kind of like
holding his hands up to his face.
He's like, is this okay?
Yeah.
Yeah.
So he takes it by
and he starts kind of like
feeling your glands
like around your neck.
He's like, is this it?
Is this all right?
No, it's fine.
So then he grabs you by the forehead
and kind of tilts your head back
and he springs a light
in his palm of his hand,
and he's looking in your eyes and up your nose.
He's like, oh, yes, yes, just as I thought.
Yes, yes, yes, yes, yes.
What do you see?
Well, I'm afraid some of the more insidious curses
have a tendency to manifest around the nostrils
sort of flare quite a bit
and I don't want to alarm you
but that seems to be the case here
so I don't know the origin
why you have been
afflicted with this but I can
certainly see it and
I understand your
concern for our well-being
but for my own parts
I've told you that I feel myself to be short on time,
and, well, perhaps Mother Nature or my own doom will beat your curse to the punch, eh?
Awesome.
And Fariza?
Fariza.
Fariza.
Fariza.
You hear all this going down.
You were just, well, let's say saved.
Obviously, you had your part in saving that, but I mean, had they not showed up, things could have got bad fast.
Maybe you could have just flown out of there, but who knows?
You hear all this going down.
What are you thinking?
What do you have to say about this?
It seems very strange that there would be an Ossiriani in this part of the world.
And especially one that I hadn't heard of.
Talking about Poudir.
Yeah.
I don't know his name is Poudir.
Yes, it seems very strange.
And I think she just files that away.
Right.
How interesting that this man that you came across also knew of an Osirianni.
Yeah, because we're very far away from Assyria.
Very, very far away.
This is like Denmark to Egypt, basically.
Yeah.
Do you try to win her to your cause, you guys?
Or are you interested in joining them?
Yeah, no, I mean, I think we already said that, right?
She's on her way.
She's investigating what's going on here.
I said that I was trying to's on her way. She's investigating what's going on here.
I said that I was trying to recover weapons to even the score.
And she pledged herself in their service for the time being.
Right, right, right.
You all have your own reasons for being here.
Maybe it's fate.
Maybe it's just wrong place, right time.
Right place, wrong time. But you've all found each other.
And onward you continue towards Bloodsworn Vale, at least for Lork.
You see the day turns into night.
You camp out in that campfire now.
You guys are battle-weary.
So it's a very weird thing.
You're tired, but you're also kind of fired up from the fight as well.
You're nursing your wounds.
You're bandaging.
And meanwhile, I can just imagine Pembroke just talking on and on about everything that happened in the fight.
And, you know, oh, you might put the bandage on this way and put the bandage on this way.
Meanwhile, Orpheus
is talking to you about...
I think he's spending
a lot of time
talking to the red cap.
Right, right.
I forgot all about Razzmatazz.
Yeah, Razzmatazz.
Razzmatazz.
He's a little too fired up
for the group.
Does his energy ever subside?
He's always just
kind of like this.
This is going to be great.
I'm really excited
about whatever it is
we're going to do.
This is going to be fun. I'm really excited about whatever it is we're going to do. This is going to be fun. And so eventually you go to sleep, all of you, you know, taking turns
and whoever is stuck awake is stuck with Razzmatazz, who seems to never really get tired. While
you're sleeping, you just yell, um, shh,
quiet.
You wake up the next day,
everybody wakes up
and Rasmus has passed out,
so he probably
went to the last
pile of his own drool.
Uh,
maybe he'd be,
everybody gets everything needed
to get done in the morning
before they finally wake up.
Blah, blah, blah,
let's go!
And you guys continue onward.
Um,
and eventually, uh, the landscape starts to change.
You can tell that the elevation is changing.
You're climbing.
You're getting closer to the terrain
outside of the Mindspin Mountains, you would think.
You know, the elevation is,
there's a lot of ups and downs,
a lot of hills and valleys.
So you can tell that it's getting closer to a mountain range.
And for whatever reason, this group is clicking.
You fought a battle together.
Sometimes that's all it takes to sort of realize the importance of the people you're around.
And for whatever reason, you have joined to this cause.
And like day 10 of venturing together,
you eventually, you haven't seen a lot of life
outside of, you know, wildlife and the redcaps.
So eventually Lork, Barry Connick Jr.,
Fariza? Fariza.
Faraza. Faraza.
Faraza. Orphus.
Pembroke.
And Razzmatazz.
Come upon a road.
You follow the road
along, because it's a nice change
of pace from having to, like, trudge through
heavy overgrowth,
or, like,
wood paths that haven't been that
trodden, and you see
some cottages in the distance.
Maybe, like,
two or three cottages, and outside
one of them is a man working in the fields,
and he waves you over.
Oh, there are travelers
Aye, good day
Where are you coming from?
We don't see many people coming up this road this time of year
We're coming through from Trunau
From Trunau?
That's ten days, by horse at least
Aye, we've been on the road for a long while.
Ah, yes, well, welcome.
My name is Mikael.
Elena, Elena, come here.
Let me introduce you to my wife.
It's like this nice two-story cottage, very quaint.
And a woman comes out and she's holding a baby with her.
a woman comes out and she's holding a baby
with her. She's like, this is
my wife, Elena, and
this here is our lovely daughter,
Abria.
Oh, yeah.
Out of here, Abria.
Oh, shit.
Welcome. O'Valley, you son
of a bitch. Welcome to
these parts. We don't get many
bands of brothers and sisters as you appear to be.
And this creature here.
Hello, I'm Razzmatazz.
Nice to meet you.
Can I hold your baby?
No, you may not.
Please, please don't.
All right.
I just normally eat him.
He's very enthusiastic.
He's quite safe.
At least for the next several days. I am so fired up right now.
Anyways, it was nice to meet you.
My wife and child.
It's our pleasure to meet you as well.
You look a little worse for the wear,
if you don't mind me saying.
Have you been sleeping outside?
There's not a lot of towns between here and two now
Aye, we've been on the ground
Sleeping for some nights now
But we've been enjoying each other's company
That's for sure
We do not mind the growth
Ah, yes, well, there's plenty of that around these parts
But you probably could use a good night's sleep.
My wife's mother, tell them, Elena.
And Elena speaks up.
She's like, yes, my mother is an alderwoman of the town
not too far away from here, Shinemon's Fortune.
If you just follow the road,
you'll be there by the end of the day, most likely.
They're good people.
And you please mention my name, Ask for Strya Crown.
That's my mother.
And she will, I'm sure,
welcome you with open arms.
They're a strange group.
They're a lot of prospectors.
You get a lot of people from all over
that come to Shinman's Fortune.
But the natives of the area
are very, very sweet.
And I'm sure if you just explain, tell
them you know me, and you'll be fine.
And you'll at least have a good night's
rest, wherever it is your travels
are taking you. I think we
could all do for a good settlement,
a nice roof over our head
for a night. Yes.
Yes, I quite agree.
Good, good. How long is the walk, you
said? To Shinemansfors?
Well, it's about 2 p.m.
Now you could be there walking in a few hours, but it's not far at all.
You'll be there by nightfall.
Great.
Is there anything we can do for you before we go?
No, no, we just, we honestly, we moved out here on purpose
to kind of stay away from all the hustle and bustle.
We just like being here, especially once, now that we had a baby, we like to kind of stay away from all the hustle and bustle. We just like being here, especially now that we had a baby.
We like to kind of be away from it all.
I'm sorry to trouble you.
May I hold the child briefly?
It's been some time.
He looks to Elena like, of course.
It's like a sweet old man.
Why not give some abria?
Was it, oh, look, oh, look, hello, hello, look! Oh, look! Hello, hello, hello.
Hello, hello, hello.
He's just holding it and just
playing with it.
Just laughing at it and
baby-talking a little bit.
She's so lovely.
I'm sorry. I just can't resist.
Can I hold it, too?
No, no, no.
That's okay. I just thought I'd ask.
It's all right.
And Lork is thinking, he's like, somewhere out here, there's a true-born son of his that he has to find.
Right, seeing this old man with a baby.
Yep.
Has to hit everybody.
And they're like, well, it's nice seeing you.
We don't often get to say hello
to travelers. Good luck
in your journey, wherever it may take you.
These are safe, fertile
lands. Goodbye.
Say goodbye, Apria. Goodbye.
Goodbye. So sad.
I'm sure they'll all be fine.
Goodbye.
Well, they're perfectly safe here. Let's move on
to Schumann's Fortune. Right out here in the open.
There's nothing to fear.
And off you go up the road.
It's a nice change of pace being on an actual road.
Like I said, it's a little more relaxing on the joints,
not only for Pembroke, but for everybody that's been,
especially Orpheus and Lork.
And who knows how far Fariza has come.
She's come really far.
I mean, she landed in Corvosen and has been making her way across the land.
And does she appear to be middle-aged?
She's in her 30s.
Okay.
So middle-aged.
I don't know, Joe.
Are you middle-aged?
Yep.
So you guys continue ahead.
And it takes a couple
hours. Night starts to
fall and eventually you see a walled
city up ahead. Not a large settlement.
Certainly not as large as true now.
I don't know how it, you know,
compared to anything in Absalom, I don't know how it
compares to Assyria or
to Orpheus it must look like, the Ritz.
But you reach
the gates and there are two guards out front.
And they're like, what are you here for?
We are, we're traveling through.
We're merely passing by.
But we were told by Elaine.
Elaine?
Elena.
No.
We were told by Elena to use her name to say that we're guests of her mother.
Well, that sounds very nice.
We've got a lot of travellers around here, but there's a town meeting tonight.
Nobody's entering in or out.
Well, we're happy to stay outside the walls if need be, but we're...
Well, that's probably for the best then.
There's plenty of campsites in the area that shall be just fine and safe.
Maybe come back in the morning.
Well, we're just peaceful travelers
here looking for a place to sleep with a
roof over our heads. I believe I said
make your way. Can I try a
diplomacy check? Sure.
Pardon me. Sorry,
gentlemen, but I spoke to...
Do you know Abria?
No. The little daughter of the couple?
Never heard of her.
Don't know the name.
No, it's a small population here.
You would think that perhaps you would know...
Move along, old man.
All right, fuck off then.
Fuck you.
Whoa.
No, it's me telling you, Troy.
All of a sudden, a rather handsome young man comes up No, that's me telling you, Troy.
All of a sudden, a rather handsome young man comes up while Pembroke is talking to the guards.
And it's like, oh, what's going on now?
And this guy is played by Jamie Doman.
Do you know this guy?
Yeah, oh, wait.
Dornan?
Oh, I hate this guy.
He's the guy that plays Grey in Fifty Shades of Grey.
Wait, don't look at that.
That's your notes!
I just read
them all. Damn it all to hell.
He is, uh, he
plays the bad
guy in The Fall.
He's horrifying.
But he's certainly
a good actor.
Oh, hello there. What are you doing outside?
Oh, I'm not talking
to the guards. Please,
come on in right now.
Are they giving you a hard time at the gates?
Oh, they said there's a meeting
in the town and for some reason
that means no one can go in the town. Oh, they said there's a meeting in the town, and for some reason that means no one can go in
the town. Ah, you two, you're always
worried about nothing. That's the whole point
of this meeting. Please, come on in, come
on in. My name is
Finial Smick. I'm
really nothing too special here, but
I am, you know, in charge of making
sure people like this treat passers-by
with respect. So come on
in, come on in. And he ushers you past the guards, and the guards are just like,
hands up in the air.
You'll have to excuse them.
They're just, everyone's a little worried.
There's been word of raiders in the area and whatnot.
Of course there's raiders.
It's a town of prospectors.
Everybody wants our gold.
But, you know, you can't worry too much about it.
Can I ask where you're coming from?
Aye, I'm coming from True Now. I've met these
folks on the road. We're all from
a bit of a different place, but we're all headed
the same way, towards the Bloodsworn
Valley. True Now! Son of a
bitch! That's a bit of a walk!
I don't see any horses. You walked the whole way?
Aye, we walked the whole way.
And we could do for an inn
and a spot of ale.
An inn and a spot of ale? A inn and a spot of ale?
Are you talking my language?
And you, I'm so sorry.
It seems as if the guards were being rude to you,
my old grandfather.
Is everything all right?
Oh, yes.
No, words bounce off me like rubber chickens.
Launched by small children and clowns.
That old say and foot.
That old analogy.
No, no.
We all know exactly what he's talking about.
I'm sorry.
We're all very just weary from the road.
Oh, you look very weary.
And then you look at you with this armor of spikes.
Were you fighting a battle on your way here?
Yes.
Though my armor may be spiked, my tongue is honeyed.
Oh, it takes all kinds here in Shiderman's Fortune.
And you, young lady, you seem to have come from a far off land.
What brings you to Shiderman's Fortune?
Why, the charm of its people.
The charm of its people.
Well, it's funny you should mention that.
If you came here and you want a spot of ale in an inn, I can take you there right now.
But there's a town hall meeting. You're welcome
to come to them on my way there
myself. You'll get to see everybody
and meet the whole clan.
Aye, I think if we could meet Elena's
mother, it would be an honour.
Oh, you know Elena? Did you meet her
out on the country road? Aye, we
did. She had great things to say about your town.
Sweet folk. I bet you they'll live
forever, those two. It's a wonderfully def I bet you they'll live forever, those two.
It's a wonderfully defensible position.
Yes, oh yeah, those two. I always say
you two are going to live forever. I can't imagine
any circumstance where they'd perish
violently or any biotherm.
Or if any strange wild animals
would sit upon their house. Oh, you know, there's been
rumors of six-legged cats out there.
You wouldn't believe it.
Oh, fairy tale.
I've never heard of such a thing.
That's what I see.
Probably nothing.
Grumpkins and snubjogs.
It's all fairy tales.
Anyways, come to the town hall.
Where's this meeting?
Right this way.
And he leads you up to a town hall,
and it's kind of like a barn, basically,
in the middle of town,
and you hear a lot of...
And you walk in,
and you see on the dais
a man, an older man, sort of sitting on a, not a throne, but like a high-backed chair in the middle.
He's the man of the hour.
To his right is Strya Crown, who I am now casting as Allison Janney.
I love her.
She's the member of Strya Crown from our previous adventures.
I love Allison Janney.
Did I say left or right?
Anyways, on the other side of the man in the middle is Jirok Sneth, played by Brian Doyle Murray.
Whoa.
The current Brian Doyle Murray?
The current Brian Doyle Murray, yes.
From Caddyshack and every Bill Murray movie, basically.
from Caddyshack and every Bill Murray movie basically
and so the man
on the front
sitting in the middle is
played by
this actor
Troy LaValle
oh no
you know this guy?
yeah
oh he's an Iron Man?
yes he was an Iron Man
he was in Iron Man? Yes, he was in Iron Man. He played the...
The guy he was in the cave with.
Yeah, he was in the cave with.
Right.
I wrote down the actor's name.
Oh, he's played by Sean Toob.
Or Toob, his name is.
Like, Sean Toob.
Sean Toob.
Yes, Sean Toob.
T-O-U-B.
And so he's standing in the middle.
To his left is Allison Janney.
To his right is Brian Doyle Murray.
Fun cast.
There were people talking. Yeah, really good cast.le Murray. Fun cast. There were people talking.
Yeah, really good cast.
Good cast, right.
And there were people talking.
It's like, we need to defend this town
because there are raiders and reports of raiders everywhere.
And they're just listening.
The council's leading a striacrom.
It's like, we have heard of these raiders.
We understand this is not the most defensible position
And we know that people will come here looking for gold
But these are not new rumors
Yes, but I have heard that they have monsters with them
One guy's like, we need to build higher walls
To make sure that nobody gets in
Everybody's like, higher walls
And then another guy's like, no, no, no
We need to build a moat around the town To make sure that these monsters don't make their way into our city.
And everybody's like, yeah.
And then you see like a hip young guy in like jeans and like a cross around his neck, but he's got a shirt open.
And he's like, you know, I think we should do is just kind of have a bake sale.
Hear me out.
Hear me out, guys.
People are laughing. We'll have a bake sale. Hear me out. Hear me out, guys. People are laughing.
We'll have a bake sale, right?
And the proceeds will go...
He turns his chair.
He turns his chair.
Yeah, he's sitting backwards
on his chair.
He's like,
we'll have a bake sale.
Hear me out.
Stop laughing.
Guys, stop laughing.
We're going to have a bake sale
and the proceeds
are going to go to
just painting the walls
a cool color
so everyone knows
when you come to Schinneman's Fortune,
we accept everybody.
Finally, the guy in the middle is like,
all right, thank you, thank you.
I believe I've heard enough.
My sons, what say you?
And he turns to two young men standing off to his side.
You'd think that they're like his first lieutenants.
And the first guy is played by Farhan Tahir.
Oh, yeah.
This guy, Farhan Tahir.
My eldest son, what say you, Aram?
And Aram says, Father, I have always trusted your wisdom. I believe that we will
always be threatened, and it is best to overprotect rather rhyme. You will make a great alderman one day.
And Ymir, and he turns to another man who is younger,
and obviously another one of his sons,
played by Amir Arison from The Blacklist.
Do you remember him?
Yes.
And Ymir, what say you?
I always trust your counsel.
I balance it with your brothers.
And Ymir says, I agree with my brother,
but I also think it is best to be prudent and wait.
Not wait until it's too late, but wait
and see.
And the older man
is like, ah, yes, wise
counsel as well.
There are obviously many approaches
we can take, but my people
you must understand, Shinma's fortune
has stood
for a long time, long
with my ancestors.
We shinamans have kept this place safe.
I understand your concern and I have taken it to heart.
We will adjourn for the moment while I consider everyone's opinions.
Thank you.
As a little bit of a hubbub, like, clearly that's the final word.
Not everyone is
happy with it. Maybe his sons aren't even super happy with it. Like the first son was like, let's,
let's take the more defensive position. But slowly but surely, everybody starts to kind of filter out.
Except for the sons, Alderman Stryer-Crow, Alderwoman Stryacrowm Alderman Jurek Sniff
And so you're there with Finial
Smick and he's like
Well anyways this is our town
What do you think? There's a lot going on
I'd like to say it's not
Usually like this but it actually
Is
I
I know you're in a dangerous territory here
You said raiders have been about.
Have you experienced any attack on the town lately?
There's always a small band here and there of raiders, but we normally get...
Of what? Orcs?
Sometimes orcs, but sometimes just other humans that hear about, you know,
oh, so-and-so had a big find down the river, so, oh, they bring it back to town.
And then sometimes, between you and me, it happens just within folk within the town.
Someone has a good haul,
and then there's all of a sudden a break-in,
and the walls were shut all night,
so we try to balance between overprotecting and protecting.
It's just one of those parts I live in in Cinema's Fortune,
but as of late, we've heard rumors
that the raiding parties are getting bigger, larger.
Larger, you say?
That's what they say.
Well, in any case, this is much nicer than anywhere that we've stayed as a company since we've been together. So thank you very much for your accommodations and your wonderful...
This is just lovely. I can't thank you enough.
Oh, it's my pleasure.
I mean, all I did was bring you to the town hall,
but I mean, we have some of the best inns in the area.
I mean, there's not a lot going on around here.
You were lucky to find Shinemon's Fortune.
You must have a good ranger among you.
I can introduce you to the folks up here, and then I'm going to be on my way.
Taram, Taram!
And he motions to the older man.
This here is Taram Shinemon.
He's sort of the man in charge, as it were.
Taram, these are some outsiders.
They were getting a little trouble from the guardsmen at the gate, but they seem to it were, to run. These are some outsiders that they were getting a little trouble
from the guardsmen at the gate,
but they seem to be good, strong men.
If we have problems, maybe they could...
I don't mean to speak for you folks,
but it might be good to have them here in the city.
Ah, well met, friends.
What brings you to Shinemon's fortune?
Aye, well met.
My name is Lork Iron Tusk.
I come from True Now.
This is Pembroke of Absalom.
Hello.
Absalom, Trunau. And what about you, folks?
And Orfas of Deepgate.
Oh, Deepgate. And you, young lady?
I am Farazah Al-Sid of Osiria. And what about you, sir?
Now, hello, I'm Raspataz
and I honestly cannot remember
where I'm from.
It's quite
all right. Now, pull him aside and say,
I managed to charm him
during a battle with his compatriots.
He's quite safe, at least for the next
several days. We will
in all likelihood kill him before the spell breaks.
Don't say anything, but he's perfectly fine until then.
And to Romnod, he's like, I deal mostly in divine magics,
but I am aware of such arcane arts.
Yes, yes, good.
He's smart. You must be careful, though, as I'm sure you know.
Oh, no, no. Caution is my middle name.
It may be. I don't remember. Well, as I'm sure you know. Oh, no, no. Caution is my middle name. It may be. I don't remember.
Well, I need not tell you that.
You are almost welcome from every part of Galerion, it seems.
Teram, as I...
I know that you are a leader and that bears a heavy weight,
and I do not wish to impose upon you too heavily,
because I believe your sons have given you good counsel.
However, I have come from a recent raid on True Now,
which was brutal and led by a combination of giants and orcs.
We heard wind of this.
There were messengers that said that True Now was under attack,
but I was of the understanding that they were able to quell the rebellion.
Aye, but it was only at the last moment.
The defenses of the city
were all but broken.
The orcs had managed
to make it into the inner quarter with ease.
But we fought them down
at the last moment, but we lost many.
The cost was too great.
And if there's any way
that you can build stronger defenses on your walls
I just
It's one humble half-orc's opinion
But I think you should give consideration to it
Someone is organizing these bands
And they're terrifying to behold
And Aram speaks up and it's like
Father, this is what I have said to you
I wouldn't give you this counsel if I did not think it true.
This man comes from Trinow.
We could be the next Trinow.
Why not be safe?
What's the worst that could happen?
And Ymir is like, I understand my brother's fears.
I just think it's better to take a wait-and-see approach.
Can I sense motive on the other brother?
On Ymir?
Yeah.
Just a sense if he's in somebody's pocket or anything?
Sure.
19.
Coward.
Okay.
Yeah.
He's like...
Who is Roderick's little brother?
Cursed.
Cursed, yeah.
He's got younger brother syndrome.
But it's not like he's bought by someone.
No, no, no.
You just feel like he's afraid.
He's afraid of making any decision that's too big.
Wait and see is safe to him.
He's just fear of making a decision.
Right.
Yeah, not even fear of that.
It's like fear of making a decision.
I thought Lork was cursed.
No!
Oh!
So basically, Tar Ram, it's like,
well, I wasn't expecting visitors with such sage counsel,
but it is good to know of someone
that was at the Battle of Trunau.
To be honest, I thought it was mostly hyperbole.
I did not know to take it so seriously.
Perhaps you are right, Ram Ymir.
I understand you are much like me in your hesitancy,
but maybe it is best to...
It's interrupted by horns from outside.
And all of a sudden,
everyone just like
stops what they're doing,
hands on their hilt,
weapons, and you see fear in their face.
Oh!
A third horn bellows.
Jerak, Sneth, and
Stryacrow bolt
out of the building.
And you just hear
sound of wood splintering.
Yeah!
I found it!
Found it. Ha, ha, ha.