The Glass Cannon Podcast - Giantslayer Episode 123 - Worm Welcome

Episode Date: October 3, 2017

The party approaches an ancient shrine hoping to find the last item needed to relight Minderhal's Forge, but what lies beyond the cracked mud walls will challenge every last inch of the thin fabric ho...lding the group together. For more podcasts and livestreams, visit glasscannonnetwork.com. To become an official member of the Naish, subscribe today at http://www.jointhenaish.com. Want to be a part of Glass Cannon Nation? Follow us at twitter.com/glasscannonpod instagram.com/theglasscannon facebook.com/glasscannonnetwork tiktok.com/@glasscannonnetwork Get the best apparel and gaming accessories in the biz at https://glasscannonnetwork.com/store If you enjoyed this, we have several other series featuring Call of Cthulhu - Time For Chaos Delta Green - Get in the Trunk Pathfinder 2E - Glass Cannon Live! Strange Aeons Pathfinder 1E - Legacy of the Ancients Traveller - Voyagers of the Jump and so much more! Join us every Thursday night for Campaign Two of The Glass Cannon Podcast – a playthrough of the Pathfinder 2E Gatewalkers Adventure Path! Videos premiere on YouTube Thursday nights at 8PM ET with a companion podcast available at midnight. Learn more about your ad choices. Visit megaphone.fm/adchoices

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Starting point is 00:00:00 This week on the Glass Cannon Podcast A couple things are going to happen. The final piece of the puzzle lies within an ancient stone temple. But the way is shut. Guys, do a lap around the building and do not see any other means of entry. It will take a clever solution. Let's exhaust all the other possibilities first before we climb into the toilets. To put the heroes on the site of an archaic ritual.
Starting point is 00:00:30 Natural one. Natural one. You've never felt more safe. Where things are not what they seem. They're resisted to non-magical attacks. They're not evil. Let them live. Spare their lives.
Starting point is 00:00:43 Give them the right to vote and bear arms and survival is not guaranteed fight dela free yourself the adventure continues right now hey everybody welcome to episode 123 of the glass Cannon Podcast. It's me, Skid. I have a couple things I wanted to mention. First off, I have been a guest on a couple of other podcasts recently. You can hear me on episode 26 of the Getting Geeky with Gamerleaf podcast. We talked about some general gaming stuff, had a great time. You can also hear me on episode 12 of the Drift podcast with the Nerds on Earth guys.
Starting point is 00:01:49 We had a great time talking about some Starfinder stuff and some general thoughts on character creation. Always love talking to those guys. That was great. So you can check that out. And I want to let you know, Joe mentioned it it but I wanted to reiterate that we are recording more Disorganized Play bonus episodes for our $5 and up Patreon subscribers. Recording that this
Starting point is 00:02:12 week with a very special guest. Those should be available soon. I'm looking forward to playing more Jane Lowe and seeing what happens this time. I think it's going to be really fun. That brings me to my very special announcement. Now I never get to make these very special announcements because they don't really have anything particularly to do with me usually.
Starting point is 00:02:32 But this time, this time it does. So we were trying to think of a new Patreon goal. You guys were great at getting us to the $10,000 tier. And we wanted to think of what the next step could be and I think we found it. So if and when we reach the $12,500 mark on our Patreon
Starting point is 00:02:53 I, Skidmar, will be running with the guys and perhaps some additional people a brand new Pathfinder Adventure Path as bonus content for our $5 and up subscribers. I haven't yet quite decided which Adventure Path it's going to be.
Starting point is 00:03:12 I could still be swayed. There's a couple that I'm really kind of looking at really closely. But I hope to make that decision within a week or two. And I hope we get to this point because I've been wanting to run a game for you guys
Starting point is 00:03:25 for a really long time. I think it's going to be super fun. I think we're going to be able to have a little bit of a rotating cast, get some cool guests in. I think it's going to be super fun. So look forward to more announcements on that as we have them.
Starting point is 00:03:41 I hope we get there because I really want to do this with you guys, and I think it's going to be a blast. But in any case, speaking of having a blast, let's have one right now. Let's listen to this latest episode of the Glass Cannon Podcast, episode 123, Worm Welcome. Yep. Don't get many travelers around these parts. Nope. Haven't seen a traveler here around the shrine in over a hundred years.
Starting point is 00:04:12 Tonight's the anniversary of the time we had travelers around these parts. Care for a lemonade, little boy? I'm not a little boy. And then he disappears. He was just a mirage. I like that he transformed from... Did you all see that too? He transformed from Colonel Sanders into the guy from Pet Sematary.
Starting point is 00:04:33 I also was like... Is someone playing a banjo? As a kid? I just picture him in a rocking chair with sweet coming out of his mouth. Banjo-Romanade? We are back. I just picture him in a rocking chair with, like, sweet coming out of his mouth. Can't harm an ant. We are back. You made it.
Starting point is 00:04:49 You made it to the shrine. This looks very similar to the picture you saw in the Dark Passage. But the picture you saw in the Dark Passage was it in its heyday. And now you look at it, and it's just covered in vines. You know, the red clay mud bricks that make it up are, you know, they're faded from the sun. So it looks like maybe centuries have passed since that living cave drawing. You know, I explained to you that you see these two sets of big, huge double doors. And then in the middle, splitting the two sets of double doors, leading directly into the building, is a shallow stone channel.
Starting point is 00:05:36 Full of, like, ruddy mud, water, some sort of stream flowing into the building. Well, only one choice. Big, broad stone patio out front. Only one choice, right, Matthew? It's been our tactic. Just take the shitter route. We always crawl through.
Starting point is 00:05:58 We always crawl through the shitter. So Della speeds up. Good news, guys! There's a shitter! What news, everyone? Good news, guys. There's a shitter. What news, everyone? Good news, everyone. When in doubt, take the poop chute. Sorry, I interrupted you. You were trying to artfully describe it,
Starting point is 00:06:19 and all I wanted to talk about was the shitter line in the plumbing. He shawshanked you. I've been shawshanked. I got shanked. I got shanked in the poop shoot. Oh, my sweet shoot. What is happening? Really earning that explicit rating today.
Starting point is 00:06:46 Why did we smoke all that weed before we started recording? So you've made it here. You went through that thick, swampy portion. You fought those scrags, and you get here, and you're just standing in front of this cathedral. The night before, you had all felt empowered as you leveled up after defeating those stone giants.
Starting point is 00:07:09 But I want to take you back to that night before. Go back in time, if you will. Not only go back in time, but go across the valley. Ooh! Okay! While Sir Will and Umlo
Starting point is 00:07:26 and Nestor and Baron and Dello were basking in the juicy glow of level 10. And Nestor was having strange... Odd turn of phrase. Strange.
Starting point is 00:07:44 Especially after our previous discussion of poop shoots. Nestor was having this strange vision of his father. Was that a dream? Was he actually getting up to go to the bathroom? Did that really happen? Who knows?
Starting point is 00:07:57 Well, all of that was happening on the other side of the valley. Hidden in this invisible shelter. Lork. Pembroke, Razzmatazz, Aram, and Ymir. See, over in the vicinity of where the Oculus tent was and Ryder Blood Freckle's tent,
Starting point is 00:08:19 you see a large, shadowy figure kind of emerge alone, not lit by anything. As he comes, you know, relatively closer to where you guys are, you can make out pretty clearly from the shape of his head that it's a stone giant.
Starting point is 00:08:43 And roll a perception check. Lork and Pembroke. Uh... Twenty... Twenty-nine. Both of you hear a voice. I... I feel foolish coming here. But earlier today I heard a voice in my head
Starting point is 00:09:20 that told me to return. head that told me to return. I wondered if it was the God Mindo Hall himself choosing Maybe I'm overthinking it. Either way, I felt compelled to come here. If this is some trick, show yourself. If not, I will walk away. If not, I will walk away. Pembroke messages, casts a message again, and from within the tent, without opening the flap, he says, Have you come alone?
Starting point is 00:10:19 That voice. Again. He, like, looks all around, looks to the left. The right doesn't see you, obviously. Yes. Yes. I am alone. Good. And Pembroke pushes the flap of the tent aside, emerges from what, I mean, I guess looks like a pile of rocks. I mean, I guess it looks like a pile of rocks. And this kind of doddering old man is still kind of nursing his injuries, his broken ribs,
Starting point is 00:10:54 using his walking stick. This kind of shuffles over to the giant. And when he gets close, he lifts up his staff. And with a flick of his wrist, the two metal handles coming up snap apart, and there's a little strip of leather
Starting point is 00:11:19 between them. And he plants it down in the ground. And with a sigh, he sits down on it. Ah. Have a seat. Please, my friend. We must talk. And this stone giant is just staring in awe and you can see Pembroke, the wheels turning like,
Starting point is 00:11:47 how did a small folk get behind the walls? Who is this? How did he just emerge from nothingness? But he is charmed. And he is alone. And so he just apprehensively sits down. You feel the ground beneath you shake. And Pembroke smiles his kindly old man smile.
Starting point is 00:12:18 He says, you may call me Pembroke, for that is my name. If you wish to make an old man feel nostalgic, you may call me Professor, if you wish. Hello, Professor. My name is Isaias. Isaias. Yes. Yes. I have a few questions to ask you before we get down to business. Is that all right? May I ask you a question? You may.
Starting point is 00:12:55 Are you a god? No, believe me, I am not a god. Perhaps once I might have been thought so by the uneducated. But my power is not what it once was. But still, there is much to do, and I must use what is left, what magic is left in me, to accomplish something very important. And I would like to enlist your help.
Starting point is 00:13:30 My help? How can I help? Tell me, what are your duties here? I am one of the guards that guards the Palisades Gate. I question any and all giants seeking entrance to the
Starting point is 00:13:54 cathedral. With the exception of the dung sweeps. Most interesting. And he kind of like leans forward and tense his fingers his two index fingers like pointed up
Starting point is 00:14:11 and kind of leans his chin on them tell me if you will everything you know of Urathash Urathash yes and he kind of looks a little Urathash. Urathash. Yes.
Starting point is 00:14:30 And he kind of looks a little nervous. And he looks to the right. He looks to the left. And he leans in and starts to talk. And now we're back outside the shrine. Oh, man! Meanwhile, back at the shrine. Well done!
Starting point is 00:15:00 Very good. When you asked the question, I did wonder for a minute if we could sway the giant population away from his rhetoric. If we can connect ourselves to Minderhall in front of him. Well, I think that's what the forge lighting is. I think it's us asserting to all the giants that we're more powerful than Mordor. And the Tenna can link the bloodline or whatever she needs to do in front of them. Like just deprive him of his army.
Starting point is 00:15:30 That dude's going to be one salty giant when that goes down. The game has changed. Courtesy of Pembroke and Isaias. Isaias. I love that name. That's a good name. It was a good voice too. Yeah, really good job on the voice.
Starting point is 00:15:43 It's going to change throughout. It'll slowly revert to the mean of one of your names. It'll just become Rag eventually. Eventually it'll just sound like Tom Exposition. What's going on, Pat Brock? So here's what you need to know about Earthash. So before we jump right in, there's a couple of things we've got to talk about. We've got to talk about some business.
Starting point is 00:16:08 First of all, let's talk about... I'll pay you back later. All right, that's all the business. It is so crass to bring that up now. You clean up now? We're in the middle of a recording. I don't know why you would do this. It was only 50 bucks.
Starting point is 00:16:23 Let's talk about... I do actually owe you $100. I keep forgetting. Sorry. It was worth every penny. I do actually owe Troy $100. I keep forgetting. I will pay you.
Starting point is 00:16:38 Money's no good here, Skip. Okay, all right. I need that money. Let's talk about UMS. We talk about UMS. UMS took a level in Cleric, much to the delight of all of our fans. I mean, am I the only one that completely stands by this idea,
Starting point is 00:17:01 even though with a wisdom of zero, he cannot cast anything above an Orison. I still think it's the coolest idea ever. Am I alone? I like it better for that. Yeah, me too. He's an initiate. He is.
Starting point is 00:17:14 I will say it's one of the first time, and I want you to say that again, because that's a perfect point, but I definitely thought that it was a, it's the first time I've ever thought about, chosen, agreed with a character level choice without looking at ability scores and i just thought it was perfect and then after the fact i looked at the ability scores it was like oh crap but that's like that's how you
Starting point is 00:17:36 should make decisions without just looking at the ability scores and i don't think it's necessarily yeah well from my perspective i didn't look at the ability scores either and we would have realized that uh without taking the extra channel feat, Umlo would have had minus two channels. He would have one channel a day. One channel a day. Three plus his charisma modifier, which is minus two. He would have one channel a day.
Starting point is 00:17:56 So when he gets that charisma healed, he'll get another channel. Yeah. That's good. Oh, he has charisma damage. That's not his base. Oh, okay. He'll be all right. All right. So you took extra channel as his ninth level feat, right? Yeah. Oh, that's good. Oh, he has Charisma damage. That's not his base. Right, right, right. Oh, okay. He'll be all right. All right, so you took extra channel as his ninth level feat, right?
Starting point is 00:18:08 Yeah. So that brings him up to a whopping three channels at 1d6. Yes. Beast. Beast mode. I don't think... I mean, he's not like a devotee. He hasn't been a devotee of Turaga his whole life.
Starting point is 00:18:20 I mean, he's been a worshiper, but not... But I think he's an initiate. He's learning how to... He's a level one cleric. He was a cook. He's learning how to, he's a level one cleric. He was a cook. How's he going to start summoning
Starting point is 00:18:27 monsters? That doesn't make any sense. And he's not doing this because he has a natural aptitude for it. He's doing this
Starting point is 00:18:33 because he feels something deep inside of him that he needs to do it. Yeah. He's trying to push back against this darkness that is
Starting point is 00:18:39 enveloping him. He's doing a lot of killing. And I mean, he needs to, it's not necessarily that he wants to embrace pacifism, though maybe he does at some point, but
Starting point is 00:18:47 I think it's also he needs to know what he's doing is for the right reasons. That he's fighting the good fight. His sister was killed in front of him by the same person that killed, that backstabbed his ancestor, and he's now walking around wielding the weapon that killed both of them.
Starting point is 00:19:04 Like, he's... We never talk about that. He's caught up in something that goes beyond. I mean, talk about a backstory that was just built in to how it's come about in terms of the show. Him going cleric, him finding religion and devoting himself to it, to me, makes perfect sense. Does it make mechanical sense? No. No. But who cares?
Starting point is 00:19:24 No. That's very exciting and uh as grant said we're trying to kill him and i'm i'm just really trying to time it with the death of baron so that my new fighter character can just put nargum still hand right i'm gonna play a one-armed fighter just so i can be there off air i did also propose the alternate strategy of just,
Starting point is 00:19:47 because Umlo, for all his multi-classing, is all core. So I did propose the alternate strategy of giving him one level in every core class. Right.
Starting point is 00:19:55 To which I joke, next level is a draconic bloodline sorcerer. All these hidden secrets of Umlo. Umlo was related to the dragon that killed Will's family?
Starting point is 00:20:06 This story is out of control. And the other piece... Stop using George Lucas as a consultant. The other small piece of business was a clerical error, as it were. Skid, did anyone tell you in the past week that Nestor cannot take improved precise shot because of his Zarni executioner archetype? Only everyone. Only everyone who listens to the show.
Starting point is 00:20:42 Yeah, I had several dozen helpful people out there to tell me that because of my chosen archetype, the Tsarny Executioner, and this is something I forgot about because this is something that only comes into play at level 10. I haven't really looked at it since I created them. But one of the tradeoffs is that at level 10, for your talent, you have to take Assassinate. Talk to me about Assassinate. It's kind of tough, right? But it's cool if it ever works. Yeah, if it works, it'll be great.
Starting point is 00:21:12 It's something that's not particularly ill-suited for the adventure we're playing, because we're coming up against so many creatures with really high Fortitude saves. But basically, I have to spend a. But basically I have to spend a turn studying... I have to spend a round studying the target who is unable to defend themselves.
Starting point is 00:21:32 And if they are still unable to defend themselves on my next turn, the next round, I can make an attack action on them with my sneak attack bonus. And then they get a fortitude save that's, I think, based on...
Starting point is 00:21:48 It's DC 10 plus half your level, your Slayer level, plus your Intelligence modifier. Plus my Intelligence modifier. And if they fail, they die. Instant death. Instant death. Yeah, so it is cool.
Starting point is 00:22:01 What is the DC now? DC, so it's 15, well, it's 17. Nice. So this would work really well if Nestor tries to kill one of you guys. Yeah. I feel like it would be perfect for that. Just throwing that out there. As we're sleeping.
Starting point is 00:22:19 Right. That's the best time to do it. So, okay, I think that's all. No, there is one other thing. There's more business? The same roughly number of people were also very helpfully informed me, reminded me that I can only do my sneak attack damage with my bow within 30 feet. This is something I keep forgetting.
Starting point is 00:22:43 Right, Hero Lab. You just click it on. You forget. Yeah, yeah. And I knew that rule. And I just completely forgot it. Yeah. I knew it, too.
Starting point is 00:22:51 I completely forgot it. I knew it, too. And as soon as I saw it, I was like, oh, yeah, that's right. Obviously. It's one of six rules Joe knows. But that's it. Everything else we're doing perfectly. No other mistakes.
Starting point is 00:23:04 Spotless. All right. So I think we're doing perfectly. No other mistakes. Spotless. Um, alright, so... I think we're good. Done for the day? Done for the day. Alright. Uh... Good ep, guys.
Starting point is 00:23:14 Quick little 22-minute ep. Alright, on to the poop shoot. On to the poop shoot. So I told you, the valley drew to a close. Boom. Swap grasses thicken. Waters take on this clay-like tinge. You see
Starting point is 00:23:28 this giant structure, this ancient brick structure covered in vines, covered in you know, just the passage of time. It's covered in the passage of time, cracked all over on the facade. A mirage of a
Starting point is 00:23:44 kindly Cajun man offering you sweet Kentucky bourbon drinks and maybe a lemonade disappears. And now you stand in front of this edifice. Two stone doors and a poop. What do you guys want to do?
Starting point is 00:24:03 Got a building there. Looks pretty safe. Can I attempt to move away some of the vines to see if there's any writing on the wall or anything of note? Sure. Yeah, just pulling away some of the vines. Cha-ching! No.
Starting point is 00:24:18 You do not see any markings, at least on the outside of the building, telling you anything about what this once was? Nothing on the doors? Nothing on the doors. The door is just huge, huge doors. Obviously, this was a building used for giants. I'm going to do a quick perception with my stone cutting for a secret door.
Starting point is 00:24:41 Okay. And Baron rolls a 25. 25. You don't see any sort of secret doors. Looking at the channel, though, I would say that you could tell the channel's about
Starting point is 00:24:59 five feet deep. Ooh, I gotta swim. That's all I can tell you. If Della could lay down on the ground, stick her head out over the channel and look, can she see through what, like, is there a grate or something blocking
Starting point is 00:25:10 my vision of what's inside? Yeah, roll a perception. You're gonna put your face right near the water. I'm, like, laying on the ground and, like, looking sideways. Right, right, right. Still smelling.
Starting point is 00:25:23 Ooh, natural 20. Natural 20, 32. Natural 20, right. Still smells. Natural 20. 32. Natural 20, 32. There does appear to be some sort of grate. Maybe that's used to kind of separate the water out as it's being sent into the building. Oh, great. Well, why don't we try one of these doors? We always try to crawl in through the sewage.
Starting point is 00:25:51 There's a door. Let's try the door for once, Nestor says. We deserve the sewage. Don't speak for yourself, mate. I'm also a bit concerned about your self-image lately. Mate, we're gutter trash. No, no, no. I am gutter trash. You certainly are not, Ham lately. Man, we're gutter trash. I am gutter trash. You certainly are not, Hummel. You're an acolyte of Torag.
Starting point is 00:26:12 Forgot his name for a second. What was that god again? I'm glad I could spread the word. That god of yours? So I'm going to check for traps. Sir Will is going to stand 15 feet back from the door on Lexington and just sort of wait to see if the door opens and be ready there.
Starting point is 00:26:32 And we're somewhere on the porch to our left side. This porch is split in half by this channel running through the middle. There's a pair of double doors on the left side and a pair of double doors on the right side. We're on the right side. And I have this big metal die that a fan gave me at Gen Con.
Starting point is 00:26:56 And I believe his name was Stephen Tyler. Wow. I only remember that because I was going to make a Walk This Way joke and I refrained. That's not funny because another fan gave me one, and his name was Joe Perry. Is that true? No. Oh.
Starting point is 00:27:10 All right. So here we go. All right. Natural nine. Okay. And that would be a 27. All right. So 27, looking for traps.
Starting point is 00:27:24 You're kind of analyzing the door and it's very, very big. It's more than twice your size. You're looking up. You do not detect any traps. It appears to be unlocked. However, it looks like because of centuries of it not being used, it's wedged shut.
Starting point is 00:27:41 So you might have to force this one open, Lance. We could also check the other doorways. That's true. It's way over there. It is way over there, but a hundred years... I'm on it! Sir Will turns Lexington, rides, uses his new feet run,
Starting point is 00:27:57 and leaps over the... Lexington leaps over the channel to the other side to see if it's a similar situation on the other door. Do I have to roll perception, or can I see if it's wedged versus just a cleanly closed and locked door? Yeah, you would say, knowing what you saw on the other one, same thing, wedged shut. It's the same over here, Nestor.
Starting point is 00:28:18 Yeah, all right, we'll come back. For harmony! And he's not necessary at all. He leaps across the channel. He could very easily walk around. I don't know what you're talking about. I'm impressed. There's nobody here but us.
Starting point is 00:28:31 He's like out of breath. Well done, Lexington. Well done. Don't wear yourself out. So yeah, so I don't know. I think I should watch the duel, just in case anything comes through. Umlo, do you have the strength to open it? I might have to get a little angry, but let's try without first.
Starting point is 00:28:50 So, yeah, so Umlo will come up and can he try a strength check? Just a straight up force the door? Break check, yeah. We can all aid too, right? Sure. If you guys all want to try and aid Umlo. Okay. What's Umlo's strength right now?
Starting point is 00:29:01 17. 17. So that's going to give him a plus three. All right. Who wants to give him, try to. Alright, who wants to give him... try to aid him? I've got to help my Acklight of Torak. Sure. Could I roll Sir Will and
Starting point is 00:29:12 Lexington? Can we both push on the door? Sure! Okay. Did you aid him, Farron? I did not. Okay. Nothing from Farron. Both Sir Will and Lexington did, so that's a plus 4. Plus 4, okay. Nestor Coin, are you just watching the back? I'm just standing in the back. Della, welcome up, Benaid. Alright, Della.
Starting point is 00:29:27 Della aids. Alright, so plus six, plus three, so plus nine. Come on, baby. Right off the table. Right off the table. Crack die. Try that again. 17.
Starting point is 00:29:45 Does not even budge. Umlo gets a little angry. Roll over that aid from before. Give yourself still a plus nine. Come on, ums. Come on, buddy. No, now it's a plus 11. Oh, excuse me.
Starting point is 00:29:57 Plus 11. We're all pushing. Come on, Matthew. 16. Umlo falls and breaks his teeth on the stone door. He curls up into a field position. Yeah, I mean, if anything... Go to trash.
Starting point is 00:30:11 Umlo knows that if he can't do it, no one in this group has the strength to open this door. Perhaps we should walk the perimeter, see if there's another way in. Or we could just go through the poop chute. There's always the poop chute. It's blocked by a crate. For once, let's exhaust all the other possibilities first before we climb into the toilets.
Starting point is 00:30:34 I'd rather not get my armor dirty. I polished it this morning. Let's try to do a walk around, can we? Sure. A walk around? Guys, do a lap around the building and do not see any other means of entry. Wow. No perception checks even.
Starting point is 00:30:49 The understanding that you're just going to have to break your way in. You say it's a stone door? Stone door that you can just chip, chip, chip, chip away at. Yeah, we'll just start attacking. Or stone glide with your stone form. Don't you have that? You can just go under the door and see if there's a lever on the other side. That would be cool. Go right through it. Yeah, walk right just start attacking. Or Stoneglide with your stone form. Don't you have that? You can just go under the door and see if there's a lever on the other side. That would be cool.
Starting point is 00:31:07 Go right through it. Yeah. Walk right through the door. Yeah, but it's wedged. I wonder if I can open it from the other side. If you're an elemental. There might be a lever or something. Huh.
Starting point is 00:31:15 I think it's just, from what he said, it's just kind of rusted shut by age. All right. I have no problem doing that if we think that's a possible way to get in. It's fine. All right. So Sir Will will dismount Lexington, and he will engage the belt, the earth elemental belt. And it's all stone, right? The ground is stone.
Starting point is 00:31:40 The doors are stone. Everything's stone. So I could theoretically become an earth elemental and then glide underneath, right? Absolutely. All right. As could anyone with the Zorn robe. Ah, that's right. Who's wearing it?
Starting point is 00:31:53 Who's wearing it? Did we ever... We never rolled. Did we never roll or was it too large? Does it resize? Oh, maybe that was the wrong... Yeah, vestments. Well, regular vestments resize.
Starting point is 00:32:04 But... Yeah. Did we just throw it in the bag for that reason? We can hem it. We could just clothespin it up. We could totally, yeah, just put some... Troy, are we using it or not? If someone wants it, you're welcome to use it.
Starting point is 00:32:17 I can take it. You want to take it? Yeah, I'll take it, yeah. The guy who steals everything, we're just going to give it to him? Oh, well... I think we've got to roll off on it. Not for permanent. Well, for Sir Will, he definitely would like to have Nestor on the other side of that door with him, just in case.
Starting point is 00:32:34 No, I'm brave. I'll go with you. So I take it. He said, give me that. I pin it up and put it on. On the count of three. One, two, three. I don't know why I did it in your accent. And we become. Does he become large?
Starting point is 00:32:49 Or does he just become an earth elemental? No, he just earth glides. No, Nestor just earth glides. Oh, right, right, right. Okay. So I become an earth elemental and then earth glide. Okay. There we go.
Starting point is 00:32:59 And Nestor and Sir Will earth glide under the stone door. Yeah. It has not been opened for centuries! And you see one large chamber. Whoa!
Starting point is 00:33:16 This is huge! It is cutting into my microphone space. I can't put my computer down. I know! Oh my god, it's enormous! This map I have drawn for like four sessions now. This is the third time
Starting point is 00:33:29 or fourth time that I've drawn this and now we can actually use it. It's gorgeous. Nice work. Well done. My first time I drew it wasn't as good, but I've had a lot of practice. It actually looks like a Klingon spaceship without the wings. But maybe that's just me. The interior of this structure that
Starting point is 00:33:45 Sir Will and Nestor see is one single large room. Both the walls and the floor, fashioned from tremendous mud bricks, you know, these bricks that you saw on the outside, they were all very badly
Starting point is 00:34:02 cracked, though the north wall still bears the faded image of a crescent moon overlaying a jagged mountain peak. In the center of the room, you see a large mechanism consisting of a stone pipe that is disgorging muddy water onto a great stone slab. that is disgorging muddy water onto a great stone slab. The water just spills from the slab into a wide catch pool before draining out back from whence you guys came, back through that grate with your friends on the other side. Along the northwestern wall, there is a worn workbench running the entire length of the wall
Starting point is 00:34:45 wrapping around to the northwest corner of the room. Direct north is a large stone mortar and pestle. Huge! I mean large, but like you see the size of it on the map? That's a stone mortar and pestle that like a giant would use. Wow.
Starting point is 00:35:01 Sitting next to a smaller table, but smaller relatively speaking. It's like 20 feet wide, the mortar and pestle. My God. On the eastern side of the room, there are three huge clay statues standing along the eastern wall. And on the southern side of the wall is a tall, black, lacquered cabinet, which is what's closest to Sir Will and Nestor. With orn...
Starting point is 00:35:27 Why don't you get deeper into the room? Once you get deeper into the room, you'll see they have ornately carved doors and iron handles. Well, can we take a look at the door from this side to see if there's anything we can do to open it? On this side, you see now that it pushes outward from where you guys are.
Starting point is 00:35:47 So because you guys were able to do that, using your push and their pull, you can open the door. But it takes probably like five minutes to do so. You guys are trying, failing, trying, failing, trying, failing, and eventually. And we're probably making a good amount of noise too. Oh, yeah, a good bit of noise. Tons of noise. You've opened the doors. So, Baron, Della, and
Starting point is 00:36:11 Umlo, you see now all the things they just saw. This room, compared to, like, Adoromi's chapel, is much better preserved, and it's probably because these doors were wed shut for most likely centuries, whereas Adiromi's Chapel had vines growing everywhere, you know, animal carcasses,
Starting point is 00:36:30 humanoid carcasses from people coming in and coming out and being subject to the Venus flytrap. This room is completely sealed off. The only signs of age are the cracks in the walls and all over the floor as well. You can see there's just these huge cracks everywhere. Some creating big, big wedges on the floor. And then you've got this mechanism in the back
Starting point is 00:36:55 just shooting muddy water onto a slab. And then from that slab, it spills over into a pool and that water just runs straight out to where you guys came what do you do baron can baron please roll a knowledge engineering to tell what kind of mechanism this would be used for what the mortar and pestle and the water constantly flowing it seems like something to do with mining or gold something or something like absolutely now let me
Starting point is 00:37:24 ask you this. Do you want to move a little closer into the room? Get a better look? Yeah, Sir Will will lead the way up, just keeping an eye out. All right, so Sir Will and Baron walk up to the edge of this catch pool. And actually Nestor is going to move up to the corner of the room, like where it bends, where it opens up. He's going to step up right at the edge of the channel.
Starting point is 00:37:46 Okay. Della will come and stand next to Nestor, and I think Umla will go up with the group, the advance, the Vanguard. Team Religion up front. Team Religion, Team Evil in the back. Hey, you guys want to come to this concert later? It's going to be awesome. Let's talk about Torag afterwards.
Starting point is 00:38:07 All right. So go ahead and roll a knowledge engine engineering there bear bear and i'd love to also parlay whatever i get from here into kind of a religion on some of this iconography we're gonna do those two separate checks yep yep yep um if i win both though i'd like to parlay this engineering into my first attack roll. Is that cool? Go for the daily double. 22. 22. Well, your instincts were correct. Yeah, this is something similar that would be used in mining.
Starting point is 00:38:36 It's a sluice. I'm thinking of the gold rush where they had those little grates and they look for gold. It's like a placer mine. I'm going to do a stone cutting? Check on the cracks in the floor, just make sure we're on stable ground. Sure. Go ahead and do a stone cutting just like at the cracks that are near where you're standing. Yeah.
Starting point is 00:38:57 Natural one. Natural one. You've never felt more safe. With the power of Torag lighting your way, you step on every cracker. Joe picked up this die when I dropped it on the floor. Yeah, that did it.
Starting point is 00:39:10 I'm near the trash when he's tossing it over. Sorry, sir, we'd like to do a quick perception check on the bookshelf thing, the shelf that should now be more visible.
Starting point is 00:39:19 The ornately, the lacquered cabinet, the black lacquered cabinet. Oh, is it just closed Yeah Okay Alright he's not gonna open it just yet He's gonna still keep an eye out
Starting point is 00:39:29 Okay Can I do a quick Relidge on the symbol You sure can Umlo is going to too Cause now he has knowledge religion Oh yeah Umlo
Starting point is 00:39:37 Ooh 20 for Umlo 26 for Sir Will Oh Bear 20 All of you hit it. Why you would know this information, I'm not sure.
Starting point is 00:39:50 But, you know, you all studied. You know, I think of like... We've been reading. I think about like Game of Thrones when they would quiz them on the houses. What's this? What's this house? What are the words? What are the words of the house?
Starting point is 00:40:01 You know, you guys are probably quizzed on all these now mostly defunct religions. And the image on the north wall is a symbol of Fondara. Fondara is a neutral deity worshipped primarily by stone giants, although she is often followed by the primitive humanoid races of the north. There may be Shawanti tribes people that worship Fandara. Ah. That's neat. Is she at odds
Starting point is 00:40:34 with the other giant god we're dealing with in this campaign, primarily Minderhall? Are they friends? You don't know that. You know that she's neutral and Minderhall's evil. So like, a neutral good cleric or druid could follow Thundar. But a neutral evil one could follow her as well. And Minderhall.
Starting point is 00:40:54 And Minderhall. She is known as the Blood Mother, the ancient stone giant goddess of earth, knowledge, and the cycle of life. Interesting. Does she have any relation to Mimrith the Maker? Are they...
Starting point is 00:41:10 Mimrith was but a name. Vandara was a goddess. Hmm. Hmm. Fascinating. And does she have anything to do with Sluice? Is she the goddess of Sluice? She's the goddess of Sluice!
Starting point is 00:41:24 Patriot, patron goddess of Sluice. Now's the goddess of Sluice. Patron goddess of Sluice. Now, wait a minute. What do we know about this temple in terms of who is the scion that we're here for? And what did Mimrith do? What was her role in lighting the forge? I can tell you when I open up my notes. The sacred clay. Yes.
Starting point is 00:41:39 The clay that lined the forge. So there's a muddiness to this water, right? Is it thick? Almost like a mud? Yeah. Yeah, I mean, there is a muddiness to it. The water that's shooting out of the sluice is brown and thick, but it's not formed in the clay that you would need.
Starting point is 00:41:58 Huh. I wonder if we can take some of the mud and put it in the mortar and pestle. Yeah. But it's going to be tough because it's... Giant. Yeah, because it's so huge. And there's a great... Oh, Mimrith, this is what we learned.
Starting point is 00:42:11 Mimrith the Maker, Priestess of Fondara. Ah. She anointed fallen soldiers for the afterlife with the clay. Ah. That's what we learned from Atena. Right. Okay. Ah, very cool.
Starting point is 00:42:25 We should pre-anoint each of our characters for when we die. Just so we're ready. And so pre-anoint. Della, if you're recalling this, and I think you were the one that she linked. She did. To Mimrit the Maker. You see this giant slab in front of you, and you think this is probably where the fallen giants were laid. Oh.
Starting point is 00:42:44 For Mimrit to do her ritual. This is the fallen giants were laid. So the river has to do her ritual. This is the house of the dead. Wow. Cool. Want to check out the cabinet and then move into the slab? May I just over the slab, over the area, just do a detect evil? Sure.
Starting point is 00:43:01 You want to just detect evil over the slab. You don't detect any evil. Can Della detect magic? Yes, Della detects magic, and you detect magic coming from the cabinet. Can I run through all of my alignments through the cabinet to see if there's a living thing in there? Nothing. Bing!
Starting point is 00:43:26 Got it. Got it. Your popcorn is ready. And can we get a quick tremor sense, just in case? Is it a poison or spell-like ability? It's the cabinet of the giant subtype. Can we do a quick little trem sense? It could also be of the giant subtype. Let me do a quick little tram stance. It could also be of orc or goblinoid.
Starting point is 00:43:49 I can add my hatred on rolls against that cabinet. I hate that cabinet! Della elbows Nestor, and there's something magical in that there cabinet. Oh, really? Yeah, really. Oh, well, thank you for letting me know. I was suggesting you open it for us.
Starting point is 00:44:08 Oh, no, I see. No, no, I'm glad that you think that I'll be so helpful here. I'm just glad that you're recognizing my abilities. Be careful, Nestor. Really appreciate it. Don't be too hasty. Baron's going to watch.
Starting point is 00:44:21 Sir Will's going to ride up a little bit deeper to the north behind Nestor, just making sure that nothing comes from behind us. Okay. So you ride deeper into the... Towards the north. Towards the mortar and pestle in the back. And what are these things on the east again?
Starting point is 00:44:34 Big clay statues. Like overlooking the sluice situation. Sir Will's going to keep a keen eye trained on these clay statues. To see if anything's moving. Okay. Do you go up with him, Della, to detect magic on the statues? Yeah, there's maybe some faint magic there. What are the rest of you doing?
Starting point is 00:44:56 I'm watching Nestor because I know that he likes to get his licks on Filthy Luker, and I want to keep him from doing that. Okay. What about UMS? And I'll help spellcraft. Well, you'll help spellcraft, sure. And UMS? I think UMS is kind of a... Jumps in the water?
Starting point is 00:45:11 He jumps in the water, bathes himself. Right, right, sure. No, I think UMS is a little transfixed by the moon, the symbol of the moon. It's very beautiful, he said. It's a very sacred place. Interesting. It is. He'll be up closer to the slab.
Starting point is 00:45:25 Not on the slab. Right, right. He's going to stand right at the edge, maybe moving slightly north. Not as far north as Sir Will and Della, but a little bit north. Joe placed him in the water. Flushed down to the ground. Flushed down through the channel, out of the tunnel. Umla grounds.
Starting point is 00:45:46 And the steel hand goes with him Nestor talk to me about what you want to do you got Baron like right next to you keeping like breathing down your neck actually breathing down
Starting point is 00:45:53 your thigh oh he's being cool he's breathing down your thigh okay alright I'm gonna use I'm gonna do a perception check check for traps on the door
Starting point is 00:46:03 okay on the cabinets I'm gonna use do a perception check. Check for traps on the door of the cabinet. I'm going to use Steven Tyler's die again. Another natural nine. So that is... What did I say before? Sorry. 27.
Starting point is 00:46:22 It does not appear to be locked. It just appears like it hasn't been opened in a long time. Thick, thick layer of dust that you can see around the handles on top of it. All right. Even you just looking at it is kicking up dust around. I'm going to very carefully open it up. So Nestor just opens up this huge cabinet.
Starting point is 00:46:52 Several times. You see a few different things. Triscuits? There's always triscuits. It's the pantry! Please. They're Wheat Thins. You see ranch-flavored Wheat Thins. You see
Starting point is 00:47:05 ranch flavored Wheat Thins. Reduce fat? No. This podcast is brought to you by These Wheat Thins are not evil. You see several large blocks of dried clay. You also see
Starting point is 00:47:25 a large clay tablet and two other bricks of clay that are separated from the other bricks and Baron, you detect magic on both the tablet and the bricks.
Starting point is 00:47:42 Meanwhile, on the north portion of the shrine to Fundara, as Sir Will and Della just kind of gallop by Della. Della not galloping, but walking. She'll gallop to make sure he doesn't feel weird.
Starting point is 00:47:57 With coconuts. Where'd you get coconuts? As you guys delve a little bit farther in, and you're watching watching and Della is just like detecting magic. Did you just move our characters somewhere? Into range? What was that? All right.
Starting point is 00:48:15 I said we're looking with a keen eye at these statues. And these statues, well, sure enough, Della detects a little faint bit of magic as the statue just turns its head to both of you. It comes off and stands to attack, as does the other one. As does the other one.
Starting point is 00:48:36 Oh no! Oh no! Oh. Roll with the roll with the roll with the roll roll, roll. Roll, roll, roll. There she is. All right. Oh, darn it, Mr. Will.
Starting point is 00:48:52 Natural 20. I said I was looking with a keen eye. Yeah. You are the worst. Not keen enough, buddy. I didn't even get a perception roll. I love how he was, like, super sly, buddy. I didn't even get a perception roll. I love how he was super sly, too. Yeah, he moved us.
Starting point is 00:49:11 You guys are good. I kind of like the chaoticness of this music all of a sudden. Yeah. Sounds like a stone or clay golem playing a piano. Yes. He's got big fingers. Frantically. Yeah.
Starting point is 00:49:32 We gave him the most beautiful hands we could construct. All right. Now, there's a reason that Della and Sir Will weren't able to get some sort of jump on these statues because they have a power that make them look completely inanimate. And then all of a sudden, just, vroom, they sprung to you. Let's talk initiative. Nestor, I heard a natural 20.
Starting point is 00:49:58 No, I was making fun of Joe. Oh. I got a 16. 16. Sir Willamette. Seven. Oh, dear. Damn it, Baron.
Starting point is 00:50:11 Baron had a 10 on the die for a total of 22. Oh, shocker. Shocking grasper. Della. 18. 18. A lady's 18. Umla.
Starting point is 00:50:20 Seven. My modifier is plus two. So is mine. Oh, roll off. Roll off. Hey, Joe. Natural three. Well, don't forget. So is mine. Oh, roll off! Roll off! Hey, Joe. Natural three. Well, don't forget to add your modifier.
Starting point is 00:50:29 Hey. Boo. 90-11. Okay. I already put umlaut first. Yeah, good call. Save a little time. Yeah, you know.
Starting point is 00:50:39 We're on a schedule here, guys. All right, round one. Baron, you are there detecting magic from, you know, what Nestor just opened. And you hear behind you this... And let me just put some pawns out here, some johns out here. Ship-a-boom. Oh. Ship-a-boom. Oh, wow.
Starting point is 00:51:03 Ship-a-boom. These big things. I'll show you a picture in a little bit of what they look like. Baron, what you got? Baron is going to use an action to do something a little unusual for him since he's out of range. Go on. He'd like to detect if these are evil. Ah, detect evil.
Starting point is 00:51:27 Because I have protection from evil as a spell now. Okay. I think that could be useful info for the rest of the party as well. Standard action. Yeah, that will, but it's a standard action. I'm going to do it. Detect evil. What's your distance on these things?
Starting point is 00:51:40 60 feet. I think I'm within range. 60 feet. They look like this, by the way. They're very stoic. That's awesome. They look like a statue of a stone giant. Right?
Starting point is 00:51:51 With runes. Oh, that is cool. Carvings carved into them. That's some of my favorite art I've seen in a while. Oh, it's beautiful. So, Baron just whips around, sees these things, and tries to detect evil. Detects that they are not evil. At least they are not detecting as evil.
Starting point is 00:52:12 Got it. So, with that, he's going to move 20 feet towards them. So, Baron detects it, moves 20 feet. They detect as nothing. I hope that's useful to you. They're not evil! They're as nothing. I hope that's useful to you. They're not evil. They're not evil.
Starting point is 00:52:27 Let them live. Spare their lives. Give them the right to vote and bear arms. Della Narnzo. Can I do a knowledge check to see if they are intelligent enough to communicate? You want to do a knowledge check to see if they're intelligent enough to communicate.
Starting point is 00:52:45 Sure, go ahead and roll knowledge. Let's go with knowledge, I believe, dungeoneering. Okay. 17. 17. You don't know. Okay, Del's going to try it. I would like to roll diplomacy.
Starting point is 00:53:02 Okay. She's going to say, Fear not. We come not to disturb this tomb. I am connected to Mimrith, priestess of, what's her name? Fondara. Priestess of Fondara.
Starting point is 00:53:20 He's full of shit! Get him! That little slip was all it took. That was Will. That was Will yelling. Priestess of Fandara. He's an atheist? We come only seeking the honor of your clay.
Starting point is 00:53:37 World diplomacy. Not bad. 22. That's enough for you to know They cannot be Nesta As it just continues slowly Okay Moving towards you So I will Keen and Shock the Scimitar
Starting point is 00:53:56 And move back To where Nesta is Keen, Shock, the Sim Okay, and that is already a flaming scimitar, correct? Yes. I'm assuming diplomacy was a standard action. I don't know how that works. Yeah. At that point, it's
Starting point is 00:54:13 pretty standard. So for her move action, she'll move back to stand next to Nestor. Swift keen shock. Yes. Speaking of Nestor, Coyne, you open that up. You obviously can't detect any magical energies, but you see Baron look really interested, and then you just hear...
Starting point is 00:54:28 Yeah, I hear these things come to life. And Nestor quick draws his bow, takes a five-foot step to my right, away from Della, and does a many-shot first with his first attack. Study target. Attacking the closest one to you, right? Yep. The one on the southern.
Starting point is 00:54:51 Deadly aim. Natural 20. I saw it. I stood up to see it. I know. And now they're not subject to critical hits. They are not subject to critical hits. So I won't bother to confirm.
Starting point is 00:55:04 I'm still playing this. That is not subject to critical hits, yes. Okay, so I won't bother to confirm. I'm still playing this. That is not the sound it made. The stone is bleeding. That's 40 points of damage. 40 points of damage. Piercing damage and
Starting point is 00:55:21 well, that's 8 points of electrical. eight points of electrical. Eight points of electrical. Yeah, and 32 points of piercing. But you have a plus one weapon. And I did get a, I got an eight on one of my dice. So we normally do natural 20, we get exploding dice. Oh.
Starting point is 00:55:39 So. Yes. Are we doing that? Where it can't be crit? Yeah. Yeah, go for it. Okay, cool. Go for it. One.
Starting point is 00:55:51 So 41 points of damage. That evened out. That's why I allowed it. I saw the future. I'll still allow it. Can I make a perception check to see how much of my damage appeared to go through? Sure. Okay.
Starting point is 00:56:04 Roll perception. 30. Sure. Okay. Roll perception. 30. 30, okay. Yeah, I mean, there's obviously some sort of DR going on, but you have a magical weapon. Yes.
Starting point is 00:56:14 So that didn't affect you, but you do notice that other people may struggle with that. Okay. Say, they resisted to non-magical attacks!
Starting point is 00:56:23 He yells. Nice. And my second attack. 18 to hit? 18 is gonna hit! Oh, sweet. Okay. They haven't acted yet. They're gonna kill us. That's 20 points of damage, six of which is electrical.
Starting point is 00:56:45 20 points of damage on the second one. All right. Nestor steps up and lays out some damage. Do you have any more attacks? And I did not take my teamwork feat because I didn't explicitly say I drew my weapon. I'm trying to help you here, Chris. I appreciate it, Grant.
Starting point is 00:57:03 Good looking out, buddy. All right, so the one that Nestor just did some serious damage to is going to charge at Sir Will and do a slam. How far away are you there, Sir Will? How far away was I from him? 30 feet. 30 feet away. 30 feet away.
Starting point is 00:57:33 All right, so it rushes up and goes to slam. Oh, sitting on so many numbers. It's going to be a 22 flat footed. That is a miss. Yeah. Flat footed. Right off the shield. Clang.
Starting point is 00:57:52 All right. So clang. All right. So I see how this is going to be. All right. So these other ones up here. What do they want to do? They are very far away from the party. The one that
Starting point is 00:58:06 Nestor laid out some serious damage on is pretty close. That's the one that just rushed at Sir Will. So the other ones are just going to kind of start moving. I don't think that they can even get up into the fray here. Alright, so the other two just
Starting point is 00:58:21 double move up. Now there's two right next to Sir Will, and the other one is still in the back. Umla! Umla is going to double move to get—he should be able to get pretty close to get up in melee with the second one. Okay. What is his movement now? 30. Yeah, 30 feet, so he can move 60.
Starting point is 00:58:44 He's probably within range. Yeah, that's 15 feet. With one move action? Yep. Oh, I can get to the first one? Great, all right. Then I'm going to take a stab. That was 15 feet?
Starting point is 00:58:53 Is that 15 feet? No, but you move 25. Yeah, but he gets 30, so he's good. Oh, 25. The barbarian. Yeah, that's 15 feet. Are these giant subtypes, or are they weird statue things? No, they wouldn't be. Yeah, that's 15 feet. Are these giant subtypes or are they weird statue things? No, they wouldn't be.
Starting point is 00:59:07 Yeah, no, they are not. Okay, I'm just going to take a stab with Heart Spit. And this is the one that Ness has been shooting at, right? Yeah. Okay. 23. That's going to be a hit. Nice.
Starting point is 00:59:17 Beautiful. 15 points of damage. A couple things are going to happen. Nice. 15 points of damage. A couple things are going to happen. So Umlo boom! Stabs at this thing with heart spit and the clay
Starting point is 00:59:30 shell surrounding it explodes. Oh shit. And a huge ooze of worms forms underneath it. And now Sir Will is standing next to this large ooze that is still kicking.
Starting point is 00:59:46 The shards from this glass Clay. The shards from this clay Everybody but Nestor roll a reflex save. Vicious. Including Lexington. DC 21. Ooh. DC 21.
Starting point is 01:00:08 Ooh. Oh, really? Fail. 20. Okay, so close, so close! Della passes, Umlo fails. Umlo fails. Baron fails.
Starting point is 01:00:18 Uh, Sir Will and Lexington both make it. Both make it. Yep. Umlo and Baron take 12 points of damage. Everyone else takes 6 points of damage as these clay shards just explode
Starting point is 01:00:32 in a diameter burst. That's really cool. He's made this clay shell of this giant. Boom! And now it's all worms. I'm gonna help! And then just releases shards. And this is why I was hiding most of the image from you. Because, as you can see from the image, there are oozy worms leaking out.
Starting point is 01:00:54 Coming out of it. Wow. All right, Umlo, you struck true. And that is your action. Sir Will, you and Lexington got some clay shards in your face, but you're feeling good. Sir Will is fearless in front of this worm-like beast. And he's going to... Worm-ridden.
Starting point is 01:01:11 Worm-ridden. Slimy piece of worm-ridden filth. May you all die smiting. He's going to fight defensively. Hold his shield up. Oh, actually, I should say, hearing Nestor's thing, his suggestion about the magical weapons, he drops his spear with the...
Starting point is 01:01:31 his lance with the banner and draws Roselight and stabs once at this thing for an 18 to hit. Fighting defensively. At the ooze. At the ooze. And you hit the ooze. All right.
Starting point is 01:01:46 And he does three points of damage. Three points of damage. He's a little guy. He's a little guy with a lot of heart. Okay. And that is... Actually, you know what? Fuck it.
Starting point is 01:01:59 Lexington's going to bite. Yeah. Oh, gross. Lexington is right up in it. Put it in your mouth, Lexington. He is going to bite. 20, gross. Lexington is right up in it. Put it in your mouth, Lexington. He is going to bite. 20 to hit. Lexington bites the ooze and hits the ooze.
Starting point is 01:02:12 He hits the ooze for five points of damage. Okay. How does it work when you have plus trip? How does that work? You get a free chance to trip. In this case, yeah. On a hit, but you don't do any damage. You can try to then trip, right?
Starting point is 01:02:29 Yeah, you can try to do a trip without provoking an attack of opportunity. Got it, okay. Those oozes are really prone to falling down. Yeah, well, I was just, you know, wondering. Nerdage! Okay, just want to make sure I'm doing this right. All those great ooze slapstick comedies
Starting point is 01:02:47 of the 20s. It's like starring Buster Keaton and an ooze made out of worms. So, Sir Will and Lexington take a chunk out of this worm-ridden ooze. I mean, imagine just a mass of crawling worms. How long has this thing been here?
Starting point is 01:03:05 Round two. Baron. Baron quick draws his double barrel pistol and in a swift action releases a prayer solemnly to Torag and says, Torag, bless your humble servant's weapon with the power to defeat them.
Starting point is 01:03:22 And he rapid shots at the worm ooze. Oh shots at the Wormoose. Oh, at the Wormoose! Nice! Sorry, I'm going to start rolling. That is a 15 to hit. Touch AC. That is a hit!
Starting point is 01:03:37 All of the numbers have worn off. I'm going to start rolling on the pad for the rest of this. I've got to bring back the big red die. That is 15 points of damage. All right, so the first shot, just boom! You see a bunch of worms just fly off, hit the wall. My second attack. You said 15, right?
Starting point is 01:03:55 Mm-hmm. Okay. And it's magical for the purposes of DR. You're magical. Yep. Ooh, that is a misfire. Oh, no! The second attack.
Starting point is 01:04:04 And it's actually a one, so it's a potential fumble. Yep. Ooh, that is a misfire. The second attack. And it's actually, it's a one, so it's a potential fumble. Oh, we're going to get a fan fumble. All right, roll to see if it's a fumble. 21 to hit. All right, not a full. We have a new drop from Nick Lowe. There it is.
Starting point is 01:04:21 That was it. All right. We haven't earned it yet. Do you have another attack? Do you have to quick clear? Can you do all this? That was a full round attack action We haven't earned it yet, Skip. We haven't earned it. Do you have another attack? Do you have to quick clear? Can you do all this? That was a full round attack action, so I'm unable to. All right.
Starting point is 01:04:31 So Baron steps up. Boom. Notches off a bunch of worms at the back wall. And the second one, the gun misfires Della. seeing the horrifying sight of these worms, is going to step up between Umlo and Baron and Burning Hansen. Yeah. Ah, burn, baby, burn. Just going for a nap.
Starting point is 01:05:05 And that's going to hit Sir Will and Lexington as well. Can I angle it? No. It's going to be one or the other. Baron or Sir Will. And I'll take it. Well, then I can take another step. I can take another step. Can I?
Starting point is 01:05:13 No, it's fine. It's too close. It's too close. Yeah, we're just all up in it. But I'll take it. It's fine. All right. I get a reflex save, right?
Starting point is 01:05:19 Yes, you do. All right. Let's see. How's the 17 grab you? Pass. Yeah! So it's 15 points of damage, and you get a reflex does a 17 grab you? Pass. Yeah! So it's 15 points of damage and you get a reflex save too, Troy. Alright, as you can imagine, their reflexes are lightning quick.
Starting point is 01:05:32 A pile of worms. What's the DC? 14. Natural 2. Great. 15 points of damage. 15 points of damage. So you just burn.
Starting point is 01:05:41 Burn the worm. So Sir Will and Lexington take 7 each. Alright. Sorry. Della knows, though. Burn! Burn the worm! So Sir Will and Lexington take seven each. All right. Sorry. Della knows, though. Do what you must! They've talked this out beforehand. Will's like, listen, if you've got to do it, I'm fine.
Starting point is 01:05:54 Do it early in the fight, not late in the fight. Right. They've talked about this. Nestor Coyne, what do you got? All right. Nestor is going to take another five-foot step to his right. All right, Nestor is going to take another five-foot step to his right. And in looking in disgust at this pile of gross worms, he's going to take a full attack.
Starting point is 01:06:14 Study targets. Study targets. Deadly aim, et cetera. There's a little cover from Baron there. 20. Yeah. 20, you're still going to get through. This is a big target. Okay.
Starting point is 01:06:26 All right. 30 points of damage. 30 points of damage on the first hit. And second attack is a hit. Okay. Oh, beautiful. And 23 points of damage. 23 points of damage.
Starting point is 01:06:44 You're shooting at the worms. The worms. This thing has taken a ton of damage. 23 points of damage. You're shooting at the worms. The worms. This thing has taken a ton of damage. Yeah, this thing. Don't forget, you attacked its outer shell. Right. The shell exploded, and now the inside of it has taken a ton of damage. It's like that chocolate syrup you used to put on the ice cream, the magic shell.
Starting point is 01:07:02 Oh, magic shell. Yeah, except instead of ice cream, it's worms. Instead of ice cream, it's horrifying ooze. It's worms. Alright. A couple things are going to happen. This thing
Starting point is 01:07:19 takes an attack of opportunity. The one that's been taking all the hits. Takes an attack of opportunity from Sir that's been taking all the hits Takes an attack of opportunity From Sir Will And Umlo Sir Will and Umlo Quick swing
Starting point is 01:07:33 That's a hit And he does 5 points of damage That's a 90-19 from Umlo That's not a crit 17 to hit from Lexington Lex That's not a crit. They're immune to crits. 17 to hit from Lexington. Oh, Lexington's taking a bite, too?
Starting point is 01:07:48 Yeah. 17 hits. 17 does hit. Okay. 12 points of damage from Umla. 12 from Umla, okay. And 8 from Lexington. And 8 from Lexington.
Starting point is 01:08:01 So this thing has taken... Rattled off some more damage. It's trying to ooze away, and everyone's like... It oozes away and walks's like It oozes away and walks on to Baron and Della's space. Oh no. Oh!
Starting point is 01:08:10 Wait. It crawls. Don't they get attacks of opportunity for that? You guys get an option. Oh that's right. You can take
Starting point is 01:08:16 an attack of opportunity or you can attempt a reflex save. This goes back to episode nine. Yeah this is the gelatinous cube all over again.
Starting point is 01:08:24 Yeah. Reflex save please. Reflex save, please. Reflex, you may roll when ready. Della, what are you choosing? Della's going to attack. Della is going to take the attack. Kill it! Della!
Starting point is 01:08:35 Kill it! All right, reflex save first, Baron. Baron rolled a cool little 29 on that reflex save. Baron steps aside from this engulf attack. Yes! Della, make a count. Oh no!
Starting point is 01:08:50 Twelve. Twelve. Still gonna hit. Yeah! It's an ooze, remember? It's the gelatinous cube all over again. So, keen and shocked and flaming. Oh, dude. Oh my god. Two ones and a two. Was that dude. Oh, my God.
Starting point is 01:09:06 Two ones and a two. Was that boxcars, Joe? Was that boxcars? Boxcars. So that would be seven points of damage. That's enough to kill it. So you guys do wipe out the first one. Good choice to attack Del.
Starting point is 01:09:21 And now you know what. There's only two more left. You're out. All right. The second one there, the one who was in the middle of the three statues, from where it's standing, it unleashes something out of one of its orifices, and it shoots at Sir Will and Umlo, just this mass of worms out of a hole near its neck. This slime spray.
Starting point is 01:09:51 Go without that. No save. This just slime spray of worms comes straight at Sir Will, Lexington, and Umlo. And no, it's not a touch attack either? Not a touch attack. It's just an exceptional ability exceptional and oh baby
Starting point is 01:10:12 that's going to be 12 points of damage to Lex Sir Will and um split between the three of us I just won a kids choice award get out of there it just vomited part of choice award! Get out of there! It just vomited water. Part of itself?
Starting point is 01:10:26 Yeah, like the inside of it just propelled out of a hole in its neck. Wow, wow, wow, wow. And the other one just starts lumbering its way towards the rest of you. Right up in Sir Will's sir grill. And it is Umlo's turn. Umlo's taking a couple points of damage. Umlo is going to channel positive energy. Oh, wait a minute.
Starting point is 01:10:52 What? I need Sir Will and Umlo to roll a fortitude save. Oh, no. Can I just roll over the roll I made for the last save? Ah! Oh, a natural 20 for Will. Oh, my God. Wow, Joseph.
Starting point is 01:11:08 Rolling rocks right now. Spell or spell-like ability? No, it is a disease. Oh, no. 21 for ums. Oh, and a fail for Lexington. No. Seems like Sir Will and Umler are okay, but Lexington feels a little funny.
Starting point is 01:11:26 Feels a little funky. God, I hate it. And it is Umlo's turn. Umlo's going to channel. Ah, all right. Skid, would you roll one of your giant D6s? Now, just checking. Umlo has selective channeling, right?
Starting point is 01:11:41 No, sir. Well, they haven't taken any damage. Do you want me to roll it, or do you want to? Neither of them. No, you roll it. Okay. I got a giant made out of quartz. I think we're all about to hear it. One.
Starting point is 01:11:52 We all hear one point of damage. I told you Torag was the right pony to back in this race. And then Umlo is going to take a five-foot step towards the first golem. That way, if it moves, it's going to provoke it. Ah, okay. So Umlo just repositions himself after healing a whopping one point of damage. Well, it's his first ever channel, right? Ever.
Starting point is 01:12:15 He doesn't know what he's doing. He didn't say it quite right. Speaking of useless characters, Sir Will. I take offense to that. Sir Will is going to... One of them stepped right up next to him. Not the one that spat ooze on him. He will try to attempt to attack this thing twice with Rose Light.
Starting point is 01:12:33 Okay. Oh, well, that's a 13. So that hits, right? Oh, no. They have the shell now. They have the shell on him. Yeah, no, no. So 13's a miss.
Starting point is 01:12:41 13's a big old miss. Clang off the clay. And second attack misses as well. So Will just can't make it happen. Lexican want to try and take a bite out of crime? No, he'll hold off for a second. Okay. Round three.
Starting point is 01:12:57 Baron, what's going on? Baron is going to spend a point of grit. He's first of all going to be a little peeved at Korag after he asked him to bless his gun with his Inquisitor Judgment that he didn't. Right. Is that a standard action? Yeah. It's actually $1,500 worth of therapy.
Starting point is 01:13:18 And so he's going to quick clear as a move action, and he is going to spend another point of grit to use Deadeye to continue to resolve against the Touch AC of... So I'm using two points of grit. Okay, one to quick clear, one to continue to resolve against Touch AC from
Starting point is 01:13:37 one increment out or just in general? And I'm just one increment out so I'm going to subtract two from my roll here. Fair enough. So single range. Let me turn off one point. That is a hit. Nice and easy. First pop. Bam. 19 points of damage.
Starting point is 01:13:54 Nice. Alright. And this is the one that's to the left of you or to the right? To my left. It's trying to swing out and a bullet just whizzed by the head. The one closest to the sluice. Shattering clay. Closest to the sluice juice. Okay, so that one. The one that came up
Starting point is 01:14:10 from behind. Okay. And I am out of my turn. That's how they say it. All out of turn. How many points of damage was it? 19. 19 points of damage. Not too shabby. Nicely done. Thank you, sir. Della, what are you thinking? This thing just tried to come
Starting point is 01:14:25 up on you and you took it out. Della is going to move up to the one that hasn't been hit yet. So I believe that's the one towards the east. Yes. The one to the right of Sir Will. And can I roll
Starting point is 01:14:41 acrobatics to avoid the attack of opportunity? You sure can try. And I get a nice little bonus because it's larger than me okay don't need your life story so I get a plus 20 to this roll oh Jesus
Starting point is 01:14:53 don't need your life 29 29 that'll do yeah and then she's going to take a swing with the scimitar alright
Starting point is 01:15:01 actually I have a better idea oh I'm going to I'm going to cast Shocking Grasp and just try to touch it with a touch of touch. Oh, yeah.
Starting point is 01:15:09 There you go. All right. So Shocking Grasp, try to touch it. Do me a favor. Roll for spell resistance. Oh, no. Do I have to hit it first?
Starting point is 01:15:20 Yeah, yeah. You should do this. 17 to hit. That is a hit. Okay. do this. 17 to hit. That is a hit. Okay. All right, now spell resistance. It's just your cast level, right? Yeah.
Starting point is 01:15:30 Plus 28 or 29. 13. I'm so sorry. Oh, no! So you lose the spell, right? Yeah. Shaggy Grasp just... Oh, no!
Starting point is 01:15:41 Fizzles out. That was the least... She actually gets a hand on it and then... Right. And you just see it absorbs the shock. Coin! Damn it. Nestor's annoyed because he keeps moving to try to get a clear shot.
Starting point is 01:15:55 People keep standing in his way. He takes another five foot step. Get him off fucking white! They're like, you're no problem against the Scrags! Is this some retcon? Get him off fucking white. They were like, you're no problem against the Scrags. And he takes a study target deadly aim on the one that Della just attacked. Try to attack. That is a hit. All right.
Starting point is 01:16:15 So Ness is just... 37 points of damage. It's so cool here on Hero Lab. It just says in the side here, no damage taken. Dot dot dot. Yet. 37 points of damage. 37 points of damage. And my second attack. Single shot. Natural 20!
Starting point is 01:16:36 Oh boy! Exploding die! Critical threat! Critical threat! It is a critical threat. It just can't, no, we can't crit. Critical. Critical. Critical threat. It is a critical threat. It just can't possibly work. Exploding die.
Starting point is 01:16:49 Okay, exploding die. No. It's a 220. 14. 14 damage. 14 damage on the next attack. Yeah. Alright.
Starting point is 01:17:00 You know, if we were smart, we would be standing back and letting Nestor shatter the shells and then moving in. But because we're all going to take damage when it explodes. Right. Good point. Good point. All right. Point taken.
Starting point is 01:17:12 Sir Will runs away. You're so much smarter than Della. I know. All right. Let's see here. The one to the far east is going to do two slam attacks on Della. Before you go. No!
Starting point is 01:17:27 I'd like to finally enact my teamwork feat. Oh. Oh. And shoot. I'm going to resolve against his regular AC because I believe that grip point is gone. Yeah. Okay. But it's a negative two to my roll.
Starting point is 01:17:40 Okay. And my gun is loaded and ready to fire. And you've also got Della in your way. Yeah, and it's a plus two to its AC. That's fine. I still want to take the shot. Okay. All right.
Starting point is 01:17:48 All right. All right, Baron. Allow it. That is a fumble, potentially. It's not a one, is it? It is a one. You have to roll a D100 to hit Della. Oh, no.
Starting point is 01:18:00 No. Wait, what is it? A 10% chance, right? We were just talking about this a couple episodes ago. Yeah, we were. But wait, if it's a confirmed fumble, isn't it a 20% chance? There's a lot of things happening right now because of the gunslinger. First, let's see if it's a confirmed fumble.
Starting point is 01:18:13 Yeah, first roll the d20. 27, not a... All right, not a confirmed fumble. However, now roll a d100. You have a 10% chance to hit Dell, I think. A 64. A 46. So you're fine.
Starting point is 01:18:24 See? This was a fun change of the rule. All right. So just a straight up fumble and misfire. Yes. And misfire. During your little teamwork feat.
Starting point is 01:18:35 All right. Troy, you seem strangely satisfied. All right. Going to take it to Slamtown against Della. 28 on the first slam. Della, that first one's going to be 11 points of damage. Troy, is it true that Slamtown's the capital of Pain Town?
Starting point is 01:18:53 It sure is. It sure is. I want to get a crit. Come on, Troy. It's the capital of Pain-sylvania. Pain-sylvania. 19, Della, on the second one. Miss on the second one.
Starting point is 01:19:06 The other one, five foot steps that puts it within reach of Umlo. It was already in reach of Umlo, so it takes an attack of opportunity from Umlo.
Starting point is 01:19:15 Not on a five foot step. Damn it. Nice try. Two attacks. Yeah, but does it have a swim speed? It casts monkey fish as a swim action.
Starting point is 01:19:25 Might be the end of Umlo. First attack on Umlo, 16. Miss. Okay. Second attack on Umlo, natty 19. That is going to be a hit. So close. 15 points of damage.
Starting point is 01:19:39 Okay. What's Umlo at? 15. Oh, boy. He's got to get out of there. He's staggered. So these things just come up. They move kind of slow, but their attacks are viciously fast.
Starting point is 01:19:50 It's like, boom, boom, with these heavy, heavy clay hands. And you know, animating the clay inside is this strange worm rot. And it is Umlo's turn. He is staggered. Once he takes a standard or move action, he will fall unconscious. Why? Why? When you're staggered. Oh, that's only... Yeah, when you're staggered, you.... He is staggered. Once he takes a standard or move action, he will fall unconscious. Why? Why? When you're staggered.
Starting point is 01:20:07 Oh, that's only... Yeah, when you're staggered, you... Why is he staggered? Why is he staggered? I thought you had 15 hit points left. Yeah, he has 15 hit points left now. Oh, okay. You're fine then.
Starting point is 01:20:14 Oh, yeah. He's totally fine. Jesus. Umlo's going to full withdraw. Umlo, full withdraw. All right. That will not provoke Sir Will. Yeah.
Starting point is 01:20:24 Sir Will is going to say, Umlo, stay back! And he is going to move around to interpose himself between the giant or the mud elemental thing and Umlo. And he'll just take a swing with Roselight fighting defensively and hits.
Starting point is 01:20:43 Yeah. And does seven points of damage. Okay, against the... The one that just attacked on low. The one that just attacked on low, yeah. Okay. And then he takes a second attack, natural 20! Oh! There we go. That's what he basically needed to hit it, and he does five points of damage.
Starting point is 01:20:57 Okay, so it was... Oh, wait! Exploding next, but it didn't explode. Okay. 13, then five? 13, no, seven, total of 13 in both rounds. Total of 13. Alright, alright. Joe, you've never rolled this well. No, I am rolling left. This is my man Elwood, fan of the show Elwood. Oh, I loved Elwood.
Starting point is 01:21:14 Yeah, at Gen Con, he gave me this die and he was like, this die is terrible. And it only rolls crap for me, so I thought you should have it. Maybe you'll turn it around. It's like a great tonight. It's like an anti thought you should have it. Oh, wow. Maybe you'll turn it around, and it's rolled great tonight. It's like an anti-matter to you. Exactly, exactly.
Starting point is 01:21:28 Elwood and I sang karaoke together, but he got me so drunk, I don't remember what we sang. Then he slipped Joe a faulty die. Round four. All right, one down, two to go, but you know it's like facing six creatures, knowing what's inside. Yeah, really.
Starting point is 01:21:43 Wait, do they all have the same thing inside? Maybe we'll find out. Baron, that gun is not working for you. Throw it in the water, call it a day? Baron is... By the way, Baron, correct me if I'm wrong. You are either out of grit or have one grit left, and yet again, a misfired gun. Tell us the truth.
Starting point is 01:22:03 Baron has one point of grit left. He's all right. Limit his options. However, he is going to tend to his dwarven friend or at least get into position to do so on his next turn. He's going to spend a standard action to clear his gun, which you can do. Quick clear. Okay. Without spending a grip point.
Starting point is 01:22:23 Fair enough. Very smart. Fair enough. And I'm going to move 20 feet towards my good buddy Umlo, so I can cast cure light wounds on him next round. The dwarves are migrating south to heal their wounds and broken weapons.
Starting point is 01:22:39 It is wintertime. It must be winter, yeah. What are we even doing here? What does it all mean? I don't know how you found religion and lost all your self-esteem. And I don't know where that voice comes from.
Starting point is 01:22:55 I almost had a rough night. I'm questioning everything. Del and Arn. Del is going to spell combat spell strike and try this again. Okay. I'm going to roll the cast defensively. Yeah. He loves it. spell strike and try this again. Okay. I'm gonna roll the cast defensively. Yeah.
Starting point is 01:23:06 He loves it. There we go. Makes it. Okay. And then here's, uh, the spell strike, the spell, the spell, goddammit. Here's the spell strike attack. Okay. Uh, 17 to hit.
Starting point is 01:23:18 17 is a hit. Possibly. Roll for spell resistance. I got all my d6s in my hand. 17. You're all right. All right. You old so-and-so.
Starting point is 01:23:34 You old bag of hammers. What? What? Were you channeling it through the blade? You weren't doing the touch attack, right? Through the blade. So I got to roll 10d6. Oh! Nope. 11? 11d6.
Starting point is 01:23:48 Oh, 11d6. I love that number. 11d. 42 points of damage. 42 points. And it is just going to explode! And it explodes! Oh no! Lexington! Guard yourself! Lexington,
Starting point is 01:24:06 Sir Will, Della all roll reflex saves. What was the DC again? 21. 21. Sir Will fails. Lexington makes it this time. Della passes. Alright, 12 points of damage to Sir Will, 6 to Lexington and Della
Starting point is 01:24:23 as this mass of ooze and worms emerges from the clay shell. Della, is that your turn? No, no, I've got some more to come. I've got my two attacks. By all means. First attack. Fifteen to hit.
Starting point is 01:24:40 That is a hit. Nice. I think it's got like AC5 That's what I'm guessing 14 points of damage Okay And last attack 13 to hit
Starting point is 01:24:52 That is also a hit This thing is an easy target 15 points of damage Okay So Della cracks it open Flaming shocking scimitar Just worms going everywhere Burning up as the flames
Starting point is 01:25:05 start sizzling. Nestor. Nestor is going to take another five-foot step. He's just basically edging his way along the wall, just firing arrows the whole time. He's like a basketball player working his way around the key.
Starting point is 01:25:21 It's like a three-point contest at the NBA All-Star Weekend. Which one are you going for, though? I'm going for the one that Della is fighting. Okay. And take first shot, many shots at the targets.
Starting point is 01:25:33 That's a hit. Okay. Ooh. Yes, 39 points of damage. Beautiful. And second attack. That is 18. That's a hit.
Starting point is 01:25:52 Easy. Easy pick. You are rolling great damage. 21 more points of damage. Oh, my God. All right. I was wrong, by the way. It should be 12d6. Really? Shock and flame. Wow. All right, so... I was wrong, by the way. It should be 12d6.
Starting point is 01:26:06 Really? Shock and flame. Wow. All right. So 9d6 for the magus plus three more d6. Because one's just for the blade. One's for the blade. Yeah, yeah.
Starting point is 01:26:16 All right, Nestor, you have... Troy, you want to add on another 1d6 damage? I can just roll for you right now. Real quick damage. I mean, that was so long. I can't even remember what round that was. So I'm sorry. We just have to add on another 1d6 damage real quick real quick damage that was so long I can't even remember what round that was so I'm sorry we just have to move on
Starting point is 01:26:27 I wish I could help I'd really love to help you but I can't his hands are tied there's nothing he can do what's that round 3 2
Starting point is 01:26:37 I just don't have it in my notes the other thing can we roll back the tape nah don't worry if we recorded these things it'd be a lot easier to go back, but I've got to keep it moving. If only there were some record of this.
Starting point is 01:26:49 Aaron's also going to go ahead and enact his teamwork feat. Hey, Baron, I'm on your mic. Get on there. Talk to me about this teamwork feat you want to enact. Within 30 feet. Okay. I think I'm within 30 feet. I don't think you are.
Starting point is 01:26:59 Is that 30? 5, 10, 15, 20, 20. You're just within 30, you son of a bitch. It's like Bruce and Steve. All right, tell me what you got. All right, 20, 20. You're just within 30, you son of a bitch. It's like Bruce and Steve. All right, tell me what you got. All right, let's roll. It's against his regular AC and minus 2. Well, I'm going to roll with the app because I can't read this die.
Starting point is 01:27:13 Now, wait. Just so you know, Della was attacking this one back here. This one. Oh, yeah, so I have to shoot the guy that it's actually against the same one. But you're not within 30 of the far one. It's within 30 of the person who enacts it. Oh. So to take a shot at the same target not within i'm within 30 of the person who successfully makes the attack which is nester i see so you enact that on nesters right now yeah at the same target regardless of how far away you are from the target so i'm taking it looks
Starting point is 01:27:42 like i'm two range increments out so i'm going to subtract four from my roll, and it's going to give you against regular AC. Okay. But this thing has such a low AC, and plus another two to its AC. Let's see. He's going to have to roll pretty low. So that's a ten. Ten. Regular AC. And it gets a plus two. You're still going to
Starting point is 01:27:59 hit it. It's five. It's AC five, I'm telling you. So that is a 16 damage. 16 damage on that creature. Thanks, Nester. You're welcome, buddy. Let's see if you continue to ruin all my fun.
Starting point is 01:28:17 It goes to engulf Della. Della, you can move the reflex to get out of the way, or you can try to kill it. This time Della's going to take the reflex. Ah, okay. It's a lonely game. 19. Ooh, baby.
Starting point is 01:28:30 Did I get you, Del? Did I get you? I got you. Oh, no. For a lot of damage. Oh, no. And is it paralyzed and shit? This is bad news.
Starting point is 01:28:44 I mean, Della always gets engulfed. Let me just... Does she always come back? Oh, no, that was your other character. One, two, three, four, five... Those were all D10s. ...six D20s. Six D20s.
Starting point is 01:29:00 Oh, my goodness. I didn't even know I had that many D20s. Oh, my goodness. I didn't even know I had that many d20. Oh, boy. 27 points of acid damage. Oh, no. And I'm going to need you to roll a fortitude save. Oh, no. This is it.
Starting point is 01:29:17 This is the paralyzed check. That's not going to work. 18. Stop rolling that die. You don't feel good, Della. You don't know if it's from the failed fortitude save or the fact that you are pinned and suffocating as worms are crawling into your mouth. Oh, my God!
Starting point is 01:29:35 We are entering suffocation rules for Della right now. No. And it is now the other one's turn, the one that is still in its clay form. What's your constitution score, Della? It is 14. 14. You have 28 rounds
Starting point is 01:29:51 if you do nothing. Every time you do something, it double ticks away. Otherwise, you suffocate and die. This one here will do two slams on Sir Will. Worms crawling in your mouth, Della. He's holding Willamette. Will, worms crawling in your mouth. Primary.
Starting point is 01:30:06 He's holding up his shield. Attack number one. You think you're tough, Sir Will? I do. I do. I think I will be blessed. Oh, I don't think you're blessed against a 30. No, I'm not.
Starting point is 01:30:20 I'm not. All right. First attack, 12 points of damage. Boom. Second attack. I'm going to roll on the floor. I need more. All right. First attack, 12 points of damage. Boom! Second attack. I'm going to roll on the floor. I need more room. Oh!
Starting point is 01:30:30 That is going to be a 25 to hit. Oh, miss! You son of a gun! Boom! Boom! Oh, beautiful. Nice. You look to your right, though, and you see Della is covered in this thing,
Starting point is 01:30:42 and the worms are just... She can't breathe she's pinned there's smoke coming off of her from the searing acid right like all over burning through her clothes she'll never dance again oh god I'm umlauk that's one of those times
Starting point is 01:31:00 I wish there was a camera I looked at literally everybody in the room we're all staring at Matt Sometimes I wish there was a camera. I looked at literally everybody in the room. I was like, hmm? We're all staring at Matt. Oh, wait. Umla is going to move up and attack the one that hasn't exploded yet. Okay. Now, you know that Baron came back there to heal you.
Starting point is 01:31:18 He came back with a purpose. You can also hold. I'll hold. Umla. Delay. I'll delay. So Umla will delay. I'll hold. I'm low. Delay. I'll delay. So I'm low, Will. Delay. I'll delay.
Starting point is 01:31:27 Sir Will. What am I trusting in my hand? Does Sir Will believe that he could possibly... Can he touch Della if he gets up there? As she is engulfed and pinned, no. So he can't even touch part of her skin? I'm going to say no. Like reach in like Indiana Jones and the Temple of Doom style into the bugs.
Starting point is 01:31:47 I'll allow it. Okay. Sir Will is gonna say, Della no! And he's gonna step up and ignore the damage coming from this thing for a second and lay on hands to Della. Do me a favor. Roll a fortitude save. Me? Yep.
Starting point is 01:32:01 Oh shit. You're sticking your hands in this rotten worm mess. As long as he doesn't touch his eyes or mouth. I am blessed. That is a 32. Yes. You're okay. He's really rolling better than I've ever seen.
Starting point is 01:32:17 Oh, come on! God. Cheese and crackers. Take it back. That is five. Five points of healing. I'm trying to help! So Sir Will just sticks his hand in this wormy
Starting point is 01:32:32 mess and is crawling over the cuts and abrasions that are still healing from your last few battles. He believes that this acid is going to start just killing her, so he's trying to just give her some life. Smart. It's very brave of you, Sir Will. Round five. Okay. It's very brave of you, Sir Will. Round five. Okay.
Starting point is 01:32:47 What's going to happen? Actually, no. Sorry. I'm not done. Lexington's going to take a bite at this thing. Not the one that has Della. The other one. Because they're right next to each other.
Starting point is 01:32:56 And he misses. And he misses. Okay. Round five. Baron. So Baron is going to heal for a total of ten points. Nice. So bring an omel Umlo some juice.
Starting point is 01:33:06 And Baron is going to stay where he is considering how easy these things are to hit. And how useless his gun has been. Yep. Umlo, you want to go? Yes. Umlo is going to drink a potion of Cure Sirius. Okay. There you go.
Starting point is 01:33:20 So he heals 22 hit points. Oh, that's great. He's back in the fight. Yeah, man. And then he's going to move up within 15 feet of Oh, that's great. He's back in the fight. Yeah, man. And then he's going to move up within 15 feet of the one that's still encased. Just in time for it to explode. So it's going to have to not five foot step to get to me. By the way, he drops a spear and runs towards it, right?
Starting point is 01:33:39 I need a visual. Why doesn't he stay 20 feet away? If he's 15 feet away, it can 5 foot step and then hit him. It doesn't have 10 foot reach. Oh, it doesn't have reach. But I like Joe's idea because you can 5 foot step next to him. Troy, does it have 10 feet of natural reach? It does.
Starting point is 01:33:53 Okay, so it's a 20 feet away. I thought it didn't. All right, it's Della's turn. Now, Della, you're pinned. Yeah, what can I do? I think you can still escape, artist. You can. You're pinned.
Starting point is 01:34:05 I put the pinned condition on. Alright, so that should just give you all of your negatives to it. So, yeah, you're pinned. You can attempt to... A pinned creature cannot move, denied its dex bonus, but is not flat-footed, takes an additional minus four
Starting point is 01:34:21 penalty to its AC, can always attempt to free itself, usually through a combat maneuver check or escape artist check. Fight, Della! Free yourself! 17? That is a fail. Oh no. And now you take two rounds
Starting point is 01:34:37 away from your suffocating. Because you're struggling. So you're down to 26 rounds to permadeath. Oh no. But don't forget, this thing is still going. Nester. All right. Now seeing that what's happened to Della,
Starting point is 01:34:54 like he's desperately like really focusing his ire and his arrows into this thing. First attack, many shots. That is a hit. Nice. Rolling rocks. That is 32 points of damage. For all the arrows that accidentally hit Della in the back,
Starting point is 01:35:14 this one may have just saved her life. Yeah! Kills the second ooze. And she's like, swash. But there is one more of these creatures left, known as a beneo. Beneo. Beneo. Can you spell it?
Starting point is 01:35:30 B-E-N-A-I-O-H. Language of origin? Can you use it in a sentence? Can you use it in a sentence? The beneos are going to kill you. Really? All right. All right, Ness, you still have a couple shots left.
Starting point is 01:35:46 All right, so after killing the worm thing, it looks at Daddy. I want you to remember this. And then he turns his attention to the other one. Does swift action study targets? That is a 17. 17, clear shot? Yes. Clear shot. That is still a 17. 17. Clear shot?
Starting point is 01:36:07 Yes. Clear shot. That is still a hit. Awesome. 20 points of damage. Okay. And it's still encased in clay, right? Still in clay.
Starting point is 01:36:19 Still has the magic shell. Enclased in clay. Still encased in clay. Just enclased. Just enclased. He has the enclased condition. And it is the enclased creature's turn. It's going to take a five foot step down, down south, and just spray.
Starting point is 01:36:37 But that's where the dwarves live. Down south. Why would you do that? They're vacation homes. They'll be destroyed. It's going to spray on Will and Della. Oh, no. And this acid spray comes out.
Starting point is 01:36:50 11 points of damage. Acid damage. And I need you both to roll a Fortitude save. Della, you already failed it, so just Sir Will. Okay, Sir Willamette. There you go. 29. 29.
Starting point is 01:37:04 You're all right. Yes. Oh, actually, he's immune to disease. Is he? Oh, is he? Well, I mean, I thought I asked before, and I thought he indicated I was, but I still see. All right. And it's your turn, Sir Will.
Starting point is 01:37:19 This thing is still encased in carbonite. He turns around and he says... Should be quite well protected. Should be quite well protected. Should be quite well protected. Here's a life and a perfect hibernation. When he gets out, he'll have to look so 45.
Starting point is 01:37:36 Oh, God, I just want to drink malt liquor somewhere right now. I want one so bad right now. All right, so he had just laid on hands Della, and she's on the other side of him. He's going to turn around back to this creature and say, Stay away from her, you bitch! Oh, man.
Starting point is 01:37:51 Very Sir Will-like. That's a hit. He does six points of damage. And then another swing hits and does five points of damage. Alright. Chip chipping away with Roselight there. Chipperoo, round six.
Starting point is 01:38:09 Is little Lexington going to do anything? Yeah, Lexington, we're desperate here. He's going to take a bite. Oh, I mean, it probably hits. Yeah, it definitely hits. And he does five points of damage. All right, so Lexington takes a big chunk out, and it's still in its shell.
Starting point is 01:38:26 Round six. Baron, you've come back. You've done some healing. Your gun's not working for you. What do you want to do? I'm going to try to break it. Oh, man. No, it's clear.
Starting point is 01:38:35 It's clear. We're good. But I might misfire and misfire again. We'll see. First off, Baron's going to take a five-foot step. He already has. I've already taken it on the board, Joe. Right there. And he's going to take a five-foot step. He already has. I've already taken it on the board, Joe. Right there.
Starting point is 01:38:46 And he's going to do a full round attack rapid shot deadly aim. Nice. Point blank shot. Ooh, baby. He's got all his juice, right? Got all his juice. And the first shot, using his final grit point, will be up close and deadly. Oh, man.
Starting point is 01:39:02 Don't misfire. Misfire. Oh! With his last bit. It was a don't misfire. Misfire. With his last It was a two on the die. Oh my god. But I still graze him with 2d6 points of damage, even with a miss. Wait, that's right.
Starting point is 01:39:18 So that's one. And what the hell is that? Three points of damage. And it explodes on the greys. Oh, wow. Explodes on the greys. And let's see here. 13 points of damage to anybody that fails their reflex save.
Starting point is 01:39:35 And that's going to be Amlo. That's everybody but me, right? No, even Nestor this time. Anyone within 30 feet. Reflex save. DC 21. What about 30 feet, reflex save. DC 21. What about Sir Will? Come on.
Starting point is 01:39:47 He's not standing over prone Della? Is Della unconscious? Well, no. She was in the ooze. I assumed that when it died, she probably slopped down. All right. Whatever. I was just saying he's between her and him.
Starting point is 01:40:00 If anything, Della gets a bonus to her reflex save because she's... Is she prone? Yeah, she's prone. Okay. Della passes. Okay. All right. because she's... Is she prone? Yeah, she's prone. Okay. Della passes. Okay. All right, and Sir Will fails and Lexington fails. Baron fails.
Starting point is 01:40:10 Baron. Humble passes. Okay, and Nestor... Nestor passes. All right. With long colors. Thank you. 13 damage to all those who failed.
Starting point is 01:40:18 Six to the successors. As the final beneo just explodes and these clay shards go everywhere. Now it's down to one ooze. Let's take a little hit point check in on a couple people that have been beaten up. Della, where you at? Della is at 37. Della's at 37.
Starting point is 01:40:38 It's not bad. Umlo? Umlo's at 47. Okay. And Baron, you're not a hit point Problem right now You're just aiming and shooting This has been one of my worst shooting episodes Yeah ever
Starting point is 01:40:54 Umlo Umlo is going to take He's going to rage And he's going to take a full attack action With heart spiat Heart spiat Spiat Rage. Ah! And he's going to take a full attack action. Oh, boy. Heart spiat! Spiat, spiat, spiat, spiat, spiat, spiat.
Starting point is 01:41:12 I predict a natural 20 here since the confirm won't matter. Check off the rage. And he's going to power attack as well. Nice. There you go. I bet he is. Yeah, because he's got the low AC. Oh, you know what? He should also do combat expertise.
Starting point is 01:41:23 Can he do both of those? I think he can. I think he can. He can increase his AC because this thing is so easy to hit. Oh, you know what? He should also do combat expertise. Can he do both of those? I think he can. I think he can. Increases AC because this thing is so easy to hit. Oh, that's true, yeah. All right, so that... Something's wrong. Something's very wrong.
Starting point is 01:41:35 Oh, no, it's all right. All right, okay. 19 to hit. 19 will hit. So that's 2d6 plus 14. Nice. Now, one and a one on the d6. Box, guys! Box, guys! No, no, no. One and a one on the d6. Boxcob!
Starting point is 01:41:45 Boxcob! Boxcob! No, no, no. That one's snake boxes. Snake boxes. 16 points of damage. Okay. And then the second hits as well.
Starting point is 01:41:55 There you go. And then 24 points of damage on the second one. Okay. Beautiful. All right. All right. Two big, big hits. Yummy, yummy, yummy.
Starting point is 01:42:02 He's going to take a five-foot step back next to Baron. All right. Five. And say, come big, big hits. Yummy, yummy, yummy. He's going to take a five-foot step back next to Baron. All right. And say, come at me, worms. Come at me, worms. The worms reply. Take your time. Della, you're on the ground. You're just like spitting these gross green worms out of your mouth.
Starting point is 01:42:23 Della's going to cast Magic Missile from the ground. There you go. Yeah, I love that. Beautiful. Bottle cap. No, I'm kidding. Lying on the ground covered in slime, like smoke coming off of her skin. Right behind Lexington and Sir Will.
Starting point is 01:42:36 And she shoots and the missiles just go around them. Yeah, yeah. Oh, but do they have spell resistance? They do not have spell resistance. Not with the shell. Twelve points of damage. Ooze state. All right.
Starting point is 01:42:53 And then she will stand up. Excellent. Then she stands up. Nice round. Nice round. A little applause for... Give him a bottle cap. She gagged.
Starting point is 01:43:01 He shot magic missile. Magic missile. That's one of my favorites. Nothing gets Troy Cormack. A little magic missile. A shot Magic Missile. Magic Missile. That's one of my favorites. Nothing gets Troy Cormier. A little Magic Missile. A little number one spell. I'm glad you can't see under this table. I love Magic Missile a little too much.
Starting point is 01:43:16 Oh, no. You see my Magic Missile. Nestor, you're up. Take it home. I'm going to... Take it home, Nestor. Take it home, Tori. He's going to focus
Starting point is 01:43:25 all of his rage ire murderous intense on the remaining pile of worms multi-shot
Starting point is 01:43:31 study target deadly aim that's that's a hit you pretty much have to roll a natural one to miss yeah yeah
Starting point is 01:43:38 he's due he's been rolling 20s 31 points of damage oh baby second attack that's a hit 20s. 31 points of damage. Oh, baby. Second attack. It's a hit.
Starting point is 01:43:50 There you go. 20 more points of damage. 20 points of damage on the second one. This thing looks like it's not long for the world. What are we going to do here? What are you going to do, brother? Sir Will. It doesn't know that Sir Will blocks every single attack,
Starting point is 01:44:12 so it's just going to attempt to engulf Sir Will and Lexington. Oh, boy. Well, that doesn't matter, right? You can... That has nothing to do with my AC. No, but you have a choice. Do you want to try to attack it, or do you want to try and use Lexington's reflex save to get out of the way?
Starting point is 01:44:27 I'll use Lexington's reflex save to get out of the way. I'll spur Lexington. Spur. Spur away. Draw roll, draw roll, draw roll. 21. Damn it, I think that was just a DC 22. Oh, no!
Starting point is 01:44:45 Chicken and cheese. I think that was just a... DC 22. Oh! Whoa! Ha ha! Oh! Yeah! Oh, no. Chicken and cheese. Ha ha ha! Oh, no. 66 plus 8. So we're both like...
Starting point is 01:44:55 Oh, that's awful. Engulfed. Oh, I see some fives. I see four fives, a six, and a three. Oh. 29 points of damage. No, excuse me. Plus 8. 29 points of damage. No, excuse me. Plus eight.
Starting point is 01:45:06 37 points of damage to both of you. Jesus. Geez, that crackers indeed. It's not non-lethal by any chance. It's burning acid. You are suffocating. You are pinned. You have fallen off of Lexington, and worms are crawling into both of your mouths.
Starting point is 01:45:23 Lexington needs to roll a fortitude save. Was it 37? It sure was. Well, he had already failed one earlier, so does that... Oh, did Lexington fail? Yeah, Lexington already has it. Okay. And Sir Will...
Starting point is 01:45:33 No, no, no. I mean, is this different than the spit? No, same thing. Same thing. It was spitting itself. It was spitting its ooze worm. Its worms. Its oozy worms.
Starting point is 01:45:43 And Sir Will, you are immune to disease as we determined. Oh, sweet. And so, okay, so we both get engulfed in this thing. I'm just trying to make sure when I'm... What about armor? Does it take any damage? It does not corrode. Acid does.
Starting point is 01:46:00 It should, but it doesn't. Okay. In terms of the movement. And are they pinned like that? They are both pinned. So you just got knocked. As it comes in, the worms push you off of Lexus, Okay. In terms of the moves. And are they pinned like that? They are both pinned. So you just got knocked. As it comes in, the worms push you off of Lexington. You both fall to the floor, are pinned, worms crawling up your nose, in your ears, in your mouth.
Starting point is 01:46:14 You go suffocating. And it is Sir Will's turn. Sir Will is just going to, like, he knows there's no point in struggling. He's too heavy, and he's just going to reach out to Lexington, and he's going to lay on hands Lexington. Ah, lay on hands Lexington. Just try to keep him up. He does eight points of healing. Lexington's at 12 right now.
Starting point is 01:46:33 Wow. So eight points brings him to 20. We've got to take him out this round. I think he's down a lot. Yeah, I think he is too. Everyone's trying to survive him. Is this coming from Skid or Nestor, the character who loves animal companions? Yeah, this is Skid.
Starting point is 01:46:46 Skid loves the wolf. I can't believe that was very out of character, Nestor, the character who loves animal companions? Yeah, this is Skid. Skid loves the wolf. Can't believe that was very out of character, Nestor. Yeah, yeah. You also have a speaking a totally different accent. I'm shocked that it's gone this long. It's round seven. And Nestor and Skid are both correct. This thing is on its last legs. Sir Will, it doesn't even feel that powerful, but it's just the weight of centuries-old worms on top of you. It's just too much. Baron, what are you going to do?
Starting point is 01:47:11 Standard action, clear your gun, right? Or are you going to shoot and hopefully not misfire? Well, if you would shut the hell up, I'll tell you. Just want to run you through all the options. Baron's going to drop his double-barreled pistol, and he's going to quick-draw his plus-one dragonbane pistol. Oh, wow. If you'll allow it to be loaded, traveling. Sure. Absolutely.
Starting point is 01:47:29 I just want you to use it. And he says, time to add a little dragon's breath to this worm stew. That's pretty good. That's pretty good. That is pretty good. And once again, he just responds. Della, who's been tasting the worms, does not find that funny. That is a hit, and the damage
Starting point is 01:47:47 is 22... Oh, wait. No. Shit. Let me just roll it, because I think it's adding the dragon's bane automatically to the damage. 1d6 plus 13. There we go. That is 16 points of damage. Now, correct me
Starting point is 01:48:04 if I'm wrong. Isn't that a spread shot that hits everybody? But I also... The other thing is it has a 10-foot range. All right, so you move up. You take one shot. Well, that provokes, too. Oh, wait.
Starting point is 01:48:16 Does it have reach and warm form? I'm not leaving a thread in squared. Well, no, for the shot. For the shot, to take the shot. Got it. Yeah, it will get a slam. But the more important thing is that includes Sir Will and Lexington for the shot. For the shot, to take the shot. Got it. Yeah, it will get a slam, but the more important thing is that includes Sir Will and Lexington in that shot.
Starting point is 01:48:30 Do they get a reflex save on that? Do I get a reflex save? I don't think they get it. Is it against an AC? It's a 15-foot cone. 15-foot cone. Oh, so... But what if I turn... Well, no, we're inside of it.
Starting point is 01:48:40 Oh, fudge. Yeah, it's engulfed you. I was thinking, though, that that wouldn't matter. Yeah, shit. So you just feel a spread shot. Sir Will, you take, what, 13 points of damage? Doesn't it resolve against my AC? Didn't you have to roll to hit? I did.
Starting point is 01:48:55 Yeah, so it resolves against my AC. It would be probably my flat-footed AC. Yeah. Okay, and what's it's your pinned AC. And Lexington's pinned AC. Yeah, but we have... We're full of armor. I rolled a 21 to hit. Yeah, so that's a miss.
Starting point is 01:49:08 Was that Miss Lexington as well? Yeah. Pinned. Excellent. Yeah, because it's just our armor. You know, our armor... Their armor base level is... Lexington's...
Starting point is 01:49:17 Oh, actually, you know what? Let me check Lexington, because he might be different flat-footed. While you're doing that... 16 points of damage. It goes to slam you first before you get that shot off. He has a 19 flat footed.
Starting point is 01:49:28 21. Oh, so damn it! So Lexington does get that spread shot. So he takes 13? Well, yeah, I know, but you're also just trying to kill it. 16 points of damage. Now I'll tell you this, Baron. You killed it. Oh, okay. However, it was worth it. It got
Starting point is 01:49:43 the attack of opportunity off before 22 against your AC. That is what we like to call, in the gameplay business, a hit. Way to draw it out. Let me talk to you about this. It's number one with a bullet. Its last bit of damage it's going to do is 1d12 plus 12 plus 1d6 plus your fortitude save. Or did you already fail? I passed a fortitude save against it.
Starting point is 01:50:12 Go ahead and roll another one. Okay. Oh, one on the d12. Oh, there we go. 28. Blessings of Torek. And you're fine. So it's going to be 13 plus 5, 18 points of acid damage, and the fight is over.
Starting point is 01:50:26 Yeah! Man, that was like... That was long. That was work. Way longer than it should have been. That was like coming to work. That was juicy. That was like the pilot of the deuce.
Starting point is 01:50:38 Who failed their four or two saves? Della? Della did. Lexington? Anyone else? I'm low past. I'm Anyone else? I'm low past. I'm low past? Or you didn't even have to roll it. Lexington is at four hit points out of
Starting point is 01:50:49 92. Well, before you can do anything, as the combat ends, Lexington and Della take 1d3 con damage. Oh no. And then we're gonna go round by round to see if you can cure damage. Oh no. And then we're going to go round by round to see if you can cure it. Oh no.
Starting point is 01:51:08 Lexington takes two points of con damage. Oh, well that knocks him unconscious probably. It's close. It's real close. Della takes two points of con damage. Both of you roll a fortitude save. Are we in combat rounds, basically? Could we get the ointment?
Starting point is 01:51:28 Ointment's gone. The ointment's gone? You guys used that? We used all of it. Can I heal them as they're taking? Yeah, what we'll do is we'll keep walking in combat order here. Okay? So, uh...
Starting point is 01:51:43 Oh, shit. Alright, so Lexington is now at negative five. Alright. Baron. Yes. You see this. Look where you're standing. So Lexington goes unconscious. Lexington falls to the ground. Della
Starting point is 01:51:59 is still standing, but you see Della is weak as well. I see Lexington faint, and I move in order to cast Cure Light Wounds on Lexington, feeling terribly for shooting him with Buckshot. That is max 11 points of healing. Awesome. 11 points of healing. Okay.
Starting point is 01:52:17 Lexington wakes up. Amla. Amla is going to rush into the center and drop to a knee and channel. Nice. Nice. Nice. Five points of healing. Excellent.
Starting point is 01:52:28 So Della takes two points of con damage. Lexington takes two points of con damage. Lexington falls unconscious. Baron comes up. Cure light wounds on Lexington. Brings him back up. And then Umlo channels. You guys are sickened.
Starting point is 01:52:46 Della and Lexington, but for now, the disease is just working its way through your system, and you sit there with two con damage. You feel like this is something you're going to have to address every single day. Okay, so it's going to be a daily tick, not like a round-by-round tick. Right. Okay. Jesus, yeah.
Starting point is 01:53:06 Can we do, like, a healing check to determine what the disease is? Sure. Go ahead. And we're sickened? Or like we have the condition to sicken? 21. That'll
Starting point is 01:53:12 sicken wears off. 21. They have a disease known as worm rot. I inform the unfortunate patients. This is a pretty high
Starting point is 01:53:24 fortitude save they're going to have to make every single day. And if they fail, they become sickened with 1d3 con damage. And the worst part is you have to make two consecutive saves to cure it. So every day you're going to have to keep trying. And your Fortitude save is going to keep going down
Starting point is 01:53:41 as you lose Constitution. Did I roll enough to know what the save is? It's fortitude-based, but you don't know the DC. I'd love to know the DC because I can touch a lot of these people before they make them. But you know it's high. I might also have to use Knowledge Pool to get Bear's Endurance on us. Oh, yeah. Bear's Endurance would help.
Starting point is 01:54:00 We could do that in the morning. For the moment, the battle feels as if it's been won. Well, and I really loved these creatures, because as I was playing through, I thought about a little theory as to what they are, which are... You ready to hear it, Troy? I'm ready.
Starting point is 01:54:17 I think they're ancient giant warriors who've rotted inside of these encased tombs, and their spirit and their remains, and it's all mixed up together, and they're strangely beyond the grave still trying to defend this place from intruders. I think that is pretty accurate. Get out of here!
Starting point is 01:54:34 And you're going to get a bottle cap. Yeah! Wait, wait, wait, what? So they were stone giants that died and were encased in clay? So on this little sluice gate, I guess some are anointed, I think. Some are just like on the head, like with oil at a baptism or whatever.
Starting point is 01:54:49 And I think a few chosen ones were turned into these statues, like their best soldiers, maybe. But over the centuries, they rotted and became worms. Well, the worms came in and ate the flesh. And it's really cool because it's a lot like ancient Egyptian type of things where they removed like brains and internal organs purposefully so that they could mummify people effectively. Yeah. These giants weren't smart enough to do that. So they just rot it. Huh.
Starting point is 01:55:16 Idiots. Yeah. Dumb giants. What do you guys want to do in this enormous room? Nestor and Baron found some things in that cabinet down there. There were 20 blocks of clay, two magical blocks of clay, and a stone, magical stone tablet. There's also a workbench on the northwest corner of the room and a table
Starting point is 01:55:36 next to a mortar and pestle. Let's spellcraft those things. Those seem important to Mimrith's maker, Della, right? Yeah, that seems like a good idea. Della will go over. Check out those blocks. So let's roll separately for better chances. I roll a 9.
Starting point is 01:55:54 So it's all on you, Della. Nice. 30. The two bricks that are magical as opposed to the 20 that are not are bricks of black fire clay. Not what we need. Not much you need per se. They're just things that can
Starting point is 01:56:09 mold it to, I think it gives you resistance against elements. However, the clay tablet, not unlike what you found in Jargrathir's Rest, is a scroll. Nice. An ancient giant scroll of transmute rock to mud. Nice. Ancient giant scroll. Very cool. Of transmute rock to mud.
Starting point is 01:56:26 Oh. Interesting. Huh. So if we use that on one of the bricks, is that or some sort of brick, would that produce the clay? Can we use the scroll? That's a good question. Who casts that besides druids? You have 20 blocks
Starting point is 01:56:44 of clay there though And you can use that In the mechanism if you so choose Wizards can In what mechanism? The sluice So are we supposed to put the rocks The bricks into the mechanism
Starting point is 01:56:59 And create the clay Baron would know from his engineering check That you would put water On the blocks To turn it into clay. And if this is indeed the sacred clay that you need, that's what you have to do. I'd keep sacred clay in a closet. So just the regular sacred clay, this is what we probably need to line the forge. These blocks are what we came for.
Starting point is 01:57:19 So we can take them and then we just add, you simply add water. Or use the scroll like in the forge. Now, is there anything magical about the sluice that would require us to turn it into clay here and transport it wet? Is there something we should know that way? What you know is what Atena told you, that Mimrit the Maker would use this shrine to Fundara to create the sacred clay. I think we have to do it here. So let's take the bricks and sluice them up. Well, I don't know.
Starting point is 01:57:51 We could use the pestle. I don't know if we could use the mortar and pestle for something. Add water in there, mix it up. But there is a danger, because it is very large, oversized, that would be quite comical, and someone would make fun of the person doing it. Good large, oversized, that would be quite comical, and someone would make fun of the person doing it. Good point, Nestor. I'm just pointing that out.
Starting point is 01:58:10 I volunteer, sir, will. I'm on it. That is excellent. He rides over it enthusiastically and grabs a block. I think we should try to use this machine. Baron, you know how it works. Take a clay cube. Baron's excited to be crafting it.
Starting point is 01:58:25 Put it in the machine. Craft some magical clay. But the thing is, how do we transport the clay to the forge? Well, do we have any mason jars or anything? Is there something around? Let's look. Let's tell everyone.
Starting point is 01:58:37 Spread out. Let's look through everything. Just looking around, you see on the workbench there's stuff you could use there to transport, especially with the bag of holding. Once you make the clay, you can throw it in there and make it work.
Starting point is 01:58:49 The bench is cluttered with an assortment of primitive sculpting tools fashioned from a wide array of metals, including bone, horn, stone, and there's also some modern-looking tools as well, but they're all badly rusted. Up top to the table
Starting point is 01:59:04 next to the mortar and pestle just has blocks of pigment and rotted paintbrushes. But you see jars and stuff. You could make it work. I'd rather overthink it. Can we talk about it for a while? How we're going to get it back? But how does Della have any interest in taking part in this where she felt where Atena felt that she was linked to. Yeah, I mean, she'd like to load the bricks into the machine if that's possible.
Starting point is 01:59:30 Sure, so you need to collect water from the sluice and then mix it in the mortar and pestle. You can also bring the bricks right over to the sluice and create it there and scoop it. We'll do that version. I'll actually let her do it all together because it seems like that's what should happen. All right, so Della, you bring the clay over
Starting point is 01:59:51 and you kind of just hop over the shallow water there. I'm sure you've got the acrobatics. You've got plus 10, right? Over 10? I have plus 16 acrobatics. So you're fine. So you backflip over, land on one toe. Nestor goes up to the edge just to keep an eye on the water.
Starting point is 02:00:07 Yeah, Nestor's watching the water, and maybe they're handing you the clay across or throwing you the blocks of clay. And you're just laying them on this stone tablet. And for a moment, you just kind of get lost in thought. And you lose yourself a little bit and you feel weak and you don't know if it's from the worm rot or for something else but you look back to where Nestor
Starting point is 02:00:33 was standing and he's no longer there but you see dead bodies of stone giants laying all over the floor. Sir Will's gone. Amlo's gone.
Starting point is 02:00:49 Baron's gone. Nestor's gone. And you look to the other side, and you see a tall, female stone giant with very stern yet calm features walking over to where you're standing, where the water's coming out of the sluice. And you look down and you see the body
Starting point is 02:01:12 of a stone giant laying at your feet. And this woman comes over and takes the clay and begins molding it around the body of this deceased stone giant, sculpting it and doing it in a very precise... Ritualistic. Ritualistic and also very holy way. You don't see any anger in her eyes, any fear.
Starting point is 02:01:43 She takes paintbrushes and paints on the clay after it's dried, like a likeness of the giant when it lived. And then, with little holes cracking through the clay, she goes into a jar, and she
Starting point is 02:02:02 pulls out handfuls of worms. She says a prayer over these worms and puts them inside of the sarcophagus, most likely to eat the flesh within. And then you come to and the rest of you see just Della lost it There And she's like she crumbles to one knee Della are you okay?
Starting point is 02:02:34 I'm alright You feeling under the weather? I saw A funeral Or a funeral ritual It was beautiful I saw Mimrith Making a funeral or a funeral ritual. It was beautiful. I saw Mimrith making
Starting point is 02:02:49 clay encasements for the dead. She like shakes it off and her eyes, even though there's no pupils, she's like and they're blank. And in the back of your mind tell you just hear this voice calling out to you a
Starting point is 02:03:10 male voice it's like like it's a voice traveling to you through planes. You have all four pieces to relight the forge. And we'll see you next week. I'm getting ready to throw a shrimp on that barbie. The Glass Cannon Podcast is a Powerhouse and Tate production and is an officially licensed partner of Paizo Incorporated.
Starting point is 02:04:03 Giant Slayer is copyright 2015. Giant Slayer and the Pathfinder Adventure Path are tradem partner of Paizo Incorporated. Giant Slayer is copyright 2015. Giant Slayer and the Pathfinder Adventure Path are trademarks of Paizo. All Pathfinder images are property of Paizo and are used with permission.

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