The Glass Cannon Podcast - Giantslayer Episode 169 - Worm Warfare
Episode Date: August 21, 2018The battle with the blacksmith giants on the frozen pond awakens the secret source of the forge's heat below. For more podcasts and livestreams, visit glasscannonnetwork.com. To become an official me...mber of the Naish, subscribe today at http://www.jointhenaish.com. Want to be a part of Glass Cannon Nation? Follow us at twitter.com/glasscannonpod instagram.com/theglasscannon facebook.com/glasscannonnetwork tiktok.com/@glasscannonnetwork Get the best apparel and gaming accessories in the biz at https://glasscannonnetwork.com/store If you enjoyed this, we have several other series featuring Call of Cthulhu - Time For Chaos Delta Green - Get in the Trunk Pathfinder 2E - Glass Cannon Live! Strange Aeons Pathfinder 1E - Legacy of the Ancients Traveller - Voyagers of the Jump and so much more! Join us every Thursday night for Campaign Two of The Glass Cannon Podcast – a playthrough of the Pathfinder 2E Gatewalkers Adventure Path! Videos premiere on YouTube Thursday nights at 8PM ET with a companion podcast available at midnight. Learn more about your ad choices. Visit megaphone.fm/adchoices
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This week on the Glass Cannon Podcast.
I'm like shaking.
In a situation so dire.
And I am going to take you out barren.
This might be the one, buddy.
I know you're excited to roll up a new character.
I'm going to do everything I can.
That no idea is off the table.
Let's take it back.
No, no, we're leaving in what a cheater you are.
Misinterpreting.
No, cheating sounds better, yes.
The heroes will have to dive heedlessly into danger.
He's going to fly right into the range of this thing.
Right up next to it.
Right up next to it, like within its bite range?
Yep.
Oh, wow.
Damn.
And unleash the full extent of their magics.
Okay, this is risky, and I think I can do it.
But the battle's just getting started.
So Feyraza and Four Bears roll
a perception check. The adventure continues.
We're going live!
We're going live, baby!
Now. Grant Berger.
Grant Berger.
Grant Berger.
Okay, I'm ready.
What is up, GCP Nation?
It's your boy, Grant Burger, aka Baron Ashpeak.
I'm recording this intro for you guys on a cloudy Sunday afternoon here in New York City.
But that weather hasn't stopped me from throwing a couple extra special, super secret recipe
burger-style pork ribs onto the smoker.
We're talking paprika, brown sugar rub with a base coat of Dijon mustard.
It's going to be delicious.
And speaking of delicious new items, you can head over to our store at glasscannonpodcast.com
slash store to check out a couple new items.
Making its illustrious return is the ever-popular, super stylish, and practical GCP hat.
But it's got a new playmate as well.
That's right, we're taking pre-orders until Friday,
August 31st, 2018 on a new t-shirt that's for everyone except you. This shirt has an awesome design that is perfect for those of you that love inside jokes, maple syrup, and or androids and
aliens. Make sure to get your order in especially if you sport a less common size tee. The shirt
will also be available in pre-order for women's cut as well.
Very exciting.
Well, thanks again to you, the nation, for all your support.
I gotta go get these ribs off the grill, but without further ado, please sit back, relax,
and enjoy episode 169, Worm Warfare.
Worm Warfare. begin striking these spikes on the ice that would start to heat up and they would be forging weapons on top of these things. Didn't roll a knowledge arcana then. You guys come up in the
night, sneak up to the door, walked right by those spikes again the whole time thinking,
ah, they're gonna ruin it. Someone's gonna roll a knowledge check on those spikes.
No knowledge arcana again. Had you rolled a knowledge arcana, I would have, oh, they're going to ruin it. Someone's going to roll a knowledge check on those spikes. No knowledge arcana again.
Had you rolled a knowledge arcana, I would have told you,
yeah, that's a Remoraz sleeping underneath the ice.
Then you certainly wouldn't have ran out onto there.
Skid, you misspoke last time somewhere in the episode.
You're like, I move up to the edge of the difficult terrain
I was like oh Pepper's going down
I forgot that he told me
Expressly not to do that
I stupidly said oh so you ignore
I should have just shut up
I could have got you but even better
I got Baron
Now Baron does your character have a bonus to its AC
Against frost worms
Oh hold on let me check
Yes You do everything well have a bonus to its ac against frost worms oh hold on let me check yes plus really well built you do
everything well well skid let me know what's gonna happen in this book i did well i read the whole
thing yeah that's what this thing was the little spikes is a sleeping remoraz wow wait i imagine i
guess a lot more spikes so over a wide area no it was just like some of its spikes were coming up.
So it was just one Remoraz, but they were using multiple...
Wow, and it just laid there and took it?
It's like a puppy dog that is getting its belly scratched
and it just sticks its little legs and spikes up.
There's a story behind it.
The woman is like a Remoraz whisperer that you kill with the Frost Giant.
So she made a deal with them.
How are they using it as a forge?
It heats up upon striking it.
Oh, the Remraz.
Yeah, they were using the natural heat inside of its belly.
That's crazy.
To do this.
You know what?
I'm behind sustainable new energy sources, Troy.
So I applaud them for this Remraz energy source.
As opposed to using hard-burn coal.
Yeah, it's a renewable resource.
It does, however, cause pain to the thing that's generating it. Yeah renewable resource this it does however cause pain to
the things generating it
no true I don't even
want to waste time here
I want to jump I want to
continue this fight
mostly because it's my
turn Wow and I am going
to take you out Baron
this might be the one
buddy I know you're
excited to roll up a new
character I'm gonna do
everything I can for the record I would like Baron to survive this battle for everyone who thinks I have a death wish
I am Charles Bronson but I'd like to put the death on other people well I'm about to put some hurting
on you now I know your AC is still no joke but I'm still gonna put power attack on because I just
if I do hit I want it to be bad it only took 170 episodes for you to realize the benefits of power attack.
All right, here we go.
I'm a little nervous.
Natural one.
So is it a move action to go out through the ice so you get one good attack now?
I get one good attack, one good bite.
See what happens, buddy.
Natural 20!
Oh, my God!
With power attack?
Oh my god!
Look at his face!
Look at his face!
Oh my god.
Can you imagine Barret just disappearing beneath the surface
and he's dead.
Oh my god!
Alright, I gotta confirm.
We'll never get his gun.
I gotta confirm here.
We've got Howie.
Oh, and Howie.
Oh, and Howie.
Oh, no.
Bear, Bear.
Come on, Bear, Bear.
Come on.
I'm, like, shaking.
We're two minutes into this episode.
So the Remoraz is not named.
We're not fans.
No, it's not named.
But I do have to confirm.
Literally, my heart's...
I'm just so excited.
His name is Ike for the spikes.
All right.
Ike.
With power attack, it's going to be a hard confirm.
Let's see.
23 to confirm. Let's see. 23 to confirm.
Not a confirm. Against a regular
non-gianted AC. 27
is my regular AC.
With haste, it's 26.
Haste gives me a plus one.
Exploding dice, and a couple things are going to happen.
We got...
Oh my god!
All of your dice exploded. 3d6, I rolled three sixes. Oh my god! All of your dice exploded. 3d6.
I rolled three sixes.
Oh my god!
This has been a crit! Box cause!
It's basically a crit because I got to roll them all again.
It is a crit.
Oh my god.
These could keep going.
Alright, only one explosion, so that's
18. 19, 20, 21, 22,
23, 24, plus 18.
42 points of damage.
He's fine.
All of it's regular just attack damage, right?
Oh, yes.
Not frost, not anything like that.
And you can breathe in freezing water, right?
Yeah, you're allowed to breathe in freezing water.
42 points of damage.
Three sixes.
Six, six, six.
The mark of the beast!
Didn't you give yourself energy resistance, Cole?
Yeah. This is just regular
old-fashioned bite damage. And since it's a bite,
it's gonna try and grab you
in its mouth. Oh boy.
Against your CMD
Natty 18.
Oh, that'll do. Well into the 30s.
Should I tell you exactly? Yes.
CMD. It is going to be a 34.
Just beat it.
Wow, that's a very high series.
Well, 31.
You didn't beat it by one.
You beat it by three, but you're in the zone.
Just bites on and grabs Baron in its mouth.
Amazing.
Yeah!
Oh, no.
I told you I'm going to get you.
All right, Farazza, what you got?
Farazza, she's an air elemental.
Sorry, no, she's still an air elemental, like 25 feet above the ground,
and she's just going to rain down a frostfall into the area where the fire giant is standing.
Oh, nice.
I thought you'd forget about him.
So it's only a five-foot a, but it's going to be
you take 2d6
points of cold damage and you have
to roll a fortitude save. Alright, no reflex
to avoid it or anything? No reflex to avoid.
So just a fortitude. What's the DC?
16. Oh yeah.
Made that. So you're not staggered however you
take the damage. Good. So you take 10
points of cold damage. Oh god!
Ah!
Oh.
This fire giant just didn't really get to
show off his skills.
And she's gonna, she prizes, she's got a perfect
maneuverability, she's gonna turn around and fly to, like,
face him, but she's still gonna remain up in the air.
An arrow elemental and an
ice elemental, just basically
flanking this
poor friar giant who I really was hoping to do something fun with. But that's okay, I'll eat Baron instead. Ice Elemental just basically flanking this poor Friar Giant,
who I really was hoping to do something fun with.
But that's okay.
I'll eat Baron instead.
All right.
That is Feyraza's turn.
Now it's the Fire Giant's turn.
How high up are you, Feyraza?
25 feet.
25 feet.
All right.
Well, I'm going to try and take out, what was it, Ephraim?
Yeah, Ephraim the Ice Elemental.
All right.
I'll activate Power Attack and do three attacks.
Just remember, this could have been one of you.
Sure.
Instead, it's going to be Ephraim.
First attack.
Is that supposed to teach us a lesson?
19 to hit.
That's a hit.
All right.
So the first attack does 32 points of damage.
Okay.
Second attack.
Is it still going?
Yep.
Second attack, 16. Excuse me. Yeah, 16. That's a miss. That. Second attack. Is it still going? Yep. Second attack.
16. Excuse me.
Yeah, 16. That's a miss. That's a miss.
Okay. Alright, that's what happens
with an old power attack. Third attack.
Another miss. Alright.
Alright, so not that bad.
Good for you, Ephraim.
There you go, Ephraim. There you go.
With its greatsword, just boom, boom, boom.
First one hits. Second one went
too much oomph behind it.
Struck the ice instead of the elemental.
And it is now Four Bears' turn.
Four Bears, the game has changed a little bit, buddy.
The game has changed.
It's changed a great deal.
I'm not exactly sure what to do.
So Four Bears just reacting quickly. He's going
to fly out over
where Baron has just
been bitten by this
Remoraz. Uh-huh. Uh, he's gonna
fly out, kind of over the situation.
I don't know, maybe ten feet from the
Remoraz, like, over top of it.
Sure. Which way? Towards the south or towards the north?
Just right over top
of it. Oh, so you're right over top of it. Okay.
Just right over top of it.
We'll just remember that. Put it on top of its same pond so we know it's...
Yeah, yeah. So the forebear just flies up over it and says a prayer to his ancestors to try to protect Baron.
You're going to need one.
And he's going to do a hex on Baron called Protective Luck.
Oh, wow.
Interesting.
on Baron called Protective Luck. Oh, interesting.
For two rounds, whenever
you are targeted by an effect that
requires an attack roll, the
attacker must roll twice and take the worst result.
Oh!
Which would include an attempt to grapple.
An attempt to swallow a whole...
Wait, the attempt to maintain
the grapple is still considered an attack roll, right?
Wow! Thank you, Four Bears.
He's giving the blessings that he can of his ancestors.
You're playing like five bears today, Joe.
You know what?
Bottlecap.
Yeah!
Very, very sweet.
It really is.
There's like an extra bear in there.
Oh, I got a Galabras.
Speaking of protective.
Well, you said luck, so I figured.
Oh, yeah.
There you go.
Well, he had such great luck against an underwater creature.
Hey, Troy, put it on the board.
Put it on the board.
It's up there.
All right.
Nice move there.
Nice move.
All right.
So you're just flying up there.
Very cool.
We got this, that, and the other.
All right.
I'm good for right now.
Pembroke, it's you and Ephraim's turn.
Okay.
So Ephraim is going to step.
Oh, no.
He's in good shape.
So he's going to keep swinging away
at the fire giant.
First attack is a miss.
Second attack is
a 24.
24 is going to hit.
Yeah.
And that is
one on a d8 again.
So that's six points of regular damage
and two points of cold
and make a d... and I forgot this
last time, make a dc17
fortitude save. Alright.
That's fortitude.
Yeah, made the fortitude. Alright, so you're good.
Whew!
And Pembroke is
gonna step to the side
make a five foot step and... Pembroke is going to step to the side, make a five-foot step.
Pembroke is the only one left in the building at this point.
Yeah, and he's going to use the final use of the metamagic rod to cast his final lightning bolt at the Remoraz.
Ah, the Remoraz.
DC 19.
Skid, I think you can get both the Fire Giant and the Remoraz.
Oh, yes. Yeah, you can.
Yeah, actually, I can get them both in a line.
So, zoom, it'll cut through
both of them. Is that how it works? Yeah, as long as it's a straight line,
you can get them both. Wow.
So, yeah.
So, that is two.
That is two DC-19
reflex saves.
That's the third one. Third time's a charm. Remoraz first. So that is two DC 19 reflex saves.
Third one.
Third time's a charm.
Remoraz first.
15.
And the fire giant.
Oh, God.
I was bopping back and forth.
18? Fail.
DC 19.
Should I roll damage separately or the same?
I think you roll them separately, yeah.
So against the Remoraz, 48 points of electricity damage.
Oh, my God!
And 41 against the Fire Giant.
So you hit the Remoraz and just electrify it.
And the electricity arcs through its body and continues on into the fire giant.
And kills the fire giant.
Nice.
Holy shit.
Oh, my God.
Wow.
Phenomenal.
Phenomenal, bro.
And I am going to start casting Summon Monster 5.
Summon Monster 5.
All right.
So begins casting another Summon Monster 5. Summon Monster 5. All right, so begins casting another Summon Monster 5.
It is round five.
Protection from Evil ends next round.
Still going.
Baron.
Oh, oh, oh, sorry.
Before my turn ends,
I want to do a Knowledge Arcana on the Remoras
to see what I can do about it.
Smart stuff.
Ugh.
21.
21.
Okay, I can give you one piece of
information one thing I'll tell you off
the cup it's not evil so don't give yourself
bonuses to AC against
yeah that actually that was gonna be my question
it's really just misunderstood
it's a poor thing
yeah is it
does it have any vulnerabilities
any vulnerabilities
actually really I'm curious about its ecology, but I'll take vulnerabilities.
No, it doesn't.
In fact, it's immune to some types of damage.
Such as?
The like?
I wish I could tell you.
I just, I don't have that information.
I rolled a three.
Oh.
I rolled a three.
I rolled a three.
But yeah, true neutral, this Remoraz.
All right.
It is round five.
It's Baron's turn.
There's not much I can do.
I can't even try to cast a spell because the caster level check is like his CMD plus 20
and like the spell level.
So that's impossible.
I can't attack because I have a pistol in my hand.
It's reloaded, but it's really just a one-handed simple weapon that you can attack with.
I'm not dropping Della.
Just drop it right into the hole the rumor has created.
All I can do is an escape artist
or a CMB or what am I doing?
You can try to
escape with CMB or if your escape artist
is higher you can use that.
And that grappled condition
affects your CMB except for
against escaping grapples. A grappled creature takes a minus two penalty in all attack rolls and combat maneuver checks
except those made to grapple or escape a grapple.
It's right in the text.
Why would it change your CMB?
It changes it overall, except for that exception.
Because Hero Lab doesn't know when you're using it, so just to be safe, it lowers it
because it's lowered for everything except this one thing.
Yes.
That's huge. How have we never played with with that because we've never read the rule?
Well we also very very rarely you don't get into grappling yeah
We don't you we don't break out of grapples with CMB checks. We just were not able to do that all right, so
11 on this roll. Let's see what happens baby
natural Wow you break the ground Plus 11 on this roll. Let's see what happens, baby. Natural 20 for a 31.
Wow. You break the
ground.
He is the luckiest
son of a bitch.
Baron, I mean.
That was the birthday dive.
It's still lighting up.
Oh my god. Troy's face looks
shocked.
Wow.
Wow. Okay. Okay. Troy's face looks shocked. Wow.
Wow.
Okay.
Okay.
I'm not too shook.
Do I need to make an acrobatic check to move away at full speed?
You have to swim, right?
I'm not swimming. Standard action was to break, so you've got a move action.
If you attempt to move away from it at all, it's going to provoke.
That's fine.
I'll provoke and get away.
Okay.
Yeah, you've got to move.
If you want to move.
Sorry, I'm just trying to wrap my imagination around this.
Right.
It broke out of the ice.
But it's only out of the ice where it broke out.
It got me on, like, the edge of the ice based on the map, as I'm seeing it right now.
Okay.
Right.
So, Grant, if you want to move more than half your speed, you've got to roll a DC 15 acrobatics
check.
But before you do that, it's going to provoke no matter what.
So let me roll to provoke, because I might just grab you again.
And then you're not going to move
anywhere. Okay, so is it wiser for me to
just wait at this point? Oh, it's its turn
right after this. It's
going to have four bearish hex on its attempt
to grapple you. So you might as well just try. It's going to have four
bearish hex on the next roll that
I make. If you attempt to grapple, you're on the
next roll. So it would just be the attack. It could be on the attack of
opportunity. So what's the best thing for me? On every roll
you make. For how long? Two rounds.
Oh. Oh, it's every
roll I make for two rounds? Yes.
Just against Baron. Just try to go, I would think,
right? Should I just go?
Yeah. It could miss you. If it attacks,
yeah. And he's got
disadvantage on every roll he makes.
But can I also, how many squares
does he threaten?
Well, he only provokes once.
Right, but I can make an acrobatics move to avoid.
His reach is 15 feet.
Wait, what are the rules again for running on the ice?
It's 15 to run normal.
It's DC 20 if you want to run.
Okay.
DC 15 if you want to move your speed.
And you've got haste.
I'm going to roll it.
I'm going to roll it.
My reflex save.
Oh, let me turn off grapple. Acrobatics. Acrobatics, that's fine. First roll that, and we'll see where we're at in terms of your speed. And you've got haste. I'm going to roll it. I'm going to roll it. My reflex save. Oh, let me turn off grappled. Acrobatics.
Acrobatics. That's fine. First roll that
and we'll see where we're at in terms of your removal. Turning off grappled.
My acrobatic score
is plus 15.
18. So I'm not
able to run, but I'm able to move normal speed.
Okay. But you still have haste
though, right? Well, 40 feet.
Yes. First it's going to try attack
of opportunity and this is going to be
roll twice,
take the lower result.
Okay, for two rounds.
Brutal.
Okay.
Because Power Attack
is still on,
it's going to be a 17.
That's a miss, my friend.
Baron's out of here.
See ya.
Baron gets out.
Nice.
Baron's like under the table right now Baron runs
Under the table
Okay so Baron gets away
It is the Remoraz's turn
The Remoraz
What's it gonna do here
What you gonna do brother
It moves up to the front doors of the building
Technically the ice storm is still in effect right
Yes So shouldn't it take damage It's only the first round It moves up to the front doors of the building. Technically, the ice storm is still in effect, right?
Yes.
So shouldn't it take damage?
It's only the first round.
It's the first round.
Never mind, sorry.
It steps up to the doorway into the room and goes to bite Pembroke.
So it just walks.
Yeah.
It's like a worm.
It has like a ton of legs. That's the actual pond there, you can see.
Got it.
Gross.
It's like centipede.
Oh, into the room. Yeah, it walks into the room, only peeking can see. Got it. Gross. Centipede. Oh, into the room.
Yeah, walks into the room, only peeking five feet into the room.
Okay.
So it's like straddling the doorway and attempts to bite Pembroke.
Baron, you did this to Pems.
He's got mirror image on, baby.
That's true.
That is going to be a 21.
All right, that is a hit.
Okay.
So it is a one in six chance that you hit me.
So a six will hit Pamps.
I'll roll it on the table.
One.
So it destroys a mirror image instead.
The most loser image of the group.
Yeah.
Goes down.
Yeah, the one that was out of work.
All right.
It's now, like,
crawling into this house here.
It goes to bite a Pembroke
and crushes one of the images.
Instead,
it is Feyraza's turn.
Okay.
This is risky,
and I think I can do it,
but Feyraza is going to
swoop down into the house
after the Remoraz
and create her,
turn herself into a whirlwind.
And... What?
You're larger than me, so I can't control
you or anything. However, you're caught
in the whirlwind.
You swoop right down to it
on its space?
Yes, on its space.
You are caught in the whirlwind.
You take a minus four to dex and a minus two penalty
on attack rolls.
If you need to cast spells, you have to succeed at a concentration caught in the whirlwind. Yeah. You take a minus four to dex and a minus two penalty on attack rolls. Oh, God.
If you need to cast spells,
you have to succeed
at a concentration check.
Can you cast spells?
That's fair.
I cannot.
See, we got that information
without a knowledge.
Great job, man.
That was so clever.
Let me ask you this.
So you don't turn into
the whirlwind.
You just create a whirlwind.
Some creatures can
transform themselves
into whirlwinds.
So yeah, I'm an air elemental.
I become a whirlwind.
Oh, you're an air elemental. You become a whirlwind. So you're just'm an air elemental. I become a whirlwind. Oh, you're an air elemental. You become
a whirlwind. So you're just swirling around me.
I become a cyclone, basically, around the
portion of the Remorass.
Wow, and you have to continue concentrating on this
if you want to move it at all.
So you can't cast anything else. I can't move you. You're too big.
No, move yourself.
Oh yeah, I can also come out of it.
Okay, alright. I can see the Remorass
taking his little creepy arms and putting them up to his eyes like... out of it. Okay, all right. I can see the Remoras taking his little creepy arms
and putting them up to his eyes like,
minus four dex, minus two to attack.
Gross!
Oh, yeah, I'm sorry.
Because I touched the ground to do this,
it creates a swirling cloud of debris.
So creatures five feet away have concealment,
and those farther away have total concealment.
Wow.
Okay.
Don't pull out your bow and arrow, Remoras.
Okay, great.
So people, so like Pembroke has concealment.
Has 20% mischance, and Baron's 50% mischance.
Okay, great.
Oh, that's actually good for me.
So Baron can fire at it at will.
Okay, it is, well, fire is dead, so's actually good for me. So Baron can't fire at it at will. Okay.
It is, well, fire is dead.
So it goes to four bears.
Oh, that whirlwind is rough because it cuts off my line of sight to Pembroke,
which changes what I was going to do.
So does the wall and the remorass.
Oh, is he behind the wall?
I thought he's at the open door.
He's at the open door.
Oh, he's at the edge of the open door.
So now I don't know what to tell you, buddy.
It's okay.
I'm fine.
Yeah.
All right.
And I'm stalling because I don't know what to do.
You know what?
Let's just pile it on with this guy.
I am going to do Evil Eye on this creature.
Now you're still flying.
Are you going to move at all or are you going to roll a fly check to hover?
I will.
What is the fly check to hover again?
15, I believe.
Let me just double check that.
Move less than half speed and remain flying 10.
DC 15. DC 15.
DC 15.
Yeah, I'll try that.
All right, DC 15 hover.
If you fail, you go...
You're going to go right into that open hole of water there.
Ice water.
Oh, I thought it was solid all the way down.
I thought...
I didn't know there was water.
It broke out of it.
But, like, I thought that the lake was, like, solid through.
You can just take a circle, too, Joe.
But I want to do another move equivalent action.
So, yeah, I'm going to do evil eye.
Okay.
Talk to me about your move.
All right, so first I'll attempt the fly maneuver.
17.
Okay, all right, so you stay there hovering.
So I hover, and I'm going to attempt to do an evil eye on the creature.
Okay.
So if it's submissive to mind-affecting stuff, it's a will save DC 17.
DC 17 will.
That's going to be tough.
Fail.
Wow.
Fail.
Wow.
Wow. Fail. Wow. Wow. So for five rounds, you have a minus four to your attack roll.
So it's a minus six right now.
A minus six.
And he is going to, this is the move equivalent action.
He's going to do like a war cry to get everybody pumped up.
And in doing so, it acts as a cackle,
and so it extends your luck and the evil eye.
Woo-hoo!
Oh, man.
Actually, no, you know what?
Baron is not within 30 feet.
It does not.
So, you know what?
Then I'm not going to do that.
I don't need to cackle, so he's just going to move.
He'll fly.
All right, where do you fly to?
He's going to fly right into the range of this thing.
Right up next to it thing Right up next to it
Right up next to it, like within its bite range?
Yep
Because he doesn't mind pulling attention to him
Damn, dude
So how high off the ground are you?
These things are like 25 feet long
You're right within the 25 feet
I'm at the top of his head, yeah
Good, the reason I asked is because behind you
Another one breaks out of the surface
Oh my god!
It goes to bite your ass.
Oh, no.
Come on!
Two of them!
Oh, my God.
Oh, I was hoping someone would get within range.
I'm like, I got two of these things.
All right, here we go.
Come on.
Take out four bears.
Your frigging AC is so brutal.
I couldn't be like, look at Pembroke go ice skating.
Same as Barron's.
Now 17 to hit.
Yeah.
All right.
Nice.
Get that shit out of here.
I'm going to try power attack.
So it comes up out of the ice and tries to bite.
And he just sticks out the shield, bangs its face away.
Nice.
Two remorasses out.
Joe Denisois on the ice.
You'll have to come up with something better than that. Yeah. It is Pembroke. And is Eph Remorasses out. Joe DeNissois on the ice. You'll have to come with something better than that.
Yeah.
It is Pembroke, and is Ephraim still out there?
Yeah.
No, Ephraim... Is Ephraim still alive?
No, you summoned a new creature, right?
Oh, Matthew, you took Ephraim's base.
I took Ephraim's base.
Oh, yes, Ephraim's still there.
He's a little far away from the battle,
but what do you want to do?
Pembroke is...
He's going to do a full withdrawal
Okay
And move back into the room
Back behind that table
Correct me if I'm wrong, that will still provoke
If I'm gonna provoke, I'm gonna do something else
Right, well, because he has a 15 foot reach
So the first space is safe, the second space
Sure, sure, yeah, I just wonder
I always get this mixed up
If you have any cover, you cannot take attacks of opportunity
If you have total concealment I don't know if you can take it.
I think you might be able to at a 50% mischance.
But he has partial concealment.
Not in that first square.
It's the next square that would provoke that 50% mischance.
Oh, attack of opportunity.
I think to play it safe, you should probably just take the attack at a 50% mischance.
Plus the mirror.
Because I know cover.
Plus the minus six.
Yeah, plus the minus six.
I got a headache just thinking about it.
Attack of opportunity against someone with concealment.
You don't think you can do it?
I think you can.
You can't do it with cover.
I know that.
Right.
I think you can do it with concealment.
It's still the same mischief.
Well, it's up to you, Skid.
It's already got a minus six to its attack.
You've got four mirror images left,
but it will get off an attack at a 50% miss chance.
At minus six.
At minus six.
Yeah, I'm going to do a withdrawal.
I'm going to walk away from this thing.
All right, so I've got a very small chance of hitting,
but if I do hit, it could be nasty.
I've got
a minus six,
50% miss chance, and
there's five of him.
Let me get all my dice here. First, I'll roll
the two hit.
Miss.
Alright, that saves us a lot of time.
Eleven. I rolled the same thing I rolled
for the other one. Damn it!
Alright, so you're full withdraw. No, I don lot of time. That's easy. 11. I rolled the same thing I rolled for the other one. Damn it. Great.
All right.
So you're full withdraw.
No, I don't full withdraw.
I just walk away.
And then my summoned creature appears 10 feet away from the Remoraz.
And with a shake of its head and a mighty roar appears a woolly rhinoceros.
Woolly rhinoceros.
Ten feet away in the building.
Winona.
Yeah.
The woolly rhinoceros.
Winona.
No, at an angle.
It's going to charge.
Yeah.
And she is going to lower her enormous horn and charge at the Remoraz.
And charges don't provoke attacks of opportunity, right?
We already took it, so it doesn't
matter. Yeah.
And that is a
24 to hit.
That's gonna be a hit! Let's go, Shazam!
Hold on, 20% mischance.
Oh, right. 20% miss.
How long does that debris last?
90-something.
So you do more damage.
Yes, exactly.
I think it's over 90. You add a D8 or something. You, yeah. So you do more damage. Yes, exactly. Exactly.
I think it's over 90.
You add a D8 or something.
Guys, they're handling these guys.
So that is 38 points of damage. Oh!
Wow.
Wow.
Okay.
And you got Ephraim, too.
Yes.
And then Ephraim closes the distance to the second Remoraz.
Okay.
I think, yeah, he can just get there.
I think it's a double move.
Yeah, it's not going to try to take a bite.
And he floats.
Is that right?
No, no.
So he has to stay on the ice.
Actually, he has swim, too.
So he has amazing swim.
But the difficult terrain doesn't matter for him.
No, no, for him.
He just zips around there.
It's not going to take an attack of opportunity.
It's 25 feet.
And he's large anyway, so he doesn't need to close.
You can get one attack off against the second Remorass.
Oh, great.
Okay, then he will do that.
That's a 28.
That's going to be a hit.
Oh, wow.
Okay.
There you go, Ephraim.
There you go.
And let's see.
That is... All right, let's see. That is...
All right, let's see if I can roll more than a one on this D8 this time.
Oh, I did.
Two.
So that's seven points of regular damage and then one point of cold.
One point of cold.
Okay.
And then Pembroke, for his part, is going to fire off another magic missile at the Remoraz that just got attacked by Winona.
I need Ephraim to roll a Fortitude save.
Okay.
That is a 21.
21.
Okay, he's okay.
Okay. And then what did you say the last thing you were going to do was
Pembroke casts magic missile
On the
Remores that was just attacked by Winona
Alright so you said you did a withdraw but you just meant
You were moving away from it
Well no because I knew I was going to get an attack of opportunity
Anyway I just moved away
So magic missile against the
Remores that is cursed By this party 19 points of Okay. So magic missile against the Remoraz that is cursed by this party.
Yeah.
19 points of damage for the magic missile.
Good night, Remoraz number one.
Yeah!
All right.
There we go.
Pembroke, have you shared what type of creature this is with us yet?
I said, they're magical creatures.
Great.
I will say, for argument's sake, the Remoraz is going to create difficult terrain there as it bottlenecks the door.
It's pretty large.
It fills the whole door.
25 feet long, and it weighs 10,000 pounds.
Wow.
Wow.
So Pembroke strikes it.
Man, eat a salad once in a while, Remoraz.
Heals it.
And there's only one left.
You guys have taken it down to one more enemy.
And it's round
six. Protection from evil is
over. Take it off of your damn
hero labs. You got the use out of
it. I got nothing from it! Nothing!
Baron,
it's your turn. Doesn't matter anymore anyway.
It doesn't matter for Baron either with the ring of protection
brush. Three outside of evil summoned creatures
who could not touch me.
Right.
Regardless, Baron has long shot on, so he can from about the edge of the remorath.
He's going to just move in, and he's going to take one good shot.
I don't need these concealment chance to miss anymore.
Let's roll this.
Yeah, you do.
That's where Feroz is. Through the whirlwind will happen.
Yeah, Firas is standing right there.
If you just hold,
it would stand to reason
that Firas is not going to be a whirlwind anymore.
Baron's making bad decisions this battle, baby.
Let's go!
59-17 on the die.
That's a big old hit.
All right, what's that you hit?
The total is a 30 against Touch AC.
Touch AC. Oh, you still have Longshot on you. Yeah. That is going to be a hit. Actually, it's outside to hit? The total is a 30 against touch AC. Touch AC.
Oh, you still have long shot on me.
That is going to be it.
Actually, it's outside of my first range increment,
so long shot does not increase the range at which I touch.
Does it?
No, it does.
Shit.
God damn it.
Why wouldn't it?
Doesn't it increase the range increment of your weapon?
Yes, it does.
So we're good.
So we're good.
30.
Shoot it!
And I'm going to ask
Bear, I'll do the
damage first. Oh, there's no 2d6.
So that's a total of 16 points
of damage. 16 points
of damage. And
Baron says,
Pembroke, I need to know specifically
what type of creature this is. Can I do a
check of any type? Because I want to enact Bane on my weapon. Knowledge Arcana. I don't have Knowledge Arcana, so I need to know specifically what type of creature this is. Can I do a check of any type? Because I want to enact Bane on my weapon.
Knowledge Arcana.
I don't have Knowledge Arcana.
So I need to know beyond, like, if it's magical.
I need to know specifically what creature.
Well, isn't Magical Beast a type of creature?
Yeah, that's what I was saying.
It's like Magical Beast.
Okay, so that's fine.
I'm going to, as a swift action, enact Bane on my weapon against Magical Beast for next round.
Okay, and now you can do Bane at the level of Inquisitor you are
because I noticed there was some comments on the boards last time you did this
that you are not of an adequate level to Bane.
Bane Baldrick lets me cast at a higher level.
They do.
All right, because that came up as well.
And so Bane Baldrick, while active, allows you to do what?
She gains the Bane ability of a 5th-level Inquisitor.
If the wearer is an Inquisitor,
she is treated as 5 levels higher when
using her Bane and greater Bane abilities.
Ah, so you can't use it.
Because you're treated as 5 levels higher
when using your Bane or greater Bane ability.
You don't have that ability yet. I do have Bane.
Wait, I thought you don't get Bane until
later. No, I have Bane as part of
uh...
What level Inquisitor are you?
Yeah, it's at fifth level.
Right, and the Bane Baldrick lets me cast as if I have fifth level.
No, no, no, you're interpreting the Baldrick differently.
This is why people were having a problem with it.
You're treated as five levels higher when using your Bane ability.
You do not have the Bane ability yet.
When you get it, then it's treated as five levels higher.
You dig?
If the wearer is not an inquisitor,
she gains the bane ability up to this level.
You just got inquisited, bro.
You just got inquisited!
Yeah, it's saying
when you have the bane ability... Oh, I could actually do it,
but only to a light or one-handed
weapon before I get actual bane.
Got it.
So let's take it back.
No, no, we're leaving in the mocking.
We're leaving in what a cheater you are.
Misinterpreting.
No, cheating sounds better, yes.
It's added to my sheet in Hero Lab, which is why I'm doing it.
What's added to your sheet?
Bane as an ability.
Well, Hero Lab's got it wrong.
Okay.
Wow.
Mark it, dude.
Yeah.
I mean, that's the day Troy said Hero Lab got it wrong.
I'm reading it here.
If you don't get Bane as your fifth level Inquisitor,
you're not going to get the bonus to the Bane
because you don't have the Bane ability yet.
It only grants you the Bane ability if you're not an Inquisitor.
What level are you?
Not an Inquisitor.
Inquisitor?
Technically, he isn't an Inquisitor partially.
He's a gunslinger.
Yeah, that's true.
That's true.
That might be why it's adding it on there.
Yeah, yeah.
Yeah, that's weird.
That's a weird thing with the... No Bane. No Bane! it's adding it on there. Yeah, yeah. Yeah, that's weird. That's a weird thing with the...
No, Bane.
It's adding it to my sheet.
Yeah, it's really, I don't know what you're going to do.
You'll just have to only do 90 points of damage around now.
What will we ever do?
I'll give you a whole round to think about it.
Feyraz of the Whirlwind, you're up.
I'm not trying to cheat here.
I just want to put that on the record.
I don't...
I'm trying to figure out what kind of action is to stop being a whirlwind.
I'm going to assume it's a standard.
Standard action.
Yep.
Okay.
So Faraz is going to come out of a whirlwind, swoop around.
She's an air animal.
They don't vomit.
And she's going to swoop around and flank the other Rimraz.
Ah, okay.
Swoop around.
And now, would that provoke,
or is it going to try and eat air?
Yeah, it has a solid enough form to attack.
You could try to hit me.
Yeah, it's air.
You still would, you know, that could...
I'm going to go ahead and take the attack of opportunity
because I really want to do some damage here.
So you're going to swoop around
and try and flank it with four bears?
Oh, that would be easier, yeah.
I was going to try to flank it with Ephraim.
Big old miss on the attack of opportunity.
Nothing.
Yeah.
All right.
So you come around.
Standard action.
Come out of a whirlwind.
Come around is your move action.
Four bears.
You're up.
You are now, I guess, well, you're not really flanking because Feyraza stayed 10 feet away.
Okay, now I have reach.
Oh, yeah, because she's large, yeah.
I'm large.
Oh, so you are flanking.
Yeah, so we are threatening.
I wouldn't have done that and not moved into melee.
I forgot you're large.
I'm going to try to flank.
I have the movement speed.
I'm just not going to do it.
I choose.
You have a 10-foot reach with a natural weapon?
With a slam.
With your natural slam, okay.
Four bears turns to this creature that jumped out of the ice and tried to attack it.
He's flying 25 feet in the air.
Right.
His instinct whips him around.
He blocks the attack with the shield.
In that same instant, the other one drops.
So he turns.
Right.
Draws out his mace.
Says this incantation.
He claws out his mace, says this incantation, and you start to see spirits of warriors surround him as if coming through another plane.
Oh, shit. And they're all standing around him with shields and spears.
I don't like it.
I don't like it.
And he then says another incantation, and he is going to bane his weapon against magical beasts.
All right.
All right.
So just to go over that, he has quick draw.
So he drew it as a quick draw.
It's a standard action to enact spirit of the warrior.
Spirit of the warrior.
And then he enacts bane as a swift action on his weapon.
I am the warrior.
And then what?
That's it.
That's his.
That's all.
Wasn't that enough for you, LaValley?
That was enough.
All right.
But now he's kind of surrounded by these spirits of warriors.
God, it's my turn, and I just can't.
I mean, I'm not going to do power attack.
I'm going to attack four bears because you just seem like a tastier item than this air elemental.
I just really want to hit and kill you. That's the problem.
What's your AC?
35.
Yeah.
A natural 20 is the only
way I can do this. Yeah, which we call
Spirit of the Warrior adds another 4
natural armor bonus. Wow.
That's pretty good. Gross!
Alright, I'll attack Ferrazza.
Damn it.
You can try.
Oh, God.
Natty 18.
Still wouldn't hit you, but it's going to be a 31 against Ferrazza.
All right.
Let's see if I can do anything here.
Anything at all.
Oh, that is some significant damage.
Juicy stuff.
23 points of damage.
And then attempts the old free grab.
Oh, yeah.
33 against CMD.
Yeah.
You can grab an arrow, right?
Yeah.
Oh, yeah.
It grabs onto you and has you in its mouth.
I am grappled.
Grappled.
And I am also grappled.
All right.
Our favorite rule in all of Pathfinder.
I'll take it.
I'll take it.
If I could do the next thing with this, it would be wonderful.
Oh, I don't know.
It would be so horribly, horribly wonderful, but I don't know if I'm going to be able to do it.
You have one round.
You will not survive the You have one round.
We could get some fumbles. We could get some
fumbonies on our end.
Pembroke, it's you, Ephraim, and what's
the woolly rhinoceros' name? Winona.
Winona. Alright, so
Winona is going to try.
She has 30 feet of movement. I don't know if she can get
with 10 feet. Yeah, with difficult terrain.
Because the first step will be...
How many? That's 10 feet?
1, 2, 3, 4. She has reach. Okay, yeah. with 10 feet. The first step will be... That's 10 feet?
She has reach.
Standing atop the Remorass.
She can't get a charge off, but she can't get a charge. She is going to do a normal
gore attack.
She's going to gore!
18 to hit.
18 is a
hit because it's grapple.
Oh, awesome.
The grapple condition.
Okay.
So that is 20 points of damage.
Oh, my God.
And then Ephraim is going to do a couple of slams on this thing.
First one is going to be 23 to hit.
Okay.
Roll a fortitude save after you tell me the damage.
Fail.
Fail the fortitude save.
Yeah.
All right.
Tell me the damage, and then I'm going to tell you some damage.
Okay.
Damage is...
Oh, nice.
13 points of regular and 4 points of cold.
Okay.
Ephraim goes to strike out at this creature.
Let me ask you, is Ephraim susceptible to hot fire damage?
He is.
All right.
You're going to take 8d6 worth of damage for striking this Remoraz.
Why did that not happen to the other creature that struck him?
What other creature struck?
Winona.
Oh, that's right.
Winona has to roll a Fortitude save as well.
Oh, okay.
All right.
DC 19.
She made it.
Okay.
So I forgot because I was just, oh, my God.
Like five sixes.
Whoa.
He's gone.
Let me just give you the total damage.
Oh, why waste everyone's time?
60 points of damage.
Whoa!
He's gone.
Nasty.
So Ephraim just hits it,
does damage,
and then
evaporates.
Kamikaze mission on there.
Evaporates in steam
as he's destroyed.
Brutal!
Awesome.
Uh,
alright,
and then Pems,
you still got actions.
Pems!
Pems!
Pembroke is gonna,
like,
Sam Pems!
Gonna,
he's gonna try to get try to get within view of it
and cast his final magic missile at the Remorhaz.
All right.
You can take a five-foot step and see it right on.
Okay.
Pembroke's gone through some crazy spells.
Two summon level monster fives, all of his missiles,
all the uses of the metamagic.
But, I mean, look at the damage laid out.
20 points of damage.
20 points of damage.
All right. Still alive. Still alive. 20 points of damage. 20 points of damage. All right.
Still alive.
Still alive.
Feyraza, you might have a chance.
It's a new round, and it's Baron's turn.
I'd like to start by apologizing not only to the listeners for misunderstanding Bane Baldrick,
but I want to give a personal apology to you, Troy.
Oh, thank you, Grant.
Troy, I want you to really think about that.
Okay.
Because I love you.
Oh, wow.
I don't accept.
think about that. Okay. Because I love you. Oh, wow.
I don't accept that.
That's the first
expression of love we've had on the show.
You were in Malibu.
Oh, that's true. That wasn't on air.
So, none
of that, she's no longer giving the concealment
or is she still in that wind? No, she's
taken out. Okay, so I'm going to
bang bang into your heart.
Let's go. Up close and deadly.
First attack.
It's an 11 on the die for a total of...
Don't worry about it.
It's a hit.
Is it all against touch?
Yes.
Okay.
Yes, yes, yes.
All right.
Roll Dimash.
Roll Dimashio.
We're talking 27 points of damage.
Okay, and you're using up close and deadly on all of these?
Yep.
Have those cost you grit to use or no?
They do cost me grit to use.
Because I feel like you've used 20 of them
since we started this combat. So I've used one
grit point in order to drop
prone at the beginning of the battle. Right. I've used
three against that frost elemental
but when the frost, sorry, frost giant,
but when the frost giant died, I gained one back.
So I now have four out of six grit points left.
Alright. Alright, next one.
Five on the die for a total of an 18 against Touch AC.
Yeah.
That's still going to hit.
All right, baby.
Close.
Oh, nice.
That's 27 points of damage as well.
And you have saved Feyraza's life.
Yeah!
Dead.
Awesome.
Can I tell you if this thing had swallowed Baron or Feyraza whole?
First thing it does, it would have done.
Let me tell you right now, because this is just...
It's just insane, the amount of damage.
And I can't believe you got out.
Four bears actually saved your life.
First, it would have done 3d6 plus
18 damage for maintaining the bite
craft. Then, swallowing you
whole would have done 2d6 plus 9
bludgeoning damage. Then you would have
taken 8d6 fire on top of that for being inside of its belly. 3d6, excuse me, 2d6 plus 9 bludgeoning damage. Then you would have taken 8d6 fire on top of that
for being inside of its belly.
3d6, excuse me, 5d6
plus 27 plus 8d6
fire. It's just crazy damage.
That's a lot of damage. But instead
you survive.
Yeah. I can't tell you, Troy, I was
so nervous at the beginning of that battle
that I was just silent because
I was terrified that this would be the end of Baron.
A kind of a weird, meaningless death in a way, if I had been smart enough or known or done the check.
I hear you.
Let me ask you this.
How long does your fly last for bears?
Your fly spell.
And while you're doing that.
11 minutes.
11 minutes.
And Feyraza, how long does yours last?
As long as you're in Elemental?
Yeah, 11 minutes.
And you're in Elemental as long as...
Yeah, late hours.
It's a wild trip.
Okay.
So your fly over there, Four Bears,
we talking minutes or are we talking hours?
Minutes.
Minutes.
Yeah.
All right.
11 minutes.
11 minutes.
So Feyraza and Four Bears roll a perception check.
Oh, 30. Just Feyraza and Four Bears roll a perception check. Oh, 30.
Just Feyraza and Four Bears.
Oh, sorry.
27.
27?
36.
Okay.
Off in the distance, Feyraza and Four Bears,
while flying there above the ice, above the bodies of two deceased Remorasses,
a frost giant and a fire giant,
all dead on the ice.
Remorass-eye?
Remorass-y?
Pembroke and Baron still inside of the forge house,
separated by a dead Remorass blocking the doorway there,
making it difficult to climb over.
You see in the distance two creatures running towards the scene of this battle,
followed by two wolves.
Oh, the patrol.
The trolls.
Beautiful.
What do you do?
How far away are they?
They are about 60, no, we'll say they're 100 feet away.
They're coming from the direction of where I'm sitting, so we'll call it the south.
Four bears, so we both see them, right?
So we see them, obviously, like make eye contact, see each other.
90 feet away.
90 feet away.
What are they?
They, Faye Rozraza you roll pretty high
Perception you recognize them as
The same type of creature as
Pembroke fought at the silo
Oh
80 feet away
80 feet away he's going to turn to Feyraza
And say in common he's just going to say
Let them come
And smash his shield.
What are you doing, Feyroza?
70 feet away.
Feyroza's going to go search the body of the fire giant.
Okay.
He's just going to swoop down.
So he'll call back.
He'll turn around.
He'll call back.
To Pembroke, saying, we have company, basically.
Okay.
Enemies advance.
There are more enemies coming!
Ready yourself!
Yep, and he just turns and, yeah,
he says that we're continuing the fight.
Baron and Pembroke, do you stay inside or do you come out?
I think, tactically, the thing that makes the most sense
is to make them come into this house,
and then we can escape otherwise,
not fight them on the ice.
I don't know how many Remorasses you have.
I'll bet...
Actually, Pembroke is going to cast
greater invisibility on himself.
Nice.
While this is happening.
And they can't see into the house itself.
They just see the people on the outside.
Right.
I mean, if we're going to fight them...
Yeah, okay, that's fine.
60 feet away.
I'm scared.
I don't know about these walls.
Baron and Pembroke remain inside.
Give me a second, just checking on mechanics.
Blessings of the Salamander?
Yeah.
That was for one round per level, so that was 11 rounds?
60 feet away.
No, 10 rounds.
I'm going to 10th level.
Oh, right, right, right.
So 10th level, and Pembroke is 10th level, and that was the haste.
So how many levels are we into that stuff?
We're about four or five rounds into that?
You're out of combat right now.
Yeah, but if you say they're 60 feet away
and coming at us,
there's going to be two rounds maybe.
As soon as we got out of combat,
we saw them.
They moved one round action.
Right, all right.
So 12 more seconds have elapsed
since the combat ended.
And what was your question? How long is Blessing the Salamander? No, how many rounds is the first cast? They moved one round action. Right. All right. So 12 more seconds have elapsed since the combat ended.
And what was your question?
How long is Blessing the Salamander?
No.
How many rounds is the first cast?
You were in round six or seven.
Yeah.
So I think that we're about four or five rounds into Blessing the Salamander and Haste,
which came out around the same time. Both have 10 round limits.
So if you figure two rounds are passing as they're running at us.
Nine rounds.
That's nine rounds.
Fifty feet.
So he would have maybe three more rounds.
We would have three more rounds of haste.
Okay.
Baron is going to use the rounds as they're closing in on us to cast a couple Cure Lights on himself.
Okay.
Forty feet away.
Pembroke completely invisible.
Pembroke, how many fifth level spells do you have left?
That's a fourth level spell.
Right, but did you burn all your fifths?
No, I have one teleport left.
One teleport left, saving.
What do I find on the body?
You find a half plate,
giant sized, obviously.
And a greatsword. And that's it.
Oh man, did not have
any other cool shit.
Then Farazza will taunt
the... will cry out will taunt the...
will cry out a taunt
at these guys.
And you are still flying?
Yeah.
She's the airman.
She's going to say,
and these are...
I want to make sure
they quote me directly
when they repeat it back.
Nya-nya.
Nya-nya-nya-nya.
Them spightin' words.
That's fair. And you words. That's fair.
And you're up in the air there.
By the way, each, you know, if we're saying two, three rounds are passing,
Four Bears is just healing from the blessing of the salamander.
Right.
It's insane.
Oh, with the face healing, right.
Yeah, I would say you have about two rounds worth of stuff to do.
Two rounds, I think.
Take that into account. All right. you have about two rounds worth of stuff to do. Two rounds, I think. Take that into account.
All right.
So probably those two rounds, she searched.
Well, I mean, she searched.
She saw it had a half plate and it was a great sword, and then says,
Nyan, Nyan, Nyan, Nyan.
That's free action.
Free action, right.
And then do you have one more action you can take?
She'll fly up straight into the air.
Fly up straight into the air.
You guys really should see the smile on this cocky little shit, Matthew Capatacasa, as
he is just flaunting in Troy's face, who's in charge of his life or death.
And, uh, forebears, you're still just standing there flying and moving to avoid the hoverchecks
and whatnot?
You're staying in that general area in those two rounds, moving away, coming back?
Yeah, and so he turns off the, uh, he uncasts... He dispels the Spirit of the Warrior
because that's a per round thing,
so he's not going to waste that right now.
And I'm wondering if I can cast another Bane on the weapon.
I think that I can.
Double Bane?
Double Bane.
Double Bane?
No, it says if the weapon already has the Bane weapon special,
but basically I gave it Bane.
Can I dispel that, or does it have to be only that Bane for one minute?
I can't find anywhere where it says that...
It seems like you should be able to dispel it.
That I could dispel it.
Or switch it to a different Bane.
Yeah.
I mean, I know Inquisitors can as a swift action.
Okay.
They can switch their Banes, but I don't know if that works the same way for your thing.
I'm fine with it.
Okay.
So can I do...
I'll take one of those rounds and do a knowledge local.
Okay.
On the creatures.
Because I haven't seen them before.
Or maybe I have, but just not here.
Come on.
Nasty.
17.
And what's your roll?
Knowledge nature?
Knowledge local.
Local.
17.
I can give you one.
I'll give you a bit of information.
They're ice trolls. Ice trolls.
Oh. Okay. They're ice trolls
and they look pissed.
They get to
the door that was
behind the partition there.
So they're up right at the edge of the
southernmost pier.
So they ran up the pier?
They're running towards the pier. Okay.
They get right up to that edge.
One of them goes to the door, points up
at Feyraza. The wolves are
directly behind them. You know what?
Roll for initiative! We're going long!
We're going long! Yeah, baby!
Alright, let's talk
about Anish.
Pembroke. Nine.
Nine for Pems.
Four bears. Fourteen. Fourteen for four bears. Nine for Pems. Four Bears.
Fourteen.
Fourteen for Four Bears.
Feyraza.
Twenty-five.
Twenty-five.
Nice.
Barrett.
Thirty.
Thirty for Barrett.
Oh, my God.
Unbelievable.
Actually, very believable.
Yeah.
We are right back in it.
We're right back in it.
And these are wolves?
These are, yeah, winter wolves.
First time you've encountered wolves since you've entered Skiergard.
You've seen wolves.
You've seen the wolf caves.
They're accompanying this night patrol
of two ice trolls.
It's going to be round one,
and surprise, it's Baron's turn.
Baron, you are inside the building.
You may not even know that these creatures are coming
at you. Exactly. So I think Baron is actually
going. Didn't Four Bears shout out a warning?
Yeah. Oh, okay. So you hear Four Bears. You might not know
what they are or where exactly they are, but he knows
the enemies are coming. You shouted at Shawanti, right?
Yes. Baron's plan. You just hear Four Bears
shouting gibberish.
He said it. Baron's plan. He also said
let them come.
Yeah, I told him.
You know this, Dantra.
Baron's plan has always been to use the advantage of this room and kind of the choke hold.
So he is going to hold his action.
And as soon as one of the trolls enters his firing range, he is going to do a full round attack.
So he's not holding.
He's readying an action.
Readying one shot.
One shot.
Okay.
All right.
So Baron is going to ready in action.
Fey Raza, they don't seem too interested in you
because you're up in the air and they're on the ground.
So they're going for the building.
What do you want to do?
Fey Raza's going to cast Volcanic Storm.
Joe just almost had a spit take.
See ya.
Grace, Fey Raza.
Volcanic storm.
Are they swallowed into the heart of the earth?
Well, they're all standing on ice,
so I guess that would be GM discretion
if flaming chunks of lava would melt the ice.
But I'm just throwing that out there.
I've got one troll and one wolf on the ice.
The other two are on.
One's on the pier, one's on the deck.
Roll for damage, and I'll let you know.
Do you want me to roll it for each individual one?
Yes, yes, definitely.
Okay, so you tell me who, and I'll roll for them.
All right, just start there and do the L.
Okay, so first troll.
Bludgeoning is going to be seven points of bludgeoning,
11 points of fire.
Second troll.
Okay. That's going to be 12 points of bludgeoning, 11 points of fire. Second troll. Okay.
That's going to be 12 points of bludgeoning.
Oh, my goodness.
And only four points of fire.
Okay.
First wolf, 12 points of bludgeoning, seven points of fire.
I got a headache.
And last wolf, 15 points of bludgeoning, 7 points of fire.
15 and 7?
Yep.
And any creature within the area of the storm
takes a minus 4 penalty on perception,
and the entire area is treated as difficult terrain.
I can't believe we turned this whole bottle
into the Song of Fire and Ice,
just like you mentioned before we got here.
We are the masters of the elements, not you.
Oh my gracious.
And that's a 40-foot radius. I'm sorry, it's a
20-foot radius, by the way.
I wish I had another fireball ready to go.
I know, right? How high up are you?
I flew up, so
I have 60 feet of movement, so
well, plus the haste, so I'm pretty high up.
Okay, gross.
Alright, so that whole area
is difficult terrain? Yep. Just basically, how big is the area? 20-foot radius. Oh, so the whole area there, gross. Alright, so that whole area is difficult terrain.
Yep.
Just basically, how big is the area?
24 acres.
Oh, so the whole area there, okay.
It's like...
So basically, they're trying to go into the building.
Everything's going to cost them a double move until they get inside of the building.
Yep.
Okay.
I am going to hold there, and it is Four Bear's turn.
Four Bear's. He is going to hold there, and it is Four Bear's turn. Four Bears.
He is going to...
Steve Holtz.
I mean, he said let them come.
He wants to get into this fight.
He is going to fly down 60 feet,
and he's going to fly directly into the middle of them.
Wolf, Wolf.
Wow.
Ice Troll.
Are you kidding me? Right in the middle of all of them
and he's going to go total defense are you still wow are you still in the air do you land no he
gets like hovers over the top of the ground awesome so he just like swoops in for at least
around here like flying up like you're landing a helicopter right i guess it would i guess it
would provoke technically um coming from above down into there. I don't know how you want to handle that.
Well, how close do you want to get to the troll?
I just want to get
into melee range of
all of them. So 10 feet away from
all of them, basically. That's about where we're at.
10 feet away. No, because if you're coming in from the back
angle, as long as you have the flight speed, that won't
provoke. Coming at 10. If you're coming straight
down, it's going to provoke. Okay.
You tell me if you have the flight speed to come at an angle.
I have 60 feet of flight speed.
All right.
You're fine.
So, oh, plus haste.
So I have 90 feet of flight speed.
So he zips in right into the middle of them, slams his shield, and issues a challenge.
And he is going to enact total defense.
All right.
Well, total defense is not going to help you against the breath weapon of this wolf.
Oh, shit.
Because the wolf to the far left steps back to put you at the edge of a cone that won't affect his compatriots.
that won't affect his compatriots,
and goes,
as icicles form around its mouth and shoot out towards you,
roll a reflex save.
It's going to be a long shot.
Little take, little fail.
Let me in.
All right.
All right.
I should have never done that.
Oh, that is...
That's a lot of damage.
Really shouldn't have done that.
It was a good idea. It was bold.
I thought they were going to fight. It was bold.
They are fighting. Cowards!
They're literally
fighting.
That's what they're...
26 points of
cold damage.
Breath weapon
from this winter wolf.
Alright, and it is now Pembroke, the Invisible's turn.
All right, so Pembroke uses Dimension Steps to pop outside the building
so he can see, like, all the trolls.
And where is Winona?
Winona has been moved.
But Winona, I stole its base, but it's right to your left.
Okay.
Winona is going.
She's going to move up to the troll and attack it.
All right.
So Winona's got the problem, the Remoraz to her left,
and then the four bears ice storm to the right.
Is the storm still going?
Yeah.
So she can get like
halfway there
with a regular action
or all the way there.
She double moves
to get within melee range
of it.
That's smart.
That's going to draw
its attention.
Yeah, that's it.
Okay.
And you're still
haste is still going?
Yeah, we said
for how many more rounds?
Three more rounds.
Three more rounds.
How long does haste last in general?
Ten rounds.
Ten round per levels.
Oh, and you didn't do that until like round what?
Three, two?
Two or three?
No, I think it was round two.
Yeah, I think it was round two.
Yeah.
Okay.
Okay.
So we said this was starting on round nine, right?
This was starting, what would be round nine?
Yeah, so three rounds.
Okay.
I think I did Blessing of the Salamander round one,
so you're still active now,
but it won't be active after round 11.
It's tough when combats last five episodes.
Seriously.
All right, all right, let's go.
We take pretty good notes.
All right, so who just went Pembroke?
All right, it's troll time.
It's troll time.
Time to pay the troll toll.
Time to pay the troll toll.
Okay, shit. Well, this one was going to open the door here, but now pay the troll toll. Okay. Shit.
Well, this one was going to open the door here, but now it kind of wants to attack this yak or rhinoceros, whatever it is here.
It's going to move action, open the door.
Beautiful.
Okay.
And then say something to it.
And then strike out at, I don't know, I keep forgetting the name.
Winona.
First. Ah!, enters a rage.
Oh, dear.
Oh, wow.
Oh, dear.
And then goes to bite Winona.
Okay.
I've got so many D6s here.
I don't know what to do with myself.
22.
That's a hit.
All right, bites Winona for max damage, 14 points of damage.
Okay.
And open the door with the move action, so that is all that I can do.
And now it is the other wolf's turn.
How high up are you again, Feyraza?
At least 60 feet.
60 feet.
You're way up there.
Okay.
This wolf is going to move into
the room.
And provoke, right? Yeah.
Provoke from four bears.
And provoke from four bears. Go for it.
Come on, four bears. Let's get one good
hit. Oh, yeah. That was so close.
That is a 27
to hit. 27? Yeah, that's gonna hit.
For four points of damage.
Were you close to a crit? Is that what it was? Yeah, it was like
laying on a 20 and then fell.
Yeah, four points of damage.
Four points of damage. Alright, so it comes
into the room. Oh, actually, you know what? No, don't even
take that because he's in total defense.
He can't take a textual attack. Oh, right.
That's right.
Nice try, see?
Alright, so it's got some crazy movement
here. It's just going to move into the room on the other side of the table.
He was just under the impression that this wild animal would attack him
because he was right in front of it.
But instead, he very tactically left him and went around it into the building.
This wolf is a genius.
The smartest ice wolf of all time.
The George S. Patton of wolves.
The wolves have very high intelligence and very high wisdom.
Really? Do they have language?
When's the last time you saw a wolf do a crazy breath attack like that? These are not your average wolves. The wolves have very high intelligence and very high wisdom. Really? Do they have language? When's the last time you saw a wolf do a crazy breath attack like that?
These are not your average wolves.
Your average wolves.
I want to get out of here.
And one of them is left to take you out.
This one is going in the building.
Baron's ready to action was to attack an ogre, or a troll, rather, if it came in.
So it does not go off with this one.
Semantics.
Well, I didn't even know it was on the other side
of the door to be fair. I said that
in character, so that's kind of nice.
That's what happens when you medicate. But here's the thing,
if you hold your action, you can do
all that stuff. The only benefit you don't get
is interrupting his action, but you didn't need
to interrupt anything.
But you're going to get your chance
because it is the other ogres
I keep saying ogre because I'm using ogre pawns here.
They look great, though.
They are really cool.
These are from the Rise of the Runelords sets that we got.
They're hand-painted.
They're really gorgeous.
Yeah, they're really beautiful.
All right, so this guy is going to come in.
Baron, you still got long shot going here?
How long does long shot last?
Long shot lasts forever.
Oh, hours, you said, right?
Yeah.
All right, so what is the range on it?
I'm sorry, is this the one that's in front of four bears?
30 feet, 30 feet.
Oh, no.
It's going to last four minutes.
All right, so it comes in the building.
You get your ready to action off.
Ooh, baby, come on, natural chuanzo.
That is an absolute hit.
Kill it.
Absolute hit.
Kill it.
Every time Grant rolls a die, Joe looks at somebody around the table and just shakes his head.
I'm continually amazed.
Because it's not like it's, like, 11.
Like, it's always 15 to 20.
That is 22 points of damage.
22 points of damage to this dude.
Yeah.
All right, and he has moved his full complement of
movement, and he is not
in your range. So, as
his standard action,
you know what? He's going to double move
and get right up next
to you. Okay. So...
Let's bring the fight inside. That is going to be the end of
round one. Round
two, Baron has interrupted that, so Baron will now go before... Yeah, that guy. Bring the fight inside. That is going to be the end of round one. Round two.
Baron has interrupted that, so Baron will now go before that guy.
All right, round two, and it is Feyraza's turn.
It's been a pretty good battle so far here. What kind of weapons are they holding?
They're just using their claws and their bites.
So they don't have any kind of weapons.
Okay.
All right.
Feyraza is going to fly over towards forebears and the remaining wolf.
Okay.
And still being careful to stay outside of its range,
she's going to cast Expeditious Excavation underneath the wolf.
Ah!
What's the range on that spell?
25 plus 5 feet for two levels.
Okay.
All right.
You got it.
So you get a reflex save. So that's about, you got it. So you get a reflex save.
So that's about 50 feet for you.
So you have to come down.
You can't be 60 feet up in the air anymore.
Yeah, that's fine.
Okay, so what'd you say?
I'll figure it out in a minute.
So you get a reflex save.
Reflex save?
Oh, wolves don't have good reflexes.
This'll work.
I used a lot of spells in my last battle, Baron.
I don't get a lot of options.
That's why I don't know why we're fighting each battle right now.
Natural 20 on the reflex.
So you're fine.
So you don't fall into the pit.
Okay.
But there's a pit underneath it?
There's a pit underneath you.
And so what happens?
It's floating.
It just moves out of the pit.
It's magical.
It's only a five-foot pit, so.
All right.
So I don't know how that works.
If it misses the pit, like it just stands there over the pit.
It darts away.
No, it moves to the side.
Larger creatures may ignore pits smaller than their size.
So that was stupid.
Oh, great.
That really was stupid.
Four bears.
That's nice.
Now we have like a grave to throw all our bodies in after we all die.
Joe, you're upset with me because I pulled all the enemies away from you.
Grant's upset with me because I attacked him.
Then cheated. Then cheated.
Whatever.
You're the GM.
You can't cheat.
Joe, this wolf is dealing out 66 worth of damage.
They know what their patrolmates can do.
They're going to let this wolf handle you.
That's what I'm doing over here.
That's just asinine, and you know it.
And I'm going to... You got a 35, they say. You think I'm going to waste time with you? That's what I'm saying over here. That's just asinine and you know it. And I'm going to... You got a 35
AC. You think I'm going to waste time with you?
That's what I'm saying. They don't know that.
They don't know that. At least for one round.
He is going to...
He doesn't have beef with this ice wolf.
I have no beef with you. I have no
beef with you. And he's going to
fly around
and do a sharp arc. So he's going
to fly up and out and turn around and come back.
Behind the giant, moving at more than 45 degrees.
And fail.
I had to roll a three.
And I rolled a two.
Unbelievable.
Unbelievable.
So he goes flitting off into space.
And dies.
60 feet out.
Can't quite make the tight turn.
Did you turn greater than 45 degrees?
He said he did.
That's what I just failed.
Oh, you failed the fly turn?
Yeah, I needed a three on the die.
So what happens?
You just fall to the ground?
No, I think you just can't turn sharply.
So I end up making a wide turn and not getting to go where I want.
So I'm kind of hovering out over where the first Remoraz was.
And I'm all out of posish now.
You're all out of posish.
So lost without you.
But what he can do is he knows where that ice wolf was when he left.
Right where the ice wolf is,
and cutting it off from the building in the other ogre,
waves his hand through the air.
Actually, he can't because he has the mace.
So this is a real busted, busted round.
He can't use his other hand?
He will do it.
He has a shield in the other hand.
He has a shield in the other hand.
So he'll do a double move now that he overturned,
and he'll fly into the building and get right
up next to the ogre that is
next to Baron. So basically
to summarize, you
instead of being able to make that tight
turn to come in and attack the troll
The first troll that was by the door. You failed that fly
check so it set you off course a little bit
and now you're coming in through those double doors
over the body of the Remorhaz and you land
in the building. Well I don't land, I double doors over the body of the Remorats, and you land in the building.
Well, I don't land. I'm hovering over the ground.
Still hovering.
But you don't provoke
from that angle when you came in there?
Yeah, I think I could provoke.
Yeah, I could provoke. I'm going to hold off
on the provoking there. Because he wants to hit Baron.
And it is the wolf's turn.
The wolf that did the breath
attack.
The breath attack needs time to recharge,
and I did not get the ability to do it again this round.
So that wolf is going to go out onto the ice,
and then jump up right behind his buddy there,
but leaving like a 10-foot space behind him.
Remember, that's difficult terrain.
Sorry.
The ice is difficult terrain.
It's fine.
Right.
The wolves can move pretty fast.
And so, yeah, the wolf goes basically up over onto the pier there, but leaves some distance,
basically hoping to avoid these blast spells.
These are smart wolves.
Oh, yeah.
You know what?
I meant to on my round.
Can I do a knowledge nature?
Is that what it is or is it Arcana? I will tell you.
It's knowledge Arcana.
Joey Jojo. He has not ever
seen anything like this wolf.
Quite different. These aren't your
mom and pop dire wolves. That's for
sure. Alright, Pembroke
and Winona.
Alright, Winona is going
to gash
at this ice troll that's still
standing on the pier with her
great horn. Come on,
Winona. Come on, Winona.
That is a
27 to hit. That's gonna be a hit!
Alright, there you go, Winona.
Oh, okay. That is
21 points of damage. That was a rollercoaster promotion. The ups and downs Oh, okay. That is 21 points of damage.
That was a rollercoaster promotion.
The ups and downs of rolling dice.
Yes.
21?
Wow.
Yes.
And Pembroke is going to attempt to cast Hideous Laughter on the troll.
Wow.
Hideous Laughter.
That's fun.
Yeah.
Okay.
And you're using greater invisibility, so you remain invisible.
What kind of save are we talking here?
It is a DC 18 will save.
This is far.
And I'm actually going to turn in a bottle cap, too.
Oh, good idea.
Take it off the board.
Take it off the board.
I got one left after this.
All right, DC 18.
Let's see here.
Past and a natural one.
Yeah!
Hideous laughter.
This is bad.
So, all right.
Pembroke says, what did the ice troll say to the other ice troll?
And it says, I don't know, what?
Ice to see you.
And it falls to the ground and gales of irrepressible laughter.
Does it actually fall prone?
Yeah.
Oh, God.
It collapses in gales of manic laughter, falling prone.
The subject can take no actions while laughing, but is not considered helpless.
After the spell ends, it can act normally.
On its next turn, it can attempt a new saving throw
That is awesome
Oh my god how many rounds?
10
10 rounds beautiful
But I can try a new save every round
Okay
It's troll time
Time to pay the troll toll
So it is going to attempt to
Make this save.
You said DC 18?
Yes.
Full save.
Failed.
Yeah.
So it just keeps laughing, right?
It keeps rolling on the ground laughing.
That's its turn.
Yeah.
All right.
It's a good show.
It's a good show.
I get it because I'm an ice stroller.
All right.
The other wolf in the room comes around the table,
angles itself just in the perfect way to let off the breath weapon against Baron.
Baron, I'm going to need a reflex save.
33.
Woo!
That is delicious.
That's going to be half damage instead.
Joe, continue your thought.
I would like to take that die and use it.
Can I take that die and use it, Grant?
You can't touch anyone.
I don't think it's anything to do with the dice at this point.
I'm purposely using five different dies to show you that it's not.
The magic's in me.
It lives in you.
Grant, you are a magical beast.
12 points of cold damage total.
So you've halved it for me?
Yes, it would have been 24, but only 12.
Wow.
And now, Baron, it is your turn. You've got
this guy right up in
your biz. So I'm going to do a full round attack
against it. I can't. It has reach
presumably, so I can't 5 foot step out of
its way, right? Yeah, and it can
attack both at 5 and at 10 feet.
Yeah, so taking 5 feet away
really does not a ton for me.
It doesn't do anything.
Actually, you know what?
Yeah?
It doesn't have reach.
It can only attack right in front of it.
Five foot step back.
Yeah.
And then he's going to do a full round attack.
Yep, that's doable.
First attack is up close and deadly.
It'd be nice if you could kill it.
That's a hit for a total of...
A lot.
Ooh, some sixes in there
We're talking
So priceless
35 points of damage
37 points of damage
God, okay
30 of which is fire
None of it's fire
Give me that miss fire
Okay, here we go, this next one, this is my final grip point, so I'm just
going to do normal, not up close and deadly.
Okay. That's fair
to everyone but me.
That's also a hit.
That is 24 points
of damage. And it's dead!
Too many shots left.
Oh, so I get a grip point back. That's fantastic.
I have two shots left.
And it took fire damage before, right? So it shouldn't regenerate? Too many shots left. Oh, so I get a grip point back. That's fantastic. I have two shots left. All right.
Five, ten, fifteen.
And it took fire damage before, right?
So it shouldn't regenerate?
Yeah, they all took fire damage from the volcanic.
Sure did.
Wow.
Sure did.
I narrow my focus on the wolf, and I say,
I like my wolf small and mounted by halflings, you son of a bitch.
That's good.
That's good. That's good.
Not bottle cap good, but good.
Let's see you go downstairs,
you son of a bitch.
Oh, that is a misfire.
Yes! I knew it!
I knew it was coming!
Don't you got one more shot, buddy? You want to take a risk?
I'm not going to take it.
I'm not going to take it.
It's not worth it in this battle.
Misfire. Kill him, son of a bitch.
Damn.
You say that now.
Damn.
And then when that thing gets you in a breath weapon, it takes you beneath the water of the ice.
Yeah, bro.
All right.
It's going to be a new round because that troll does not get to go.
I think this means you're a watchful call.
That's what happens when you kill a character.
Haste is over with, and it is Feyraz's turn.
You got one troll down, one troll laughing hysterically, and two very alive wolves.
I am in a pickle.
You are?
Yeah, yeah.
But you're flying, so you'll live forever.
Yeah, I'll live forever.
And, of course, there's no...
What's the plant life like around here?
Are there trees or copse of trees?
Nowhere's near this scene here.
It's all snowy, muddy shit and then this ice.
What about the nice evergreen trees that we saw in the Christmas card?
Hundreds and hundreds of feet away.
All right.
You would have been great in book two.
Yes, very good. All right. You would have been great in book two. Yes.
Farazza is going to swoop down and turn into a whirlwind around this wolf.
Ah, swoop, whirlwind, debris, wolfwind.
Wolfwind, and I take a minus four to dex and a minus two to attack, right?
Yep.
And that's wolf two, as it were.
All right.
All right.
And it's large, right?
It is a large creature.
That's it.
All right.
Four bears.
You're in there now.
You just saw this troll fall, but there's a wolf there.
Yeah.
You've seen what it can do.
You felt the brunt of it.
I have.
You saw it just do the same thing to Baron.
It might be able to recharge next round.
Yeah. Yeah.
Okay.
In that case, Forbearers is going to sheathe his mace.
Does he
go wash his hand
across the room and cover
the entire side of the
room where the Ice Wolf is with a
wall of fire. Yeah.
Oh! I went into a burning wall of fire. Yeah. Oh, I went
into a burning wall of fire.
I went down, down,
down. All right, hit me with it.
Were we talking for reflex save?
Reflex save? Yes.
It is a reflex save for half.
All right, DC? Oh, no, no.
I'm sorry. There is no reflex save. Oh,
because I'm just standing there. Yeah, exactly.
You're just standing there.
Give it to me. Give it to, exactly. You're just standing there. Give it to me.
Give it to me straight.
You're going to take...
I really love that spell.
Yeah.
It's so cool.
You're going to take 17 points of fire damage.
Nice.
17 points of fire damage.
Yep, and you'll take it again if you pass through the wall.
Oh, so you put it right where?
Right on its space, yeah. You put it on its space, so passing out of it? Oh you pass through the wall. Oh, so you put it right on its space, yeah.
You put it on its space, so passing out of it.
Oh, I see.
That was smart, where it takes up a 10-foot space.
You basically blocked it off from the room,
so if it wants to walk through it, it's going to take the damage,
whereas if it moves back, it won't take the damage,
as long as it stays more than five feet away from it,
but then it can't attack anybody.
That's very good.
So I forgot to hover, and I successfully hovered.
Okay.
All right.
That's his round.
Good round.
Good round.
I don't care for this new character of yours.
You can do just a little too much.
I like him a lot.
Super high AC in the 30s, and you can cast spells.
You just can't fly that well.
Yeah. Okay. But that's Joe.
Well, shit in my mouth.
What do I want to do now?
It is the wolf's turn over here,
and it now can do the
breath weapon, and it does so on
Feyraza. Feyraza, I need you to
roll a reflex save.
Can it do it? I'm on square.
It just has to move out of the way.
So it moves out of the way, and then does it. Reflex save? Ref reflex save. Can I do it? I'm on square. It just has to move out of the way. That's all. Okay, so it moves out of the way.
And then does it. Reflex save?
Reflex save. Say it moves
onto the ice there. Or back.
No, back saves on the pier.
Hold on, I was going to make sure.
Fail, fail, fail, fail!
Fail!
Fail!
Fail, Matthew!
That's a 28. That's a 28.
That's a pass.
Awesome.
There we go.
So that's for half.
Awesome.
Yeah, half.
So it's eight total cold damage.
Are you vulnerable to cold?
It will be 12.
I'm not vulnerable to cold.
Damn it!
All right.
That's wolf number two. That is the one that just stepped out of your little whirlwind there. All right. Pembroke and Winona. All right, that's wolf number two. That is the one that just stepped out of your little whirlwind there.
All right, Pembroke and Winona.
All right, Winona is going to take another attack at this prone laughing.
Does that provoke attacks of opportunity, or would it take more than a five-foot step?
No, it would just take a five-foot step.
So it doesn't provoke is what you're saying?
Right.
Okay.
Yeah, it is going to gore at this
thing laughing on the ground. See if you think
this is funny.
That is a 20...
21. 21 to hit. 21?
While raging? Yeah.
That's right. I forgot they were raging.
This one is yet to be hit, by the way.
That is
26 points of damage.
26 points of damage. 26 points of damage.
It did get hit in Eraz's initial attack, which ended its regeneration as Pembroke.
How long does it end it for?
I thought it was just for a round.
Oh, yeah, you're right.
But if it's dead.
Certain attack forms typically fire an acid, causing creature's regeneration to stop functioning on the round following the attack.
Oh, right.
Which means you might want to take care of that troll that's laying on the ground there.
Right. Just shove it
into the wall of fire. Well, I mean, it
takes fire damage. Oh, yeah. Where it is right
now. For what? From the wall of fire.
It only takes like
a point or two. It takes 1d4 fire damage.
For being 10 feet away? Yep. Okay.
That's enough to end the
regeneration. Oh, yeah, there we go. But the one here, how much
damage did you do on the gore, Pembroke?
It was...
I think you said 20-something.
26.
26 points.
Oh, wait, wait. Yeah, 26.
Okay, and now it's Pembroke's turn.
Okay, Pembroke is going to do a knowledge...
What is knowledge local on the ice giants?
Sorry, ice trolls?
Ice trolls, sure.
Okay, never mind.
And what is the knowledge that I need to roll for the wolves?
Arcana.
Okay.
That, hopefully.
21.
21.
Yeah, I can give you a chunk here.
Anything specifically?
I just want to know how often they can breathe.
Every 1d4 rounds.
Okay.
That's the fun thing about breath weapons. It's always that 1d4. You never know. Yeah 1d4 rounds. That's the fun thing
about breath weapons. It's always that 1d4.
You never know.
And he shouts that out.
Every 1d4 rounds they can do their breath attack.
And
he is
going to
use his spark staff
and fire
off a lightning bolt from the
staff at the wolf.
What? Have you even done this
before? I have. It's been a long
time. This is my focus.
It's that with my
cane that I can sit on.
It's a spark staff.
Ah, alright. So it holds
lightning bolt within it? Yes.
I can do that twice.
That is a DC-19
reflex. And who were you doing it at? The troll?
No, on the wolf.
On the wolf. DC-19
reflex. Passed
on the reflex. Okay.
And this is the one that's up with Feyrazi.
So that is
31, so 15 points of damage on the wolf.
15 points of damage.
All right.
Pembroke sends that out.
And then I'm going to move 10 feet.
I'm just going to move away.
I'm just going to move from the spot where I did it.
Ah, okay.
Backs up towards between the bodies of the two dead Remorasses.
Not that you would know that.
Hideous Laughter's guy.
It's his turn.
And what is the save again?
DC 18 will.
This is going to be hard.
Sitting on a pass.
Fail again.
I think that's funny.
Just laughing and laughing it up.
It is the wolf's turn.
And we're sure that Hideous laughter is not broken by being attacked.
No.
That's a good point.
I had it like sleep or something.
I don't think it is.
It's a really awesome spell.
Yeah, it's really.
It's a fail to save.
While you look that up, I'm going to be thinking of what I'm going to do with my wolf here that's caught in a wall of fire.
Yeah, it doesn't.
Yeah, with all closed doors around it.
Here's the good news for me. I can use my breath weapon
again this round. I rolled a 1 on the d4.
The bad news is
this wall of fire. You're in the
wall. Are you both
within 15 feet or neither of you are within
15 feet of a cone?
Yeah, we're both within 15.
Not the same cone, but we're both
within 15 feet. You could hit either one of them.
You could hit one or the other.
Well, he moved specifically to hit you, so he was...
Maybe he was here.
Either way, he was there to hit you the first time.
All right, so you're both within 15, but not both within 15.
You're both individually within 15.
Right, he's a little too far away from the edge of what a 15-foot cone would look like.
So if I step forward, you both could be within it?
No, it only gets worse as you step forward,
because you get further apart.
You would need to go around the other side of the room
and be right next to one of us, and you might be able to...
How much damage do I take walking through that?
2d6 plus 11. Fire.
God! That is brutal!
Well, you take it no matter where you go, like this round.
Right. All right, so it's going to attempt to move around so that it can catch both of you.
Roll the damage.
Is that enough to hit both of us, Joe?
No.
He's still flying, right?
Yeah, four bears are still flying.
They're still flying.
So, yeah, I'm shooting at that.
Try and catch you both in my cone.
Two ones.
Two ones.
12 or 13 points of fire damage.
I thought I was going to die.
Still nasty.
I really thought I could do something there.
Instead, I need four bears and Baron to roll a reflex save.
Oh, no.
And it definitely does not provoke.
Natural 20.
Oh, shit.
20.
All right, DC, 19.
Yeah.
Nice.
All right. You both only take half damage. Yeah, nice. All right.
You both only take half damage.
Again, this is such a good spell.
It's not doing anything.
10 points of damage total.
Cold.
That poor wolf.
Oh, man.
Took so much damage from that wall of fire.
All right, Baron, it is your turn now.
So Baron did get penalized for rolling low last round,
but it was actually not a misfire.
I rolled a four.
I misfire on one to three with an out-coming.
Oh, okay.
So I'm going to take the penalty of not taking those last two shots that I had against you,
but I'm going to remove the broken condition that was never on my gun for free
and then fire at this wolf.
Fair enough.
See what happens.
Kill the wolf, man.
Let's get up close and deadly. Come on, Peter. Let's get physical. Kill the wolf. Fair enough. See what happens. Kill the wolf, man. Let's get up close and deadly.
Come on, Peter.
Let's get physical.
Kill the wolf.
That is a hit for 23 points of damage.
And you kill the wolf.
Yeah!
Down with wolves!
Down with wolves forever!
Kill the wolf.
One troll, one wolf down, one troll uncontrollably laughing,
and one wolf still in okay shape.
I don't see what's so funny, to be honest.
This is nothing funny about this.
It's a new round, and it's Feyraza's turn.
What are you going to do, Feyraza?
We're looking at a pretty good XP dump with these back-to-back battles.
Yeah, man.
What do you got left?
So you're telling me we better not die?
That's all I'm saying.
I don't have a lot to do. Farazza is going to You know what? Farazza is going to fly
into the
house. Okay.
And land an unwild shape.
So put her next to
a bear. Unwild shape.
And that was a swift unwild shape?
Standard. Okay.
Unwild shape. Very good.
Four bears. You're in there with two dead creatures.
Still flying.
Still flying.
Four bears is going to attempt a fly check to zip around the corner.
He does.
He's going to fly around.
Okay.
Just sort of hovering over this troll that is paralyzed with hideous laughter.
Yep.
Can I do maybe a heel check to know how close this guy is? that is paralyzed with hideous laughter. Yeah.
Can I do maybe a heal check to know, like, how close this guy is?
Oh, wait.
Well, I wouldn't know.
So I'm going to do a quick heal check to see.
14.
Just to see, like, how close he is to death.
Like, is he on death's door?
You know, it's funny.
That's actually a spell called Death Watch.
Yeah. Or, like, an ability.
So it's nothing you can do.
Well, no.
I can tell if he's like completely covered in blood
and about to die. Oh, sure, sure, sure.
I'm not asking his hit points, you know what I mean?
Right, right. You're just doing a general, like,
how does he look? Like if I hit him, could I permanently
kill him right now? Right, right, right.
Let's see.
No, he's pretty...
He's not too bloody. No, no, no. And he's regenerating.
Okay, great.
On top of it.
Four bears, then he'll swing down once at this guy.
19 to hit.
Even while raging, that is a miss.
And prone?
While raging and prone?
You know what?
I don't have prone on.
Yeah, still a miss.
Is that where you go, Joe?
Still a miss.
Okay.
Well, you know, it didn't change my AC.
Maybe it's one of those things.
Does your AC change while prone to this?
Yes.
It goes minus four against melee attacks.
Oh, wow.
Oh, minus four against melee?
Yeah.
Then that's a hit.
Yeah.
Okay.
Nice.
Great.
So he does ten points of damage.
Okay.
Ten points of regular old mace damage.
All right. It's going to be wolf number two's turn here.
I used my breath weapon last round, right?
Yeah.
Let's see if I can do it again.
No, I cannot.
All right.
That sounds like a four.
Sure was, Joe.
Sure was a four.
I read you like a book, LaValley.
I've had a good run with that wolf.
Where is that stupid thing?
Is it right?
It's right next to the hideous laughing troll.
Oh, boy.
Can't see Pembroke.
Can't see anything.
The wolf is going to abandon this battle.
The wolf is going to run.
Hit the field.
Yeah.
Run off, not the way it came, but in the direction of Matthew.
So for the intents of this map, to the east, it runs off,
which is not really great news for any of you.
It can move pretty fast.
It gets the hell out of here.
Do I know if they can speak, if they have language?
Roll a knowledge arcana.
Well, I did one before.
You did one before.
Yeah, you're not sure
You know that it can probably communicate with whoever its master is
Okay
I mean the word's gonna get out eventually
Right right
Let's just finish these guys off
Do we get the sense that these are the same wolves from the wolf caves
That we saw at the beginning
Yeah did we see these guys before
You know you saw wolves outside of that cave
And Lork was there for a long time
watching the Cummins going.
Yeah, I mean, they're probably,
this is where these wolves reside.
What's going on in those caves?
Who knows?
How many of them are like this type of wolf
versus other types of wolves?
Some of them just regular old dire wolves?
Yeah.
Who knows?
I know, but I can't tell you.
All right, so that wolf takes off.
Pembroke and Winona's turn.
Leaves that ice troll barbarian laughing hideously.
Okay, Winona is going to take another stab at this thing and hit.
Hit.
Winona is going to gore.
And that is 22 more points of damage.
All right, Pems.
And Pembroke is going to fire off another lightning
bolt.
With his staff.
Brutal. Find me the save. That is
DC 19 reflex.
Now, I forgot, while you're prone, don't you get a
bonus to your reflex or no?
Terrain.
It's not a ranged attack.
Yeah, but I don't think you get a bonus or a penalty.
Fail the reflex save.
Okay.
That is 29 points of electricity.
29 points of electricity.
Just chip, chip, chip it away.
He is still alive.
And then Pembroke is going to move 15 feet up through the difficult terrain.
All right.
So he just trudges forward closer to this hideous laughing troll.
It's the troll's turn.
He's going to try yet again to break it on a will save.
Fails again.
Oh, my God.
Still is laughing.
What's so funny, motherfucker?
Baron, it's your turn.
Okay, Baron, are we hasted still or no?
No.
No, so that's only 20 feet, so he can't really get into motion.
So he double moves just the edge of the partition
to try to help out with that laughing troll.
And the troll has received enough fire damage to not regenerate upon death, correct?
This troll has not received fire damage in the last round.
So Baron is getting ready to cast Acid Splash on this thing when he gets up to it next round, if it needs it.
Okay, hoping that Acid will be enough to end the regeneration.
Yeah, I don't know if these are different than normal trolls.
Sure.
Acid, typically.
All right, so you're just preparing, waiting to use Acid. Double moved, and I've got to end the retribution. Yeah, I don't know if these are different than normal trolls. Sure. Acid, typically. All right, so you're just preparing, waiting to use acid.
Double moved.
I've got to wait until next turn.
The lights wink out in its eyes.
All right, and new round, Feyraza.
Feyraza is going to...
You know what?
Feyraza's going to begin searching the room.
Oh, wow.
There's one guy.
He's hideously laughing.
The gunslinger and our two big fighters are fighting him,
and we need to speed things along anyway.
Sure.
All right, so when you walked in, there was one room.
That was the bedroom, obviously.
You can't go into that room.
You're just searching the room that you're in, correct?
Yeah, because I don't want to walk through the wall of fire.
The wall of fire is blocking off the two other rooms,
which you have no idea what's going on in those rooms.
In terms of what is in here...
I mean, I don't expect she would know everything right away,
but she's going to be in the process of searching it,
so the instant the battle is done, we can get out of here.
We've effectively disabled the source of the forge
by killing the two creatures.
I'd also like Troy to consider, between your volcanic storm and this wall wall of fire that we are burning this place to the ground right now.
Oh, yeah.
That's a good point.
Well, that's what I assumed.
Yeah, the wall of fire.
Unless it's all made of stone.
The only thing of interest in this room that's really catching your eye is there's like an armor stand in the back, like closer to where Baron is.
You can see it from where you
are. And there's this really nice
looking breastplate.
And it's medium-sized. And it looks
like it's been tried to
be resized to large, but
unsuccessfully as of yet.
And it looks pretty sweet.
That's really cool. Like a
magical breastplate that they couldn't
reforge. Yeah, but it's medium sized.
Alright, so Faraza will begin making her way towards that.
Making her way towards
that. Four Bears.
Four Bears is...
He doesn't want to just
kill this guy. Four Bears is going
to attempt a CMB
to...
You realize that reinforcements are coming, right?
Four Bears is going to attempt a CMB to grapple this guy.
Basically, what he wants to do is tie his arms together or maybe disarm him.
All right.
Either way, he just wants to take a few rounds if you succeed.
But I just want to try to succeed at the first check.
He's not going to smash him.
He's going to try to.
That is a 26 against CMD.
Minus four.
Why?
Because he's prone.
Can you grapple a creature one size category larger than you?
Yeah.
I don't see why not.
Small creatures can grapple us, can't they?
Well, yeah.
Yeah.
Okay.
So you said it's a minus four because he's prone?
Yeah.
It's a minus four penalty to AC.
As far as I know, all penalties to AC also affect CMD.
Okay, if that's true,
then you do successfully grapple him.
Okay, so I'm just going to hold him for a second and say
to Pembroke,
I owe Deepak
Adam Hulsey.
Do we want to question him?
So he's like, as he's wrestling with him,
he's like, as he's wrestling with him, he's like,
there is,
I think there's little we can learn,
but we can try.
All right, that's four bears round.
Okay.
You know, the next round would be
you can try again to pin him,
and then the next round
you can try to tie him up.
I'm kind of just hoping
that he gets out of this hideous laughter.
It is the wolf that took away his turn, so it is now Pembroke's turn in Winona.
Shit, man.
I don't know what to do now.
It's a bold strategy, O'Brien, I have to say.
Weird, more or less.
But these are the patrols.
It's like, you know, Four Bears doesn't know everything there is to know about this place.
Oh, yeah, yeah, yeah.
And these guys walk everywhere.
How often do the patrols go? How many people
go? What's the deal with the wolves?
Who do they talk to? Who's their queen?
I think there's some questions that could be asked.
But do you have that kind of time?
Yeah, I think Pembroke says, on second thoughts,
I'm going to kill him.
And Pembroke,
well, first, Winona's gonna
stab at him
Ooh, natty 19
Natty 19
22 points of damage
Okay, it goes unconscious
And then Pembroke steps up and
casts Burning Hands
on it. And you end the regeneration
Beautiful
Wow, what a combat
So before we get into it right after that Burning Hands goes off,
Four Bears is just going to, you know, he releases it,
steps back away from it, and just says to the corpse in giant,
I will tell my people that another one has been killed and
walks away. Good. Actually,
several. You did well.
Well, that was just different.
Another one has been killed.
The fire, the wall of
fire, still going.
Catching the wood
boards underneath the floor.
Let's hurry up. On fire.
Feyraza is walking towards this
breastplate that looks really nice.
There's other rooms in this building that are blocked
by the wall of fire that you
have to decide if you want to dispel that
and search those rooms. Do you have time
to go back into the other room with the bedroom? Search that
room. There's the body of two trolls,
one wolf, two
giants, and two Remorazes
laying there. And you hear in the distance,
Oh!
We'll see you next week.
Oh, man.
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