The Glass Cannon Podcast - Giantslayer Episode 172 - Magic-User Unfriendly
Episode Date: September 11, 2018Clouded memories of the past linger as the heroes face one of their most formidable opponents yet! For more podcasts and livestreams, visit glasscannonnetwork.com. To become an official member of the... Naish, subscribe today at http://www.jointhenaish.com. Want to be a part of Glass Cannon Nation? Follow us at twitter.com/glasscannonpod instagram.com/theglasscannon facebook.com/glasscannonnetwork tiktok.com/@glasscannonnetwork Get the best apparel and gaming accessories in the biz at https://glasscannonnetwork.com/store If you enjoyed this, we have several other series featuring Call of Cthulhu - Time For Chaos Delta Green - Get in the Trunk Pathfinder 2E - Glass Cannon Live! Strange Aeons Pathfinder 1E - Legacy of the Ancients Traveller - Voyagers of the Jump and so much more! Join us every Thursday night for Campaign Two of The Glass Cannon Podcast – a playthrough of the Pathfinder 2E Gatewalkers Adventure Path! Videos premiere on YouTube Thursday nights at 8PM ET with a companion podcast available at midnight. Learn more about your ad choices. Visit megaphone.fm/adchoices
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This week on the Glass Cannon Podcast, a vision of horror.
It is a ghastly scene in here.
Offers a glimpse into the past.
You are trespassers here. You will not leave alive.
Your blood will stain the flagstones for all eternity.
With the revelation of an ancient power.
Close, sir. for all eternity. With the revelation of an ancient power. Closer.
The secret is for your ears only.
Come closer.
Brings a chilling truth to the present.
When you open the door, too,
there's like a chill in the room.
And you can like see your own breath
steaming in front of you as you...
As the hero step
deeper into the darkness...
You can see there are
two creatures.
At least two creatures in the room.
Every second
counts. What
do you do?
The adventure continues.
We're gonna kill him! We're gonna kill him!
Oh my god. This is huge!
No. What's going on, everybody?
Welcome back to the Glass Cannon Podcast.
It is I, your good buddy, Joe Pal.
Your good buddy, Joe Pal.
Joseph O'Brien here to say you're mere minutes away from episode 172 of the show.
And maybe not even multiple minutes because I'm going to be able to keep this quick.
We always have the business up top, but a lot of this stuff has already been covered,
so I can kind of do the bullet point version.
October 7th, live show, L.A., Bootleg Theater.
Be there.
It's our first kickoff live show of a brand new adventure, Strange Aeons, horror.
We're so excited about this.
We can barely contain ourselves.
Speaking of kickoff, happy kickoff weekend to everybody who's NFL fans out there.
I know.
I know I had a great weekend.
Shut up, Troy. to everybody who's NFL fans out there. I know. I know I had a great weekend. Ha, ha, ha, ha!
Shut up, Troy.
Also on my bullet point docket here is, of course, the Doomsday Dawn Twitches.
If you are not checking these out, you have to check them out.
Every other Friday, we're working through a seven-part adventure that's designed to test the limits of the new Pathfinder 2nd Edition system.
We are doing that every other Friday night.
We just had one last Friday,
and we're going to have another one on September 21st,
another one on October 5th.
Make sure you free up your Friday nights for this.
This is 8 o'clock Eastern time.
Last week, we had Nick Lowe on the show playing with us.
We're going to have special guests and stuff.
I mean, it is not to be missed,
and it's just great to interact with you guys live there
while we're playing the game.
This is something that we've been working towards for a long time, and we hope that you thoroughly enjoy the experience.
So don't miss out on that.
That's all I got for this week.
Let's get right back into the episode.
Please enjoy episode 172 episodes.
This is lunacy. All right, please enjoy episode 172 episodes. This is lunacy.
All right, please enjoy episode 172.
I've mentioned before on the show that I have trouble sleeping.
And obviously with a newborn, that hasn't gotten any easier.
But just in general, I have a lot of trouble sleeping.
Tell me if this makes any sense to you. One thing that happens to me is I will be caught in this state between asleep and
awake. And when my asleep mind is in control, I'll be doing a very mundane task. Like, let's say I'm
putting batteries into a remote control. I'm just thinking of something.
It's something different all the time, and I forget it when I finally wake up.
But it'll be something where I'm like, I'm sleeping.
It's not quite a dream, but I'm putting batteries into a remote control. And then all of a sudden, my conscious mind will start to take over.
And I'll realize that I'm just caught trying to do this task.
And I have to shake out of it and be like, that's a dream.
Let's start over, and let's go back back to sleep am I the only one that this happens
to are your question are your limbs moving when
you wake up or are you stuck yeah no
no I hate that sleep paralysis we've talked
about we've talked about sleep paralysis
every time we do I have a heart attack so let's move on
yeah no this is just
this is one of my many
issues that I have is I
get caught thinking about doing some task, and then I start to wake up and realize I'll be awake and be like, well, hold on.
I'll wake up in a second.
I just got to finish doing this task.
I'm like, no, that's not real.
This is not real.
I'll tell you what I get, and I think that I have like a psychological problem that has to be addressed.
That's certainly true.
I have this dream all the time.
Well, that's one. I have this dream all the time well that's one i have this dream all the time it's not the same thing it's always a different sort of task right but it's
basically like i'm always trying to leave somewhere and i can just never go so it's like it'll be like
a shore house right and i'll be like heading home i just have to like pack up and like i'll just all
of a sudden be like watching tv for an hour and be like, oh my God, I had to leave.
What am I doing?
I was supposed to be at the airport an hour ago.
And then I panic and I run into the other room.
And then I just like all of a sudden I'm just brushing my teeth,
like staring in the mirror.
What am I doing?
I'm missing a flight.
Like this happens to me all the time with all different themes around it.
And I wake up all stressed out.
Terrifying.
For me, I thought we were going to be on the same page here, Troy.
But for me, it's that simple physical task, like putting batteries in a remote or something.
But that's happening in the background of me doing the rest of the dream.
The rest of the dream is happening.
I'm walking around doing whatever the dream is.
And it's kind of in the background i mean like i'm just like trying
to have a conversation like put do that simple task right hook my keys on my keychain and i can't
do it and the dream goes on for forever and i get more and more anxious and then when i wake up i'm
like riddled with that anxiety yeah because but it's always like in the background and then i'll
like about 15 20 minutes after i wake up i'm like oh right because they're in the background. And then about 15, 20 minutes after I wake up, I'm like, oh, right, because they're in the dream.
I couldn't do that simple physical task.
You have to tell yourself, no, no, that part is not real.
Let's take a break here and go back to bed.
I go to the bathroom and I rub my body with cold water.
Because they say if you lower your body temperature, it helps you go back to sleep.
So I'm just rubbing myself with cold water.
Please, please, the batteries will fix themselves. It's time to sleep so i'm just like rubbing myself with cold water please please the batteries will
fix themselves it's time to sleep the salmon walkers what are you doing put your clothes on
the author of my child cat just must be like what is wrong with you wrong with him he's up every
hour um the reason i bring this up is because on top of that phobia, I have stories in my head.
I have Giant Slayer in my head.
I have Dead Sons in my head.
I have the Pathfinder playtest Doomsday Dawn in my head.
And now I also have Strange Aeons in my head.
I have a bad one to add.
Yeah, that's not good to have in my head.
I have the Cranberries song Zombie in my head.
And now so does everybody else.
Equally terrifying.
song zombie in my head and now so does everybody else equally terrifying yeah uh yeah if you haven't heard we are uh when we start our new live show the new glass cannon live in los angeles on october
7th yeah we are kicking it off with a brand new adventure we're playing strange aeons uh and we're
pretty excited about it but because of that i now have uh four different adventure paths in my head
and uh that's really the last thing i need for someone that cannot stop his brain.
Oh, yeah.
You just need a little bit of Lovecraftian horror woven into the mix.
That'll ease you down to sleep at night.
The perfect lullaby.
Speaking of horror, though, you had a horrific ending to last week's F.
Horror.
Horror.
You saw The longhouse here
pretty early on. I don't know if you saw it right away
during Lork's, rest in peace,
first recon mission.
Reconnaissance man.
It wasn't very long after, if you
didn't see it there, that you noticed this
longhouse. It might have been Theraz's
flyover. But you
always had this sense that like we're not
quite ready to go there slash let's find out what's going on the camp before we go to like
what is possibly a main headquarters so last episode you finally go there you pull the old uh
knock knock giants just giants doing giant stuff all right come on in. And they got the jump on you.
Did I tell you why?
Why?
No.
No.
Did you?
No.
No, I don't think I did.
Why?
It's because...
Why, Troy?
Tell us why.
...Tembroke aided in the conversation.
If someone aids, they hear two voices.
Oh.
And they know it's a trick.
Oh.
Do giants ever help each other?
Ready.
So Paizo wrote a scenario in which by trying to cooperate and play the game as team players,
you get penalized.
I like that, Paizo.
Yes.
Great job.
Good job.
Well, that always keeps you guessing.
It always keeps you guessing.
It's true.
It's true.
It's true.
It keeps you on your toes.
It's very much true.
But you guys came in, Frost Giant, two Cyclops, and even though things could have got tough,
I mean, you handled them.
You handled them, and i'm realizing this
not that it bothered me after episode last last episode but i kept thinking about like
there was so little chance for those things to hit you like power attack no power attack you know
crit no crit like it's just very hard to hit are they cr7 cr8 i'm not sure what they are
i mean their own but i think they're just lower level than us, you know?
Yeah.
And I made them advanced creatures.
Right.
And you also used your Flash of Insight.
I mean, look, make no mistake.
It wasn't a breeze.
I mean, just insofar as...
Four Bears is down 85 hit points.
You know what I mean?
Jesus.
Like, I have to heal.
Like, I can't...
If I go into another fight, done.
Yeah.
You know, right now.
So there has to be some healing that has to happen.
Okay, yeah.
Now I feel better knowing that you're hurt.
As written, that was a CR 10 encounter.
So by adding the advanced template to the Cyclops,
it probably bumped it to an 11, maybe even a 12.
But, like, I never felt threatened.
I never felt like, I'm going to felt like, I got him this time.
What is the arithmetic for
what level of CR above
an adventuring party would be for a boss
battle? Do you know?
That's a good question. End of the book?
A level above?
If I'm not mistaken,
it's the average party level.
A level above is considered
hard. Two levels above is considered difficult. Two levels above is considered difficult.
Three levels above is impossible.
Severe.
Impossible meaning
a high level of difficulty in a video game being
nightmare. So you said that was CR11, right?
We're about a CR11-ish
party with Pembroke and Firaz.
What is your APL?
10.5.
We're two 10s and two 11s. So I think I felt about right. Yeah, I is your APL between you? Your level? 10.5. 10.5. We're two 10s and two 11s.
Two 10s and two 11s.
So I think I felt about right.
Yeah, I felt about right.
Especially the way you played it.
Taking out that Frost Giant early was good because he's the one that can really mash.
Everything gets thrown off by the Gunslinger.
You know, this is like the fact that the Frost Giant went down in the first round because of the Gunslinger.
I mean, that CR 11 is different for a Gunslinger.
I think they get a level up.
Yeah, yeah.
And I'm depending on what they're fighting.
Yeah, that's true.
Speaking of the Gunslinger, his gun currently only has nine hit points after Rentau.
Oh, I forgot about that.
Well, we can take ten minutes to mend it, right?
Or if it's a magical weapon, is that different?
No, it's ten minutes.
I also have the other one.
I'm looking for it.
There's another spell that I have.
Fix gun, level two.
It's a powered up version of mend.
I found a brazier sound set.
Oh, really?
Get a brazier.
What a convenient time to find it.
Oh, make hole.
Make hole.
Oh, great.
I don't have it memorized but I have that
And I do have mending
Just make a hole in the gun
We could each mend it right?
You can't mend it twice?
Is that true?
Measure twice, cut once
I don't know what I'm talking about
Do we want to take 10 minutes and both try to mend his gun?
Let's do that.
Because it's only 1d4.
And that'll allow 4 bears time to heal.
Yeah, 4 bears is going to heal up.
So I'll take the wood, you take the metal?
Yep.
Pembroke was very cautious about overusing spells in that combat.
I think he...
Would you agree, Skid?
You felt like, one, they had it in hand,
and two, you don't know what greater threats you're going to face
if you want to save those spells.
Joe, what did I roll on a d4?
Four. And I rolled a three.
Oh! So what is it? That gives me...
That's how many hit points I get back? On your gun, yeah.
But, okay, great. Thank you.
So it's no longer broken.
It was never broken. Made whole.
I mean, how many hit points does it have?
16 out of 22 now. It was never broken. It was broken. How many hit points does it have total? 16 out of 22 now.
What do you mean it was never broken?
It was broken.
If it has less than half.
Okay, got it.
I don't think it's broken now after the mental health.
It removes the broken condition.
Don't worry, I'm trying.
So 10 minutes come by and no one comes into this room?
No.
No one comes in, surprisingly.
Did we search the bodies?
I don't know if you did.
I don't have notes on it. I don't think so.
Alright, let's do a little body
search.
Yes.
Both of the Cyclopses have
great axes
and hide armor.
Nothing else of interest.
The Frost Giant
also has a great axe and a chain shirt.
You detect a little bit of magic on his person.
And you find that he has a magical torch.
I'll save you the time.
It's an ever-burning torch.
Okay.
All right. He also has on his belt a signal
horn.
And it's magic? No, the signal horn
isn't magic, but you know.
I wonder if it was the one that was blown earlier
after the fight at the
forge.
Werewolves of London. Should I?
Werewolves of London.
Here comes the thunder. Here's a wild London. Should I? Werewolves of London. Here comes the thunder.
Here's a wild idea.
What if?
Yes.
What if?
Now hear him out, everyone.
Hear me out.
This is going to sound crazy.
I'm going to, but I don't want to.
What if we start playing Rise of the Runes?
We just stop right here.
I'm with you.
I'm with you.
We'll be rolling at a tenth level.
Can we start at book six so I can just finish it?
What if either via me flying or Pembroke teleporting or something,
we go to the opposite end of the camp, blow the horn,
and then come back to the longhouse and just go on business as usual?
Dino, won't you blow your horn?
I like it.
But is it crazy?
Is it crazy?
Is it enough time missing a party member To where we're all in deep doo doo
I mean if you use a teleport it's
But then we lose a terrible
I already used one to get us here
I only have one left and that's to get us home
Yeah we probably should save that one
If I had three
Well four
Then maybe I would but
It'd be a great idea but unfortunately
I'm only ten level
Pepper are you at all interested
in this pot of boiling uh body parts yes i am quite horrified yet intrigued by what i've seen
therein so imagine pembroke uh you know as four bears is healing up and uh pembroke has used his
magics on baron's gun uh with Feyraza, goes up towards the pot.
And, you know, if you're looking at this, you know, the fire underneath the pot is like
licking up and casting shadows on Pembroke's face.
And Pembroke, it is a ghastly scene in here.
It is a ghastly scene in here.
Obviously, some of the body parts have been stripped of their flesh,
but others are still... You'd think, oh, maybe there's a person in there.
Maybe there's still a lot.
No, it's just like an arm that ends, a leg that ends,
an ear, a face just swimming hot.
And as the light licks up on Pembroke's
face,
I imagine him getting lost in thought.
And all of a sudden,
you see the face
of a very
young man.
But in those eyes,
not unlike the end
of Saving Private Ryan,
you see a young Pembroke, cast but in those eyes, not unlike the end of Saving Private Ryan,
you see a young Pembroke cast in the same ghastly light.
We pull back to reveal that he's walking down
a dusty, half-ruined corridor.
The walls are emblazoned
with ancient Osirian-y hieroglyphics.
emblazoned with ancient Osirian hieroglyphics.
There's light emanating from the headpiece of his staff,
which is not the same collapsible seat attachment staff we've come to know,
but it's a clear crystalline gem on top of it.
Behind him are two men with their weapons drawn.
One looks like a mercenary.
He's got a bushy, red handlebar mustache.
And the other one, dark complexion, an Osirianni, maybe a ranger, a guide, with a hood pulled up over his head.
We'll say the mercenary's name is Ralph,
and the Osirianni's name is Donkor.
Ralph looks nervous.
Donkor looks awestruck and, frankly, terrified.
Pembroke, however, is walking slowly and confidently down this hallway,
looking at the hieroglyphics, exuding only curiosity as he studies his surroundings.
Ralph clears his throat.
Are we close yet?
This place smells like a hundred-year-old dustbin.
Donkor turns on him.
Watch your tongue.
This is a birthplace of legends.
I feel as though the very walls are listening.
Pembroke continues on.
You're only wrong about the age, I think.
If my guess is correct,
you may be the first living persons to set foot here in some 7,000 years.
Pembroke stops at a set of symbols that look familiar to him.
He pulls a worn leather notebook from his
satchel, pours over it with his fingers, looks up and runs his fingers down the wall, stopping
on the symbol of a bird holding a rod in its beak. He presses it, and a pair of massive
secret doors grind open before them. Pembroke looks into the pitch darkness beyond.
That's a big door.
It's massive. To answer your question,
we have arrived.
As their eyes adjust to the light,
they see wide steps descending
into what seems like a much larger chamber.
Pembroke leads the way, clouds of ancient dust rising from his foot soles with every step into the gloom.
Perhaps a touch more light, yes?
He raises his staff and the crystal at the top glows brightly with the intensity of sunlight.
As the illumination spreads, we see a truly vast chamber
lined with stone columns
in the shape of palm trees.
Countless burial niches
are recessed into the walls,
shadows lying within.
The two lesser men
gape at the scene before them
on the opposite wall.
An ornate set of double doors inlaid with gold and mother of pearl,
flanked on either side with huge pedestals.
One is bare and surrounded by shards of clay,
the other supporting a 20-foot high statue
of what looked to be some sort of crocodile-headed god
wielding a gigantic club.
Before the doors, however,
stands something
even stranger.
A skeletal
figure with a golden
headdress in the shape of an ibis,
beak glittering
in the arcane light.
As the group approaches,
its joints creak
as it begins to move.
What
in Phrasma's name is that?
Ralph says, donker,
whispers trembling. Gods,
it is Toothmutt,
herald of the pharaoh, the red
right hand, personably
responsible for thousands of-
Silence!
A sepulchral voice echoes from the creature speaking ancient Osirianni.
Pembroke glances over his shoulder at the two men.
History lessons later, I suppose.
Interlopers, you approach the vault of Sekhem the Undying,
first and greatest of the god-kings of Osirion, chosen of Ra, subduer of the Sea Peoples, master of the four quarters of... Excuse me. Excuse me. Sorry.
Pembroke steps forward, staff in hand. This creature fixes its gaze on him. He continues in the creature's language.
Sorry to interrupt. Good afternoon.
I am Pembroke, Pembroke the Potent.
These are my associates, Ralph, a mercenary of some repute, and Don Gore.
He's a local. I'd like to see the vault, please.
The creature is momentarily taken aback by this display of insolence.
You are trespassers here.
You will not leave alive.
Your blood will stain the flagstones for all eternity.
Your bones shall be cast.
Sorry, but we are in a bit of a hurry, and I don't mean to be rude,
but I am not in the habit of speaking with subordinates.
So if you wouldn't mind stepping aside.
Donkor, the local, terrified.
Wordlessly staring at Pembroke, trying to will him into silence.
Ralph is flabbergasted.
What are you saying? I don't think he likes it.
The creature does not, in fact, like it.
Insect,
you dare speak
thus to your masters.
You will see how the
God-Kings deal with
insolence.
Raspy
moans are heard.
At the edge of the light, an
army of skeletal
warriors has emerged from the walls and close in on the three explorers.
A great crack sounds from the statue besides the door as shards of clay fall away, revealing the great living giant that had been trapped within.
It steps off the pedestal with a boom, enormous mace in hand.
Ralph and Donkor are sure they are doomed.
They go back to prepare for this skeletal onslaught,
staring terrified glances at this impossible monster that has just been unleashed.
Pembroke, however, seems merely annoyed.
He steps forward, calmly, looking the crocodile-headed monstrosity straight in the eye.
He waves his hand, utters a few arcane words,
and the beast's eyes glaze as it lowers its club almost imperceptibly.
Hello, my friend.
My colleagues and I have had a difficult day and do not wish to exert ourselves any further,
if you'd be so kind.
He casually gestures at the bird-like guardian. The giant raises its club above his head
and smashes it down on the herald, completely obliterating him. Bones and mask shards fly
everywhere. Pembroke then approaches the ornate doors as the monster booms past the awestruck
companions towards the gathering skeletons. Pembroke checks his notebook once more,
speaks a few words in Assyriani, and the doors swing open. The monster, meanwhile,
swings his club at a robed skeleton, smashing them apart as Pembroke crosses the threshold.
club and a robed skeleton, smashing them apart as Pembroke crosses the threshold.
He turns and waves his hand, and a shimmering wall of force forms across the doorway.
Clearly, he does not wish to be disturbed.
The young wizard descends a cobwebbed stair into the vault of Sekhem. It is surprisingly grim and bare,
devoid of the pictograms
that cover the rest of the tomb.
In the center of this empty room
sits Sekhem the Undying
upon a throne of granite,
or at least what's left of him.
Whatever robes and fineries he wore in life
have disintegrated
to nothing. His flesh withered away
over centuries. All that's
left is a circlet in the
form of a serpent propped upon
his bare skull.
His bones have somehow sunken
into the very stone itself,
trapping them for all eternity.
Pembroke
stops short as he sees this.
Say him the undying, I presume.
The only answer is the echo of his own voice.
Coming back to him across the empty vault.
I suppose the epithet turned out to be a bit optimistic.
Pity.
I would have enjoyed a challenge for old time's sake.
The wizard raises a palm,
scanning the environs for any
lingering trace of his prize.
Foreigner!
He whips his head to face the rasped
whisper coming from the direction of the throne.
Trespasser,
I suppose
you've come
seeking my fabled
treasure.
The clacking of the jaw
as the skeleton spoke
was most unnerving.
Pembroke edges closer.
That was my original intention,
yes. I don't suppose you're going to tell me where it is.
Gone.
You are too late.
It was stolen by another of your kind many centuries ago.
He called himself Tar Bavon.
He called himself Tar Bafon.
Pembroke nearly reels from the shock of that name.
Tar Bafon?
The whispering tyrant.
He was here.
Oh, yes.
He found my tomb.
Passed through the safeguards as you have done, stood where you now stand, and bested me.
Too clever he was, too strong, wrenched the treasure from my very grasp and left me here like this, trapped in living stone for all eternity.
As he says eternity,
his jawbone falls from his skull into his bony lap with a clack.
Secum looks down with his empty sockets
and tilts his head back up
to look expectantly at Pembroke.
The wizard hesitates, then moves towards the throne.
He takes the jawbone in hand, shakes the dust from it,
and returns it to its previous station with an oddly satisfying click.
After a testing chomp or two, the lich continues.
But there is treasure here yet.
Something he did not take.
Something he could not take. More valuable, I think, than what you sought.
At least to you.
Pembroke chuckles, casting a gesture over the cavernously empty space.
If there's anything of value here, you've hidden it extraordinarily well.
I'm afraid I'm not one to fall for such obvious tricks.
Good day.
And with that, he turns to go.
Just as he reaches the stairway leading out, he hears...
Knowledge.
Fembroke pauses and turns back towards the pile of bones.
A secret more precious than what the necromancer stole from me.
I promise you.
There's a catch forthcoming.
If he didn't know better, he would have sworn that Secum was smiling.
It is cursed, of course.
As secrets often are.
Now Pembroke smiles.
Curses are ten a copper in the desert.
And you probably don't get much news down here, but I am Pembroke the Potent.
Loath as I am to sing my own praises, I am widely regarded as the finest wizard of my age.
I will hear your secret, Lich, and test my will against your curse.
So be it, wizard.
Closer.
Pembroke gives him a look.
The secret is for your ears only.
And there are spies unseen.
Come closer.
After a moment, the wizard bends down
And the long dead pharaoh whispers something into his ear
After many long seconds pass Pembroke slowly stands upright
The blood has drained from his face
Whatever he has heard has shaken him to the core.
He turns towards the door and moves with long strides to leave.
The skeleton, empty eye sockets and all, looks up at him
with these two infinite black holes.
And now...
The curse! Pembroke stops and turns back. Tell me. It is to forget.
The rusty whisper seems to shake the cobwebs in the room. all that I have told you will be lost
you will return
to your school
pass on your
feeble teachings
to generations
of imbecilic impretises
until your body
is bent
until the arcane energies within you have ebbed and atrophied from decades of disuse.
Until death itself is so close it raises the hairs on your neck.
Only then will you remember, and it will be far too late.
The skeleton laughs, a last spiteful laugh, until all at last it crumbles to dust in the throne.
it crumbles to dust in the throne.
The wall of force up ahead vanishes and Pembroke steps through.
A horrified Ralph and Donkor
turn towards him with a start.
Ralph is incensed.
Where the hell did you go, man?
Do you have any idea what happened up here?
Pembroke looks and sees a legion of shattered bones
surrounding the massive creature,
dead in a heap, pierced
with dozens of swords
and spears. Broken columns
and fallen ceiling stones are
everywhere.
Donkor waves a hand over the scene.
Look! That was the most
horrible thing I have ever
seen. He looks back at Pembroke.
What of the treasure? Do you have it?
Pembroke, meanwhile, is in a haze.
No, no.
He shakes his head, tries to get his bearings.
The tomb has been plundered.
There is nothing here but dust.
Ralph can't believe it.
Are you sure? Did you look?
Pembroke just pushes past him
I have to return to the Arcanarium.
He turns to face the two men, his
eyes completely glazed over.
Goodbye.
And with a wave of his hand, he
vanishes, leaving the room
in total darkness.
In the darkness, we hear
Donker's voice.
Did he...
Did he just leave us here?
He fucking left us?
Ralph.
Fucking wizards,
man.
And with that,
it goes back
to Pembroke just staring at this ghastly cauldron full of deceased people whose hopes and dreams have ended.
And that is a very well-earned bottle cap by Mr. Skidmar.
Yeah!
Unbelievable story, he says.
That was cool.
Thank you. Thank you. you that was great thank you
we've needed to get a look into pembroke's past i love that he was such a prick
yeah he was very uh very sure of himself arrogant yes the cocksure hubris full of hubris he was
and for whatever reason that's what you're thinking about right now, but maybe not.
Like maybe certainly the larger events of that memory are not a part of your brain.
Maybe you leaving the tomb is, but the rest of it, maybe not.
So wait a minute.
I want to know what's going on here.
Do you remember?
It's the clock.
I'm thinking every time.
Now, early on, I thought that Pembroke was like lying about his mission.
Oh, I just wanted to see where the Whispering Tyrant was.
I just wanted to see it.
So that's a lie.
But like later on.
It's not the whole truth so later on when the
uh um what you would call it the curse came through i thought maybe it was like you don't
like you are drawn there for a reason you don't really know like you think you just want to go
but it's that you're like deep-seated memory is like bringing this back up yeah i do i do have an idea uh i i can't tell you
i can't tell you exactly what it is okay but i i i i i think i know like in my in my head
what's what's happening here so yeah wow Awesome. I had crazy flashbacks to 1998.
Gateway personal computer in front of me.
I had to get it right.
Diablo 2, disc 2, in the computer, act 2, underneath the sands as the hero follows Diablo
into the crypts beneath this ancient kind of Middle Eastern flavored city, ancient
Egyptian.
And it was fabulous.
I could smell the dust motes fly in the air as you walk through that tomb.
Fabulous job.
Wow.
Thank you.
Fabulous job.
Never played that game.
So yeah, maybe while you guys are healing up and Baron's like just polishing and sharpening
his gun, you look over and see Pembroke just kind of
lost in that pot. What do the rest
of you do?
Just take magic on the pot.
Can I do that? Sure.
No, I don't. No, I can't. You can't. Yes, I can.
Yes, I can. No, I can't. Yes, you can. No, you can.
Yes, I can!
There's no magic.
Oh, wait, wait. There's a ring of protection.
Just plus one
and it's melted down
oh no
it just melted
just
just
just melted
can't believe that
Troy was the one
to bring up musical
theater in this episode
I know
sorry
it's always him
don't be sorry
I'll
um
not my friends
is there like
anything
I'm just gonna take
a quick look around
is there anything
is there a ladle or anything sitting next to this pot?
Oh, sure.
Sure, yeah.
Big, giant-sized ladle.
Yeah.
Pembroke is going to just kind of pick it up
and just kind of sift through this horrible brew
to see if there's anything that comes up.
It's a hearty stew.
Eyes kind of roll to the surface,
an eye here and a tongue and maybe a foot.
But yeah, if you're like scooping through, there's no clothes or anything, obviously.
They've been de-haired before they were thrown in, but you don't see anything of interest.
And obviously Feyraza did a magic search.
It's just horrifying that this is what they are subsiding on.
Barron's thinking back to some of the alchemical regions we found earlier in which you said that we could maybe use to poison different things.
Is there an alchemical check?
This seems like a food source, correct, for the people in this longhouse?
Yeah, yeah.
This is some sort of preparation room.
I may have even said that last week yeah so i'd like to know if i could make an alchemical craft alchemy
check or something like that to maybe try to sabotage the soup i'd love to like uh say a
quick prayer to torag as well as blessings for whoever these people were that are in this soup
sure uh so craft alchemy yeah okay great uh
So, Craft Alchemy?
Yeah.
Okay, great.
14.
Not a good one.
Yeah, no, I mean, you feel like you may not know the exact dose,
but you do feel confident you could poison this with what you have on your person.
Fantastic.
I will do so.
Okay.
You might have put a little too much, might have put not enough,
but if someone comes in and eats this, they're going to be in bad shape. I'm doing the Julia Stiles
school of cooking where it's just like a whole
stick of butter right now.
It's delicious. You mean Julia Child?
Julia Child. Yes, Julia Stiles.
To the fabulous actor
Lou Manginello.
All the cooking she did in Center Stage.
Save the last dance.
She's not in Center Stage either. She's not?
She's in Save the Last Dance.
Julia Stiles is also in O, right?
Yes.
The fellow modernization.
She's in 10 Things I Hate About You.
Yeah, 10 Things I Hate About You.
I just saw some of that.
The Bourne series.
Julia Stiles was an undergrad at Columbia when I was in grad school there.
And there were a couple celebrities, like Anna Paquin was there.
And the kid from Joseph Gordon-Levitt, they were undergrads at the time.
That kid's pretty talented.
Yeah.
And so we were doing a show off-Broadway at the time.
And my director and I, Paul, were getting cigarettes from the bodega.
And we saw her.
And I was like, oh, dude, look, it's Julia Stiles.
He goes, watch this.
He walks over to her and goes, hey, you're an actress, right?
We're doing a play off-Broadway.
Come see it.
Hands are opposed, Scott.
It's so funny. You're an actress, right? Come doing a play off Broadway come see it hands are opposed Scott that's so funny
you're an actress right?
come see our off Broadway play
and did she come?
no
no I don't think she did
I can't imagine why not
I know
she had better
she was too busy
making Save the Last Dance 2
where's her hit podcast?
how many last dances
does she have
in her head
as a hit podcast
so yeah what what's happening here How many last dances does this one have?
So, yeah, what's happening here?
There's a big pair of double doors leading towards the inside of the middle chambers of this building.
You don't know how many rooms are in this longhouse.
While Pembroke was taking his little jaunt down memory lane,
Four Bears was burning off 15 charges of his wand.
Oh, wow.
Because I roll like garbage.
Well, I was down like 90 hit points, but 80 hit points.
Yeah, so I guess we have these big double doors.
I don't really know what else. We have that, and I just want to do a quick cursory check around the room
with my dark vision.
Hopefully that helps out with some of the dim light in here
to see if there's anything we missed.
No, probably nothing.
23.
No, no, no, it's dark in here.
The room is only lit by the braziers and the big pot,
but you don't see anything of interest.
Whatever was going on in here was preparing feasts
for not the rest of the camp,
probably just the bigwigs that hang
out in the longhouse.
We seem to have interrupted the dinner hour.
We should probably
move on and proceed before someone gets
hungry. Might we listen
at the door? Yes, seems like
a proven thing to do.
Would any of you guys
be interested? I don't know what sort
of armor you're wearing, Pembroke and Feyraza,
but would either of you be interested in...
Yeah, well then, I'm going to cast...
Four Bears is going to cast Magic Vestment on you.
Beautiful.
Oh, okay.
Yeah.
So that gives you a plus two enhancement bonus to armor,
to whatever armor or shield you're wearing.
Oh, awesome.
An outfit of regular clothing counts as armor that grants no AC bonus.
Oh, that's great.
Yeah, so even if you cast, like, mage armor or something,
this would still stack because it's an enhancement bonus.
Oh, that's great.
Oh, wow.
Thank you.
It's not an armor bonus.
It's gold.
What level is that spell?
That's great.
Level three.
And it's a, whatchamacallit, like a domain spell for four bears.
But it's the only...
It's not something I had to prepare.
I mean, I did have to prepare it, but...
It wouldn't stack with other enhancement bonuses.
Only dodge bonuses AC stack with other of the same type.
Right, so there's no point in casting it on Baron.
Well, I guess I could cast it on four bears, but...
Dodge, dip, duck, dive, and dodge.
That classic.
Who, by the way, I'm trying to think of a way to use this part of my domain,
but we haven't used much in the podcast.
Who has the highest perception check?
I do.
I think Feyraz.
What is yours?
Plus 22.
Do you want to guarantee yourself a 33 at the door?
Do you want to roll the dice?
Because I could use myself a touch of law, baby.
It's been a minute.
It's been a minute.
I mean, sure.
Why not?
Let's try it.
And I'll roll separately in case I get higher.
So we'll see.
All right.
Okay.
I also actually get a 31.
I think we got exactly the same score.
Wow.
13 on the die plus 18.
31.
Wait. Isn't yours? I got a 33 plus 18, 31. Wait, isn't...
I got 33.
Oh, 33.
Oh, I'm sorry.
I win, Grant.
You win.
You helped.
It pains me to say it, but you win.
Grant doesn't hear shit.
Okay, so...
You listen at the door,
and you just hear crackling fire
from the distance.
From a distance.
From a distance.
You hear some crackling fire.
It sounds like more braziers
towards
the middle back
of the room. It sounds like a larger
room than the one that you're in.
But you don't hear any
movement whatsoever.
Does the door appear to be locked?
Uh, no.
I relay this
information to everybody else.
Hmm.
Hmm.
Um, okay.
Shall we...
Shall we
proceed?
Four bears just looks at you, nods, and is ready to open the door.
And I'm going to cast mirror image on myself again.
You probably have a better stealth, right?
Are you talking to four bears?
And Baron, I guess.
Four bears is not going to have a good stealth.
Plus 14 on bear rare.
You beat me.
Do you want to stealthily open the on bear rare. You beat me.
Do you want to stealthily open the door?
Sure.
Can I detect for traps with a perception?
I'm going to roll over.
I'm going to sheath my mace.
29.
Keep my hands free.
You don't detect any traps.
Okay.
So you want to open the door?
Yep.
Stealthily.
Okay.
Stealthily.
Roll your stealth.
Ooh. 23. Should, stealthily. Okay. Stealthily. Roll your stealth. Ooh. 23.
Should have touched a lot myself.
You can't.
When I think about you, Grant, I touch myself.
Who has dark vision?
Do you have dark vision, Grant?
I do.
Okay.
You open the doors and you can see up to 60 feet, I believe.
You see, boom.
Whoa. Runes on the floor. You see, boom. Whoa.
Runes on the floor.
Gorgeous.
Whoa, wow, yeah.
Look at that big old room.
Man, I miss World 20 when it really works nice like this.
I only see 50 feet in the room.
Troy, I should be able to see 60 feet.
Oh, my God.
Just FYI.
I can see braziers on the map.
They don't give off light?
Yeah.
Well, look, boom.
I'm giving you the brazier light.
Oops.
That was a throne.
There's a kind of throne in here.
A throne, a little game of thrones.
No one can see this with Baron.
Can you do Selective Fog of War, please?
Matthew, Joe, and Skid, can you please leave while I talk to you?
I have dark vision.
This expansive hall that you just opened the door into is so large that
the illumination doesn't even reach the other side of the
chamber. Wow. You can see,
you think you're seeing, like, not even to
the middle. And the reason you know that is
because the braziers lighting
the throne on this dais
in the north side of the room,
you can see that the room extends even beyond
the light of the far brazier on
those thrones. Wow.
Huge tables stand on this side of the platform.
The Great Hall.
This massive platform in the middle of the room, upon which, as I said, a wooden throne decorated with mammoth tusks is the centerpiece.
Oh, just like the throne you're sitting on.
Yes, just like mine.
Look at you.
I modeled it after book four.
Large metal braziers and piles of boulders flank the throne.
Oh, boy.
There's boulders all about.
Curtains on either side of the dais separate this hall from probably another room to the north,
while sets of double doors exit the room to the south.
Beren whispers, I can't believe these giant bastards had the gumption to bring all these
boulders and hell, but build this building out of wood.
Savages.
When you open the door, too, it's like a chill in the room, and you can see your own breath
steaming in front of you.
You look up
and you see that the roof opens up
with five foot wide support
beams spaced probably about 20
feet apart, stretching from north to south
at a height of 25 feet above
you. And then from there, the roof opens
up to a peak of another 25
feet. So from floor to
ceiling, at the tallest point,
it's 50 feet high.
What do you do?
Pembroke, like, taps Baron on the shoulder.
He says, Baron, a moment, please.
And he casts Flame Arrow on all of your bullets.
Oh, yes.
Ooh, flame bullets.
Can we split a few of those just in case?
FortBear says some arrows.
Oh, you do?
Yeah, he does.
You can do it with a casting, right?
Just keep them all in the middle.
Yeah, I just gather them all together.
Yeah, like five.
Beautiful.
Okay, so 45 bullets and five arrows.
45 bullets.
And I can't remember,
the people that are on night patrol in this camp
are of what makeup?
They were trolls.
Trolls.
Ice trolls and winter wolves.
So we think, based off of the darkness and the general light situation in this room,
that if there were frost giants, which you might be led to believe could be in here based on the temperature,
they might not be able to see anything.
So Baron says, thank you, Pembroke.
Hey, Raza,
would you like to fly up into the rafters
as an owl
for some
nocturnal reconnaissance?
Stop trying to play my character, Grant.
Just trying to...
Yes, I'll do that.
No.
Yeah, so Farazza will...
I'm going to do what I want to do.
Farazza will...
I'm going to turn into an owl
and fly into the rafters. I'm going to do what I want to do when I want to do it. Yeah, so Farazza will do what I want to do. Farazza will turn into an owl and fly into the rector's house.
I'm going to do what I want to do when I want to do it.
Yeah, so Farazza will turn into an owl and fly into the rector's house.
So, Matthew, what are you going to do?
Turn into an owl and fly into the rector's house?
That's a really good idea.
You know what, Matthew?
Thanks.
Thanks, Greg.
Skin is going to break the computer.
Put it on the board.
Put it on the board. Put it on the board.
Matthew gets another one.
You know what, man?
That was so smart.
He really earned it, though.
I'm going to give you two bottle caps.
One for the great idea that you clearly thought of yourself,
and the other for actually doing it.
I hate you so much, Matthew.
Oh, I hope you die a slow, painful death at the beak of an owl.
You can do it.
So, all right.
Feyrazi, you're going to fly.
You're turning to an owl.
Fly up towards the middle of the room.
Yeah.
So, Baron, what are you doing?
I imagine, Baron, you're standing there looking into this room,
which obviously you have darkvision, but it's still relative darkness.
And you're thinking back to that morning when you were breaking camp and thinking about how you forgot to roll your fortitude save against the bonnet plague.
Oh, yeah.
And we should probably roll that now.
You know what?
You know what I say, Troy?
Ain't gonna start shit, ain't gonna be shit.
And that's why I didn't say anything.
Oh, my God.
If you pass this, you're cured.
Well, hold on. Hold on, hold on, hold my god if you pass this you're cured well hold on
hold on hold on hold on i mean i have removed yeah i can say we're retconning so anything you
could have done to help him i mean i could do remove disease as well or i could also bring
it give you bear's endurance right now the problem either way he's got a rule that doesn't work that
doesn't work that never works i know you can't do that because the save is not a moment it's like
it represents 24 hours of your body.
Because it would be 10 minutes, the bear's endurance.
No, I understand that, but I believe there's a rule.
Somebody wrote about this at some point on our boards
and said something about you can't use a temporary spell
to build a daily save.
Is there a heal check you could do to help a daily save,
like in some other systems?
Also published by Paizo?
Call of Cthulhu.
Vampire the Masquerade, my favorite.
I think we're actually
going to port Strange Aeons to Vampire
the Masquerade. Yes, that's the plan. We got the blessing
from Dan Silver. We're going to LARP it.
Well, should
I do remove disease then? Sure.
What does that give him? A boost or
you roll the save? I roll
a caster level check
against DC of the disease.
Okay, and if you fail, he still
rolls regular.
Roll that save, Matthew.
Roll that caster level check.
Alright, Matthew, my life is in your hands.
It was
on a natural 20 and rolled to a 14, so it's
a 24.
Looks like Baron's going to be all...
Yay!
Now, you had the... Plague. You had the... 24. Looks like Baron's going to be all... Yeah! Thank you.
Now, you had the... Plague.
You had the cloak.
You had the cloak.
29 would have passed myself.
You had four bear's cloak on, right?
Yes.
So that's counting into your save.
33 on top of that.
All right.
It's a cloak of resistance plus four, right?
Yeah.
So you look down at your arm and you see the black has subsided.
Unfortunately, a penis fell off in the night.
It's gone forever.
It's gone forever.
We use it to keep the fire warm.
Never found much use for that anyway.
And he kind of shakes his hand and he sees kind of like the original,
like natural, healthy color return to it.
And he looks up at four bears.
And he says, before he starts talking, he looks at Pembroke and kind of makes eyes for him to translate and says,
I don't know how to thank you for this.
This is something incredible.
I could feel the power of your ancestors, even though I've never met them and I've just met you.
I could feel them when I couldn't hold the strength of that check carrying
me. And that's
really amazing.
Thank you, my brother.
The red
thunder devil passes on his gratitude.
Poor bear
smiles at you and says,
Alizio. Which just means you're looking well and he smiles my name's alizio my name's alizio
i'm alizio it's too bad forebear says no tongues bro
and for the first time in this adventure outside of like you know helping out aubrey's family or
whatever else baron with a flourish takes the corners of the cloak off,
whips it around and takes a knee and flips it in his hand and holds it in front of him,
even lower than he needs to be for Four Bears, who is so much taller than him.
But he just wants to show a sign of respect for caring about him.
And Four Bears will lean down, big smile on his face, and take the cloak.
He's very happy that it worked because that's a very dangerous sickness that you had.
Because you failed so badly on the remunerative disease roll?
You have to bring it up again, huh, Matthew?
To make you feel good and point out the shortcomings of others?
Just you, Joe.
Just you.
And he will whip the cloak back on.
And Baron just thinks back and says,
thinks in his head to himself
as he puts back on the mule black cords
that Calabrus gifted him
about another past fallen comrade
that he also feels the strength of
helping him carry himself through all of this
wow
that was all this morning
right that was all this morning
flashback flashback wow two flashbacks
in one episode
one like 50 years and the other
several hours then we go back to a young
forebear stalking to a bear
that's next week
bear's name is Barry Conner Jr what could be better than a bear. That's next week. Bear's name is Barry Connor Jr.
What could be better than a bear?
Four of them.
Okay, there we go.
Feyraza flies to the middle of the room.
Baron, you look down and remember your strength is back.
Sans penis, what do you do?
Penisless, what do you do?
Penisless and afraid, do you walk into the room?
Penisless, what do you do?
Penisless and afraid, do you walk into the room?
No, I'm waiting Expressly waiting for Faraz's
Kind of report back
Standing in the doorway
Now, have you opened just one door there?
I think just one, the one I'm in front of
Totally dead
You go, Matthew, you go into the room
Pembroke, what do you do?
Yeah, I'm I do? Yeah, I'm...
I don't know.
I just
kind of step in a little bit.
Pembroke steps in a little
bit. Yeah.
How many mirror images are there of you?
There are five total. Five total.
So six of you? Yeah.
And four bears. You see
Baron standing behind.
Oh, no, Baron jumped in.
I'll step in.
I mean, I'm not going to allow Pembroke to go by himself.
He's very powerful and has arcane studies all around him,
but I don't want to leave him behind.
FB, what do you do?
He's going to wait.
Well, I mean, he'll step up next to Baron,
but he's going to wait for Feyraza's intelligence report.
Ooh.
Ooh.
You were quiet in opening that door.
Oh, no.
But Feyraza realizes you weren't quiet enough.
Oh, boy. Because as Feyraza crests towards this open ceiling,
you can see there are two creatures,
at least two creatures
in the room.
And as you come
flying in, one
of them has a table
in its hands and throws
it directly at
the door. Oh my god!
A gigantic table that has
the potential to hit Pembroke,
Baron, and four bears.
Oh, my God.
They look...
Boom.
One of them looks like this.
Oh, wow.
Badass.
And you recognize it as the guy that was standing directly next to Skir-Ka.
Oh, no.
During her speech.
He is here.
He is here.
Yeah.
Roll for it next to him.
The heart sear is here.
Oh, no.
Oh, my God.
We're going to kill him.
We're going to kill him.
Oh, my God.
This is huge.
Yes.
Yes.
Yes.
No.
It's coming to this!
I'm so fired up.
Oh, baby.
Baron, what you got?
Oh, my God.
21, bro.
That's terrible.
Oh, my God.
That's the worst roll in five months.
Anybody over 21?
No.
Okay, Feyraza.
19.
Oh, dear.
Four Bears, 18.
18 for Four Bears, Pembroke. 17. Oh, we did good for us. I rolled around. 16. Oh, dear. Four Bears, 18. 18 for Four Bears. Pembroke?
17.
Oh, we did good for us.
I rolled a 16.
Yes, me too.
You actually unveiled another little bit of Pembroke's backstory.
That was his name in the frat house when he was in college at the Arcanarium.
It's Pembroke.
Come over.
Throw me a natty bow, bro.
He went to school in Maryland?
Frat houses are the same no matter what level of school you go to.
Throw me a natty bow.
I was a proud Terrapin for many years.
Pempo.
Go Terps.
Be a Terp.
Oh my God.
All right, this is going to be
what I like to call a surprise round
as this table comes hurtling
towards these three gentlemen.
It's three separate attack rolls.
So let's just go in order here.
Four bears, baron, and then Pembroke.
The bear.
So first at four bears.
Hideous.
28.
Flat footed.
Flat footed.
Give it to me, Skid.
Check it and see.
Thanks, buddy.
I've got a penalty to my AC.
I haven't acted, so I can't use my dex.
I'm flat-footed.
Flat-footed.
Flat-footed.
Digga-digga-digga-digga.
23 points of damage off the top.
Holy shit.
That table continues careening through towards Baron and Pembroke.
Baron, that is going to be flat-footed 29.
Of course it's a hit.
I don't know what that AC of yours.
That also is 23 points of damage,
which means Pembroke is going to get the worst of it, natural 20.
Oh, no.
Oh, no.
No.
Oh, my God.
But it's only one six chance you hit him.
Well, it's a huge table that just hit.
It's like an area of effect.
It acts as an area of effect. It's not like the tip of a sword. It's a huge table that just hits. It's like an area of effect. It acts as an area of effect.
It's not like the tip of a sword.
Get that fan critical ready, because this is a named character.
Let me roll to confirm.
Could be a natural one.
It is going to be a 23 to confirm.
Yeah, that confirms.
Oh, no.
Good thing we get that flashback.
Yeah.
Oh, my God. This is bad news bears. we get that flashback. Yeah. Oh, my God.
This is bad news bears.
Give me that.
Okay.
I'm trying to think of any other area of effect attack that also comes with the roll to hit.
No, that's fair.
That's fair.
Yeah.
Yeah.
Yeah. This is a very... You just want to kill me. That's fair. Yeah. Yeah. Yeah.
This is a very...
You just want to kill me.
That's fine.
No, no, no, no, no.
That's fine.
I want to give you your agency here.
I'm reading the way it says it in the book.
I mean, because it already hit three people, I think, is why you're ruling that way.
But I get what Skid's saying, too.
I 100% get both of your points.
I think there's a middle ground.
The problem is that I believe
rules as written is in Skid's favor
because it is a targeted attack.
If it is a targeted attack,
then it hits the mirror image.
The mirror image roll comes into effect.
Whenever it requires an attack roll
is in the text of the spell.
That's true.
That's true.
All right.
That's fair.
That's fair.
We had a really good... Grit's true. All right. That's fair. That's fair. We had a really good grit lined up.
All right.
What?
It could still hit me.
There's six of you, right?
Yeah.
I'll roll on the table.
Okay.
We're all friends here.
That's a lie so far.
A terrible lie.
We'll say a three hits you.
Okay.
That's weird.
Okay.
Loaded die.
He picked up the number three loaded die.
If you roll a three, I fucking quit. Two. Okay. Loaded die. He picked up the number three loaded die. If you roll a three, I fucking quit.
Two.
Two.
Do you want to know what the damage was going to be?
Sure.
Just for fun?
The crit was going to be double damage.
The crit was going to be double damage?
50 points of damage.
Yeah, I would have been dead.
I would have been dead outright.
Dead outright?
Of course.
Permanently dead?
Permanently dead.
I would have been permanently dead. Dead outright? Of course. Permanently dead? Permanently dead. I would have been permanently
dead. Holy shit!
You didn't heal after the last comment?
I only have 38 hit points.
What?
That can't be right. That's right.
It's 10d6?
Oh, wait. No, never mind.
Okay. I was like, that sounds
horribly wrong.
It's Hero Lab's fault.
It's not my fault? This is Hero Lab's fault. It's Hero Lab's fault.
It's not my fault.
This is clearly the user error. You loaded the wrong portfolio.
No, I loaded the wrong portfolio.
It did, or your finger did when you clicked on it?
No, it did.
It did.
Okay, no, I would have been fine.
I would have been fine.
All right, so...
Well, fine is a relative charge.
So take the 50 damage.
All right, so it obliterates one of the mirror effects.
Oh, man!
I mean, I'm very, very happy that did not hit you.
But, man, did we have a nice crit lined up for my fans!
All right, so, Feyraza, you are flying above there.
I'm going to reveal a little bit more of the room here before we get into round one.
You see the stairway leading up to this platform.
There are three stairways, one to the south, one to the east, one to the north,
and the east, excuse me, east and west ones.
There are three stairways, one to the south, one to the east, and one to the west.
The east and west ones are at the north side of the room, like in line with this massive throne.
Remember, if you don't have darkvision, just keep that in mind when you're making attacks.
It's going to be round one, and it's going to be Baron.
Baron's going to cast Longshot on his weapon.
This is an enormous room.
This is like the size of a football field.
This is huge.
You can't even see all of it.
And he's going to call down a Sacred Judgment of Protection against...
He's going to call down a Sacred Judgment of Sacred Resistance 4 against Cold
after he saw his own breath in front of him,
just in case someone has Cold Magic.
And he's going to move emboldened by his new armor,
which he can disappear into a pocket dimension with.
He's going to move 20 feet towards them.
Ooh, that's a bold move.
I should let you know these tables tables, for mechanical's sake,
they can provide cover
for medium and small creatures, and if you
flip them over, they can provide total cover.
Just something to keep in mind
if you want to play the table game.
No, I'm going to leave my
roll as it is,
and that'll be my turn with the judgment,
the spellcast, and the movement.
Okay. All right, the spell cast, and the movement. Okay.
All right, Bear Bear.
It is the Herseer's turn.
Oh, God.
Oh, man.
I'm up in the air.
You're up in the air.
The Herseer grabs one of those boulders
that was laying around.
Boulder looks icy cold.
Icy cold and is going to hurl it
in the direction of Baron.
Truth be told, if it hits him or not, it's going to do some splash damage.
Here comes the roll.
Here comes that 20!
Ooh, that's going to be a hit.
That is going to be a 30 to hit.
That's not a hit.
30 is not going to be a hit?
32 is my issue.
Oh, wow.
I assume it's a giant.
It is a giant type. All right. I assume it's a giant. It is the giant type.
All right.
Now, it will do some damage nonetheless.
It does six points of cold damage to you, and it does five points of cold damage to four bears.
It is a greater splash weapon.
Really?
So it hits Baron even within five feet of hitting him, and then it spreads to ten feet beyond that.
Sorry, Troy.
It only does two points of cold damage, thanks to my judgment of sacred resistance for against cold.
You son of a bitch!
I'm 15 feet away from Baron.
Are you 15 feet away?
For the wreck.
I know it's only five points, but unless you're saying it hit the square behind him.
I hear what you're saying.
All right, then you're fine.
You don't take anything.
Baron, you take what you take, you son of a bitch. hear what you're saying all right then you're fine you don't take anything Baron you take you take
what you take you son of a bitch
all right so the hearse the herseer
will throw that and then the herseer
is going to step back
behind a table oh I'm glad I moved
forward then and it is Feyraza's turn
Feyraza is going to fly
up towards
towards the throne but she's going to kind of loop around
okay and she is going to kind of loop around. Okay. And she
is going to cast a little spell
to make sure the range
is still good.
I don't like it already.
Yeah, we're good. Okay, I'm going to
cast Volcanic Storm.
Hercia Killer!
That's on the
Goblin spell list.
I'm sorry.
Chunks of hot volcanic rock and clumps of ash pound down into the area.
So that's going to be 3d6 points of bludgeoning damage to every creature in the area.
Wow.
And 2d6 of fire.
Question.
They're both in the area?
Yes.
Second question.
Any save?
You get a no.
Reflex?
No reflex on them.
Wow.
No save. That's a good spell.
Saving throw. None. Alright.
Uh, roll... I always forget
this. Do I roll damage individually, or do I roll
it once and apply it to points? Uh, for
area of effect, just roll it
all once, but tell me the fire
damage separately. Alright, yellow and red are gonna be fire.
So it's only... damn it. Only three points of fire
damage, but it's eleven points of bludgeoning to each.
11 bludgeoning, three fire.
Okay, okay, okay.
And do I see anything having moved over here
by the, towards the front?
Mind you also, you take a minus four
on perception checks in the area.
Woo-hoo!
There goes my plan.
Perception check.
And the entire area is treated as difficult terrain.
Oh, okay.
Well, that's actually very important.
All right, so you see a little bit more into that other side of the room, the west side of the room,
and it looks to be completely symmetrical to the
east side. Four gigantic
tables. This is where all
the officers come and
eat. I mean, but you could fit, you know,
one, two, three, four, five, six, seven, eight, nine,
a lot. A lot of officers.
24 officers all
sitting around while the herse here gives instructions.
Bad ass.
It is forbearance. Do I see anything
of what's behind the throne?
No, there are curtains separating whatever is behind that wall.
It's curtains for you, kid.
Pay no attention to the man behind that curtain.
And those curtains go all the way up to the ceiling.
Got it.
Two bears.
So four bears is going to
So they're up on like a dais right
Yes
How high up is that
Five feet
And remember that's difficult terrain as well
Five feet and it's difficult terrain
You just screwed me
Well I guess if it's up five feet it wouldn't matter anyway
Matthew go ahead and put that aura on there
So we know what the effect is
You can draw it if you want.
Draw a shape.
There we go.
My name is Simon.
And this herse here, is he standing on a table?
No, I throw that table.
No, no, he threw another table.
He threw his spare table.
So there's a table on the map.
Is that table there?
Yep, that table's there, and he's standing behind it.
Four bears, nine tables.
And he is standing behind it. Four bears, nine tables. And he is standing behind it.
Yeah, it's just the way he's taking up this space looks weird.
It looks like he's standing on the table, but he's not.
Gotcha.
And all of that area is difficult terrain.
Okay.
Four bears is going to...
A mile away, by the way.
But he's fast.
He's speedy.
All of Joe's characters are fast.
He is very fast.
Okay.
Man, this is nerve-wracking.
All right, he is going to try to get right in this guy's face.
Okay.
He doesn't want to sit here getting peppered with rocks by these two guys.
I don't blame him.
So he is going
to cast a
spell.
He touches his chest
and a wild surge of energy
courses through his body
as he gives himself
the spirit of the cheetah.
Ooh.
And he
immediately gets ten times his run speed. What? And he Immediately gets
Ten times his run speed
What?
And he runs around the table
Up the steps
All the way around everybody
And goes directly next to this dude
Wow so
Okay you don't have to run in a straight line
Right you're just running
Right if you run you don't have to run in a straight line, right? You're just running. Right.
If you run, you don't have to run in a straight line.
Are you going to?
You can't. That wouldn't make any sense.
It's not a charge.
I'm not attacking.
And are you going to provoke from him?
Yeah, I guess I would.
Yeah?
You feeling like you want to?
So he had a weapon in his hand while he was also throwing stuff.
That's a good question.
You can provoke his slam until he draws his weapon.
Do you want to do that?
Yeah, and he's also going to draw his weapon
as he runs. He's going to draw
the mace as he runs. Okay. So you get
right up in his business. Yeah.
He has not drawn
his glaive, which
is on his back, by the way.
But he will go to slam you.
And the slam looks like it's no joke.
Yeah.
That is going to be a 32 to hit.
Yeah, that hits.
That hits.
Oh, no.
So he just comes down.
Boom!
17 points of damage.
Okay.
Right off the top with a big old slam.
Right.
Hope you brought a backup character.
Pembroke, you are up.
You are alone by those east doors.
I am.
Pembroke is going to fire off a fireball.
Oh!
Right.
So I catch those two guys within its radius
and miss Four Bears and Ferrazza.
Okay, and I think because they are in the light of the braziers, you can see them.
Yeah.
You know what second edition did?
They added a new rule that if they're in light and there's pure darkness between you, you still have the concealment roll.
Oh, interesting.
They added that in.
But it's just a concealment roll, not like a total concealment roll.
Right, it's a flat check. It, not like a total concealment roll.
Right, it's a flat check.
It's a 20% out of 50%.
Yeah, yeah.
Okay, so you're going to throw that in there,
and you can definitely do it in a way that's only going to affect the herseer.
Yes, it's a 20-foot radius, so I just put it to the south of four bears.
South enough so that four bears is just at the edge of the room.
And would that hit herseer and the frost giant?
Yeah, it's like a 40-foot across, so it would hit both of them.
Okay, and what are we looking at?
Reflex saves?
Yes, that is reflex saves.
I think that is a DC 89.
I see it, 89.
Wow.
That seems extremely high for a character with 38 hit points.
It's probably 17.
No, I think it's 18.
19.
Did you say 19?
19, okay.
Because your intelligence is like plus six or something.
Right, right, right.
Herseer made it.
Frost Giant, 19 on the dot.
Oh, wow.
So they both made it.
Okay, so that's 33 on the dice of fire damage.
33 on the dice of fire damage! And then Pembroke
is going to take, like, five
feet step. He's going to step behind
the table right to the north, like,
take cover behind the table. Beautifully done.
Ooh, Nelly!
Okay, okay.
I see how this is going to go down.
Frost Giant's turn.
Are they both Frost Giants?
Is the Hersey a Frost Giant? He's Frosty-ish.
Oh, I want to do a Knowledge Local, too.
Do you want to see his image again?
Oh, that's awesome.
Isn't that badass?
That's pretty frosty.
That helmet looks like it's something.
I love the antlers there.
Can I do a Knowledge Local on the Hersey
or just see if there's anything unique about him?
Yeah.
That is...
Oh, that's not good at all.
That's a 15
15 yeah he just looks like
you know you would assume a powerful
frost giant you don't think he has any spell
casting abilities but you don't know anything special
about him
that's interesting it's like he's a frost giant
but he's a special frost giant
like a role like that you're like I know I heard
in Skirgard Weekly
that Herseer Greganor
has these special powers
it's a weird role
like how would you
know his name
that he would have
like awesome
well
you could be able to
you could know
giants well enough
where like you could tell
by looking at a giant
like something about them
that would indicate
I bet he could cleave
yeah
right
you know
like something about
like Frosthound culture
where it's just like
ah
the type of like armor that he's wearing
indicates that he would have this kind of training.
Right, right, right.
That guy can sunder.
You know what's funny, too?
You know what's funny in second edition?
It's like, you know, because the rolls,
the DC gets more difficult for knowledge checks
as the CR gets higher.
But if it's a famous type of creature that has a very high CR,
the knowledge check roll is much lower. That's cool.
Which makes a lot of sense. It's been written about many times.
Yeah, yeah.
Alright, the frost giant rushes
up towards Baron. Difficult terrain.
First couple steps, just FYI.
Get back there. FYI-izzle.
FYI-izzle,
my shizzle. I got 40 feet
of movement. Okay.
I'm going to come up.
To the streets.
Come up to the streets.
Beautiful.
3D.
Step up.
Sorry.
I'm going to sunder your gun.
Sunder my gun.
Everyone's going after that gun.
Brutal.
Brutal.
Here it comes.
This is a combat maneuver check.
Oh.
36.
Wow.
36 is a hit.
Yeah.
Oh, no.
But you know what, Troy?
Troy, you know what?
Oh, shit.
I still have out Umlo from last battle.
I've not said on this program that i pulled out della again oh so
they may have mended my other one but did i have it equipped it's arguable if you want it to be
della you can you can override it is it let me ask you this would you have pulled it out before
you knew i was going to destroy it i probably can you see can you sleep with so well i'll let
it happen uh and then how do we do this last time i'm sorry what was your total was a 36
yes 36 okay that's good.
And I forget.
Do I roll the damage of the, like it was an attack?
I guess so.
I think so.
I mean, that's going to destroy the gun.
But it can still be fixed.
It's magical.
Yeah, but it still is out of this combat, which is very deadly for everyone.
Oh, let's see.
That's going to be 30 points of damage to the gun.
The gun has left the building.
Oh, my God.
Della died again.
Oh, she's dying.
Oh, Della's got a gun.
Did that take it below zero HP?
Absolutely.
All right, so it's effectively destroyed.
It can be repaired.
It can be repaired through magical means.
Not in this combat.
Shatters the gun.
That's going to hurt your hand, this ice coldcold greataxe. Don't try to add on more damage.
Shatters your gun!
This is so bad.
So, so bad.
What could make it worse?
You know what could make it worse?
In the back of the room,
Fey Raza,
you see not one, but two more frost giants.
Oh, we're dead.
Oh, no.
Rushing into the room.
Time to teleport us out of here.
Pembroke knows the force that would have taken out 50 of his own hit points, destroyed a mirror image instead.
Baron has no gun. Four bears
is toe-to-toe
with essentially a boss.
Yes. And Feyrod's is flying around,
which is all fun and games,
but for how long?
Find out next week!
Oh no!
I gotta sit on this!
This is gonna get ugly!
Ugly!
Dullo! to sit on this this is going to get ugly ugly Stella
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