The Glass Cannon Podcast - Giantslayer Episode 76 - Spored to Death
Episode Date: November 8, 2016It's a race against time as the companions battle a poisonous cloud of spores and Nargrym's betrayer! For more podcasts and livestreams, visit glasscannonnetwork.com. To become an official member of ...the Naish, subscribe today at http://www.jointhenaish.com. Want to be a part of Glass Cannon Nation? Follow us at twitter.com/glasscannonpod instagram.com/theglasscannon facebook.com/glasscannonnetwork tiktok.com/@glasscannonnetwork Get the best apparel and gaming accessories in the biz at https://glasscannonnetwork.com/store If you enjoyed this, we have several other series featuring Call of Cthulhu - Time For Chaos Delta Green - Get in the Trunk Pathfinder 2E - Glass Cannon Live! Strange Aeons Pathfinder 1E - Legacy of the Ancients Traveller - Voyagers of the Jump and so much more! Join us every Thursday night for Campaign Two of The Glass Cannon Podcast – a playthrough of the Pathfinder 2E Gatewalkers Adventure Path! Videos premiere on YouTube Thursday nights at 8PM ET with a companion podcast available at midnight. Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
This week on the Glass Cannon Podcast.
We're literally just watching Troy play a game against himself.
Guys, you should come play with me sometime.
The heroes are trapped by a madman.
Lockmore the Betrayer has locked you in the sepulcher of Narcum Steelhand.
And every move counts.
Multi-level combat.
It's like Star Trek chess.
They'll need strength.
Charge! Phonogram!
She cut through that thing like Lork's neck!
Intelligence.
It must be so exhausting having an 18 intelligence.
I take it back, it's the Vitruvian man.
Oh, what an idiot. Moron. Jerk. Moron.
And wisdom.
Nothing benchy, nothing gine, I'm all daddy's design.
But.
First things first.
Della must face her fate.
You've waited a week for it, folks.
Della, roll a fortitude save.
The adventure continues.
I can't remember the last time I rolled this neon green D.
Totem!
Now. continues i can't remember last time i rolled this neon green d now Hey, what's going on, guys?
Joe here to welcome you to the 76th installment of the Glass Cannon Podcast.
I am trying to sound like I'm not completely exhausted and beaten
as I look around the room at the ruins of the GCP retreat weekend.
I don't even think Matthew's conscious.
What's going on, guys?
We are all here.
Matthew went to bed.
It's 4.30 p.m.
I hate you all.
He wanted to call it early,
but we have been having a fantastic weekend,
but sadly, it's coming to an end.
Oh, man.
Grant, how are you feeling?
That's an interesting question, Joe.
It's complicated.
I'm really feeling like everyone should play Pathfinder in Cape Cod.
Everyone move to Cape Cod, especially our international listeners
who weren't included on contests.
Man, I would love to move to Cape Cod.
Skid, thank you so much for
having us here. This has been an unbelievable
weekend. Thank you for coming.
I'm really glad this worked
out. I hope we can do it again soon.
So this was your aunt's
house, right? Yeah, my aunt.
You've been coming here for a long time. Yeah, I've been coming
here since I was a kid.
How old?
Since, wow, since 1981, I 1981 oh wow there's just a lot
of history in this house that we got a chance well not not this house because they they lived
in the house next door too like they had both these houses oh okay had you played rpgs in this
house before this weekend no no no i never played up here because i didn't know there were no i
didn't know any of the kids up here.
When I was here,
I'd be here with my sister or whatever and that was pretty much it.
So previously unsullied.
Yeah, this is the first time an RPG was ever
played in this house.
An RPG desecrated
this house.
I just wanted to throw in my favorite moment real quick.
It just came to my mind. It was all the satanic rituals
we did.
When we painted that blood pentagram on the ground.
Well, they were effective was the main thing.
Gotta keep that in mind.
Well, we ended last week's episode with a terrifying cliffhanger
with the spores eating us alive. Troy finally found a way
to bring the party down, which it only
takes him a few weeks to figure it out, but then he figures
it out. Yeah, don't worry.
I'll always catch up to you guys.
I know. I'll try
a fungus.
Are we having
fungus yet?
Alright. Stop
introducing alternate titles for the episode. Stop introducing alternate titles.
Well, before we get you guys back to the story
and back into the episode,
we do have to say we announced the retreat.
We announced the t-shirt giveaway this weekend
and they sold like hotcakes, Troy.
I mean, I've never sold hotcakes,
but I'm assuming if I was a hotcake salesman,
this is what it would be like.
This is how they sell.
They're like, wow, these hotcakes are going like T-shirts.
That's what I would say if I was a hotcake salesman.
Like GCP T-shirts.
I can't make these hotcakes fast enough.
You guys were so awesome.
It's so stupid.
I love it.
I agree. But the point is that the sale is still going.
So log on to...
They're selling.
Yeah.
Log on to teespring.com slash glasscanonpodcast.
Yes.
Yes.
So teespring.com slash glasscanonpodcast to get your original release glass cannon
t-shirt as we were wearing on the facebook live
videos this weekend you can take a look at them and that's uh that's what we're selling oh my god
speaking of the facebook live videos we thought like all right we're gonna do these facebook live
videos i hope a couple people show up i mean it was insane the amount of people we did like five
or six videos all weekend long and the amount of people that have shown up. I mean, it's not even just amazing.
It was, I hope you guys know that it's really touching to us.
Because we spend a lot of time doing this.
We enjoy doing it, obviously.
But we appreciate the fact that you guys appreciate what we're doing.
If that makes sense.
We spent Saturday night after the Facebook Live video.
We spent Saturday night talking about how incredible our community is,
how incredible our fans are, and how good they make us feel.
We all felt like we were having such a great time,
and it was the energy you guys were putting into the videos with your comments.
I mean, over, what, 840 comments or something during the video?
It's crazy.
Yeah, that long one we did on Saturday night.
Yeah.
It's crazy. So thank you, one we did on Saturday night. Yeah.
So thank you guys. Thank you for tuning in. Thank you for hanging out with us on this
GCP Retreat weekend. And I think
because it was so successful,
we got to talk to Joe's
wife and child, but I think we should do this. I was just
going to say, don't you promise anything
every three months we're going to do a GCP.
You heard it here first.
All right, guys. Let's get back to the action.
Here we go.
Episode 76, Spored to Death.
You know, one of these days,
I'm not going to end on a cliffhanger and then everyone will stop listening.
This is really hard to do.
But when your characters
are almost
at death's door
it makes things
a lot easier
you can kind of
add anything in
and it's gonna make
a giant cliffhanger
Matthew did you think
that like
as that episode
was ending
before the yellow mold
entered the room
did you think like
Della might die
before the end
of this episode
I in fact did not think that.
Never crossed your mind.
No.
I mean,
I,
if we got into a battle,
maybe I would have,
but I was,
I was thinking like,
we're going to fight.
We're going to fighting by the end of this episode.
And then you're going to call the cliffhanger.
I didn't really expect to just like die from spores.
Total disclosure.
Umla knew it could happen.
Cause he's also a privy to my information.
Um, yeah, bet that would help.
The man inside Troy.
Umlo.
Umlo.
I'm Umlo.
Wow, that was a wild app.
You guys really delved into this dungeon.
A bunch of different worlds.
Yeah, it was an old school dungeon crawly kind of thing.
I was thinking about it the last time. I i mean vault of thorns was you know scary and
everything but it was so interdimensional and weird and different yeah this to me gave me uh
just nostalgia for the plague house right when we first started recording the show our first real
taste of combat was in the plague house and And it was like stone, religious. There was that symbol of Yomadai on the floor.
And it was just like room to room, opening doors, secret walls.
Like, it was awesome.
There's nothing better than a dungeon crawl.
I mean, this is why it was called Dungeons and Dragons to begin with.
I mean, it's a seminal thing.
You can make it a house.
You can make it anything you want.
It's always a dungeon crawl.
What I would like to give a shout out to the authors of this particular dungeon
crawl is that oftentimes like you get into really weird we found a side door but everything makes
sense everything's very squared off and dwarvish here it even though it was ransacked and there's a
plague god that people are worshiping in it like it's very room by room it makes sense
everything's very well put together.
As the person who has to draw the maps, I especially
enjoy it because it's very
boxy and I like that.
But whoever drew the map,
whether it was the author, Tim Hitchcock,
or someone else who did it,
they really took the dwarven mentality
into mind. You're right. Everything moves
at a very deliberate pace. Even though it was
made out of the stone, it's dwarven craftsmanship. It matches the dwarven aesthetic.
Absolutely. And I had this epic just picture in my mind of that, that scene that you said was on
the back wall. There was like this scene of him with all of his kinsmen fighting a giant, was it?
Yeah. And you know, and you can see it as a mural like almost like a
Leonardo da Vinci
you know what I mean
where every person
in the painting
I'm sorry
Michelangelo
where every person
is like so distinct
and interesting
it draws your eye to it
you know it's really
cool.
Oh by the way
that reminds me
one of the listeners
told me
we never
returned those
wood panels
that we got in the Vault of Thorns to Silvermane.
I said, what are we going to do?
That's right.
They were each depicting a different kind of giant,
a stone giant, a fire giant, a hill giant, this.
Maybe if he had healed Galabras.
Just saying.
Whoa.
So just a passive-aggressive swipe at Silvermane.
Not being a high enough level to...
Maybe it was Galabros the one that made...
Maybe if he had worked a little harder.
It might have been Galabros' idea to give it to Silvermane, though.
And then he couldn't remind you guys.
Oh, yeah.
In his catatonic state.
Don't forget to give the panels to Silvermane.
Actually, I think it might have been Lork's idea.
Go to the tape.
Oh.
Maybe he took the panels with you when you vanished.
Yes.
I'm going to try to...
Yeah, Lork's going to try to get in with some druids.
Just carrying his panels around without a handy haversack.
Well, no, I like the thought of Droja seeing them among Galavris' belongings and just putting them up in his house.
There it is.
That's canon.
Okay.
That is now canon.
I love that.
And then you guys come back, you didn't give these to Silvermane yet?
Are you fucking kidding me?
They look really nice.
I mean, they match with the wall. It's like they're beautiful and uh gormley died for those that's right she
died for those panels um a little inside information the um and skid don't go looking
these up uh but each the cover of every book of The Adventure Path has one of the panels.
Oh, that's awesome.
It looks like that Da Vinci.
It looks like the Da Vinci man.
What's it called?
The inspired man, the incredible man or whatever.
That's the cave giant.
Six million dollar man.
Six million dollar, that's what it is.
Da Vinci's six million dollar man.
What is it?
The Vituvian man.
Thank you, Matthew.
It must be so exhausting having an 18 intelligence, Matthew.
You let us make a bunch of wrong answers.
A little too long.
Just so you could come in and do better than us.
He was amusing himself.
I take it back.
It's the Vitruvian Man.
Oh, what an idiot.
Moron.
Jerk.
Moron.
Look at the moron over here.
You're a real stupid head.
So much fun playing with you guys.
Honestly, I can't believe you come back.
Well, I'm comforted by the fact that you're all older than me
and will probably die sooner.
Why don't you slow your Reginald down, all right?
Jesus.
Are you kidding with the way we take care of ourselves?
We'll live forever.
Blood is normal in a cough, right?
Oh, man.
We all have like a Babe Ruth health regimen.
It worked for him, man.
714 home runs.
Don't lie.
Oh, God.
So you guys,
you know, you come, you go
on this journey. Let me say 90 miles,
60 miles, whatever it was.
You find the Aspen wood.
You know, after coming to the crest of a hill
and looking down upon the valley as the leaves
have all started to change,
there are these spiders, these eddercaps
and whatnot that have set up perimeter
traps around what
you soon discover to be the tomb of Nargrim Steelhand, the steel hand, the steel fist
right on the obelisk.
What the hell are these eddercaps doing?
And what have they done to not only desecrate the shrine, but sort of make it into their
own shrine?
What's that all about?
what's that all about you make quick work of them
go down
this 120 foot deep shaft
and have to deal with more
Ettercaps
more strange dwarfish
spider woman
make easy work of them
I've been thinking maybe
Lockmore has made a deal with the devil
a Faustian bargain
a kind of like I i'm stuck in this
fucking cage uh plague god come on down is vermin god what is he what's his name again masmus masmus
masmus the but what kind of deal is that like but here's my only issue with that we haven't seen
any sign of them since we opened the sealed tomb you know it seems like they were just on the outside. Could be. So I was thinking that they never got in.
No.
Or he hates Nargrim and his family so much
that he was waiting for his ancestors to come back
and he sprung this trap on them.
Yeah.
You know that before you even entered the tomb itself,
the tomb proper, there were two corpses mummified with their mouths and stomachs exposed.
And one of them would speak through dead, you found out, was Lockmore's mother?
Mm-hmm.
Can I tell you what I think?
Yeah.
So after thinking about that, I thought that...
And reading the truth online.
I did not.
I did not. I did not. I thought that
perhaps she
had said that she was...
that she had begged the
council to let her take his place.
And they said no, and they banished her.
They cast her out, is what she said.
Right. Wiped the Etiga name from the history
books. Yeah, wiped the name from the history books.
So she had to leave her tribe
and I thought she probably tried to get into this tomb
to either free him, let her replace him,
or just both of them try to steal away.
But she found these creatures there,
and maybe they let her get only so far,
and then she got caught in a web, so to speak,
and couldn't move any further.
I thought it was separate from what was going on inside the tomb.
Why is there a younger
version of her that's slightly more
arachnid, and then an even younger
version that's much more arachnid
that you fought? I think they're
incubating
their young. They incubated
their young in her. Yeah, it's alien. It's alien
resurrection. And maybe she made the deal.
Maybe that was her. Maybe she offered herself maybe yeah maybe in order to get into the tomb
but maybe they still couldn't get in i don't know yeah and it's been generations too i can't wait to
listen to cannon cannon fodder to find out what happened i'm gonna tell you guys right now No I'm not Because I've got a Della and Umlo to kill
Haven't said this in a while but
Couple things are gonna happen
Couple bad things
First
Things
First
Everyone roll initiative
Oh
No
Alright
You are in combat
right now
with an enemy that is
three or four rooms away
as far as you know. Okay.
Stamping on the glass, you see
this creature.
Oh, wow.
It looks like a
warhammer slayer.
So he doesn't look undead?
He does not look undead.
He has a steel hand.
You can see his legs are like the skin is emaciated.
So there are undead qualities.
Oh, you said emaciated last time.
Yeah, but emaciated wasn't the right word.
It's like the skin is falling off his bones.
You can see muscle underneath.
He's been here for...
And he's got a steel hand.
And he's got a steel...
I've been wondering where Bucky's hand went
after the end of Captain America Civil War.
It went to the tomb of Nargum Steelhands.
Spoiler alert.
You have to have seen it by now.
Winter Soldier I saw.
I know I have seen Civil War.
No, I have not seen Civil War.
Joe makes me watch most of the Marvel movies.
Alright, let's...
Make him suffer through those fantastic, fantastic films.
No, they're very good.
At least half of them.
I'll give you that.
I'll give you that.
Let's talk initiative.
Matthew's been sending me emails all week.
Can we just roll some 42 to say talk initiative?
I'll tell you what I rolled.
Just trust me.
24! All right Alright who is over
What did you say the DC was
Well I know what I got so I'll work down from there
Who's over 35
Jesus Christ
Skid you with 36
19
19 for Mr. Coin
Coin by name
Coin by name coin by nature name, coin by nature.
As his old dad used to say.
My old dad used to say.
Who is lower than 19?
I have a 12.
12. 15 for Baron.
15 for Baron, 12 for Willamette.
Sir Willamette. Della? 9.
Della. Is that a natural
1? It was a natural 2.
Baron, I'm sorry, would you say 15?
Correct.
Della with the nine. That is correct.
Ingra Hild
has a 12. Umlo
has a six.
Won't matter much for Umlo pretty soon, I should think.
He's a poor guy.
If only you had more interest in playing him.
Now, you're all I know this is going to make life a lot easier for me
I got poisoned to death
you're all spaced throughout the room
it is
once you get to the door
it's 25 feet
to get back upstairs
okay we'll say
once you get to the door, it's 25 feet
and you're back in that room with the four dwarven
statues. So we're gonna
play this out in real time,
multi-level combat.
Let's see how it works. Okay. It's like Star
Trek chess.
What a great reference!
Round one.
Nestor.
19 wins it.
All right, so he's trying to crash through the ceiling, right?
Maybe, maybe not.
Right now you see a madman just yelling at you,
and you didn't roll the perception enough to know
that the door was just locked,
but I'm sure as a free action,
your compatriots say,
he's locked us in!
And Lork has already gone and,
excuse me, Lork,
Willamette,
Willamette has gone and shut the door,
which is a standard action.
Way to go, Willamette.
It's a move action.
Move action.
So that's what you know
you would think that he has locked you in.
Okay.
And remember
your different light sources.
Just a coin.
I'm going to move up
to the base of the stairs.
As he's walking here.
Spoons and forks
falling out of his pocket.
Chalices.
Statuettes.
Coins.
400 copper pieces falling apart.
Yeah, I'm going to move up to the base of the stairs and ready.
No, no, no.
Yeah, the stairs leading up to the sarcophagus.
And I'm going to ready an action to fire my bow at anything,
any enemy that comes down.
Nestor comes up to the edge of the stairs leading to the sarcophagus and just, oh, jolter at the ready.
My old jolter.
Never let me down, mate.
Baron Berenson.
Baron has reason to believe that he couldn't simply shoot through the glass, could he?
Ooh.
It's like, is it like bank glass?
Is it like bank teller glass? I don't know if they made bulletproof glass in this setting.
Is it magical glass?
Yeah, I would think that it is built enough to support
many, many people who could look down into it,
so you would think that's probably not going to work.
Okay, I will do a full move action
if I can't shoot through it,
but I will take, well, first I check in on Ingraheld,
and I say, are you all right, Ingraheld?
Are you okay?
Can you move forward?
Yeah, did she save?
She's like, I'm pretty fucked up,
but I'm very weak,
but the poison seems to have run its course.
All right, please help your brother. I'm going weak, but the poison seems to have run its course. All right.
Please help you, brother.
I'm going to go.
And then I move, double move towards the door going up to the stairs.
But I go along the wall, if possible, to use my stone cutting and see if there's any other secrets.
If you want to get there as fast as possible, you just want to take that direct route.
Sure.
Forty feet.
Right.
So you can get up to the door, and I'll let you feet. Right, so you can get up to the door,
and I'll let you even open it.
Right.
So you get up to the door, open it.
Yeah.
Nothing on the other side?
No.
Nothing on the other side.
It just goes up and around. Ready and action.
Just gave you a free move, actually,
and opened that door because I'm a nice guy.
Lockmore, the betrayer.
Oh.
Standing on the glass lets out an agonized wail through the glass everybody roll we'll save so happy i get to roll more saves
now i got the natural 20. Is that a spell?
I always want to say, stop it when you ask.
Is that a spell?
Or spell-like ability?
I'm sure it's at least a spell-like ability.
Does it happen to be a fear effect? It's a supernatural ability.
Does it happen to be a fear effect?
Yes. You get a plus four, Baron, Does it happen to be a fear effect? Yes
You get a plus four, Baron
Because you're next to Sir Willamette Keswick
And you feel no fear
What is that all about?
Aura of Courage
Anyone within ten feet of me
Gets a plus four morale bonus
To saving throws against fear effects
Oh, I'm just outside
So Baron rolls a 25
Okay, Baron's okay.
Willamette is immune to fear.
Willamette, immune to fear.
I rolled a 17.
Della.
28.
Della's okay.
Umlo's okay.
And Ingrihild's okay.
Nestor.
Three.
I heard a, that's why I saved him for last.
The groan. Nestor. Three. I heard a, that's why I saved him for last.
The groan.
Nestor is
shaken.
As long as you are within 120 feet
of
Lockmore,
the betrayer.
Yikes.
And then,
Lockmore,
whose pawn
I have right here
disappears
mm-hmm
yeah
goes
he just
he says
Torag cursed me
with immortality
but you will not
be so lucky
oh wow
he was cursed
with immortality
runs off
Sir Willamette Keswick.
Willamette's going to turn to Baron and say,
Sheriff Tentadela, she seems to be dying.
I am going to keep that door open.
To the point, Sir Willamette.
I am going to keep that door open.
He looks down.
He's like, Lexington, we must save them with all haste.
And he puts his spurs in and goes up the stairs to the upper door
to make sure that we don't get sealed down here.
Go up the stairs, open the door?
Yeah.
Can't.
Locked.
It's already sealed?
That's what we heard last time.
Ah, and then he went all the way back up to the thingy?
Okay.
This door is open, leading to the stairwell.
Sure, no, I get it.
This door at the top the secret door
yeah
is locked
okay
um
the one that
Baron
slid aside
so you get there
oh it's a stone door
stone door
can't open it
can't open it
you can try
other things
but it is
oh so it's not
hmm
the lock
the secret door
is locked behind you
Lockmore the Betrayer has locked you
in the sepulcher of Nargum Steelman's.
Okay.
He said he'd lock more.
Did you say it was 25 feet?
Nailed it, Grant.
25 feet to the top of the stairs.
So you can charge all the way up.
So that's one move action.
Do you say that it's locked?
Yeah, I'll call down to Baron.
He's already done it! He's locked
us in! Can I shoot
it open?
Willamette is going to
dismount
as a free action and attempt to open
the door by forcing it.
Which will never happen, but what else is he going to do?
Yeah, it's got a... I mean, it's stone, so
there's a break DC.
Yeah.
Oh, a break DC.
Or you can just keep hammering away and over time chisel it down.
But I'm going to do it by the book.
It's got a hardness.
It's got a hit points.
Right.
He has locked you in the tomb.
But is the lock mechanism itself visible and accessible to us or is it inside?
Okay, so it's break only.
It's got to be breakable.
You either can, like, if someone is of that kind of strength,
or you just got to keep chipping away at it.
Okay.
Then, yeah, I've already used my move action to get up there,
so he's going to trot back with Lexington 10 feet
and prepare to charge at the door next round.
So you get to...
And just try to hit it.
Right, yeah.
I mean, this is going to be interesting
to see how this all works out.
Ingrahilt.
Old Ingrahilt.
She is down five con.
Her con has gone from 15 to 10.
But thanks to the heal checks by whoever did that,
might have been Baron.
Yeah, Baron.
Yeah, that's right.
You were the one that gave her the extra boost to get through those two consecutive saves.
She, with all haste, double moves.
Let me ask you this.
Can you run like we did at Red Lake Fort?
Can you run to go farther?
It's a full round action.
And you cannot take a fucking step.
You can move four times your speed if you're not in, I think, medium or heavy armor.
If you're in medium or heavy armor, you can move three times your speed, I think.
Does that affect dwarves with slow and steady, who never get affected by the...
No, it wouldn't affect dwarves.
And you can run for a number of rounds equal to your con score, of course.
Well, they only need to run really one round.
So for Ingerholt's part, she is able to get to the
behind Sir Willamette
getting ready to charge. She just
books it because she has no other action she has to do.
She can't even
draw her weapon, right? As part of the run?
No.
No, it's a full round action.
So none of her famous double
weapons. Ingerhild getting
into the fray.
You've waited a week for it, folks.
Della, roll a fortitude save.
How many points of con are you down?
Six.
And how high is your con?
I started with a 14, so I'm at a negative.
So if you lose eight more points of con,
I'm dead.
you are permanently dead.
And by losing those points of con my
threshold for hp went down and my fortitude save went down so i kept failing those saves i didn't
have my bonus so what is your total hit points do you remember uh i believe it was uh 60 something
and what are your hit points now 48 48 that's not 4d8 folks that's 48 roll Roll DC 15 fortitude save.
23.
That is one save
towards the boys. Oh, that's right.
Oh, I forgot. It's two saves.
Save for one more round,
Della. So she's just hacking cough
like...
Right.
She's like Babe Ruth.
All right. Della is going to Right, she's like Babe Ruth.
Exactly.
Della is going to chug a potion of Lester Restoration.
Lester Restoration.
Lester Restoration.
Okay, so that's not going to cure you of the poison,
but it could give you back one D4 con, right?
Yeah, which would help my save.
Huge.
Fork.
Fork! Yeah!
Oh my god. Those potions.
You guys gotta go back to that same story.
You got those potions of lesser restoration
because they both were fours. No, three and a four.
A three and a four. A five-star review for that
potion. Seriously. The Yelp review.
The second Yelp review of the show.
Della is also going to
draw her scimitar
and spend an arcane Pool point.
We looked this up.
Yes.
And I actually get to add a plus two bonus with one swift action and one point.
The way we've always done it, because we're stupid, is two swift actions, two Arcane Pool points to add a plus one each time.
No, no, no, no, no.
We looked it up.
No, no, no, no, no. We looked it up.
The magus, once they reach fifth level,
can, as a swift action,
get an automatic plus two to spend however they want.
They can make it a plus two weapon.
They can make it flaming in shock.
It has to be at least a plus one weapon to begin with,
which yours already is.
Swift action, and it's only one arcane pool point.
Maguses are overpowered.
Okay, so you light it on fire.
It's already lit on fire. It's already lit on fire.
It's already lit on fire,
and I'm going to add shock and keen to it.
Oh.
This is another cool thing we found out,
is that in order to light a weapon on fire,
or if a weapon has the flaming property,
or Nestor's bow has shocking,
you have to use a command word for it to go flaming,
which is a standard action.
Which is ridiculous. But.
Which is ridiculous.
But that's the game.
You know what's ridiculous?
The magus.
But you can always have it going.
The only time you would want to shut it off
is if you're in a town that's like afraid of fire
or afraid of electricity.
Or if you're trying to be stealthy.
Or if you're trying to be stealthy, exactly.
But what's so cool about Della,
if Della has already done this command word,
she sheathes it, no fire.
As she pulls it out, she pulls out a flaming scimitar.
Whoa.
Which is fucking cool.
All right, so you did that, and then you move where?
I'm gonna move next to Baron.
All right, so you get right up to the right of,
excuse me, the left of the door that you guys entered.
Umlo's turn.
Poor little Umlo.
Poor little Umlo is down four points of con.
He had one save going towards his cure.
He needs two consecutive saves,
but he failed his last one.
Oh, no.
Down four con, and I rolled a seven.
He gets a plus six. Umlo fails. Oh, no. Down four con, and I rolled a seven. He gets a plus six.
Umlo fails.
Oh no!
Oh no!
Again.
Umlo, correct eye.
Umlo loses only one more point of con.
So Umlo is down five, as is Ingrahild.
More importantly, he failed the save again,
so he needs two more saves to make it through. Ingrahild, more importantly, he failed the save again.
So he needs two more saves to make it through.
Umlo, with all haste, tries to reach the door as well.
He's like stumbling down the stairs.
He's just like, go, go, go, go, go, go, go, go, go, go.
He's a little slower than his sister.
He makes it right behind Baron,
and then in front of him to the right is Della.
So you've got Baron, Della, and Umlo at the door.
Ingrahild is already up the steps,
and Sir Willamette getting ready to charge the door.
Round two.
Nestor coin.
I'm going to back up to where Baron is.
I'm seeing everyone's moving out of the room.
I'm going to back up.
Still ready action. If I see
an enemy, fire an arrow
at it. All right, Nestor is ready.
And I'm like...
You're a little shaken.
Yeah, I'm shaken. Shaken, but not stirred,
mate.
All right.
A lot safer in that jail cell
in True Now than in the tomb
of a giant slayer.
And a lot poorer, too.
And a lot poorer.
Baron Berenson.
Now, I know that Sir Willamette is about to charge at the door.
Is it possible for me to damage this door with my weapon from a distance?
Absolutely.
Can you get up to him and stand in front of him so you're not taking any
because now he's on a wolf.
I can stand behind him. I mean, you're going to hit it.
I'm going to stand behind him.
The damage will be
and can you apply
up close and deadly to a door is the
question. Sure.
Okay, so I'm going to get up close and deadly.
What is it when you shoot
a door? It's like an automatic hit.
Yeah, so its hardness is like DR.
Yeah, exactly.
A total of 22 points of damage.
So Baron just...
Chunks of stone fly.
All right.
This is so desperate.
I know.
Running at it and shooting.
It's kind of cool when you think about it.
She's like, get us out of this town!
Everybody coughing.
Six seconds ago, Lockmore did his wail at you guys.
Nowhere to be seen.
He is now somewhere.
Maybe he's escaped.
Did you guys close that tomb door behind you?
Nope.
Sir Willamette.
Sir Willamette hears, boom!
Right behind his ear
and he sees chunks fall off
turns to Sheriff Redheart
and he's like
you've given me a target
and he draws his longsword
and he says
Lexington I'm sorry
we must sacrifice ourselves for the team
CHARGE!
and he launches himself at the door
and is this to try and break it when I am going or
is this to just to do more damage to do more damage to okay yeah and I'm going to yeah lork
is probably the only one that could have done the actual break DC yeah so I'm gonna take I'm gonna
impose on myself a couple hit points of damage on Lexington because we are just charging into
the wall but he's uh he goes he goes where I lead. Wily coyote.
Yeah, so you see my sword is glowing with the power of Yomadai.
She charges.
Divine fury.
Divine fury.
And does nine points of damage.
No joke.
You run up to it and just barely dust falls to the floor.
Comes off.
Yeah, knock. Sweet Yom Tink! Comes off. Yeah, knocks.
Sweetie Omadai.
Super successful.
Yeah.
And you guys are sitting ducks.
I mean, I had a feeling that was going to happen.
Also, I don't know if it matters.
I'm thinking about skeletons in this place,
but mine counts as bludgeoning damage
if slashing is less effective against stone or something.
It isn't, which is weird.
It should be.
It should be.
I've never seen rules about it.
You're just trying to get through.
Bludgeoning should be the most effective.
Will energy damage affect stone?
Yes.
Yeah.
Shocking grasp.
But I don't know if it bypasses hardness, though.
But I think it does.
Yeah, it doesn't energy damage.
Yeah, it bypasses DR automatically.
Yeah, so.
You know what?
I actually looked this up once.
I'll look it up again.
Keep going.
passes DR automatically. Yeah, so you know what? I actually looked this up once. I'll look it up
again. Keep going.
Ingrahild is going to come up behind
and
try and do some
damage, as it were.
She has to walk up
there so she can't
take multiple attacks, but
she will use her war axe
and nothing.
Nothing. Does no...
She actually hit the exact amount of damage
as the hardness of the door, so she does
nothing. Della.
Della says, let me try with...
Oh, wait. Della.
Oh, shit. There we go.
The poison has run its course.
You do not have to roll. Oh!
Yeah, all right.
Oh, automatically. Automatically.
Are you back to your full con, too? All right. Oh, automatically. Automatically. That's the duration.
Are you back to your full con, too?
I'm not, but I'm above zero.
Okay.
So we'll live and Della, for the time being, will live.
For the time being.
Della tells everybody to clear out that she's going to try with the door.
They can't move, though.
Oh, yeah, you can't.
And also, for metagaming just having me shoot it three times
might be more effective you have to pay for those bullets i can shock and grasp it in one hit you
know true but you're right i can't get up there if if you can share a square with ingrahild it
could work um i mean ingrahild was there enough to, if they're all taking their action and then stepping back
to let the next person do it, I'm not going to hamstring
you like that. You can get up there and take an attack.
Well, I have the cast.
Well, I'll just do it with the current spell. So I'll get up there
and do it with my shocking flaming
scimitar. Alright, and it's shocking
because... I have my
arcane pool.
It has shock. That's what you use.
It's worse than physical damage.
Oh, it is.
Energy damage does half damage.
Then you apply hardness to it still.
Oh, wow.
So it's going to do nothing.
Well, then I won't do that.
I'll just cast Cat's Grace.
Okay.
So you stay behind.
Cast Cat's Grace.
There's a five-foot spot in front of the door for all comers that want to get up there.
I'm low.
Can I do a knowledge check on Lockmoor now that we've seen him?
Is he a Parkana? Dungeoneering?
No, you can't see him. He's gone.
From when I saw him originally?
No, like a retroactive one.
But when you see him again, you absolutely can as a free action.
Alright, Umlo is just gonna, I mean he doesn't want to clog this hallway much anymore,
but he's just going to move up there.
So he is going to clog the hallway.
So you've got Baron.
You've got Sir Willamette on the wolf.
I'm going to say to Umlo when I fail behind me that I know he's weakened
and he can't really do anything.
I say, look for any other secret doors we could get out of here with.
Okay.
I'm going to say, you keep on the door.
I'll go back into the tomb
and see if there's another way out.
Okay.
Round three.
Mr. Coyne.
So I've got my arrow trained into the darkness
and I kind of lean my head into the doorway
and say, listen, mate,
I hear you bashing at that door up there. Is there any way I could
pick the lock?
The lock's
hidden. It's a
rolling door mechanism thing. Right, so you can
yell that back down. It's pure stone.
Let me take a look at it. I want to have a chance.
I said, Come on up, Nestor. Take a look.
Alright, so I
move up there and I
take a look. So you're going to move up there and I take a look.
So you're going to roll a perception check
to try and figure this out?
Yeah.
26.
Nice.
It's pure stone.
It needs to be broken through.
His thought is to lock you in there for life
and maybe kill you from above.
There's nothing I can do.
There's nothing I can do, Mike.
Good luck.
Thanks for trying. mate. Good luck. Thanks for trying.
Well, nothing ventured, nothing gained, I'm all daddies to say.
I'd like to meet your father.
Well, that might be possible, but carry on.
All right, carry on.
Baron.
Baron says, I told you this door was solid.
Solid as a rock.
And then he does a full round attack on it.
All right, so Baron gets up in that space,
sits five foot steps so he can do three attacks.
Mind you, all this time that it's taking to break this down,
he's maneuvering about or escaping.
Baron, just roll damageing about or escaping.
Baron,
just roll damage three times.
15. Okay.
13.
12. The door is like almost down.
Someone strong enough now
might be able to. The break DC has gone
down because you have chipped away
more than half of the door.
Strength is a weakness of this
party, isn't it? It is. We don't have
any. She knew there was a weakness.
Yep, that's it.
Lock us in a tomb was a great strategy.
Okay.
Before it's
Sir Willamette's turn,
your torch goes out.
Gone. Oh no. Sir Willamette's turn. Your torch goes out. Gone.
Oh, no.
Sir Willamette's turn.
Magically?
Magically.
Oh, shit.
Darkness spell?
All right.
Well, if it goes out, I can't see, so I can't go anywhere.
So I will...
Lexington can see, can't he?
Sure. Does my light go out, see, can't he? Sure.
Does my light go out, too, on my bow?
No, it just Sir Willemets' torch.
Oh, well, then I'm up near you, so you can see.
Okay, so first thing I'm going to do is...
If anything, it's just something to be aware of.
While I'm still up there, I'm going to detect evil.
Oh, it's the air.
Is it the air going out?
Yeah, we could be losing all our air.
I'm going to do detect evil.
So 60 feet beyond the door and up
sort of in the range that he was to see if he's
approaching us or not there.
You definitely detect evil.
So it seems like he's coming closer.
You know what you know?
He didn't leave.
I'll let you know.
He has not fled the tomb.
He's still here. I'll search for another way out.
And by Nestor's light, he will work his way back down the steps.
And yeah, once he gets to the bottom, it's completely dark.
So I think he's going to ask one of the dwarves to help him look for a secret entrance.
A secret exit.
Okay.
So maybe Umlo, who's weak, you know, or, yeah.
Because they're good with the stone.
Let Baron keep shooting away at the door.
All right.
Ingrahild steps up and does damage to it.
Just boom!
She does five points of damage to it.
Has the hardness gone down?
The hardness hasn't, but the break DC has.
It is, Ingrid Hilt's like,
it only, oh, Ingrid Hilt
can keep hacking at it, actually.
Yeah. So, let's
see here. Second attack.
Boom, does another five points of damage.
And on her third attack,
she breaks through the door.
Yeah!
Boom!
She is no nonsense. Super duper. Yeah! Boom! Boom! Boom! Way to go.
She is no nonsense.
Super duper.
Phonogram!
She cut through that thing like Lork's neck.
Sling!
Oh, man.
That's a deep cut, Skid.
Give me back that bottle cap.
I gave you a few episodes ago.
First cut is the deepest.
That needs to be a house rule.
Seriously, that you can take away bottle caps
for bad jokes or bad ideas.
I think that's fair.
That's totally fair.
I think it's going to stifle creativity.
I'd give out a lot more
because I'd pull them all back.
All right, boom.
Little map switcheroo now.
And now you're all in a winding line
back to the room with the four statues.
No Lockmore in sight.
No nothing.
You've got the door to your left, which leads to that L-shaped hallway back to the room that smelled like shit full of broken stuff.
Then you've got a hallway to your right leading up to a door that you have not yet explored.
And it is
Della's turn. Hold on a second. You can
give me some sense from that detect evil
like where, because it's
an individual aura, so
was it kind of left, right, center?
Right, so you were
sensing up.
It felt like it
was...
Is detect evil, is it like detect magic
where if you concentrate for a number of rounds
you get more and more specific about it?
Yeah, I believe that's true.
Yeah.
So you don't know.
I think that's true.
Della's turn.
Nice try, Joe.
Della.
Della is going to...
Okay, yeah, you're right.
Della is going to full round action run right Della is going to Full round action run
Della you're going to
Full on run
Yep
How many spaces
Does that give you
It gives me up to
120 feet right
Alright so you're gonna decide
Do you wanna go to the left
The way you came
Do you wanna go to the right
Down the hallway
You have yet to explore
Della
The front line fire
Just go
She's gonna go down the hallway
We haven't explored
Della
Unless I see him in the room.
It could be trapped.
I know.
All right, Della.
Della, fortune favors the bold.
They also die a lot quicker.
Okay.
So you can't go a full 120 feet
because at the end of the hallway is a door.
20 feet down the end of this hallway is a door.
Maybe it loops back around to the viewing chamber.
Exactly.
Maybe it does, Grant.
Maybe it does.
But Del, you get up there and you're like,
it's a door!
Yep.
And then it is Umlo's turn.
Umlo, just,
Phenogram, Phenogram.
He can't even get up to the top of the stairs
and he can't occupy the same space as his combatant,
so he is stuck behind the line.
Round four.
Took you four rounds to break out of this tomb.
It is now Nestor the Destroyer Coyne's turn.
I'm going to make a double move to get right behind Della.
Perfect.
Plenty of space to do so.
Pardon me, love.
Let me take a look at that door.
Roll a perception on the door.
27.
27.
Appears to be untrapped and unlocked.
Okay.
The only lock you've broken through.
It's clear.
It's clear, my little dove.
You can open it if you like
you can feel Nestor's hot breath on your neck
we'll talk about that later
shut up
shut up and kill him
probable love story
alright I see Baron just looking at the map and doing math
talk to me
Baron will move
20 feet his standard move action
to stand at the end of the line.
And he is going to ready an action to shoot anyone who comes into his sight
that is aggressive to the party.
All right, so you get to the end of that hallway,
and you're going to shoot Nestor?
Yes.
All right.
Anyone evil that I see.
I usually don't allow that
can I do a perception check to see if I see the shape
of an obsidian fire giant statue
sticking out of a bag
it's in his back pocket
there was a lot going on in that room
but you're in the middle of combat
gonna have to check that out later the three or four of you that live
alright
Willamette
can I just say
how perfectly
I had this character
in mind
when I created him
and this is exactly
what he's supposed to be.
He's like,
I'll take care of it
and launches his way
up to the door
and I can't get through.
He charges at it,
does nothing
and then they're like,
go check something else
and he's like,
I'll do that
and he goes to the back
and then they break
through the door
and he's as far away from anything happening as
possible.
It's like all coming together.
If you're Don Quixote, who's your
Pancho Villa? It's Baron.
Sheriff Redheart. Ingrahild says to you,
perhaps we should split up and surround
him. Yeah, so that's what
I was actually thinking. I'm all the way in the back.
So Willamette is going to take Lexington
back up the stairs, Lexington.
And as he comes up, he sees
that they're trying to go through that door that we haven't
been through before, so he's going to go to the other
door that we had already come through. Is it
open still? It is still open, yeah.
And I'm going to stand guard there. That looks about a double
move to me, so. Okay.
Oh, I'm also going to sheathe.
No, I double moved, so I can't sheathe. Sorry.
I'll wait. Alright, Ingra Hild double moves into that hallway. She's made her decision. She is going around.
Okay. And it is Della's turn. Open the door.
Della opens the door.
Her love opened the door.
Stella opened the door.
Kicking the door.
Troy's actually a little nervous drawing this.
I saw a little shake in his hand.
What's going to happen?
That's the hangover, Grant.
It's the delirium tremens.
I'm just excited.
He's like Huck Finn's dad.
Dumb it.
It's like Tom Hanks in Saving
Private Ryan but without the heroism
it's a total fucking coward who would
never never never give up anything
for anyone else
earn this earn this
Grant
that's actually what he says to himself every time he wants another drink
you guys are picking a hell of a time to shit on me.
Deli, you know what?
Just roll a fortitude save again while we're at it.
Roll two.
Minus six.
Suicidal.
Deli, you open the door, and you see a chamber 15 feet to the far side of the wall.
The wall, the chamber ends right to your right
and stretches all the way to the west.
So back the way you guys came.
And sure enough, it looks, you don't even need
Dungeoneering to know that it loops back around
to the chamber, the viewing chamber.
Let me just tell you what you see.
On the opposite side of the wall,
there are huge stone panels
lining the walls of the chamber, each
depicting a carved scene.
But the first thing you notice upon opening this room
is that all the scenes have been desecrated in some way.
There's little name plates under each one.
And the last one, the one closest to you,
directly across from the door, is covered in shit.
Oh, wow.
Covered in dried fecal matter.
And each of the paintings depicts clearly Nargum Steelhand doing courageous deeds.
Acts of heroism.
Acts of heroism.
What if he's like a Marquis de Sade type?
What do you do?
Do I see?
Better just ignore
What he said
And go on
Do I see Lockmore
Grant you're too intelligent
For your own good
Do I see Lockmore
You gotta get out of this
RPG podcast business Grant
You gotta go on
Dan Carlin's podcast
Exactly
That's where you belong
On Hardcore History On Hard hardcore history not here at all
you do not see lockmore della's gonna ready in action okay if she sees lockmore she's going to
magic missile him ready's in action if she sees so does she step into the room can i you could do
whatever you like you still have your move action well i can't ready in action if i open the door
and take another move action right correct so yeah can't ready an action if I open the door and take another move action, right?
Correct.
So you're ready an action.
From the doorway.
Yeah.
Yeah, just stay.
I'll stay there.
He can walk right through me, right?
Yeah, I'll walk.
I'll go around.
Don't worry.
No, don't stay.
Will you all go around?
Fair enough.
Umlo double moves up to his sister.
He's 10 feet behind her.
So right now, going towards that room with all the smashed items,
there's a door, a five-foot space, Ingrahild, a five-foot space,
Umlo wraps around the corner 10 feet,
and Sir Willamette is on Lexington at the door leading to the hallway.
On the other side of the room, you have Baron standing at the edge of this hallway that Nestor and Della ran down to.
Della is at the head of the door, or in the doorway,
looking at this room,
and Nestor is directly behind her.
We have effectively split the party.
The party has been split.
It's his fault,
because he's in control of two of our,
he split it, it's him.
I don't know what you're talking about, Grant.
I'm just playing.
You're stripping us of our agency.
I'm just playing the characters
the way they would play.
Round five.
Nest a coin.
I'm going to slip into the room,
move against the eastern wall with my bow drawn,
and look to see, can I do a perception check
to see if there's anything of interest?
Sure.
27.
There are footprints crisscrossing,
going every which way on the floor.
Okay.
Then I'm going to ready an action.
I'm going to fire my arrow at anyone who comes in.
The other thing you notice on all of the paintings
that show Nargrim,
his eyes have been scratched out of every single painting.
Oh, weird.
Oh, man, this guy has got a serious stalker thing going on.
And Nestor's still kind of, like, shaking.
Like, he's still, you know, thinking to this guy.
Baron Redheart, the soul of a dwarf.
Baron, have you ever been in a dwarven tomb?
Have you ever been in, like, I'm sure you've had family members
that have passed before or fake family members.
They weren't my family members.
They weren't your family members,
but like maybe they had a Viking funeral
or something like that,
but have you ever been in a tomb like this?
Dwarves revere their dead so much
that I'm sure I've been to tombs on many occasions
to respect those who've left this mortal coil.
That's like Universal Studios for a dwarf.
Mm-hmm.
Yep.
Wow, look at, how did they do that?
That buttress is amazing.
And now look, you've come here
with these other dwarves
that are looking for their kinsmen.
You've seen what it looks like
to be revered by a community,
and there's gotta be a part of you that's like,
I want this one day.
I want to go out in a blaze of glory and be looked at as a demigod
or someone that like, like a Paul Bunyan-esque figure.
So here you stand.
You can go to the right with Nestor and Della.
You can go to the left with Willamette and then our Grimkens.
I am torn between wanting to protect Della,
who I've known as this
young but very capable woman.
Talk it out, Sheriff.
Who is making her own way in the world.
She's your little deputy.
She's your little deputy.
My little Debbie deputy cupcakes.
And, you know...
Della is...
You should be glad Della's not hearing this.
Ingra Held... Did you call me cupcakes? Speaking of cupcakes, I'm starting to get a hearing this. Ingra Held...
Did you call me cupcakes?
Speaking of cupcakes, I'm starting to get a little sweet on Ingra Held.
I think I'm getting a little crush on her.
So I don't know...
Go buy her cupcakes.
I think that...
Push it.
Push it into a fence.
He gave me a spot.
You should give us a bottle cap for that show.
Ah, yes!
I'm going to have to...
You'll never win the presidency at this rate.
I'm going to have to realize what my strengths are
and my weaknesses are.
And as a dwarf, only being able to move 20 feet per round,
I'm going to move towards the closer means
of Ingress and Egress on the northern side of the board.
Two dwarves go to the left, one to the right.
Double moves past Stella, past Nestor,
and you are directly in front of the painting
where the plaque is covered in dried fecal matter.
I say curse you, Loch Ness,
for all the toil and trouble you've brought upon this planet.
Roll a perception check.
Loch Ness? Loch M perception check. Loch Ness.
Loch Mora.
You Loch Ness monster!
It's not my fault.
It's not my fault this isn't the best name
they've ever given a bad guy, okay?
Sorry, Paizo.
Ooh, 16.
16.
It's been, you can see they've all been desecrated.
This one has been the most desecrated.
But it looks like Nargrim, with his eyes etched, scratched out,
is being attacked
in the back.
Oh, this is the scene.
This is it. That's the scene
of his betrayal.
Sir Willamette Keswick.
Sir Willamette is going to...
Sir Willamette can't see. He's been left
alone in the dark.
Torchless.
Yeah, torchless.
These dwarves have dark vision.
The light went with Nestor into the other room.
The dwarves in front of me have complete dark vision.
All of a sudden, he's like, shit, like completely left in blackness.
So he is going to fumble for and sheathe his longsword and then spend a full round of action lighting a torch.
Oh, man.
But it goes back up again, and he can see again,
so he's like, peace of mind,
but he has to spend a whole round doing that.
This is why I wish we could do this on a video screen live,
so you could see.
This is insane.
We have literally split the party,
but you know what all the rooms look like.
Right.
You know, there's only, it's, you know, 15, 20, 30, it's like
40, 50 feet wide altogether,
but you guys are coming around, surrounding
him. I'm hoping that we can successfully
execute a pincer attack on
Lockmoor. A pincer attack? Yes.
Like the Zulu.
Ingrahild looks back at Umlaut and says,
I'm going in. Ingrahild?
I'll be right behind you. Just need a moment.
Just waiting this.
Damn flint.
Flint won't take.
I'll have to go back.
Seems to have gotten a bit damp.
Ingrahild moves forward 10 feet and sees Lockmore.
Oh, you guys went the wrong way.
You should have went the way the GM went.
Yeah, right.
She sees
him
standing
to the right of the door, and he
attacks her immediately. Ready to action,
bro. Ready to action.
What a fucking predator.
She's also down. She's down.
Yeah. So is Umlo.
Shit. Oh, boy. Ooh. So is Umlo. Shit. Oh, boy.
Ooh, this is not good at all.
Would that be her flat foot at AC?
No,
because they're in combat rounds.
She's looking for trouble. Right, she assumes
trouble around every corner.
She walks in, and he has
a giant spear. Barbed in, and he has a giant
spear. Barbed?
Oh, he's using his weapon!
And he's going to do
three attacks at her.
You can't ready that. You can't ready multiple
attacks. Nope. You can ready one attack.
And he is going to attack with all force.
Vital strike.
Vital strike.
Well, that was convenient.
Alright. Let's roll the old
I don't think
I can't remember
the last time I rolled
this neon green
detour tip
you know
you don't even have to
tell us really
what's happening
it'd be kind of interesting
he is going to do
something known as
Bloody Assault
oh boy
he was too into
what he wanted to do
not to tell us wait I thought he readied a full round attack action how's he doing a Bloody Assault. Oh boy. He was too into what he wanted to do not to tell us. Wait, I thought he readied
a full round attack action. How's he doing a Bloody Assault
now? 27
to hit. Oof.
Hits old
Ingrahild for 21
points of damage.
21?
Yep. Oh man.
With one attack
hits her for 21 points of damage.
And...
So we obviously all hear Ingerhild, like, scream.
Yeah, yeah.
Right.
And...
This bloody assault does...
It's a less...
It takes a minus to attack,
and it does bleed damage immediately instead.
Oh, wow.
And she takes four points of bleed damage. Oh, wow. And she takes four points of bleed damage,
which will tick every round on her turn.
Well, is it always four points or is it a die roll?
Always four points.
That's how bleed works now.
It's you roll it and that's what it is.
No, that's not true.
That's not true.
Bleed is you roll it every round.
Yeah.
Okay, so...
If it says the bleed is 1D something,
you roll that die every round.
Okay, I'm sorry.
Yeah.
So she is going to take four points of bleed damage on her turn,
and she's down 21.
Ladies and gentlemen, the battle with Lockmore the Betrayer has begun!
Della.
She gets to respond, doesn't she?
Does she just totally stop her action?
Oh, you're right.
Yeah, no, she definitely gets to respond.
She just
moved 10 feet, so is she done?
No, she can move 20 feet.
So if she moves in, will that
provoke as well? It does.
She's leaving a threatened square.
She's leaving a threatened square.
So it provokes. Okay, so he's going to attack
again.
Definite hit.
And the bloody assault
lasts until his next turn,
so she's going to take more bleed damage
on her turn.
Oh, yeah, it did hit.
Lucky she has that diehard feat.
Oh, does she?
Oh, she does, that's right.
She's going to live free or die hard.
19 points of damage.
That's 40.
She may be down because her con is down five.
I need to check that.
Let me check the bleed.
Three points of bleed.
So she's going to take...
Don't take any of that damage.
I haven't taken it yet.
But she's now going to take seven points of bleed on her turn.
So she's going to now take 47 points of damage.
Oh my God.
This is the power of this feat.
She now has four hit points left.
Oh boy.
And it's her turn.
So if she takes damage, she's probably perma-dead.
And like she said as she ran down this hallway,
Phonogram!
One attack.
21 to hit.
We don't see any of this, by the way.
No, and you gotta play it as such.
I mean, obviously...
We hear the trouble.
We're literally just watching Troy play a game against himself.
Guys, you should come play with me sometime.
All right, she hits.
She does hit.
And does eight points of damage to Lockmore, the betrayer.
And he's dead.
But perhaps it was her last attack.
Yeah.
You gotta think, at four hit points,
even with the Die Hard feat,
we gotta find out if Bleed is going to continue to tick
with the Die Hard feat.
I would think die hard just
stabilizes you, but bleed is bleed.
A heal check is the only thing that
stops bleed, I believe.
Well, we've also discussed this before and
said that bleed stops
when you are stabilized because the very
definition of stable is that you're
not bleeding. But, this is a
guy that did 21 points of damage and that
wasn't max damage. He could very well
kill her with one hit. Right.
And he gets two attacks. You can always just attack her when she's
unconscious. You know he gets at least two attacks per round.
It is
now Della's
turn.
Hearing the scream.
Let me just check and make sure
the rules are on my phone before I do something.
That was awesome. Did you do that on purpose?
I have the screams going.
That just happened when he said, here are the screams.
Yeah, never mind.
Della's going to turn around and double move
back down the hallway.
Ah, so you're going to go the other way. You don't want to go through the
viewing chamber. It's shorter to go this way.
Knowing that she's in that room.
How many steps? Twelve.
Alright, so you get right behind Umlo.
Della just, I heard a scream!
And now it is Umlo's turn. Umlo can only move twenty feet.
He hears his sister cry out in pain.
Steps into the room there and is directly behind
Ingrahild and he's helpless.
Cannot do anything,
because he does not have the movement speed to continue.
Round six.
The combat proper has begun.
He can take a standard action, can't he?
Sure.
Can he try to move her?
No, you've got to roll a CMB to grapple her,
and then do the...
Can't do it.
Yeah, the best he can do is just, you know,
ready in action or wait or whatnot.
Round six, Nestor coin.
You see Della.
Yeah, I see her running.
Well, she looks like she knows what she's doing,
so I follow her.
And I run, I double move.
And actually, I have 20 feet reduced movement now
because of the strength damage
I'm at medium
encumbrance so
20 feet so I can move
40 feet and I get right
behind Sir Willamette
Ah right, because this was the strength damage from the
poison from those spiders
probably the only effective thing they did
was take some strength away from the hardened criminal those spiders. Probably the only effective thing they did was take some strength
away from the hardened
criminal, Mr. Coyne.
Baron Redheart.
Alone in the room.
Baron takes in the full
breadth and depth of the image of
Nargrim Steelhand's betrayal
in front of him. Hears the
scream of the woman he has
just nascent
affection and love for
in the distance, and he
says to himself,
I'm gonna stab that
sumbitch right in the back.
Just like he did to Nargrim.
Oh!
And I get to that door. Unless can run and move two two more times well opening that door hasn't
been open so you could can you double so he goes to the other door in the room yeah i'm good and
uh yeah so you get up to the door and stand in front of the closed door because you guys went
right and i believe that was bar Baron's decision to go right.
Mm-hmm. Right. I have to go right.
And I'm still going
right, actually.
Because we're going the opposite way now. Exactly.
It is now Lockmore's
turn.
And I'm going to do this as I always do.
It's one thing to kill Jasun
in a dramatic moment. I didn't roll to kill
Jasun. You just decided.
I decided.
If Ingrahild dies, she dies because of the dice,
Walkmore takes a five-foot step back,
which now has him in range of the other door as well
with this giant spear.
Ingrahild and Umlo see Nargrim's steel hand
like it was growing
out of a stump where his hand
used to be. Gross.
The power that allows him to
wield this weapon. He just wanted to be him so bad.
He was so jealous, so consumed with jealousy.
Probably nod off that steel hand.
Yeah, that's what I'm thinking too.
He does two attacks.
First attack.
Misses.
13 to hit.
Oh, because I still have Bloody Assault on.
Shit, I wasn't going to do Bloody Assault.
Well, I didn't take it off, so he's still going to do Bloody Assault.
Misses.
Second attack at Ingrahild.
He missed twice.
Wow!
She is protected by
Torek. I thought that was going to be it.
The spirit of her ancestors has come
down to protect her. I really thought that
was going to be it. Sir Willamette.
Sir Willamette.
Lexington.
Here we go.
Yes. Oh, Lexington!
He's got this torch now. He can see.
He's going to move down the hallway
and past Umlo, into the room,
which will be a double move, right?
So he's going to double move in
and kind of assess the scene.
This is 40 feet here.
I can move 70 feet as a double move.
So do you want to move?
So yeah, I'm going to move to further to the opposite corner
of the room. So I move all the way around to sort of flank
him on the other side from where he
was just attacking Ingrahild. Okay, so
when you guys entered the viewing chamber and decided
to go right through that door, if you were
to hypothetically walk through that door now,
what you would see is 10 feet to your left,
Lockmore the Betrayer. 10 feet to your right,
Sir Willamette Keswick.
So Sir Willamette sees... In the corner of the room.
So Sir Willamette sees this unfolding. He sees
Ingrahild is really hurt. He knows
that this guy is Lockmore
Eddergun. He comes into
this corner of the room
and
he just kind of stares this guy down
and he's seething with anger
at this guy for what he did.
Yeah.
And he's just like, you betrayed your own kin.
I have spoken with your mother, and she spoke of your weakness.
Your weakness is your jealousy for a better man.
I smite thee!
And he smites evil.
Wow.
Say hello to your mother for me.
Right.
Oh, because the wolf double moved.
Right.
You get your action.
Right.
That is fucking cool.
Yeah, that's awesome.
So, yeah, he spites evil, and he's going to draw, sort of off the side, his lance.
And level his lance.
But he can't charge this round, so we'll see what happens.
his lance, but he can't charge this round.
So we'll see what happens.
But yeah, you see literally like the light of
Iomadai like smites
this guy. It doesn't do any damage, but just like
starts to settle on him
as a target, you know?
For the goodness
of which Sir Will stands behind.
His skin is melting off his body
like you can see the bone. He is evil, right?
And the muscle underneath. Oh, he the bone. He is evil, right? And the muscle underneath.
Oh, he's evil.
Okay.
He is the pure personification of evil.
I don't know if Sir Willamette has faced an evil like this before in his crusades.
Maybe not.
He did go to Mendev.
I mean, he's seen demons.
I'm sure he's seen demons.
But not like a ton of demons.
This is centuries old, former, like, normal living humanoid.
I want to ask, you don't have to tell me, is he undead?
normal living humanoid.
I want to ask, you don't have to tell me, is he undead?
Because I don't have any ability to know that
with my abilities as is right now.
You can do a religion check.
Yeah, I could do a knowledge religion.
Can I do a knowledge religion? See if he's undead
or if I know anything about his
bloody assault.
Ooh.
19. He is not
undead. Okay. Interesting. But he is not undead
but he is evil
he's immortal
yes he's cursed with immortality
bingo you know what Tela
that was a good observation
you told us
you literally told us that
it's Ingerhild's turn
and she takes 2d4 bleed
she has 4 hit points left
she is now at 0
and she is now unconscious
nope she is not she has the die hard feat
so what is she at
she has the
option to be either disabled
or go unconscious
Ingerhild will remain disabled she is fighting
for the honor of her ancestors.
Yeah!
Plus, Troy wants to kill her.
Yeah.
How you know?
Come on!
She's at negative two.
Della Narn ran back.
She's now in the hallway facing that room.
Della is going to move into the room.
Full move action.
Six squares.
Right beyond Umlo.
Right.
And she's going to cast Blade Lash.
What is that?
What is that? I don't remember you preparing that
this morning. It's a level one spell.
Blade Lash.
Your weapon elongates
and becomes whip-like. As part of
casting the spell, you can use this weapon
to attempt to trip. Attempt
a trip combat maneuver against one creature within
20 feet, and you gain a plus 10 bonus
in your roll, after which the weapon returns to its previous form.
So she comes in, flaming
electricity coursing through
the scimitar, and it's like
Alright, so
blade lash. And I'm going to use
arcane pull point to give
myself arcane accuracy to add a plus 3
to my roll.
So do I add my attack bonus to this?
So you're using spell combat is what you're saying?
No.
So you're casting a spell and attacking?
No, I'm moving and casting a spell.
As part of casting the spell, I get to make the trip attempt.
That's what the spell is.
So quick question.
Is it not plus four for the arcane accuracy?
I mean, that's what I thought it was.
It's your intelligence bonus.
Oh, okay.
All right, so you make it.
Now my question is, do I add?
It's immediate.
Standard action doing the spell, I get to make the attempt.
All right, go for it.
Do I add my normal melee bonus to this?
There's a thing right here for blade spell.
Oh, cool.
The blade changes shape.
It sounds like it's your standard combat maneuver.
It's your CMB plus 10.
My CMB plus 10.
Right, right.
Plus three.
That's awesome.
16.
Oh, that's not good.
That is a fail.
That would have been awesome.
But it looked really cool
to everybody standing in the room.
I rolled a natural three.
Oh, man.
Now, Umlo, for his part, knows that Ingrid Hold is in bad shape.
He understands Die Hard.
He has it.
He steps up to protect his sister and provokes from Lockmore, the betrayer.
Lockmore rolls and hits Umlo.
And Ingrahild is down and activating Die Hard to stay up,
so she's already below zero.
Right, Ingrahild's at negative two and in bad shape.
Oh, man.
And Umlo just took 20 points of damage
from that attack of opportunity.
Oh, my God. And mind you, Umlo was in 20 points of damage from that attack of opportunity. Oh, my God.
And mind you, Umlo was in bad shape to begin with.
Yeah, his con is down, too.
Because his con is down.
So his max HP is down.
That was just the attack of opportunity.
Okay.
And now Umlo, up in his face, makes one attack, and hits.
There we go.
Connects with this guy.
Hits him with his
warhammer for eight
points of damage. Okay.
Alright. Round
seven. Nestor.
Alright, so I'm gonna double
move and get right to
the threshold of the door. So I'm like that, right, right, so I'm going to double move and get right to the threshold of the door.
So I'm like that, right, right, right on the cusp.
The cusp.
As it were.
Cusp of the doorway.
Just waiting for a groom to pick me up and sweep me over on our wedding night.
All right, so Nestor and Old Jolter
are now at the edge of the room leading in.
The Old Jolter.
But man, is this room getting crowded.
This is not going to be a great room
for Baron and Nestor to do their normal types of attacks
because what happens is everyone will be in danger.
Yeah, it's also not a great room
for Lockmore Eddergun with his spear.
True.
Once you're within five feet, you're screwed.
This is true. Me thinks he has
other means of hurting us. Oh, yeah.
Nah. Bottle cap.
Bottle cap?
No one petitions more
for bottle caps than all
of you for Matthew.
Give Matthew a bottle cap tonight.
It is
Baron's turn. That's what we need from Nick,
is a drop that begs for a bottle cap.
Yeah.
I'll play it.
I'll play it constantly.
Now, Nestor, for your part,
remember to take your shaken,
as long as you're 120 feet away from him,
so you might want to add the shaken condition.
I have it on.
Okay.
I thought you said 20 feet.
I had no idea it was 120 feet.
120 feet.
Wow, that is...
Baron opens the door, kicks it with his boots,
and is it unlocked?
Did it open?
It is unlocked.
As if that one was locked in.
It moves 20 feet.
Oh, yeah, that would suck.
And that's the end of the show.
So he's standing on the glass in the viewing chamber.
Baron's working his way over.
We'll get there about the same time, you and me, Baron.
Okay.
It is Lockmore's turn.
He stabs at Ingerhild.
She's 15.
Natural 19.
Ingerhild's 15 feet away.
Yeah.
No, she's 10.
For a, whatchamacallit, for a spear that is not a crit.
No, it's not.
No, it's not a crit.
I believe it's times three.
Spear's times three.
It's a definite hit.
He reaches out, stabs Ingerhild with his first attack.
Ingerhild is permanently dead.
Oh, God.
Oh, my God.
We'll see you next week.
Oh, no!
No, no, no! No, no, no!
Wait, my turn next!
I can do it!
It's my turn next!
No!
You luck mesh monster!
You!
You!
You!
You!
You!
Go back to Scotland!
You better remember, it's my turn. Outro Music