The Glass Cannon Podcast - Giantslayer Episode 87 - How Do You Like This Chapel?

Episode Date: January 24, 2017

After a triumphant victory against Gristlecrack and her band of trolls, the party forges ahead flush with new powers. For more podcasts and livestreams, visit glasscannonnetwork.com. To become an off...icial member of the Naish, subscribe today at http://www.jointhenaish.com. Want to be a part of Glass Cannon Nation? Follow us at twitter.com/glasscannonpod instagram.com/theglasscannon facebook.com/glasscannonnetwork tiktok.com/@glasscannonnetwork Get the best apparel and gaming accessories in the biz at https://glasscannonnetwork.com/store If you enjoyed this, we have several other series featuring Call of Cthulhu - Time For Chaos Delta Green - Get in the Trunk Pathfinder 2E - Glass Cannon Live! Strange Aeons Pathfinder 1E - Legacy of the Ancients Traveller - Voyagers of the Jump and so much more! Join us every Thursday night for Campaign Two of The Glass Cannon Podcast – a playthrough of the Pathfinder 2E Gatewalkers Adventure Path! Videos premiere on YouTube Thursday nights at 8PM ET with a companion podcast available at midnight. Learn more about your ad choices. Visit megaphone.fm/adchoices

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Starting point is 00:00:00 This week on the Glass Cannon Podcast, flush with new abilities, the heroes charge deeper into the valley. This is a dangerous world and the key to survival is focus. I'm not going to act like a liberal college freshman who can't pick a major. I'm going to focus and get a good career when I get out of school. And discover the sacred ruins of an ancient religion. The aspen and birch trees open up to a clearing. And before you is a large structure of time-worn stone. But what lurks within...
Starting point is 00:00:36 Sorry, Lexington. Dodger knows. We're going in. And we'll slowly trot through the door with his shield at the ready. May not be so holy. Oh my god! Oh my god! Barrett!
Starting point is 00:00:51 The adventure continues now. Hey, hey, hey, hey, hey, everyone. Troy LaVallee here getting set for another exciting week of the Glass Cannon Podcast. I have a couple orders of business up top, but stick with me because I have, as promised, an exciting announcement before we get to the episode. Matthew mentioned it on last week's intro, and I just want to reiterate it again this week that we are in the process of migrating the RSS feed for the podcast. What does that mean? Well, if you subscribe through iTunes, absolutely nothing. The feed has already been moved, and your subscription has gone right along with it.
Starting point is 00:01:47 But with other apps, it may take a couple weeks before the feed just automatically changes over. What I would suggest is that if you had any trouble getting last week's episode, just go to our website, glasscannonpodcast.com, and you'll notice an announcement bar that I put at the top of every page that will allow you to get a link to the new RSS feed. Now, if you just click on that link, it will bring up a page of nonsense code that looks like an error screen. However, copy and paste that URL, and you can subscribe directly to that with your feed reader or podcast app of choice. In about a month, I'll be getting rid of the episodes page on the website and replacing it with something else a little different.
Starting point is 00:02:23 So let us know if you have any problems, but please make sure you stay subscribed because we need to keep our subscription numbers strong. Next order of business pertains to our social media. Now I'm sure most of you already follow us on Facebook, Twitter, and YouTube, and we know that not everyone does the whole social media thing. But that being said, all of our numbers are still sitting around the 15, 1600 followers mark when we know we have 10 times as many people as that listening to the show. It's absurd how much this really matters, but building and maintaining a social media presence, as I'm sure you can understand, is so important to helping us continue to gain traction and notoriety in a sea of RPG podcasts. So we need all the help we
Starting point is 00:02:59 can get in order to spread the word and get more people listening to the GCP. Why? Because if all of a sudden our Twitter followers go from like 1,500 to 15,000, that wider audience is going to put us in a position to be able to create more content for you guys down the road. So, if you're not following us on Facebook or Twitter, if you haven't subscribed to our YouTube yet, I urge you to take a moment and do it right now. And if you already have, then the next best thing you can do is tell a friend about us. We know most of you do that anyway, which is why we've grown as quickly as we have in the past year. So keep doing what you're doing and tell your friends to give us a listen.
Starting point is 00:03:33 We promise they won't be disappointed, except for every time Joe rolls a D20. Lastly, it's time for the exciting announcement. The flights have been purchased. The Airbnb has been booked. That's right. The Airbnb has been booked. That's right. The Glass Cannon Boys are coming to Gen Con 50! We're going to be there!
Starting point is 00:03:55 We will be in Indianapolis Wednesday, August 16th to Monday, August 21st, gaming our faces off and hanging with GCP Nation. Now listen, that's eight months from now, so there will be many, many more details on the nitty-gritty of what we'll actually be doing out there in the weeks and months to come. But if you want to come game with us, hang out, and talk Tolkien history with Skid, early badge registration starts this coming Sunday, January 29th at noon Eastern on GenCon.com. So get your badges and get your asses out to Indy so you can roll some natty 20s with the boys of the GCP. All right, that's enough intro.
Starting point is 00:04:26 Let's get to the show. For this week's title, I thought I'd bring back an old friend, Howie the Green Sting Scorpion, who wants to ask all of you, do you like apples? Well, I got a number, and the number is episode 87. How do you like this chapel? Well, I guess Gristlecrack wasn't the storm tyrant after all. I was right about that much. I thought that would be tougher.
Starting point is 00:04:52 Unless she was, and the adventure is over. That's it. It's been a hell of a ride, guys. We did it. That was a quick book. Lucky 87. Final episode ever. We'll see you never.
Starting point is 00:05:02 87. Final episode ever! We'll see you never! Do do do do! Man, you know, I talked about it on Cannon Fodder last week too, how it's just a tough thing. Like, I can't surprise you with a huge creature. And you guys are playing it so well
Starting point is 00:05:20 in terms of being far back and using range. You know, the best I could do was double move and get up there and start smashing and try and break you guys up a little bit. But you handled yourselves really well. What made that combat difficult was that the ability of these trolls to regenerate would have made a difference.
Starting point is 00:05:37 But once you killed Gristlecrack, I was like, you're going to just kill the trolls in a couple rounds anyways. Let's just hand wave how this is all going to turn out. You guys did great and you killed Gristlecrack. I want to hear about these new levels because you guys, did you know that was coming? You must have thought it was on the horizon.
Starting point is 00:05:53 I didn't even think of it. It's been so long since we've leveled. Nestor has never leveled up. Nestor has never leveled up! I forgot that you could do that in Pathfinder. Before we get into your new levels and stuff, let's resolve the fact that that you could do that in Pathfinder. Before we get into your new levels and stuff, let's resolve the fact that
Starting point is 00:06:09 Umlo is unconscious and there's a campsite here full of bodies and stuff. So you guys, I'm assuming you can bring Umlo back, DC stabilize, and you're eventually going to heal. So what do you guys want to do in the campsite? I just want to, first of all, search around.
Starting point is 00:06:28 Just search it. I want to see what they were planning here, or if they had hidden weapons or magical weapons or anything like that. Definitely going to search Gristlecracks. Corpse. Any magical small lances. Perhaps they were using them as toothpicks. I don't know. I don't think of
Starting point is 00:06:44 these things. Okay, so Do a perception check 18 for Sir Willamette 27 31 for Baron 20 for Dylan You guys are all so special Baron and Nestor
Starting point is 00:07:00 It's pretty clear that The captives that they had They were slowing them down. You can see just drag marks of bodies that would be the size of yours. So at a certain point, whether this, if the dragon did come or not, if they summoned it or whatever, it made them be able to kind of slow their roll for wherever they were going. So you see the drag marks. You don't see any more bodies that didn't have another feast,
Starting point is 00:07:28 but you could put two and two together and think that the last camp that you guys saw was their first camp, and they probably are now one Shimmerman's Fortune person down. They ate him. Or her. You do find some things on
Starting point is 00:07:43 Gristlecrack's person. You find a magical short sword. You find a magical potion. You find a magical scroll. And among her things around the campfire, you find a gold bowl that both Baron and Umlo are very intrigued with because it's engraved with images of dwarves fighting giants.
Starting point is 00:08:12 A gold flute. Can I inspect that before we go through all the academic spellcraft checks and stuff, just to see if I know anything about it? Any type of knowledge roll, or can I read any runes? No, you do knowledge history, but I mean, it's very...
Starting point is 00:08:28 I'll save you the roll. It's nothing. You don't see anything in the background that was like a place at a time that's just dwarves fighting giants. It's like honoring the dwarves that fought giants. So again, you're seeing spoils of the old giants that used to live here. Ode to a Dwarven Urn.
Starting point is 00:08:44 Ode on a Dwarven Urn. Ode on a Dwarven Urn. You find a very fancy... Truth is beauty. Beauty truth, sir! Very expensive looking gold flute. A small diamond, if that's something you're interested in. Two opals.
Starting point is 00:09:00 Ew. 679 gold pieces. Nice nice 180 silver pieces 900 copper pieces and then something that kind of takes all of you aback a collection of
Starting point is 00:09:17 14 different pairs of feet that look freshly cut dwarves humans and halflings pairs of feet. Oh! That look freshly cut. Oh, come on. Dwarves, humans, and halflings. Oh, wow. God, that's horrible.
Starting point is 00:09:32 You just would think that these have to be the feet of people from Shinnerman's fortune. So they can't run away. These are fresh. Yeah, it's like one foot off. Did you say 14 feet or 14 pairs of feet? 14 feet. So therefore they look like they're... We'll say seven pairs. Yeah, so I mean, wasn't that about
Starting point is 00:09:48 the number that was put in? They look like they're from all different people or like the feet of seven different people. Yeah, it mostly pairs. If you were to sort of like, I know. Let's mix them up here. We got two dwarves.
Starting point is 00:10:04 I think the hooded prisoners, I think, numbered about seven that Alderman Shimmerman was in. So once they were like, we're not marching anymore. Yeah, cut them off and let the dragon fly them away to give tribute. But I know that a lot of people, in order to get closure on their lost loved ones, need to know that they are past. But they're not necessarily dead. Correct. But these feet probably won't last in the wild that long. Here's something to remember them by. When you come back to Shinemansport, say, did you find my son?
Starting point is 00:10:42 Yes. Not technically. I found his feet. He's not going far. He's not going far. He will always be running in your memories. I'm going to take an ink pot and I'm well, no. Footprints of everything
Starting point is 00:10:55 like a baby. Let's move on. We've passed the realms of macabre. Can I spellcraft the magical items? You may indeed. 30. Roll another one. 26.
Starting point is 00:11:16 Okay, that's enough. Plus one short sword. The 30 wasn't enough? No, it's just a couple different items. Oh, okay. I learned your role for the weapon and then one for the potion in the scroll. Plus one short sword.
Starting point is 00:11:29 Cannot take it. Not too shabby. Anybody else want the plus one short sword? No. That's good. Goes to Nestor Coin. Thank you. A potion of gaseous form.
Starting point is 00:11:44 Ooh. Nice. That's a fun one. That's great when you just want to run awayous form. Nice. That's a fun one. That's great when you just want to run away. Yep. Yeah. So, Baron? These colors don't run.
Starting point is 00:11:55 And a scroll of restoration. Oh! Who gets it? Thank God. It's one scroll of restoration. Who can even use it? I can use it. Can you? Thank God. It's one scroll of restoration. Who can even use it? I can use it. Can you?
Starting point is 00:12:08 I can. Okay. I mean, I don't think it's easy. It's a roll. It's a roll of the die. And it only affects one ability score, right? Right. One person's one ability score.
Starting point is 00:12:17 However, I'll tell you who. It's an alchemist spell, a cleric oracle spell, an inquisitor spell, a paladin spell, and a shaman spell. Ah. Okay. Well, if you guys leveled up directly. inquisitor spell, a paladin spell, and a shaman spell. Ah, okay. Well, I'll let you guys level up directly. Nice. We've got a paladin here, so what would you have to roll, do you think, to use it? It's on your spell list, so you don't have to...
Starting point is 00:12:36 I'm just doing the math. I think that I... Is it a spellcraft check? No, it's a caster level check. So it'd be plus five, and I'd have to get something in the area. I have to look it up. Something in the area of like 14 or 15. So it's like a 50-50 check.
Starting point is 00:12:51 Scrolls caster level plus one. The scrolls caster level plus one. It's the DC. Restoration is a level four paladin spell, and I think that you have to be level 13 paladin to cast level four spells, which would be 14, and I have a plus 5, so I need a 9. So it's not that bad.
Starting point is 00:13:11 No, it's not that bad. 50-50 chance. Definitely bottle cap situation. Bottle cap situation. Especially if it's only going to heal one person's one thing. And we'll get, like, first we'll do Nestor's Con, I think. Nestor's Con. That would be lovely.
Starting point is 00:13:23 So thoughtful. That's all I wanted for Christmas Nestor's making out pretty well from this isn't he Can we possibly copy it Before we use it Is there a Xerox machine around Is there a scanner Is there a mimeograph
Starting point is 00:13:39 The other question is Because I know we're going to get an email about this Diamond dust Are we keeping dust and diamond It's broken. The other question is how... Mending. Because I know we're going to get an email about this. Diamond dust. Are we keeping dust and diamond in this? Do you need the components in order to cast... Read the scroll? I don't think so, but I'll look it up. The scroll, I think, eliminates it.
Starting point is 00:13:58 We also found a diamond. I don't... Yeah. You guys can look it up. Maybe it comes with a little Ziploc bag full of diamond dust. If you need the components to cast a scroll, you can just crush the diamond. I don't, yeah. Ooh. You guys can look it up. Maybe it comes with a little Ziploc bag If you need the components to cast a scroll,
Starting point is 00:14:08 you can just crush the diamond. Easy. If you don't need the components, you can keep the diamond. Yeah, it's so easy to crush a diamond.
Starting point is 00:14:14 Just stick it up Troy's butt. You guys are eighth level now, so. I'm so strong. I'll assume that you can do it. Speaking of eighth level,
Starting point is 00:14:24 let's talk about what we... Oh wait, Amlo is still unconscious. No, he's not. Oh, he woke up? Yeah, we said... Oh, you wanted to. Okay, alright. Keep track of your wands. Activating a scroll requires no material components or focus.
Starting point is 00:14:39 Beautiful. You're keeping the diamond! Before we start thinking about the scroll... The creator of the scroll provided these when scribing the scroll. See, that's nice. That's why if you screw it up, the scroll disappears. It makes sense. Now, before you decide what you want to do with that
Starting point is 00:14:54 and before you rest, let's talk about 8th Level! Yay! It's been a long time. Matthew, I'm thinking, let me just guess, you took Alchemist. Yeah, how'd you know? You took Alchemist, yeah.
Starting point is 00:15:10 So a magus, six-level magus, first-level bard, first-level alchemist. Yeah. Awesome. That's not weird, is it? Tell me what the first-level alchemist did. Stop, Matthew. Stop doing that. Matthew, would you just max it out, please?
Starting point is 00:15:23 Talk to your friend Troy, who took me again into the back room. He promised to do nasty things to my butthole. Whoa. Whoa. One man's nasty as another man's fun. That's just part of the... He threatened sodomy? If you didn't multi-class?
Starting point is 00:15:39 This is part of the deal, man. I mean, I didn't like it, but I don't know if it's part of the class. Matthew, we can't keep this joke going any longer. People are screaming into their iPods. Do people still have iPods? No. No.
Starting point is 00:15:49 No. Screaming into their MP3 players. They're just so sad that they can't afford a newer MP3 player. What did you take, Matthew? I took another little Magus. Yeah!
Starting point is 00:15:57 You actually took a little prodding from me for Hitting on Magus because he was on the fence about that. Well, the Bard stuff is so cool, but it's so frustrating.
Starting point is 00:16:03 I'd have to get the levels of the DCs up to where it would be comparable. It's just going to take a lot of levels. I'm all about you going back and dipping into Bard, but I think we can all agree getting you to 7th level mages was a priority. You get third level spells.
Starting point is 00:16:15 Need it. And you get some cool stuff. Talk to me about some of this cool stuff. Don't go crazy. I don't care about your Fortitude save, Matthew. I've told you this on numerous occasions. I did not get more Fortitude save. He had to talk about it.
Starting point is 00:16:26 Yep, he talked about it. There he goes. Gotcha. He can't help himself. The cool, I mean, Magus gets medium armor proficiency at 7th level, so I can wear medium armor and not take the arcane spell chance failure. Ah. Arcane spell failure chance.
Starting point is 00:16:38 Okay. But probably the coolest special ability is this thing called knowledge pool. So basically, Magus, when he's preparing his or her spells, can expend an Arcane Pool point to prepare a spell on the spell list that's not in his book. Oh, so each level, like now you have third-level spells. How many third-level spells are you going to get? Two. You don't have to tell me what they are right now.
Starting point is 00:17:00 So once you choose those two spells, those are your two spells. Until you get another third-load spell. Yeah, or like five scrolls or something. Or if you find a scroll and can learn it. Right, but you're not like a wizard. You can't learn it and add it to your book. I can. Oh, you can? Yeah, that's it. So Magus, they have spellbooks that they use. I have a spellbook.
Starting point is 00:17:17 Oh, God. That's giving me a headache already. But anyways, with this Arcane Knowledge Pool, it allows you to use... You can use an Arcane Pool point to cast a spell. No, to prepare. To prepare a spell. So daily you can be like, you know what, I feel like I'm going to need a spell like this. Or if you come up against something and you're like, we can't deal with this.
Starting point is 00:17:36 And you're like, shit, if I took that, oh wait, I can. But we got to rest here. Right. You can do that. That is fun. Or if we're like, you know, we're in a specific type of terrain and I knew that I had a spell that. That is fun. Or if we're in a specific type of terrain and I knew that I had a spell that could help us fly
Starting point is 00:17:49 and I knew it would be helpful for one of us to fly, I could say, all right. Well, I'm excited to see what spells you can take, but I'll let you keep them close to your vest. I know you're a private man. That is a really nice vest, by the way, Matthew. Thank you. No one said anything. Thanks, kid. Nobody wears vests anymore.
Starting point is 00:18:07 Grant, I'm going to say Rogue. Rogue what? So I've heard rumblings from the Glass Cannon Reddit that people have already predicted what I might take for my next level. There were predictions. On the subreddit, there was a big thing
Starting point is 00:18:31 about you going Warpriest of Torag. You're walking around strange towns, defacing their walls with your new god. Your filthy graffiti. Filthy graffiti. So did you go Warpriest of Torag? Wait, so you're multi-classing?
Starting point is 00:18:46 I am multi-classing. Oh! Warpriest it is. You son of a bitch. Let's not bury the leaf. That is awesome. By the way, the slogan of that subreddit should be, don't leave town. Don't leave town.
Starting point is 00:18:57 Don't leave Torag. So you went Rogue or Warpriest? I'm going to say Warpriest. I got to disappoint everyone. Inquisitor of Torek. Get out of my apartment! Wow. If you ever think about a sheriff, you think he might want to issue some judgments from
Starting point is 00:19:18 time to time. That is true. And it's time to lay down the law of Torek. You know what I like about Inquisitor is where Gunslinger is totally not complicated, it's good to add a really complicated cast like Inquisitor on top of it. So what is an Inquisitor for the new Boo-Boo here? Nerd, nerd, nerd.
Starting point is 00:19:37 I've gone on record as saying it's my favorite class. I play one in Joe's Wrath of the Righteous. You've now gone on record saying that about four different classes. Right, but this is actually my favorite. Future trivia question. You want me to say it in hybrid terms, and I really can't. I think it's like, it would almost be like a paladin fighter. It's not a cleric fighter, that's a war priest.
Starting point is 00:19:58 It's kind of like a paladin fighter, which sounds like, oh, a fighter fighter. It's a holy fighter. It's a holy avenger. A vindicator. fighter which sounds like oh a fighter fighter it's a holy fighter it's a holy avenger a vindicator and i think i think one thing that is misleading to people that don't play a lot is that um fighters and i thought this when i came to the game so maybe it's myself is that fighters can be ranged just as much as they are melee just because you're a paladin doesn't mean you can't have a bow or something else oh sure there's whole inquisitor builds that are ranged inquisitors
Starting point is 00:20:25 very effective so that's why it worked with me and i can tell you my domain is law and one of the cool things we were talking about this role earlier uh joe kind of gave me a little lusty eyes at me when he thought about his role in order to read that scroll to heal nester my touch of law which i can do six times a day will allow any willing creature to roll a minimum 11, like automatic 11. So he auto passes. This is going to do wonders for Joe's rolling.
Starting point is 00:20:53 No, let me ask you this. Does, do you still add, or is it an 11 on the die? Exactly. 11 on the die. Ah,
Starting point is 00:20:59 okay. Plus whatever modifier to the role. Oh, you get the modifier. You just say, you could say, you could forgo actually rolling the die and say, I use touch of law. And it's just like, it's an 11. You rolled an 11. Is that going to make the restoration scroll automatically work?
Starting point is 00:21:13 Yep. If yes, I believe so. I just have to make sure it's not over 16, but I really don't think it is. Okay. We'll, we'll look that up. But I mean, that is huge. And that's once per day. Touch of law.
Starting point is 00:21:23 No, six per day. Six per day. What's the modifier? It is uh three plus your wisdom modifier so i had all that wisdom built in for the grits you might be able to cast restoration you can't and your wisdom you've hit the wisdom mark so um i can issue forth the grittiest judgments this world has ever seen yeah they're just going to be such... You're going to need water to drink these judgments. So you have a 16 wisdom? Oh, yeah.
Starting point is 00:21:48 So without even knowing, you built a perfect... That's a perfect build for an inquisitor, to have the high wisdom and then high dex for your gunslinger. I've never heard of a gunslinger inquisitor. I like doing it. A lot of builds I've read about online, of multi-classing with gunslinger, a lot of people do just like first-level Gunslinger,
Starting point is 00:22:06 the rest to 20 in another class. So I really like the idea of being kind of reckless and devil-may-care attitude towards all the combats and then finding kind of a purpose in life and kind of getting more serious about things. Okay. I'm probably 51 now instead of 50. I like it. I think it's going to be very, very interesting.
Starting point is 00:22:32 It's a complicated class. It'll be interesting to see what you do with it. I don't know if you're going to do archetypes or not. You don't have to tell me right now. He's like Judge Dredd now. Yeah, that's exactly what you're like. Yeah, Inquisitors are fun. The archetypes are what really allow you to
Starting point is 00:22:47 customize it, because you get your judgments, which just allow you to swiftly, for one encounter, boost your AC, boost a hit, fast healing, all this other stuff, and then you get up to using teamwork feats where the other person doesn't have to have the teamwork feats. So I'll be interested to see what you do with it. The really nice thing, though, as Skid said,
Starting point is 00:23:03 now that I am Judge Dredd, I can just talk to my gun, and it will turn into Dragon's Breath, and then go back to the double-barrel pistol, and then it will change ammunition automatically. Don't worry. I'm sure Matthew has that spell geared up already. Nestor coin. Nestor, I'm going to say you stayed Slayer. Yeah. Yeah. I'm going to say you stayed Slayer.
Starting point is 00:23:22 Yeah. Yeah. See, the thing is, I don't envision Nestor ever multiclassing. Yeah. Because he knows that this is a dangerous world, and the key to survival is focus, specialise. I'm not going to act like a liberal college freshman or, like, can't pick a major. I'm going to focus and get a good career when I get out of school.
Starting point is 00:23:45 So he's going Slayer again. The nice thing, well, first everybody at 8th level gets an ability point. Oh, yeah. Oh, that's right! Which is huge, which I invested mine in dexterity, which takes me up to a 20 dex, which gives me a plus 5 instead of a plus 4, which is huge. And then I got some skill points, which I scattered around.
Starting point is 00:24:09 I speak giant now. I thought you were going to say I speak giant. So does Dylan. So does Baron. I can help. I speak giant. Oh, let me get you. Oh, I speak giant now.
Starting point is 00:24:19 Kept you on the flip side. So I do that. And then so at eighth level, I get another Slayer Talent, which I use on a ranger combat style, which Slayers can do, which allows them to take either ranged combat feats or two weapon
Starting point is 00:24:36 combat feats without the prerequisites. And I use that to take Many Shot. Oh my god. Many Shot. Tell us about Many Shot. You know what, Scal, I feel like you've got some splaining to do. I think I might, and in fact,
Starting point is 00:24:48 the song specifically mentions me, so I might as well. It's been a while. That's why I wanted to hear it. It is time for Many Shot! So,
Starting point is 00:25:00 with... Any time during a full attack action, my first shot, I do a Legolas thing, where I take two arrows with one shot. So I only get precision damage once. I only get critical damage once.
Starting point is 00:25:18 But all the other bonuses I get, so the electricity and deadly aim, all that stuff, that gets added on too. Yikes. So one shot, if the one is at my you know highest attack roll if it hits they both hit and I get all that damage it's like getting double damage on any first shot of a four round action and the first shot gets your highest attack bonus right right
Starting point is 00:25:36 right so it's huge and I've been waiting I was actually I was going to take it at seventh level when I first like joined the campaign but I was like I thought for the character it would be better to take it at seventh level when I first joined the campaign, but I was like, I thought for the character it would be better to take the disabled device boost.
Starting point is 00:25:52 Since they don't naturally get that rogue ability, I spent the Slayer talent on getting that instead. That's smart. Now you are even deadlier than you were before. I can't wait to take it out for test drive, to be honest. I'm already afraid, after seeing what you guys did to poor Gristlecrank. What about you, Sir Will?
Starting point is 00:26:10 Sir Will went another level of Paladin. Ah, so that's... Five. Level five Paladin. Five three now? Five three. Okay. So level five Paladin...
Starting point is 00:26:20 Which is Matthew's height. I think that's accurate, yes. He's shaking his head. He's got like a Marlon Brando, like I'm going to kill you in Godfather. All right, so five levels. What do you get with the fifth level of Paladin? Fifth level of Paladin, two big things. One is that my channel positive energy goes up to 3d6,
Starting point is 00:26:42 which is a big jump for the party. Who needs a cleric? You got Sir Will! So channel for, what, like six points of healing now? Yeah. Alright. No, Matthew, three. One more month. Yeah. Three snake eyes. And then, the other thing,
Starting point is 00:26:55 and I get another spell per day, which is great because I've only had one so far. What level spell? Just level one. Paladin's spell levels are a little bit more concentrated, so they have higher quality spells at lower levels because they don't cast them until later. What level spell? Just level one. Okay. Paladin's spell levels are a little bit more concentrated. So they have higher quality spells at lower levels because they don't cast them until later. And then, oh, I get this thing called, because I'm a divine defender archetype, I get this thing called divine armor. So now... Oh, so that comes in at fifth level.
Starting point is 00:27:19 Yeah. So now, as a standard action, I can call upon my God to endow my armor with a divine blessing. And it lasts for one minute per level. So it would last five minutes. And it automatically gives it a plus one enhancement bonus to armor that stacks with any existing bonus. And since it's a cross armor, which is already magical, I can do what Della does to her scimitar. And I can do special armor properties to my armor. So I can make it like ghost touch.
Starting point is 00:27:52 I can give myself spell resistance. I can. Yeah, it's really, really neat stuff. Cool. The first one that I'll probably use mostly early on because it's level plus one bonus is champion. You can only use it if you're a good character and you can only use it if you have the cavalier's charge ability or smite evil and the target of your smite or challenge you have an additional plus two sacred bonus to your ac against that target so you just get harder and harder to hit by the target of your
Starting point is 00:28:21 that is cool that is very cool it's Armor. Well, shit, you guys sound pretty scary. Pretty scary. What about Umlo? I'm not going to let Umlo level up just yet. I've been tracking the XP, and it was enough to level up you four guys. I didn't want to split it into Umlo, so I'm going to stagger Umlo with the party. But I'll let you know when he levels up. That's the one thing I'm excited about.
Starting point is 00:28:45 Eight is a huge level. It's a real coming of age level. I should also say that, and this makes a big difference for Willamette, who wants to try to be a little bit tankier, is I put my ability score point in con, so I went up to an 18 con.
Starting point is 00:29:02 So I went from last episode, he had a max of 70 hit points. This episode, he has a max of 89 hit points. That's a massive jump. Hopefully keep him alive. When you guys finish resting, that'll be nice to get up to 89. Almost pushing the hondo. Baron, what do you got for hit points now these days?
Starting point is 00:29:21 93. And can also wear medium armor now, so I'm really hoping Umlo dies so I can now these days. 93. And can also wear medium armor now, so I'm really hoping Umlo dies so I can now threaten giants. Who's wearing magical armor besides Umlo and Sir Will? I am. Oh, you're all wearing it. Plus one.
Starting point is 00:29:36 Okay, plus one. Baron, you... As you guys begin to settle down for the night, I'm just jumping right in here for a heard enough talk. Are we going to do this restoration? You can, if you'd begin to settle down for the night, I'm just jumping right in here. I've heard enough talk. Are we going to do this restoration? You can, if you'd like to. Or you can do it first thing in the morning.
Starting point is 00:29:51 We can let Troy talk first, probably. I was just going to say... If it's not going to kill us all. You're settling down... All of a sudden. You hear it in the bushes. Barren roll of perception. Okay.
Starting point is 00:30:02 Bushes. Barren roll of perception. Okay. Okay. I'm going to use the die that Matthew lent me a few episodes ago. This is a 20. 20. You notice
Starting point is 00:30:18 around the corpse of Gristlecrack, around her neck, is a mummified dwarf hand hanging on a steel chain. Whoa. Well, I clearly walk over and inspect it and remove it from her neck. And I'm assuming now, as an Inquisitor, you have detect magic. I do. Boom, boom, boom, boom.
Starting point is 00:30:41 It is magical. Hmm. Spellcraft? Sure. You bring it over to Della? Yes. Tell her what is this. 29.
Starting point is 00:30:55 It's called a Hand of Stone. It is very, very expensive. If the wearer... Basically, it brings the wearer more in tune with the earth beneath her feet. If the wearer spends a standard action concentrating on the hand, she gains tremor sense out to a range of 30 feet until the start of her next turn.
Starting point is 00:31:20 This ability only allows her to sense creatures and objects that are in contact with earth or stone. Oh, like invisible creatures. Even invisible. You would know where they were. As someone who's in tune with the earth and came from the earth and underground, I'll place it on myself. I wish I could do something to figure out unless anyone else wants it. He might not be finished.
Starting point is 00:31:43 Oh. Now I'm done i knew skids instincts were bullshit all this time um i'd like to put it on myself um uh torag also one of his domains is earth so i think being able to have that kind of tremor sense works into my new devotion to my God, uh, unless anyone else wants to have tremor sense and we can always look at selling it later. Looks,
Starting point is 00:32:15 looks almost priceless. It is enormously expensive. I just looked up. Matthew, you are cheating. No, he did the spell. Dell doesn't know.
Starting point is 00:32:24 No, but Matthew does he didn't appraise it you gotta appraise it it's too late give me your give me all your vodka alright
Starting point is 00:32:32 what is it called one more time Hand of Stone got it so it'll be in here um you want to uh try and restore
Starting point is 00:32:40 one of Nestor's abilities Sir Will yeah I was looking at it uh Inquisitor do you have Father Baron does Reed magic in Orison try and restore one of Nestor's abilities? Sir Will? Yeah, I was looking at it. Inquisitor, do you have... Father Baron. Is Reed Magic an Orison for you? Well, actually, we have to rest before anything. It is an Orison for me.
Starting point is 00:32:53 You have to rest because you haven't been able to prepare it. And I can't give you Touch of Law until I rest either. Next morning, you guys wake up. Yeah. Give yourself appropriate healing. Yeah, I think you're just going to do it. Because you have Reed Magic at zero level. I don't. Yeah, I think you're just going to do it because you have read magic at zero level.
Starting point is 00:33:07 I don't. It's a first level spell for a paladin. So to read it, I have to use one of my spell slots for the day. So because this is newer to me, what do I have to roll
Starting point is 00:33:15 in order to pass this? You don't have to roll anything. If you just cast touch a law on yourself, it's automatic. Yours is a DC 12 and you have a, or a DC 11
Starting point is 00:33:21 and you have a plus one. Okay, great. And so you do an 11, and you automatically get it. Just mark your touch of law as having been used. Do you have channels you can burn off for Umla to go back a little bit? I have
Starting point is 00:33:36 one, yes. Alright, so do your pre-rest channel, and then it's the next one. Eight. Pre-rest channel, it's the next morning. Baron uses. I can't believe Baron is using magic now. Looks into the sky at Torek and says,
Starting point is 00:33:53 by the power of Torek, I want to restore this man's stolen abilities. So I think, I could be wrong. Tell me if I'm wrong. It's 1d4 to 1 ability score. Or is it just automatically heals all the damage of 1 ability score? I think that's what it is.
Starting point is 00:34:11 We can look it up. Yeah, because Lesser Restoration I know is a dice roll, but I don't know about Restoration. Yeah, it cures all permanently drained from a single ability. What was your chosen ability? Constitution. I'm going to choose the other one. No!
Starting point is 00:34:26 Just kidding. Constitution it is. Oh, thank you. All right. All right. One down. Scroll disappeared. Now we just need to find another priceless scroll.
Starting point is 00:34:35 One down. Right. Five to go. Because I'm still sitting at 46 hit points, max. Oh, jeez. It's amazing I'm still alive, especially after Gristlecrack got at him.
Starting point is 00:34:47 All right, you guys. So Nestor feels like 100 bucks. He feels like a 100-goal paycheek. He's like, good, thanks a lot, mate. Well done. I'm impressed. You've earned it. Thanks for staying alongside us.
Starting point is 00:34:58 So you guys entered Minderhall's Valley. You followed the stream along until it finally opened up, widened. The valley widened, and that's where you fought the Veds. The stream continued down to the southwest. There was also a passage to the southeast. You guys chose the northeast. Soon after choosing that passage, you came across the remnants of campfire. You found the burnt corpse of a human with skull and jaw still intact, which you have on your person.
Starting point is 00:35:32 It was a valley to the north there. You didn't take it. Didn't look that interesting to you because the tracks still led east. So you continued going east until you came upon Gristlecrack and the four trolls. Defeated them. They were standing at the sort of entrance to another part of the valley
Starting point is 00:35:56 that goes north. And then the valley continues east. So there is a portion now that goes north and there's a portion that continues east. So there is a portion now that goes north, and there's a portion that goes east. Well, I think we have to go north. Close it off. Make sure no one is behind us. They're still making their way south for tribute.
Starting point is 00:36:17 You continue north for maybe an hour and come to a dead end. Nothing up there. Nothing up that particular part of the valley. Can I do an extra perception check? and come to a dead end. Nothing up there. Nothing up there in that particular part of the valley. Can I do an extra perception check? Sure. Fifteen. Thirty-seven.
Starting point is 00:36:34 Thirty-seven, yeah. There's nothing up there. You know, there's going to be, you would figure, Nestor, there's going to be lots of these little offshoots that just lead nowhere, and hopefully it won't take you hours off. This will only take two hours off your day. So an hour later, you come back, and you continue moving east.
Starting point is 00:36:51 It's not long before the valley opens up again, and you see a passage leading to the south that looks very, very thin, almost impassable, and then a wider passage off in the distance leading northeasterly. And then it also just continues on for the main journey. Wow, this is crazy. Northeasterly, I'll vote pole. Northeasterly is the wider one, correct? Yeah, northeasterly.
Starting point is 00:37:21 So far, Iomadai has led us in the right way. We took out Grensel Deck, found our missing slaves. What are slaves? Found our missing allies. We've recovered our slaves, eh? And took out Gristlecrack. We're on the right path. I say we continue northeast.
Starting point is 00:37:38 Plus, we've got all these feet. It's not funny, Nestor. Those feet look very agile. Great suffering. Where'd you get that Ziploc bag from? I didn't know plastics existed in Galerian. I want to do a quick... It's all right.
Starting point is 00:37:51 Don't fail me now, he yells at the bag. Quick survival check for tracks. I know it's been kind of terrible, but both directions. That is a 25. 25. 25. You don't see any fresh tracks anywhere. There are tracks, animal tracks. There are some older giant tracks, but nothing looks fresh.
Starting point is 00:38:15 Nothing looks like anyone has traversed there in the past couple days. I'm going to go on record before we go northeast and say that I'd love to use Sir Will's diminutive size to look at that really narrow place. Because they couldn't possibly be friends of giants, whatever's down there. But I'll go with the party. What is this, an option? Well, there was a thin valley going south, almost impassable, but you could get through it. And then the valley opens up, continues east, and then continues what Nestor mentioned, going northeast.
Starting point is 00:38:50 Well, I guess we could always go northeast and come back down and check out this smaller one. The smaller one's heading south? Heading south, yeah. Yeah. Almost south and back. Let's keep going on the northern track until we clear that. Okay.
Starting point is 00:39:05 So you guys set out pretty early. You got a full night's rest, so you started. Now your days are back normally. You're not traveling through the night anymore. Because after the Gristlecrack fight, you got back to a normal schedule, as it were. But you lost two hours on that one dead end, and then you continued for another three miles before you came to this separate valley leading northeasterly, we'll say. You continue along, and there's still a stream. There's still the tributaries of that main stream leading off wherever these valleys are.
Starting point is 00:39:40 It's just naturally, the stream naturally flows into where these openings in the rock are. It's just naturally, the stream naturally flows into where these openings in the rock are. As you continue your way along, it's now later in the day, but still plenty of light. It's actually, the sun is streaming in through the valley here. There's a lot more trees now that you're farther north in the valley. And a broad wood of young aspens and birches sweeps through this veil that begins to open before you. The trees sway softly,
Starting point is 00:40:14 their pale branches glimmering in the light. Near the edge of the grove, a forgotten pathway of badly weathered dark stone pokes through the forest floor what do you do I'm about to go down the pathway Baron
Starting point is 00:40:36 wants to clear off Barry Barry wants to clear some of the overgrowth over these stones and see if anything's legible much like when we were wiping the lichen off the side of the wall as we walked into the
Starting point is 00:40:51 tomb of Nargrimikin Steelhand I believe it's just Nargrim Nargrimikin as anyone is you know looking and examining these kind of things Willamette is sort of staying in the back and watching our back he's just always because he's never going to perception survival sneaking any of that stuff Looking and examining these kind of things, Willamette is sort of staying in the back and watching our back.
Starting point is 00:41:09 He's just always, because he's never good at perception, survival, sneaking, any of that stuff. So he's just keeping an eye on the back to make sure nothing sneaks up behind us. Okay. So, Baron, you want to roll a perception? You're just kind of looking at these. That is a 24. Okay, so you move the growth, it looks like the growth has grown for years here, but there's definitely a stone path leading forward,
Starting point is 00:41:35 whereas everything else before has just been rock and gravel and occasional patches of grass. Uh, it looks like no one's mowed the lawn in many, many years. Alright, uh, can I do a knowledge engineering to see if it is made by dwarves? Yes, you can. 20. It doesn't look... You know that it wasn't made by dwarves. You feel very confident about that, but it looks like it was made By someone that understands
Starting point is 00:42:08 Like a creature that understands Dwarven engineering Interesting Hot damn I think we found a path right to Something interesting That's all he thinks Well put Sheriff Well said
Starting point is 00:42:24 Strong words Inquisitor Quite pithy I appreciate a good poem Interesting. That's all he thinks. Well put, Sheriff. Well said. Strong words, Inquisitor. Quite pithy. Let's go. I appreciate a good poem. Shall we? Let's do it. After you, Nestor. You want to scout it out?
Starting point is 00:42:36 Yeah, I'll lead the way. Scout, scout, scout it all out. These are the guys that are in the front So you guys It's me Continue moving forward It's me Following this old
Starting point is 00:42:51 Weathered dark stone path And eventually The aspen and birch trees Open up It's perfect timing To a clearing And before you is a large structure
Starting point is 00:43:07 of time-worn stone. So cool. Colorful lichen clings to the walls and most of the slate roof of this building, this edifice, looks like it's collapsed, you can tell from the outside. Inward.
Starting point is 00:43:24 Collapsed inward. Jumbles of great granite block lie around the building as well, half buried beneath the soil and fallen leaves. What do you do? Wow, it's pretty breathtaking. Yeah. I'll take a moment to recover my breath Is there a knowledge check I could do
Starting point is 00:43:51 To see how long It's been broken like this? Yeah, I mean you could do knowledge Profession stonemason Profession stonemason I mean what you see I'm looking to do profession cook I'm looking to be a profession cook. What's his face? I'm looking to be a profession cook.
Starting point is 00:44:08 Is this a kitchen? This is... I mean, what you see, Dalet, with your eyes, is in addition to the liking on the walls, the stone that hasn't fallen, presumably, inward, that has fallen outward from this crumbling edifice, is, like, buried beneath
Starting point is 00:44:23 soil and more like, and so there's been overgrowth on the collapsing. This is in a very clearly not, anywhere near a recent collapse. Oh, man. Sorry. I want to do a combined check with my engineering skills and my newly found religious skills
Starting point is 00:44:43 and see if this was in any way built as a temple to any gods because earlier, our main man, Sir Will, detected ancient religions. Which is exactly what I was going to say. Yep. It's like this could be this sort of building. I don't know if that's a knowledge religion or what. Engineering, I don't think would apply.
Starting point is 00:45:02 History and religion would apply. Or symbols, if there's anything symbol. It might be so weather-worn we can't tell. Both Sir Will and Baron roll a knowledge religion. 16. 13. 16. 13.
Starting point is 00:45:25 Sir Will, it seems as if this was some ancient chapel. Okay. But there are no any sort of markings on the outside that would lead you to believe of who, of what deity, if it was dedicated to a deity
Starting point is 00:45:40 or anything, but it does seem There's a sacredness about it. I mean, the way it was even built in this partness about it. There's a sacredness to it. I mean, the way it was even built in this part of the valley, it's 4 or 5 p.m., so the sun's coming down, but the sun is just beautifully glinting in through the holes in the roof. Are we within 60 feet of the front? Yes.
Starting point is 00:46:03 I'd like to detect evil. You detect evil? Across the facade of the building. Across the facade of the front? Uh, yes. I'd like to detect evil. You detect evil? Across the facade of the building. Across the facade of the building, and you do not detect any evil whatsoever. And I let everyone know that. Can I detect magic on the building? Um...
Starting point is 00:46:17 60 feet? Yes. Uh... You do not detect any magic. I say we move forward. Sheriff, who would you like to send in first? I think it makes sense for the two of us to walk in together. All right.
Starting point is 00:46:38 Well, if you're afraid that there's, like, traps, you know... I'm only looking out... I'm not afraid of anything. ...for your safety. You can see he's terrified. Oh, my God. No, no, traps, you know. I'm only looking out for your safety. You can see he's terrified. I'm a good... No, no, look. Spiders everywhere.
Starting point is 00:46:49 I can see it in your face. Nestor, if you think Sir Will's loosened up a bit, I've loosened up a little bit, too. I think we'd be much obliged by your help looking for traps. Look, I'm a good teammate. I just want... I'm looking out for your welfare. I'll take the lead, all right?
Starting point is 00:47:06 Sense motive. It's a class act. There's a set of small steps leading up to a 20-foot-wide double door in this large edifice. Okay. You want to just go ahead of us, Nestor, and we'll be right behind you? Yeah. All right. I'll say Willamette's second, right
Starting point is 00:47:22 behind him. And I'm with Lexington. I'm looking for any stone-cutting-y secret doors, fun stuff. Del will stick close to Nestor. And I'm going to do a perception check, 21, 25 for traps. 21 for traps, you said? 25 for traps. 25 for traps. You do not detect any traps on the door.
Starting point is 00:47:43 All right. And you want to do perception stonework? Yeah, I'm looking for any secret doors or anything like that. What'd you roll? Roll. 19 plus 25 is a 34. Nope, you don't detect any secret doors. So an untrapped door, as far as you know, stands before you.
Starting point is 00:48:05 20 feet wide. 20 feet wide. 20 feet high. Uh, alright. I'm happy to walk in first. I'll step through. I'll step through. Okay, Nestor will step through. I'm very excited about this map.
Starting point is 00:48:16 Uh-oh. Clear the table. That's bad news. I saw you working on this thing earlier. It's not my best. He had a pallet, and he was wearing a beret and a smock. Yes. Whoa.
Starting point is 00:48:26 Oh my God. This is a large building. This is a very large building. That's pretty well timed. Wow. This is like a cathedral. I was going to say that's exactly what I was going to say.
Starting point is 00:48:35 Which is what we were looking for. It is what we were looking for. Oh no. Oh shit. If it is what we were looking for then it's going to be a lot of deadly stuff. He just put a bunch of pawns
Starting point is 00:48:44 on the board. It's us. We have to fight a halfling Four guys Come out of the woods I'm a halfling A wolf I've got your feet Do you want your feet?
Starting point is 00:48:53 Position yourselves Where you would like to be At the entrance And then I will describe This obviously Massive Ancient chapel Put Della right behind
Starting point is 00:49:01 I'm up front This music is perfect O'Brien This sounds like When you would fight chapel. Fadello right behind Mr. O'Brien. I'm up front. This music is perfect, O'Brien. This sounds like when you would fight Jenova in Final Fantasy 7. Yeah, totally. Dumb. I've got to get a picture of this, too. This looks amazing.
Starting point is 00:49:17 Okay. So you enter what is very clearly a sanctuary. A row of five half columns splits this foyer, their crowns carved into small stone offering bowls. Beyond the foyer, a wide set of stairs descends to a recessed central chamber with three long prayer benches.
Starting point is 00:49:47 You see them? So there are stairs. Those stairs lead down into a small recessed chamber, and there are three long prayer benches that go almost the whole width of the chapel. You see those? Yep. Yes.
Starting point is 00:50:00 The stone benches you can see from where you're standing are cracked and covered with moss. Much of the ceiling above you has collapsed into piles of giant slate shingles all over the place Similar to what you saw outside as well Shrubs and weeds grow through the floor, covering everything in verdant tangles So the ground is uneven, not just difficult terrain, just uneven And there's weeds growing everywhere. Everywhere. Vegetation is all over the place.
Starting point is 00:50:28 It doesn't look like a floor at all. Along the west wall, so that's where Barron and, well, where Grant and Skid are sitting, I didn't even have enough room on this map to draw. There are two flights of stairs that go up. Just look at me guys that go up to raised balconies that curve around and
Starting point is 00:50:50 look down on the sanctuary. Like little pulpits? Yeah, exactly. This is straight out of Dark Souls. Dark Souls, yeah. Well, it's cathedral design. It's a gothic cathedral. Goes up, wraps around and comes out into balconies that overlook the sanctuary.
Starting point is 00:51:05 Honestly, I guess it could be Romanesque cathedral. The first staircase, the one on the left closest to you guys, coils around a slender menhir topped with the crudely carved countenance of a heavy-browed fire giant. Ooh, what the fuck? To the north, where Matthew's sitting. Deep, deep, deeper into the chapel. You can still see
Starting point is 00:51:30 with your keen eyes, there is light in here. Plenty of light coming through the holes in the roof. There is a set of steps climbing to a broad dais which faces the benches. At the beginning of the dais, there's a huge fire pit
Starting point is 00:51:46 that looks like some sort of black iron and whatnot and all sorts of stuff. You can't really see there, but you do see behind the pit upon the dais is a wide stone altar standing before the fire pit,
Starting point is 00:52:00 so it would actually be farther away from you. From where you guys are standing, it goes staircase, fire pit, altar. So this is the apse. How far up is the dais? I would have to get up and measure it, but it looks like... What do you think that is? 120 feet?
Starting point is 00:52:19 No, no, no. Not how far away. How far up is it? Well, it goes... Basically, it's a small recess down, and at the end it recesses, it comes back up again, the stairs, so it's only... Five feet or something? Yeah, five feet. So, like, on the level we're on now.
Starting point is 00:52:32 On the level you're on now, yeah. So to go into the sanctuary, it's down, and then when you get to the end to come back to the altar, it's another five feet up. Okay. So we have to cross the nave into the... Exactly. And the whole altar and the dais are covered in a greenish moss.
Starting point is 00:52:47 Huh. Can we do a... What? Can we do a knowledge nature on if this moss is unnatural or if it's just
Starting point is 00:52:55 naturally occurring from age? Sure. Are you guys walking? Right now you're all outside the... You moved in. Yeah, we're in.
Starting point is 00:53:02 That's where you are now. Okay. So you are standing maybe 15, 20 feet away from the wall-to-wall staircase that leads down into the sanctuary. The thickest vegetation is within the sanctuary. If you want to get a better look at that, you should walk into that. If you want to just look at what's around you, then there's not as much. Or you can do both.
Starting point is 00:53:22 Let's do both. Okay. So start with what's around you. Stella has a new skill point in knowledge of nature. Ah. 23. 23.
Starting point is 00:53:35 It doesn't appear where you're standing to be anything unnatural, but as you look up ahead into the sanctuary between the benches where the vegetation is thicker, looks like it's even thicker deeper in, it doesn't
Starting point is 00:53:52 look like it's just vegetation in there. What do you mean? There's like sticks and stuff poking out. It wouldn't really make sense. Della's going to draw her flaming scimitar. And, uh, I'll slowly approach to see if I can get a better look at it.
Starting point is 00:54:14 We'll all stick together. And can I do a... That giant we saw, can I do a knowledge religion check on it to see if I know what it is? Now that I know it's a temple and he might be a deity of the temple? It would be knowledge religion. Great.
Starting point is 00:54:33 14. 19 for Della. 20 for Sir Willamette. Sir Will knows. Yeah! DC 20. It is the fire giant god Zerzvater, the Prince of Steel. Oh, boy. Oh, man.
Starting point is 00:54:49 You are in a chapel dedicated to a fire giant god. Oh, wow. Okay. This is like the total opposition to Toreg, who's like a forging steel iron man. This is crazy. I'd like to do detect evil in 60 feet around us. You don't detect any evil.
Starting point is 00:55:09 Don't detect evil. Detect magic on the sticky part of the vegetation. Nothing. You do see off in the distance I described the left side of the room with those two balconies going up, but far off in the distance, before you get to the staircase leading to the altar,
Starting point is 00:55:27 there is a door leading somewhere else, and it appears to be there's some substance leaking out from underneath the door. Hmm. Okay. Sir Will is going to say, Shall we approach? Sheriff. Yes, sir.
Starting point is 00:55:48 I think it behooves us to continue into this building. Let's move with all caution possible. There may still be civilians. This is the wildest map. Yeah, I don't even know where to start. It's fucking huge. It actually looks like a robot laid down. It's just so cool to think that if this
Starting point is 00:56:08 is indeed a Fire Giants God's ancient chapel that they came here, giants worshipped here. Yeah, that's why it's so huge. Alright, so we'll continue forward as a party, moving up toward the lichen where Della wants to examine. Everyone stay
Starting point is 00:56:24 close. You guys move down. Stay close to me and Lexington. Down the recessed steps. Heedlessly. Heedlessly, just rushing. Not looking at the floor at all. You guys all charged? We close our eyes.
Starting point is 00:56:37 Feel free to adjust yourselves as needed. You get down there and Della, you now see that you're in a thicker part of the vegetation What first appeared to be Sticks and other forest Detritus Poking through the moss Are really the skeletal remains
Starting point is 00:56:59 Of a dozen or so Creatures An assortment of both Giants and beasts. Doesn't even need a heal check to see that those aren't human remains. How long have they been here? That you need a heal check for.
Starting point is 00:57:14 Del can do a heal check. So can Sir Willamette. 25. Del ain't get it. Natural 1. 25. Some are very fresh. Weeks old.
Starting point is 00:57:31 While some are much longer. Years. Much worse state of decay. Is there any evidence of them being teeth marks or anything like that, and they used it as food like we saw before? Perception? Yeah, roll a
Starting point is 00:57:53 perception. 19. It does appear like there is teeth marks, are teeth marks. I look up to see if they came from above, like if something was perched up there and eating them and dropping them,
Starting point is 00:58:13 because it's a weird place to drop bones. You look up, and sure enough, there is a hole in the ceiling, but there's a hole deeper in as well in the ceiling that looks like it just is, with your natural stone-cutting knowledge, it looks like just it deteriorated over time, not a force came in here and destroyed it. Are there any bones that look like dragon bones or a dragon skull? Nothing looks like that.
Starting point is 00:58:37 Okay. Is there a way to move around in here without stepping on any of this moss? No, the vegetation is everywhere. It's everywhere. I'm just wondering if the vegetation is taking things and then eating them alive and digesting them right where they stand. From where you're standing, and the perception checks
Starting point is 00:58:56 you've rolled, and you've detected magic, there is nothing that seems to be moving in your general area around 30, 40 feet around you. You're standing behind the farthest bench from the altar right now. What do you do? Do you want to go flank around the side
Starting point is 00:59:12 where the door is that has stuff leaking out of it and just work our way up along the wall? Yeah. Sure. Let's head that way. We could also flank on both sides. Split the party. It's in one room. I have you guys
Starting point is 00:59:26 splitting the party here. Great idea, Matthew. So Della on one side and the rest of us are on the right. I got Della solo on the right. I think it's time for Della to die for letting Ingerhill die like that for not helping me. It's finally time.
Starting point is 00:59:42 So you guys want to make your way towards that door? Yeah, so we want to walk along the last bench toward the wall then make a left and go along the wall with the wall to our right towards the door with the mysterious liquid spilling out of it.
Starting point is 00:59:58 Okay, so you guys move along the right wall and are you continually walking towards the door? And checking the floor. Checking the floor. More of the same. Be a body and then nothing for 10-15 feet. And you just make your way
Starting point is 01:00:13 now past the halfway point of the chamber but on the far right side of the room. And you can see seeping out from underneath the door of this chamber is like a stagnant brownish sludge.
Starting point is 01:00:29 And it smells. Oh, it's nature? Sure. 19. Just looks like mold. Like moldy, mildewy, gross stuff. Detect magic.
Starting point is 01:00:48 Oh, so you're detecting magic like through the door. Yeah. Right? You do detect magic on the other side. There's magic here. There's magic in this room.
Starting point is 01:01:00 Sir Will will immediately detect evil. Sir Will detects evil. Does not detect evil. So what's the magic like? What's the magic? What school of magic is it? Is it an aura around a small aura, a large aura? It is a
Starting point is 01:01:18 multiple auras. Huh. Enemies. Della. Della. Della is going to cast open close. It's a zero level mega spell. To try and open the door at a distance.
Starting point is 01:01:34 So we can be pretty far away. About 25 feet away or so. Okay. The door opens. And then closes? It is open close. There door opens. And then closes? It is open, closed. There you go.
Starting point is 01:01:49 The door opens, and nothing happens. Can we see into the room? Are you going to the entrance? We'd have to... Like, we're in the middle of the... No, we're already down there. Oh, we are? Yeah, we're there.
Starting point is 01:02:01 So, we... Are we stepping in... We're not stepping in the liquid yet. No. Right? So we open the door and what's in there? Darkness? Yeah, dark vision.
Starting point is 01:02:10 I would like Lexington... I'm going to trot Lexington up. I'd like him to smell the liquid. So Lexington is only about 10 or 15 feet from the open door right now. He recoils his face from it. Just like... Gross. Is it dangerous, Lexington?
Starting point is 01:02:23 Or is it just stinky? He just looks at you. Could I... Good boy. Is the ooze in the room? Could I feasibly do an acrobatics trick to jump over it to get into the room? So you're walking up far enough
Starting point is 01:02:40 so that you can see into the room. Yeah, still not stepping in the ooze. Right, so you walk and you see that the puddle covers, you know, this puddle, whatever's coming out, goes obviously on the other side of the door about, I'll tell you how many feet if you want to try and jump it.
Starting point is 01:02:56 But it would require a jump. You'd have to jump the whole puddle. But then in the room itself, it seems like there are places in the room that aren't covered in this brownish sludge, but the majority of the room is. I mean, I can do a
Starting point is 01:03:13 I automatically can jump 15 feet. I can't be, I just want to be clear about it. It's just, it doesn't appear to be moving or anything like that. It is just brown gross sludge. Yeah, who just wants to go in the room first? If nobody else does, I will.
Starting point is 01:03:29 Go ahead. All right. Willamette, say, sorry, Lexington. Garja knows we're going in. And he'll slowly trot through the door with his shield at the ready. So Will trots on top of the brown sludge, and it's just like sticky and gross. But it doesn't seem to have any effect on you. It's like black mold and mildew and just gross.
Starting point is 01:03:51 And the room itself, I don't have enough room to draw it on the map, but you'll see I started to draw the length of it. It's about 50 feet wide and 70 feet long and it looks similar to this. So the puddle that starts on the outside of the door continues for a little bit and then there's a large puddle in there. There's a puddle surrounding the area
Starting point is 01:04:15 of the door and then another larger puddle further into the room. Yeah, that almost covers the longer other half, far half of the room. But Sir Will, where you're in there, you also see some other things. What? Hey, what's the lighting like? It's pretty well because there's broken parts of the ceiling.
Starting point is 01:04:36 The sun is coming. Yeah, it's not like a huge thing, so there's like little beams of light coming in. Awesome. It would be beautiful were it not for the brown sludge. We're not going to do that. There is no evil. No evil, just magic. The first thing you notice, Sir Will, and you've been around enough chapels,
Starting point is 01:04:52 is the current state of disrepair of this room makes its original purpose completely indeterminable. And it seems as if the only objects of any note are a neat pile of six round stones with a rough, rind-like surface stacked in the northeast corner. Cairn stones? Northeast corner. So the corner just opposite from where the door is. All right. Assuming my compatriots are going to come at some point, I'm going to start slowly trotting over there.
Starting point is 01:05:31 I'm following you, man. Yeah, I'll walk into the room, and I'll stand in the corner next to the door. The northwest corner. All right, so Nestor stands up and basically walks in the door, takes a left, and stands back there. Okay. Ball drawn.
Starting point is 01:05:48 Drawn. Ball drawn. Sir Will, do you walk up to where the stones are? Yeah. Okay. And Baron, where are you? Right before the edge of it, of the second puddle. And I'm looking to see the source of where this ooze is coming from. If there's any cracks or anything like that.
Starting point is 01:06:06 You're looking and it doesn't seem to have any source. That's clear. There's no holes in the walls or anything. It's just mold that is slowly spreading across the whole room. And now that we're in there, can we tell with detect magic if it's the ooze itself or the stones or where the source is coming from?
Starting point is 01:06:32 Yes. Are you detecting magic? Yes. Hot new baron skill. There is magic coming from the stones and magic coming from the far corner of the room where all you see is thick sludge. Oh, shit.
Starting point is 01:06:54 I think there's a monster in there. Okay. So, Baron, you're standing at the edge there. Where is Della and where is Umlo? Who's playing Umlo? We didn't even get into that. Who wants to play that? Matthew.
Starting point is 01:07:05 Matthew's still playing. We're too far into this episode now. You're still Umlo. You're a good Umlo. where is Umlo? Who's playing Umlo? We didn't even get into that. Who wants to play that? Matthew. Matthew's still playing. We're too far into this episode now. You're still Umlo. You're a good Umlo. I'm Umlo. Where does Della go? Della goes to the right of the door. All right, so flanking the door with Nestor.
Starting point is 01:07:15 Yeah. Okay. And Umlo? Umlo will stick with Baron. Umlo sticks with Baron, just on the other side of this sludge. Okay, so Sir Will, you're standing in front of these... Cairn stones?
Starting point is 01:07:29 Nope, they are stones about two feet in diameter and they look like you wouldn't be able to lift them. Are they because they're so heavy? No, because he's a weakling, is what he's saying, because Troy's a jerk. No, I mean they're so heavy? No, because he's a weakling, is what he's saying. Because Troy's a jerk.
Starting point is 01:07:46 No, I mean they're pretty heavy. Baron, roll knowledge stone cutting. Okay. That's a 21. Perfect. They appear to be geodes. Oh, wow. You would think that they're probably about a thousand pounds each,
Starting point is 01:08:03 which is nothing any of you would be able to carry. But you know that if you crack open the geode, maybe another map. That's exactly what I was going to do. I want to crack it open. But I also want to investigate that invisible source of magic. I let Sir Will know and Della, and I say, look, I'm new at all this magical sensing,
Starting point is 01:08:27 but there's something in the corner of that room I can't see with my own two eyes clearly, and there's magic coming from it. Della will approach it after Baron. All right, so Baron goes over with Sir Will. Amlo will say joins, or do you want... It's up to you. You want Amlo to join or you want Amlo to go with Della? Amlo will go with Della.
Starting point is 01:08:44 All right, so Nestor, safely perched in the corner, watching your back, just in case any garbage comes through the door. Baron and Sir Will up near the geodes. Della and Amlo go check out the sludge. Roll... This is so much fun.
Starting point is 01:09:02 Roll a perception check okay 27 for Della and 24 for Amma guys are rolling great when it's not combat you
Starting point is 01:09:17 see something in the sludge that looks like a stone coffer covered in sludge a full size like a stone coffer covered in sludge. A full-size, like a coffin? Coffer. Like a little chest? Oh, a little like a chest. Yeah, like a little chest.
Starting point is 01:09:32 Grab it, baby. Does it appear to be heavy? I mean, I could try to telekinesis it. You could just open it there if you wanted to, or drag it out of the sludge. I'm going to use his spear to try to flip open the cover.
Starting point is 01:09:45 Locked. Locked. Okay. Adela calls Nestor over. Yeah, love? We've got a locked coffer over here. Oh, this is my area of specialty. Expertise.
Starting point is 01:10:00 I'll take a look. So, I'm going to do a disabled device on it. 33. DC 30. Wow. Wow, wow, wow, wow. The coffer opens up
Starting point is 01:10:17 and you see a large worn leather sack inside that Della immediately detects magic on. Can I spellcraft it? Sure can. This is Pathfinder, baby. Open it. See what's in the sack there.
Starting point is 01:10:35 Shall I open it and then spellcraft it inside, or is the sack itself emanating magic? The sack itself is emanating magic. It appears to be empty. I'll pull it out. Bag of holding! That is a 16 on the spellcraft. I can roll two if that's not enough. That's not enough.
Starting point is 01:10:52 Not a great. All right. Baron rolls spellcraft. Which is a good sign. 16. And Sir Will can try it out as well. You bring it over to them? Yeah.
Starting point is 01:11:05 Nope, fail. All right, so you just kind of... It is the Hammer of Usgroth. Della will take... I mean, what do I have on me? Della will take a piece of hardtack that she's got from her food bag and put it into the sack to see what happens.
Starting point is 01:11:24 So you just drop it in there? Yeah. And you can't see it in there? Probably. It would be nice. It would be nice if it was one. But if you were to reach back in, it comes right back up.
Starting point is 01:11:37 It's a bag of folding. It's a handy haversack. No. That's a backpack. That's a very specific thing. It's giant-sized. Oh, shit. Awesome. All right, so we'll, like, pack it up and take it with us. no that's a backpack that's a very specific thing it's giant sized oh shit awesome alright so we'll like pack it up
Starting point is 01:11:47 take it with us pack it in let me begin I came to battle battle me let me resolve Baron and Will are you guys over there or is it just Baron and Will dealing with the geodes I tell them as I see that from the corner of my eye to bring the the coffer over too because I want to appraise
Starting point is 01:12:04 it okay you can appraise it. Okay, you can appraise it. Natural 2020. Is it metal? No, it's a bag. No, the coffer. Oh, the coffer. I thought you were appraising the bag. The container was locked in.
Starting point is 01:12:17 Oh, no, it's worthless. Okay, cool. Great. You could put the geodes. If you could nudge the geodes into the bag, we could take them with us. Yeah. Wow. Yeah.
Starting point is 01:12:27 Yeah. Depending on how much it holds. Yeah. Sure. Can I do a knowledge engineering to see what it would take to crack these stones open? Sure. There's six of them.
Starting point is 01:12:37 So, Nestor, are you still at the door? I just want to get a sense of everything. I go back to the door. Go back to the door. Della and Umlo? Della will go back to where she was on the other side of the door, and Umlo will join Baron. All right, so Baron, Umlo, and Will are by the geodes.
Starting point is 01:12:51 Baron, you and Nestor and Della are watching the back, watching your back. Will will move into just the center of the room. Will moves to the center of the room. Okay, and Baron, you want to roll knowledge engineering, you said? I just want to see how much force it would take to break them open and I get...
Starting point is 01:13:13 Oh, that's not bad. Engineering. 21. It's probably going to take a DC 22 strength check to just, to just boom, crack one open. But they have a hardness and hit points. If you have a hammer or something, you could just
Starting point is 01:13:31 keep chiseling away. Oh, I've got a hammer. I gave it to Baron. Okay. Let's try to make your weight encumbrance. Baron, you start chipping away at them to harvest the geodes? Yeah.
Starting point is 01:13:45 And try to do so with the most care I can to maintain the integrity of the inside. Okay. You crack the first one open, and it reveals an interior filled with... Did you want to do the strength check or you just want to chip away? Chip away. Okay. It reveals an interior filled with milky yellow crystals that begin glowing with a pulsing yellow light. Very beautiful.
Starting point is 01:14:15 Detect magic? Womp womp womp. No, we still want to do... So, detect magic. Roll a spellcraft check. Only a ten. Della will, seeing this, approaches and also rolls the spellcraft check only a 10 Della will seeing this approaches and also rolls a spellcraft
Starting point is 01:14:27 correct die 27 27 so wait why does Della do this she sees the glowing and so Della comes over there and notices that this seems
Starting point is 01:14:43 strange roll a wisdom check. Fifteen. Fifteen. So if this is a temple or chapel dedicated to a fire giant, wouldn't there be geodes that would emulate that? It just doesn't seem right. Do you open the next one? Ooh, I guess so.
Starting point is 01:15:10 Okay, you chip into the next one, and again, milky yellow, pulsating white light, but so much easier to carry if you wanted to carry them. And there's three more after that? There's four more after that? There's four more after that. Stump them all in the sack. Yeah, put them all in the sack. Do they fit in as we put them in?
Starting point is 01:15:34 Oh, yeah. We shove them into the sack together. As you grab the crystals from the second one to shove them in the sack, they begin glowing red and explode in your hand. Oh my god. See you next week.
Starting point is 01:15:50 Oh my god! Oh my god! Baron! Baron! I'm rich! The food.

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