The Glass Cannon Podcast - Giantslayer Episode 87 - How Do You Like This Chapel?
Episode Date: January 24, 2017After a triumphant victory against Gristlecrack and her band of trolls, the party forges ahead flush with new powers. For more podcasts and livestreams, visit glasscannonnetwork.com. To become an off...icial member of the Naish, subscribe today at http://www.jointhenaish.com. Want to be a part of Glass Cannon Nation? Follow us at twitter.com/glasscannonpod instagram.com/theglasscannon facebook.com/glasscannonnetwork tiktok.com/@glasscannonnetwork Get the best apparel and gaming accessories in the biz at https://glasscannonnetwork.com/store If you enjoyed this, we have several other series featuring Call of Cthulhu - Time For Chaos Delta Green - Get in the Trunk Pathfinder 2E - Glass Cannon Live! Strange Aeons Pathfinder 1E - Legacy of the Ancients Traveller - Voyagers of the Jump and so much more! Join us every Thursday night for Campaign Two of The Glass Cannon Podcast – a playthrough of the Pathfinder 2E Gatewalkers Adventure Path! Videos premiere on YouTube Thursday nights at 8PM ET with a companion podcast available at midnight. Learn more about your ad choices. Visit megaphone.fm/adchoices
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This week on the Glass Cannon Podcast, flush with new abilities, the heroes charge deeper into the valley.
This is a dangerous world and the key to survival is focus.
I'm not going to act like a liberal college freshman who can't pick a major.
I'm going to focus and get a good career when I get out of school.
And discover the sacred ruins of an ancient religion.
The aspen and birch trees open up to a clearing.
And before you is a large structure of time-worn stone.
But what lurks within...
Sorry, Lexington.
Dodger knows.
We're going in.
And we'll slowly trot through the door with his shield at the ready.
May not be so holy.
Oh my god!
Oh my god!
Barrett!
The adventure continues now. Hey, hey, hey, hey, hey, everyone.
Troy LaVallee here getting set for another exciting week of the Glass Cannon Podcast.
I have a couple orders of business up top, but stick with me because I have, as promised,
an exciting announcement before we get to the episode.
Matthew mentioned it on last week's intro, and I just want to reiterate it again this week that we are in the process of migrating the RSS feed for the podcast.
What does that mean?
Well, if you subscribe through iTunes, absolutely nothing.
The feed has already been moved, and your subscription has gone right along with it.
But with other apps, it may take a couple weeks before the feed just automatically changes over.
What I would suggest is that if you had any trouble getting last week's episode,
just go to our website, glasscannonpodcast.com,
and you'll notice an announcement bar that I put at the top of every page
that will allow you to get a link to the new RSS feed.
Now, if you just click on that link, it will bring up a page of nonsense code that looks like an error screen.
However, copy and paste that URL, and you can subscribe directly to that with your feed reader or podcast app of choice.
In about a month, I'll be getting rid of the episodes page on the website and replacing it with something else a little different.
So let us know if you have any problems, but please make sure you stay subscribed because we need to keep our subscription
numbers strong. Next order of business pertains to our social media. Now I'm sure most of you
already follow us on Facebook, Twitter, and YouTube, and we know that not everyone does the
whole social media thing. But that being said, all of our numbers are still sitting around the 15,
1600 followers mark when we know we have 10 times as
many people as that listening to the show. It's absurd how much this really matters, but building
and maintaining a social media presence, as I'm sure you can understand, is so important to helping
us continue to gain traction and notoriety in a sea of RPG podcasts. So we need all the help we
can get in order to spread the word and get more people listening to the GCP. Why? Because if all
of a sudden our Twitter followers go from like 1,500 to 15,000, that wider audience is going to
put us in a position to be able to create more content for you guys down the road. So, if you're
not following us on Facebook or Twitter, if you haven't subscribed to our YouTube yet, I urge you
to take a moment and do it right now. And if you already have, then the next best thing you can do
is tell a friend about us.
We know most of you do that anyway, which is why we've grown as quickly as we have in the past year.
So keep doing what you're doing and tell your friends to give us a listen.
We promise they won't be disappointed, except for every time Joe rolls a D20.
Lastly, it's time for the exciting announcement.
The flights have been purchased.
The Airbnb has been booked.
That's right. The Airbnb has been booked.
That's right.
The Glass Cannon Boys are coming to Gen Con 50!
We're going to be there!
We will be in Indianapolis Wednesday, August 16th to Monday, August 21st,
gaming our faces off and hanging with GCP Nation. Now listen, that's eight months from now,
so there will be many, many more details on the nitty-gritty
of what we'll actually be doing out there in the weeks and months to come.
But if you want to come game with us, hang out, and talk Tolkien history with Skid,
early badge registration starts this coming Sunday, January 29th at noon Eastern on GenCon.com.
So get your badges and get your asses out to Indy so you can roll some natty 20s with the boys of the GCP.
All right, that's enough intro.
Let's get to the show.
For this week's title, I thought I'd bring back an old friend, Howie the Green Sting
Scorpion, who wants to ask all of you, do you like apples?
Well, I got a number, and the number is episode 87.
How do you like this chapel?
Well, I guess Gristlecrack wasn't the storm tyrant after all.
I was right about that much.
I thought that would be tougher.
Unless she was, and the adventure is over.
That's it.
It's been a hell of a ride, guys.
We did it.
That was a quick book.
Lucky 87.
Final episode ever.
We'll see you never.
87. Final episode ever! We'll see you never!
Do do do do!
Man, you know, I
talked about it on Cannon Fodder last week
too, how it's just a tough
thing. Like, I can't
surprise you with a huge creature.
And you guys are playing it so well
in terms of being far back
and using range.
You know, the best I could do was double move and get up there
and start smashing and try and break you guys up a little bit.
But you handled yourselves really well.
What made that combat difficult
was that the ability of these trolls to regenerate
would have made a difference.
But once you killed Gristlecrack, I was like,
you're going to just kill the trolls in a couple rounds anyways.
Let's just hand wave how this is all going to turn out.
You guys did great and you killed
Gristlecrack.
I want to hear about these new levels
because you guys, did you know that was coming?
You must have thought it was on the horizon.
I didn't even think of it. It's been so long since we've leveled.
Nestor has never leveled up.
Nestor has never leveled up!
I forgot that you could do that in Pathfinder.
Before we
get into your new levels and stuff, let's resolve the fact that that you could do that in Pathfinder. Before we get
into your new levels and stuff,
let's resolve the fact that
Umlo is unconscious and there's a campsite here
full of bodies and stuff.
So you guys, I'm assuming
you can bring Umlo back,
DC stabilize,
and you're eventually going to heal.
So what do you guys want to do in the campsite?
I just want to, first of all, search around.
Just search it. I want to see what
they were planning here, or if they had hidden
weapons or magical weapons or anything like that.
Definitely going to search Gristlecracks.
Corpse.
Any magical small lances.
Perhaps they were using
them as toothpicks. I don't know. I don't think of
these things.
Okay, so Do a perception check
18 for Sir Willamette
27
31 for Baron
20 for Dylan
You guys are all so special
Baron and Nestor
It's pretty clear that
The captives that they had
They were slowing them down.
You can see just drag marks of bodies that would be the size of yours.
So at a certain point, whether this, if the dragon did come or not, if they summoned it or whatever,
it made them be able to kind of slow their roll for wherever they were going.
So you see the drag marks. You don't see any more
bodies that didn't have another feast,
but you could put two and two together
and think that the last camp that you guys
saw was their first camp,
and they probably are now one
Shimmerman's Fortune person down.
They ate him. Or her.
You do find
some things on
Gristlecrack's person.
You find a magical short sword.
You find a magical potion.
You find a magical scroll.
And among her things around the campfire, you find a gold bowl that both Baron and Umlo
are very intrigued with
because it's engraved with images of dwarves
fighting giants.
A gold flute.
Can I inspect that before we go through
all the academic spellcraft
checks and stuff, just to see if I
know anything about it?
Any type of knowledge roll, or can I
read any runes? No, you do knowledge
history, but I mean, it's very...
I'll save you the roll.
It's nothing. You don't see anything in the
background that was like a place at a time that's just
dwarves fighting giants. It's like honoring
the dwarves that fought giants. So again,
you're seeing spoils of the old
giants that used to live here.
Ode to a Dwarven Urn.
Ode on a Dwarven Urn. Ode on a Dwarven Urn.
You find a very fancy... Truth is
beauty. Beauty truth, sir!
Very expensive looking gold
flute.
A small diamond,
if that's something you're interested in.
Two opals.
Ew.
679 gold
pieces. Nice nice 180 silver pieces
900 copper pieces
and then something
that kind of takes
all of you aback
a collection of
14 different
pairs of feet
that look
freshly cut
dwarves humans and halflings pairs of feet. Oh! That look freshly cut. Oh, come on.
Dwarves, humans, and halflings.
Oh, wow.
God, that's horrible.
You just would think that these have to be the feet of people from Shinnerman's fortune.
So they can't run away.
These are fresh.
Yeah, it's like one foot off.
Did you say 14 feet or 14 pairs of feet?
14 feet.
So therefore they look like they're... We'll say seven
pairs. Yeah, so I mean, wasn't that about
the number that was put in?
They look like they're from all different people
or like
the feet of seven different
people. Yeah, it
mostly pairs.
If you were to sort of like, I know.
Let's mix them up here. We got two dwarves.
I think the hooded prisoners, I think, numbered about seven that Alderman Shimmerman was in.
So once they were like, we're not marching anymore.
Yeah, cut them off and let the dragon fly them away to give tribute. But I know that a lot of people, in order to get closure on their lost loved ones, need to know that they are past.
But they're not necessarily dead.
Correct.
But these feet probably won't last in the wild that long.
Here's something to remember them by.
When you come back to Shinemansport, say, did you find my son?
Yes.
Not technically.
I found his feet.
He's not going far.
He's not going far. He will always be
running in your memories.
I'm going to take an ink pot and I'm
well, no. Footprints of everything
like a baby. Let's move on.
We've
passed the realms of macabre.
Can I spellcraft the magical
items? You may indeed.
30.
Roll another one.
26.
Okay, that's enough.
Plus one short sword.
The 30 wasn't enough?
No, it's just a couple different items.
Oh, okay.
I learned your role for the weapon
and then one for the potion in the scroll.
Plus one short sword.
Cannot take it.
Not too shabby.
Anybody else want the plus one short sword?
No.
That's good.
Goes to Nestor Coin.
Thank you.
A potion of gaseous form.
Ooh.
Nice. That's a fun one. That's great when you just want to run awayous form. Nice.
That's a fun one.
That's great when you just want to run away.
Yep.
Yeah.
So, Baron?
These colors don't run.
And a scroll of restoration.
Oh!
Who gets it?
Thank God.
It's one scroll of restoration.
Who can even use it? I can use it. Can you? Thank God. It's one scroll of restoration. Who can even use it?
I can use it.
Can you?
I can.
Okay.
I mean, I don't think it's easy.
It's a roll.
It's a roll of the die.
And it only affects one ability score, right?
Right.
One person's one ability score.
However, I'll tell you who.
It's an alchemist spell, a cleric oracle spell, an inquisitor spell, a paladin spell, and a shaman spell.
Ah. Okay. Well, if you guys leveled up directly. inquisitor spell, a paladin spell, and a shaman spell. Ah, okay.
Well, I'll let you guys level up directly.
Nice. We've got a paladin here, so
what would you have to roll, do you think, to use it?
It's on your
spell list, so you don't have to...
I'm just doing the math.
I think that I...
Is it a spellcraft
check? No, it's a caster level check.
So it'd be plus five, and I'd have to get something in the area.
I have to look it up.
Something in the area of like 14 or 15.
So it's like a 50-50 check.
Scrolls caster level plus one.
The scrolls caster level plus one.
It's the DC.
Restoration is a level four paladin spell,
and I think that you have to be level 13 paladin to cast level four spells,
which would be 14, and I have a plus 5,
so I need a 9.
So it's not that bad.
No, it's not that bad.
50-50 chance.
Definitely bottle cap situation.
Bottle cap situation.
Especially if it's only going to heal one person's one thing.
And we'll get, like, first we'll do Nestor's Con, I think.
Nestor's Con.
That would be lovely.
So thoughtful.
That's all I wanted for Christmas
Nestor's making out pretty well from this isn't he
Can we possibly copy it
Before we use it
Is there a Xerox machine around
Is there a scanner
Is there a mimeograph
The other question is
Because I know we're going to get an email about this
Diamond dust Are we keeping dust and diamond It's broken. The other question is how... Mending. Because I know we're going to get an email about this.
Diamond dust.
Are we keeping dust and diamond in this?
Do you need the components in order to cast... Read the scroll?
I don't think so, but I'll look it up.
The scroll, I think, eliminates it.
We also found a diamond.
I don't...
Yeah.
You guys can look it up.
Maybe it comes with a little Ziploc bag full of diamond dust. If you need the components to cast a scroll, you can just crush the diamond. I don't, yeah. Ooh. You guys can look it up. Maybe it comes with
a little Ziploc bag
If you need the components
to cast a scroll,
you can just crush
the diamond.
Easy.
If you don't need
the components,
you can keep the diamond.
Yeah, it's so easy
to crush a diamond.
Just stick it up
Troy's butt.
You guys are
eighth level now, so.
I'm so strong.
I'll assume that
you can do it.
Speaking of eighth level,
let's talk about what we...
Oh wait, Amlo is still unconscious.
No, he's not.
Oh, he woke up?
Yeah, we said...
Oh, you wanted to.
Okay, alright. Keep track of your wands.
Activating a scroll requires no material components or focus.
Beautiful.
You're keeping the diamond!
Before we start thinking about the scroll...
The creator of the scroll provided these
when scribing the scroll.
See, that's nice. That's why if you screw it up, the scroll disappears.
It makes sense.
Now, before you decide what you want to do with that
and before you rest,
let's talk about 8th Level!
Yay!
It's been a long time.
Matthew, I'm thinking, let me just guess,
you took Alchemist.
Yeah, how'd you know?
You took Alchemist, yeah.
So a magus, six-level magus, first-level bard, first-level alchemist.
Yeah.
Awesome.
That's not weird, is it?
Tell me what the first-level alchemist did.
Stop, Matthew.
Stop doing that.
Matthew, would you just max it out, please?
Talk to your friend Troy, who took me again into the back room.
He promised to do nasty things to my butthole.
Whoa.
Whoa.
One man's nasty as another man's fun.
That's just part of the...
He threatened sodomy?
If you didn't multi-class?
This is part of the deal, man.
I mean, I didn't like it, but I don't know if it's part of the class.
Matthew, we can't keep this joke going any longer.
People are screaming
into their iPods.
Do people still have iPods?
No.
No.
No.
Screaming into their MP3 players.
They're just so sad
that they can't afford
a newer MP3 player.
What did you take, Matthew?
I took another little Magus.
Yeah!
You actually took
a little prodding from me
for Hitting on Magus
because he was
on the fence about that.
Well, the Bard stuff
is so cool,
but it's so frustrating.
I'd have to get
the levels of the DCs
up to where it would be comparable.
It's just going to take a lot of levels.
I'm all about you going back and dipping into Bard,
but I think we can all agree
getting you to 7th level mages was a priority.
You get third level spells.
Need it.
And you get some cool stuff.
Talk to me about some of this cool stuff.
Don't go crazy.
I don't care about your Fortitude save, Matthew.
I've told you this on numerous occasions.
I did not get more Fortitude save.
He had to talk about it.
Yep, he talked about it.
There he goes.
Gotcha.
He can't help himself.
The cool, I mean, Magus gets medium armor proficiency at 7th level,
so I can wear medium armor and not take the arcane spell chance failure.
Ah.
Arcane spell failure chance.
Okay.
But probably the coolest special ability is this thing called knowledge pool.
So basically, Magus, when he's preparing his or her spells,
can expend an Arcane Pool point to prepare a spell on the spell list that's not in his book.
Oh, so each level, like now you have third-level spells.
How many third-level spells are you going to get?
Two.
You don't have to tell me what they are right now.
So once you choose those two spells, those are your two spells.
Until you get another
third-load spell. Yeah, or like five scrolls or
something. Or if you find a scroll and can learn it.
Right, but you're not like a wizard. You can't learn it and add it to your book.
I can. Oh, you can? Yeah, that's it.
So Magus, they have spellbooks
that they use. I have a spellbook.
Oh, God. That's giving me a headache already. But anyways,
with this Arcane Knowledge Pool, it allows you
to use... You can use
an Arcane Pool point to cast a spell.
No, to prepare.
To prepare a spell.
So daily you can be like, you know what, I feel like I'm going to need a spell like this.
Or if you come up against something and you're like, we can't deal with this.
And you're like, shit, if I took that, oh wait, I can.
But we got to rest here.
Right.
You can do that.
That is fun.
Or if we're like, you know, we're in a specific type of terrain and I knew that I had a spell that. That is fun. Or if we're in a specific
type of terrain and I knew that I had a
spell that could help us fly
and I knew it would be helpful for one of us to fly,
I could say, all right. Well, I'm excited
to see what spells you can take, but I'll let you
keep them close to your vest. I know you're a
private man. That is a really nice vest,
by the way, Matthew. Thank you. No one said anything.
Thanks, kid. Nobody wears vests
anymore.
Grant, I'm going to say Rogue.
Rogue what?
So I've heard rumblings from the Glass Cannon Reddit
that people have already predicted
what I might take for my next level.
There were predictions.
On the subreddit,
there was a big thing
about you going Warpriest of Torag.
You're walking around strange towns,
defacing their walls
with your new god.
Your filthy graffiti.
Filthy graffiti.
So did you go Warpriest of Torag?
Wait, so you're multi-classing?
I am multi-classing.
Oh!
Warpriest it is.
You son of a bitch.
Let's not bury the leaf.
That is awesome.
By the way, the slogan of that subreddit should be, don't leave town.
Don't leave town.
Don't leave Torag.
So you went Rogue or Warpriest?
I'm going to say Warpriest.
I got to disappoint everyone.
Inquisitor of Torek.
Get out of my apartment!
Wow.
If you ever think about a sheriff, you think he might want to issue some judgments from
time to time.
That is true.
And it's time to lay down the law of Torek.
You know what I like about Inquisitor
is where Gunslinger is totally not complicated,
it's good to add a really complicated cast like Inquisitor on top of it.
So what is an Inquisitor for the new Boo-Boo here?
Nerd, nerd, nerd.
I've gone on record as saying it's my favorite class.
I play one in Joe's Wrath of the Righteous.
You've now gone on record saying that about four different classes.
Right, but this is actually my favorite.
Future trivia question.
You want me to say it in hybrid terms, and I really can't.
I think it's like, it would almost be like a paladin fighter.
It's not a cleric fighter, that's a war priest.
It's kind of like a paladin fighter, which sounds like, oh, a fighter fighter.
It's a holy fighter.
It's a holy avenger.
A vindicator.
fighter which sounds like oh a fighter fighter it's a holy fighter it's a holy avenger a vindicator and i think i think one thing that is misleading to people that don't play a lot is that um
fighters and i thought this when i came to the game so maybe it's myself is that fighters can
be ranged just as much as they are melee just because you're a paladin doesn't mean you can't
have a bow or something else oh sure there's whole inquisitor builds that are ranged inquisitors
very effective so that's why it worked with me and i can tell you my domain is law and one of
the cool things we were talking about this role earlier uh joe kind of gave me a little lusty eyes
at me when he thought about his role in order to read that scroll to heal nester my touch of law
which i can do six times a day will allow any willing creature to roll a
minimum 11,
like automatic 11.
So he auto passes.
This is going to do wonders for Joe's rolling.
No,
let me ask you this.
Does,
do you still add,
or is it an 11 on the die?
Exactly.
11 on the die.
Ah,
okay.
Plus whatever modifier to the role.
Oh,
you get the modifier.
You just say, you could say, you could forgo actually rolling the die and say, I use touch of law.
And it's just like, it's an 11.
You rolled an 11.
Is that going to make the restoration scroll automatically work?
Yep.
If yes, I believe so.
I just have to make sure it's not over 16, but I really don't think it is.
Okay.
We'll, we'll look that up.
But I mean, that is huge.
And that's once per day.
Touch of law.
No, six per day.
Six per day.
What's the modifier? It is uh three plus your wisdom modifier so i had all that wisdom built in for the grits you might be able to cast restoration you can't and your wisdom you've
hit the wisdom mark so um i can issue forth the grittiest judgments this world has ever seen
yeah they're just going to be such...
You're going to need water to drink these judgments.
So you have a 16 wisdom?
Oh, yeah.
So without even knowing, you built a perfect...
That's a perfect build for an inquisitor,
to have the high wisdom and then high dex for your gunslinger.
I've never heard of a gunslinger inquisitor.
I like doing it.
A lot of builds I've read about online,
of multi-classing with gunslinger,
a lot of people do just like first-level Gunslinger,
the rest to 20 in another class.
So I really like the idea of being kind of reckless
and devil-may-care attitude towards all the combats
and then finding kind of a purpose in life
and kind of getting more serious about things.
Okay. I'm probably 51 now instead of 50.
I like it.
I think it's going to be very, very interesting.
It's a complicated class. It'll be interesting to see what you do
with it. I don't know if you're going to do
archetypes or not. You don't have to tell me right now.
He's like Judge Dredd now.
Yeah, that's exactly
what you're like.
Yeah, Inquisitors
are fun. The archetypes are what really allow you to
customize it, because you get your judgments, which just
allow you to swiftly, for one encounter,
boost your
AC, boost a hit, fast healing,
all this other stuff, and then you get up to using
teamwork feats where the other person doesn't
have to have the teamwork feats. So I'll be interested to see what you do with it.
The really nice thing, though, as Skid said,
now that I am Judge Dredd, I can just talk to my gun, and it will turn into Dragon's Breath, and then go back to the double-barrel pistol, and then it will change ammunition automatically.
Don't worry.
I'm sure Matthew has that spell geared up already.
Nestor coin.
Nestor, I'm going to say you stayed Slayer.
Yeah.
Yeah.
I'm going to say you stayed Slayer.
Yeah. Yeah.
See, the thing is, I don't envision Nestor ever multiclassing.
Yeah.
Because he knows that this is a dangerous world,
and the key to survival is focus, specialise.
I'm not going to act like a liberal college freshman
or, like, can't pick a major.
I'm going to focus and get a good career when I get out of school.
So he's going Slayer again.
The nice thing, well, first everybody at 8th level gets an ability point.
Oh, yeah.
Oh, that's right!
Which is huge, which I invested mine in dexterity,
which takes me up to a 20 dex,
which gives me a plus 5 instead of a plus 4, which is huge.
And then I got some skill points, which I scattered around.
I speak giant now.
I thought you were going to say I speak giant.
So does Dylan.
So does Baron.
I can help.
I speak giant.
Oh, let me get you.
Oh, I speak giant now.
Kept you on the flip side.
So I do that.
And then so at eighth level, I get another Slayer Talent, which I
use on a ranger
combat style,
which Slayers can do, which
allows them to take either ranged
combat feats or two weapon
combat feats without the prerequisites.
And I use that to take
Many Shot. Oh my god.
Many Shot. Tell us about Many Shot.
You know what, Scal, I feel like you've got
some splaining to do.
I think I might,
and in fact,
the song specifically
mentions me,
so I might as well.
It's been a while.
That's why I wanted to hear it.
It is time for
Many Shot!
So,
with...
Any time during
a full attack action,
my first shot,
I do a Legolas thing,
where I take two arrows with one shot.
So I only get precision damage once.
I only get critical damage once.
But all the other bonuses I get, so the electricity and deadly aim,
all that stuff, that gets added on too.
Yikes. So one shot, if the one is at my you know highest attack roll if it hits they
both hit and I get all that
damage it's like getting double damage
on any first shot of
a four round action and the first shot gets your
highest attack bonus right right
right so it's huge and I've been
waiting I was actually I was going
to take it at seventh level when I
first like joined the campaign
but I was like I thought for the character it would be better to take it at seventh level when I first joined the campaign, but I was like, I thought for the character
it would be better to
take the
disabled device boost.
Since they don't naturally get
that rogue ability, I spent the Slayer talent
on getting that instead. That's smart.
Now you are even deadlier
than you were before. I can't wait to
take it out for test drive, to be honest. I'm already
afraid, after seeing what you guys did to poor Gristlecrank.
What about you, Sir Will?
Sir Will went another level of Paladin.
Ah, so that's...
Five.
Level five Paladin.
Five three now?
Five three.
Okay.
So level five Paladin...
Which is Matthew's height.
I think that's accurate, yes.
He's shaking his head. He's got like a Marlon Brando,
like I'm going to kill you in Godfather.
All right, so five levels.
What do you get with the fifth level of Paladin?
Fifth level of Paladin, two big things.
One is that my channel positive energy goes up to 3d6,
which is a big jump for the party.
Who needs a cleric?
You got Sir Will!
So channel for, what, like six points of healing now?
Yeah. Alright.
No, Matthew, three.
One more month. Yeah. Three snake eyes.
And then, the other thing,
and I get another spell per day, which is great because I've only had
one so far.
What level spell? Just level one.
Paladin's spell levels are a little bit more
concentrated, so they have higher quality spells at lower levels because they don't cast them until later. What level spell? Just level one. Okay. Paladin's spell levels are a little bit more concentrated.
So they have higher quality spells at lower levels because they don't cast them until later.
And then, oh, I get this thing called, because I'm a divine defender archetype, I get this thing called divine armor.
So now... Oh, so that comes in at fifth level.
Yeah.
So now, as a standard action, I can call upon my God to endow my armor with a divine blessing.
And it lasts for one minute per level.
So it would last five minutes.
And it automatically gives it a plus one enhancement bonus to armor that stacks with any existing bonus.
And since it's a cross armor, which is already magical, I can do what Della does to her scimitar.
And I can do special armor properties to my armor.
So I can make it like ghost touch.
I can give myself spell resistance.
I can.
Yeah, it's really, really neat stuff.
Cool.
The first one that I'll probably use mostly early on because it's level plus one bonus is champion.
You can only use it if you're a good character and you can only use it if you have the cavalier's charge ability
or smite evil and the target of your smite or challenge you have an additional plus two sacred
bonus to your ac against that target so you just get harder and harder to hit by the target of your
that is cool that is very cool it's Armor. Well, shit, you guys sound pretty scary.
Pretty scary.
What about Umlo?
I'm not going to let Umlo level up just yet.
I've been tracking the XP, and it was enough to level up you four guys.
I didn't want to split it into Umlo, so I'm going to stagger Umlo with the party.
But I'll let you know when he levels up.
That's the one thing I'm excited about.
Eight is a huge level.
It's a real coming of age level.
I should also say that, and this makes a big
difference for Willamette, who wants to
try to be a little bit tankier,
is I put my ability
score point in con,
so I went up to an 18 con.
So I went from last
episode, he had a max of 70 hit points.
This episode, he has a max of 89 hit points.
That's a massive jump.
Hopefully keep him alive.
When you guys finish resting, that'll be nice to get up to 89.
Almost pushing the hondo.
Baron, what do you got for hit points now these days?
93.
And can also wear medium armor now, so I'm really hoping Umlo dies so I can now these days. 93. And can also wear medium armor now,
so I'm really hoping Umlo dies
so I can now threaten giants.
Who's wearing magical armor besides
Umlo and Sir Will?
I am. Oh, you're all wearing it.
Plus one.
Okay, plus one.
Baron, you...
As you guys begin to settle
down for the night, I'm just jumping right in here
for a heard enough talk. Are we going to do this restoration? You can, if you'd begin to settle down for the night, I'm just jumping right in here. I've heard enough talk.
Are we going to do this restoration?
You can, if you'd like to.
Or you can do it first thing in the morning.
We can let Troy talk first, probably.
I was just going to say...
If it's not going to kill us all.
You're settling down...
All of a sudden.
You hear it in the bushes.
Barren roll of perception.
Okay.
Bushes. Barren roll of perception.
Okay. Okay.
I'm going to
use the die that Matthew
lent me a few episodes ago.
This is a 20.
20.
You notice
around the corpse of
Gristlecrack, around her
neck, is a mummified dwarf hand hanging on a steel chain.
Whoa.
Well, I clearly walk over and inspect it and remove it from her neck.
And I'm assuming now, as an Inquisitor, you have detect magic.
I do.
Boom, boom, boom, boom.
It is magical.
Hmm.
Spellcraft?
Sure.
You bring it over to Della?
Yes.
Tell her what is this.
29.
It's called a Hand of Stone.
It is very, very expensive.
If the wearer...
Basically, it brings the wearer
more in tune with the earth beneath her feet.
If the wearer spends a standard action concentrating on the hand,
she gains tremor sense out to a range of 30 feet
until the start of her next turn.
This ability only allows her to sense creatures and objects
that are in contact with earth or stone.
Oh, like invisible creatures.
Even invisible.
You would know where they were.
As someone who's in tune with the earth and came from the earth and underground, I'll place it on myself.
I wish I could do something to figure out unless anyone else wants it.
He might not be finished.
Oh.
Now I'm done i knew skids instincts were bullshit all this time um i'd like to put it on myself um
uh torag also one of his domains is earth so i think being able to have that kind of tremor sense works into my new
devotion to my God,
uh,
unless anyone else wants to have tremor sense and we can always look at
selling it later.
Looks,
looks almost priceless.
It is enormously expensive.
I just looked up.
Matthew,
you are cheating.
No,
he did the spell.
Dell doesn't know.
No,
but Matthew does
he didn't appraise it
you gotta appraise it
it's too late
give me your
give me all your vodka
alright
what is it called
one more time
Hand of Stone
got it
so it'll be in here
um
you want to uh
try and restore
one of Nestor's abilities
Sir Will
yeah I was looking at it
uh Inquisitor do you have Father Baron does Reed magic in Orison try and restore one of Nestor's abilities? Sir Will? Yeah, I was looking at it.
Inquisitor, do you have... Father Baron.
Is Reed Magic an Orison for you?
Well, actually, we have to rest before anything.
It is an Orison for me.
You have to rest because you haven't been able to prepare it.
And I can't give you Touch of Law until I rest either.
Next morning, you guys wake up.
Yeah.
Give yourself appropriate healing.
Yeah, I think you're just going to do it.
Because you have Reed Magic at zero level. I don't. Yeah, I think you're just going to do it because you have
read magic at zero level.
I don't.
It's a first level spell
for a paladin.
So to read it,
I have to use one of my spell slots
for the day.
So because this is newer to me,
what do I have to roll
in order to pass this?
You don't have to roll anything.
If you just cast
touch a law on yourself,
it's automatic.
Yours is a DC 12
and you have a,
or a DC 11
and you have a plus one.
Okay, great.
And so you do an 11,
and you automatically get it. Just mark
your touch of law as having been used.
Do you have channels you can burn off for Umla
to go back a little bit?
I have
one, yes.
Alright, so do your pre-rest channel,
and then it's the next one.
Eight. Pre-rest channel,
it's the next morning.
Baron uses.
I can't believe Baron is using magic now.
Looks into the sky at Torek and says,
by the power of Torek,
I want to restore this man's stolen abilities.
So I think, I could be wrong.
Tell me if I'm wrong.
It's 1d4 to 1 ability
score. Or is it just
automatically heals all the damage of
1 ability score? I think that's what it is.
We can look it up. Yeah, because Lesser Restoration
I know is a dice roll,
but I don't know about Restoration.
Yeah, it cures all permanently drained
from a single ability. What was your chosen
ability? Constitution. I'm going to
choose the other one.
No!
Just kidding.
Constitution it is.
Oh, thank you.
All right.
All right.
One down.
Scroll disappeared.
Now we just need to find another priceless scroll.
One down.
Right.
Five to go.
Because I'm still sitting
at 46 hit points, max.
Oh, jeez.
It's amazing I'm still alive,
especially after Gristlecrack got at him.
All right, you guys.
So Nestor feels like 100 bucks.
He feels like a 100-goal paycheek.
He's like, good, thanks a lot, mate.
Well done.
I'm impressed.
You've earned it.
Thanks for staying alongside us.
So you guys entered Minderhall's Valley.
You followed the stream along until it finally opened up,
widened. The valley
widened, and that's where you fought the Veds. The stream continued down to the southwest.
There was also a passage to the southeast. You guys chose the northeast. Soon after choosing
that passage, you came across the remnants of campfire. You found the burnt corpse of a human
with skull and jaw still intact,
which you have on your person.
It was a valley to the north there.
You didn't take it.
Didn't look that interesting to you
because the tracks still led east.
So you continued going east
until you came upon Gristlecrack and the four trolls.
Defeated them. They were standing at
the sort of entrance to another part of the valley
that goes north. And then the valley
continues east. So there is a portion now that goes
north and there's a portion that continues east. So there is a portion now that goes north,
and there's a portion that goes east.
Well, I think we have to go north.
Close it off.
Make sure no one is behind us.
They're still making their way south for tribute.
You continue north for maybe an hour and come to a dead end.
Nothing up there.
Nothing up that particular part of the valley.
Can I do an extra perception check? and come to a dead end. Nothing up there. Nothing up there in that particular part of the valley.
Can I do an extra perception check?
Sure.
Fifteen.
Thirty-seven.
Thirty-seven, yeah.
There's nothing up there.
You know, there's going to be,
you would figure, Nestor,
there's going to be lots of these little offshoots that just lead nowhere,
and hopefully it won't take you hours off.
This will only take two hours off your day.
So an hour later, you come back, and you continue moving east.
It's not long before the valley opens up again,
and you see a passage leading to the south that looks very, very thin, almost impassable,
and then a wider passage off in the distance leading northeasterly.
And then it also just continues on for the main journey.
Wow, this is crazy.
Northeasterly, I'll vote pole.
Northeasterly is the wider one, correct?
Yeah, northeasterly.
So far, Iomadai has led us in the right way.
We took out Grensel Deck, found our missing slaves.
What are slaves?
Found our missing allies.
We've recovered our slaves, eh?
And took out Gristlecrack.
We're on the right path.
I say we continue northeast.
Plus, we've got all these feet.
It's not funny, Nestor.
Those feet look very agile.
Great suffering.
Where'd you get that Ziploc bag from?
I didn't know plastics existed in Galerian.
I want to do a quick...
It's all right.
Don't fail me now, he yells at the bag.
Quick survival check for tracks.
I know it's been kind of terrible, but both directions.
That is a 25.
25. 25.
You don't see any fresh tracks anywhere.
There are tracks, animal tracks.
There are some older giant tracks, but nothing looks fresh.
Nothing looks like anyone has traversed there in the past couple days.
I'm going to go on record before we go northeast and say that I'd love to use Sir Will's diminutive size to look at that really narrow place.
Because they couldn't possibly be friends of giants, whatever's down there.
But I'll go with the party.
What is this, an option?
Well, there was a thin valley going south, almost impassable, but you could get through it.
And then the valley opens up, continues east,
and then continues what Nestor mentioned, going northeast.
Well, I guess we could always go northeast
and come back down and check out this smaller one.
The smaller one's heading south?
Heading south, yeah.
Yeah.
Almost south and back.
Let's keep going on the northern track until we clear that.
Okay.
So you guys set out pretty early.
You got a full night's rest, so you started.
Now your days are back normally.
You're not traveling through the night anymore.
Because after the Gristlecrack fight, you got back to a normal schedule, as it were.
But you lost two hours on that one dead end, and then you continued for another three miles before you came to this separate valley leading northeasterly, we'll say.
You continue along, and there's still a stream.
There's still the tributaries of that main stream leading off wherever these valleys are.
It's just naturally, the stream naturally flows into where these openings in the rock are.
It's just naturally, the stream naturally flows into where these openings in the rock are.
As you continue your way along, it's now later in the day, but still plenty of light.
It's actually, the sun is streaming in through the valley here.
There's a lot more trees now that you're farther north in the valley.
And a broad wood of young aspens and birches sweeps through this veil
that begins to open before you.
The trees sway softly,
their pale branches glimmering in the light.
Near the edge of the grove,
a forgotten pathway of badly weathered dark stone
pokes through the forest
floor
what do you do
I'm about to go down the pathway
Baron
wants to clear off
Barry
Barry wants to clear
some of the overgrowth over these
stones and see if
anything's legible much like when we were
wiping the lichen off the side
of the wall as we walked into the
tomb of Nargrimikin Steelhand
I believe it's just Nargrim
Nargrimikin
as anyone is
you know looking and examining these
kind of things Willamette is sort of staying
in the back and watching our back
he's just always because he's never going to perception survival sneaking any of that stuff Looking and examining these kind of things, Willamette is sort of staying in the back and watching our back.
He's just always, because he's never good at perception, survival, sneaking, any of that stuff.
So he's just keeping an eye on the back to make sure nothing sneaks up behind us.
Okay.
So, Baron, you want to roll a perception?
You're just kind of looking at these.
That is a 24.
Okay, so you move the growth, it looks like the growth has grown for years here,
but there's definitely a stone path leading forward,
whereas everything else before has just been rock and gravel and occasional patches of grass.
Uh, it looks like no one's mowed the lawn in many, many years.
Alright, uh, can I do a knowledge engineering to see if it is made by dwarves?
Yes, you can.
20.
It doesn't look...
You know that it wasn't made by dwarves.
You feel very confident about that, but it looks like it was made By someone that understands
Like a creature that understands
Dwarven engineering
Interesting
Hot damn I think we found a path right to
Something interesting
That's all he thinks
Well put Sheriff
Well said
Strong words Inquisitor Quite pithy I appreciate a good poem Interesting. That's all he thinks. Well put, Sheriff. Well said.
Strong words, Inquisitor.
Quite pithy.
Let's go. I appreciate a good poem.
Shall we?
Let's do it.
After you, Nestor.
You want to scout it out?
Yeah, I'll lead the way.
Scout, scout, scout it all out.
These are the guys that are in the front
So you guys
It's me
Continue moving forward
It's me
Following this old
Weathered dark stone path
And eventually
The aspen and birch trees
Open up
It's perfect timing
To a clearing
And before you
is a large structure
of time-worn
stone.
So cool. Colorful lichen
clings to the walls
and most of the slate
roof of this building, this edifice,
looks like it's collapsed, you can tell
from the outside. Inward.
Collapsed inward.
Jumbles of great granite block lie around the building as well,
half buried beneath the soil and fallen leaves.
What do you do?
Wow, it's pretty breathtaking.
Yeah.
I'll take a moment to recover my breath
Is there a knowledge check I could do
To see how long
It's been broken like this?
Yeah, I mean you could do knowledge
Profession stonemason
Profession stonemason
I mean what you see
I'm looking to do profession cook I'm looking to be a profession cook.
What's his face? I'm looking to be a profession cook.
Is this a kitchen?
This is...
I mean, what you see, Dalet,
with your eyes, is in addition to the liking
on the walls, the
stone that hasn't fallen, presumably,
inward, that has fallen outward from this crumbling
edifice, is, like, buried beneath
soil and more like,
and so there's been overgrowth on the collapsing.
This is in a very clearly not,
anywhere near a recent collapse.
Oh, man.
Sorry.
I want to do a combined check with my engineering skills
and my newly found religious skills
and see if this was in any way built as a temple to any gods
because earlier, our main man, Sir Will,
detected ancient religions.
Which is exactly what I was going to say.
Yep.
It's like this could be this sort of building.
I don't know if that's a knowledge religion or what.
Engineering, I don't think would apply.
History and religion would apply.
Or symbols, if there's anything symbol.
It might be so weather-worn we can't tell.
Both Sir Will and Baron roll a knowledge religion.
16.
13.
16.
13.
Sir Will,
it seems as if this was some ancient chapel.
Okay.
But there are no
any sort of markings
on the outside that would lead you to believe
of who, of what deity,
if it was dedicated to a deity
or anything, but it does seem
There's a sacredness about it.
I mean, the way it was even built in this partness about it. There's a sacredness to it.
I mean, the way it was even built in this part of the valley,
it's 4 or 5 p.m., so the sun's coming down,
but the sun is just beautifully glinting in through the holes in the roof.
Are we within 60 feet of the front?
Yes.
I'd like to detect evil.
You detect evil? Across the facade of the building. Across the facade of the front? Uh, yes. I'd like to detect evil. You detect evil?
Across the facade of the building.
Across the facade of the building,
and you do not detect any evil whatsoever.
And I let everyone know that.
Can I detect magic on the building?
Um...
60 feet?
Yes.
Uh...
You do not detect any magic.
I say we move forward.
Sheriff, who would you like to send in first?
I think it makes sense for the two of us to walk in together.
All right.
Well, if you're afraid that there's, like, traps, you know...
I'm only looking out...
I'm not afraid of anything.
...for your safety.
You can see he's terrified. Oh, my God. No, no, traps, you know. I'm only looking out for your safety. You can see he's terrified.
I'm a good...
No, no, look.
Spiders everywhere.
I can see it in your face.
Nestor, if you think Sir Will's loosened up a bit,
I've loosened up a little bit, too.
I think we'd be much obliged by your help looking for traps.
Look, I'm a good teammate.
I just want...
I'm looking out for your welfare.
I'll take the lead, all right?
Sense motive. It's a class act.
There's a set of small steps
leading up to a 20-foot-wide
double door in this
large edifice. Okay.
You want to just go ahead
of us, Nestor, and we'll be right behind you? Yeah.
All right. I'll say Willamette's second, right
behind him. And I'm with Lexington. I'm looking for
any stone-cutting-y secret doors, fun stuff.
Del will stick close to Nestor.
And I'm going to do a perception check, 21, 25 for traps.
21 for traps, you said?
25 for traps.
25 for traps.
You do not detect any traps on the door.
All right.
And you want to do perception stonework?
Yeah, I'm looking for any secret doors or anything like that.
What'd you roll?
Roll.
19 plus 25 is a 34.
Nope, you don't detect any secret doors.
So an untrapped door, as far as you know, stands before you.
20 feet wide. 20 feet wide.
20 feet high.
Uh, alright.
I'm happy to walk in first.
I'll step through.
I'll step through.
Okay, Nestor will step through.
I'm very excited about this map.
Uh-oh.
Clear the table.
That's bad news.
I saw you working on this thing earlier.
It's not my best.
He had a pallet, and he was wearing a beret and a smock.
Yes.
Whoa.
Oh my God.
This is a large building.
This is a very large building.
That's pretty well timed.
Wow.
This is like a cathedral.
I was going to say
that's exactly what I was going to say.
Which is what we were looking for.
It is what we were looking for.
Oh no.
Oh shit.
If it is what we were looking for
then it's going to be
a lot of deadly stuff.
He just put a bunch of pawns
on the board.
It's us. We have to fight a halfling
Four guys
Come out of the woods
I'm a halfling
A wolf
I've got your feet
Do you want your feet?
Position yourselves
Where you would like to be
At the entrance
And then I will describe
This obviously
Massive
Ancient chapel
Put Della right behind
I'm up front
This music is perfect
O'Brien
This sounds like When you would fight chapel. Fadello right behind Mr. O'Brien. I'm up front. This music is perfect, O'Brien.
This sounds like when you would fight Jenova in
Final Fantasy 7. Yeah, totally.
Dumb.
I've got to get a picture of this, too. This looks amazing.
Okay. So you enter
what is very clearly
a sanctuary.
A row of five half columns splits this foyer,
their crowns carved into small stone offering bowls.
Beyond the foyer, a wide set of stairs
descends to a recessed central chamber
with three long prayer benches.
You see them?
So there are stairs.
Those stairs lead down into a small recessed chamber,
and there are three long prayer benches
that go almost the whole width of the chapel.
You see those?
Yep.
Yes.
The stone benches you can see from where you're standing
are cracked and covered with moss.
Much of the ceiling above you has collapsed into piles of giant slate shingles all over the place Similar to what you saw outside as well
Shrubs and weeds grow through the floor, covering everything in verdant tangles
So the ground is uneven, not just difficult terrain, just uneven
And there's weeds growing everywhere.
Everywhere.
Vegetation is all over the place.
It doesn't look like a floor at all.
Along the west wall,
so that's where Barron and, well, where Grant and Skid are sitting,
I didn't even have enough room on this map to draw.
There are two flights of stairs that go up.
Just look at me guys
that go up to raised balconies
that curve around and
look down on the sanctuary.
Like little pulpits?
Yeah, exactly. This is straight out of Dark Souls.
Dark Souls, yeah.
Well, it's cathedral design. It's a gothic cathedral.
Goes up, wraps around and comes out
into balconies that overlook the
sanctuary.
Honestly, I guess it could be Romanesque cathedral.
The first staircase, the one on the left closest to you guys,
coils around a slender menhir topped with the crudely carved countenance
of a heavy-browed fire giant.
Ooh, what the fuck?
To the north, where Matthew's sitting.
Deep, deep,
deeper into the chapel. You can still see
with your keen eyes, there is light in here.
Plenty of light coming through the holes in the roof.
There is a set of steps
climbing
to a broad dais
which faces the benches.
At the beginning
of the dais, there's a huge fire pit
that looks like
some sort of black iron and whatnot
and all sorts of stuff.
You can't really see there,
but you do see behind the pit
upon the dais
is a wide stone altar
standing before the fire pit,
so it would actually be farther away from you.
From where you guys are standing,
it goes staircase, fire pit, altar.
So this is the apse.
How far up is the dais?
I would have to get up and measure it, but it looks
like...
What do you think that is? 120 feet?
No, no, no. Not how far away.
How far up is it?
Well, it goes... Basically, it's a small recess down,
and at the end it recesses, it comes back up again, the stairs,
so it's only...
Five feet or something?
Yeah, five feet.
So, like, on the level we're on now.
On the level you're on now, yeah.
So to go into the sanctuary, it's down,
and then when you get to the end to come back to the altar,
it's another five feet up.
Okay.
So we have to cross the nave into the...
Exactly.
And the whole altar and the dais are covered in a greenish moss.
Huh.
Can we do a...
What?
Can we do a knowledge
nature
on if this moss
is unnatural
or if it's just
naturally occurring
from age?
Sure.
Are you guys walking?
Right now you're all
outside the...
You moved in.
Yeah, we're in.
That's where you are now.
Okay.
So you are standing
maybe 15, 20 feet away from the wall-to-wall staircase that leads down into the sanctuary.
The thickest vegetation is within the sanctuary.
If you want to get a better look at that, you should walk into that.
If you want to just look at what's around you, then there's not as much.
Or you can do both.
Let's do both.
Okay.
So start with what's around you.
Stella has a new
skill point in knowledge of nature.
Ah.
23.
23.
It doesn't appear where you're
standing to be anything
unnatural, but as you
look up ahead into the sanctuary between
the benches where the vegetation is
thicker, looks like it's even thicker
deeper in,
it doesn't
look like it's just vegetation in there.
What do you mean?
There's like sticks and
stuff poking out. It wouldn't
really make sense.
Della's going to draw her flaming scimitar.
And, uh,
I'll slowly approach to see if I can get a better look at it.
We'll all stick together.
And can I do a...
That giant we saw, can I do a knowledge religion
check on it to see if I know what it is?
Now that I know it's a temple
and he might be a deity of the temple?
It would be knowledge
religion. Great.
14. 19 for Della.
20 for Sir Willamette. Sir Will knows.
Yeah! DC 20.
It is the fire giant god
Zerzvater,
the Prince of Steel.
Oh, boy.
Oh, man.
You are in a chapel dedicated to a fire giant god.
Oh, wow.
Okay.
This is like the total opposition to Toreg, who's like a forging steel iron man.
This is crazy.
I'd like to do detect evil in 60 feet
around us.
You don't detect any evil.
Don't detect evil.
Detect magic on the sticky part
of the vegetation.
Nothing.
You do see off in the distance
I described the left side of the room
with those two balconies going up, but far off
in the distance, before you get to the staircase leading to the altar,
there is a door leading somewhere else,
and it appears to be there's some substance leaking out from underneath the door.
Hmm.
Okay.
Sir Will is going to say,
Shall we approach?
Sheriff.
Yes, sir.
I think it behooves us to continue into this building.
Let's move with all caution possible.
There may still be civilians.
This is the wildest map.
Yeah, I don't even know where to start.
It's fucking huge.
It actually looks like a robot laid down.
It's just so cool to think that if this
is indeed a Fire Giants God's
ancient chapel that they came
here, giants worshipped here.
Yeah, that's why it's so huge.
Alright, so we'll continue
forward as a party, moving up toward
the lichen where Della
wants to examine. Everyone stay
close. You guys move down.
Stay close to me and Lexington.
Down the recessed steps.
Heedlessly.
Heedlessly, just rushing.
Not looking at the floor at all.
You guys all charged?
We close our eyes.
Feel free to adjust yourselves as needed.
You get down there and Della,
you now see that you're in a thicker part of the vegetation
What first appeared to be
Sticks and other forest
Detritus
Poking through the moss
Are really the skeletal remains
Of a dozen or so
Creatures
An assortment of both
Giants and beasts.
Doesn't even need a heal check to see
that those aren't human remains.
How long have they been here?
That you need a heal check for.
Del can do a heal check.
So can Sir Willamette.
25.
Del ain't get it.
Natural 1.
25.
Some are very fresh.
Weeks old.
While some are much longer.
Years.
Much worse state of decay.
Is there any evidence of them being teeth marks
or anything like that, and they used it as food
like we saw before?
Perception?
Yeah, roll a
perception.
19.
It does
appear like there
is teeth marks, are teeth
marks.
I look up to see if they came from above,
like if something was perched up there and eating them and dropping them,
because it's a weird place to drop bones.
You look up, and sure enough, there is a hole in the ceiling,
but there's a hole deeper in as well in the ceiling
that looks like it just is, with your natural stone-cutting knowledge,
it looks like just it deteriorated over time,
not a force came in here and destroyed it.
Are there any bones that look like dragon bones or a dragon skull?
Nothing looks like that.
Okay.
Is there a way to move around in here without stepping on any of this moss?
No, the vegetation is everywhere.
It's everywhere. I'm just wondering if
the vegetation is taking
things and then eating them alive and digesting
them right where they stand.
From where you're standing, and the perception checks
you've rolled, and you've detected
magic, there is nothing
that seems to be moving in your general area
around 30, 40 feet around you.
You're standing behind the
farthest bench from the altar right now.
What do you do?
Do you want to go flank around the side
where the door is that has stuff leaking out of it
and just work our way up along the wall?
Yeah. Sure.
Let's head that way. We could also
flank
on both sides. Split the party.
It's in one room.
I have you guys
splitting the party here.
Great idea, Matthew.
So Della on one side and the rest of us are on the right.
I got Della solo on the right.
I think
it's time for Della to die for
letting Ingerhill die like that for not helping me.
It's finally time.
So you guys want to make your way
towards that door?
Yeah, so we want to walk along
the last bench toward the wall
then make a left and go along the wall
with the wall to our right
towards the door with the
mysterious liquid spilling out of it.
Okay, so you guys move along
the right wall and are you
continually walking towards the door?
And checking the floor.
Checking the floor. More of the same.
Be a body
and then nothing for 10-15
feet. And you just make your way
now past the halfway point
of the chamber but on the far right
side of the room.
And you can see seeping out from
underneath the door of this chamber
is like a stagnant
brownish
sludge.
And it smells.
Oh, it's nature?
Sure.
19.
Just looks like mold.
Like moldy, mildewy, gross
stuff.
Detect magic.
Oh, so you're detecting magic
like through the door.
Yeah.
Right?
You do detect magic
on the other side.
There's magic here.
There's magic in this room.
Sir Will will immediately detect evil.
Sir Will detects evil.
Does not detect evil.
So what's the magic like?
What's the magic? What school of magic is it?
Is it an aura around
a small aura, a large aura?
It is a
multiple auras.
Huh.
Enemies.
Della.
Della.
Della is going to cast open close.
It's a zero level mega spell.
To try and open the door at a distance.
So we can be pretty far away.
About 25
feet away or so.
Okay.
The door opens.
And then closes? It is open close. There door opens. And then closes?
It is open, closed.
There you go.
The door opens, and nothing happens.
Can we see into the room?
Are you going to the entrance?
We'd have to...
Like, we're in the middle of the...
No, we're already down there.
Oh, we are?
Yeah, we're there.
So, we...
Are we stepping in...
We're not stepping in the liquid yet.
No.
Right?
So we open the door and what's in there?
Darkness?
Yeah, dark vision.
I would like Lexington...
I'm going to trot Lexington up.
I'd like him to smell the liquid.
So Lexington is only about 10 or 15 feet from the open door right now.
He recoils his face from it.
Just like...
Gross.
Is it dangerous, Lexington?
Or is it just stinky?
He just looks at you.
Could I...
Good boy.
Is the ooze in the room?
Could I feasibly do an acrobatics trick
to jump over it to get into the room?
So you're walking up far enough
so that you can see into the room.
Yeah, still not stepping in the ooze.
Right, so you walk and you see that the puddle
covers, you know, this puddle,
whatever's coming out,
goes obviously on the other side of the door
about, I'll tell you how many feet
if you want to try and jump it.
But it would require a jump.
You'd have to jump the whole puddle.
But then in the room itself,
it seems like there are places
in the room that aren't covered in this
brownish sludge,
but the majority of the room is.
I mean, I can do a
I automatically can jump 15 feet.
I can't be, I just want to be
clear about it. It's just,
it doesn't appear to be moving
or anything like that. It is just brown
gross sludge.
Yeah, who just wants to go in the room first?
If nobody else does, I will.
Go ahead.
All right.
Willamette, say, sorry, Lexington.
Garja knows we're going in.
And he'll slowly trot through the door with his shield at the ready.
So Will trots on top of the brown sludge, and it's just like sticky and gross.
But it doesn't seem to have any effect on you.
It's like black mold and mildew and just gross.
And the room itself, I don't have enough room to draw it on the map,
but you'll see I started to draw the length of it.
It's about 50 feet wide and 70 feet long and it looks similar
to this. So the puddle that starts
on the outside of the door continues
for a little bit and then there's a
large puddle in there.
There's a puddle surrounding the area
of the door and then another larger puddle
further into the room.
Yeah, that almost covers the longer
other half, far half
of the room. But Sir Will, where you're in there, you also see some other things.
What?
Hey, what's the lighting like?
It's pretty well because there's broken parts of the ceiling.
The sun is coming.
Yeah, it's not like a huge thing, so there's like little beams of light coming in.
Awesome.
It would be beautiful were it not for the brown sludge.
We're not going to do that.
There is no evil.
No evil, just magic.
The first thing you notice, Sir Will, and you've been around enough chapels,
is the current state of disrepair of this room makes its original purpose completely indeterminable.
And it seems as if the only objects of any note are a neat pile of six round stones with a rough, rind-like surface stacked in the northeast corner.
Cairn stones?
Northeast corner.
So the corner just opposite from where the door is.
All right.
Assuming my compatriots are going to come at some point,
I'm going to start slowly trotting over there.
I'm following you, man.
Yeah, I'll walk into the room,
and I'll stand in the corner next to the door.
The northwest corner.
All right, so Nestor stands up and basically walks in the door,
takes a left, and stands back there.
Okay.
Ball drawn.
Drawn.
Ball drawn.
Sir Will, do you walk up to where the stones are?
Yeah.
Okay.
And Baron, where are you?
Right before the edge of it, of the second puddle.
And I'm looking to see the source of where this ooze is coming from. If there's any cracks or anything like that.
You're looking and it doesn't seem to have any source.
That's clear.
There's no holes in the walls or anything.
It's just mold that is slowly spreading across the whole room.
And now that we're in there, can we tell with detect magic
if it's the ooze itself
or the stones or where the source
is coming from?
Yes.
Are you detecting magic? Yes.
Hot new
baron skill.
There is magic coming from
the stones
and magic coming from the far corner of the room where all you see is thick sludge.
Oh, shit.
I think there's a monster in there.
Okay.
So, Baron, you're standing at the edge there.
Where is Della and where is Umlo?
Who's playing Umlo?
We didn't even get into that.
Who wants to play that?
Matthew.
Matthew's still playing. We're too far into this episode now. You're still Umlo. You're a good Umlo. where is Umlo? Who's playing Umlo? We didn't even get into that. Who wants to play that? Matthew. Matthew's still playing.
We're too far into this episode now.
You're still Umlo.
You're a good Umlo.
I'm Umlo.
Where does Della go?
Della goes to the right of the door.
All right, so flanking the door with Nestor.
Yeah.
Okay.
And Umlo?
Umlo will stick with Baron.
Umlo sticks with Baron, just on the other side of this sludge.
Okay, so Sir Will, you're standing
in front of these...
Cairn stones?
Nope, they are
stones about two feet in diameter
and
they look like you wouldn't
be able to lift them.
Are they because they're so heavy?
No, because he's a weakling, is what he's
saying, because Troy's a jerk. No, I mean they're so heavy? No, because he's a weakling, is what he's saying. Because Troy's a jerk.
No, I mean they're pretty heavy.
Baron, roll knowledge stone cutting.
Okay.
That's a 21.
Perfect.
They appear to be geodes.
Oh, wow.
You would think that they're probably about a thousand pounds each,
which is nothing any of you would be able to carry.
But you know that if you crack open the geode,
maybe another map.
That's exactly what I was going to do.
I want to crack it open.
But I also want to investigate that invisible source of magic.
I let Sir Will know and Della, and I say,
look, I'm new at all this magical sensing,
but there's something in the corner of that room I can't see with my own two eyes clearly,
and there's magic coming from it.
Della will approach it after Baron.
All right, so Baron goes over with Sir Will.
Amlo will say joins, or do you want...
It's up to you.
You want Amlo to join or you want Amlo to go with Della?
Amlo will go with Della.
All right, so Nestor,
safely perched in the corner,
watching your back, just in case any garbage
comes through the door. Baron and Sir Will
up near the geodes.
Della and Amlo go check out the
sludge. Roll... This is so much
fun.
Roll a
perception check
okay
27 for Della
and 24 for
Amma
guys are rolling great when it's not combat
you
see something in the sludge
that looks like a stone coffer
covered in sludge
a full size like a stone coffer covered in sludge.
A full-size, like a coffin?
Coffer.
Like a little chest?
Oh, a little like a chest. Yeah, like a little chest.
Grab it, baby.
Does it appear to be heavy?
I mean, I could try to telekinesis it.
You could just open it there
if you wanted to,
or drag it out of the sludge.
I'm going to use his spear
to try to flip open the cover.
Locked.
Locked.
Okay.
Adela calls Nestor over.
Yeah, love?
We've got a locked coffer over here.
Oh, this is my area of specialty.
Expertise.
I'll take a look.
So, I'm going to do a
disabled device on it.
33.
DC 30.
Wow.
Wow, wow, wow, wow.
The coffer opens up
and you see a large
worn
leather sack inside
that Della immediately
detects magic on.
Can I spellcraft it?
Sure can. This is Pathfinder, baby.
Open it. See what's in the sack there.
Shall I open it and then
spellcraft it inside, or is the sack
itself emanating magic? The sack itself
is emanating magic. It appears to be
empty. I'll pull it out. Bag of holding!
That is a 16 on the spellcraft.
I can roll two if that's not enough.
That's not enough.
Not a great.
All right.
Baron rolls spellcraft.
Which is a good sign.
16.
And Sir Will can try it out as well.
You bring it over to them?
Yeah.
Nope, fail.
All right, so you just kind of...
It is the Hammer of Usgroth.
Della will take...
I mean, what do I have on me?
Della will take a piece of hardtack
that she's got from her food bag
and put it into the sack to see what happens.
So you just drop it in there?
Yeah.
And you can't see it in there?
Probably.
It would be nice.
It would be nice if it was one.
But if you were to reach back in,
it comes right back up.
It's a bag of folding.
It's a handy haversack.
No.
That's a backpack.
That's a very specific thing.
It's giant-sized.
Oh, shit. Awesome. All right, so we'll, like, pack it up and take it with us. no that's a backpack that's a very specific thing it's giant sized oh shit awesome
alright so we'll like pack it up
take it with us pack it in let me begin
I came to battle battle me
let me resolve
Baron and Will are you guys over there or is it just
Baron and Will dealing with the geodes
I tell them
as I see that from the corner of my eye to bring the
the coffer over too because I want to appraise
it okay you can appraise it.
Okay, you can appraise it.
Natural 2020.
Is it metal?
No, it's a bag.
No, the coffer.
Oh, the coffer.
I thought you were appraising the bag. The container was locked in.
Oh, no, it's worthless.
Okay, cool.
Great.
You could put the geodes.
If you could nudge the geodes into the bag, we could take them with us.
Yeah.
Wow.
Yeah.
Yeah.
Depending on how much it holds.
Yeah.
Sure.
Can I do a knowledge engineering to see what it would take
to crack these stones open?
Sure.
There's six of them.
So, Nestor, are you still at the door?
I just want to get a sense of everything.
I go back to the door.
Go back to the door.
Della and Umlo?
Della will go back to where she was on the other side of the door,
and Umlo will join Baron.
All right, so Baron, Umlo, and Will are by the geodes.
Baron, you and Nestor and Della are watching the back,
watching your back.
Will will move into just the center of the room.
Will moves to the center of the room.
Okay, and Baron, you want to roll knowledge engineering, you said? I just want to see
how much force it would take to
break them open
and I get...
Oh, that's not bad.
Engineering. 21.
It's probably going to take a DC 22
strength check
to just, to just
boom, crack one open. But they have
a hardness and hit points.
If you have a hammer or something, you could just
keep chiseling away. Oh, I've got a hammer.
I gave it to Baron.
Okay. Let's try to make your weight
encumbrance.
Baron, you
start chipping away at them
to harvest the geodes?
Yeah.
And try to do so with the most care I can to maintain the integrity of the inside.
Okay.
You crack the first one open, and it reveals an interior filled with...
Did you want to do the strength check or you just want to chip away?
Chip away.
Okay.
It reveals an interior filled with milky yellow crystals that begin glowing with a pulsing yellow light.
Very beautiful.
Detect magic?
Womp womp womp.
No, we still want to do...
So, detect magic.
Roll a spellcraft check.
Only a ten.
Della will, seeing this, approaches and also rolls the spellcraft check only a 10 Della will seeing this approaches
and also rolls a spellcraft
correct die
27
27
so wait why does Della do this
she sees the glowing
and so Della comes over there
and
notices that this seems
strange roll a wisdom check.
Fifteen.
Fifteen.
So if this is a temple or chapel dedicated to a fire giant,
wouldn't there be geodes that would emulate that?
It just doesn't seem right.
Do you open the next one?
Ooh, I guess so.
Okay, you chip into the next one,
and again, milky yellow, pulsating white light,
but so much easier to carry if you wanted to carry them.
And there's three more after that?
There's four more after that? There's four more after that.
Stump them all in the sack.
Yeah, put them all in the sack.
Do they fit in as we put them in?
Oh, yeah.
We shove them into the sack together.
As you grab the crystals from the second one
to shove them in the sack,
they begin glowing red
and explode in your hand.
Oh my god.
See you next week.
Oh my god!
Oh my god!
Baron!
Baron!
I'm rich! The food.