The Glass Cannon Podcast - Strange Aeons Episode 58 – Keeping the Wraith

Episode Date: January 17, 2023

With the crew disposed of, the Captain of the Bloodwind emerges from the blood-drenches sails with his wraith companion. Join Troy Lavallee, Joe O'Brien, Skid Maher, Matthew Capodicasa, Sydney Amanue...l and Kate Stamas as they tour the country playing the Lovecraftian Horror Strange Aeons Pathfinder Adventure Path. Watch the video here: https://youtu.be/q2vP0ewAqFA For more podcasts and livestreams, visit glasscannonnetwork.com and for exclusive content and benefits, subscribe today at patreon.com/glasscannon. Learn more about your ad choices. Visit megaphone.fm/adchoices

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Starting point is 00:00:25 almost anything order now product availability may vary by region see app for details you are listening to the Glass Cannon Fam Jam! You guys like puzzles? No. Love puzzles. Jigsaw puzzles? Yeah. I guess that is an important clarifying question.
Starting point is 00:01:14 This kid doesn't like them. Joe likes them. No, not jigsaw puzzles. Oh, no. I don't like brain teaser puzzles. I don't enjoy them. Kate, puzzles? Wait, wait, wait.
Starting point is 00:01:25 I was going to say yes, but then everyone started breaking them down. I don't like riddles. Is that a puzzle? It's in the puzzle family. Sydney, puzzles? I like to think I like puzzles, if that makes sense. This became a complicated question. A very safe answer.
Starting point is 00:01:43 I like to think I like puzzles.. I like to think I like puzzles. I want people to think I like puzzles. Yes, that's the important. No, no. The important thing is I want people to think I'm smart enough to be good at puzzles. And usually I am not good at puzzles, which makes me frustrated. Which makes you hate them. Yes.
Starting point is 00:01:59 Like me. Here's where I bring it up. I love puzzles of any shape or form. I love puzzles like the traditional 100 piece, 500 piece. I've loved them since I bring it up. I love puzzles of any shape or form. I love puzzles like the traditional hundred piece, 500 piece. I've loved them since I was a kid. And it's crazy. Cause my four year old,
Starting point is 00:02:10 he's been into it since he was a baby. He just loves puzzles, but I also love brain teasers and riddles and all that. I love any type of puzzle. my mother-in-law, she gets like, just, he doesn't know what to get me.
Starting point is 00:02:22 So she just gets a bunch of stuff. And she got me this thing. I think it's called like the, the alchemist, the Egyptian alchemist, scallywag or whatever. And it's basically, I don't know if you can see this,
Starting point is 00:02:32 it's like a jar. Oh yeah, yeah. With a, with a, there's a, you know, I can't even describe it.
Starting point is 00:02:39 There's a little ball, ball in there, a wooden ball. There's a stick in the jar and this, you can't pull the stick out because there's a screw in it There's a stick in the jar, and you can't pull the stick out because there's a screw in it that has a nut
Starting point is 00:02:48 attached to it, and then at the end of the stick is a hole where a metal pin is attached. And the goal is to disassemble this, pull everything out of the jar, and then reassemble it without breaking the jar, essentially.
Starting point is 00:03:04 So these puzzles are great the hardest part of these puzzles though is not getting the thing out it's putting it back together and like resetting the puzzle right i've been trying to get it out and i haven't got there yet but i think i've figured out the general strategy for getting it out just just like shake the shit out of it well if you watch like your solution well it's funny you mentioned that because if you watch like tikt. Is that your solution? Well, it's funny you mention that because if you watch like TikToks of dudes that are like way into this, and I say dudes
Starting point is 00:03:28 because everyone I've seen is just a bunch of dudes. It's like, let me share and do this puzzle. The first thing they do is they shake the shit out of it. And sometimes that like gets it going. But I tried that on this.
Starting point is 00:03:37 It does not work. You basically, it looks like you have to like use the metal thing that's in there to slow and then have the ball rotate the nut on the screw. Again, I think I can
Starting point is 00:03:47 get it out, but I haven't done it yet. We'll see if you do it by the end of the ep. Yeah, I'm just going to... That's the whole show by the way. I can't tell if your mother-in-law knows you extremely well or knows you extremely well and hates you. How can I basically
Starting point is 00:04:04 punish him for a year? Because I have to do it. That's the thing. I have to do the Scallywag puzzle, and I haven't got it out yet. I think I will. Putting it back in, though, man, I can't wait till I do that, because then I can just throw this thing out. When you finally get it,
Starting point is 00:04:20 when you smash it against the ground outside. I do, like I'm christening a ship. Fuck you! Scallywag! get it when you smash it against the ground outside i do like i'm christening a ship yeah that is a that's a particular kind of puzzle that i do enjoy for a good period of time like i mean several hours like i will just get lost in it like messing with it and i do have the patience to go for a long time uh because you always know there is a solution. There actually is. And if I can't figure it out, I don't know. With those, I don't feel dumb if I can't figure it out.
Starting point is 00:04:57 I don't like like escape rooms, like riddly kind of puzzles. You don't like an escape room? You don't like escape rooms? I enjoy the social aspect of going to an escape room. I never figure out one thing. Not one thing not one thing i'm just the guy in the room that's like totally eats up the red herring like whatever it's the thing that means nothing like i spend all my time on and my friends are just happy to let me do that while they actually figure out the puzzle i agree i don't like escape rooms but it's because I don't like working with others.
Starting point is 00:05:26 Same. And I get super competitive. Like if someone finds the key, I'm like, fucking shit, I'm not playing this game anymore. That's my toxic trait. Oh my God, I'm the same exact way, Kate. Like if someone said, hey, you want to go to escape room? I'm like, yeah, let me go do one by myself, then you guys can do the next one. There's always one in a group. I went to an escape room for the first time for my birthday
Starting point is 00:05:47 this past year with two friends and with Xavier. I've never been. I was very excited. I was like, I'm sure this is going to be fun no matter what, even if we lose. Immediately, we're put into two separate rooms. It's like a jail escape game. We're in two separate cells and we can't see each other.
Starting point is 00:06:04 Immediately, they were like, fuck you guys. We're doing this on our own. And me and my friend were like, the whole point is we have to work together. We're not going to solve it because we can't see each other. We have to like escape together. And they were like, you're on your own. And I was like, that sounds like that sounds to me like real jail. I was going to say, that's a pretty good simulation.
Starting point is 00:06:23 This is how it would go. My uncle was sentenced to a federal this is how it would go. That's a pretty good simulation. This is how it would go. Yeah, my uncle was sentenced to a federal escape room for four to six years. He didn't really enjoy it that much. Did he do a good job? Did he escape? I mean, it took him a while. Did he figure out the riddle? It took him a while. Good behavior.
Starting point is 00:06:37 Are any of you familiar with the Cain's Jawbone book? I've heard of it. It was a book that was written, I think like in like 1930 or 1935 or something. And it's basically a hundred pages and the pages are not in order. It's a murder mystery. Oh,
Starting point is 00:06:54 you were talking about, yeah. Okay. I think you were talking, cause we're talking about a choose your own adventures or something. Yeah. It is like a choose your own adventure, but like apparently only like four people have solved it.
Starting point is 00:07:04 Like there was a, every time they re-released it, there like you can win it was british it was like you can win 20 pounds uh and like two people solved it in the first go and then no one solved it again and then they re-released it so i've been thinking about getting it it's just a book and then you just but like apparently like people it just like ruins people's lives and they turn their bedrooms into like murder walls like arranging the pages trying to figure out who, because you have to figure out like who died, who killed them and the motive. And it's,
Starting point is 00:07:28 it's, it's apparently very complicated. I love puzzles, but I'm not as good at them as I want to be. So there's always like, I always like, I can usually work through them, but I like,
Starting point is 00:07:40 it takes me a long time. Yeah. I mean, that's the thing to me is like, by definition like you can never be good enough at puzzles you know what i mean like they they will there's always a harder puzzle and i mean like it's just yeah it's a really it just hurts your brain and it eventually makes you feel bad about yourself well Well, no. When your brain hurts like that, that means it's growing.
Starting point is 00:08:06 So it's good. Yeah. Matthew, if you buy that book, I will also buy that book. Do you want to have a little book club and see if we can solve the murder? Who solves it the fastest? We're going to find them locked in a room at some point in a couple months, just foaming at the mouth with paper everywhere. Matthew has a Forrest Gump beard.
Starting point is 00:08:24 Written all over the wall. Scribblings of a madman. We're like both dead. There's this other thing called Dear Holmes, which I think I've talked about too, where it's you get letters as if you are Sherlock Holmes from like Scotland Yard is having trouble and they send you a letter
Starting point is 00:08:41 and you have to help them solve the mystery. And you get like five letters and you can... Caitlin got it for me as a gift, which them solve the mystery. And you get like five letters. Caitlin got it for me as a gift, which is an amazing gift. But they were like, I didn't – the baby had just been born. My brain was not functioning anyway, and they were like a little harder than I wanted it to be at the time. They were sitting on a stack on my bookshelf. I thought it was a magazine of homes for deers. And I was like, who would want that?
Starting point is 00:09:08 Deer homes. They just live in the woods. Deer homes. They just live in the woods. Like a birdhouse? You want to invite them into your yard? My children and I build deer homes. Deer homes have a silent element.
Starting point is 00:09:21 They're all puzzles. You get sent the pieces and you have to build the home for the deer together. Oh, my aunt gave me another deer home. Did you ever live in your backyard on a forklift? Like this huge fucking shed? I did a little show where deer go for like snook and stuff. So that's where they go. You know, if you ever see a deer sitting in your yard, like a small deer, you just leave it there.
Starting point is 00:09:47 You know that? What else would you do? Well, you might. Because you might be like, hey, get the fuck out of here, deer. You're not supposed to do that. You're out there banging pots and pots and pots. You're just throwing wine bottles at it. I told you I threw out that deer home.
Starting point is 00:10:01 So if you see a deer laying in your, I found out this out because up here in Westchester, it's like the wild. And if you find a deer in your yard, it usually means the mother left it there and is going to come back for it. So you don't scare it away. Don't offer it food or piss on it. Just leave it there.
Starting point is 00:10:19 That's a joke, son. A juvenile. A juvenile deer. If you see a buck in your yard, you can get the buck out of there. Adult deer also lay down. This is true. They don't care.
Starting point is 00:10:33 They're still laughing about peeing on deer. It's just their boys. You guys would be a bit of me. Let's get half-cocked and piss on the poor baby deer. Oh my god. They get real excited. It's like, oh man, I've been having to go
Starting point is 00:10:52 all day. I've been waiting for this. Finally. Get to do as nature intended. You guys are, there's this video and I feel like you must have seen it. And it's like two boys, young boys filming like each other doing little tricks on their driveway, like scooter tricks. And one of the boys falls and he starts to like get upset and start to cry.
Starting point is 00:11:18 And his friend comes over and he's like, it's okay. It's okay. And he's like, oh, you know what it was? And he looks at the ground. He's like holding the camera. He's like, it was this damn ass rock. And he holds up this little pebble. And the kid's like, you're right.
Starting point is 00:11:33 It's that rock that I fell on. And he's like, should we do something gay to it? Like pee on it? Should we do something gay to it? And the kid's like, yeah. And he makes him feel better. And then kid's like, yeah. And he makes him feel better. And then he's like, can you stop filming? And it's the most beautiful but quintessential 12-year-old boy moment of two boys being like,
Starting point is 00:11:54 you guys want to do piss on it? And he's like, yeah. And you guys see a deer. And your first thought is, I should probably go pee on that. You're not supposed to do that. Just leave on that. You're not supposed to do that. Just leave it alone. You're not supposed to do that. You know, Troy, thank you for telling me.
Starting point is 00:12:08 That's the homeowner's instinct. That's the initial homeowner's. Pee on it. Don't tell your kids. If you see a deer in your yard, pee on it. I own the land underneath you, deer. I have the right. Prove it.
Starting point is 00:12:19 You're not supposed to do it. It's territory marking. I'm going to pee on this. That's right. Now you know. The more you know. The more you know. Well, man, that was a hell of a good time last week.
Starting point is 00:12:34 I said that the new series is going to be shorter, and it was obviously long. I knew it would be with 19 enemies, but it's good to be back. Good to be back with this crew. I mean, this is the crew. Once the tour comes back, hopefully in April, this is the team you're going to see on the road. And hopefully by then, Strange Aeons will have just moved back to the tour show and we'll be launching the new Glass Cannon podcast with this same crew playing the Gatewalkers Adventure Path, which, you know,
Starting point is 00:13:03 you're going to have in your hands if you want it. By next week, leave it alone. Don't read it. Just watch the show and enjoy it. Yeah. Just buy it and don't read it. Yeah, buy it and don't read it. People love reading it.
Starting point is 00:13:20 But yeah, I'm so excited. This is going to be a real exciting year. We were talking about gum last week and then we had a long fight. I didn't even get to say you know happy new year i'm so excited um but we have another fight this week and uh i think we should just fucking get into it these the the boat uh as as the blood from these eight sailors actually one of them fell in the water so seven sailors seeps into the the floor of the blood wind, as it were. Yet again, the boat laughs. It almost seems like it's breathing, like the deck is kind of like moving in and out.
Starting point is 00:13:54 This boat is alive, perhaps? The sails flutter open and these two figures emerge. One, again, I said this like spectral form. You can see straight through it. Incorporeal woman wearing, almost looks like there's the bits and pieces of a uniform, like a boat, like a ship, some sort of like she belonged to a crew of a ship, not clinging to the specter,
Starting point is 00:14:20 but a part of the specter itself floating there. She comes out and on the other side, this denizen of Lang, as Eris discovered during a cult check, I believe it was last week. This denizen of Lang,
Starting point is 00:14:37 captain of the Bloodwyn, the captain who hired, sent the Draculis after you, left it behind on the shores of that nutty beach, and it ended up killing two of you. Almost killing all of you. Almost succeeded. He wouldn't even have to do this. But now he's here to finish the job. Ethel's in rough shape. The rest of you are okay. But that was nothing. This is the real fight, and the Captain's tricorn that you need
Starting point is 00:15:08 is atop this man's head. You've already missed one gift. And Sarnath, the, uh, the Doom Idol, Bokarug, you want to show up to the Mad Poet with another gift missing? Uh-uh.
Starting point is 00:15:26 Roll for initiative. God damn it. Okay. Rock and roll. Maybe I'll just get along. I don't mind. It's weird this whole game is based on murder. It is.
Starting point is 00:15:39 We don't talk about that enough. It's a murder game. It really is. You want to get together with your friends and play a murder game? It's so funny. It's like, game. It really is. A murder. Get together with your friends and play a murder game. It's so funny. It's like, we want to go do an escape room. Nah. I'm going to play a murder game with my friends.
Starting point is 00:15:54 Find as many people as we can and kill them. I wanted to get Clue for Archer, but I didn't want to get the actual Clue. Who killed Mr. Bodney? He hung him in the study. That's great. Who killed Mr. Body? They hung him in the study. That's great. I think he killed himself.
Starting point is 00:16:09 I think Mr. Body hung himself. But they have Clue Jr. And it's like, who broke the toy and in what room? That's smart. So you've got to figure out what toy. And at the end, does whatever kid did it get beat?
Starting point is 00:16:28 So you really like send a message about things in the house? Yeah, if it's like Mr. Green is the one that broke Mr. Potato Head in the kitchen,
Starting point is 00:16:38 you then beat Mr. Green to death. It's in the rules. As per the rules of the game. Savagely beat Mr. Green. And then Mr. Green is severely punished for touching Daddy's tools. Daddy, are you okay? Aldo, what'd you get?
Starting point is 00:17:03 I got a 32. Oh, man, we're back. Eris. We're back, baby. I rolled a natural three, which means I got a 40. Just kidding. 14. 40 is just your go-to number.
Starting point is 00:17:16 That's a good number to go to. I'm going to go with 40. 40. Atticus. 27 for Atticus. 27 for Atticus. 27 for Atticus. Ethel. 24.
Starting point is 00:17:27 Terrible roll. 24 for Ethel. And finally, Suki. Suki got a 26 and a 22 for Pepsi. That's right. Old Pepsi. If you go to the map, you'll see both Pepsi and Chicken Poon are there. But I didn't know if Chicken Poon...
Starting point is 00:17:44 What is this? I took an image of a chicken and a harpoon. We can't see the Chicken Poon are there but I didn't know if chicken What is this? I took an image of a chicken and a harpoon. We can't see the Chicken Poon name. You gotta make it so we can see the Chicken Poon name. Yeah, you gotta put the name under Chicken Poon. I'm not putting it on stream until you put that name, make that name. So I wanted to but for some reason it's not giving me
Starting point is 00:17:59 the option to. I'm zooming in so much because it's so funny. I know how to do it now. They changed it on Roll20 and I know how to do it, but I've taken 20 minutes to explain it to you. It's a harpoon and a chicken. It's gonna be a real pain in the ass to move around, but it's there. It's probably
Starting point is 00:18:15 not active anymore, honestly. It says briefly active. I feel like it's like teleconnected projectile but with feet, you know? Well, here's what I'm gonna do. I'm going to get rid of the chicken, but leave the harpoon. Keep the harpoon. You never know.
Starting point is 00:18:32 Kill the chicken, leave the harpoon. Alright. Wait, you said Pepsi had a 22? Yeah, Pepsi has a 22, yeah, initiative. Okay. Oh, wait, I'm so sorry. I did this the last time, too. I don't have a 26. I have a 28.
Starting point is 00:18:48 I have incredible initiative feet, and I always forget. That's a 28. Incredible initiative. Okay. Well, that's incredible. Thank you. Even more incredible. Aldo rolled highest.
Starting point is 00:19:01 Aldo, let me show you what you see. Let me go to my GM info overlay. You see Karchaka. rolled highest. Aldo, let me show you what you see. Let me go to my GM info overlay. You see Karchaka. There's the captain. Alright, things are happening now. And very similar to Eris last week, there are
Starting point is 00:19:17 multiple mirror images all layered over the space of the captain. Let me do a little pop and lock here. What is it called? A little shift Z. Pretty cool, huh? Has it been more than one minute?
Starting point is 00:19:33 I don't think that worked, whatever you thought you did. It didn't? It worked for me. You can't see him? It's shift Z. Shift Z? There we go. There we go. So cool. Look at that Langruby. Yeah.
Starting point is 00:19:48 Is that a Langruby in your pocket? That is gorgeous art. It's all in like tattered mummy rags. And the good thing about that art is it's definitely from the book and not lifted from the internet. Oh, stop lifting stuff from the internet, man. I'm busy.
Starting point is 00:20:04 And then on the other side, in the other cell, you see this sexy lady. Ooh. Ooh. Not good. And this is the one that Aeris identified as a wraith, right? This is a wraith. It's incorporeal, but it's powerless to sunlight. Yes.
Starting point is 00:20:27 Do you have any sunlight spells? Now's the time to bring them out, Aldo. Yep. Okay. Question. Has it been a minute since, like, the last fight? Has it been a minute since the last fight? Do I still have a mirror image? Does Ethel still have eyes?
Starting point is 00:20:44 Are we just going into the next round, or has it been ten minutes? How many minutes? How long do the eyes last? The eyes last for one minute, and so do my mirror images. I'm going to roll the GM die that says maybe or no. Yes, you still have them active to start the combat. Amazing. Amazing. Okay. That bodes well for us. I'll say they're
Starting point is 00:21:10 half gone? Sure. There's only 500 eyes left. Few of them close. I'll say for the purposes of this combat, they're good for another five rounds.
Starting point is 00:21:26 Cool. And it is Aldo's turn. Suki, Ethel, and Atticus are now on that ship. Aldo and Eris remain on the Sellen Starling. Alright. Aldo has a little bit of a trick up his sleeve. But to use it,
Starting point is 00:21:42 he's going to have to leap across. So he wants to do so. He's going to have to leap across so he wants to do so he's going to leap to the other boat do you have 30 feet of movement? I have 25 feet of movement 25 feet of movement ok so
Starting point is 00:21:55 remember it's 5 less basically it would take you 2 actions to get there unless you want to roll an athletics check and just make it then you can do it in 1 action you two actions to get there. Unless you want to roll an athletics check and just make it, then you can do it in one action. You're supposed to have ten feet. Just get over there.
Starting point is 00:22:10 I don't want to get you hamstrung. I'm also, like, ten feet higher. That's why I'm saying I'm going to let you do it. If you were where Eris is, obviously, Everest could make the jump, but if she was further back, I would say you'd have to take two actions. But you're okay where you're higher up. Okay. Great. So Aldo, boom, boom, say you'd have to take two actions. But you're okay where you're higher up. Okay.
Starting point is 00:22:29 So Aldo jumps across to the other ship, and he is going to use quick alchemy, which he hasn't done in a while, which will allow me to use some of my daily reagents to create a bomb or alchemical concoction on the fly. I think I can use this one. or alchemical concoction on the fly. And I am going to create a moderate bomb of bottled sunlight. Yeah, I knew it. I knew it. Amazing. Yes.
Starting point is 00:22:56 What? Hell yeah. Wow. That's incredible. What a huge piece of knowledge I just gave away last week. Yeah, that was pretty good. I didn't think any of you could do anything about it. Holy shit. Okay.
Starting point is 00:23:09 So he quickly mixes a couple of things together in one of the flasks on his belt, and he's just like, Sunrise, baby! And throws it across at the wraith. Oh, that's a 22 to hit all right
Starting point is 00:23:26 uh let me go back to its uh ac that is a miss okay uh that's still five points of positive energy splash damage okay five points of positive energy splash damage and
Starting point is 00:23:41 now if does it have to hit for the sunlight property to do something? That I don't know. It sheds bright light it feels It sheds bright light, man!
Starting point is 00:23:58 It does, yeah. Does it have to hit to shed bright light? Yeah, like it did splash damage it did damage that was of that light um but it's not a lingering damage right no no um yeah this is the thing i don't it i think it's like mechanically actually i'm not sure that it has any of the properties of sunlight. It's not really mentioned. Like, I can say I can emit bright light from it, but it doesn't say, like, sunlight. It doesn't say those properties,
Starting point is 00:24:33 even though the name of it is Bottled Sunlight. And... Is it called Bottled Sunlight? It is, yeah. Is that exactly what it's called? In first edition wait it definitely particular vulnerability to sunlight take the maximum amount of positive damage from
Starting point is 00:24:50 bottled sunlight okay so it is sunlight it is sunlight all right so I'll say for probably where it took the splash damage god this is gonna be real it's it's gonna have its its effect for at least this round. Okay. Okay, great. Which for this is stunned two and clumsy two.
Starting point is 00:25:12 Hell yeah. Great. Wow. Amazing. Yeah, and I'm going to throw another one. Nice. Oh, God. Okay.
Starting point is 00:25:20 Okay, that is a 30 to hit. 30 does hit. Okay. Okay, so that's eight points maximum positive damage and 2d4 fire damage, if it's vulnerable to such things. Okay. So five points of fire damage. Okay, you see the fire damage doesn't do anything,
Starting point is 00:25:44 whereas the positive definitely did. Okay, you see the fire damage doesn't do anything, whereas the positive definitely did. Okay. And then, so that's eight, so... And then that's four more points of positive splash damage. Four more points of positive splash damage. Okay, I see. Yeah, I think the way it's written is like it wants to be this
Starting point is 00:26:00 continual sunlight for it to have these effects, but it's a lot more fun in the spirit of the game where you were able to use it to have these effects. But it's a lot more fun in the spirit of the game where you were able to use this to have it have an effect, just have it be a temporary effect. Yeah, yeah. Okay, cool. All right, so you see the ray.
Starting point is 00:26:14 It screams out as the sunlight explodes around it. And it is now its turn. Taking a look at Clumsy, you know, its AC is lowered, its reflex save is lowered, its ranged attacks, its sort of reflex-based or dexterity-based skills are down. And then Stunned, more importantly, you can't act while stunned. And so you lose... Those actions. I just lose those actions.
Starting point is 00:26:43 So I only get one action, and then I gain one back per turn. Yeah. Around basically. Yeah. But, but let me go back to the, to the bottled sunlight. Cause I,
Starting point is 00:26:52 I don't know. I just feel like Aldo would know how it actually works. And it is bottled sunlight. When you make it, you can, uh, with an interact action, you just shake it and it causes it to glow for one hour.
Starting point is 00:27:09 It sheds bright light in a 20-foot radius. And it can be thrown like a bomb, or you can just hold out the light. Now, are we saying that that's not going to have the same effect? It's bright light. It's not normal light. Is it not sunlight? Is that's not going to have the same effect? It's bright light. It's not normal light. Is it not sunlight? Is that what it has to be? Well, but if it's sunlight, it's sunlight.
Starting point is 00:27:32 Bright light is sunlight. Bright light such as sunlight, creatures and objects, blah, blah, blah, blah. Some types of creatures are dazzled or blinded by bright light. Well, this is interesting. Aldo, would you be interested in, I feel like I'm bargaining here, taking away one of those attacks and having the second one be you just hold that thing and create this radius to make that a persistent clumsy and stunned? I'll do that, yeah. Okay. And that way I'll give it back a little damage, but then this radius around you is going to be enough to, it's certainly going to keep it away from you. around you is going to be enough to... It's certainly going to keep it away
Starting point is 00:28:03 from you. Yeah, yeah. Okay. So he's like Sam Gamgee holding up the file of Galadriel. Yes. Away from her, you filth. If only any of our listeners understood what they're talking about. I know. It's not a lot of crossover between Lord of the Rings
Starting point is 00:28:22 fans and people who like role-playing games. Sorry, Skip. You're going to have to save those references. Alright, yeah, wow, now look at the difference there. It puts all of your heroes Oh! Nice! Yes!
Starting point is 00:28:37 What a heroic move. That was awesome. I love having the one specific thing that is so appropriate. Yeah, it's so rare and precious, too, to have that. It's great. Alright. It's turn. I'm going to move up right to the edge of this.
Starting point is 00:28:53 Wow, this really fucks everything for me. It's weird. I want to attack Atticus, but as my attack goes in, my attack will be clumsy. Essentially, the arm is going to be clumsy as it goes in, my attack will be clumsy. You know, essentially, like, the arm is going to be clumsy as it goes in. So it's a little bit tricky here in terms of how I'm going to rule it,
Starting point is 00:29:12 but I'm going to go ahead and try and attack you, like, reaching through with a spectral hand, and I'm going to give myself a penalty to do so. All right, still probably going to be a hit there, Atticus. That is going to be a 20. No, excuse me. That wouldn't be a hit. A 30. Yeah, that is a hit. But not a crit.
Starting point is 00:29:34 But not a crit. Okay. A lot of damage. 18 points of negative energy damage. And now you have to roll a Fortitude save. Oh, come on, man. You know, this goes back to last week. And now you have to roll a fortitude. Oh, come on, man. You know,
Starting point is 00:29:47 this goes back to last week. No, one's going to remember this, but when I flew over there to do that lightning bolt, I was like, I'm so scared to do this. And this was the exact reason because I knew right out from that sale was going to come a wraith and it was going to suck my life right out of me.
Starting point is 00:30:05 I thought with a 27 initiative, I'd be all right. But apparently not. What do I need again? Fortitude. Fortitude. All right, come on, buddy, come on. 28. Can't do much better than that.
Starting point is 00:30:21 You're all right. Okay. However, as it hit you, you can see, like, as you were losing energy, it was feeding off your lost energy and making itself stronger. It has one more action.
Starting point is 00:30:36 No, it doesn't. It was stunned. It couldn't even do that, right? Oh, well, he hit it with an attack. Yeah, so, yes. But I'm changing it to the glow. However, what I'll say is that the way I'm resolving this very weird situation, in grabbing you, it's going to lose its final action. Or, like, in trying to attack you, it's going to lose its final action.
Starting point is 00:30:57 As it crosses into the light. As it crosses into the light. Walk towards the light. Into the light. All right, it is, I'm happy with that ruling. It's Suki's turn. All right. Suki is going to, seeing what Aldo's doing,
Starting point is 00:31:12 take a note from his book, take a page from his book, and she is going to cast Disrupt Undead, heightened to my fourth level, at the wraith. Oh, nice. So you need to make a basic fortitude save. All right. Alright. Awesome. As she releases some light energy, some positive
Starting point is 00:31:30 energy toward her. Don't care for that. Alright, so I get a bonus to saves versus positive, which I would say. And that's still a very, very bad roll. 17? Oh, that, absolutely no. Is it a critical fail?
Starting point is 00:31:45 Or just a regular? 25 is my DC, so. Okay, so pretty close. All right, so that's gonna be full damage. Yep. Nice. Disrupt on death. Nice.
Starting point is 00:31:55 Okay. Disrupt your face. Disrupt your face. 12 plus three positive. All right, we'll call it 15. Let me ask you this. I don't know why it says it like that, because it's all positive. All right. We'll call it 15. Let me ask you this. I don't know why it says it like that because it's all positive.
Starting point is 00:32:08 It doesn't have a weakness to positive energy damage? No, it's just positive energy doesn't. It's resistant to a bunch of things. To everything else. It's the one it's not resistant to. Yeah. It's got double resistance.
Starting point is 00:32:22 Let me ask you this. What are the traits of that spell? It is... I can't imagine this would matter where it's four undead, but it does have some... I don't think there are any special traits. The critical success, they take no damage.
Starting point is 00:32:41 Critical failure, double damage. It would be right... It's right next to the name of the spell, like right under it. Cantrip, necromancy, double damage. It would be right, it's right next to the name of the spell, like right under it. Cantrip, necromancy, and positive. Those are the traits. Oh, um, and yes, those are the traits. Yes.
Starting point is 00:32:52 Cantrip, necromancy, positive, primal. Primal. Uh, oh yeah, that's right, because you're casting it as a druid. Okay, great. So yeah, that, that, uh, that was rude, is really what it was. Um, do you have any other actions? That takes two, and then my third action is just my command animal for when Pepsi goes.
Starting point is 00:33:12 Okay. That's it. Pepsi will be going soon. What is it, like a mind connection? You're like... Yes. Well, Pepsi's my companion, so yeah, they just know. We practice these routines all the time.
Starting point is 00:33:25 That's cool. We can spend your all the time. That's cool. From your time in the circus together. No. That's what you told me in your backstory. Atticus, it's your turn. Different character. It's a different character. You fool.
Starting point is 00:33:39 Atticus, what would you like to do? Atticus will... He's going to do? Atticus will... He's going to fly away from this creature. Freaked out. He's going to fly away. He's going to fly up into the air above the deck, kind of up by where the sails are. And he'll go over Aldo.
Starting point is 00:34:04 He'll go right over Aldo. If you wouldn't mind, of course, a typical Jorah Byrne of luck, this creature does have an attack of opportunity. Oh no. We'll take that reaction. Oh no. Oh! Oh! I dare you to show!
Starting point is 00:34:24 I dare you to show! Annie, 25% of enemies have attacks of opportunity and only Joe provokes them oh boy yeah that's definitely a hit it's higher than what I rolled last time give me another fortitude save oh that's a fail.
Starting point is 00:34:47 What'd you roll? I rolled a 16. A couple things are going to happen. First, you're going to take 18 points of negative energy damage. Same exact roll as last time. It regains hit points yet again from the attack on you. And you are drained one. Drained is brutal.
Starting point is 00:35:16 Drained is automatically going to lose hit points and have your hit point threshold go down. Obviously, when you put that in your character sheet, it'll do that math for you. Sorry to interrupt you, though. Continue with your turn. All right, so now near death in one round with, like, next to nothing happening.
Starting point is 00:35:37 He is going to... And two madnesses back home. He's going to fly over the middle of the deck, about 25 feet over Aldo. And then, um, I want to do, uh,
Starting point is 00:35:50 this is retroactive to last session, uh, because I did, I didn't get an action because of your dramatic retelling of the end, but I had another action on my turn, which I wanted to use, uh, for,
Starting point is 00:36:03 uh, a knowledge roll on this Denizen of Lang. I had seen one before, and You talked about last week when we did the cinematic ending, you wanted to use another action. No, yeah, like I had my turn, I shot it,
Starting point is 00:36:17 and killed it, and then I had one more action. I wanted to I want to know something about this Denizen of Lang, so I just wanted to roll a knowledge. It's Arcana or Occult. It doesn't matter. I can do either. Yeah, either should work.
Starting point is 00:36:30 All right, I'll do Arcana, and that is a 31. And what I'm looking for is to, I want to know if it has any particular resistance to mental damage. Okay, it does not. But I will tell you with such a high roll, it has a resistance to mental damage? Okay. It does not. But I will tell you, with such a high roll, it has a resistance to critical hits and to precision damage. Okay. So he would have shared that. Yeah, he'll share that with the team as he's flying by, his life draining before your very eyes. He'll be dead and around.
Starting point is 00:37:04 He has to lay it all on the line now because it's all over. And he looks across at this tricorn hat captain, hoping that one of his allies that survives the dream can walk away with his hat. And he looks across at the captain and his head goes down and his eyes sort of like vanish into his head and become just black holes of nothing. And this guy just hears this horrible twisted voice from Atticus that's just like, I see your mind. And he's going to cast Phantasmal Killer. Oh, wow.
Starting point is 00:37:41 So it's just whatever you can narrate it, Troy, whatever this guy's worst nightmare is, like it emanates from Atticus directly toward him. He's afraid of a flying rat. He's afraid of flying rats. He's afraid of a flying rat. Yeah, with holes for eyes. That's what he's afraid of.
Starting point is 00:38:01 I've been having this nightmare since I was a child. Wow, I like this uh i imagine he has this this vision because you you look down at the ship while you're standing uh because you have a really good view while you're up there you see the the blood red sails the the wood is all this old dark gnarled wood and there's open hatches on the deck of the ship that allow a view below to rowing benches, and there's manacles on the seat of every single rowing bench. So you know from your own knowledge of denizens of the leg, like these are, they're slavers is what they are, these creatures.
Starting point is 00:38:39 And so he imagines this moment of all his indentured servants like uprising. Cool. Pulling him below deck. That's awesome. Oh! How terrifying. And then he rolls a will save. Will save.
Starting point is 00:38:57 Okay. Natural two. Yes! All right, so that's still going to be, I'm tipping my hand here by letting you know what his actual will is, so that's still gonna be I'm tipping my hand here by letting you know what his actual will is that's a 21 oh my god shit uh okay
Starting point is 00:39:14 uh man come on that was so close alright uh so he is going to take some damage here uh it's a good start LaValley that is a good freaking start. He takes 8d6 mental damage. Oh, nice.
Starting point is 00:39:31 Holy shit. Yeah. That was awesome. All right, so it's a total of 32 mental damage, and he is frightened 2. Oh, yeah. Nice. This, yeah. Nice. This is horrible. They're pulling a balloon text, finally getting their revenge!
Starting point is 00:39:51 And he feels it. I mean, he really feels it. This illusion is one of the most horrible things that could ever happen to you. Had he rolled one number less, he would then have to roll a fortitude save. If he rolled a natural one, he'd have to roll a fortitude save. If he rolled a natural one, he'd have to roll a Fortitude save. Fail that, just fail.
Starting point is 00:40:09 He dies. He dies, yeah. On the spot. I love the 2E Phantasmal Killer. So Frightened 2, I'll take a status penalty to all my checks in DCs, and then it goes down for each round. But Frightened 2, right out the gate, before he's even acted, is brutal.
Starting point is 00:40:28 Just a side note, obviously Paizo has removed slavery from all mention of games from here on out. This is a previous AP and it's still in there. Not going to make a big deal out of it, but it's more to let you know the gravity of the situation and how evil these denizens of Leng are. Okay, and now it is Ethel's turn. Okay, Ethel is going to step up to the captain.
Starting point is 00:40:50 Right, we're both on the deck, right? Yeah, like when he came out of the sail, he just kind of like gently levitated to the ground, whereas the wraith is floating right above the deck. I'm going to step, excuse me, I'm going to step right up to the captain, and I'm going to reach out and try to take'm going to step right up to the captain. And I'm going to reach out and try to take the tricornered hat right off.
Starting point is 00:41:08 You son of a... I knew it! Big Ethel marching up. I love it. This is a disarm check. And because of the frighten, there's a status penalty in DC. So I imagine the reflex DC goes down as well. So it's my reflex DC, right?
Starting point is 00:41:24 Okay. It'll be a minus two to down as well. So it's my reflex DC, right? Okay. Yeah, it'll be a minus two to that for me, so I'll tell you. Yeah, so I imagine Ethel coming up to him to make this move, and you don't see anything, Ethel. Like, you don't see any of this illusion. You just see him looking around him and just screaming in horror. Pluck the hat off his head.
Starting point is 00:41:41 I'm gonna give you the DC, just so you know. Yeah. Still 29. 29. Okay. 50-50 shot of succeeding. Okay. But a success on a disarm does not mean I take it. It means I get a
Starting point is 00:41:55 plus two bonus until the start of that creature's turn. It takes a disarm to target that item, get a plus two circumstance bonus, and the target takes a minus two circumstance penalty to attack with the item which doesn't apply. Right, because he's like,
Starting point is 00:42:10 no, that's my hat! He's trying to attack you. You also have guidance, which I gave you before. In the previous episode, you have a little plus one. And don't forget, you have a bottle cap.
Starting point is 00:42:21 I know. Okay. We also got one they reset from last week. You guys didn't use your caps last week. They reset every week, so everyone's back to bottle cap. I know. Okay. Yes, we all start with one. They reset from last week. You guys didn't use your caps last week. They reset every week, so everyone's back to one cap. The same thing happened in Sarnath. Obviously, that had a horrible ending, but you tried to disarm there. What did you say the DC was?
Starting point is 00:42:36 29. Okay. I'm trying to... I'll pull back the curtain. I have succeeded, but I haven't critically succeeded. So I'm like, do'll pull back the curtain I have succeeded but I haven't critically succeeded so I'm like do I take the cap do I use the cap here I mean I don't know if you use a cap
Starting point is 00:42:52 when the only thing that will change it is a natural 20 you know what I mean like so I you know what I succeed okay so now I'm gonna do it again with my final action now you get a plus two but I lose the guidance. You're like swiping at the hat.
Starting point is 00:43:10 Give me that hat! Give me that hat! I don't think so. That'll be 31. Alright, so that's a success. That's a regular success? Regular success, yeah. So until the beginning of his next turn,
Starting point is 00:43:27 any of you can try to grab it and you get a plus two. And he takes a minus two while trying to hold on to it? He takes a minus two penalty to attacks with it, which he's not attacking. So we only... He's not the skipper. Damn it, Gilligan! Gilligan!
Starting point is 00:43:41 Minus two. We only get the hat if we critically success? Yeah. Wow. Yeah, it's hard. I mean, it's meant to be hard. If you wanted to steal a big bad dude's hat, it should be really hard, but not impossible. Not impossible.
Starting point is 00:44:01 Yeah, I think it's meant to be a lot easier if you're trying to disarm a lower-level combatant than you, but disarm a boss is like really where it gets difficult. And then, just remind me, because Joe, you just, Atticus just did another check on the captain. Is the captain also undead, or are they... Oh yeah, I meant to ask that too. Is he also incorporeal? Is he corporeal? No, you can see, you can't see through him like you can. Okay.
Starting point is 00:44:20 But yeah, we don't, I don't know if he's undead. Denizens of Lager are not undead, right? No, they're from the plane of Leng. Are they outsiders? They're outsiders, right? If they're from another plane, they're by definition outsiders. Leng is in the Dreamland, or in the Dimension of Dreams. It's like a part of the Dimension of Dreams.
Starting point is 00:44:37 I'm pretty sure. At least it is in Pathfinder lore. I could be wrong. Colin. You know what? I'm going to look up Denizen of Leng and all of its stats real quick. I'll give you the answer for you. Wait till never. This is an important enemy. You know what? I'm going to look up Denizen of Lang and all of its stats real quick. I'll give you the answer for you. Wait until never.
Starting point is 00:44:47 This is an important enemy. How about never? It is Pepsi's turn. All right. Pepsi is going to slither up to the captain and take an attack with his jaws. Can I ask a question? Can I ask a question, Sydney? Yeah.
Starting point is 00:45:02 What's Pepsi's athletics skill? Pepsi's got a plus 13. Pepsi has a chance. You could try to steal the hat. With a nat 20, right? All right, you know what? Plus 13, and it's a plus 2. You just need a natural 20.
Starting point is 00:45:20 15, yeah, you'd have to get a natural 20. Have to get a natural 20, which might be a waste of a turn, some people might say. Yeah, I am. Pepsi only gets two actions. And you've got to move up as one action. And I have to move up. Some people who provoked an attack of opportunity are about to die. Is this what most people would be doing?
Starting point is 00:45:39 Not me. Let's get the hat and get out of here, so definitely do that. Pepsi's going to move up and take a bite. If I had three actions, I would try to take the hat and also take a bite. But let me do some damage at least, hopefully. Okay. Or find out if this thing's undead and maybe do no damage. Who knows?
Starting point is 00:45:55 All right. Strike away, Pepsi. That's going to be a 23 to hit. Miss. Okey-dokey. So, guys. Was there a delay in the Skype call
Starting point is 00:46:07 or are you just being an a-hole? Suki says well 23 won't hit so you'll have to go higher because Pepsi just told me that. That's what she
Starting point is 00:46:19 that's what she says. Thumbs up. It is the captain's turn. Will you move? Troy, will you just move Pepsi so I don't forget where Pepsi is? Oh, I'm sorry. I'll give you Pepsi power after this. Give me Pepsi power.
Starting point is 00:46:31 Give me Pepsi power. It is the captain's turn. But before we do that, let's take a quick break. Now I have to decide what to do here. I've got a lot of options. As I said, oh, wait, you missed but didn't critically miss, so that removes an image. Oh, I forgot about the images. Yes, there are.
Starting point is 00:46:54 Did somebody already take an image away from him or no? I have it written that they did, but I don't remember. I don't think anybody's attacked him, right? No, no. So two images is correct. Okay, so Pepsi did remove an image, so it wasn't for naught. Okay, well, who's right next to me? Ethel, of course.
Starting point is 00:47:13 Of course! I'm frightened, too. You see he reaches at his face and pulls down his veil that is barely covering his mouth. And he's got this like, remember Baraka from Mortal Kombat? No. He's got a mouth like Baraka. It's just this like alien type jaw
Starting point is 00:47:36 with long sharp like knives for teeth. And he goes to bite you. What the hell is he? He's a denizen of Leng. That is going to be a 31 to hit. Yes.
Starting point is 00:47:52 And a couple of things are going to happen. First, we'll roll some damage. Not too bad. 17 points of piercing damage. And now I need a fortitude save. Okay. He bites you and I need a fortitude save. Okay. He bites you, and I mean, it's so sharp.
Starting point is 00:48:09 It goes into your skin, and you're just like, oh! Oh! 34 on the fortitude save. And you're all right. Whatever effect this debilitating bite had does not affect you. It's funny, the bite has two traits. Curse and Occult.
Starting point is 00:48:29 Oh, wow. Uh-oh. That's some dark shit. Some dark shit. Has two actions left. The second thing he is going to do... Does casting a spell provoke? I can't remember.
Starting point is 00:48:42 You know, I still don't know. Like, I was looking at it. It doesn't say specifically, I believe, that it does. I was just looking this up. Does it have the manipulate trait? Do spells have manipulate traits? Casting a spell does not. Let me have a second.
Starting point is 00:48:57 Yeah, it doesn't say it specifically. But it seems to me like... This says material, somatic, and focus components of spells have the manipulate trait, so they do provoke. Yeah, yeah, if they have that manipulate trait, then yeah. I'll try to figure it out. This one has... Oh, it's a mental spell.
Starting point is 00:49:17 It does not have... It has somatic components, though, so somatic... That shouldn't provoke, right? Just talking? I'm sorry, you said somatic. That shouldn't provoke, right? Just talking? I'm sorry, you said somatic. Somatic is like moving his body around. So that's supposed to provoke? Because that sucks.
Starting point is 00:49:37 I'm right there and you're right there. Well, Pepsi doesn't have an attack of opportunity. It's just shitty that the one person in the AO is right there. But if somatic provokes, go ahead and take an attack of opportunity. It's just shitty that, like, the one person in the AO is right there. But if Somatic provokes, go ahead and take your attack of opportunity. With the Warhammer. Don't worry about it. It's a natural two. 21.
Starting point is 00:49:53 That's a rare miss. There it is. Yep. Somatic provokes. Yes, Somatic component is a specific hand movement or gesture that generates a magical nexus. The spell gains the manipulate trait and requires you to make gestures.
Starting point is 00:50:10 Makes sense. I mean, it happened in 1e. We're not going to get away with that for free. It's funny it hasn't come up because there's so many fewer attacks of opportunity in 2e. And, I mean, we've just rarely had casters in melee. So, yeah. Go ahead and give me a will save, Matthew. Is this a fear effect?
Starting point is 00:50:29 Uh, it is not. But it's mental! Natural 2. Oh! Buddy, give me the full John on that. 16. That's a critical failure. Oh, no! Why is it always the fighter, the best one?
Starting point is 00:50:48 This is a little fifth level spell called Phantom Pain. So you take eight points of mental damage. You will take four points of persistent mental damage on your turn. And you are sickened, too. Okay. Okay, could be worse. Do I take it at the end of my turn?
Starting point is 00:51:12 You take the eight damage now, and you'll take the four at the end of your turn. And that's going to happen every turn, four mental damage. It's just this phantom pain that's itching. Yeah, but you get a roll, right, every turn. And you could spend an action to shake it off, right? Or to get a better
Starting point is 00:51:28 chance on the roll. Well, I'll tell you, I have four hit points left, so... How odd is the exact number of damage that you'll take? I mean, also, doesn't it keep ticking even if you have the dying condition? Like, you'll just
Starting point is 00:51:45 yeah yeah it does yeah so I wonder what are you saying do you get the flat check to remove it if you are unconscious I think you do I think you always get the flat check to stop persistent damage DC 15
Starting point is 00:52:01 yeah I don't think there's anything that says as long as you're conscious you get that flat check well we'll cross that bridge when we come to it you're going to take the four no matter what and go to zero unless I heal well I'll take the four no matter what but I could heal myself there's some options here but that also
Starting point is 00:52:18 forces your allies if they want to heal you to take themselves out of the fight very interesting situation. It is Eris's turn. Eris. Cool, cool, cool. Black's happened. Sorry.
Starting point is 00:52:35 What? Did you double that damage? Is that a flat four? Is that part of the spell? Yeah, so the way the spell's word is you just take max damage when you fail. You take full initial and persistent, and with critical failure, it's just the same, but you're sick in two instead of sick in one.
Starting point is 00:52:52 Oh, okay. It's no double damage. It's part of the text of the spell. Got it. Okay. Joe's always trying to hurt his buddy. It just says you always... Like normal damage, persistent damage can be doubled or halved depending on the saving throw or whatever. Or the attack.
Starting point is 00:53:07 Anyway, go ahead. This captain guy is frightened too right now? I'm so sorry, Kate. Oh. I made a mistake. What? This was Phantom Pain. I just gave you the damage if that was a first level spell.
Starting point is 00:53:23 This is heightened to fifth. Oh, he's dead. So, here's what happens. You take enough damage. I mean, I'll tell you what the damage was going to be. It's 20 points of regular damage. Yeah, so I'm unconscious. So you're unconscious, and because it was a critical failure, you're dying too.
Starting point is 00:53:40 Okay. I forgot that it was heightened to five. I was like, I'm just giving myself eight. So you go right to dying two. Okay. Okay. I forgot that it was hiding to five. I was like, uh, uh, myself. Eight. Um, so you should go right to dying too. You have diehard. So we'll live forever.
Starting point is 00:53:51 But that persistent John, that's going to be a persistent 20 points of damage. 20 points of damage each turn. Yes. It's maxed out. In failure, it's maxed out. It would have been a straight 20.
Starting point is 00:54:04 Um, but now it's, it's maxed out. It would have been a straight 20. But now it's... Really? I'm reading this spell. Wait, I'm sorry. The initial mental damage is 2d4, which is 8 times 5. It's 40 damage right off the bat. And a persistent 20. But just to show you the severity of this.
Starting point is 00:54:24 Phantom Pain is a first-level spell. The damage increases by 2d4, and the persistent damage increases by 1d4. So it's 5d4 persistent, 8d4 mental, and they're both maxed out because of failure and because of critical failure. Wait, you said the spell was heightened, though? It was heightened, yeah.
Starting point is 00:54:41 I was going to say, that's an insane first-level spell. Yeah, first level, it's 2d4 and 1d4, not too bad. But where it's maxed out, it's 40 points of regular and 20 points of precision. So, Ethel is at dying 2 with a persistent damage that could kill him. And now, sorry, Eris, we've been waiting all episode to hear from you. Listen, there's not a lot that I can do anymore. I've used a lot of my spell slots, and the captain, I think, already has Frightened 2 on him, right?
Starting point is 00:55:13 He does. Okay. Actually, it's not down to Frightened 1 yet. All right. Maybe this won't be a waste, then. I'm going to cast Impending Doom on him. Impending Doom. So. Impending Doom? So you would roll a will save.
Starting point is 00:55:28 A will save, you say? We're going to try to up those visions that Atticus is giving him. Sorry, sorry. Sorry. I don't think you're reading this right. Me or you? You. Are you reading full initial damage as max initial damage?
Starting point is 00:55:48 Because I think you just roll and you take full damage. It's not flat 40 unless there's some other thing. Oh, I'm sorry. I'm maxing it instead of full. Yeah. I don't think it'll matter where you only have four hit points. What they mean by full is just not halved like you normally have with some saves. You take full damage, which means you still roll it. It's not
Starting point is 00:56:05 max damage. Okay, so it's 5d4 and you're at 12. You were at 12 before you gave me any damage. Okay, thank you, Joe. I'm sorry, Aris. You're still going to go down, but you roll the persistent damage. He might not. Well, but it's 10d4.
Starting point is 00:56:22 If it's heightened to 5th level, it's 2d4 every level. Alright, so as long as I don't roll 10 ones. Alright, you're dying too. What's the persistent damage? The persistent damage is 5d4 each round.
Starting point is 00:56:39 But he should roll it. It's not just 20 damage. Right, you roll it each round. I read that as max when I saw full, but I forgot it was... Sorry, Kate. It's good to get it right. We'll figure it out. So you want a will save, do you, Kate?
Starting point is 00:56:56 Yes, please. 34. Cool. That's a success, which means you're not affected for this round. But next round, maybe you will be. Okay. I don't care for that. I don't care for that one bit. Was that a three-action, John, or a one-action?
Starting point is 00:57:14 It's a three-action thing. Impending Doom is just two actions. Well, it's two actions to cast, but it lasts for three, like it's a three-round effect. but it lasts for three like it's a three round effect oh so you have to are you saying you have to use an action to maintain it doesn't say that
Starting point is 00:57:32 there's like a sustained thing about it so you still have an action left two actions to cast that spell so that's what I do and you see me do something but nothing happens or maybe you don't see me do anything because I'm not on the same boat as you and then I point my sights at this witchy lady do something, but nothing happens. Or maybe you don't see me doing anything, because I'm not on the same boat as you. And then I point my sights at this
Starting point is 00:57:47 witchy lady over here, and I go, you're next. And I'm trying to demoralize her. Ooh! Suki? No, not me! She points to Suki. You're next!
Starting point is 00:58:03 Turn around. Also, I love that Aeris,is like draped in all her black Like wispy clothing and then this other witchy woman It is like she's like There can only be one Witch on witch Witch on witch With my intimidate
Starting point is 00:58:19 Let's see Ooh natural 17 I got a plus 14 which means that's a 31. Yeah, it's which? Are you dualized? What's the DC? It's will DC, right? Yes, your target's will DC.
Starting point is 00:58:34 24 is my will DC. Wait, so that's a critical? Does that matter? Yes, you become frightened, too. It's not a critical. It's just a success. It's just a success. Yeah, I got a 31. 31. 31. It has not a crit. It's just a success. Yeah, I got a 31.
Starting point is 00:58:46 31. Yeah, 31. It has to be 10 over. So you're frightened one. And then I get extra buffs if something is demoralized against me as well. I am not
Starting point is 00:59:00 immune to frightened. So the wraith is scared, evidently. I'm Ares. I would be too. Hey, hey, hey, I'm sorry. We're going back. I'm trying, Matthew. I'm pulling out all the stops. Did you factor in that
Starting point is 00:59:15 he's frightened too on the DC that Matthew fumbled on? He rolled a natural two. Right. So even with the minus 2 on the DC It still resulted in a fumble The minus 2 on the DC Of my guy
Starting point is 00:59:31 Yeah because Matthew rolled a 16 Alright so it was higher than 28 The initial DC Wow This is obviously This is the guy he's wearing the hat This is the guy he's got the hat This is the guy with the, this is the guy. He's wearing the hat. This is the guy. He's got the hat.
Starting point is 00:59:46 This is the guy with the hat. This is the guy with the hat. Okay. All right, so it's demoralize, it's frighten one. It is an interesting moment here. I'm looking at my Skype screen. Joe, you're number one. Matthew, you're two.
Starting point is 01:00:03 Skid, you're three. Kate, you're four. Sydney, you're five one. Matthew, you're two. Skid, you're three. Kate, you're four. Sydney, you're five. Let's see what happens. And of course, I rolled a two, which is Matthew. Suddenly, oh, this is interesting. Suddenly, the
Starting point is 01:00:23 yard arm, the yard arm, the ship swings around and smashes into you, Ethel. He's prone. He's dying on the ground. No, there's no way. It can't be him. The yardarm can't go down. Oh, that's right. You're prone. You're prone. I forgot. You're not killing him tonight. He's prone. He's dying on the ground. No, there's no way. It can't be him. Oh, it's a yard on. Can't go down. Oh, that's right. You're prone.
Starting point is 01:00:46 You're prone. I forgot. You're not killing him tonight. He's prone. All right. So you're not prone. You're prone. So it's not going to trick you.
Starting point is 01:00:54 That means Pepsi's ineligible as well. Yeah. Yeah. Even though you didn't even count him, he's a player too. Atticus is also 25 feet in the air. I don't know. Is this thing moving up and down, or is it at the height of people that are standing at the bottom?
Starting point is 01:01:08 And Eris isn't even on the boat. You've talked me into it. It's Suki. I'm trying to control it. It's fine. I'll take it. I mean, like, it's the mechanics. Alright, it swings around and hits Suki. This is going to be
Starting point is 01:01:23 an athletics check against your fortitude DC. What's your fortitude plus 10? And Suki's right on the edge of the boat. That's going to be plus 10 at 23. All right. It succeeds with a 31. The yardarm smacks you, knocks you into the water. Oh, no.
Starting point is 01:01:43 We haven't got into the water yet with the weird fish. So you go, Damn it. Suki goes in the drink. In the drink. I think comedically she sees it coming, you know, like POV shot in a comedy movie, and you just hear her go,
Starting point is 01:01:59 Shit. And then she just gets smacked and like knocked back. This is like a Pirates of the Caribbean moment. Yes. It's me as Johnny Depp going, oh, no. And then she gets me off the boat. Oh, no. I'm going to need more rum.
Starting point is 01:02:15 Oh, no. Oh, no. Smash you into the water. That's the end of round one. We come back to Aldo. Aldo still emanating sunlight all around him. Okay.
Starting point is 01:02:29 Aldo holding the bottled sunlight aloft is going to move a bit closer to the wraith to block her off. That's fucking awful. That's so bad for me. Back you devil! And he is going to, with his free hand,
Starting point is 01:02:46 reach into his bandolier and pull out a different bomb and throw it. That is a 26. 26 against this person. That is a hit. Nice. Yes.
Starting point is 01:03:03 Okay. So he hits her with a hit. Nice. Okay, so he hits her with a moderate ghost charge. Ah, a little ghost touch? A little ghost touch job? Yes, so that is... Oh,
Starting point is 01:03:17 very nice. That is 17 points of positive damage. Okay, all goes through. And right now, in the area of sunlight, it is Clumsy 2, Stunned 2, and Frightened 1 from Eris's demoralization. Beautiful.
Starting point is 01:03:32 This is just... This is awful. And I'm gonna try it again. That is... It's a 21 to hit. 21 to hit is a miss okay so that's just four points of splash positive splash damage yeah how great is that to have positive splash yeah that's really lucky i only have a handful of these sort of wild card things that i can use at this point but uh but yeah that's wonderful.
Starting point is 01:04:08 Okay, alright, so now that thing is in real bad shape and it's turned. And so stun two means I only have one action? Yes, that is correct. Alright, so, and while it's clumsy it just kind of like like clumsily lurches up to Aldo.
Starting point is 01:04:23 Can we once again just look at this thing close up for a second? Yeah. This thing should not be frightened, clumsy, and stoned. It certainly should not be frightened. All right, it is Suki's turn. Okay, so I'm in the water. Yes, and you know all the rules
Starting point is 01:04:44 for drowning and swimming. Thank you. I never got a chance to look that up today. I'm glad that you came fully equipped. Yeah, I emailed them to you earlier with a description and everything, just in case this happened. But no need, have no fear, because I'm going to use my two actions to turn into an aerial form, and I turn into a fucking petrosaur.
Starting point is 01:05:07 Oh, cool. Whoa! What? You can't just make up creatures. What's a petrosaur? How do you even spell it? I think pterosaur. Pterosaur. They call it a petrosaur in the
Starting point is 01:05:23 animal. Is there a letter between the P and the T? Oh, no. That's my question. No, it's just a P and then a T. Is it pronounced pterosaur? I think it's the same one I'm thinking of. Oh, is it like an opossum?
Starting point is 01:05:36 It's a flying dinosaur. Yes. Sure. It's pterosaur, by the way. If that helps you, yes. You know what this is what is the thing that I said in A&A that was science
Starting point is 01:05:52 it was like something pre-science how do you say somebody write the word pterodactyl stop this is like reading in front of the class I got excited and I was just reading it right off the bat. It's a pterosaur.
Starting point is 01:06:09 Thank you. But here's my question, Troy. Yes. So that takes two hours. Well, no, they fly. They fly when their wings are wet. Yes, it's a dinosaur. Yeah, they're diving animals.
Starting point is 01:06:21 They were marine hunters. They would dive into the water to grab prey and fly out. So they're uniquely suited to this situation. They were the pelicans of prehistory. That's about to say. You know who can't fly when wet is a bumblebee. Oh. Good thing I didn't turn into that
Starting point is 01:06:46 Did you ever piss on a bumblebee? No You'll never fly again you son of a bitch You clean Zip Are you drunk pissing on bumblebees again? Okay so my question is then I have to move to get out of the water.
Starting point is 01:07:05 I can't, I have to use my third action to move above the water line, right? Yeah, so two actions is the transformation, and then your third action is to fly out of the water. That's fine, yeah. Okay, so then... You want to fly at an angle in a certain direction, you know, you haven't fully sunk yet. You basically just hit the water, and seconds later, you transform and fly out, so you can go your full compliment. Yeah, I don't...
Starting point is 01:07:30 I wanted to surprise the Captain Vodra, Voodra, so I don't think I'm gonna fly my full distance. I think I fly back up just to the edge of the boat. I don't want anybody to know I'm coming back. They think I fell in the water.
Starting point is 01:07:46 Okay. They won't be surprised if this giant flying dinosaur comes. But you were hidden before, and then you came sneaking over, and there was all this other stuff. But we'll see what happens. There's a big sail there.
Starting point is 01:07:59 It is Atticus's turn. Atticus, what are you thinking here? Oh, no. I am thinking... Oh, I'm having a hard time thinking. So we just have the one left? Is that where we're at? Well, you feel like you've pretty much neutralized this wraith.
Starting point is 01:08:24 I mean, you've done your homework to know that clumsy two and stunned two, this thing is going to be very difficult for it to do any actual damage. So you're left with the captain who has been slinging spells, and, you know, Ethel is about to die. So there's a lot of bad situations here. Oh, God, I am so angry. Yeah, this is just rough because I'm... I just don't know what to do.
Starting point is 01:08:48 I'm trying to pull out... I'm trying to literally... Not literally, but... I'm trying to pull this rabbit out of my hat that's going to, like, get exactly what Ethel needs to... Is hit points the answer? Yeah, I can't heal. I'm just trying to divert, basically.
Starting point is 01:09:10 Yeah, I mean, I don't think you have to be too worried about him just killing Ethel. Ethel's going to die on his own. Now he's going to turn his attention to you if you don't kick him out. Or to Pepsi! Right. Not Pepsi. Not Pepsi. Right. Not Pepsi. Not Pepsi. This is tough.
Starting point is 01:09:30 Was he crushing fools? He's got crazy magic. He's a bad, bad man. And he's what for one more round? I think that's a mirror image on him, isn't it? Oh, oh, oh. I thought we had something else on him. I think you're right because I used a different symbol.
Starting point is 01:09:49 He has impending doom round one. Thank you. And something else because I know Atticus, I think. I don't remember. I don't know. I need to make a key of what all these symbols are. It's really fun to put a splash symbol in this. If I don't know what they mean to make a key of what all these symbols are. It's really fun to put a splash symbol in there. If I don't know what they mean, it doesn't really help.
Starting point is 01:10:09 Okay, I'm sorry. I think Atticus is going to move. He's got to fly. Actually, he doesn't really have to. He's going to... All right, he will fly. He'll just fly over a little bit to the south near Suki, but above. He's about 25 feet up. And actually, he'll move over to the east a little bit, too,
Starting point is 01:10:34 so that he's below Aldo and to the east of Suki because he wants to stay within that light. But he's going to stay at the top end of the sphere of light that Aldo is casting. So he will move over there. My roll 20 is down again. But I'll get there. And then he's going to cast a spell
Starting point is 01:10:56 on the ground next to the guy who's next to Ethel, and looking at Pepsi and this boa or this constrictor snake right up on him. He's going to make this guy think that we are going to have swarming snakes on him. So right next to him,
Starting point is 01:11:13 flanking Pepsi is going to be another constrictor snake is going to like appear to have crawled up over the boards right at this guy. So should we call him the new Pepsi? like appear to have crawled up over the boards right at this guy. Dope. Should we call him the new Pepsi? We'll call him Crystal Pepsi. Crystal Pepsi. He has like a crystal sheen. Yes.
Starting point is 01:11:36 He's clear, kind of see-through, no color. All right. So a totally real snake appears on the other side of Pepsi. And Pepsi says, brother. Just kidding, he can't talk. He's a snake. All right, two snakes. Snakes on a boat.
Starting point is 01:11:55 You've heard of snakes on a plane. It's Ethel's turn. Ethel, you are at dying two. I'm at dying two. I'm going to use my hero point to stabilize and go to zero hit points, right? You will go to zero, but don't forget you will, regardless of the results of the save, take damage at the end of your turn. Yes.
Starting point is 01:12:20 So I can only use the hero point after I fail the save, right? It's when you would take damage, then you can use the hero point? Or when you would go to dying three? Is that the rule? You're right. This came up in a live show, and my brain is just... Yes, that's exactly right. Right?
Starting point is 01:12:37 I wasn't listening. But I do believe you said once you fail the roll is when you use the hero points. Wait, wait, wait. But as soon as you die, you spend all your hero points to lose the dying condition, stabilize with zero, and you don't increase your wounded condition. Yeah, but first of all, you can only do this when your dying condition would increase. So right now, you have to roll your fortitude save. I roll my Fortitude save. I roll my Fortitude save, and then the ideal situation is
Starting point is 01:13:08 I make my Fortitude save and then take the damage, and then I can use my Hero Points to stabilize. That would be the ideal situation. Well, let's see what happens. So your Fortitude save is DC 12, right? Because it's 10 plus your dying condition, which is 2.
Starting point is 01:13:24 20. Oh, okay. Wait, is it a fortitude save? Why am I... That seems too easy, right? The dying condition? It's a flat check. It's a flat check. I thought you were rolling on that sustained damage or whatever. So it's a DC 12 flat check.
Starting point is 01:13:40 Then I failed. So you go to dying 3. And so... I will. You failed. Alright. So you go to dying three, and so... Yes. I will not use my hero point. And now I will take the damage. Okay, now you'll take the damage, which would take you immediately to dying four. Well, I have die hard, so that's fine.
Starting point is 01:13:57 And now I will spend my hero points, my one hero point, to stabilize. Alright, so you're at zero points, and you lose the dying condition entirely. You don't gain the wounded condition. Wait, so you're at zero points and you lose the dying condition entirely. You don't gain the wounded condition. Wait, why use it now? I'm at dying four. That's why.
Starting point is 01:14:13 He failed his save to stabilize. You can use it when you would go down again. I did. That's exactly what I did. You went to dying three. Then you used it and went to dying four. Aren't you diehard? I went to dying three. Then you used it and went to dying four. Aren't you diehard? I went to dying three. And then when I took the damage from the persistent damage,
Starting point is 01:14:30 from what he hit me with, it took me to dying four, at which point I used the hero point to stabilize. Right. I'm just saying if you don't, you could take another thing of damage before using those points. But I also, if it's my next turn, I could
Starting point is 01:14:46 just die. Or AoE damage or anything like this. And you could spend your hero points to stabilize immediately at that point. I feel like I'm crazy. I feel like you're crazy too. I'm doing it now. You don't gain the wound condition or increase
Starting point is 01:15:01 its value from losing the dying condition in this way. But if you already had that condition, you don't lose it or decrease its value from losing the dying condition in this way. But if you already had that condition, you don't lose it or decrease its value. So you're at zero. Zero. No dying condition. But the persistent damage will continue. And so you will... Right, so if you don't use the points now,
Starting point is 01:15:17 you get another round of persistent damage, essentially. Because this one's now going to send you to two. Whereas it would send you to five and you heal back to zero. I'm hoping that one of my allies intervenes or we kill the guy in the interim. Okay. Am I sickened too still, Troy? This was from the...
Starting point is 01:15:38 I'm trying to remember. This was from Phantom Pain, right? Yeah. That was nasty. I feel like Crit failed on that. That's right. Yeah, you're sickened too. Now, does sickened go down each round? Yeah. That was nasty. Like, crit failed on that. That's right. Yeah, you're sickened, too. Now, does sickened go down each round?
Starting point is 01:15:48 No. No, you have to sleep that off. Not to my knowledge. Does falling unconscious count? As sleeping it off. Nice, restful coma. Nice, restful concussion. Sorry, you know, it's so
Starting point is 01:16:04 funny, like, of all the things, when we get to dying, it's always like, ah, hold on, how's this working? I literally read it between sessions and before the previous session, and it just passed right to me. It's also the problem with playing the playtest, because they changed it,
Starting point is 01:16:20 and I still have the playtest rules in my head. But whatever, it is Pepsi's turn. Old Pepsi. Pepsi doesn't get to do anything because I couldn't command animal on my last turn. I used all three actions. Pepsi original recipe's turn is over. Kind of shitty, but it is what it is.
Starting point is 01:16:38 Now it's the captain's turn. Oh, captain. My captain. Not my Captain I'm just going to cast a will I'm just going to cast a will Take that Instead of a gun
Starting point is 01:16:55 Suki, you are a No Pterodactyl Pterosaur Can't see me Yeah, I can't see me Why can't I see you? Invisible? No, I didn't come above the boat.
Starting point is 01:17:06 I said I stayed hidden. That's right, you did stay hidden. Okay, Atticus, you're flying up there. Aldo, I need you to cast a will save. Aldo, would you please cast a will save? Yes. Have you not read the rule book? 17.
Starting point is 01:17:27 Oh, Nelly. That's a critical fail. Yeah. Okay. That's not good. That's the second critical fail this combat. That was a little spell called Suggestion. Oh, come on with this.
Starting point is 01:17:46 And with critical failure, instead of lasting a minute, it lasts one hour. Cannot be self-destructive. Cannot have any other obvious negative effects. And the Suggestion is simple. You there,
Starting point is 01:18:04 boy. Go, blue dick. And the suggestion is simple. You there, boy, go below deck. Is what he says to Adam. On your boat? On the blood boat? On the blood boat? On the blood boat. He's going to throw this out there. That seems self-destructive.
Starting point is 01:18:29 It's nice down there, those manacles. Double iron maidens. Their highest quality manacle. That is his first two actions. He's got one more action. Does he want to use his Kupri or his jaws? Alright. Apto's right there. I got Pepsi and the new Pepsi.
Starting point is 01:18:49 I don't like being surrounded by snakes here. So I am going to... Uh... Fuck. Suki's hidden. Atticus is flying. Eris is on the other boat. I've been forced to attack Pepsi. I will roll to see which Pepsi I attack. 1, 2, 3 is the real Pepsi. 4, roll to see which Pepsi I attack. 1, 2, 3
Starting point is 01:19:06 is the real Pepsi. 4, 5, 6 is Pepsi new recipe. Alright, looks like I'm going after Pepsi new recipe. So, he goes to strike down at this new snake that just appeared. And Joe, you tell me what happens when he rolls a 36 to hit.
Starting point is 01:19:23 A cool looking kukri. A what? What did you roll? Cool 36. 36 to hit. A cool looking kukri. A what? What did you roll? Cool 36. That is a critical hit. I don't understand this.
Starting point is 01:19:38 It's so annoying. I don't know why everything can't just be easy to understand. Do I have to roll like a will save to believe it's there? Yes. But it doesn't say that. What is it called? Minor illusion? It says, no. It says when it hits it, when it hits it with a strike,
Starting point is 01:20:04 it can attempt to disbelieve your illusion. When a creature disbelieves the illusion, it doesn't say, like, it's a will save. You know, and I'm sure that's what it is, but just go ahead and roll a will save. The spell doesn't have a save attached to it because it is not a, it's not, it's not an illusory image. It is an actual, like, creature that is illusory image. It is an actual creature that is
Starting point is 01:20:26 illusory in a way. He can feel it. He can smell it. If he touches it, it's real. Are you just making up the will-save-rule portion of this part, though? Yeah. It literally doesn't say. I feel like I hit it. It does say
Starting point is 01:20:42 in Archives of Nathas, disbelieving illusions. It does say it would be a will save, but. Yeah, you'd have to look up generally disbelieving illusions. Yeah, that's what it says. That references another part of the core. Okay, yeah, it's 298. Page 298. Where's the core?
Starting point is 01:21:01 Oh, do you got it, Cindy? It's behind. All right, so. All right, so... It's a sidebar. It's a small sidebar just specific to disbelieving. Okay. Yeah, if the illusion is visual, blah, blah, blah, blah. Cast or spell DC.
Starting point is 01:21:17 Okay, great. Here's my will save. Not a great roll, but he has very high will. It's going to be a 24. That is a fail. So he believes he really hurt this snake. But that it's still there and still up. I'll pretend rolls and damage.
Starting point is 01:21:37 Really funny. I got that good. Yeah. All right, well, let me tell you something. May not be out of this yet. Now Aldo is out of the combat. Ethel is dying. Suki's a dinosaur.
Starting point is 01:21:54 Eris is on the other boat. And Atticus doesn't know what to do. One snake is real. One isn't. Classic Pathfinder situation. It is Eris's turn. Eris, what can you do to save this mess? First of all, your captain is flat-footed.
Starting point is 01:22:19 Check it and see. From the impending doom. Okay. This is the round two of it. And then, so, did we hear Aldo be commanded to go below deck? No, it's like a, I think it's a mental suggestion. Okay. Your honeyed words are difficult for creatures to resist.
Starting point is 01:22:44 You suggest a course of action, which must be phrased in such a way as to seem like a logical course of action. Sounds like you had to talk to me. Sounds like it's all out. Ah! Go, yeah, all right, do it. Okay, well, because if that's the case, where on this boat is the door to go below death? It is, there's all these little hatches can be lifted. Oh, okay.
Starting point is 01:23:00 These little cross-hatched hatches. What I was thinking is, like, give something with a bulk of like four feet and then have it sit on the door. But if there's three doors, I don't know. So Aeris- There's a lot of options. Yeah.
Starting point is 01:23:14 Aeris is gonna jump to the next boat. Oh. Like so. Okay. Flanking Ethel's dead body. You wanna take that flank bone? Let me say one thing here, Kate, before you continue your turn.
Starting point is 01:23:28 The new Pepsi is dead. Wait, it can actually die? Yeah. Well, it can actually die. The spell just ends. But. Yeah, it's spelled just that. Maybe he like hit Pepsi
Starting point is 01:23:44 and then the other snake died and he was like what sorcery is this yeah what i think is like because he failed the save i like the idea that he just thinks he killed a snake and uh and then knocked it out of the way or whatever and it's just like out of sight um the save is important because if he makes the save he recovers part of the damage he took from the creature but I didn't get a chance to attack him yet. But that's kind of a cool little detail.
Starting point is 01:24:11 I saw it's one line in there in this wall of text. If it's hit by an attack the spell ends. So, there you go. You took him out of the action there for a second. Yeah, I mean I took one hit away from something else that mattered. So so to me that's worth a spell slot.
Starting point is 01:24:28 Sure. What are you thinking, Aris? That's one action to jump over there. One action to jump over there. I feel like I want to be by Ethel to maybe, like, not that I want to tank, but I have more hit points than him. Maybe it'll distract the captain.
Starting point is 01:24:44 Is it one move to jump over there? Yeah, because it was the five feet, right, you said? Yeah, I'm just doing, I'm letting you use the leap action. Imagine the boat is five feet closer and you can make that in one thing without taking a running athletics turn. Okay, and then
Starting point is 01:24:59 I'm trying to decide if I want to do a chicken pooon again. Because that's a free thing for me. Go back to the Chicken Poon, Will? Why wouldn't you? Chicken Poon the Captain. You know, this is a classic mistake.
Starting point is 01:25:16 Chicken Poon. You ever seen Karate Kid Part 2? No. Yes. When Daniel tries to use the cream kick at the end of that movie, the guy just slaps it out of the way. That's chicken poop. But telekinetic...
Starting point is 01:25:31 Oh, I see. So what in our game is the drum technique? Um... What is happening? It was Eris's... That must have looked so weird. Yeah, Eris, you are the drum. Do you get it now?
Starting point is 01:25:55 No! It's a movie. That's a movie. It's a movie. People in the movies. That's a movie. Don't die. People in the movies.
Starting point is 01:26:12 Is your movie thing like a long held position or is this something that in your adulthood you cultivate? It was something in my adulthood I realized I can do whatever I want and I choose not to do movies. And when I was a child, I watched them because like everyone did and I was like you were able to break free of that tyranny yeah yep they're too long
Starting point is 01:26:29 yeah they're too long they should be shorter I don't need to watch a goddamn movie I don't want Karate Kid is 90 minutes and it's fantastic
Starting point is 01:26:36 okay it's not that long yeah you're right there's longer YouTube videos for sure I also have been memorized
Starting point is 01:26:44 I could just recite it to you instead this episode alone is going to be three hours Yeah, you're right. There's longer YouTube videos, for sure. I also haven't memorized. I could just recite it to you instead. This episode alone is going to be three hours. All right. I read the print of retraction on the newsletter that says that episode is going to be live in 60, 90 minutes. It's all lies. I was trying to understand. You're setting expectations. Print of retraction. I was trying to understand. You're setting expectations. Print a retraction.
Starting point is 01:27:05 I love it. An earlier version of this story that shows would be 60 to 90 minutes. I'm sorry, continue. Hey, what's your hit with Chicken Poon? Is that what you're trying to figure out? Well, I was trying to figure out, because there's a spirit object
Starting point is 01:27:20 and it's very much like telekinetic projectiles, like what the difference is, because I get 46 for that but I have to roll a spell attack. That's the thing is I could miss. But you're flat footed now. Yeah. So I think it's worth it. So I'm gonna do telekinetic projectile. Oh wait but there's still one mirror image.
Starting point is 01:27:37 I think the one meant that you don't have mirror image that you're impending doomed one. Oh. I think I would do that. I feel like I still have one image. Okay. Four. You guys just haven't touched him.
Starting point is 01:27:50 That's not true. I did swipe at his hat. And Pepsi got a mirror image too, so I think you might have one left. I think I have one left, yeah. I don't want you to waste your spell. It's just a cantrip. Yeah.
Starting point is 01:28:01 Okay. Just waste it. Because even if you miss, then now he's ready to be hit. And if you miss by five or less, right, or if you don't critically miss, you still destroy an image. Exactly. Yeah. And Chicken Poon would deal with the same thing, right?
Starting point is 01:28:14 Would he? I don't know. Probably. Anyway, telekinetic projectile, give me something sharp on this boat. I'm going to fly it up the sky. The harpoon's still there. How about the harpoon from Chicken Poon? Go and rape.
Starting point is 01:28:29 Oh, also. I feel like the writers of this episode lost, ran out of ideas. Clarification needed. You want to do the harpoon again? I had a hunch, but I wasn't quite sure. Are we dreaming? Yeah, dude. Yes.
Starting point is 01:28:44 Well, then I'm freaking frightened. I know, I know. I've had frightened enabled this whole time. You know why? Because in Philly, I made it seem like you weren't sure are we dreaming or are we not? And then you just kept it on. Good. Well, we're moving that.
Starting point is 01:29:00 You should take off some hit points from the bad guys because Kate should have been stronger. We should start over. Anyway. I took them off. Ooh, natural 19. Yay! So that's like a 35 to hit.
Starting point is 01:29:15 Nice. Holy shimole. All right, mirror image now. You're going to have to roll a D6. And if you roll a 1 to three, it hits him. I rolled a four. You critically destroyed his last hit. Oh, man. Damn it.
Starting point is 01:29:36 I have one more thing I can do, then. I have one more. There was only one action telekinetic, John? Oh, no, no, actually, no. I'm done. Telekinetic was two, and then I moved. All right. She goes, rats.
Starting point is 01:29:51 Skidamarinky, too. Well, at that moment, the blood wind laughs at you. Laughs! As one of the manacles from below deck flies up through the little grating. She was alive! Grab at Eris's foot.
Starting point is 01:30:13 Eris, what is your fortitude DC? That's fortitude plus 10. 25. Ooh, sadly a 29 beats that. So all of a sudden, you see this manacle come up from the hole in the ground, and it latches around your leg and pulls you to the ground. It's like pulling you into the mouth of the boat. Next round.
Starting point is 01:30:40 Help me! It is Aldo's turn. Aldo, this thing was in hand. Now you've got this poor woman next to you, but for some reason, you just think you should go down below to investigate. Okay. Do I have to lift up the hatch or anything that I'm next to?
Starting point is 01:31:00 I will say that you see the hatch. As you look at the hatch, the hatch just goes in very fightingly. Question. Now that he has witnessed a violent manacle erupt from below decks, would he now consider this self-destructive?
Starting point is 01:31:19 Fair question, Matthew. I knew someone like you would bring it up. One of your players? Wasn't someone it up. One of your players? Wasn't someone like me being one of your players? No, someone like you. Scorpios? No, the manacle came from the other side. This side looks nice.
Starting point is 01:31:40 There's like a cheese plate down there. The alive manacles are on the other side of the park. Mostly cheese plates. I jump down. One move action. Then I climb out again. Okay. I'd argue he's actually free of the spell.
Starting point is 01:32:04 Yes. Yeah, he didn't say go the spell. Yeah. Yeah. It didn't say go down there and stay down there. Went below deck and he came back up until the target has completed a finite suggestion. Yeah. All right. Remember next time one of you creeps, you suggested I'll be way more careful.
Starting point is 01:32:21 Go below deck and make yourself a sandwich. And then make yourself another sandwich. Go below deck and piss on the ground for as long as you can. Yeah. Count every grain of sand on the beach. We've all read The Monkey's Paw. We know how to phrase this. All right, so you go down, you climb back up. You have one action left.
Starting point is 01:32:41 Okay, I climb back up. This is so funny. How do you guys sleep at night? And I'm going to, I'm going to throw. So dumb. He bogs down, walks back up, pulls out a bomb, throws it right at the guy. Troy, is this how you envision this round going? Mission accomplished from the boss of this dream.
Starting point is 01:33:02 boss of this dream and do I know based on what we've learned do I know if this creature the captain if it's subject to like poison anything is it mental damage
Starting point is 01:33:20 like yeah you did a check before I think on it's immunities and stuff like that you know it has a resistance to critical hits and to precision damage but you have no reason to believe um it has any other particular resistances okay then with my third and final act action of the round i'm going to with my free hand pull out out a Dread Ampule. A... Oh, no, no, no. A Dread...
Starting point is 01:33:47 No, no, no. A... Yeah, a Dread Ampule. And I'm going to throw it at him. Okay. Okay. That is a 33 to hit. He's flat-footed, so that is definitely a hit. Okay.
Starting point is 01:34:04 Awesome. Okay. That is 14 points of mental damage. Okay. And he is frightened one. Oh, God. I mean, this guy is already wracked with mental pain from all of the visions of his impending doom he's been getting.
Starting point is 01:34:24 All right, so Frightened won. My symbols aren't matching up. And he took some damage. Okay, great. Good for you. It is the Wraith's turn and the Wraith's just like...
Starting point is 01:34:39 slides over towards Aldo. And I'll take two steps. Two steps, that's all she can do. Poor soul. And it is now Suki's turn. Poor soul. I feel so bad for this Rey. I know.
Starting point is 01:34:55 Yeah, this poor Rey. She had a family! All right, so I was looking at the stuff with Animal Companion because I was confused. To me, it didn't make sense that I had to do my full three actions and then my animal acts but what i read and correct me if i'm wrong but your animal companion can act at any point within your turn as soon as you command them so for my first action i'm commanding pepsi uh to do something called support and basically it
Starting point is 01:35:23 holds enemies with its coils, even though it's not actually grappling anything. But it interferes with their reactions. So until the start of my next turn, any creature that my snake is threatening can't use reactions. Okay. So Pepsi's doing that because it's right next to the captain. So he is now threatening the captain,
Starting point is 01:35:44 just like, you know, coiling up around its feet, scaring him. And then Suki, I'm going to fly up because I'm a pterosaur. Right. Surprise! She's going to try to... Oh, wait. Oh, no, I have three. She's going to try To oh wait Oh no I have three she's gonna try to grab
Starting point is 01:36:08 The hat off of his head she flies up right On top of the captain's head with her talons And tries to pull the tricord off his head And he can't react because My snake is threatening him Okay this is the same thing as Matthew Tried to do it's a disarm attempt Yes
Starting point is 01:36:23 So this is gonna to be what? Athletics against time? I was thinking about this. Did we actually? Is that real? Reflex DC. Is what real? Reflex DC.
Starting point is 01:36:32 Like, you have to use a disarm attempt to take an unwielded item from someone? I mean, it could be interact. Clasped or tied or held in a hand by the person. It's fair. It does say you try to knock something out of a creature's grasp. Right. It's not in his grasp. Interact is just manipulating.
Starting point is 01:36:53 Maybe there's a hand on there. It also seems like you, as this dinosaur, flying dinosaur, you should just be able to take the hat. And that's it but it also seems like that's stupidly easy for a very important thing but I don't know the disarm thing seems
Starting point is 01:37:13 ludicrously over difficult for like maybe he's like Harrison Ford and he has it stapled to his forehead maybe anyway just wanted to throw that out there it's been burning me up well this is interesting so I'm just looking at like grab an edge grab an edge of the hat
Starting point is 01:37:33 well no because there's interact and interact is to grab an object or open a door you know so it's hard to say like isn't that an unintended object if like something flew down like an eagle while I was walking around trying to pick my baseball cap, I'd have to be walking like I'm driving in a convertible for it to be attended. Yeah, we've all been at the beach with seagulls and french fries.
Starting point is 01:37:55 To me, this is that situation. I mean, you also could rule, Troy, that a success on the disarm check would be successful as opposed to a critical success since it's unattended. Yeah. You know, I like that, man. You could argue that you need to make an athletics check against Fortitude DC or whatever. Sure. Reflex DC.
Starting point is 01:38:12 Sure, but I just feel like the plus two is stupid. Here's what I'm going to say. I'm going to say, yeah, I think Matthew hit the nail on the head. We'll do a athletics check against his Reflex DC. Because, yeah, that makes sense. athletics check against my, uh, his reflex. You see if his reflex, cause yeah, that, that makes sense.
Starting point is 01:38:27 You're trying to grab it. He may have the reflexes to be like the fuck out of your dinosaur. Fuck off dinosaur. The universal sign for get the fuck out of here. Dinosaur. Uh, yeah. Okay. I like that.
Starting point is 01:38:41 There has to be, it's just like there being a role and I'll be like, oh, you won. So athletics, I don't get to add anything else. I don't think I have anything cool for that. Okay, just athletics. Super cool, though. Oh, natural 18, plus my 12 in athletics. Beat that.
Starting point is 01:39:01 Yeah, hat snatch fever. 30. He has a reflex DC of 31. I have to roll a natural 90? Get the fuck out of here, dinosaur. Get the fuck out of here, dinosaur. Wait, and he's flat-footed? Flat-footed doesn't change?
Starting point is 01:39:18 Does flat-footed change? And he's frightened. And he's frightened. Make sure you have all your freaking conditions on. Your freaking conditions, O'Falley. All right, let's see. I think flat frightened. Make sure you have all your freaking conditions on. Your freaking conditions, Savali. All right, let's see. I think flat footage is just AC here. Yep.
Starting point is 01:39:30 But frightened. If frightened is... It's all DCs. Isn't it? Yes. All checks and DCs. Then you get it exactly. Yes!
Starting point is 01:39:41 With a daddy and a daddy juice. All right, so here's the good news and the bad news. I grabbed the hat. The bad news is I'm done and I can't move. No, come on. Are you kidding me? I can't do anything else. What did you do?
Starting point is 01:39:59 I flew up and over to him, grabbed the hat, and my snake is threatening him so he can't make any reactions. I can't move again. You spent the action just to help him. You spent the action on the snake? He has no reactions to this. I didn't know if he had an opportunity attack. Well, he's going to have to beat your reflex, DC, which he'll do.
Starting point is 01:40:19 But at least that'll take an action. Atticus is flying, unsure of what to do. Eris has now been grabbed by a manacle that is pulling her below deck. Aldo followed the suggestion to the letter and is now back in the fight. Ethel is dying, and Suki is out of actions. What's going to happen? Find out next week. We have to end it.
Starting point is 01:40:47 She's got the cap. She's got the cap. But he's just going to take it right back. Find out next week. Thanks for listening to the Glass Cannon Network. For more podcasts and live streams, visit glasscannonnetwork.com. And for exclusive shows and content you can't find anywhere else, subscribe today at patreon.com slash glasscanon.

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