The Glass Cannon Podcast - Strange Aeons Episode 66 – Hounddog Day

Episode Date: March 14, 2023

The battle with the Denizen of Leng houndmaster and his cadre of yeth hounds reaches its conclusion! Join Troy Lavallee, Joe O'Brien, Skid Maher, Matthew Capodicasa, Sydney Amanuel and Kate Stamas as... they tour the country playing the Lovecraftian Horror Strange Aeons Pathfinder Adventure Path. Watch the video here: https://youtu.be/dn9kwL-3JKQ For more podcasts and livestreams, visit glasscannonnetwork.com and for exclusive content and benefits, subscribe today at patreon.com/glasscannon. Learn more about your ad choices. Visit megaphone.fm/adchoices

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Starting point is 00:00:00 Hey, I just got us a new Coca-Cola Spiced. Nice. What's it taste like? It's like barefoot water skiing while dolphins click with glee. Whoa, let me try. Nah, it's like gliding on a gondola through waving waters as a mermaid sings. Nah, it's like Coca-Cola with a refreshing burst of raspberry and spiced flavors. Yeah. Try new Coca-Cola with a refreshing burst of raspberry and spiced flavors. Yeah.
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Starting point is 00:00:47 exceptional comfort, and superior traction. Super all-wheel control from Mitsubishi. It's the real definition of control. Visit Mitsubishi-Motors.ca to learn more. You are listening to the Glass Cannon Network, the premier source for role-playing game entertainment. Good evening and welcome to the show. I was just thinking about how so much of the present, of stuff that's happening in the present,
Starting point is 00:01:40 is just not as good as it used to be. And that's old man Troy talking. But one of the things where it's most evident is in TV theme songs. I think we can all agree that TV theme songs have only gotten worse with technology. And they used to be phenomenal. Phenomenal. Orchestras. People, groups of people singing jingles.
Starting point is 00:02:06 And now it's happening. Do they even do theme songs? They just cut to the show where they have like Post Malone doing like auto tune. It's not real. It's not real singing. Troy, can I ask you something? What? When the weather changes a little bit, does your knee hurt you? It's called water on the knee, and yes.
Starting point is 00:02:27 Does your back act up when the humidity's a little high? That's old man Troy talking. I know it's old man Troy talking, but it is the truth. I used to have a cassette that had all of the theme songs from shows from the 1980s, and I would listen to that thing on repeat, and then I'd flip it over and listen to the other side and then I'd just keep doing that because that's the only way you could listen to cassettes. It was a real pain in the ass. Sorry, I yawned just there because I think you brought up that cassette on no fewer than six episodes of the Brass Cackle Podcast. I would argue there is improvement that has happened because now streaming services, a lot of them will allow you to skip
Starting point is 00:03:06 the intros. It's sickening. And they should. You know what? Skip them. They're garbage compared to the 1980s. That is ridiculous. That's ridiculous. If we could just somehow recover the authenticity of 1980s sitcoms and their artistry, then it would be...
Starting point is 00:03:22 White Lotus was really good. Their intro for Italy Then it would be... White Lotus was really good. Their intro, that for Italy, it was like... You know what was better? Perfect Strangers. Well, sometimes the world looks perfect. Nothing to rearrange. Sometimes you
Starting point is 00:03:40 just get a feeling like you need some kind of change. Sydney, sing the next part. No matter what the odds are this time, nothing's gonna stand in our way. It's flaming my heart like a long lost friend. Sydney, come on. Speaking of orchestra, though, I thought of immediately.
Starting point is 00:04:01 I think what it is is you're not watching good TV shows that are sticking with you. Because when you said orchestra, I was like, Mad Men. That opening theme. What were the lyrics to that song? It's an orchestral piece. It's just vibes. It's a change in style. What are the lyrics to the Hill Street Blues theme, Troy?
Starting point is 00:04:22 Hill Street Blues. That's a family guy joke and you know it. Hill Street Blues. I got those Hill Street Blues. I mean, I could sing the whole song of I Feel Like Chicken tonight. And that doesn't mean that commercials have gotten worse. That's a great song. Matthew, to your point, MASH, the TV show, didn't have lyrics.
Starting point is 00:04:46 But that song had lyrics. That song, it has lyrics. And actually, they were written by Robert Altman's son. And he made more money off of the movie than Robert Altman did because of that song. Really? Yeah. Because it became the theme for the TV show. They pay royalties for it every time and in syndication, I bet.
Starting point is 00:05:03 I heard that that was the first dance at your wedding, that song. Is that true? Suicide is Painless? Suicide is Painless, yeah. No, that's what we play when everyone was leaving. What a sad way to end. We got time for one more song tonight. I just miss jingles.
Starting point is 00:05:21 I miss people singing with their heart. You got to go to karaoke. God. We got to do with their heart. You got to go to karaoke. God. We got to do karaoke one night. You got to, though. We do have to do karaoke. That is a great solution, actually. Just go to karaoke.
Starting point is 00:05:33 Yeah. I feel like that's what you want. You just want to sing. You want to hear people singing. Do they have TV theme songs like the Love Boat in the book? Do you think they would let us just sing the Magnum P.I. theme song? Oh, that's a good one It has no lyrics either
Starting point is 00:05:50 So I'd have to do that It's good That's how I entertain my Inventor daughter for a while You think it's better now? It's better than it was It's apples and oranges No, you're telling me it's better
Starting point is 00:06:02 There's no There's no theme songs That you can sing in your car These days What are you're telling me it's, there's no, there's no theme songs that you can sing in your car. These days. That's true. I'm saying these days like that. It's a different style, but show opens are infinitely better now than they used to be.
Starting point is 00:06:20 I thought there are show opens that are so breathtaking and badass feats. Troy, I don't know if you know this, but people eat with their eyes. And if you had me put up against a Balki walking into a room and being like, oh, ha, ha, ha, and then like looking at the camera with his stupid actor's name under it, versus like the opening of the— Darryl Bronson Pinchot. Don't you talk about Bronson Pinchot that way. pin show don't you graduated from pin show that way versus like the opening of game of thrones or the opening of uh true detective like that it's so emotional you it gets you into that zone you
Starting point is 00:06:56 feel like you're there when watch mccall started when hot d started i had no idea how much i missed the game of thr theme, the opening. I didn't care about it. Hot D comes on, and I was like, oh, and this nostalgia hit me. It was incredible. Or if you're Kate, you just skip all that. That's right. Yeah.
Starting point is 00:07:14 That's right. And look, I skip my fair share. I do. Because I'm like, everybody's busy these days. You just got to get to it. You just got to get to it. But there are, I mean, The Wire. The Wire was amazing. Yeah. Talk there are, I mean, The Wire.
Starting point is 00:07:26 The Wire was amazing. Yeah. Talk about a song you could sing along to. It's true. Skipping is for when you binge, though. When you're binging a show for hours, you got to skip it. You know what had a great theme slash opening credit sequence like last year was the TV show Bad Sisters on Apple TV. You guys watch that theme?
Starting point is 00:07:44 See this? We don't on Apple TV. You guys watch that theme? See this? We don't have Apple TV. Well, I would share my password, but I think actually you can on Apple. They don't let you. But anyway, it's like this whole like Rube Goldberg thing that's done to P.G. Harvey covering Leonard Cohen, who by fire. And so it's just, it's like, it's really cool.
Starting point is 00:08:02 It's like this whole thing and there's a fire involved. It's great. So Troy, maybe you're just not looking in the right places. That's a good song. That's a good opening. Wait, which one? Orange is the New Black. Oh, Regina Spector. And that's a really great sequence.
Starting point is 00:08:17 She's great. The other question, Troy, is like, it's all relative. Like your tape had the best theme songs of the 80s and 90s. You know there were a ton of other shows with garbage themes that like were completely unmemorable and that no one
Starting point is 00:08:34 liked. You're talking about the best of the best of the best. And you know, I just You got lawyered hard there, Troy. You don't feel that? Like Joe just ripped out the lawyer. Golden Girls? That's a great one. The Lawyer. Yeah. Golden Girls. Back to debate school. That's a great one.
Starting point is 00:08:47 That's a good one. And that wasn't on my tape. Because the tape, they could only put so many songs. Did you have, it's not the 80s, but did you have a... Ba-ba-ba-ba-ba-ba-ba. Ba-ba-ba-ba-ba-ba. The Lowrider. Oh, yeah.
Starting point is 00:09:03 The Lowrider. What show was that for? Carlos Mencia. It's not good. It's a bad theme song. Oh, dear. It's a bad show. Sydney.
Starting point is 00:09:11 That's a good song, but that's not a good song. But I remember I am haunted. Carlos Mencia stole that song like he stole all of his material. Haunted. That was a song that had been around for like 20 or 30 years. And it would be like 2 a.m. and you fall asleep with the TV on and all of a sudden you hear, and you're like, shut it off! Shut it off!
Starting point is 00:09:29 It was the George Lopez. It was George Lopez. Thank you. Troy, did you have any esteem? Sorry, Matthew. Did you have any esteem for the step-by-step theme? Was that one worth noting? That was a good one, yeah.
Starting point is 00:09:44 How does that one go? Because it was a good one yeah i remember that one it's how does that one go because that came on after i can't sing step day by day on a different kind of way we might as well say we'll make it better the second time around and then the music would swell and they were at the fucking carnival. Amazing. Just give me a minute. Show me that smile. Oh, show me that smile.
Starting point is 00:10:12 We need. Troy, we need a theme song. We do. Oh, my God, we do. We need a traditional 80s theme song. And we all turn around. And podcast. And I was like, oh my god. We did for one of the shows. We did.
Starting point is 00:10:31 Raiders of the Lost Continent had one. Had a great one. Also, Legacy of the Ancients has one too. Just hasn't been orchestrated yet. Side Sesh had one. That's true. See, we've done this. We've been down this road. I want to do it with like, now we have money. I'll get like a full fucking orchestra.
Starting point is 00:10:48 The six piece. You just want a dude singing, headbanging, like grovelly voice. I feel like that's what you want. I want the guy that did the Cheers theme song. And I'll accept nothing less. Do you think Dan the Butcher Hill is available to sing our theme song? Don't get me started if Dan Hill's around. Troy is Googling. He's looking up his email.
Starting point is 00:11:07 Looking up his booking agent. See his face lighting up with the Google homepage. I'll tell you what, if Dan Hill's still around, I can get him on the phone by the end of the week. You want Dan Hill? You want Dan Hill? I don't think that's something to brag about, Troy. How dare you?
Starting point is 00:11:22 He'll take my call. He'll take my call. Dan the Butcher Hill. Dan, yes, we know you were once a famed recording artist with many hits. Would you mind singing the song for a second place RPG podcast? I think it would be fantastic. Lie to him right off the bat. Well, call in.
Starting point is 00:11:46 Let us know what you think. I think it's a fantastic idea. And yeah, there are some good theme songs out there, but nothing compares to the way it was. And we'll see you next week. Good night, everybody. Step by step. Anyways. Believe it or not. step by step anyways that was on the tape
Starting point is 00:12:13 guess we gotta play some Pathfinder but now I'm just thinking of all those songs the Rockford Files anyways we're in mid combat because no combat in... Mid-com Cliffbone? The mid-com Cliffbone we finished with last week. And we'll probably
Starting point is 00:12:31 finish with another one because it's impossible to finish a combat in less than 90 minutes. That's so true. It's impossible. Moving at a pretty good pace. A generous pace. But I have a good feeling we'll finish this today. You're back.
Starting point is 00:12:48 You're back at the caravanserai, the caravanserai, as I titled that episode, Why Tonight's the Caravanserai. Nice. You came back and things are a little different. First of all, it's night, not day. That hot sun that was beating down on you, that forced you to go inside, lest you take some heat damage.
Starting point is 00:13:10 That's gone. It's cool out. It's cool, baby. Caravan Sarai looks abandoned, just like it was the first time. So you mosey on up. Atticus, in fact, moseys on up and then says, Ethel, why don't you come with me?
Starting point is 00:13:23 What am I paying you for? What am I paying you for? What am I paying you for? I'm a wizard. I'm a little rat wizard. And you go up to the first little door, a door that you pass by the first time. You just went right in to the right and boom, out pops these shadow Yeth-hounds that come after you. A fight ensues and you see their houndmaster come out. Yet another denizen of Lang.
Starting point is 00:13:46 Why are you facing all these denizens of Lang? Are they connected somehow? You don't know. Because right now you're in the middle of a bloodthirsty battle. And it is the denizen of Lang's turn. Sure, Gunga. Gunga. Gunga.
Starting point is 00:14:04 What? It has been slashing away at you with a pretty sweet-looking scimitar, and it will start the combat by doing so again. And misses, Ethel, with a 24, I'm assuming. I miss this.
Starting point is 00:14:20 Strong start, Ethel! Brutal. Brutal beginning. Okay. Now, I want to cast a spell, but in order to do so, I have to take a step, and then
Starting point is 00:14:34 I can't cast that spell. Or I'm going to just take a provoke, but taking a provoke from you just sucks. Yeah. You don't want to provoke, Ethel. It is a guaranteed five-star lock hit if you provoke Matthew right now. I can feel it. I can feel it.
Starting point is 00:14:54 It's huge, man. Getting that AOO feat and being able to have an additional full attack bonus attack is massive. You know what? I'm throwing my cleric complaints out the window. In 2e, you must have a fighter in the party. You must have a fighter. They're in a class all their own. That's true to speak. But, um, Tish.
Starting point is 00:15:17 I put some notes here. I think you guys can see those notes. Yep. About the acid flask means persistent acid 2 on hound 4. Hound 1 is flat-footed and prone, and the denizen flag is bleeding, enervated, and flat-footed. So he's just, I mean, it is a guaranteed hit. Unfortunately, I'm like,
Starting point is 00:15:37 trying to swing at you, and you've got you're the worst one for me to be going toe-to-toe with. Kill Pepsi. Yeah, I could kill Pepsi. What the hell, Joe? I considered it. I thought you were on my team. How are you going to kill him?
Starting point is 00:15:53 You have to either swing at him and miss or cast a spell. I mean, you can try to hit Pepsi. Pepsi is a snake, and Pepsi's on the field. I put Pepsi there, and Pepsi's a player in your little pawn game of chess you got going on. Go ahead. Try to hit my snake. As they say, little pawn game of chess you got going on. Go ahead. Try to hit my snake. As they say, your pawn game of chess.
Starting point is 00:16:09 Your famous saying. Is that the variant rules where you play with only pawns? Yes. Your pawn game of chess is very different. I'd like to challenge you to a pawn game. A pawn game. All right. I've thought about this while you guys are making jokes.
Starting point is 00:16:22 I am going to provoke, even though I'm flat-footed. I want to cast this spell. All right. My AC is still pretty high, even while flat-footed. No, it sounds like what you really want to do is end this episode in 18. This is all I prepared. That is a 28 to hit. That's really fucking close, I'll tell you what.
Starting point is 00:16:43 Why roll a natural nine? That is a basic hit. It's just a close, I'll tell you what Why roll a natural 9? That is a basic hit It's just a hit, man That is the lowest form of hit One can achieve in this game Normal hit 18 points of damage 18 points of damage
Starting point is 00:16:59 Okay It's horrible But it was worth it for me to cast Mirror Image. Oh! So some Mirror Images pop up. That's fair. I'm thinking long con here.
Starting point is 00:17:14 I want to stay alive. So four images appear. Actually, three images appear. Three images now. It's made it a little bit easier and a lot less fun. And chewy. As long as you're honest
Starting point is 00:17:29 about that. It is the top of round four. No, it is not. First, there is a horrifying amount of damage that he has to take. I forgot. Yes, he is bleeding.
Starting point is 00:17:41 What is that? 2d8 bleeding and 4d8 from the enervated? Yeah, negative. 48 negative damage. Would you like me to roll the negative? I'll roll the bleed. Yeah, you guys roll your shit.
Starting point is 00:17:51 Okay. Roll some ones, though. No eights yet, you lucky bastard. Oh, very low, Troy. Yeah, you got off pretty okay with me. Only 13 for me. And only six for me. Oh, man.
Starting point is 00:18:04 Wow. Could have gone a lot worse. And then a flat check for each, I guess, right? Yep. All right, so here's the flat check for the bleed. Oh. Son of a biscuit. Oh.
Starting point is 00:18:15 Flat check for the bleeding, 11. Flat check for the innervated, guaranteed. Guaranteed. 15. No, failed, 8. Yes! Nice. Oh, my God.'d never in a million
Starting point is 00:18:26 years thought I'd get two rounds wow that that sucks okay well the bleed the bleed you didn't actually need to roll a flat check for it's only a one round bleed it's until the start of my next turn ah then I
Starting point is 00:18:38 will combine my roles and I am no longer entertaining that sounds how it works page four okay that's a page four you know usually that's and I am no longer an intervener. That sounds how it works. Page four. Page four. That's a page four. You know, usually that's, what is a role-playing game?
Starting point is 00:18:50 But in 2E, they went right into, if you're both enervated and bleeding, already on page four. And the player forgets that you don't need a flat check and you roll said flat check. You get to combine it with the other flat check. Black and white, page four. Before the player asks,
Starting point is 00:19:03 I'm going to show you page four for a look. It is just a picture. That's what the picture represents, is that rule. The picture says a thousand words, Matt. I also have a more updated printing, which is different. My apologies.
Starting point is 00:19:19 Rub some urine on that page, and you'll see the truth come out. It's hidden, invisible ink. It's round four and it is Ethel's turn. Ethel, there are mirror images here, so if you attempt to strike the denizen of Lang, I'll need you to roll a d4. You might just want to attack
Starting point is 00:19:36 somebody else. I am quick enough still, so I'm just going to swing away if you don't mind. I do mind, but please. Okay, first double slice. Okay, so I'm just going to swing away if you don't mind. I do mind. Okay, first double slice. Okay, so that is going to be a
Starting point is 00:19:51 37 on the Warhammer and a 26 on the Hatchet. Okay. I don't like either of those things. I need you to roll first for the Warhammer a d4. Four.
Starting point is 00:20:09 That's a hit, isn't it? Yeah. You tell me. I think it's hits on a four. I think it says it by the book. It's a hit. Yeah, just making sure there's one or two. No, only a one on a d4 hits.
Starting point is 00:20:19 Thank God. So your critical hit destroys an image. Okay. And then the second one. So now I roll a d3. A d3 an image. Okay. And then the second one. So now I roll a D3. A D3, yeah. Two. Okay, so another image goes away.
Starting point is 00:20:32 All right. And now I'm going to take a third attack with the Warhammer on the off chance that I will... Fumble? Yeah, totally. Not a fumble? Yeah, totally. Not a fumble. That's going to be, this is with my worst bonus because of the double slice. It's going to be
Starting point is 00:20:52 a 27 to hit. Okay, and now I need you to roll a d6 and it's a hit on a 1 through 3 I believe. 4. 4.
Starting point is 00:21:04 Well, I believe. Four. So, well, I took away your images. You can kill me now, Pepsi. With my fourth... With my fourth action, I am going to swing around and take an attack against the hound that's flanking me. And this is going to be a warhammer on this, so
Starting point is 00:21:30 it's going to be a plus four to hit. Okay. And I rolled an eight. So I'm going to guess that's a miss. That's a miss. Okay. So you swung around to try and hit this hound. I'mung around to try and hit this hound. I'm not going to demoralize this guy.
Starting point is 00:21:49 And I didn't hit him, so I can't make him bleed anymore. That's very sad. Yes, for you. It certainly is. But he has never been happier, so I will remove the little heart token that denoted bleeding. And now
Starting point is 00:22:03 it's Suki's turn with her trusty companion, Pepsi the Snake. Suki has been noticing the dirty looks that all mirror images and the denizen of Lang have given Pepsi, so she's going to and command her animal companion, Pepsi, to attack. And Pepsi's going to take their two attacks on the denison of Lang.
Starting point is 00:22:27 Just want to throw it out there, if you're interested. Tell me. You could move and then take... Oh, I guess he... Is he still flat-footed? Does he just stay flat-footed, or was that a one-round effect? He is no longer flat-footed. That is from the flensing strike.
Starting point is 00:22:40 So if you want to move once, you'd be flanking, and so would Ethel. So I'm going to move Pepsi then. So Pepsi, instead of doing two attacks, will move and then attack. Against flat-footed John. Yeah. Good idea, Joe. Thank you. Teamwork.
Starting point is 00:22:52 We're all yelling this during battle. Look at Snake over there! That's going to be attacking with its jaws. That's going to be a 25 to hit. Tell your fucking snake to get behind him. And you're flat-footed. Yes, because you moved into flanking, that is a hit. Yes!
Starting point is 00:23:13 Nicely done, Papsa! Thank you, Joe. And that is a D8 damage. Where's my D8? Oh, eight points of damage. Max damage. No, it's a plus 3. It's not max. A dirty 8.
Starting point is 00:23:33 A healthy 8. 8 the hard way. And then, with my other 2 actions, after commanding Pepsi, Suki is going to Cast electric arc at the denizen Of Lang
Starting point is 00:23:49 And you have to make a reflex save Okay and you don't have to roll An attack to cast it Just roll a reflex save How's a 36 suit you? That Is really good And You take no damage suit you. That is really good.
Starting point is 00:24:06 And... You take no damage. Yeah, it's a... My DC is a 24, so you take no damage. But Electric Arc is two targets, so it also jumps to a Hound. This is true. Thank you, Joe. Or Ethel. Or Ethel. You know what? You could make
Starting point is 00:24:22 the combat more interesting. Meanie, meeny, miny. I'm going to pick the hound. Please make a reflex save. Show me that smile again. Ooh. 21 on that hound. Nice.
Starting point is 00:24:39 So I just roll these. Is this the hound to the south of Atticus? Yes. Okay. The one next to, yeah, I couldn't reach the of Atticus? Yes. Okay. The one next to, yeah, I couldn't reach the other one, I assume. Oh. Okay. Bad roll, bad roll.
Starting point is 00:24:53 14 points of electricity damage. Wow, that was a great roll. Yeah, two fours and two twos. Nice. Eris, what do you got? I have a question. Does this denizen of Lang have a shadow? Right now?
Starting point is 00:25:16 Wait, there's a moon, right? Maybe there's a shadow over here. I'm emitting light. He has sunlight. The only way he wouldn't have a shadow is if he doesn't cast a shadow. He does have a shadow, yes.
Starting point is 00:25:28 Wow. Cool, cool, cool, cool. Unrelated. I'm going to cast Guidance because I just really keep needing it.
Starting point is 00:25:37 Plus one would be great if it actually worked. I feel like I keep missing and I'm just like, please, Baba Yaga, help me out. And I'm going to cast a focus spell that I've never cast before on the show.
Starting point is 00:25:53 Kate's having a good time. Malicious Shadow. I haven't cast it because it's like a wall of text and I just sat here and read it. And what happens to your Denizen of Lange is its shadow just kind of detaches from it, like, movement-wise. Like, it starts moving
Starting point is 00:26:11 on its own and, like, comes up behind the denizen of Lange and, like, with its hands approaching its neck and it's going to try to choke out the denizen. Cool.
Starting point is 00:26:23 That's the version of Peter Pan I want to see today. Yeah, this is cool. What is it called? Malicious Shadow. So I reshape the target's shadow into a deadly form. I'm going to
Starting point is 00:26:36 have it do bludgeoning damage. I have to sustain the spell if I want. Let's see. The shadow strikes are melee spell attacks. Yep. Yeah, so you get to use your spell attack bone here,
Starting point is 00:26:53 and they'll do 1d10 plus, I assume, your intelligence. Okay. Da-da-da-da-da-da-da. Ooh, that's an 8 on the die, but then that makes it a 24. Just misses. Aw. So, yeah, you just see the shadow somehow miss. But I'm gonna probably sustain it for the next round
Starting point is 00:27:21 so you still see, like, Ares focusing and the shadow maybe regaining itself and gonna go again. Uh, it's a cool-ass spell. Um, for witches. Uh, so, just double-checking. To sustain it, you'll need to use an action next round. You don't have an action this round
Starting point is 00:27:38 because you cast Guidance. Did you add Guidance to hit? No, it would've been a 25. 25? I totally forgot I did that. Is that a hit? Is that a hit? We talked about this before. He's only flat-footed
Starting point is 00:27:53 to the people that are flanking him, right? That is correct. Then it's not a hit. That's what I'm trying to say. I know, I forgot because we fucked that up a few weeks ago. Rules can be so fun one second and then the very next second, it's just like, cool fucking rules. You just described these type of games. At least when you play them with Joe.
Starting point is 00:28:17 Well, it's a cool spell, and maybe it'll hit next time, but unfortunately this time, it didn't. Speaking of missing, it's Joe's turn to play his character. All right, let's get to the missing. Well, which hound is flat-footed and prone? Which hound is Hound 1? Hound 1, you say? Well, who could forget Hound 1? It is the one right to the south of you.
Starting point is 00:28:42 The one right to the south. The Ghostbusters symbol means prone. Okay. Atticus is just going to fall back next to Eris. Yeah, fall back next to Eris and he's going to take one of these fallen pieces of stone
Starting point is 00:28:59 and telekinetically try to go after the prone and flat-footed hound with a telekinetic projectile. Okay. And he gets a 21. 21 against that prone hound. Does prone add another level of flat-footed or no? I don't think so.
Starting point is 00:29:23 I don't really know. I don't think it stacks. Let me just make sure I know it's a minus 2 to attack rolls the only moves you can do is flat footed yeah so flat footed to stack just making sure so you said 21 and
Starting point is 00:29:35 that flat footed is a hit oh amazing that was a horrible roll wouldn't have been a hit otherwise yeah okay great then that will be 16 points of bludgeoning damage That was a horrible roll. Wouldn't have been ahead otherwise. Yeah. Okay, great. Then that will be 16 points of bludgeoning damage. Wow.
Starting point is 00:29:50 Boom. This rock crushes its cranium. Gross. Okay, so that's your turn. And now it's Aldo's turn. You guys all get to go before they get to go again. Okay, Aldo is going to try something new. He is going to pull from his bandolier a vial of sickly green liquid.
Starting point is 00:30:14 And he's going to fire the hull and he's going to throw it at the denizen of Jessica Lange. Ooh, that is a That is a 35 to hit Okay, I'm gonna say that those hounds Where they are low to the ground are not providing Any AC boost It wouldn't matter anyway, with my alchemist goggles I ignore lesser cover, so
Starting point is 00:30:39 Oh, you do? Okay, so Then if that's the case, that is a critical hit Yes! Yes! I fucked it up, he's not flat Sorry Okay, so then if that's the case, that is a critical hit. Yes! I'm sorry. I fucked it up. No, no, no. I put it to you.
Starting point is 00:30:48 It's just a regular hit. Sorry. I'm getting you guys way excited. It's the range of emotions again. I know. Sorry. It's a real twisted way to GM. It really is.
Starting point is 00:30:58 This is what happens with age. Like, I forget something I just said two seconds ago. Every time your friends roll, first you say hit. Then you go, oh wait, miss. Every time. That's just mean. It's a regular hit. Okay. He suffers
Starting point is 00:31:13 ten points of poison damage. The hound adjacent to him also takes four points of poison damage. And he has 2d4 persistent poison damage stuck to him right now.
Starting point is 00:31:32 Amazing. Wow. He falls. The denizen? That was it. The denizen of Lang falls to the ground. Yes! That was it! All right! And that hounds run away in fear. The biggest thing in the combat happens The Denizen of Lang falls to the ground. Yes! That was it! All right! Nice!
Starting point is 00:31:47 All right, and that hounds run away in fear. The biggest thing in the combat happens and you underplay? Great encounter, everybody. He's just so mad. He's so mad. You guys didn't get excited. It's like, he falls. You're like, oh, cool. Well, I thought you were going to be like, he falls.
Starting point is 00:31:59 But gets back up! Yeah, you said it in a way that you were like, all right, he's dying one. Like, as if he didn't actually, he wasn't obliterated. But he's obliterated. Yeah, he is. Lots of pieces, chunks of him fly everywhere. Disintegrated in acid. You only see bones.
Starting point is 00:32:16 He just falls. He's like, no, no, why? And now it is the hound's turn. I have three hounds left. And two of them are surrounding Ethel, and one is next to Aldo. Aldo, did you have actions left? I do have two actions.
Starting point is 00:32:31 I'm sorry, please, go ahead. Kill him. Who's counting, but I do have two actions left. So Aldo is going, he's going to step back next to Eris, and he's going to pull a vial of purplish swirling gas and throw it at the hound nearest him.
Starting point is 00:32:50 Oh my goodness! That is a 29 to hit. Oh yeah, that'll hit. Okay. So that hound takes 9 points of mental damage. And the hound adjacent to it
Starting point is 00:33:07 takes four points of mental damage. And the initial target is also frightened one until the beginning of my next turn. God, all these conditions. Frightened one. As he is hit with a dread ampule. Ooh. Dread ampule.
Starting point is 00:33:26 That's awesome. Making you work for your pay tonight. Alright, that looks like frightened. Ninja with his face all fucked up. Scared the shit out of me. I was so accurately represented. Feeling of fear that it frightened me. Just looking at it.
Starting point is 00:33:42 Alright. So my poor denizen of Lang is down, but I do have these hounds left, and they can pack a punch if I could hit once. I've already used my bay action with the first hound last week, and whether you succeed or fail, you're immune to that bay for 24 hours,
Starting point is 00:34:02 so sadly I can't do that again. However, I do have some pretty nasty bites. So the one just to the south of Aldo, Eris, and Atticus will step action, move up towards the three of you, and will attack 1, 2, Aldo, 3, 4, Eris, 5, 6, Atticus. Of course, it is Atticus. With a bite. The jaws is a 22 to hit. That is a miss!
Starting point is 00:34:30 That is a miss. And then it will take one more bite this time, also on Atticus. And that was a natural two, so it fumbles on its second bite. It's all fucked up because it's frightened, and it's also going to take
Starting point is 00:34:46 Hound's Claw. Two points. Yeah. Okay. Now, do you roll a flat check on that acid? I would assume I do. What was the acid from? It's just persistent. It was from...
Starting point is 00:35:02 No, it was from me. I thought it was from Skia It was acid splash the spell I'm sure if it's persistent It's probably a 16 or 15 Flat check What would that be
Starting point is 00:35:20 Persistent One persistent acid damage It just says persistent, so I rolled an 11, so that's going to continue ticking. Because you heightened it, it's two instead of one. That is correct. Well done. Well done. Now it's going to
Starting point is 00:35:36 be the flat-footed houndster, and he is going to slide, step into flanking over the body of the denizen of Lang, and attempt to bite Ethel's face off. First, Jaw misses with a 22. I mean, I'm rolling, Jaw, I'm sticking with this die.
Starting point is 00:35:55 And then misses with a nat 3. The one up top, flanking, switching dies here. There's the natty 18. That's going to be a 34 to hit. That hits. Just a regular hit, though. Is it just a regular hit? You're sure it's not a critical?
Starting point is 00:36:11 Just a second basic hit. Minimal hit. Minimal. Not exciting. Not impressive. Basically, minimum damage. Nine regular damage. Nine piercing and then three evil.
Starting point is 00:36:23 So 12 total. I've got one more John here. One more action, as it were. So I can't do knockdown. Just brutal how useless this guy is. Give me a will save. Because I don't think you've critically succeeded on this bite yet. 26. 26.
Starting point is 00:36:48 Succeeded on that. So you are not frightened by its gross bite. It has one action left and it will just try and help out his buddy next time with an aid action. We were doing survival. He knows how to
Starting point is 00:37:04 trick his friend into biting you in the nuts it is now the top of round five and we will start with Ethel right after this quick break Ethel I think there's a world
Starting point is 00:37:21 where you could end this combat in one round there's no unless the dogs run away there's no way where you could end this combat in one round there's no unless the dogs run away there's no way I can do that but I can try smash dog smash dog throw a rock at the last one
Starting point is 00:37:35 I actually can throw my returning hatchet at the last one there we go let's go ladies and gentlemen we're taking three deaths at plus 420 right now. Three dead dog challenge. The dog to the south is a lot more hurt
Starting point is 00:37:52 than the dog to the north. I'm going to double slice the dog to the north. Okay. Dog to the north! Dog to the north! He has not been touched. The dog to the north! Is it 28 to hit on the Warhammer and a 31 to hit on the hatchet? Two basic hits.
Starting point is 00:38:12 Basic hits. All right. Warhammer first. Two unremarkable hits. Okay. 15 points of damage from the Warhammer. Okay. And then from the hatchet...
Starting point is 00:38:26 Lolly hatchet? It is going to be... 15 points of damage on the hatchet as well. 30 total. Just shaboom with a double slice. Um, okay. And let's go, uh... Third attack on the dog to the south.
Starting point is 00:38:44 The dog to the south! He is flanked by Pepsi. He is flanked by Pepsi. That's why I saved him for my subsequent attack. Smart. Oh, okay. That's gonna be a 27 to hit. That is a hit.
Starting point is 00:38:59 Boom. And that will be 17 points of damage. And that hound falls. Ah, yay! It doesn't even fall. It just, like, turns into shadow stuff and leaks away. Cool.
Starting point is 00:39:13 To the sand! I believe the dog to the northwest is actually out of the range of, yeah, I can only throw my hatch at 10 feet. So instead I will take a... My fourth action, I'm going to take a five-foot step and interpose myself over here and get out of flanking. Okay.
Starting point is 00:39:34 I'm moving up towards my friends to get in the way of maybe attract the attention of the hound. Okay, there's two hounds left. You know you can move more than a five foot step, right? And not provoke if you wanted to. And you weren't flanked. There's nothing really I can do by moving anymore and I can now hit them both from where I am
Starting point is 00:39:54 without being flanked. That was my reasoning. Would you like me to be somewhere else, boss? Ethel says. I was just making sure you knew. You said five foot step as if, you know, you were avoiding an AOL or something. Just letting you know.
Starting point is 00:40:10 You didn't have to avoid that. You can go wherever you want. The world is your oyster. Well, I'm employed to be here, so I want to go there. It is Suki's turn. Okay. Suki's turn. Okay.
Starting point is 00:40:27 Suki is going to again command Pepsi to move and then attack the hound that Ethel just scooted around. The southern hound. Let's see if Pepsi can fight it. I think so. That's going to be
Starting point is 00:40:44 28 to hit. 28 is a hit. Also, that hound that moved to flank you, I forgot he was prone. So he actually had to crawl, which would have incurred an attack of opportunity. Oh. Do you want me to? Not from you. Oh.
Starting point is 00:41:00 Oh, I don't have that anyway. Yeah, you don't have an attack. It would have incurred from Ethel. Oh. Shall I take it? The only reason is that that would have given you an extra attack in this round, because that A-O-O would have been enough to kill
Starting point is 00:41:15 the dog on the... You know what I'm saying? By moving... The dog that's dead was the one that I... Yeah, I forgot that it was prone and so basically it crawled and I think crawling provokes. I mean, it seems
Starting point is 00:41:32 like the hand has the chest piece. I don't see why You are prone and your speed is less than No, I'm thinking back to first edition. No, no, I mean whenever you leave a threatened square you provoke. Right? Oh yeah, because it's considered a movement. Yeah. Yeah. Um, I just
Starting point is 00:41:48 want, I don't want to take away your free attack, so I would say that attack was the attack that would have killed it, so you still have one more attack if you'd like to take it. I'll take, at my minimum, my minimum bonus, I'll take an attack on the dogs to the north. Yeah. Sorry, Suki, I'm just, I don't want to. No, no, that's
Starting point is 00:42:04 good, yeah, please. Natural 20. And boom goes the dynamite. Kill it. Can we go with Valparaiso as a city? It's not a city. It's just a school. All right.
Starting point is 00:42:21 This one from Ian in Chicago. Hi, Ian. Chicago. Foreigner affairs. Sorry. Foreigner fares. You get lost in the driving beat of combat in the rhythmic clash of blade on blade recalls a distractingly catchy song from your youth that gets stuck in your head. Is this a crit?
Starting point is 00:42:46 Okay. You become flat-footed. Check it and see. For 1d3 rounds. Even if you've acted, you can't use your dex because you're flat-footed. Is this a crit? Is this a critical hit or is this a fumble? I think this is a...
Starting point is 00:43:02 It's kind of getting short-changed on this crit here. I'm waiting for the you are killed by the force of your own blow congratulations oh alright Ian you are fired I can see if like you're flat footed
Starting point is 00:43:18 but you do quadruple damage things are different in Chicago you imbalance yourself to do a disturbing amount of damage. It says in the text, this fumble. Oh. So, yeah, that is a fumble. Well, Ian, it was fumble all last.
Starting point is 00:43:35 Well, we'll go to Ian. We just pulled the wrong one. And it was not my fault. It was Ian's fault. To the pain from Ian in Chicago. You strike a vital point and leave your Opponent in anguish Double damage and persistent
Starting point is 00:43:49 Bleed equal to the Modifier of the ability used for the attack So it would be I guess four bleed So double damage and four bleed Awesome Or you're not at five yet You're not at five plus five Strength yet right? No
Starting point is 00:44:04 Am I? 32 points of damage You're not at five yet, right? You're not at five plus five strength yet, right? No. Am I? 32 points of damage. Oh. And the bleed will be on your turn, I'm assuming. Yeah. Okay, all right. So that's a lot.
Starting point is 00:44:16 Yeah, I didn't... It was good. Good. Good for you. Oh, wait. I'm sorry. Yeah, no, you're good. You're good. Sorry.
Starting point is 00:44:23 All right, 32 points of damage, and it'll take 4 bleed on it's turn if it's still alive cause it's Suki's turn uh well that was to the one from the north right or the yeah the one that's got the broken heart alright so Pepsi Pepsi bit it uh lunged at it and that was 10 points
Starting point is 00:44:40 of uh piercing damage from Pepsi and Suki now with my other 2 actions 10 points of piercing damage from Pepsi. And Suki, now with my other two actions, I am going to cast Produce Flame and strike out with a ranged attack at that same damn dog.
Starting point is 00:44:57 Okay. Let's see. Crack guy. That's gonna be a 28 to be a 28 to hit. 28 to hit. I think that hits. I think that hits. 4d4, here we go.
Starting point is 00:45:15 4d4 damage. Get it. Get it! 4422 last time. Pretty good. Not that good this time. 8, 9, 10, 11 points of fire damage. That's enough to take out that hound.
Starting point is 00:45:29 Yes! The last remaining enemy does not pose a threat to a team as powerful as you, so you may cinematically describe how you take out this hound. In initiative order, Eris, what do you contribute to the death of this newborn
Starting point is 00:45:52 puppy? Well, Eris, frustrated with how the Baba Yaga doesn't seem to have service in the Caravan Sarai, takes her eldritch nails and just kind of slashes at him. Almost like she's playing with him at this point, like playing with her kill like a cat would.
Starting point is 00:46:11 So, yeah. And then how does Atticus contribute? Atticus runs past the dog to the wall just behind it, scampers up it like a squirrel. Then he jumps off the wall over top of the dog. He does a front flip and pulls from his side the same dagger that he used to cut the foot off of that WAP. Then he comes down anime style,
Starting point is 00:46:35 and there's all these slashes coming up behind him as he's falling through the air, and he just drains the dog with the dagger in the top of the head onto the ground, and he's completely dead, and there's nothing for Aldo to do. When did Atticus learn parkour? When we started doing flavor turns. Aldo, sadly, there's no flavor left for you.
Starting point is 00:46:59 There's no flavor left for you. Anything you'd like to do to one of the corpses, Aldo? Well, I was going to tease the dog with his frightened one. I was going to say, what are you, scared? Looks like he's scared, you stupid dog. And then he was going to call in an orbital strike from a satellite far overhead that obliterates all the enemy bodies. An extremely, extremely accurate orbital strike. Yeah, it just goes right into his nose.
Starting point is 00:47:29 That just hits that five foot square. Yeah. Now remember, this all happens in seconds, you know what I mean? It's what, round five? So this whole battle took about 30 seconds. And they all fall, and the denizen of Leng's fast healing ends, and it falls, and you see this tung, tung, tung, tung, tung. This scimitar hit the ground as well, one that he was testing the balance of the weight on.
Starting point is 00:47:53 Oh, yeah. Like he was excited to use a new weapon. It falls to the ground. What do you do? You've got about 17 different ways you can go here. Let me just talk about what they are. One is the room that they came out of, a room that you did not go into the first time.
Starting point is 00:48:10 The second is a pair of double doors just to the south of that. It would be right on the map, but it would be on the player's left. You also did not go through there. And then there's a door that Suki is standing in front of. Stage left, you're right, which is the door that you took, and you are of. Stage left, you're right, which is the door
Starting point is 00:48:25 that you took, and you are trying to get back to the Yellow King. Is that door closed behind Suki? That door is closed, and then there's also the open courtyard that lies in front of you. And just to be clear, all doors you just mentioned are all closed. All closed. Well, except the one that they came
Starting point is 00:48:41 flying out of. Can we see into that right now from where we are? Because we can see into the open door. Don't raise your voice. I'd like some idea of what's in the door. Yes, you see. I can tell you a little bit about that room now that you're standing there. It looks like a guard station.
Starting point is 00:49:00 I explained to you about the doors, like a half and half door. I explained to you about the doors, like a half and half door. You see in the back there's a small cell, and the whole room's in disarray. The table's turned over, all the chairs are flipped. It looks like all the debris on the floor has been sifted through. You feel like maybe the Stenicent of Lang was looking for something in here. Maybe looking for that scimitar.
Starting point is 00:49:27 Yes, perhaps they found it. Hey, can anyone give me a little healing? Yes, Suki says. Suki also, I'd like to take 10 and heal myself with a treat wounds. I can do it through a medicine check, DC 15. I have a plus 13 to medicine, so I think I'll pass every check I do. But if anybody else needs it... I mean, if we're taking 10 minutes... You mean, did you say, you mean take
Starting point is 00:49:49 10 minutes? Yes, yes, yes. Take 10 minutes, yeah. To treat wounds. To treat wounds. But I can do it for you as well, but she's definitely going to do it for herself because I'm down. But you'll get 4d8 back if you want it. I want it. I want it. And I am down 16. don't forget you each have two
Starting point is 00:50:10 elixirs of life moderate elixirs of life yeah okay and what are they skit uh 2d8 or very nice oh um what are they elixir of Life Moderate. Moderate. It's 2d6. 2d. I put it on my sheet, but no. Elixir of Life Lesser, I thought they were, is what I am. Oh, Lesser, yeah. Lesser, yeah.
Starting point is 00:50:33 3d6 plus 6 hit points. That's correct. And it gives you a bonus against. All right, I'll drink one. Matthew, do you want me to do? Yes. Okay, you get 25 uh points back beautiful dude skit it was 3d6 plus 6 i rolled exactly 16 the exact amount i was down oh great pretty i can also
Starting point is 00:50:57 soothe if anyone needs a little bit more um i could use a little bit more if i want to save my elixirs for combat oh okay ethel, Ethel. Here, here, here. And she takes her bloody eldritch snails and just maybe pats your back in a weird way. Ah! Oh! Ah! And there it is. Okay. Ooh, eight.
Starting point is 00:51:17 So, twelve points of healing. Thank you! Soothing. Yes! If you have any left, I could also use a little bit of soothing. Oh, of course, Suki. And she comes over with her bloody nails and chicken hands. She puts them right on your cheeks. She's like, you did such a great job, and you're going to keep doing a great job.
Starting point is 00:51:40 Thank you. Oh, a natural 10 on the D10, so that's a 14. Dope. Nice. Thank you so much. I'm almost back up to full. She really does mean it. She holds your hands, and she comes a little too close to your face.
Starting point is 00:51:54 Thank you. Thank you. Okay. Okay. You're welcome. Okay. All right. Thank you.
Starting point is 00:52:03 All right, guys. Take a step back. Never had anyone respond positively to that before. After he drinks this, and while wounds are getting treated, he drinks this elixir super fast, and he's feeling all the way back. He's going to go over to the scimitar on the ground and just lift the blade and detect magic on
Starting point is 00:52:28 it first and then Ethel thinks he's trying to steal and he's going to lop off his hand with his hatchet immediately interrupting his treat wounds you do not get the healing and I'd like to roll I like when we're petty you do not get the healing And I'd like to roll...
Starting point is 00:52:45 I like when we're petty. I like when we're really petty. You're not going to get like... Your character now has one hand. And he's going to have to relearn how to cast all their spells. You're like, yes, I'm going to yes and it. You're not going to get those 20 hit points.
Starting point is 00:53:03 I'll just take a flat check or lose spells. You're joking about that, but you've done stuff like that for real and made Matthew laugh. He's like, it's so petty. It's so petty. I can't remember this one instance you did something. You were so mad. You're like, no, I'm not doing that. You're like, it's the pettiest thing ever.
Starting point is 00:53:22 Yeah, I don't remember. It is vaguely ringing a bell, but I don't remember what this was. I'd like to try an arcana check on the blade. Yes. Identify magic arcana check. Oh, buddy. That is a 36 on this blade. It's a blade that, sadly, you can't take back into the real world.
Starting point is 00:53:46 It's an item that you find in the Dreamlands, but hey, you're in the Dreamlands now, and you're glad that you have a warrior who possesses the ability to harness the power of a blade as special as this.
Starting point is 00:54:02 A blade that is a plus two striking. Whoa. Thorpole scimitar. Oh, shit. What is that? Wait, what are the qualities of that? Skid, you've got some splainin' to do.
Starting point is 00:54:16 Nerd, nerd, nerd. Nerd. Nerd. Nerd. Nerd. Nerd. Nerd. Nerd.
Starting point is 00:54:18 Nerd. Nerd. Nerd. Nerd. Nerd. Nerd. Nerd. Nerd.
Starting point is 00:54:19 Nerd. Nerd. Nerd. Nerd. Nerd. Nerd. Nerd. Nerd.
Starting point is 00:54:19 Nerd. Nerd. Nerd. Nerd. Nerd. Nerd. Nerd. Nerd.
Starting point is 00:54:20 Nerd. Nerd. Nerd. Nerd. Nerd. Nerd. Nerd. Nerd.
Starting point is 00:54:20 Nerd. Nerd. Nerd. Nerd. Nerd. Nerd. Nerd. Nerd.
Starting point is 00:54:22 Nerd. Nerd. Nerd. Nerd. Nerd. Nerd. Nerd. Nerd.
Starting point is 00:54:23 Nerd. Nerd. Nerd. Nerd. Nerd. Nerd. Nerd. Nerd.
Starting point is 00:54:24 Nerd. Nerd. Nerd. Nerd. Nerd. Nerd. Nerd. Nerd. Nerd. Nerd. Nerd.. I know the plus two to a two to two additional damage dice in 2e, right? Is that right? So there's that. And then Vorpal. I don't know specifically for 2e, but it's always been... It used to be in original Dungeons & Dragons. It used to be on a 19 or 20. Your opponent's head is severed, and they are killed immediately.
Starting point is 00:54:47 Yes. In 2E, it's pretty awesome. Okay. On a natural 20 only, the enemy has to roll a Fortitude save. I believe it's like DC 34 or 35. If you fail that save, you are decapitated. It's 37. 37, yes. It's 37. 37, yes.
Starting point is 00:55:06 37. So it's a very hard Fortitude save, relatively speaking. And it only happens on a nat 20, so not on a regular crit. That's why I kept rolling with the scimitar, even taking the third attack, because I was like, if I miss, I just need
Starting point is 00:55:22 a nat 20. You could have decapitated Ethel. Instakill. Vorpal costs 15,000 gold pieces. Oh my. Which is the equivalent to 150,000 gold pieces in 1E, right? Plus two striking Vorpal scimitar. That is insane.
Starting point is 00:55:45 And this is what I'll tell you. Ethel is just going to want to stay in the dreamlands forever. This is going to make you kick yourself. When you came to the Caravanserai the first time, that scimitar was sitting right there. You could have had it the entire time you were traveling in the dreamlands. But where you didn't get it, the denizen of Leng says, if they didn't grab it the first time, the denizen of Leng uses it
Starting point is 00:56:05 instead. Why would you tell us that? That is amazing. We're gonna go in every room now. You're gonna have it throughout every dream trip. We take an hour and we check every door. Vorpal. This is interesting.
Starting point is 00:56:22 Sir, Julia would still be alive. I'm assuming I get to wield the scimitar? Yeah, I think so. I mean, I'll roll you for it. I'll sell it to a dream shopkeeper. Ethel cuts up at it because he's the other hand. What do you got there, mouse? I've got a good card if you're willing to sell.
Starting point is 00:56:45 Do you happen to have 26,000 gold pieces. Can you even take that gold back to the real world? No, I'd have to trade it in immediately for the most powerful spells imaginable. It's giving me, so I built it. I think I built it correctly, but it gives me damage. It gives me three different rolls. So it's 2d6 plus 6, 2d6 plus 8, 2d6 plus 10.
Starting point is 00:57:09 And then it says the melee crit damage is times 2, times 2, times 2. Well, we're not going to solve that problem on this in this particular moment. Yeah, it should just be... Well, we'll figure out. Plus 2 striking... Oh, it's the forceful trait
Starting point is 00:57:25 that I guess is attached to the scimitar. As you swing it? Yeah, it says forceful and sweeping. It's a fucking insane weapon. It's consecutive hit is like more... It's like a falchion is the same thing. Wow. Damn.
Starting point is 00:57:37 That's cool. That is cool. Man, that's amazing. Wow. What a weapon. What a weapon. You are guaranteed to cut off heads. Let's go fight some people. Yeah, let's go drop some heads off.
Starting point is 00:57:46 Let's just run into rooms looking to kill people. All right, so what do you want to do here? You do have lots of options. I'll tell you once again. There's the room where they came out of. There are two sets of doors. We're suking a Pepsi-R. That's the way you came.
Starting point is 00:58:03 And then there's the courtyard. You're just trying to get back to the Yellow King. I'm just going to say, Ethel, as we told you before, we met a man here. Called himself the Yellow King. This is who we must meet. I don't know if this denizen of Lang has already
Starting point is 00:58:17 slayed him or some such, but he was somewhere in this building. I don't care where we go. All I know is that we must clear the place to make sure we either find him or his corpse. Go wherever you like, and we will follow. Now go, quickly.
Starting point is 00:58:34 Ethel goes, with the scimitar. If we don't run into any other people that we can kill, can I try out the scimitar on the yellow king guy? After we speak with him, yes. By all means. Okay, good. Alright. Ethel is going to... So I'm just saying
Starting point is 00:58:50 Matthew, just pick and we'll just follow you. Well, which way... Where was the Yellow King last time? He was in the bottom right, I believe. No, left. It truly doesn't matter. Just walk in anywhere. Even if we find him, we still want to search every room. Unless we die. Yeah, let search every room. Unless we die.
Starting point is 00:59:06 Yeah, let's go. Unless we die? What does that mean? We can't search the room. If he's where he is the last time, we can't search. He might kill us. He might die. He's not going to kill us.
Starting point is 00:59:15 He is the path to the next part. Or maybe we kill him and there's a note on him for where to go. The only way out is through Joe. He's going to take you to the mad poet. Right. He's a transporter. Can I see east and west when I step forward? Alright, so you step up towards the
Starting point is 00:59:33 courtyard. Yeah. The doors are all closed. The doors are all closed but just taking a peek in the courtyard you see you know, you imagine this is where travelers would bring their horses. There are several stables on either side, like eight, four on one side, four on the other. Or maybe like five on each side.
Starting point is 01:00:00 It is, you guys didn't spend any time, I don't think you spent any time here. It is... You guys didn't spend any time... I don't think you spent any time here, but yeah, you figure this is where they would put their pack animals and horses while they were resting at the weigh station. Roll a perception check or a survival check. I will do perception.
Starting point is 01:00:21 And that will be a 29. You do notice a bunch of very odd-looking tracks all around here, and they don't seem to make any sense. There's like a bunch in one area that kind of overlap, and then a bunch across the way. It's just...
Starting point is 01:00:42 Hey, you smart people, can you come look at these tracks and tell me what they are? Let me have a look. We have no tracker. I'm a 19 in nature. I have lore wilderness. Survival, though.
Starting point is 01:00:56 You have a high survival. Yeah, I could do survival. What would you like? Nature, survival? Um, try survival. Okay. Iris, do you want to roll two do you have survival two
Starting point is 01:01:06 I can maybe um like spot you you want to spot me I'll spot you in survival Suki says hold my hair
Starting point is 01:01:13 and she puts her braid out hold your hair but her nails are still too long from when she did the you poked me in the eye ow okay never mind
Starting point is 01:01:20 just forget forget it she rolls a 14 thank you uh stop it get away from me that's gonna be only a distraction Okay, never mind. Just forget it. She rolls a 14. Thank you. Stop it. Get away from me. That's going to be... You're only a distraction.
Starting point is 01:01:30 28. Does she aid? I rolled a 14. That doesn't... No. 28. Also, are you trained in survival, Kate? Yes.
Starting point is 01:01:41 That's awesome. So you guys are... Do you guys step up to Ethel there, or are you just standing back there being like, I'm standing ten feet behind Ethel. I'll stand. I stand next to Ethel to have a closer look. Okay, and what did you roll total with the aid? 28. Oh, with the aid?
Starting point is 01:01:58 29? There's no aid. There's no aid. Yeah, she didn't. She had to roll a 20, right? 28. All right, so, yeah, it is quite odd. You can't make out the prints.
Starting point is 01:02:07 They do not look to be human. But the only explanation is that maybe something was flying here, and that's why there's no continuity in the tracks. But you do see it does look like there was a bit of a scuffle or something, maybe down towards the lower left-hand portion
Starting point is 01:02:33 near one of the stalls. She relays it to the party about, like, a potential flying creature, so let's keep our wits about us. Let's get inside. Atticus is going to say, Ethel, stay close.
Starting point is 01:02:50 Should there be some sort of flying beast we have to deal with, I'll give you the ability to fly to it. I had a dream once where I could fly. I fell. Well, this is yet another dream, and perhaps this time you will fly. I fell. Well,
Starting point is 01:03:05 this is yet another dream, and perhaps this time you will fly. Go. Start walking. Alright, let's stay inside. Let's go out of here. Ethel's gonna go back, and let's take the Westerly route through this door. Okay. So, um,
Starting point is 01:03:23 not liking what you're hearing over there you pop the door open and once again you see a little fountain there with a stone statue of a person sleepwalking and the fountain looks
Starting point is 01:03:38 like it hasn't had water shooting out of it in a long time and then past that fountain is a hallway leading down. Now, Ethel, you weren't here before, but Aldo and Atticus,
Starting point is 01:03:54 should you enter after, Ethel, you start to remember, like, oh, okay, wait a minute. Yes, yes. We came through here. There was a door to the north where there was a little shopkeep. And then the shopkeep was just, like, full of shit, and he attacked you guys. You know what's so funny is, like, the changing of the map artist is an amazing detail.
Starting point is 01:04:18 Because it's like a dream. Like, we come back, and it's, like, not quite the same. But it's like, yeah, it's the same but same but it's like yeah it's amazing yeah we're so meta this is how we play our our games we've changed the map artist whenever we return to a dream it was like the school library but it wasn't the school library um yep i'll keep going And then this is a corner. Yeah, it's a corner. So you see the room open up to the north there.
Starting point is 01:04:51 And then a long hallway leading down. And Ethel, remind me, you have darkvision? I do. Okay. Do you have spells? Are you? Oh. No, I have goggles of night.
Starting point is 01:05:04 And I activated them. Nice. Look at this row of, this murderer's row of goofballs. Ethyl Atticus, Arasufi, Pepsi, and Aldo. Yeah, you can see some more of that room to the north, but it looks like you're more interested in going to the south anyways. Well, we can peek in that room. Is there anything interesting going on?
Starting point is 01:05:23 Yeah, you take a peek in there. That's the shop. Oh, yeah. Everything looks the same, you take a peek in there. That's the shop. Oh, yeah. Everything looks the same, except you don't see anyone there. Whereas last time, there was a guy like, Oh, welcome. Can I sell you? I want to go home!
Starting point is 01:05:34 We killed him, though, right? Yes. Not you. I think that's where we discovered that the Dreamlands are weird. Yes. Was that... Would that have been it was in like the middle of a two-show stand and that happened would that have been like indiana no i was trying to think where it happened i feel like it was the show where poor Harry lost his luggage. Oh.
Starting point is 01:06:08 Was that Columbus? Was that Columbus? Why, tonight's the caravansary is Glass Cannon Live DC. Oh. And then we flew to Columbus. And then we flew to Columbus. Oh, right. Yeah.
Starting point is 01:06:23 That was a fun trip except for when we lost the luggage. Yeah. All right, I'm going to keep moving south. Keep moving south. So Ethel, with his plus two striking Vorpal Scimitar, leads the way confidently towards the south. And you see that the corridor once again turns. Sorry, Troy, I just wanted to say in exploration mode, I'm going to constantly cast Detect magic in all directions at all times.
Starting point is 01:06:47 So if anything within range comes up as generating magic, just let me know. Gotcha. Just checking a couple things here. Yeah, you look down, you see that the hallway turns, and then there is a room that Ethel is now standing in front of and looking in. This was the room, if you remember, that had a haunt in it. Remember, at the time, you didn't realize what you were seeing, but a lot of it was bits and pieces of the dream journeys you would end up taking. You saw the Night Hag, which you now realize is Queviandra. You saw the ghouls from the Necropolis.
Starting point is 01:07:31 You also saw three men in turbans conferring over a detailed picture of the moon. You haven't run into anyone like that. And so you think that perhaps Lyle's memories left their psychic imprint on this room and that's why you experienced them in the form of a haunt. That's why the Yellow King exists. Something that happened to Lyle's changed
Starting point is 01:07:56 this area. But now you look inside, there's no haunt. Is the Yellow King because that's where Lyle's met the King in Yellow? Oh dear. You don't see anything in here but you do see that all the tables and chairs and everything have been pushed to the side in this remethel steal your mind it was a mental
Starting point is 01:08:17 attack it seems rather empty now though be on your guard is this a door to the east um yes They're empty now, though. Be on your guard. Is this a door to the east? Yes. All right. We'll go over there. Okay.
Starting point is 01:08:36 You go over to the door to the east, and it just leads to that same hallway where you just go around, and you see that the hallway continues to stretch to the east. There's a little opening in the middle, which leads to the baths, if you remember. These are five-foot-wide hallways, and they're making me extremely nervous. Yeah. Yeah. You should be checking for traps, by the way. Yeah.
Starting point is 01:08:55 Just perception, right? Yeah. What do you want me to do? Every five feet? Every ten feet? Just give me a general perception right now. Oh, actually, before you do that, before you step into that hallway,
Starting point is 01:09:06 Atticus is... I mean, I'm sorry, Aldo. Athel, come here! So take a little swig of this, and he is going to hand you an elixir of eagle eye. Eagle eye elixir. Oh, nice! That will give you, for ten minutes, That will give you a, for 10 minutes,
Starting point is 01:09:26 it will give you a plus one on your perception, plus two to find traps and secret doors. Nice. So that was a natural 20 on that roll. Whoa. So that's going to be a- That's a good one to roll a natural 20 on. Yeah.
Starting point is 01:09:40 36 perception, 30, I'm sorry, 37 perception, 38 for traps and secret doors. Okay, everything looks a-okay. You don't see any tripwire, any loose tiles. I see everything, and it looks fine. Come on. Everything and nothing. All right, looking to the...
Starting point is 01:10:01 What? What? Nothing. All right, let to the north here, you once again see the baths. This is where you fought that big ooze, the formless spawn, the black ooze that came out of the tub. Well, that thing almost TPK'd us, right? That was nasty.
Starting point is 01:10:22 That's when you realize, oh, shit, the dream encounters, they're meant to really fuck you up because that's been hit hard. Thankfully you don't see any spawn in here this time. But if you remember the tiles on the floor were very disorienting. Oh yeah. If you stared at them, it made you sick.
Starting point is 01:10:40 And the minute you look in there, Athol, you didn't experience it before, you start to like feel a little, oh boy and you turn your head away and maybe Atticus and Aldo can enlighten you that would be so much worse if like your perception was heightened and then you saw
Starting point is 01:10:56 something like that, it would be even worse like when you get your first new prescription with like your glasses you know, everything's clear and you're just like oh my head hurts and I'm nauseous when you get your first new prescription with your glasses. Everything's clear and you're just like, oh, my head hurts and I'm nauseous. All right.
Starting point is 01:11:11 I'll keep going. So, whole sentence now. I would like to continue perceiving for traps, but if you're telling me I already did this hallway, I'm happy to move on. Let me just ask you what your new perception is with the bonus that Skid has given you. It'll be a plus 17 and a plus 18 for secret doors and traps. Okay.
Starting point is 01:11:30 That's all I need to know. So right now you don't see anything. Okay. So we'll go to the corner in the east. Yes. Detecting magic. All good. Still detecting magic.
Starting point is 01:11:41 In the pool room, the three pools. Yep. Nothing in the pools. You're detecting magic. In the pool room, the three pools? Yep, nothing in the pools. You're detecting head, you're detecting into the parts of the courtyard that you didn't look into. Most of those at least, and you're not sensing anything. You get to the end of this hallway here, and it stops at a wall and turns to the north. Still detecting magic. You start to feel
Starting point is 01:12:05 a little tickle, Atticus. What's magic about? I feel a tickle. There. And he points toward the northeast. There's a residual magic energy. Could be anything, so just be
Starting point is 01:12:24 on your guard. Carefully keeping my eye open for any traps and everything. I think this is a corner right ahead of me now, Troy. Sure is. And you see he turns. There's a doorway
Starting point is 01:12:39 which is open. And then a hallway that continues north that looks to be about the same width as the hallway that you came down on the other side. All right, let's peek around my right to look in the open door. Okay. You peek around the right, but even as you approach the door, you start to feel really unsettled.
Starting point is 01:13:10 the door, you start to feel really unsettled. There's this overwhelming feeling of dread. Like, you know, that sick feeling that you, like if you're walking into darkness and then you, if you let yourself get too worked up, it starts to like have a physiological response. You start feeling that and you haven't felt that at all you've got this new badass weapon you can cut off heads but something uh really um starts to hit you right below your navel and it's this sick feeling and atticus as you stand directly behind him you also start to feel um this uh little tickle i told you it was was something. Is the magical aura getting any clearer or more potent or coming from this room or anything like that? Yeah, something is definitely coming out from this room. So much so that Ethel and Atticus give me a will save. Ethel and Atticus give me a will save.
Starting point is 01:14:04 Shit. Okay. will save. Shit. Alright, 29. 26. Okay. So, Ethel, you in game terms become frightened one.
Starting point is 01:14:20 And it's probably from what you see when you open the door. I know the door's already open, but when you peer into the room. Now, you haven't seen this room before. Your friends have. It looks like some kind of an office. There's a low table with ledgers all over it.
Starting point is 01:14:38 Aldo and Atticus, you may remember those ledgers, had completely indecipherable language within. You couldn't quite figure out what they were trying to keep track of, whoever's office this was. You thought maybe the person that ran the caravansary kept their records here. It wasn't really clear. It was empty at the time. But now there was someone here. And as you turn the corner, Ethel, you see a tall, lanky figure of a man, immaculately dressed with a sharp, peaked collar and a tall top hat. And as you look in the door, he's just sitting behind the desk reading one of the ledgers. And he doesn't even look up at you and just raises a
Starting point is 01:15:26 long finger. And we'll see you next week. Oh my god. Like Slenderman. Oh I was so in the zone. I know. I could see the finger. It is the Slenderman.
Starting point is 01:15:42 Fuck this guy. Chop his head off. Chop his head off. Chop his head off. Chop his finger off. I throw my hatchet and chop his finger off. Disvorable cut fingers off. Good night, everybody.
Starting point is 01:15:59 Good night. Thanks for listening to the Glass Cannon Network. For more podcasts and live streams, visit glasscannonnetwork.com. And for exclusive shows and content you can't find anywhere else, subscribe today at patreon.com slash glasscannon.

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