The Glass Cannon Podcast - Strange Aeons Episode 66 – Hounddog Day
Episode Date: March 14, 2023The battle with the Denizen of Leng houndmaster and his cadre of yeth hounds reaches its conclusion! Join Troy Lavallee, Joe O'Brien, Skid Maher, Matthew Capodicasa, Sydney Amanuel and Kate Stamas as... they tour the country playing the Lovecraftian Horror Strange Aeons Pathfinder Adventure Path. Watch the video here: https://youtu.be/dn9kwL-3JKQ For more podcasts and livestreams, visit glasscannonnetwork.com and for exclusive content and benefits, subscribe today at patreon.com/glasscannon. Learn more about your ad choices. Visit megaphone.fm/adchoices
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Good evening and welcome to the show.
I was just thinking about how so much of the present, of stuff that's happening in the present,
is just not as good as it used to be.
And that's old man Troy talking.
But one of the things where it's most evident is in TV theme songs.
I think we can all agree that TV theme songs have only gotten worse with technology.
And they used to be phenomenal.
Phenomenal.
Orchestras.
People, groups of people singing jingles.
And now it's happening.
Do they even do theme songs? They just cut to the show where they have like Post Malone doing like auto tune.
It's not real.
It's not real singing.
Troy, can I ask you something?
What?
When the weather changes a little bit, does your knee hurt you?
It's called water on the knee, and yes.
Does your back act up when the humidity's a little high?
That's old man Troy talking.
I know it's old man Troy talking, but it is the truth.
I used to have a cassette that had all of the theme songs from shows from the 1980s,
and I would listen to that thing on repeat, and then I'd flip it over and listen to the other side and then I'd just keep doing that because that's the only way you could
listen to cassettes. It was a real pain in the ass. Sorry, I yawned just there because I think
you brought up that cassette on no fewer than six episodes of the Brass Cackle Podcast.
I would argue there is improvement that has happened because now streaming services, a lot of them will allow you to skip
the intros. It's sickening.
And they should. You know what? Skip them. They're garbage
compared to the 1980s.
That is ridiculous. That's ridiculous.
If we could just somehow recover the
authenticity of 1980s sitcoms
and their artistry,
then it would be...
White Lotus was really good.
Their intro for Italy Then it would be... White Lotus was really good. Their intro, that
for Italy, it was like...
You know what was better?
Perfect Strangers.
Well, sometimes the world looks
perfect. Nothing to
rearrange. Sometimes you
just get a feeling like
you need some kind of change.
Sydney, sing the next part.
No matter what the odds are this time,
nothing's gonna stand in our way.
It's flaming my heart like a long lost friend.
Sydney, come on.
Speaking of orchestra, though, I thought of immediately.
I think what it is is you're not watching good TV shows that are sticking with you.
Because when you said orchestra, I was like, Mad Men.
That opening theme.
What were the lyrics to that song?
It's an orchestral piece.
It's just vibes.
It's a change in style.
What are the lyrics to the Hill Street Blues theme, Troy?
Hill Street Blues.
That's a family guy joke and you know it.
Hill Street Blues.
I got those Hill Street Blues.
I mean, I could sing the whole song of I Feel Like Chicken tonight.
And that doesn't mean that commercials have gotten worse.
That's a great song.
Matthew, to your point, MASH, the TV show, didn't have lyrics.
But that song had lyrics.
That song, it has lyrics.
And actually, they were written by Robert Altman's son.
And he made more money off of the movie than Robert Altman did because of that song.
Really?
Yeah.
Because it became the theme for the TV show.
They pay royalties for it every time and in syndication, I bet.
I heard that that was the first dance at your wedding, that song.
Is that true?
Suicide is Painless?
Suicide is Painless, yeah.
No, that's what we play when everyone was leaving.
What a sad way to end.
We got time for one more song tonight.
I just miss jingles.
I miss people singing with their heart.
You got to go to karaoke. God. We got to do with their heart. You got to go to karaoke.
God.
We got to do karaoke one night.
You got to, though.
We do have to do karaoke.
That is a great solution, actually.
Just go to karaoke.
Yeah.
I feel like that's what you want.
You just want to sing.
You want to hear people singing.
Do they have TV theme songs like the Love Boat in the book?
Do you think they would let us just sing the Magnum P.I. theme song?
Oh, that's a good one
It has no lyrics either
So I'd have to do that
It's good
That's how I entertain my
Inventor daughter for a while
You think it's better now?
It's better than it was
It's apples and oranges
No, you're telling me it's better
There's no
There's no theme songs
That you can sing in your car These days What are you're telling me it's, there's no, there's no theme songs that you can sing in your car.
These days.
That's true.
I'm saying these days like that.
It's a different style,
but show opens are infinitely better now than they used to be.
I thought there are show opens that are so breathtaking and badass feats.
Troy, I don't know if you know this, but people eat with their eyes.
And if you had me put up against a Balki walking into a room and being like,
oh, ha, ha, ha, and then like looking at the camera with his stupid actor's name under it,
versus like the opening of the—
Darryl Bronson Pinchot.
Don't you talk about Bronson Pinchot that way.
pin show don't you graduated from pin show that way versus like the opening of game of thrones or the opening of uh true detective like that it's so emotional you it gets you into that zone you
feel like you're there when watch mccall started when hot d started i had no idea how much i missed
the game of thr theme, the opening.
I didn't care about it.
Hot D comes on, and I was like, oh, and this nostalgia hit me.
It was incredible.
Or if you're Kate, you just skip all that.
That's right.
Yeah.
That's right.
And look, I skip my fair share.
I do.
Because I'm like, everybody's busy these days.
You just got to get to it.
You just got to get to it.
But there are, I mean, The Wire.
The Wire was amazing. Yeah. Talk there are, I mean, The Wire.
The Wire was amazing.
Yeah.
Talk about a song you could sing along to.
It's true.
Skipping is for when you binge, though.
When you're binging a show for hours, you got to skip it.
You know what had a great theme slash opening credit sequence like last year was the TV show Bad Sisters on Apple TV.
You guys watch that theme?
See this?
We don't on Apple TV. You guys watch that theme? See this? We don't have Apple TV.
Well, I would share my password,
but I think actually you can on Apple.
They don't let you.
But anyway, it's like this whole like Rube Goldberg thing that's done to P.G. Harvey covering Leonard Cohen,
who by fire.
And so it's just, it's like, it's really cool.
It's like this whole thing and there's a fire involved.
It's great. So Troy, maybe you're just not looking
in the right places.
That's a good song. That's a good
opening. Wait, which one?
Orange is the New Black.
Oh, Regina Spector.
And that's a really great sequence.
She's great.
The other question, Troy, is like,
it's all relative. Like your tape
had the best theme songs of the 80s
and 90s. You know there were a ton
of other shows with
garbage themes that like
were completely unmemorable and that no one
liked. You're talking about the best of the best of the
best. And you know, I just
You got lawyered hard there, Troy.
You don't feel that? Like Joe
just ripped out the lawyer.
Golden Girls? That's a great one. The Lawyer. Yeah. Golden Girls.
Back to debate school.
That's a great one.
That's a good one.
And that wasn't on my tape.
Because the tape, they could only put so many songs.
Did you have, it's not the 80s, but did you have a...
Ba-ba-ba-ba-ba-ba-ba.
Ba-ba-ba-ba-ba-ba.
The Lowrider.
Oh, yeah.
The Lowrider.
What show was that for?
Carlos Mencia.
It's not good.
It's a bad theme song.
Oh, dear.
It's a bad show.
Sydney.
That's a good song, but that's not a good song.
But I remember I am haunted.
Carlos Mencia stole that song like he stole all of his material.
Haunted.
That was a song that had been around for like 20 or 30 years.
And it would be like 2 a.m. and you fall asleep with the TV on and all of a sudden you hear,
and you're like, shut it off!
Shut it off!
It was the George Lopez.
It was George Lopez.
Thank you.
Troy, did you have any esteem?
Sorry, Matthew.
Did you have any esteem for the step-by-step theme?
Was that one worth noting?
That was a good one, yeah.
How does that one go? Because it was a good one yeah i remember that one it's how does that
one go because that came on after i can't sing step day by day on a different kind of way
we might as well say we'll make it better the second time around and then the music would
swell and they were at the fucking carnival.
Amazing.
Just give me a minute.
Show me that smile.
Oh, show me that smile.
We need.
Troy, we need a theme song.
We do.
Oh, my God, we do.
We need a traditional 80s theme song. And we all turn around.
And podcast.
And I was like, oh my god.
We did for one of the shows. We did.
Raiders of the Lost Continent had one. Had a great one.
Also, Legacy of the Ancients has one too.
Just hasn't been orchestrated yet.
Side Sesh had one.
That's true. See, we've done this.
We've been down this road. I want to do it
with like, now we have money.
I'll get like a full fucking orchestra.
The six piece. You just want a dude singing, headbanging, like grovelly voice.
I feel like that's what you want.
I want the guy that did the Cheers theme song.
And I'll accept nothing less.
Do you think Dan the Butcher Hill is available to sing our theme song?
Don't get me started if Dan Hill's around.
Troy is Googling.
He's looking up his email.
Looking up his booking agent.
See his face lighting up with the Google homepage.
I'll tell you what, if Dan Hill's still around,
I can get him on the phone by the end of the week.
You want Dan Hill?
You want Dan Hill?
I don't think that's something to brag about, Troy.
How dare you?
He'll take my call.
He'll take my call.
Dan the Butcher Hill.
Dan, yes, we know you were once a famed recording artist with many hits.
Would you mind singing the song for a second place RPG podcast?
I think it would be fantastic.
Lie to him right off the bat.
Well, call in.
Let us know what you think.
I think it's a fantastic idea.
And yeah, there are some good theme songs out there,
but nothing compares to the way it was.
And we'll see you next week.
Good night, everybody.
Step by step.
Anyways. Believe it or not. step by step anyways that was on the tape
guess we gotta play some Pathfinder
but now I'm just thinking of all those songs
the Rockford Files anyways
we're in mid combat
because no combat
in... Mid-com Cliffbone?
The mid-com Cliffbone we finished
with last week. And we'll probably
finish with another one because it's impossible
to finish a combat in less than 90
minutes. That's so true.
It's impossible.
Moving at a pretty good pace.
A generous pace.
But I have a good feeling we'll finish this today.
You're back.
You're back at the caravanserai, the caravanserai,
as I titled that episode, Why Tonight's the Caravanserai.
Nice.
You came back and things are a little different.
First of all, it's night, not day.
That hot sun that was beating down on you,
that forced you to go inside,
lest you take some heat damage.
That's gone.
It's cool out.
It's cool, baby.
Caravan Sarai looks abandoned,
just like it was the first time.
So you mosey on up.
Atticus, in fact, moseys on up and then says,
Ethel, why don't you come with me?
What am I paying you for?
What am I paying you for? What am I paying you for?
I'm a wizard.
I'm a little rat wizard.
And you go up to the first little door, a door that you pass by the first time.
You just went right in to the right and boom, out pops these shadow Yeth-hounds that come after you.
A fight ensues and you see their houndmaster come out.
Yet another denizen of Lang.
Why are you facing all these denizens of Lang?
Are they connected somehow?
You don't know.
Because right now you're in the middle of a bloodthirsty battle.
And it is the denizen of Lang's turn.
Sure, Gunga.
Gunga.
Gunga.
What?
It has been slashing away at you
with a pretty sweet-looking scimitar,
and it will start the combat
by doing so again.
And misses, Ethel,
with a 24, I'm assuming.
I miss this.
Strong start, Ethel!
Brutal.
Brutal beginning.
Okay.
Now,
I want to cast a spell,
but in order to do so,
I have to take a step, and then
I can't cast that spell.
Or I'm going to just take a provoke,
but taking a provoke from you just
sucks. Yeah.
You don't want to provoke, Ethel.
It is a guaranteed five-star lock hit if you provoke Matthew right now.
I can feel it.
I can feel it.
It's huge, man.
Getting that AOO feat and being able to have an additional full attack bonus attack is massive.
You know what? I'm throwing my cleric complaints out the window.
In 2e, you must have a fighter in the party.
You must have a fighter.
They're in a class all their own.
That's true to speak.
But, um, Tish.
I put some notes here. I think you guys can see those notes.
Yep. About the acid flask means persistent acid 2 on hound 4.
Hound 1 is flat-footed and prone, and the denizen flag
is bleeding, enervated, and
flat-footed. So he's just,
I mean, it is a guaranteed hit.
Unfortunately,
I'm like,
trying to swing at you, and you've got
you're the worst one for me
to be going toe-to-toe with.
Kill Pepsi.
Yeah, I could kill Pepsi.
What the hell, Joe? I considered it.
I thought you were on my team.
How are you going to kill him?
You have to either swing at him and miss or cast a spell.
I mean, you can try to hit Pepsi.
Pepsi is a snake, and Pepsi's on the field.
I put Pepsi there, and Pepsi's a player
in your little pawn game of chess you got going on.
Go ahead.
Try to hit my snake. As they say, little pawn game of chess you got going on. Go ahead. Try to hit my snake.
As they say, your pawn game of chess.
Your famous saying.
Is that the variant rules where you play with only pawns?
Yes.
Your pawn game of chess is very different.
I'd like to challenge you to a pawn game.
A pawn game.
All right.
I've thought about this while you guys are making jokes.
I am going to provoke, even though I'm flat-footed.
I want to cast this spell.
All right.
My AC is still pretty high, even while flat-footed.
No, it sounds like what you really want to do is end this episode in 18.
This is all I prepared.
That is a 28 to hit.
That's really fucking close, I'll tell you what.
Why roll a natural nine?
That is a basic hit. It's just a close, I'll tell you what Why roll a natural 9? That is a basic hit
It's just a hit, man
That is the lowest form of hit
One can achieve in this game
Normal hit
18 points of damage
18 points of damage
Okay
It's horrible
But it was worth it for me to cast
Mirror Image.
Oh!
So some Mirror Images
pop up. That's fair.
I'm thinking long con here.
I want to stay alive.
So four images appear.
Actually, three images
appear.
Three images now.
It's made it a little bit easier and a lot less fun.
And chewy.
As long as you're honest
about that.
It is the top of round four.
No, it is not.
First, there is a
horrifying amount of damage
that he has to take.
I forgot.
Yes, he is bleeding.
What is that?
2d8 bleeding
and 4d8 from the enervated?
Yeah, negative.
48 negative damage.
Would you like me to roll the negative?
I'll roll the bleed.
Yeah, you guys roll your shit.
Okay.
Roll some ones, though.
No eights yet, you lucky bastard.
Oh, very low, Troy.
Yeah, you got off pretty okay with me.
Only 13 for me.
And only six for me.
Oh, man.
Wow.
Could have gone a lot worse.
And then a flat check for each, I guess, right?
Yep.
All right, so here's the flat check for the bleed.
Oh.
Son of a biscuit.
Oh.
Flat check for the bleeding, 11.
Flat check for the innervated, guaranteed.
Guaranteed.
15.
No, failed, 8.
Yes!
Nice.
Oh, my God.'d never in a million
years thought I'd get two
rounds wow that that sucks
okay well the bleed the
bleed you didn't actually
need to roll a flat check
for it's only a one round
bleed it's until the start
of my next turn ah then I
will combine my roles and
I am no longer
entertaining that sounds
how it works page four
okay that's a page four you know usually that's and I am no longer an intervener. That sounds how it works. Page four. Page four.
That's a page four.
You know, usually that's,
what is a role-playing game?
But in 2E, they went right into,
if you're both enervated and bleeding,
already on page four.
And the player forgets that you don't need a flat check
and you roll said flat check.
You get to combine it with the other flat check.
Black and white, page four.
Before the player asks,
I'm going to show you page four for a look.
It is just a picture.
That's what the picture
represents, is that rule.
The picture says a thousand words, Matt.
I also have a more updated printing,
which is different.
My apologies.
Rub some urine on that page, and you'll see
the truth come out.
It's hidden, invisible ink.
It's round four and it is
Ethel's turn. Ethel, there are mirror
images here, so if you attempt to strike
the denizen of Lang, I'll need you to roll
a d4. You might just want to attack
somebody else.
I am quick enough still,
so I'm just going to swing away
if you don't mind. I do mind, but please.
Okay, first double slice. Okay, so I'm just going to swing away if you don't mind. I do mind. Okay, first
double slice.
Okay, so
that is going to be a
37
on the Warhammer
and a 26 on the Hatchet.
Okay.
I don't like either of those
things. I need you to roll
first for the Warhammer a d4.
Four.
That's a hit, isn't it?
Yeah.
You tell me.
I think it's hits on a four.
I think it says it by the book.
It's a hit.
Yeah, just making sure there's one or two.
No, only a one on a d4 hits.
Thank God.
So your critical hit destroys an image.
Okay.
And then the second one. So now I roll a d3. A d3 an image. Okay. And then the second one.
So now I roll a D3.
A D3, yeah.
Two.
Okay, so another image goes away.
All right.
And now I'm going to take a third attack with the Warhammer on the off chance that I will...
Fumble?
Yeah, totally.
Not a fumble? Yeah, totally. Not a fumble.
That's going to be, this is with my worst
bonus
because of the double slice. It's going to be
a 27 to hit.
Okay, and now I need you
to roll a d6
and it's a hit on
a 1 through 3
I believe.
4.
4.
Well, I believe. Four.
So, well, I took away your images.
You can kill me now, Pepsi.
With my fourth... With my fourth action,
I am going to swing around
and take an attack against the hound that's flanking me.
And this is going to be
a warhammer on this, so
it's going to be a plus four
to hit. Okay.
And I rolled an eight.
So I'm going to guess that's a miss.
That's a miss. Okay.
So you swung around to try and
hit this hound. I'mung around to try and hit this
hound. I'm not going to demoralize this guy.
And I
didn't hit him, so I can't make him bleed anymore.
That's very sad.
Yes, for you. It certainly is.
But he has never been happier,
so I will remove the little heart
token that denoted bleeding.
And now
it's Suki's turn
with her trusty companion, Pepsi the Snake.
Suki has been noticing the dirty looks
that all mirror images and the denizen of Lang
have given Pepsi, so she's going to
and command her animal companion, Pepsi, to attack.
And Pepsi's going to take their two attacks
on the denison of Lang.
Just want to throw it out there, if you're interested.
Tell me.
You could move and then take...
Oh, I guess he...
Is he still flat-footed?
Does he just stay flat-footed, or was that a one-round effect?
He is no longer flat-footed.
That is from the flensing strike.
So if you want to move once, you'd be flanking, and so would Ethel.
So I'm going to move Pepsi then.
So Pepsi, instead of doing two attacks, will move and then attack.
Against flat-footed John.
Yeah.
Good idea, Joe.
Thank you.
Teamwork.
We're all yelling this during battle.
Look at Snake over there!
That's going to be attacking with its jaws.
That's going to be a 25 to hit.
Tell your fucking snake to get behind him.
And you're flat-footed.
Yes, because you moved into flanking, that is a hit.
Yes!
Nicely done, Papsa!
Thank you, Joe.
And that is a D8 damage.
Where's my D8?
Oh, eight points of damage.
Max damage.
No, it's a plus 3. It's not max.
A dirty 8.
A healthy 8.
8 the hard way.
And then,
with my other 2 actions,
after
commanding Pepsi, Suki is going to
Cast electric arc at the denizen
Of Lang
And you have to make a reflex save
Okay and you don't have to roll
An attack to cast it
Just roll a reflex save
How's a 36 suit you?
That
Is really good
And You take no damage suit you. That is really good.
And... You take no damage.
Yeah, it's a... My DC is a
24, so you take
no damage. But
Electric Arc is two targets, so it also jumps to
a Hound. This is true. Thank you, Joe.
Or Ethel.
Or Ethel. You know what? You could make
the combat more interesting.
Meanie, meeny, miny.
I'm going to pick the hound.
Please make a reflex save.
Show me that smile again.
Ooh.
21 on that hound.
Nice.
So I just roll these.
Is this the hound to the south of Atticus?
Yes.
Okay. The one next to, yeah, I couldn't reach the of Atticus? Yes. Okay.
The one next to, yeah, I couldn't reach the other one, I assume.
Oh.
Okay.
Bad roll, bad roll.
14 points of electricity damage.
Wow, that was a great roll.
Yeah, two fours and two twos.
Nice.
Eris, what do you got?
I have a question.
Does this denizen of Lang have a shadow?
Right now?
Wait, there's a moon, right?
Maybe there's a shadow over here.
I'm emitting light.
He has sunlight.
The only way he wouldn't have a shadow is if he doesn't cast
a shadow.
He does have a
shadow, yes.
Wow.
Cool, cool, cool,
cool.
Unrelated.
I'm going to cast
Guidance because I
just really keep
needing it.
Plus one would be
great if it actually
worked.
I feel like I keep
missing and I'm just
like, please, Baba
Yaga, help me out.
And I'm going to cast a focus spell that I've never cast before on the show.
Kate's having a good time.
Malicious Shadow.
I haven't cast it because it's like a wall of text and I just sat here and read it.
And what happens to your Denizen of Lange is its shadow
just kind of detaches
from it,
like, movement-wise.
Like, it starts moving
on its own
and, like, comes up
behind the denizen of Lange
and, like, with its hands
approaching its neck
and it's going to try
to choke out the denizen.
Cool.
That's the version
of Peter Pan
I want to see today.
Yeah, this is cool. What is it called?
Malicious Shadow.
So I reshape
the target's shadow into a deadly form.
I'm going to
have it do bludgeoning
damage.
I have to sustain
the spell if I want.
Let's see.
The shadow strikes are melee spell attacks.
Yep.
Yeah, so you get to use your spell attack bone here,
and they'll do 1d10 plus, I assume, your intelligence.
Okay.
Da-da-da-da-da-da-da.
Ooh, that's an 8 on the die, but then that makes it a 24.
Just misses.
Aw.
So, yeah, you just see the shadow somehow miss.
But I'm gonna probably sustain it for the next round
so you still see, like,
Ares focusing and the shadow maybe regaining
itself and gonna go again.
Uh, it's a cool-ass spell.
Um, for witches.
Uh, so, just double-checking.
To sustain it, you'll need to use an action next round.
You don't have an action this round
because you cast Guidance. Did you add
Guidance to hit?
No, it would've been a 25.
25? I totally forgot I did that.
Is that a hit?
Is that a hit?
We talked about this before.
He's only flat-footed
to the people that are flanking him, right? That is correct.
Then it's not a hit.
That's what I'm trying to say.
I know, I forgot because we
fucked that up a few weeks ago.
Rules can be so fun one second and then the very next second, it's just like, cool fucking rules.
You just described these type of games.
At least when you play them with Joe.
Well, it's a cool spell, and maybe it'll hit next time, but unfortunately this time, it didn't.
Speaking of missing, it's Joe's turn to play his character.
All right, let's get to the missing.
Well, which hound is flat-footed and prone?
Which hound is Hound 1?
Hound 1, you say?
Well, who could forget Hound 1?
It is the one right to the south of you.
The one right to the south.
The Ghostbusters symbol means prone.
Okay.
Atticus is just going to fall back
next to Eris.
Yeah, fall back next to Eris
and he's going to take
one of these fallen pieces of stone
and telekinetically try to go after the prone
and flat-footed hound
with a telekinetic projectile.
Okay.
And he gets a 21.
21 against that prone hound.
Does prone add another level of flat-footed or no?
I don't think so.
I don't really know.
I don't think it stacks.
Let me just make sure
I know it's a minus 2 to attack rolls
the only moves you can do is flat footed
yeah so flat footed to stack
just making sure so you said 21
and
that flat footed
is a hit
oh amazing that was a horrible roll
wouldn't have been a hit otherwise
yeah okay great
then that will be 16 points of bludgeoning damage That was a horrible roll. Wouldn't have been ahead otherwise. Yeah. Okay, great.
Then that will be 16 points of bludgeoning damage.
Wow.
Boom.
This rock crushes its cranium.
Gross.
Okay, so that's your turn.
And now it's Aldo's turn.
You guys all get to go before they get to go again.
Okay, Aldo is going to try something new.
He is going to pull from his bandolier a vial of sickly green liquid.
And he's going to fire the hull
and he's going to throw it at the denizen of Jessica Lange.
Ooh, that is a That is a 35 to hit
Okay, I'm gonna say that those hounds
Where they are low to the ground are not providing
Any AC boost
It wouldn't matter anyway, with my alchemist goggles
I ignore lesser cover, so
Oh, you do? Okay, so
Then if that's the case, that is a critical hit
Yes!
Yes!
I fucked it up, he's not flat Sorry Okay, so then if that's the case, that is a critical hit. Yes! I'm sorry.
I fucked it up.
No, no, no.
I put it to you.
It's just a regular hit.
Sorry.
I'm getting you guys way excited.
It's the range of emotions again.
I know.
Sorry.
It's a real twisted way to GM.
It really is.
This is what happens with age.
Like, I forget something I just said two seconds ago.
Every time your friends roll, first you say hit.
Then you go, oh wait, miss.
Every time.
That's just mean.
It's a regular hit.
Okay. He suffers
ten points of poison
damage.
The hound
adjacent to him also
takes four points of poison damage.
And he has 2d4
persistent poison damage
stuck to him right now.
Amazing.
Wow.
He falls.
The denizen? That was it.
The denizen of Lang falls to the ground.
Yes! That was it!
All right!
And that hounds run away in fear. The biggest thing in the combat happens The Denizen of Lang falls to the ground. Yes! That was it! All right! Nice!
All right, and that hounds run away in fear.
The biggest thing in the combat happens and you underplay?
Great encounter, everybody.
He's just so mad.
He's so mad.
You guys didn't get excited.
It's like, he falls.
You're like, oh, cool. Well, I thought you were going to be like, he falls.
But gets back up!
Yeah, you said it in a way that you were like, all right, he's dying one.
Like, as if he didn't actually, he wasn't obliterated.
But he's obliterated.
Yeah, he is.
Lots of pieces, chunks of him fly everywhere.
Disintegrated in acid.
You only see bones.
He just falls.
He's like, no, no, why?
And now it is the hound's turn.
I have three hounds left.
And two of them are surrounding Ethel,
and one is next to Aldo.
Aldo, did you have actions left?
I do have two actions.
I'm sorry, please, go ahead.
Kill him.
Who's counting, but I do have two actions left.
So Aldo is going,
he's going to step back next to Eris,
and he's going to pull a vial of purplish
swirling gas and throw it at
the hound nearest him.
Oh my goodness!
That is a 29 to hit.
Oh yeah, that'll hit.
Okay. So that
hound takes
9 points of mental
damage.
And the hound adjacent to it
takes four points of mental damage.
And the initial target is also frightened one
until the beginning of my next turn.
God, all these conditions.
Frightened one.
As he is hit with a dread ampule.
Ooh.
Dread ampule.
That's awesome. Making you work for your
pay tonight. Alright, that looks like
frightened.
Ninja with his face all fucked up.
Scared the shit out of me. I was so
accurately represented.
Feeling of fear that it frightened me.
Just looking at it.
Alright.
So my poor denizen of Lang is down,
but I do have these hounds left,
and they can pack a punch if I could hit once.
I've already used my bay action
with the first hound last week,
and whether you succeed or fail,
you're immune to that bay for 24 hours,
so sadly I can't do that again.
However, I do have some pretty nasty bites.
So the one just to the south of Aldo, Eris, and Atticus
will step action, move up towards the three of you,
and will attack 1, 2, Aldo, 3, 4, Eris, 5, 6, Atticus.
Of course, it is Atticus. With a bite.
The jaws is
a 22 to hit. That is a miss!
That is a miss.
And then it will take one more bite
this time, also on Atticus.
And that was a natural
two, so it fumbles
on its second bite.
It's all fucked up because it's frightened, and
it's also going to take
Hound's Claw.
Two points.
Yeah.
Okay.
Now, do you roll a flat check
on that acid? I would assume I do.
What was the acid from? It's just persistent.
It was from...
No, it was from me.
I thought it was from Skia
It was acid splash the spell
I'm sure if it's persistent
It's probably a
16 or 15
Flat check
What would that be
Persistent
One persistent acid damage
It just says persistent, so
I rolled an 11, so that's going to continue
ticking. Because you heightened it,
it's two instead of one. That is correct.
Well done.
Well done. Now it's going to
be the flat-footed
houndster, and he is going to
slide,
step into flanking over the body of the
denizen of Lang,
and attempt to bite Ethel's face off.
First, Jaw misses with a 22.
I mean, I'm rolling, Jaw, I'm sticking with this die.
And then misses with a nat 3.
The one up top, flanking, switching dies here.
There's the natty 18.
That's going to be a 34 to hit.
That hits.
Just a regular hit, though.
Is it just a regular hit?
You're sure it's not a critical?
Just a second basic hit.
Minimal hit.
Minimal.
Not exciting.
Not impressive.
Basically, minimum damage.
Nine regular damage.
Nine piercing and then three evil.
So 12 total.
I've got one more John here.
One more action, as it were.
So I can't do knockdown.
Just brutal how useless this guy is.
Give me a will save.
Because I don't think you've critically succeeded on this bite yet.
26. 26.
Succeeded on that.
So you are not frightened
by its gross bite. It has
one action left and it will
just try and help out his buddy
next time with an aid action.
We were doing survival.
He knows how to
trick his friend into
biting you in the nuts
it is now the top of round
five and we will start with
Ethel right after
this quick break
Ethel I think
there's a world
where you could end this combat in one
round
there's no unless the dogs run away there's no way where you could end this combat in one round there's no
unless the dogs run away there's no way I can do that
but I can try
smash dog
smash dog
throw a rock at the last one
I actually can throw my
returning hatchet at the last one
there we go let's go
ladies and gentlemen we're taking three
deaths at plus 420
right now. Three dead
dog challenge.
The dog to the south is a lot more hurt
than the dog to the north.
I'm going to double slice the dog to the north.
Okay. Dog to the north!
Dog to the north!
He has not been touched.
The dog to the north!
Is it 28 to hit on the Warhammer and a 31 to hit on the hatchet?
Two basic hits.
Basic hits.
All right.
Warhammer first.
Two unremarkable hits.
Okay.
15 points of damage from the Warhammer.
Okay.
And then from the hatchet...
Lolly hatchet?
It is going to be...
15 points of damage on the hatchet as well.
30 total.
Just shaboom with a double slice.
Um, okay.
And let's go, uh...
Third attack on the dog to the south.
The dog to the south!
He is flanked by Pepsi.
He is flanked by Pepsi. That's why I saved him
for my subsequent attack.
Smart. Oh, okay.
That's gonna be a
27 to hit.
That is a hit.
Boom.
And that will be 17 points
of damage. And that hound
falls.
Ah, yay!
It doesn't even fall.
It just, like, turns into shadow stuff and leaks away.
Cool.
To the sand!
I believe the dog to the northwest
is actually out of the range of, yeah,
I can only throw my hatch at 10 feet.
So instead I will take a...
My fourth action, I'm going to take a five-foot step
and interpose myself over here and get out of flanking.
Okay.
I'm moving up towards my friends to get in the way of
maybe attract the attention of the hound.
Okay, there's two hounds left.
You know you can move more than a five foot step, right? And not provoke
if you wanted to. And you
weren't flanked.
There's nothing really I can do by moving
anymore and I can now hit them both from where I am
without being flanked.
That was my reasoning.
Would you like me to be
somewhere else, boss?
Ethel says.
I was just making sure you knew.
You said five foot step as if, you know, you were
avoiding an AOL or something. Just letting you know.
You didn't have to avoid that.
You can go wherever you want. The world is
your oyster. Well, I'm employed
to be here, so I want
to go
there.
It is Suki's turn.
Okay. Suki's turn. Okay.
Suki is going to again command Pepsi to
move and
then attack the
hound that Ethel just scooted around.
The southern hound.
Let's see if Pepsi can fight it.
I think so.
That's going to be
28 to hit.
28 is a hit.
Also, that hound that moved to flank you, I forgot he was prone.
So he actually had to crawl, which would have incurred an attack of opportunity.
Oh.
Do you want me to?
Not from you.
Oh.
Oh, I don't have that anyway.
Yeah, you don't have an attack.
It would have incurred from Ethel.
Oh. Shall I take it?
The only reason is that that would have
given you an extra attack in this round,
because that A-O-O would have been
enough to kill
the dog on the...
You know what I'm saying?
By moving...
The dog that's dead was the one that I...
Yeah, I forgot that it was prone
and so basically it crawled
and I think crawling
provokes. I mean, it seems
like the hand has the chest piece.
I don't see why
You are prone and your speed is less than
No, I'm thinking back to
first edition. No, no, I mean whenever
you leave a threatened square you provoke.
Right? Oh yeah, because it's considered a movement.
Yeah. Yeah. Um, I just
want, I don't want to take away your free attack, so I
would say that attack was the
attack that would have killed it, so you still have one more
attack if you'd like to take it.
I'll take, at my minimum,
my minimum bonus, I'll take
an attack on the dogs to the north. Yeah.
Sorry, Suki, I'm just, I don't want to. No, no, that's
good, yeah, please.
Natural 20.
And boom goes the dynamite.
Kill it.
Can we go with Valparaiso as a city?
It's not a city.
It's just a school.
All right.
This one from Ian in Chicago.
Hi, Ian.
Chicago.
Foreigner affairs.
Sorry.
Foreigner fares.
You get lost in the driving beat of combat in the rhythmic clash of blade on blade recalls a distractingly catchy song from your youth that gets stuck in your head.
Is this a crit?
Okay.
You become flat-footed.
Check it and see.
For 1d3 rounds.
Even if you've acted, you can't use your dex because you're flat-footed.
Is this a crit?
Is this a critical hit or is this a fumble?
I think this is a...
It's kind of getting short-changed on this crit here.
I'm waiting for the
you are killed by the force of your own blow
congratulations
oh
alright Ian you are
fired
I can see if like you're flat footed
but you do quadruple damage
things are different in Chicago
you imbalance yourself to do
a disturbing amount of damage.
It says in the text, this fumble.
Oh.
So, yeah, that is a fumble.
Well, Ian, it was fumble all last.
Well, we'll go to Ian.
We just pulled the wrong one.
And it was not my fault.
It was Ian's fault.
To the pain from Ian in Chicago.
You strike a vital point and leave your
Opponent in anguish
Double damage and persistent
Bleed equal to the
Modifier of the ability used for the attack
So it would be I guess four bleed
So double damage and four bleed
Awesome
Or you're not at five yet
You're not at five plus five
Strength yet right? No
Am I? 32 points of damage You're not at five yet, right? You're not at five plus five strength yet, right? No.
Am I?
32 points of damage.
Oh.
And the bleed will be on your turn, I'm assuming.
Yeah.
Okay, all right.
So that's a lot.
Yeah, I didn't... It was good.
Good.
Good for you.
Oh, wait.
I'm sorry.
Yeah, no, you're good.
You're good.
Sorry.
All right, 32 points of damage, and it'll take 4 bleed on it's turn
if it's still alive cause it's Suki's turn
uh well that was to the one
from the north right or the
yeah the one that's got the broken heart
alright so Pepsi
Pepsi bit it uh lunged at it
and that was 10 points
of uh
piercing damage from Pepsi
and Suki now with my other 2 actions 10 points of piercing damage from Pepsi.
And Suki, now with my other two actions, I am
going to cast Produce Flame
and strike out with a ranged
attack at that same
damn dog.
Okay.
Let's see.
Crack guy.
That's gonna be a 28 to be a 28 to hit.
28 to hit.
I think that hits.
I think that hits.
4d4, here we go.
4d4 damage.
Get it.
Get it!
4422 last time.
Pretty good.
Not that good this time.
8, 9, 10, 11 points of fire damage.
That's enough to take out that hound.
Yes!
The last remaining enemy
does not pose a threat to a team as powerful as you,
so you may cinematically describe
how you take out this hound.
In initiative order,
Eris, what do you contribute to the death
of this newborn
puppy? Well, Eris,
frustrated with how the Baba Yaga
doesn't seem to have service
in the Caravan Sarai,
takes her eldritch nails
and just kind of slashes at him.
Almost like she's playing with him at this point,
like playing with her kill like a cat would.
So, yeah.
And then how does Atticus contribute?
Atticus runs past the dog to the wall just behind it,
scampers up it like a squirrel.
Then he jumps off the wall over top of the dog.
He does a front flip and pulls from his side
the same dagger that he used to cut the foot off of that WAP.
Then he comes down anime style,
and there's all these slashes coming up behind him
as he's falling through the air,
and he just drains the dog with the dagger in the top of the head
onto the ground,
and he's completely dead, and there's nothing for Aldo to do.
When did Atticus learn parkour?
When we started doing flavor turns.
Aldo, sadly, there's no flavor left for you.
There's no flavor left for you.
Anything you'd like to do to one of the corpses, Aldo?
Well, I was going to tease the dog with his frightened one.
I was going to say, what are you, scared?
Looks like he's scared, you stupid dog.
And then he was going to call in an orbital strike from a satellite far overhead that obliterates all the enemy bodies.
An extremely, extremely accurate orbital strike.
Yeah, it just goes right into his nose.
That just hits that five foot square.
Yeah.
Now remember, this all happens in seconds, you know what I mean?
It's what, round five?
So this whole battle took about 30 seconds.
And they all fall, and the denizen of Leng's fast healing ends, and it falls,
and you see this tung, tung, tung, tung, tung.
This scimitar hit the ground as well, one that he was testing the balance of the weight on.
Oh, yeah.
Like he was excited to use a new weapon.
It falls to the ground.
What do you do?
You've got about 17 different ways you can go here.
Let me just talk about what they are. One is
the room that they came out of, a room that you
did not go into the first time.
The second is a pair of double
doors just to the south of that.
It would be right on the map, but it would be on the
player's left. You also
did not go through there. And then there's
a door that Suki is standing in front of.
Stage left, you're right,
which is the door that you took, and you are of. Stage left, you're right, which is the door
that you took, and you are trying to get back to
the Yellow King.
Is that door closed behind Suki?
That door is closed, and then there's also the open
courtyard that lies in front of you.
And just to be clear, all
doors you just mentioned are all closed.
All closed. Well, except the one that they came
flying out of. Can we see
into that right now from where we are?
Because we can see into the open door.
Don't raise your voice.
I'd like some idea of what's in the door.
Yes, you see.
I can tell you a little bit about that room now that you're standing there.
It looks like a guard station.
I explained to you about the doors, like a half and half door.
I explained to you about the doors, like a half and half door.
You see in the back there's a small cell,
and the whole room's in disarray.
The table's turned over, all the chairs are flipped.
It looks like all the debris on the floor has been sifted through.
You feel like maybe the Stenicent of Lang was looking for something in here.
Maybe looking for that scimitar.
Yes, perhaps they found it.
Hey, can anyone give me a little healing?
Yes, Suki says.
Suki also, I'd like to take 10 and heal myself with a treat wounds.
I can do it through a medicine check, DC 15.
I have a plus 13 to medicine, so I think I'll pass every check I do. But if anybody else needs it...
I mean, if we're taking 10 minutes...
You mean, did you say, you mean take
10 minutes? Yes, yes, yes. Take
10 minutes, yeah. To treat
wounds. To treat wounds. But I can
do it for you as well, but she's definitely going to do
it for herself because I'm down. But you'll get
4d8 back if you want it.
I want it. I want it.
And I am down 16. don't forget you each have two
elixirs of life moderate elixirs of life yeah okay and what are they skit uh 2d8 or very nice
oh um what are they elixir of Life Moderate. Moderate.
It's 2d6.
2d.
I put it on my sheet, but no.
Elixir of Life Lesser, I thought they were, is what I am.
Oh, Lesser, yeah.
Lesser, yeah.
3d6 plus 6 hit points.
That's correct.
And it gives you a bonus against.
All right, I'll drink one.
Matthew, do you want me to do?
Yes.
Okay, you get 25 uh points back beautiful dude skit it
was 3d6 plus 6 i rolled exactly 16 the exact amount i was down oh great pretty i can also
soothe if anyone needs a little bit more um i could use a little bit more if i want to save
my elixirs for combat oh okay ethel, Ethel. Here, here, here.
And she takes her bloody eldritch snails and
just maybe pats your back in a weird
way. Ah! Oh!
Ah!
And there it is. Okay.
Ooh, eight.
So, twelve points of
healing. Thank you!
Soothing. Yes! If
you have any left, I could also use a little bit of soothing.
Oh, of course, Suki.
And she comes over with her bloody nails and chicken hands.
She puts them right on your cheeks.
She's like, you did such a great job, and you're going to keep doing a great job.
Thank you.
Oh, a natural 10 on the D10, so that's a 14.
Dope.
Nice.
Thank you so much.
I'm almost back up to full.
She really does mean it.
She holds your hands, and she comes a little too close to your face.
Thank you.
Thank you.
Okay.
Okay.
You're welcome.
Okay.
All right.
Thank you.
All right, guys.
Take a step back.
Never had anyone respond positively to that before.
After he drinks this, and while wounds are getting treated,
he drinks this elixir super fast, and he's feeling all the way back.
He's going to go over to the scimitar on the ground
and just lift the blade and
detect magic on
it first and then
Ethel thinks he's trying to steal
and he's going to lop off his hand with his hatchet
immediately interrupting
his treat wounds you do
not get the healing
and I'd like to roll
I like when we're petty you do not get the healing And I'd like to roll...
I like when we're petty.
I like when we're really petty.
You're not going to get like...
Your character now has one hand.
And he's going to have to relearn
how to cast all their spells.
You're like, yes, I'm going to yes and it.
You're not going to get those 20 hit points.
I'll just take a flat check or lose spells.
You're joking about that, but you've done stuff like that for real and made Matthew laugh.
He's like, it's so petty.
It's so petty.
I can't remember this one instance you did something.
You were so mad.
You're like, no, I'm not doing that.
You're like, it's the pettiest thing ever.
Yeah, I don't remember.
It is vaguely ringing a bell, but I don't remember what this was.
I'd like to try an arcana check on the blade.
Yes.
Identify magic arcana check.
Oh, buddy.
That is a 36 on this blade.
It's a blade that, sadly, you can't take back into the real world.
It's an item that you find
in the Dreamlands, but hey,
you're in the Dreamlands now,
and you're glad that you have a warrior
who possesses the ability to
harness
the power of a blade
as special as this.
A blade that is a plus
two striking.
Whoa.
Thorpole scimitar.
Oh, shit.
What is that?
Wait, what are the qualities of that?
Skid, you've got some splainin' to do.
Nerd, nerd, nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd.
Nerd. Nerd. Nerd. Nerd. Nerd. Nerd. Nerd. Nerd. Nerd. Nerd. Nerd.. I know the plus two to a two to two additional damage dice in 2e, right?
Is that right?
So there's that.
And then Vorpal.
I don't know specifically for 2e, but it's always been...
It used to be in original Dungeons & Dragons.
It used to be on a 19 or 20.
Your opponent's head is severed, and they are killed immediately.
Yes.
In 2E, it's pretty awesome.
Okay.
On a natural 20 only, the enemy has to roll a Fortitude save.
I believe it's like DC 34 or 35.
If you fail that save, you are decapitated.
It's 37.
37, yes. It's 37. 37, yes.
37.
So it's a very hard Fortitude
save,
relatively speaking. And it only
happens on a nat 20, so not on a regular crit.
That's why I kept rolling with the scimitar,
even taking the third attack,
because I was like, if I miss, I just need
a nat 20. You could have
decapitated Ethel.
Instakill.
Vorpal costs 15,000 gold pieces.
Oh my.
Which is the equivalent to 150,000 gold pieces in 1E, right?
Plus two striking Vorpal scimitar.
That is insane.
And this is what I'll tell you.
Ethel is just going to want to stay in the dreamlands forever.
This is going to make you kick yourself.
When you came to the Caravanserai the first time,
that scimitar was sitting right there.
You could have had it the entire time you were traveling in the dreamlands.
But where you didn't get it, the denizen of Leng says,
if they didn't grab it the first time, the denizen of Leng uses it
instead. Why would you tell us that?
That is amazing. We're gonna go in every
room now. You're gonna have it throughout every
dream trip. We take an hour
and we check every
door.
Vorpal.
This is interesting.
Sir, Julia would still be alive.
I'm assuming I get to wield the scimitar?
Yeah, I think so.
I mean, I'll roll you for it.
I'll sell it to a dream shopkeeper.
Ethel cuts up at it because he's the other hand.
What do you got there, mouse?
I've got a good card if you're willing to sell.
Do you happen to have 26,000 gold pieces.
Can you even take that gold back to the real world?
No, I'd have to trade it in immediately for the most powerful spells imaginable.
It's giving me, so I built it.
I think I built it correctly, but it gives me damage.
It gives me three different rolls.
So it's 2d6 plus 6, 2d6 plus 8,
2d6 plus 10.
And then it says the melee
crit damage is times 2, times 2, times 2.
Well, we're not going to
solve that problem on this
in this particular moment.
Yeah, it should just be...
Well, we'll figure out. Plus 2 striking...
Oh, it's the forceful trait
that I guess is attached to the scimitar.
As you swing it?
Yeah, it says forceful and sweeping.
It's a fucking insane weapon.
It's consecutive hit is like more...
It's like a falchion is the same thing.
Wow.
Damn.
That's cool.
That is cool.
Man, that's amazing.
Wow.
What a weapon.
What a weapon.
You are guaranteed to cut off heads. Let's go fight some people.
Yeah, let's go drop some heads off.
Let's just run into rooms looking to kill people.
All right, so what do you want to do here?
You do have lots of options.
I'll tell you once again.
There's the room where they came out of.
There are two sets of doors.
We're suking a Pepsi-R.
That's the way you came.
And then there's the courtyard.
You're just trying to get back to the Yellow
King. I'm just going to say,
Ethel, as we
told you before, we met a man here.
Called himself the Yellow King.
This is who we must meet. I don't know
if this denizen of Lang has already
slayed him or some such, but
he was somewhere in this building.
I don't care where we go.
All I know is that we must clear
the place to make sure we either find
him or his corpse.
Go wherever you like, and we will
follow. Now go, quickly.
Ethel goes,
with the scimitar.
If we don't run into any other people
that we can kill, can I try out
the scimitar on the yellow king guy?
After we speak with him, yes. By all
means. Okay, good. Alright.
Ethel is going to... So I'm just saying
Matthew, just pick and we'll just follow you.
Well, which way... Where was the Yellow King
last time? He was in the bottom right, I believe.
No, left.
It truly doesn't matter. Just walk
in anywhere. Even if we find
him, we still want to search every room.
Unless we die. Yeah, let search every room. Unless we die.
Yeah, let's go.
Unless we die?
What does that mean?
We can't search the room.
If he's where he is the last time, we can't search.
He might kill us.
He might die.
He's not going to kill us.
He is the path to the next part.
Or maybe we kill him and there's a note on him for where to go.
The only way out is through Joe.
He's going to take you to the mad poet.
Right. He's a
transporter. Can I see east and west
when I step forward?
Alright, so you step up towards the
courtyard. Yeah. The doors
are all closed. The doors are all closed
but just taking a peek in the courtyard
you see
you know, you imagine this is
where travelers would bring their horses.
There are several stables on either side, like eight, four on one side, four on the other.
Or maybe like five on each side.
It is, you guys didn't spend any time, I don't think you spent any time here.
It is... You guys didn't spend any time...
I don't think you spent any time here,
but yeah, you figure this is where they would put
their pack animals and horses
while they were resting at the weigh station.
Roll a perception check or a survival check.
I will do perception.
And that will be a 29.
You do notice a bunch of very odd-looking tracks
all around here,
and they don't seem to make any sense.
There's like a bunch in one area
that kind of overlap,
and then a bunch across the way.
It's just...
Hey, you smart people,
can you come look at these tracks
and tell me what they are?
Let me have a look.
We have no tracker.
I'm a 19 in nature.
I have lore wilderness.
Survival, though.
You have a high survival.
Yeah, I could do survival.
What would you like?
Nature, survival?
Um, try survival.
Okay.
Iris, do you want to roll two
do you have survival two
I can maybe
um
like spot you
you want to spot me
I'll spot you
in survival
Suki says
hold my hair
and she
puts her braid out
hold your hair
but her nails are still too long
from when she did the
you poked me in the eye
ow
okay never mind
just forget
forget it
she rolls a 14
thank you
uh stop it get away from me that's gonna be only a distraction Okay, never mind. Just forget it. She rolls a 14. Thank you.
Stop it.
Get away from me.
That's going to be... You're only a distraction.
28.
Does she aid?
I rolled a 14.
That doesn't...
No.
28.
Also, are you trained in survival, Kate?
Yes.
That's awesome.
So you guys are... Do you guys step up to Ethel there, or are you just standing back there being like,
I'm standing ten feet behind Ethel.
I'll stand.
I stand next to Ethel to have a closer look.
Okay, and what did you roll total with the aid?
28.
Oh, with the aid?
29?
There's no aid.
There's no aid.
Yeah, she didn't.
She had to roll a 20, right?
28.
All right, so, yeah, it is quite odd.
You can't make out the prints.
They do not look to be human.
But the only explanation is that maybe something was flying here,
and that's why there's no continuity in the tracks.
But you do see it does look like there was a bit of a
scuffle or something, maybe
down towards the
lower
left-hand portion
near one of the stalls.
She relays it to the
party about, like, a potential
flying creature, so let's
keep our wits about us.
Let's get inside.
Atticus is going to say,
Ethel, stay close.
Should there be some sort
of flying beast we have to deal
with, I'll give you
the ability to fly to it.
I had a dream once
where I could fly.
I fell.
Well, this is yet another dream, and perhaps this time you will fly. I fell. Well,
this is yet another dream,
and perhaps this time you will fly. Go.
Start walking. Alright, let's stay inside.
Let's go out of here. Ethel's gonna
go back, and let's take the
Westerly route through this door.
Okay.
So, um,
not liking
what you're hearing over there you pop the door open
and once again
you see a little fountain
there with a stone
statue of a person
sleepwalking
and the fountain looks
like it hasn't had water
shooting out of it
in a long time
and then past that fountain
is a hallway
leading down. Now, Ethel, you weren't
here before,
but Aldo and Atticus,
should you
enter after,
Ethel,
you start to remember, like,
oh, okay, wait a minute. Yes, yes.
We came through here. There was a door to the north where there was a little shopkeep.
And then the shopkeep was just, like, full of shit, and he attacked you guys.
You know what's so funny is, like, the changing of the map artist is an amazing detail.
Because it's like a dream.
Like, we come back, and it's, like, not quite the same.
But it's like, yeah, it's the same but same but it's like yeah it's amazing
yeah we're so meta this is how we play our our games we've changed the map artist whenever we
return to a dream it was like the school library but it wasn't the school library
um yep i'll keep going And then this is a corner.
Yeah, it's a corner.
So you see the room open up to the north there.
And then a long hallway leading down.
And Ethel, remind me, you have darkvision?
I do.
Okay.
Do you have spells?
Are you?
Oh.
No, I have goggles of night.
And I activated them.
Nice.
Look at this row of, this murderer's row of goofballs.
Ethyl Atticus, Arasufi, Pepsi, and Aldo.
Yeah, you can see some more of that room to the north,
but it looks like you're more interested in going to the south anyways.
Well, we can peek in that room.
Is there anything interesting going on?
Yeah, you take a peek in there.
That's the shop.
Oh, yeah. Everything looks the same, you take a peek in there. That's the shop. Oh, yeah.
Everything looks the same, except you don't see anyone there.
Whereas last time, there was a guy like,
Oh, welcome.
Can I sell you?
I want to go home!
We killed him, though, right?
Yes.
Not you.
I think that's where we discovered that the Dreamlands are weird.
Yes.
Was that... Would that have been it was in like the middle of a two-show stand and that happened would that have been like
indiana no i was trying to think where it happened i feel like it was the show where poor Harry lost his luggage.
Oh.
Was that Columbus?
Was that Columbus?
Why, tonight's the caravansary is Glass Cannon Live DC.
Oh.
And then we flew to Columbus.
And then we flew to Columbus.
Oh, right.
Yeah.
That was a fun trip except for when we lost the luggage.
Yeah. All right, I'm going to keep moving south.
Keep moving south.
So Ethel, with his plus two striking Vorpal Scimitar,
leads the way confidently towards the south.
And you see that the corridor once again turns.
Sorry, Troy, I just wanted to say in exploration mode,
I'm going to constantly cast Detect magic in all directions at all times.
So if anything within range comes up as generating magic, just let me know.
Gotcha.
Just checking a couple things here.
Yeah, you look down, you see that the hallway turns, and then there is a room that Ethel is now standing in front of and looking in.
This was the room, if you remember, that had a haunt in it.
Remember, at the time, you didn't realize what you were seeing, but a lot of it was bits and pieces of the dream journeys you would end up taking.
You saw the Night Hag, which you now realize is Queviandra.
You saw the ghouls from the Necropolis.
You also saw three men in turbans conferring over a detailed picture of the moon.
You haven't run into anyone like that.
And so you think that perhaps Lyle's memories left their
psychic imprint on this room
and that's why you experienced
them in the form of a haunt. That's why
the Yellow King exists. Something that
happened to Lyle's changed
this area. But now you look inside,
there's no haunt. Is the Yellow King
because that's where
Lyle's met the King in Yellow?
Oh dear. You don't see anything in here but you do see that all the tables and chairs
and everything have been pushed to the side
in this remethel steal your mind
it was a mental
attack it seems
rather empty now though
be on your guard is this a door to the east
um yes They're empty now, though. Be on your guard. Is this a door to the east?
Yes.
All right.
We'll go over there.
Okay.
You go over to the door to the east, and it just leads to that same hallway where you just go around, and you see that the hallway continues to stretch to the east.
There's a little opening in the middle, which leads to the baths, if you remember.
These are five-foot-wide hallways,
and they're making me extremely nervous.
Yeah.
Yeah.
You should be checking for traps, by the way.
Yeah.
Just perception, right?
Yeah.
What do you want me to do?
Every five feet?
Every ten feet?
Just give me a general perception right now.
Oh, actually, before you do that,
before you step into that hallway,
Atticus is...
I mean, I'm sorry, Aldo.
Athel, come here!
So take a little swig of this,
and he is going to hand you an elixir of eagle eye.
Eagle eye elixir.
Oh, nice!
That will give you, for ten minutes, That will give you a, for 10 minutes,
it will give you a plus one on your perception,
plus two to find traps and secret doors.
Nice.
So that was a natural 20 on that roll.
Whoa.
So that's going to be a-
That's a good one to roll a natural 20 on.
Yeah.
36 perception, 30, I'm sorry, 37 perception,
38 for traps and secret doors.
Okay, everything looks a-okay.
You don't see any tripwire, any loose tiles.
I see everything, and it looks fine.
Come on.
Everything and nothing.
All right, looking to the...
What?
What?
Nothing.
All right, let to the north here, you once again see the baths.
This is where you fought that big ooze, the formless spawn,
the black ooze that came out of the tub.
Well, that thing almost TPK'd us, right?
That was nasty.
That's when you realize, oh, shit, the dream encounters, they're meant to really fuck you up because that's been hit hard.
Thankfully you don't see any
spawn in here this time.
But if you remember
the tiles
on the floor were very disorienting.
Oh yeah.
If you stared at them, it made you sick.
And the minute you look in there, Athol, you didn't
experience it before, you start to like
feel a little, oh boy
and you turn your head away and maybe
Atticus and Aldo
can enlighten you
that would be so much worse if like your
perception was heightened and then you saw
something like that, it would be even worse
like
when you get your first new prescription
with like your glasses
you know, everything's clear and you're just like oh my head hurts and I'm nauseous when you get your first new prescription with your glasses.
Everything's clear and you're just like,
oh, my head hurts and I'm nauseous.
All right.
I'll keep going.
So,
whole sentence now. I would like to continue perceiving for traps, but if you're telling me I already
did this hallway, I'm happy to move on.
Let me just ask you what your new perception
is with the bonus that Skid has given you.
It'll be a plus 17 and a plus 18 for secret doors and traps.
Okay.
That's all I need to know.
So right now you don't see anything.
Okay.
So we'll go to the corner in the east.
Yes.
Detecting magic.
All good.
Still detecting magic.
In the pool room, the three pools.
Yep.
Nothing in the pools. You're detecting magic. In the pool room, the three pools? Yep, nothing in the pools.
You're detecting head, you're detecting into the parts of the courtyard that you didn't look into.
Most of those at least, and you're not sensing anything.
You get to the end of this hallway here, and it stops at a wall and turns to the north.
Still detecting magic.
You start to feel
a little tickle,
Atticus.
What's magic about? I feel a tickle.
There.
And he points toward the northeast.
There's a residual magic
energy. Could be
anything, so just be
on your guard.
Carefully
keeping my eye open for any traps
and everything.
I think this is a corner right ahead of me
now, Troy. Sure is.
And you see he turns.
There's a doorway
which is open.
And then a hallway that continues
north that looks to be about the same width as the hallway
that you came down on the other side.
All right, let's peek around my right to look in the open door.
Okay.
You peek around the right, but even as you approach the door,
you start to feel really unsettled.
the door, you start to feel really unsettled. There's this overwhelming feeling of dread.
Like, you know, that sick feeling that you, like if you're walking into darkness and then you,
if you let yourself get too worked up, it starts to like have a physiological response.
You start feeling that and you haven't felt that at all you've got this new badass weapon you can cut off heads but something uh really um starts to hit you right below your navel and it's this sick feeling and atticus as you stand directly behind him you also start to
feel um this uh little tickle i told you it was was something. Is the magical aura getting any clearer or more potent or coming from this room or anything like that?
Yeah, something is definitely coming out from this room.
So much so that Ethel and Atticus give me a will save.
Ethel and Atticus give me a will save.
Shit. Okay. will save. Shit.
Alright, 29.
26.
Okay.
So, Ethel,
you
in game terms
become frightened one.
And it's probably
from what you see
when you open the door.
I know the door's already open, but when you peer into the room.
Now, you haven't seen this room before.
Your friends have.
It looks like some kind of an office.
There's a low table with ledgers all over it.
Aldo and Atticus, you may remember those ledgers,
had completely indecipherable language within.
You couldn't quite figure out what they
were trying to keep track of, whoever's office this was. You thought maybe the person that ran
the caravansary kept their records here. It wasn't really clear. It was empty at the time.
But now there was someone here. And as you turn the corner, Ethel, you see a tall, lanky figure of a man, immaculately dressed with a sharp, peaked collar and a tall top hat.
And as you look in the door, he's just sitting behind the desk reading one of the ledgers.
And he doesn't even look up at you and just raises a
long finger.
And we'll see you next week.
Oh my god.
Like Slenderman.
Oh I was so in the zone.
I know.
I could see the finger.
It is the Slenderman.
Fuck this guy.
Chop his head off. Chop his head off.
Chop his head off.
Chop his finger off.
I throw my hatchet
and chop his finger off.
Disvorable cut fingers off.
Good night, everybody.
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