The Joy of Why - Can Computers Be Mathematicians?

Episode Date: June 29, 2022

Artificial intelligence has bested humans at problem-solving tasks including games like chess and Go. Is mathematics research next? Steven Strogatz speaks with Kevin Buzzard, professor of pur...e mathematics at Imperial College London, to learn about the ongoing multidisciplinary effort to translate math into language that computers understand.

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Starting point is 00:00:00 Hello, I'm Brian Cox. I'm Robin Ince, and this is the Infinite Monkey Cage trailer for our brand new series. We've got mummies, we've got magic, we've got asteroids. Mummies, magic and asteroids. What's the link? That it was an asteroid that magically went over the world that led to Imhotep the mummy coming back to life? That's correct. I thought it would be weird, scientific as ever. But the most important thing to know is that we are going to deal with the biggest scientific question we finally ask.
Starting point is 00:00:25 What is better, cats or dogs? Listen wherever you get your podcasts. I'm Steve Strogatz, and this is The Joy of Why. A podcast from Quantum Magazine that takes you into some of the biggest unanswered questions in science and math today. In this episode, we're going to be talking about the future of computers in mathematics. How much math can a computer do? And could computers ever get really good at it, maybe better than the best human mathematicians? If that sounds far-fetched, well, just remember what happened in chess not so long ago.
Starting point is 00:01:03 You probably heard about an IBM computer called Deep Blue, which managed to beat the best human chess player in the world, Garry Kasparov, back in 1997. Deep Blue, of course, being a computer, was very fast. It could evaluate 200 million chess positions a second. And it based its evaluations of those positions on a gigantic library of chess knowledge that its programmers had built into it. Now, in a similar fashion, a small but growing community of mathematicians has been busy writing code in a programming
Starting point is 00:01:37 language called Lean. They're building a library of math knowledge for Lean to reference to help human mathematicians check their proofs. Armed with a knowledge of algebra, geometry, and logic, these programs, known as proof assistants, do the busy work for people, checking their work rigorously. This frees up time and mental space for mathematicians to be more creative. Recently, Lean helped one of the world's greatest mathematicians, Peter Schultze, verify the accuracy of a complicated proof that he was working on. There's a juicy story behind that, which we'll get to, but it was kind of a big public relations win for this software.
Starting point is 00:02:18 So the question is, what can computers do for pure mathematics now and in the coming years? What can computers do for pure mathematics now and in the coming years? Will they ever move from being mere proof assistants to genuine proof creators? And if so, will mathematicians like me and my guest ever be out of a job? Not just out-computed, but out-thought. So joining me now is Kevin Buzzard, professor of pure mathematics at Imperial College London. Welcome, Kevin. Hi, and thanks for having me along. Well, thank you very much for being here. This is a really fascinating subject,
Starting point is 00:02:52 and I'm thrilled to be talking to you about it. So why don't we start with what Lean is? Could you summarize for us what it is? Why was it created in the first place? I have no idea why Microsoft wrote Lean in the first place, to be quite frank, but it knows the rules of mathematics and it listens to you carefully and picks up on anything you say that isn't precise. It's capable of learning in some funny way, and it's capable of checking what you say. You can talk to it about mathematics
Starting point is 00:03:26 and it understands. And that's where we are right now. So right now, it's kind of like an undergraduate. I treat it like an undergraduate. And I tell it undergraduate stories and it makes a fuss when I'm not sufficiently precise. But so it's a computer proof checker. So we can type in mathematical proofs and it will go through them. And at the end, if it believes them, then it will say, yeah, okay, sure, I get it. But what does it mean to believe them? In Lean's case, it means that it's taken
Starting point is 00:03:59 the things you've told it and it's translated those things right down to the bare bones axioms of mathematics and checked that everything checks out. I want to explore that with you a bit more, but you say you don't have any idea why Microsoft developed it, but maybe you should at least give us the history of what did happen as far as you know it. So theorem provers have been around since the 1960s, 1970s. And my impression, I mean, I'm not a computer scientist, but my impression was that these things were designed
Starting point is 00:04:30 with two ideas in mind. Firstly, to verify that mathematical proofs are correct. And indeed, the early theorem provers, you see many proofs of things like the irrationality of the square root of two. But also, they have another, you know, another string to their bow, they could also verify that computer code has no bugs. And checking that software has no bugs sounds like a really powerful application.
Starting point is 00:04:57 So I would imagine that for a company like Microsoft, this was one of the things they had in mind. However, my impression is that in 2014, when this project started, Leo de Moura had designed a simpler kind of puzzle solver that solved logic problems very quickly. And he'd won awards for this. And he worked for Microsoft Research, which know the blue sky thinking wing of microsoft and somehow the idea came up of writing a theorem prover and he was interested and sat down and wrote it and i don't really know where they were thinking where it was going but by you know 2015 they had a prototype by 2017, they had something that worked pretty well. And then I ran into it because of a talk that Tom Hales gave at the Newton Institute in
Starting point is 00:05:56 Cambridge. Tom Hales gave a talk about a very speculative talk about where mathematics was going. And he suggested that theorem provers might be a part of it. And he proposed setting up a database of mathematical theorems, just the statements of mathematical theorems, all stated precisely and correctly in a theorem prover, because he thought maybe this database would be of use to mathematicians. So the database wouldn't contain proofs of all the theories, because that would somehow be inconceivable. It would be extremely difficult to catch up. You know, mathematics has been going for 2000 years. And someone in the, you know, in the questions at the end, somebody asked him which
Starting point is 00:06:38 system he was going to use. And he said, Lean. And I'd never heard of this software. But you know, now we have the internet. So I searched, I searched up Lean and found that it was relatively new, and had hardly any mathematics in it. And I thought maybe it would be worth experimenting with this software. But for several technical reasons, Lean has the edge over some of the other theorem provers, because you can write, I mean, this is a bit technical, but humans don't want to talk to computers at an axiomatic level, right? Humans would rather talk to computers the same way they talk to humans. They would say, oh, now just multiply this out and then use induction, and then we're going to be done. And to get from that kind
Starting point is 00:07:19 of sketch proof down to the axioms, one has to have something running in the background that's trying to interpret what's going on and translating it all down into the bare bones axioms of mathematics. So these things are called tactics. And one thing, one interesting property that Lean has is that you write Lean tactics in Lean's programming language. So it's kind of a one size fits all thing where you can do mathematics and you could also write algorithms which translates this mathematics down into the axioms all in the same system. It's given Lean a bit of an edge when it comes to mathematics over the other theorem papers. This is an interesting thing. of the tactics, you say it makes it more comfortable for people who aren't necessarily PhDs in computer science or even computer kind of people to just speak in the natural language that mathematicians are comfortable with, and yet somehow it can then translate.
Starting point is 00:08:18 Yeah, you have to get down to the axioms, right? That's the game with this thing. At the end of the day, Lean starts just knowing the axioms of math, which are extremely primitive statements. And in fact, you ask most mathematicians, they wouldn't be able to tell you what the axioms of math were. Yeah. Could you just remind us what you mean and maybe give us an example of one or two? Well, I guess one of the axioms of set theory is there exists a set. And another one of the axioms is two sets are equal if they have the same elements. So these are kinds of things that are, the union of two sets is a set, this sort of thing. So you need to make sure that, you know, we want to check that x plus y all squared is x
Starting point is 00:08:59 squared plus 2xy plus y squared. We want to expand out the brackets. If you try doing that from the axioms of mathematics, that takes about 20 lines. Whereas any school child can tell you that x plus y all squared is x squared plus 2xy plus y squared. That needs to be one move. It can't be 20 moves or the entire thing would grind to a halt. So tactics are these higher powered arguments that one can use to make it more like you're communicating with a smart undergraduate rather than a rigid machine that can do nothing other than the basic steps in logic. I like the word itself, actually, because tactics suggest that we're thinking about games. Specifically, it reminds me of chess. I mean, you keep mentioning moves and tactics, and those are, of course, the words that we use in chess. My current understanding of mathematics is that mathematics is a gigantic puzzle game. And in fact, it's fast become my favorite puzzle game, really. I used to play computer games in
Starting point is 00:10:02 my spare time. I like puzzles in computer games i for example i like the zelda franchise where there's lots of really quite devious puzzles but there's also fighting there's also you know there's also things which which require you know swift movement and uh swift reaction times and as i get older i find these parts of the story are less fun because i you know my reaction time is slowing down and i find battling enemies rather tedious whereas i find solving the problems quite exciting and and what i found in 2017 when i started using lean was actually i really stopped playing all other computer games lean turns mathematics into a puzzle game i mean all all
Starting point is 00:10:44 these theorem provers do every theorem prover turns mathematics into a puzzle game. I mean, all these theorem provers do. Every theorem prover turns mathematics into a puzzle game. And a mathematical theorem is a level of that puzzle game. And if you state the theorem, then you've made the level. And if you prove the theorem, then you've solved the level. Yesterday, I happened to check a link that I had while preparing for our discussion today, that you have a kind of leaderboard, which reminded me of games too. I looked and saw that there are now something like
Starting point is 00:11:11 70,000 theorems in the mathematical library that's being created. And there are lists of who has spent how many hours on leading. It's not hours. It's lines of code is what they measure. It's lines of code. We're measure. It's lines of code. We're counting the lines of code. Yeah. Or we could also count the theorems proved. Yeah, there's leaderboards. I'm not a very competitive person. So I don't attempt to get high up on these leaderboards. But this kind of thing actually does work quite powerfully. There's an undergraduate in Cambridge, Yale Dillies, who got interested in the software only maybe about six months ago. And I did notice that trying to get higher on the leaderboard is something that he takes quite
Starting point is 00:11:52 seriously. I hadn't really realized that this was a competition to some people. I'm taking some a broader view that, you know, I would just like to see the library grow. The Lean community is an incredible group of people. It's mathematicians and computer scientists interacting with each other and collaborating in a way that I'd never really seen before. Well, let's be careful here to distinguish, because I think in our language so far, we haven't maybe spelled it out with the detail that we should, the distinction between Lean and the library. So what's the library in relation to lean? So lean is what powers everything, but lean itself knows barely any mathematics at all.
Starting point is 00:12:34 It knows about the natural numbers of the integers. It knows a few basic facts about these things. For example, it knows that you can add and multiply integers together, whole numbers. It knows you can add and multiply whole numbers together. But things like the real numbers, the number line, things that most mathematicians take for granted, you don't need those things to make core lean work. Core lean just needs the absolute basics to be a programming language. So where does the mathematics go? Well, in 2017, they decided that this new mathematics library was born. It was called Mathlib, Lean's mathematics library. And at the time, it was an extremely small project. And the idea was that it would be computer-checked mathematics checked by Lean. So Lean is a programming language, as well as being a theorem prover.
Starting point is 00:13:28 Lean is a programming language. Now we have three quarters of a million lines of code written in this programming language corresponding to theorems, but that's independent of Lean itself. So Lean grows and develops, and the mathematics library grow and develop. But these are two different entities lean is run by microsoft and the mathematics library is run by the community you know we're just making a library that works with their software i should say now that uh these developers also don't work for microsoft we created a fork of their project so microsoft
Starting point is 00:14:02 wrote lean 3 and stuck it out it It's free and open source software, and they stuck it out there. But nowadays, they're hard at work developing Lean 4. And so the community took over running Lean 3. So it's mostly computer scientists maintaining the Lean 3 code itself. But the mathematicians tend not to go there. The mathematicians are all interested in building the library. I guess Lean itself powers it, does all the checking, but the library is where all the mathematics is going. You get me nervous actually mentioning Lean 3 and 4. Is there any issue of backward compatibility? Like, is it possible Lean will be made in some new version and you
Starting point is 00:14:42 in the library are not going to be compatible? That is, of course, exactly what's happened. This is one of the interesting parts of the story, really. I mean, Microsoft put Lean 3 out there and they were just like, OK, so there it is. Now let's see if we can get a user base. And then perhaps for sociological reasons, that user base suddenly seemed to be appearing quite quickly, but it appeared to be full of mathematicians for some reason, who were just very excited about writing this mathematics library. These theorem provers, as I say, have been around for a very long time, but it's not really been the case that mathematicians have been really pushing them to do research level mathematics.
Starting point is 00:15:26 And when that started happening, we started running into issues with Lean 3. And Microsoft, you know, and DeMauro in particular, you know, the author of the software, looked at what we were doing, was just like, you know what, I feel like I want to restart, you know, rewrite the whole thing from scratch in a better way. So Microsoft have been writing Lean 4 for the last year or so, and it is not backwards compatible with Lean 3 because there have been some serious design changes. And so now we have a gigantic mathematics library and we have this brand sparkling new Lean 4. And there's a big question about how are we going to get this maths library into Lean 4? So right now, this is somehow the main thing going on in the Lean 4
Starting point is 00:16:11 community. They're writing a computer program that will translate three quarters of a million lines of mathematics from Lean 3 into Lean 4. They say that within a few months, they might be done. But this is an extremely hard problem. I feel partially to blame, in fact, because Microsoft approached me and was just like, why are you pushing this mathematics library? Because we're not quite ready for it yet. You know, Lean 3 is an experiment. And my response was, I'm really sorry,
Starting point is 00:16:39 but I can't stop because it's just too much fun. What is Lean about Lean? What's Lean about Lean is that it has quite a small kernel. This is about trust issues. This is more a computer science thing. The idea is, what do we mean to say a theorem is correct? You might have the physicists who would say that, as long as there's enough numerical data, that this is a perfectly viable working hypothesis to be used in physics. And then you have the mathematicians who kind of say, well, you know, actually, what we really want is a proof by which we mean, you know, journal articles published in prestigious mathematical journals. And, you know,
Starting point is 00:17:16 it's gone through the refereeing process and things like this. But the computer scientists are only too quick to point out that actually actually the corpus of mathematical literature is riddled with errors. Right. And when we say a theorem is proof, there are times when we've said all this theorem is true. But then five years later, we've had to kind of row back on this because some smart graduate student has spotted some error in the proof of Lemma 4.3. Or there's occasionally some debate in the mathematical community. And what the computer scientists are saying is like, well, actually, we offer something even better. Because, you know, if you manage to prove a theorem in Lean, then that's checked right down to the axioms of mathematics. Okay, but now let's get even more paranoid. What if there's a bug in Lean, right? But the idea is that Lean's kernel is supposed to be extremely small.
Starting point is 00:18:10 So if you really are worried about there being a bug in Lean and you're a computer scientist, then why don't you just go ahead and just read that code? Because that's not an unreasonable term. It's almost like peer review at the level of computers. Yeah, it's computer peer review. So one can really do this. Someone can have different programs running on different operating systems written in different languages that can do the peer review. But as a mathematician, I'm not too bothered about this. I mean, beyond some point, I think it gets a bit ridiculous. If I understand
Starting point is 00:18:35 the proof, or if my community understands the proof, I'm happy to say that it's true. For example, Fermat's last theorem, I'm extremely happy to say, you know, Fermat's last theorem has been proved by the mathematical community, even though to prove it in Lean would be hundreds of person years worth of work. That raises the question. Let's get back to this. You mentioned that some things have been taught to Lean, some parts of mathematics, some branches. And I get the impression some, well, you mentioned Fermat's last theorem, and all the enormous mathematical apparatus that goes into that is not yet part of the math library. So what things are in there at the moment? And what's on the horizon? The library has been around for four
Starting point is 00:19:16 years. And I think it's interesting to note that it knows about as much as an undergraduate would know if they'd spent four years in school. So it seems to be learning at approximately the same rate as a human. But of course, let me stress, it's not thinking in the same way as a human, right? It's checking results which humans are typing in, right? You give it a question and they'll say, yeah, OK, I understand the statement of the question. But you ask an undergraduate to solve the question and the undergraduate might start having ideas. Whereas right now, Lean just says, well, you know, I'd be very happy if you were to type in a solution, I'd be able to verify that that solution is correct.
Starting point is 00:19:53 In my introduction, I mentioned Peter Schultze, a luminary in mathematics who came to you with a job for Lean. Please tell us what happened. So again, this comes back to the idea of what it means for a theorem to be proved. How do we know a theorem is true, right? So Peter Schultz and Dustin Clausen are developing a new theory, and they're hoping that their new theory will enable techniques from algebra to be used in a certain branch of analysis. This would be cool because all of a sudden, there would be a whole bunch of new techniques available
Starting point is 00:20:28 to attack problems which have previously been difficult. So, Schultzer and Clausen developed some ideas and Schultzer gave some lectures on them in Bonn, I guess, in 2019 and 2020. And the lecture notes are up on the internet. And in amongst these lecture notes, there's some theorems which are, you know, which somehow hold the whole thing together. And this is the experiment that Schultz decided to do. He thought, well, you know, this stuff's
Starting point is 00:20:57 been around for a while. I wonder which mathematicians have carefully checked it by now. But he was very particularly interested in one particular theorem, theorem 9.1 in his second course. So he got in touch with me and said, you know, did you read these papers at Imperial? And I said, yes, we'd, you know, we'd spent many hours looking through them. And then he said, so did you check all the details of theorem 9.1? And I said, no, we hadn't. We had two hours to read chapter nine and we've got to get some kind of overview of it. So we didn't check all the technical details. So he raised the question of who exactly was going to be checking these technical details of theorem 9.1. Maybe nobody
Starting point is 00:21:37 will read the proof, but of course, you know, Schultz is a Fields medalist. So maybe people will think, well, you know, he's a smart guy. So I'm sure this theorem is fine. So he said, well, actually, maybe the computer is in quite a good position to check these details. So we thought that would be an interesting project. And then we slowly began the procedure of teaching this to lean. This team, I mean, there were many people involved as well. It was a collaborative effort. Anybody could join in. There were, you know, a PhD student from cambridge showed up but you know a researcher in waterloo showed up and a couple of italian algebraic geometers showed up these people just started appearing just from out of the woodwork and started just doing this job of translating
Starting point is 00:22:19 the schultzer-clausen words from mathematics into lean's language because it's it's really some kind of a translation process so this translation process took about five months and at that point we'd proved all of theorem 9.4 and we're currently we haven't finished yet because we we still haven't translated the proof that theorem 9.4 implies theorem 9.1. But it turned out we hadn't realized this. But when we'd finished doing theorem 9.4, Schultz said, okay, now I believe. This was apparently the thing that he was worried about. 9.4 to 9.1 was kind of more conceptual, and he was confident in the argument. The proof of 9.4 was to think he was concerned that our current system would never
Starting point is 00:23:06 check the details of. And so now a computer had checked it. So he basically announced that now he was happy. Well, let me ask about the sociological issue that you raise. You say you would think that given the success of this proof of theorem 9.4, that the more conservative naysayers would now start to get on board. Is that happening, as far as you can tell? There are people coming in, especially young people, and so more projects are appearing. We have this exponential growth in the lean community, with mathematicians getting interested, getting involved, and they're kind of thinking, yeah, why don't we do another project? You know, for example, I mentioned that Fermat's last theorem is really, you know, hundreds of person years away.
Starting point is 00:23:49 So it's still an extremely ambitious project. But proving Fermat's last theorem for regular primes, I mean, that's a result that's over 100 years old. And that's still a very respectable result. One needs, you know, a fair amount of algebraic number theory to do this kind of thing and there's a group of mathematicians that i that were probably attracted you know by the media noise and are now proving fermat's last theorem for regular primes and there's people doing other things there's people working on the proof of sphere aversion they're trying to prove that you could turn a sphere inside out other projects are just popping up and i think eventually what will just happen,
Starting point is 00:24:25 there will be enough interesting things happening that eventually people are going to have to start noticing this software is proving theorems that the modern mathematician is using. So right now, it seems that mathematicians are teaching math to Lean, and then Lean is doing what it does so well, checking the logical steps to verify that the proof strategies that have been outlined really can be made to work, that all the details can be made to fall into place, all the way down to the axiom level. But do you imagine in some maybe distant future there will be a time when the descendants of Lean will be able to teach themselves math rather than having human teachers creating libraries. They'll be able to, I don't know, read the literature and sort of be self-study. scientist and I've met plenty of computer scientists and artificial intelligence experts that are absolutely focused on this as some kind of primary goal. And I've met plenty of optimists
Starting point is 00:25:35 who kind of say, oh, this, you know, all this will be happening within 10 years. Give us 10 years and computers are going to be proving theorems that humans can't do. I would be more cautious because I know what it takes to prove Fermat's last theorem. I mean, I'm an algebraic number theorist and all this was happening when I was a PhD student and a postdoc. And the proof of Fermat's theorem is incredibly long and technical. And to prove it, the only known proofs we know right now involve, you know, exotic, more modern mathematical objects like elliptic curves, modular forms and gamma representations. These are these are things that, you know, Fermat knew nothing of. And it took many, many years for these for these ideas to crystallize into the notion of a modular form, which just turns out to be exactly the right kind of, it's some kind of central notion to number theory.
Starting point is 00:26:30 You know, that's the artistic part of mathematics, right? You know, Lean is doing the scientific part very well. You know, everything is very rigorously defined and there are very, very clear rules and one follows the science and one proves the theorem. But creating the notion of a modular form or the notion of an elliptic curve or the idea of a Galois representation, these are things that have very much been formed by humans. So if computers can't have those insights, and I'm not
Starting point is 00:27:00 yet convinced that they can have those insights at the required level, then they're going to have a big disadvantage when it comes to proving theorems in my area of mathematics, for example, in number theory. However, there are other branches of mathematics where you just put together some brilliant ideas and you've proved a new theorem and you didn't have to make any new tools at all. The tools were already there. So if we teach a computer all the known tools in one of these areas, and they say, now go ahead, now start putting them together in a billion, billion different ways and see which ways are productive, you can imagine that maybe computers would have more success.
Starting point is 00:27:39 Well, all right. That's a perfect setup for the next line of questioning I wanted us to explore, which is we do have an answer to that question in a different domain, in a much more circumscribed domain than mathematics, namely the domain of chess at the highest level. We know the answer is yes, because, I mean, Deep Blue gave us that answer. This was a machine that could compute chess positions, 200 million positions a second. It had an evaluation function for how to decide which positions are good and favor which side or the other built into it by grandmasters. It wasn't imaginative in any sense, but it could calculate very fast. And nowadays, anyone can play with computers at chess that will beat essentially every person on the planet.
Starting point is 00:28:28 So I think we know that, yes, you can compensate for a lack of imagination by sheer speed if the domain is circumscribed enough, like chess. I think you're exactly right. Chess is some kind of bounded domain. But then again, now computers can beat humans at Go now, right? And you could also argue that Go is a bounded domain. But then again, now computers can beat humans at Go now, right? And you could also argue that Go is a bounded domain, but at the beginning of a game of Go, you can make 361 moves. And so, of course, five moves in, we're already getting to extremely large numbers. And yet computers are beating humans at Go. And furthermore, they're beating humans at Go without that data set. Deep Blue had that big data set ofmore, they're beating humans that go without that data set, right? Deep
Starting point is 00:29:05 Blue had that big data set of many, many thousands of grandmaster chess games that it could use. But DeepMind have shown that they can make a machine that actually teaches itself go by playing against itself and can become better than any human very quickly. So another big difference between board games and mathematics is that board games are two-player games. A computer can play against itself and try and learn from its own mistakes. It can make a mistake and then it can exploit the mistake. And mathematics is somehow a single-player game. It's not the same kind of thing. You can take a problem and you can throw axiom after axiom, you can throw theorem after theorem at it and develop more and more theory. And at the end of
Starting point is 00:29:50 it, you've got a whole bunch of facts. And the question is, are you winning? Are you winning that game? Are you, you've got closer to proving that theorem. And right now, I think this is the big problem. You'd have no idea whether you're winning or not. And I absolutely remember this as an undergraduate. We're trying to prove a theorem and the lecturer is going on the board and writing away. And I'm thinking, yeah, okay, so we've proved this and we proved this. But honestly, where is this going? Are we any closer to proving this theorem? And then all of a sudden there's a a brilliant flourish, and then it's all downhill. You know, you come up with an ingenious idea, like an ingenious move, and then all of a
Starting point is 00:30:31 sudden, it becomes easy. And this is the big problem with mathematics is that you can set your AI off, and you can write hundreds and hundreds of lines of code. And then you can step back and saying, are we actually any nearer than when we started? Or are we a whole lot further away? And right now, I think this is another area where we just have absolutely no idea. I don't think computers can figure that out. I love the formulation you're giving of what's difficult about being a creative mathematician for a computer, because it reminds me so much of the experience that we've all had ourselves in trying to become human creative mathematicians or as an advisor. Now, when I have graduate students, I see this all the time. The student can work for years and wonder, are we
Starting point is 00:31:17 any closer to having a good PhD problem and a good solution to it? Math is hard. This is the problem. And it's hard in several different distinct ways. I mean, one thing we're doing right now is we're teaching the computer scientists just how deeply hard mathematics is. And I think that one of the things that's happening in this collaboration is that computer scientists are beginning to learn more
Starting point is 00:31:40 about the nature of what modern mathematics actually looks like. And, you know, maybe the AI people can take it from there. But this is one of the things that's come out of this collaboration. This is wonderful, Kevin. Thank you so much for spending time with us exploring these mind bending questions. Thank you very much. If you like the joy of Why, check out the Quantum Magazine Science Podcast, hosted by me, Susan Vallett, one of the producers of this show. Also, tell your friends about this podcast and give us a like or follow where you listen. It helps people find the Joy of Why podcast.
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