The WAN Show - 20 Million PC gamers to switch to console - WAN Show April 26, 2019
Episode Date: April 29, 2019MOS: Use Offer Code at LINUS to get 20% off a MOS Backpack on https://mosorganizer.com Madrinas Coffee: Head over to https://www.madrinascoffee.com/linus and use offer code LINUS to get 50% off Madri...nas Coffee products! The first 25 people who use code LINUS will also get a FREE 6oz bag of Micro Roast! 50% off code valid until 4/29/19 at 11:59pm CST. Displate: Check out Displate's metal posters at https://lmg.gg/displatewan Get LTX 2019 Featuring DreamHack tickets NOW at https://dh.je/ltx19 LTX 2019 Volunteers: https://forms.gle/T5q6WxfWZL9GRF1c6 Podcast Link: Timestamps: (Courtesy of pol bol) 0:00 - The Nubbit Show starts 1:41 - The swear button 1:55 - Linus's big news 5:20 - INTRO (doesn't work) 7:00 - Fornite success leads to months of intense crunch 21:10 - PC games to switch to console (and console talk) 26:00 - LTT water bottle and sandals 28:12 - Intel's 2021 roadmap leaked 33:24 - Sponsor: Mos Backpack 35:35 - Sponsor: Madrinas Coffee 36:24 - Sponsor: Displate 37:10 - AMD Vega beats nVidia in Vulkan 39:12 - LTX 44:50 - Linus needs to upgrade his PC and games talk 1:01:13 - Straw Poll results: floatplane shirt design 1:03:27 - That's it. BLEEP BLEEP Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
Yeah, should work now. There we go.
Hey, welcome to the WAN show.
Sorry about that.
So, you know what? This is what happens when I leave you in charge.
Wow.
I think that's the only reasonable explanation. I think this is what happens when you leave the Linus Tech Tips crew as responsible for anything technical pretty much ever.
No, I think this is what-
Hey, we need to stream something. Well, that's fine. We'll just, uh, you know, we'll use a streaming cart instead of our streaming PC
that's dedicated but never works and has needed to reformat for months. That's no big deal.
We'll just roll this over and then not set up an audio solution at all. This is what happens when I leave you in charge.
Yeah, that's how it's going to be.
Or set up any of the software needed to make thumbnails
or pretty much anything at all.
So we're live.
You know what's hilarious is we actually
did a sponsored live stream for this product.
It's called the GoXLR.
Yeah, just save this. sponsored live stream for this product it's called the go xlr and it just completely saved
our bacon because we didn't have the drivers for our focus right thing on the one uh stream machine
and then we had this we've had this ongoing issue with the other one where it just hasn't been
stable like we've been dropping frames for some reason. In very weird ways.
Yeah.
So basically I blame Jake.
I really wanna turn these headphones.
There.
Okay, that was easy.
Yeah, yay!
And oh, oh, actually, oh, I shouldn't.
Oh, I need to know if the swear button works.
Hey Luke.
So we're gonna find out if that works.
Oh, boy.
We've got a great show for you guys today.
It's going to be a little late.
It's probably going to be a little short because I have big news.
I am finally starting the interviews for the writing position for Linus Tech Tips.
Actually, the couple of writing positions that we're hiring for.
So it's taken me a long time to get through all the applications.
There were a freaking ton of them.
I'm actually not all the way through.
How many did you get?
But I'm...
I got a couple hundred.
What?
I'm at 2,000.
Oh, well, people must want to work for...
What?
How do you have a couple hundred?
Okay, so the way that I got a couple hundred was that in order to even make it to my inbox,
you had to write a complete sample script.
Okay, okay.
Oh, yeah.
Oh, yeah.
I was like, there's something we're off here.
Every single one of them has already invested hours into their application,
at least assuming that they expect to have any chance whatsoever.
Wow, okay.
Yeah.
Yeah, that makes sense.
I'm interviewing anywhere between 15 and 20 of them.
I thought you meant you got that many resumes.
Oh, no, no.
Yeah.
Well, we didn't even accept resumes until people answered the skill testing questions.
Okay.
And then once they submitted their initial application,
we sent them back a package that was like,
here is all the work that you have to do
in order to even apply.
And I mean, the idea is like,
you're trying to filter out the people that just,
I had that into it.
Right, oh, that seems like a lot of work.
Well, you know what, working here is a lot of work, so.
You did that to me.
I did.
Yeah, yeah. I actually had to find that email. I'm not even gonna go into why, but I had to find that email recently. of work well you know what working here's a lot of work so you did that to me i did yeah i actually
had to find that email i'm not even going to go into why but i had to find that email recently
i would love to know why u.s tax stuff oh i had to okay you can guess this i had to figure out this
part was easy i had to figure out the names of all the employers that i had from 2010 to 2016.
so i had to figure out when i started working with ncx got it wasn't an employer
relationship but they're still interested in that right um and i had to figure out when i was working
at canada bread factory right whether or not that was whatever that doesn't matter the next thing was
i had to figure out all of the entry and exit dates of me into the u.s between 2010 and 2016 it's funny
cuz like 2010 packs 2011 packs 2012 packs
2013 everywhere 2014 a complete mess
after that the first few years were so easy and then every
Anyway, so let's get into some tech news. That's kind of our New Year's resolution for the land shows
We're gonna do that first and then we will we'll talk because we've got stuff to talk about actually. Oh
Yeah, I that the coolest project ever.
Oh, yeah.
It's actually really sweet.
Don't miss this video
because it's really cool.
Anyway, I will...
Oh, yeah.
What are we doing?
Fortnite success...
Fortnite success led to months of crunch time
at Epic Games.
20 million PC gamers projected to switch to consoles by 2022.
Not if I have anything to say about it!
And the 2021 Intel roadmap has potentially leaked.
Ooh.
Oh my.
Oh jeez.
All right, let's roll that intro.
Assuming that it's here.
Oh.
Oh boy. Oh boy. it's at the end uh uh i don't
i don't know if it's playing wait why is that is this not visible uh wait no it is probably just
white oh what is it not transparent up? No. No, no.
I would just maybe go into properties and restart it.
Properties.
Oh, wait.
No, not loop.
Loop should work.
No, restart.
Restart playback.
Yeah, no, this should be right.
No, no, no.
It doesn't... That's...
Yeah.
Probably doesn't have it mapped.
No.
Okay.
Brought to you by Madrina's.
Carrying a couch.
Dropping it. Oh, wow. No, none of these. Carrying a couch, dropping it.
Oh wow, no none of these are working.
Dying in a swamp.
That's not working. Brought to you by Displate, Moss, and Madrina. Is that- oh boy.
Hey!
Oh boy.
The setup of this-
Our lower third isn't here either.
Perfection.
Yeah, our lower third's not here.
This is- this is great.
Um, um, you know what? It's fine. That's- wait, no, this is mapped. great um um you know what it's fine that's wait no this is mapped this is
mapped even did you see that yeah you just is the intro gonna work now yeah so you know that stupid
thing where you've got a network drive and it's just x'd off even though as soon as you double
click it like zero latency boom it goes right in all I had to do was do that, and I bet the intro will play.
Okay.
Hold on.
It's not.
No.
That's not working.
Well, we got part of the way there.
Pre-order a water bottle.
LTTstore.com.
Yeah.
All right.
Let's get into our first big news of the week.
Fortnite's success led to months of crunch at epic games now you know some people in the game development development industry don't
you okay so let's first let's talk about what the situation is like at epic games and then why don't
we talk about what we know about working in the games industry in general and okay so basically
this was originally posted up by polygon and was posted posted by Luke Savinage on the forum and
in a nutshell
Fortnite's
Explosive growth like the thing is every game company hopes that their game is gonna be the next
Insert, you know pub G
That bejeweled, you know, itgle, something that, like, really explodes,
and they're basically just printing money.
Anyway.
Talk about it later.
But that doesn't mean that they're necessarily prepared for it.
And the thing is, is that you might think,
okay, well, you built the game.
Now, basically, it's all gravy then, right?
But it is not that simple.
And for Fortnite,
for Fortnite in particular, for a couple of reasons.
Number one is as the game scales,
their infrastructure has to scale.
Is that even in a linear manner?
Or would it have to scalar more?
Probably scalar
more, especially because they're going to get attacked
and whatever. Right.
Furthermore, because it's a free-to-play model game,
it's not like you just ship it, burn it to a CD,
put it in the mail to the customer,
and you're done.
Especially with Fortnite, they're releasing new content,
they're editing the map,
they're doing all this stuff constantly.
So basically what the report says
is that Fortnite's explosive growth
led to months of intense crunch.
And intense crunch is no, like, the gaming industry is no stranger to intense crunch.
When you're coming up against a major patch or an expansion, a big DLC, or, I mean, of course, the launch of the game.
When we were at Monolith, they were saying that, like, the number of people in that studio then,
when they were working on DLCs and stuff, was nothing compared to the number of people that were crammed into that place
in the weeks leading up to the launch, just finishing up all those last-minute things.
But normally, that doesn't happen indefinitely, with no light at the end of the tunnel.
So they're saying it led to months of intense crunch for Epic employees and contractors,
tunnel so they're saying it led to months of intense crunch for epic employees and contractors some of whom said they felt extreme pressure to work grueling hours to maintain fortnight's success
and profitability resulting in a toxic stressful environment at the company i also believe only
contract staff were paid overtime so while officially voluntary uh working overtime was
basically like an expected service to the company. This is what is being
reported at the very least. Now, contract staff say they were paid overtime, but some employees
reported suffering health issues after working consecutive months of 70-hour weeks. I mean,
put that in context. Assuming that you're working five days, that would be 14 hours a day. You're basically going home, collapsing in your bed,
getting up and going to work.
And you might say, well, yeah,
but like all you do is sit at a computer.
Well, for one thing, no, not necessarily.
I mean, at Monolith in particular,
did you know that they actually have their game developers
go into their motion cap room and like
apparently the reason that's actually super cool oh i know right yeah yeah yeah so the reasoning
for that is because uh they don't want the armor and stuff that they can't be wearing during the
mocap to clip yeah so the game developers know that so they'll like change things to make it
work super cool and so mocap actors wouldn't be able to compensate for like,
I'm like this jacked dude doing this move.
You know, how do my muscles not clip
on my other giant muscles, you know?
So they can make sure that they do it.
And some of them were actually like,
like I was looking at them.
Pretty good.
You got training.
Yeah. Yeah. Yeah. Yeah.
So.
I bet you they did specifically for that.
So yeah, those guys don't specifically sit at a desk.
And furthermore, sitting at a desk is mentally fatiguing
in a way that people who haven't had a desk job
might not actually understand.
Especially when you're problem solving all day
and creating things all day.
So this is a quote from one employee.
I work an average of 70 hours a week.
There's probably at least 50 to 100 other people
at Epic working those hours.
And I know people who pull 100 hour weeks."
Just like, okay.
The company gives us unlimited time off, but it's almost impossible to take that time.
If I take time off, the workload falls on other people, and no one wants to be that guy.
So back to what we were discussing about what the free-to-play model means for game developers in general, games as a service sort of creates this
constant refresh of deadlines.
It's almost, it's kind of like working here.
So you launch a video at noon that day or whatever,
and it's like, you press live and you're like,
okay, are there any major technical issues?
How's the audience sentiment? Okay. On to the next one. Next video, here we go.
Crunch time is all the time. And the biggest problem is that they're patching all the time.
The executives are focused on keeping Fortnite popular for as long as possible,
because I'm sure that they're smart enough.
Okay, not every executive is smart enough,
but I'm sure they have an executive that's smart enough,
I'm sure Sweeney knows,
to know that no game stays dominant forever.
It doesn't happen.
That's not a thing that exists.
So it's all about making hay while the sun's shining.
If you can make three, four, five billion dollars
on just 18 months of popularity, that's your chance.
It's not like you can pace yourself and be like,
okay, we're gonna take it easy.
We're gonna make our two billion dollars
and then we'll make the other three billion dollars down.
You might not get a chance,
you might not get a crack at that.
So we're not allowed to spend time on anything.
If something breaks, a weapon,
we can't just turn that weapon off and fix it in the next patch.
It must be fixed immediately.
And all the while, we still have to be working on next week's patch.
And you think about how disruptive that would be to your workflow.
For example, a real-time operating system, for example.
That's why.
Do you ever wonder why you click something sometimes in Windows, say,
and your click doesn't register?
And you go, well, a click is the simplest thing ever.
How is there a delay on that?
It's because Windows is not a real-time operating system.
Those do exist.
They're mostly for embedded systems, things like medical devices, and for things like that, where
timing is absolutely critical. When that input happens, the response is triggered. But what that
means is any other background processes, boom, interrupted, done, you're done. And for something
like something complex like windows it doesn't
work that way so you can end up with a significant backlog in anything that's going on in the
background if you interrupt it that's exactly so that's why anything that you know normal people
interact with just can't work that way because it's so disruptive it's a bad bad analogy terrible
analogy i actually don't care the point is getting interrupted sucks. Yeah
I feel like you just are really into real-time offering systems. Yeah, how far well how far off was I I mean oh
On that no, it was fun. Oh the analogy is fine. Yeah, good
I just felt like I would went too far into I feel like you kind of like made it work, but it worked
Thanks. Yeah. Thanks, bro. Yeah, no worries.. Speaking of making things work, you make that shirt work.
Thank you.
You can kind of see my nipples, which is a little weird.
Yeah.
But that's fine.
They're not bad nipples.
They're hiding behind the banner.
Like if they were kind of, you know, like low nipples,
then like, yeah, I don't know dog.
Another thing that I noticed in here is it says
that contract staff were paid overtime.
It specifically says that.
So I suspect salary staff were not paid overtime.
That being said, I do suspect, in all fairness, that the salary staff are going to be getting wicked bonuses,
especially with Fortnite ranking it in.
I hope so.
You might hope that, but that's not always a guarantee.
So Epic did make a statement.
People are working very hard on Fortnite and other Epic efforts.
Extreme situations such as 100-hour work weeks are incredibly rare.
And in those instances, we seek to immediately remedy them to avoid recurrence.
But they are acknowledging that someone might work a 100-hour work week.
On what planet does that make any sense?
Even at your worst, I don think like you would have been anywhere
near that i've been over that when uh really really early with the titan launch and the
forum at the same time okay right okay so okay so it happened once it's been very infrequent
um whatever and that was you also didn't tell me to.
That was mostly me being like, I want to do these things.
So that was fine.
I'm not complaining, to be clear.
I didn't know that you worked that many hours that week anyway.
So here's the thing.
Salaried positions, and actually, just so you guys know,
we work salary here at Linus Media Group so salary
positions do come with the expectation that from time to time you're getting it done with that said
the flip side the the the employer's side of that sort of arrangement is for the people that put in those hours, for the people that are the star pupils in the class,
hey, there's some kind of a reward for that.
It should flex back or there should be a bonus.
Exactly.
There should be something.
That time should be recognized and compensated.
Everything should be recognized and dealt with accordingly.
Now, the other thing that is just kind of a, you know, usually you won't find an employment contract or anything.
But the other thing that we see as part of the responsibility of both the employee and the employer is making sure that everyone's being reasonable.
And communicating about stuff.
So we'll see people working too many hours sometimes.
And we'll say, hey, good job.
Gold star.
Appreciate the effort, obviously.
I'm not going to tell you off for it.
Thanks.
But like, hey, maybe you should go home.
And spend some time there.
You know?
Especially for it.
So one thing I'll throw in,
I've been doing a lot of interviews lately and people have been
asking me about the work culture that we have.
Because that's a big problem in the software development industry.
Right. As we're talking about literally
right now. But
we just got turned off.
Hey, it looks like
kind of cool. It's kind of dramatic.
I'll go turn that back on.
It is, very few people have left Linus Media Group. It's like kind of dramatic. Yeah, I'll go turn that back on is is
Very few people have left Linus media. Do you want to stick with it? I feel like we're like being interviewed
I'm cool with it. This feels like 60 minutes or something. I'm I'm down. I'm into it. Yeah, do it sweet
But yeah, like very few people have left and I think that's a culture that Linus media group and float plane both want to continue
And in doing that you don't really want to abuse your people all the time.
Flowplane's had some pretty brutal crunches.
I like to think that they weren't super long, but there have been some pretty brutal crunches.
There's like sort of one going on right now with especially one specific guy on the team,
but his thing is almost done and he's pushing through.
It's going gonna be good.
Yeah, you guys are still in like very much startup mode.
I mean, the thing is, is like, it's, yeah,
it's complicated, because on the one hand, you know,
the people work really hard and that's like amazing.
But on the other hand, we are like,
Yvonne was telling me the numbers
for how far underwater we are on the project.
Yeah.
I was like, oh, cool.
The good news though, and this is really exciting is,
sorry, dang it, we're doing float plane news again.
I swear, we'll do a real tech topic after this.
Yeah.
The good news though, is that you guys are,
how close to launching the new Transcode engine?
Very close.
It's been like supposed to be out this week,
sort of maybe every week for the last while,
but there's been very legitimate reasons that it's been delayed.
And we're trying to release something that's good and stable and stuff.
Right now, it's like the majority of it's in prod, just not activated.
And there's just like...
In prod means it's on the production server, like it's live.
Yeah. Sort of. It's just not being used. It's there the production server. Like it's live. Yeah. Sort of. Uh, it's just not being used.
It's there though.
And it's ready.
And it didn't,
I mean,
it hasn't really been turned on,
but it didn't break anything,
which is great.
Um,
and we're,
we're like extremely close to putting it live.
It just,
the confidence level wasn't quite there.
Um,
and there's a few little problems still to be cleaned up.
So yeah,
I'm getting to the point where I'm like thinking of reaching out to a few
people specifically and being like, Hey hey you might want to get ready because we're kind of there
yeah and the good news is once we start bringing creators on the situation should change very very
very quickly hopefully we won't just be hemorrhaging money all the time yeah we've
seen i mean i wouldn't call it hemorrhaging the project has been running for two years yeah and like the bleed rate keeps going up you know which is kind of not
the direction you want that to go in but it's it's sort of it's i keep hiring people though
which is like the the problem but but the team's in a really good spot right now i'm really happy
with everyone that's on the team and I think we're doing great things currently.
And if I didn't do that,
and we didn't hire more people and start losing more money,
I think the project would be in a way worse spot,
and we'd have, like, a never-launched kind of issue.
We should talk more about, like, some of the milestones
that we've hit in the last little bit,
like, during the roast.
Anyway, but first, we're're gonna do some more news topics
because we owe you guys that.
So here's an interesting one.
Fang XP posted this on the forum
and it's based on a John Petty Research
TV gaming market study.
So according to their latest report,
more and more PC gamers will probably shift to consoles for a couple of reasons.
One, increasing GPU or graphics card prices.
Two, the inclusion of PC specific features like 4K and ray tracing in next gen consoles,
including keyboard and mouse support, variable refresh rate, and high refresh rate using HDMI 2.1,
streaming services like Google Stadia,
and the new all-digital Xbox One S.
They're saying the coming of 5G will only bolster this new segment. That I am sort of wondering what the hell they're talking about.
And they're saying that the majority of this will come from the low end,
so under $1,000 full build cost.
So in my opinion, this is almost moot.
I know there's a difference.
But we're getting...
The more we progress, the more they're just fairly cost-effective pre-built PCs
that are limited to only doing certain things.
And like literally everything that he just listed, like, yeah, I can use a keyboard and mouse
Variable refresh rate. It's like okay. It's computer
Thank you. So I guess what you're trying to say is at what point do we just call it PC gaming and stop pretending?
Yeah, I see. Like I'm actually going to try to defend that argument a little bit because I think it's more
Like I'm actually going to try to defend that argument a little bit because I think it's more
Actually phones and laptops and stuff that are actually causing this change of PlayStation game store
What like you got your steam yeah you play oh just put it on the PlayStation that would be amazing Why don't we just why don't we just that would be the only game store that I would happily invite
You know like every game so it's like oh another just, why don't we just- That would be the only game store that I would happily invite. You know, like every game store it's like,
ugh, another one?
Like why don't we just stop around
and just call it what it is.
Yeah.
Call it a computer.
Give me a graphics options slider.
Let's do it.
Heck yeah.
That'd be super cool.
I remember like-
I'd be totally into that.
Remember forever ago when I had my like console drive idea oh
Yeah, yeah
Yeah
You're gonna take like an old console and just like insert it into the front of the computer and you wanted to like
Mod it so that it it looks like like a nest like a nest
Classic or like nest mini or like some kind of thing into it and then the controllers were gonna be hooked up into like the
Thing in the back or something, right?
Yeah, I had that idea of just doing it myself actually.
But the reason why I came up with that idea
was because what I was like pitching, pseudo pitching,
was that I wanted them to make like basically
super premium Blu-ray drives for PC
that were just branded Xbox and PlayStation
that just ran the freaking games through your own computer.
So it's just a DRM scheme. Yes
Hardware DRM. Whatever you want to do your thing
Whatever. Look I'll pay
I'm so have you ever pitched that on WAN show before? Yes this but this was years ago
I didn't even I didn't even remember that exact but that means was either garage or
Like early old house. it still makes so much sense to just because compared to
paying you know how much does a 1s cost anyway like i think a 1x is like 400 bucks or 500
and i think a 1s is like 350 i want to say can't remember um 300 bucks or 1s but 1s isn't even the
newest one right okay but no i just mean the basic one. So the 1S is the basic one.
So would you pay $250 for a DRM drive
that just slips in the front of your thing
and then you can play?
Mind you, Microsoft is moving towards
making Xbox games cross-platform
for the most part anyway.
Microsoft is starting to sort of solve that.
So a PS4 drive.
PS4 drive, honestly. I probably would, because there's a. So a PS4 drive. PS4 drive, honestly,
I probably would, because there's
a huge amount of PS4 exclusives that are super
cool. I borrowed the Works PS4
for a very long time.
I had it for over a year. I forgot we even had one.
And I like
own a decent number of PS4
games, because there was a lot of really cool
single-player RPGs that came out on PS4.
God of War was amazing I
Don't remember that might have been on both consoles, but there was also a bunch that were specific
I could be wrong out of work
I think out of war might be both
But there was a number of ps4 only ones that were also super cool never played a God of War game
Would like to just play that one just the first one no that's not no
like to just play that one just the first one no that's not the no they're like rebrand it's just called god of war but it's the newest one oh okay it's super super good oh like a reboot kind of
thing i think so tomb raider it's quite different than the old guys as far as i know i didn't play
the god of war games all that much the old uh kenji the uke is asking for an update on the bottles. So if you ordered one in the first,
I think it was 500,
then it's either shipped or shipping very soon.
Cause those ones were actually sitting in the warehouse,
ready to rock.
If you're one of the hundreds of other people who,
remember guys, there is a message on there
that says it's a pre-order.
Those are on the boat now otherwise
we wouldn't have taken pre-orders we wouldn't take pre-orders on anything that's not shipping
now uh so those are on the boat now they should be here in about three weeks um if they are a
little bit later i apologize in advance um i'm sorry we are actually really new to the whole
physical merchandise thing we're trying really hard but there's a learning curve um actually did you know that uh lloyd is in china right now yeah yeah so he's
he's running around at a bunch of like major like uh manufacturer affairs and uh he sent me back
pictures of some sandals obviously we would customize them like like balls out customize them I actually love a pair of those but would you wear an LTD?
Yeah, see I was telling I was I was talking to my wife about it. Sorry, you know my wife
You guys all know her name. I forget I always forget that she's like
Hosted tech link. Yeah, I was like say out there. I was talking to Yvonne about it and she was like I
Don't know. I'm like what don't you know?
it and she was like i don't know i'm like what don't you know an ltt sandal like a dad sandal yeah i oh man that'd be awesome and and people are like yes yes socks would socks are gonna happen
um this my god there's gotta be a combo this is not shipped yet never mind i'm not gonna talk
about this but um there's gotta be a combo also i was wrong it's uh god of war is only on playstation so there's another example i knew a gaming thing that luke didn't we gotta play ano
again it was fun so yeah fine we'll talk about it later okay you know what let's get the sponsors
done we'll do one more news topic and then we can actually talk about stuff okay so we need to talk
about ano we need to talk about the streaming uh the roast. We need to talk about what else was like stuff we actually wanted to talk about.
I don't remember.
All right.
We'll do one more topic.
One more topic and then we'll jump into the news.
So Intel's 2021 roadmap apparently leaked.
So this is over on Hexis.net.
And apparently Tweakers.net claims that these roadmaps came from a Dell presentation earlier this year.
So on mobile, we're going to be looking at Comet Lake H series offering up to 8 and 10 core processors on 14 nanometer.
14.
Ooh.
14.
10 core on mobile?
What the heck?
The whole thing is really funky.
Wait, comment like H.
Do they mean like the mobile H chips?
Surely they couldn't.
That doesn't make any sense.
No, that's got to be consumer.
Hold on a second.
I got to bring this up.
That can't be right.
Yeah, I'm jumping into the actual article.
That cannot be right.
Okay, here, hold on.
The picture's a little small. It's a a little tiny you might want to open it says click to zoom but it doesn't work
thanks hexes you tried click image uh all right u series h holy balls that does actually appear to be the plan. Yup, that's 45
watt to 65 watt BGA.
That is a big problem.
Holy
balls. All they're going to be doing
is tuning the turbo boost again.
Apparently, we're getting a
U-series 6 core though.
45 watt to 65 watt
BGA. That is a big problem.
Sometime in... Holy balls. All they're going to be doing is tuning the turbo boost again. 45 watts a 65 watt BGA that is a big problem sometime in holy balls
Sorry
Sorry guys, thanks for pain chat my bad
Sorry guys. Thanks for the pain chat.
My bad.
Oh no.
Wow, that seems like a terrible plan.
Yeah.
Especially, have you seen some of-
Well, they're just kind of screwed right now.
Have you seen some of AMD's mobile stuff lately?
They actually have some legitimate looking mobile devices
coming down the pipe.
Like we've got one from Lenovo on the shelf over there
for review that we're like, wow,
this is like a sexy AMD laptop.
What?
Cause like the thing is-
It's been a long time.
Nevermind long time, never.
When did AMD make any sense in mobile?
Tarion, you gotta be f***ing kidding me.
Button, it's still gonna drive me nuts.
It's been an extremely long time.
I remember even when I used to work at Best Buy way, way, way, way back,
the AMD options were the cheap, crappy ones in terms of laptop.
At that time, desktop, they were actually pretty decent.
Oh, sorry.
People are upset about what we were saying when
we were looking at the road map.
Basically, 10 core, 14 nanometer, it's nuts.
Because there's no power savings, or a nominal one.
So all they're doing is just stuffing more power-hungry
cores into this thing.
So all they're doing is playing around with the turbo boosts
and hoping that the notebook manufacturers
can figure out how to cool the bloody things.
I could be wrong.
And someone at Intel might be able to explain their way
through this, but it feels like they're trying
to throw some interesting numbers out there
to keep people buying things while they try to figure
out their manufacturing process problems.
It seems that way,
but like apparently they just don't think
they're going to have it figured out.
Like they've got-
For a while.
Like they've got 10 nanometer stuff coming,
but only U-series.
So H-series is not getting any 10 nanometer
until at least 2021.
That's nuts.
That's wild.
That's funny. Who's this? Frodo nubbits on the on floatplane says you guys should make a holy balls shirt we did a long time ago actually
and there's a cat on it uh yeah probably won't happen again uh didn't sell very well no but uh
i don't think very many people would actually like wear that. That's what happens when your catchphrase kind of sucks.
Speaking of actually wear that, do you guys like having this whole thing?
Or would you prefer, I got a mirror up here, just this logo, but like over here?
Okay.
So for context, we've discussed it internally.
This was the plan.
This was the design we all agreed on
yeah and then we got it and we were like it looks very internet startup it really does it's straight
out of silicon valley yep i wow people are saying they love it but remember this is like that's
maybe we should probably talk to youtube chat we We need an objective analysis of the design here.
Wow, YouTube chat moves so fast,
I cannot even see it.
Should we do a straw poll?
Yeah, you know what?
Why don't you prepare a straw poll
while I jump through our options here.
What do you think for options?
Just the logo in the corner and how it is now?
Those two options?
Yeah, sure.
Okay.
All right, yeah, let's just do two options.
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Really, Luke?
Wow.
You're going to be like that.
Alrighty, then.
All right.
So do we have any other news topics that we have to do?
I don't think so.
Oh, this is pretty cool.
Vega finally beats RTX.
Vulcan strikes again.
So this was posted by BlueJ614 on the forum.
The original source is WCCF Tech.
AMD's RX Vega 64 apparently
outperforms the RTX 2080
by up to 20% in the Vulkan
enabled game World War Z. The benchmarks
were conducted with an overclocked Core i9
9900K at 5.2 GHz.
This is to eliminate any possible
bottlenecking. It drives me freaking
crazy when people in the comments
flip out about you guys are using
overclocked CPU, your results
aren't realistic. Okay. The reason is that you're trying to alleviate bottlenecks elsewhere in the
system. So you can see the maximum potential difference in performance between the components
you're actually trying to test. Anyway, at 1920 by 1080 with Vulkan enabled, AMD managed to take
all three top spots with its Radeon VII,
Vega 64 Liquid Cooled, and Vega 64, and the Vega 64 outpaced the RTX 2080 Ti despite costing half
as much. Nvidia closed the gap at 1440p, at 4k there still isn't my blah blah blah blah blah.
Basically it's one game. If we were to take like Intel's performance in Counter-Strike source as like an overall
indication of Intel's dominance in gaming performance, um, we would be silly. It'd be
pretty skewed. Yeah. If we're like aggressively skewed, you know what Intel outperforms AMD by
like 30, 40%. It doesn't actually yes in CS Source yes
but
go
yeah it may or may not be specifically
the Vulcan-ness of it
I mean it's
a neat headline but I probably
wouldn't read too much into it if you
have seen that headline until we start seeing
Vulcan
across a broad sampling of games,
giving AMD that kind of a performance advantage,
yeah, I probably wouldn't read too much into it.
LTX.
Yeah, what about it?
There's less than 40 BYOC tickets left.
So if you want to bring your own computer and show up at the event
and have a LAN center thing and all that kind of fun stuff,
get a freaking ticket because you're running out of time uh also volunteers they want people to apply to
volunteer i believe that's in the description down below if you want to check that out if you're not
on twitch um and they will be getting back to current applicants in may if you're wondering
why you haven't received a a response yet um also, if you bought a ticket and want to volunteer,
they'll refund your ticket.
Oh, really? Cool.
Apparently.
So the way we're structuring things is that either an LMG member
or brand partner will be managing the overall operation of a booth,
and then volunteers will help as needed to make the area a success.
So we're looking for between 60 to 80 talented volunteers in total.
We've already got 20.
Shifts will be either one eight-hour day
and then with one day to enjoy the show
or a four-hour shift each day
and then time to take part in the expo
for the other half of the day.
Duties will include scanning tickets,
handing swag out, recording entries,
answering questions, directing people,
building PCs, disassembling PCs,
running around, watching stuff,
and more, I'm sure.
All volunteers will receive
free admission as described,
BYOC not included, the LTX merch pack, shirt, pen, l volunteers will receive free admission as described, BYOC not included,
the LTX merch pack, shirt, pen, lanyard,
meals during your shift, reference letter
from us for your help, and of course, our undying
gratitude. Gratitude never dies.
It just becomes undead.
Apologies to the volunteer
applicants that Jono and Colton interviewed a few
weeks ago. We will update you guys in May once we
have a firmer grasp on schedules and how many people
we need for each booth
There we go. Um, yeah, man, it's happening soon. Yeah, and my
Our team is coming out. We've got a lot to hang out
I'm so excited. I am so stoked especially because some of the special projects that
LTT has been working on in order to have them there at LTX
are starting to come together.
Oh, man.
You tried one today that I hoped was going to be pretty cool.
Like 25% is cool.
I would have hoped it would have been 25% is cool.
So basically, Jake, mostly Jake, has been working on a first-person view.
The idea, okay, so it came from racing games are fun,
and a couple of the really amazing experiences that we've had at LTX
in previous years were we lugged 16K gaming to the first one,
and then when we did the ultra-wide version, the 10K gaming one,
we brought that one as well, and we we hooked up racing games, which?
Was pretty sweet. It was really cool ultra wide one with the racing wheel and the like big screen experience
Unlike anything most people will ever experience
But the bezels
The bezels and it's all virtual. It's just video games. So, next level stuff happened at LTX 2019.
And this video is gonna be freaking sick.
We are, we were using first person view racing goggles.
Okay, so these are for drones typically,
but people have been known to hook them up to RC cars
and RC cars. And we want to build well not want to
did build the the like irl racing game experience so cool oh my goodness and it's like i don't even
know why it's so different from just playing a video game but it's very notably different we
both expressed similar things about how just the fact that it is actually real seems to impact you
a lot more and the learning curve if you know how to drive super fast zero you just you're just like
oh i'm driving it. The latency is incredible.
So DJI sent over their FPV racing goggles.
Just unbelievable.
It's quite the experience.
So at LTX, so the first part of the video is going to be like the proof of concept,
which we finished today.
The second part of the video is going to be dialing it in,
getting four of them going, building a track. So it's going to be dialing it in getting four of them going building a track
So it's gonna be like a sick track. It's gotta be a jump. There's gotta be a jump
Oh my goodness. Yeah, if we don't have a jump then we failed. Yeah, well, we'll do our best to have a jump cool
Um, so so we're gonna build a track and then we're going to do it as more like a step-by-step guide
Okay
So guys if you're into this sort of thing
and you just have unlimited money lying around
because you're Deadmau5 or something,
here's how you do it.
Step-by-step to build your own FPV car
complete with racing wheel and pedals and brakes
and all that kind of stuff.
It's pretty crazy.
One of the craziest things for me is in VR games,
I don't get the effect. Like if you is i in vr games i don't get the
effect like if you play a roller coaster game i don't get the like whoa i should be feeling jesus
i go around this corner um but driving that little car you're like you feel like you have to lean
really feels like you're trying to lean into the corners and like it oh man and when realism is
like surprisingly very and when you're playing on a monitor, you never feel like,
oh, I just need to peek around this corner.
Yeah.
But I was moving my head constantly,
even though there's no head tracking in this.
Yeah.
Oh, man.
That was wild.
Super, super cool.
Super fun.
I was not expecting to do that today.
It's so much better than I expected.
What else we got going on today
I think we're out of topics
That's fine I don't need any more topics
Who needs topics anyway
Anno
Yeah I need to upgrade my freaking computer
Yes I was hoping you were going to bring that up
So
Okay
I love the original Anno game
Who has to upgrade their computer for Anno?
I'm sorry.
It's just...
He's a computer man.
He can't run Anno.
It's so laggy.
It's so bad.
I'm sorry.
You can go.
So I loved the original Anno game over here in North America, it was called 1602 AD.
And I played that a ton as a kid.
Was there a different release?
Way too much.
And in Europe, it was called Anno.
Oh, okay.
Yeah, it's a German game, actually.
Yeah, it was like one of the first German games
to really break out on an international level.
That makes sense, because when I look up things for it,
there's a lot of German forums,
which I was kind of surprised by.
That's interesting.
Like the amount it sold in Germany
compared to the population of Germany
relative to the rest of the world.
It's like, so like basically everyone in Germany played this?
And apparently it was close to 50-50 male and female.
That's cool.
Yeah, because the... You don't get that often. the thing with Anno is that it's low pressure gameplay.
Almost nothing is not reversible.
So if you kind of go down the wrong path and you're not successful or whatever,
it's like, oh, it's a regression.
Oh, all right.
It's not like that.
So anyway, I picked up the new Anno game because Luke was over and he was like,
oh, yeah, I got it. Jono got it. Colton got it. And I was like, oh, peer pressure. I guess I better get it. It's like like that. So anyway, I picked up the new Anno game because Luke was over and he was like, oh, yeah, I got it.
Jono got it.
Colton got it.
And I was like, oh, peer pressure.
I guess I better get it.
It's like $80 Canadian.
Ridiculous.
Anyway, so I got it, fired it up.
And on my, you know, super nice still monitor.
Audio just went out of sync.
What?
Apparently.
Whoa.
Yeah.
Look.
Oh, what happened?
You can see it.
The OBS capture is delayed. Talk. Watch. Oh, what happened? You can see it. The OBS capture is delayed.
Talk. Watch your mouth move.
Hello? That looked okay.
What? Really?
I don't know. Uh-oh.
Okay. Is it bad?
Apparently, it makes audio desync.
I don't know necessarily how much.
It looks out of sync slightly to me. Okay. yeah i i can't do anything about that right now we'll just go with it i'm just
gonna go like this okay so now it won't bother you guys i know i can tell so um so anyway um
so so yeah so i got it and uh luke was over so he's never played a nano game before yeah but you
had tooled around for like 20 minutes or something, right?
I played for less than an hour,
and I had watched like part of a starting guide video.
Okay, got it.
So basically, as someone who had actually played the game before,
I was surprised at how applicable my knowledge was,
given that it's been like 20 years since the first one or something stupid like that. And one of the really interesting things my knowledge was, given that it's been like 20 years
since the first one or something stupid like that.
And I even, one of the really interesting things to me
was I watched you play the original one for a little while.
And even stuff like certain buildings,
I was able to perfectly recognize
because they like, I don't know.
I've seen some reviews.
Obviously, I didn't play the other ones,
but I've seen a lot of reviews refer to it
as like a return to form
and all this kind of stuff.
And I think they really tried to go back to the roots of that exact game
that you happen to be playing at that time.
Right.
Which is kind of hilarious.
But yeah, it seemed to work out.
So anyway, so I fire it up on my still pretty nice monitor.
So 100 hertz, 3440 by 1440.
And I'm getting like, I'm like, Luke, you know, it's,
it's weird because I find like the menu's really laggy.
So I've got G-Sync,
which means that it's a little harder to pick up on like
frame rate fluctuations,
but I was probably running at like 45 FPS.
Or, or less.
It probably,
Or less.
Probably dipped below that.
I'm, oh.
I probably, I think probably dipped below that I'm
Think it was below that on average. I think it dipped below 30
Probably I think so that was it was pretty bad and there was certain like there were yeah There were certain interactions that were
Specifically very difficult because of the frame rate which is wild
It was kind of awful to watch so so so so he's like yeah what kind of
hardware are you running in here i'm like yeah titan x maxwell so something a lot of people
might not realize is that i had well and you were running at ultra wide and great settings and all
that kind of stuff yeah so i was running it like Well, I tuned it down a fair bit when we played multiplayer the next day,
and, yeah, it was like 40, but not like 45.
Okay, all right.
Oh, I just broke this.
Dang it.
Why do I fidget with pen things?
This is a stylus.
Oops.
Dang it.
Anyway, so, yeah, a lot of people might not realize this,
but in the last seven years i have
either had an infant or a young like company to deal with and i haven't had a lot of time to play
games ano in particular is a massive it's it's a black hole that consumes time itself. I think it's, even though it's real time,
I think it might rival Civ.
Yeah.
Like, it's pretty crazy,
especially if you kind of take your time with things.
Yeah.
And in multiplayer, I couldn't find, anyway,
a way to change the game speed.
So we were playing at 1x game speed, which I...
The income felt pretty slow.
Yeah. Well, you also just, like, weren I- The income felt pretty slow. Yeah.
Well, you also just weren't as good at it as me.
Wow.
There's that-
Wow.
Wasn't I further ahead?
Whose island's better?
Wasn't I further ahead?
Further ahead of what?
I had money.
Population?
Yeah.
Tech?
I had money.
Okay.
Yeah.
What do you mean tech?
Is it the goal of the game to get a certain amount of citizens in a certain type?
I was actually being nice to you.
I had the artisan class like five minutes before you said anything.
Sorry, sorry.
Five minutes in the grand scheme of that whole night was not very much.
And I probably got more of them when I got them.
Yeah, but you probably also ran into a bunch of trouble
where you didn't have any workers for your frigging factories.
That's fair.
That did happen.
Yeah, that did happen, didn't it?
I didn't know they needed 200 people.
So who had the
money? Who was always buying stuff
from your warehouse? Which I realized,
now that I've played further, was a terrible
idea. I should have just built with it.
So that does not make
it better. That does not make it better at all.
I should have kept all of that. I have now
learned that was not a favor
in the slightest.
Did you or did you not need the money? I did. It's not my fault that you I should have kept all of that. I have now learned that was not a favor in the slightest. Oh, my goodness.
Did you or did you not need the money?
I did.
It's not my fault that you needed the money.
I should have just built worker houses to solve the problem on a recurring basis.
Whatever, man.
It was fun, though.
And then I thought my apartment building lit on fire, and then I had to run away.
Space Monkey says, Linus good at a game.
What?
You know.
You joke about it quite a bit.
Yeah.
Oh, actually, I played Apex on stream today.
The problem is that.
I watched a little bit of it.
Oh, shit, I broke it worse.
The problem is that newer game genres are a bit of a problem for me.
So if I am dropped into um uh a battle royale i don't
even think that's true it depends so apex legends has a lot of gameplay elements or fortnite for
example the whole building thing where i have to you know i can't do the building thing at all
yeah i'm terrible at it yeah like i i completely learn, like, a new skill set in order to play this game.
I refuse to play that game because of the building thing.
And my whole thing is, like, I don't mind learning to play a new game,
but I don't really have the time to learn an entirely new genre
because by the time I sit down and sort of fumble my way through it,
meanwhile, all the kids that are spending 30 hours a week playing this game
know the entire map and every element of the gameplay like the back of their hands.
By the time I fumble my way through how to play it at all,
because I just don't have time to sit down and, yeah.
It's like a kid's crying or something, and I get then I can't I can't get back to it
I've got to do some some job interviews or something and then weeks later. I look at it again
I'm like I kind of forget exactly how to do this. So if you just drop me in a pure shooter
Okay, like I won't know the maps and that sucks. But like I can get some kills and cook fine
I can click heads. No problem problem if you drop me into something where
um there's you know very realistic recoil for example yeah i i do have trouble with that um
but then a lot of it see the problem with a lot of that i think what it's coming down to is i'm not
trying to toot your horn but it's it's time investment with a specific mechanic where like
with recoil a lot of games that have heavy recoil,
you need to learn the recoil of that specific gun.
Yeah.
So that just takes time.
Like you'll learn patterns of recoil stuff and all that.
That just takes a huge amount of time.
Or even like research.
Because you can just look.
Something like Counter-Strike, you can just go find resources that will tell you,
okay, as soon as you start holding down on an AK,
move down about this much.
Like a seven that you draw.
And it's like in a certain speed.
It's like, because PUBG,
didn't we win our first two games that you ever played?
Yeah.
We won the very first one.
I don't know if we won the second one too,
but we won another one that night.
Yeah, and we only played three or four games.
And we won two.
You did carry pretty good.
I did do some damage
though you did some damage and in pub g in apex you can bring people back and all this kind of
stuff healing's a lot easier in pub g it's not and you were alive till the end and you were making
calls and you were landing shots like it's it was the first freaking game you ever played and you
were doing damage that's honestly i think you did better in those first one to four games than most
people that i play with right that are actively playing modern games it's just that you don't damage that's honestly i think you did better in those first one to four games than most people
that i play with right that are actively playing modern games it's just that you don't have a lot
of time investment yeah again i'm not trying to toot your horn and so the thing is like if i have
the prerequisite skills already um like pub g i found really a lot like playing paintball
yeah yeah okay so like the tactics were 100 there yeah it's just that I don't have, but like I need someone to like
tell me what ammo goes in what gun.
Like I'm not,
I'm not an ammo head.
I don't know like,
oh yeah, like an MP, whatever.
I've got to get this caliber.
I didn't know what scopes fit on anything
or whatever.
So as long as people like tell me,
okay, yeah, pick that one up.
Like, okay, yep, sure.
Okay, how do I,
sorry, how do I mount the stock? How do I put this on? up like okay yep sure uh okay how do i sorry how do i mount the stock
how do i put this on like okay sure as long as i don't have to learn the gameplay mechanics then
like honestly it's not that bad um and rts games i actually played a lot more than fps games when
i was growing up i was like a warcraft 2 kid i played way too much like you want to play warcraft
2 with me i will slay you probably i promise you
i was too young i will slay you and your friend i've played warcraft 3 though no problem let's
do warcraft 3 so warcraft 3 is a funny one i actually played it a fair bit uh the summer that
it came out in french because i was on i was on an exchange um to for my thing, and the kid that I was skiing with got it.
And Warcraft 3 was a game that was way too demanding
for my home PC to run at that point.
It's a recurring theme.
Fortunately.
So what I did was I played a fair bit of it in front.
So I know all the stupid... What I did was, so I played a fair bit of it in front. So, amélioration terminée.
You know, like, upgrade complete.
So I know all the, like, stupid.
I probably played it more in French than I did in English.
That's funny.
So anyway, when I went home, I spent all the money that I made that summer on building my very first gaming PC.
And I used the term gaming PC pretty loosely.
It had GeForce graphics.
Yeah.
GeForce 4 MX 440 chipset graphics.
Yay.
But it was good enough to run Warcraft 3,
so I actually bought myself a copy of that,
which was a lot of money for me at that time.
It was like 60 bucks, a brand new game.
And I played it like a fair bit.
But I mostly played campaign.
I never really got into the competitive side.
But...
I'm going to interject here for a second.
If you want to play some Warcraft 3 again,
I'll play some Warcraft 3.
My brother and I decided to download it for fun.
There's still an active community.
Oh, I'm sure there's an active community.
A very active community.
Oh, Blizzard games never die.
We downloaded some maps.
I don't remember exactly what it's called, so sorry.
But there's a website that you can Google very easily.
It's like Frozen Maps or something like that. Or War Maps, I don't remember exactly what it's called so sorry but there's a website that you can google very easily it's like frozen maps or something like that or war war maps i don't
remember uh but you can download maps and you can host games and they will fill like immediately
like there's a very active player base that is ready to go into games the thing that is tough
about games that have been around forever is that masters yes everyone's like really good so i didn't play supreme commander
for like four or five years or something stupid like that and then i tried to drop in on the fa
forever community and i was like yeah i probably still know how to play this game dead so key
mechanics have changed a fair bit like i didn't like forged alliance i really preferred vanilla
supreme commander um i didn't like how fast the commanders were. All of a sudden, instead of being like highly vulnerable,
they were like these speed demons
and they were more like combat units
instead of like builder units.
And I was like, oh, well,
I thought that was the whole point of the game
was that he was, or she, robot, I don't know,
was that your commander was very vulnerable
um so i just i didn't really enjoy the gameplay and i was at a time when my life was starting to
get busier and they added another race and so i didn't want to learn to play a new race and i
didn't know how to deal with the new race and i was like oh man i thought three races was enough
um so there's that problem like i was talking to someone about classic WoW recently, but how it's like a mastered
game and when it, when it comes out, it's going to be kind of problematic.
Someone was like, Oh, are you going to PVP?
I'm like, no, this was an interesting conversation that we were having actually last week.
Cause I was, I assumed you were going to like play the classic WoW.
Um, yeah.
And I, I, I will play it, I'm sure.
I'm going to be poking around the community and seeing what's going on.
I don't know how deep I'll get into it, purely because of...
Like, a question someone asked me was like, are you going to go into PvP?
It's going to be really fun to have an older WoW PvP setup.
It's like, well, yeah, but I play a warrior so i'm just gonna get tooled
because all of the like very abusable mechanics of certain other classes are going to be
very abused uh because everyone knows what they are um and like warriors well that's great because
we're gonna be super crazy overpowered at specific things in pve sweet but that's also kind of weird
things in pve sweet but that's also kind of weird right it's not the same like back back in the day you and your group had to try to struggle through this thing that nobody really knew anything about
and the default gear that you think you should take is actually crap and all the good gears like
blues and greens and all this weird stuff um and now everyone knows the perfect thing all the time
no matter what and there's there's no thought or experiment
that really has to go into it.
Everything's all perfectly mapped out.
Well, what you were calling it was a solved game.
Yes, there we go.
Like in the same sense that like Tic-Tac-Toe
is a solved game.
Yeah.
So I think you were telling me
that there's basically down to like
how long to hold the button
for the direction that you walk,
like the fastest way to
level up to level 60 azeroth autopilot and it will tell you exactly who to talk to exactly where to
walk everything right everything and it will just like the minimal number of clicks basically
basically to get and like that's not that's not what it was like that's not gaming no so that's
gaming the system i'll play it because
i'm sure my dad and my brother will play it and it'll be cool to hang out with them and stuff
uh but but you might have more fun if you found people who have never played wow to play with
almost certainly if they don't dive super hard into online guides and they just like try to play
fairly ignorant right which is which is And you just kind of play along.
Yeah.
Right.
Which is kind of weird in its own right.
If they release Burning Crusade, that would be great.
Because Burning Crusade, as far as I know, is not solved in the same way that Classic is.
People want your straw poll for the shirt.
Ah, yes.
I do have that.
Let's see if your screen cap works.
Hey, look at that.
Oh.
Not exactly what I was hoping to see,
because I was hoping a more skewed poll would show up.
Yeah, this is pretty, ooh.
That doesn't really tell us a solid answer.
No.
So, all right then.
Thanks, guys.
One thing that I have a problem with is,
like, the logo also doesn't look completely 100% like
chill if you know what i mean looks like if you corporate yeah if you put the logo in the corner
it's still gonna look like a corporate business shirt um what if you took off the logo and just
did the word mark then it's facebook if you hadn't told me that i would never have seen it but other
people were a very different blue still blue it's pretty bad it got pointed out by one of the members
on team i believe he's yuki and like the second he said it i was like yep it starts with an f
it's white text it's not a blue background. It's a different F.
Not by much. It is different.
It is different.
It is 100% different, but like...
You know what? Forget it. Let's just leave it the way it is.
People who love floatplane and want to support floatplane will get one, and people who don't, well, they won't.
To be clear, there's not going to be very many.
Yeah.
And they're all going to be like handed out at LTX.
It's not like this is like an LTT shirt design where we're, like, printing 1,000 of them or something like that.
I think it's 150.
And of that 150, there's, like, allocation to LMG, allocation to Flowplane employees, allocation to creators.
So there's, like, really not going to be very much.
Because we don't suspect people are going to be way too into it.
People want to know when they can buy them.
I don't know if we will put them for sale.
I think we're...
Were you going to have some at LTX or something?
But I think...
Yeah.
That's the only plan right now.
I think we see it as mostly like a promotional thing.
Like give it away.
Yeah.
All right.
Do we have anything else that we wanted to talk about today?
I don't think any official news topics.
Yeah. okay.
All right.
So I guess that's it.
Cool.
See you again next week.
Same bad time, same channel.
Bye, guys.
That button stops working.
Yeah.
Then we're going to have a real bad time.
Oh, right. This doesn't work. Okay, we're just going to stop. bad time. Oh, right.
This doesn't work.
Okay.
We're just going to stop.
All right.
That's it.
Bye.