Triforce! - Triforce Introduces - Chance & Counters: Lost pt II - With Lewis Brindley
Episode Date: July 23, 2022Whilst we are on holiday we thought you might enjoy this episode of Chance & Counters featuring Lewis. If you enjoyed this episode, be sure to give them a follow https://www.pickaxe.uk/chance-and-coun...ters -------------------------------------------------------------- Lewis (https://www.twitch.tv/yogscast) and co are stranded on a desert island, Ben gets crabby, and only a board game stands between them and insanity. Music courtesy of Epidemic Sound. Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Please play responsibly. here though yeah we are here listening to you i'm not actually awake right now you're flaming us right now i heard that enjoy the podcast hello and welcome to chance encounters podcast uh we've been
operating board game cafes around the uk for about six years now from hen do's to family do's
from first dates to breakups we've seen it all and recommended a game for the occasion
but now we're looking for a fresh challenge. Each week we'll invite a
guest on who will put our knowledge to the
test. They'll come armed with
an abstract and absurd scenario and
it's up to us to figure out what that situation
calls for and recommend a game
that totally settles their Catan.
We'll get there. We'll find one soon.
Keep trying.
Whichever game recommendation the guest loves the most will score a point and at the end of the series, whoever has the most points will be crowned the Titan of Board Games.
So I guess we'll start introducing.
My name is Richard Skarsbruck.
I'm a co-founder of Chance Encounters and I've been with them pretty much since the
beginning. That's kind of what founder means so it's about six years. I play lots of board games,
video games, all the things. Do you have a cool nickname? Oh there's a nickname I've heard
been used. Oh Scarab. Okay so my name is Skarsbruck but there's a lot of richards in chance encounters so yes i have
been known as the scarab which i'm not just scarab i don't think it's an affection and i
really like you sound like a 1930s like vigilante you know like with a with a hood and a cape no no
he sounds like some a mummy that's been yeah he's been like haunting a tomb beware the scarab
we also have a tie-in with disney Moon Knight as well, and that's where this is
coming from.
So, my name's Richard, my co-host here is Ben.
Hello, I'm Ben, I work with the Yogscast, I do streams, I love board games, and I'm
a massive nerd.
It's Bedgurs.
Bedgurs is my Twitch handle, correct.
Thank you.
Yeah, so it's Ben Edgar, right?
The most unoriginal.
Ben Edgar.
Never going to be a situation where it's like,
oh, where did you come up with that situation?
A lot of people, actually, when I've said that,
people have been like, oh!
I guess it didn't make that connection, right?
They thought you were so creative.
You've come up with this strange new word.
People misread it all the time.
If I remember ever on public voice chat,
people always call me Badger.
Because they just scan read it.
You know how you look at the beginning and the end of a word
and you just assume you know what it says?
We're going to call you that now.
Or Bedgers.
Bedgers.
Like talking about just seeing words and not knowing how to pronounce.
Bedgers, right?
Yeah, there's nothing quite like getting phoned up by a call center,
being called Dan Edger,
and being told that my customer is very
important to them i mean the one thing that we don't know i mean if everyone's happy with it
was fairly easy to figure out what your handle and how that came about the shark situation yeah
what what what led to the shark i'm i'm that's me i mean that that's who i am oh my god inside i mean
i wear this you know flesh disguise yeah but i am mean, I wear this, you know, flesh disguise.
Yeah.
But I am a shark.
He secretly, you know, tries to kill beautiful, you know, divers.
And eat their legs.
Right.
I've been reformed.
I was caught by the HMS Yogs car.
Flying up on the back of a motorboat, you know, flopping around.
Getting harpooned.
On your passport passport it also
literally just says shark as your uh gender is that how it works yeah and nationality
and age shark
i kind of you're there to fight the lizard people right that's your real purpose for being here
the lizard people that's why i'm on i'm a surface dweller now. Wait, this means that all those situations
where you're on the website and they go,
are you human?
And then you're like, no, I'm not.
I'm not a robot.
Yeah, it's whether it says, are you a robot?
In which case, oh yeah, that's correct.
I am not a robot.
I'm allowed on like half of those websites.
Right.
You need that third option.
Other.
And the Games Guru from chance encounters this uh week is russ hello i'm russell i'm game guru slash head of games at chance encounters bristol and i am also
a huge nerd who loves board games i've probably played board games far too much is why i'm here
yeah russ is recommending me some cracking board game
oh my god so i've got a head start i've got a head start hopefully none of these like you can't
use any of the ones you've already recommended lewis uh okay challenge accepted the guru is that
what your nickname is yeah talking of nicknames the only nickname i've ever been given and it doesn't even make any sense
is rusty like i don't i'm not like i'm not like a handyman i've never i don't have red hair yeah
yeah i don't know why i've ever was ever given that nickname but apart from russ which is kind
of dull just shortening my name say your xbox live or you know playstation my gamer tag yeah uh yeah is that gamer tag is that like
yeah username whatever uh it's actually it's completely irrelevant it's just it's just a
character that i in a book that i wrote when i was a teenager that is adorable yeah you don't
have to share i feel like i feel like i feel like it won't make sense so i think i'll just leave it
out but you can find it if you try hard enough there you go if you want rusty oc fan fiction i'm looking for it right now
i'm sure that will lead me straight to it yeah and the guest that probably needs very little
introduction lewis thank you yes uh they used to call me chuckles in high school high school
in senior school that was my nickname back in the day
because i was just a very jolly fellow not because you're a clown i think i have got
quite a distinctive laugh though and i i do laugh often and and inappropriately
um as has happened you know just to diffuse the tension um there is definitely that situation
where it gets uncomfortable
and I'm like, ha, ha, ha, ha, ha.
And then everyone's laughing and I'm like, that was really dark
and why are you laughing?
And I'm like, ha, ha, ha, ha.
Yes.
It just kind of stacks though, doesn't it?
Because the more you feel like you need to laugh
and you know that you shouldn't, that makes you more nervous.
Yeah.
And then before you know it, you're just howling at a funeral.
And then everyone's saying, did you know lewis was laughing and she was dead so disrespectful and yeah it compounds itself and
then i'm like i wasn't laughing um yeah led me down some risky areas but i'm doing fine i love
board games thank you for having me on no worries uh when do
i crack open the the task for you uh let's do it now what what have you come with abstract and
absurd scenario for us so i've been thinking about the 2001 to film cast away oh okay yeah
hanks with tom hanks now of course one of the main problems he had
uh on the island was staying sane when he was cast away and so he ended up
because he had all these fedex packages do you remember and he cracked them open and there was
like an ice skate and a volleyball volleyball yeah well that he made friends with. But imagine he wasn't that lucky
and there wasn't something with such a human-shaped head.
And also imagine he was trapped there with several of his friends
who, you know, maybe they were friends, maybe they were strangers,
but, you know, I'm sure after a while
they're all going to be pretty sick of each other.
In one of those Fedex packages was a board game
you know maybe a board game that would have to you know see these guys through thick and thin
yeah through years of of straining their social fabric what what do they have to like what they
have to make themselves create a new civilization on the island
no no no but but more more just to hold them together like bind them rather than
make them enemies okay i don't know if you've played board games before but making enemies
seems to be the point in a really competitive board games in my opinion or maybe that's just
me i don't know what would be worse though if you were constantly fighting each other in this board game and someone was always winning and you're all very competitive
or the opposite you're playing like a cooperative game one person pulling their fucking weight and
you keep failing the scenario like honestly i don't know which one drives people apart more
to be honest i think it depends on the group i guess i'd hope that after a few plays that person
that wasn't pulling their weight
would probably have
at least learned the rules
by that point, right?
You've got nothing else.
You've got no excuses.
We're on this desert island together.
You're reading the bloody rule book.
I would still,
I would still
almost guarantee
in a situation like that,
about three or four games in
where you've got literally
nothing else to do,
I would still find out
we're playing a rule wrong.
Yeah.
Because there's like some
kind of bit on the side of the rule back leg that says something. Oh, we've been playing a rule wrong yeah because there's like some kind
of bit on the side of the rule back leg that says something oh we've been doing that wrong the whole
time even my favorite games i've been doing that like i mean to be fair some of the rule books are
also i think it's maybe something we've we've previously mentioned but it'd be a trial to get
through there are some bad rule books out there and you wouldn't be able to watch the youtube
instruction video and smith couldn't help you out in these situations.
He's like the big board game tutorial video guy.
Yeah, imagine like you fished it out to sea as well and like half the rule book was missing.
Oh no.
That'd be the worst.
You have to start inventing your own rules.
Or every week you could take it in turns, you know?
This week it's Lewis' turn to make the rules up.
Every time I play with Ben though, he's like, I've enough board games i think i'm assuming this is how this happens and this
probably works like this and that's what we do yeah um we got a you got a lot of trust in him
then uh based on that well the first time ben played wingspan i remember um he said he was
like oh i got a score of like 250 i was like how did you do that what were you doing
i think it turned out we weren't paying actions to play birds we were only doing the three main
actions so obviously we were just putting down millions of birds and getting loads of points it
was really easy like far too much many actions we did that the first time we played a war of whispers as well
we're first time we played that we we because you we thought you had you could take every action in
a row yeah not not just choose one of the options like twice or three times as many
and then we played yeah i played that game with us a few months later and he was like i know this
game really well i'm going to tell you all how to play it and he started telling us how to play it the
wrong way that we'd been playing it oh my god and had to be like i hate to interrupt game guru
we just we did exactly the same thing wrong i say some one of my biggest shames is obviously
getting rules wrong but also i feel like then if we both fell for that then it must be something
to do with the rule book that did vindicate me i felt a
lot less guilty about teaching it wrong there's someone else independently yeah the teacher bought
games for a living and still got that that small wrong this is why you can't really make assumptions
this is why it's like actually sucks sometimes if you get a rule book that's so like badly done
because then you just you might miss something that actually changes the whole game um but yeah
that is still my biggest change so we have a few people on this island should we should we give
them names should we give them some personalities yeah the scarab rusty yeah okay the guru
and chuckles okay okay right so there's four four Make of them what you will
Yeah
It could be anyone
Okay
So is there four then?
There's four
Okay
Okay
All men
Okay
Are they all gamers?
Are they all hardcore gamers?
Look
You
One of them is a pilot
Ooh
Okay
One of them is
A holidaying
Old man
Like a greying old man One of them is a young 18 year old
um surfer oh cool professional surfer and one of them is a 38 year old youtube
twitch streamer right so what we're saying is they have a lot of life skills to bring to this
survival uh island is that what we're going with?
Yeah. We need to keep them interested.
Replayability.
You know, and we don't want one person taking control and doing everyone else's actions.
We want everyone to feel like they're part of the game.
I want a game I can play again and again and feel like everyone's able to you know compete okay but with variety okay hit me oh i mean i feel like there's
some more digging to do first yeah uh like like like are you playing this game out in the open
like is there a shelter somewhere nearby that we can like go yeah there's like some coconut fronds we've rigged up over the over this area we've got some you know a little
wind break yeah we got like a little campfire nearby we've got some coconuts that have been
carved they've collected some rainwater we've got some crabs on sticks you know that have been
cooked on the fire yeah we're content otherwise you know there's no imminent danger of you know, of being cooked on the fire. Yeah, we're content otherwise. You know, there's no imminent danger of, you know, disease, death.
No natural predators.
Yeah, there's no smoke monster or like...
It sounds like a luxury island.
Or some button that needs pressing.
There's no button.
No mystery hatches that leads to five more mysteries.
Equally, there's no doorbells ringing.
There's no animals that need walking.
You know, no one sitting on their phone during your turn.
We've got plenty of time.
This is like a dream scenario rather than like a nightmare scenario then.
Yeah.
You've just like literally got all this time to play games.
It's just got to be a good game.
All this time to play games.
The one game you have.
Yeah.
Okay.
I like this as a...
I'm kind of already immediately thinking,
do I want a game that literally will take
the whole day
just to drop in there
is that the only game you can think of that would take
the whole day? Depends who you
play with sometimes
sometimes you gotta, I've played Patchwork
which is a very, it's like a 30 minute game
with a friend of mine who took, it took us like
two and a half hours to play because he
analysed every move
that might lead to island murder yeah I think who took it took us like two and a half hours to play because he analyzed every move oh i like that
might lead to island murder yeah i think like oh my god so i just really want to like rocks have we
got so yeah i mean that is one of the longest games that and game of thrones is the other kind
of classic game that takes forever yeah it's like a well but then again i feel like you know if
you've got like the games in a spectrum of length
and time commitment,
Twilight Imperium is just over here on its own.
It's the anomaly.
There's nothing like in that space.
Yeah, the eight to 12 hour range is quite rare.
There is a known like really ridiculously long game
called The Campaign for North Africa.
And that takes like days to play
and also diplomacy which is a childhood game for some people that can take a long time as well i've
seen risk take like three or four hours before because people just get lucky with the dice rolls
and they just you can't they've got one country and they've been holding on to it for like the
last 45 minutes but literally they just keep rolling enough to keep like surviving so you know there are games that can take forever but you want a game that's
engaging throughout that time i've played a game of diplomacy online so you can do it in such that
you have uh each each turn essentially takes 24 hours um so a lot of conversation like a play by
email kind of situation exactly we could do that on the island.
You just have your own corner of the island,
and you just send each other notes in a bottle.
Then you all go off and whisper with each other about your...
Because diplomacy is a game that will ruin friendship.
I don't know if it's one I could possibly recommend.
I think you'll end up...
People will keep those betrayals in their heart.
If you haven't played diplomacy, surprisingly,
it's all about those
interrelationships that you have during the game uh by large your attack and defense no one can
gain an advantage unless it's through someone else supporting you give or take the is almost
imperative especially early on that you're talking with other people and get convincing that it's in
their interest to let you attack other places or the opponents for example so that entire game gets very backstabby
very quickly ironic really this name is supposed to be like was it a game about working together
until someone makes that wild lunge for solo victory yeah and just betrays everyone yeah when you've been like
closest allies for three weeks as you've played this game i think for me when i was playing it
it's another situation where if you try and use logic the whole thing which is it's kind of what
i do i don't just use it and then someone does something that's just illogical to you you're
like what what's why is this going on and i take it very personally that is not a game for me i
played one of it and i was like i'm done here yeah i've never touched that game because one of the things i'm
really bad at is being uh diplomatic in games because like i i get that um you know you're
supposed to betray someone and you're supposed to do the thing that you know goes against someone
else but i just want to be nice i don't want to be that loudmouth guy at the table though
like negotiating all these deals and like oh yeah like you want to do this thing with me
and then we'll trade this thing and then we'll do that i'm like i want to do the three-way trade
just you know give me let me trade with the bank yeah i don't want a minimal player on player
de-wheeling and dealing in my game thanks this is when i played in that similar circumstance
in twilightium, it was
people were under the table texting and I was like
why is everyone texting?
I didn't really get it. So it makes sense
and if you're on a desert island then
you've got these secluded areas you can go to
and have those conversations but equally
people are gonna die.
I think it's good, yeah.
There'll be three players, you know,
Chuckles will be
speared with all those crab sticks.
That does remind me of this time we played betrayal at house on the hill,
which is a game where,
you know,
you're cooperatively exploring a mansion,
like a creepy mansion and kind of things happen.
You get items,
omens,
whatever,
until at some point one of you has to
maybe turn against the rest or like you all end up fighting against each other but um we didn't
understand so there's a point in the game where it's called the haunt where you kind of your
ultimate goal is revealed whether it's you versus everyone else and um and so there's two rule books
there's one for like the betrayer and then there's another rule book for like the survivors who are like the good guys, essentially.
And we just did not understand the game so much that we weren't allowed to reveal anything about our goals, our separate goals, that we were literally creating a separate WhatsApp group.
And we were like texting each other, like someone would say, what are we doing?
And then we'd literally just create a message and send it to each other.
what are we doing and then we'd literally just create a message and send it to each other it was like so extreme the secrecy that we were just trying not to tell anyone the other player anything
about what our goal was it was kind of to the to the most extreme point where we literally just
almost became a silent game we were like not saying anything it was really weird interpersonal
relationships are almost what what board games are built on but i feel like that it's really
concentrated when you're on a desert island about any these could super affect what's going on like have you have
you collected your crabs no well god damn like i'm gonna have to come after you this is the same
thing that happened in that board game we're really gonna have to make sure this is the third
time you've borrowed my crabs and when I like how crabs
are now like the currency
of this island
and you know
in the game
when you didn't
repay that two wheat
I lent you
just this Thursday
all over again
oh my god
they're going to be rescued
and they're going to be
like old men
brought together
for like you know
a TV show interview
40 years later and they'll be
on the fence you know to talk where are my crabs what about that two weeks it's gonna be like
i gave it to you you did not give it to me um this actually uh brings me but how long are you
anticipating oh like i mean it's your scenario how long are we going to be stuck on this island
for is it going to be like a couple of weeks are we talking well that feeds into the insanity right you know
you there's no end in sight you don't know when rescue's coming it might never come you know
maybe there's a boat you know sailing by full of tourists you know next week but as far as you're
concerned you're stuck with these people here forever and you know I'm going more and more insane. That really doesn't help, like, pick the game
because if, I mean, it's irrelevant.
If the insanity is always on the table
or, like, complete, like, this is separation of everyone
living on their own corners of the islands
because they've just had enough of each other.
Like, eventually, like, picking a game with high replayability
doesn't necessarily help because, you know, it's inevitable.
Right? Right? Well, let's just help because it's inevitable, right?
Well, let's just lay down and die then, right?
Yeah, you could play the game at some point.
We need to stave off the insanity as long as we can.
But we've got to try.
We don't want to have
two days go by
and we've all gone completely lunatic.
Do you know what I mean?
That was the roughest 48 hours ever.
It was just a company retreat.
It was just a team building exercise, guys.
You didn't need to eat the crab, man.
Why does Chuckles only have one foot?
I've also started referring to Ben as the crab man.
It's like a new nickname that's been created on the island.
Has been changed. It was scrubbed out
in whatever charcoal you could find.
What's the board game skill
experience?
You've said the ages and stuff of these
people, but have any of them
got any board game experience?
Not that it matters, because you have
however long it is, you could learn at the time.
But is there anyone on the team who's like i just like like opposed to playing board games they
they think board games just not for them um the scarab is badly burned that's true and uh
and no there's no there's no uh i was just gonna go with the bandages i don't know
i was the mummy i was leaning into the mummy the angle it didn't work um no i think everyone's got
all of their fingers and can see and stuff they're all compass mentis for now okay okay
at least compass mentors to learn the rules and then subsequently ignore them as the insanity
does that i mean everyone's dealing
with their own mental things yep you know you're just you're enjoying the surfing right okay yeah
but you know the nagging feeling in the back of your mind that you might never see your sweetheart
again yeah um you know i love in the situation that i'm also seeing that i'd have really long
hair and that that's a good thing with my slowly
receding hairline I'm like yeah
long luscious surfing locks
that's great
I think in this scenario you're the 18 year old
like surfer
person right
well I'm just sitting around in the
cramp pool
it's like you're surfing on like a plain
door you've like cut off up coconut fronds to cover
your shame. But you don't have much shame to display.
I'm thinking at this point I'm also ripped in this scenario.
You're gorgeous.
I am.
But not distractingly so
you know
we'll keep our eyes on the game
sorry could you just move your frond slightly to the left
there it is
so in terms of
you know we talked about you have shelter and stuff
but is there a risk of storms
like how how much information do you need about this of you know we talked about like you have shelter and stuff but uh is there a risk of storms like
how how how much information you need about this fucking desert island i might as well write a
novel okay so like what i want to know is if a piece goes missing like some games they've written
out the word help in stones they've done it all they thought about building a raft but they realised it was like a lot of
faff and they got
splinters and
I couldn't have an axe
only had an ice skate
and it wasn't quite enough
and
there's no tropical
stories
it's a sunny sky
it's all fine
it's quite hot
but they're undercover
there's like
you know
they found a
sun tan cream
no one's burned
it's fine
Russ
how much more do you need i need to know
oh much much more okay all right at this point as well i'm pretty sure that affects the personality
and there's a whole thing we we use it whenever we are first aid uh they've got like some antibiotics
one of the packages contains a first aid kit thank Yeah, they're all right for a while. They're careful.
Okay.
How about your personal, let's say, Chuckles' tastes?
What does Chuckles enjoy in a board game?
What kind of genres or styles or themes or art styles or whatever? What draws Chuckles to a game?
I think that Chuckles, it doesn't matter actually what Chuckles likes.
The key thing here.
They're stuck playing it anyway.
Is to bring together a group for a good time.
And leave everyone happy.
But also, you know, create some good memories.
And forge an alliance that involves, you know, that will deter backstabbing for crabs.
When the crab season starts dwindling and the crabs are running low, people might get desperate and they might think, oh, I won't kill Chuckles because, you know, we had that nice experience.
And I'm looking forward to next tuesday evening when we're
gonna do the next bit or play again you know i don't know if it needs to be one of these legacy
games where it's got you know a journey well because the problem with the legacy game is it
will eventually end they're very hard to replay some of them claim to have playability when you're finished like Pandemic Legacy
you know you're supposed to be able to
play the game like
more like Charterstone
actually is another game but some of these games have
like a finished state which is
like you've finished the game and you can still technically
play onwards but it's not
something you would ever do
yeah I mean as much as I
don't like the idea of a board
game coming to end i think so many board games we never get that far we never play i never played
pandemic enough fucking times we even worry about having to do a 12 game series i think that's very
optimistic have you heard of the 10 by 10 challenge so it it's in a given year, you're supposed to try and play 10 games 10 times.
Wow.
So it's 100 gameplays, basically.
This would be the 1x1000 challenge.
Yeah, exactly.
But that one's quite interesting
because it kind of does highlight
that people who are super into board games
tend to be like,
what's the new shiny thing?
And then they go,
I bought this one thing, we played it once. it once cool well i'm ready to play the next
and you don't get to like how many board games have you ever played more than five times only
a handful and probably those games i love because i've really got into them i've probably managed
to get in so my most played board game is terraforming mars and i've probably played that
into the the good double digits at this point maybe like 30 or 40 and i know it's not everyone's piece but no that's probably the game
i played most as well actually because we've played we played we played the board game version
a lot you and you played it on steam and then we played the digital version and it became this kind
of fallback game for us a lot of the time we'd end up having a spare hour at the end of the stream
and we can get the digital version done pretty quick and i hate a lot of things about it but yeah if it's a it's a
hole filler i'm gonna say right now not a huge fan of that game yeah it's too dry and actually
the original game so the game is essentially you're terraforming the planet you play cards
and you're like it's an engine building game which means that you play cards which help you like improve on your actions to do in future
turns and um so i mean it's a very dry themed game you can place water tiles part of the game
doesn't make me more interested in the game unfortunately um but it's the the positive
thing about it is it has so many cards and expansions that the game does have end
like a lot of replayability or variability because you might never see the set the card for like the
next 10 games i mean in that can we assume that whatever board game uh parcel this came with it
came with any expansion that exists for this board game as well yeah it was like a big wooden crate
yeah yeah the big box version of
game that's actually gonna help if that is the case yeah it was a replayability for sure but
um but yeah the the game oh my gosh the artwork on the game is so destroying some of its clip art
some of its like photos and it's just it just drives me nuts like it doesn't have a consistent
art style as well in places that that game like there's certain cards that are just rubbish and awful like the worst thing about
terraforming mars actually is the the interaction with other players because you have these cards
which take resources away from other people but they cost you resources to do it so there's no
incentive really for you to obviously there
shouldn't really be an incentive for you to screw up other people but it's kind of like
i'm going to destroy my game and your game yeah you know if there's three other players in the
game who will get to race ahead while you two are crab bucketing each other if you use the reference
now i am the crab man i guess i for example, when the games get that complicated,
you can imagine the spreadsheets.
I know that people like Wizards of the Coast
with D&D and stuff like that,
they have proprietary
sheets that have
everything in them. They try and balance it out
and they try and work out exactly so.
It's only so far the math will take you, though,
because once you're actually playing
a game, there's more to it than simple numbers.
And I mean, in Terraforming Mars, I will say one of the good things about it is that it
doesn't have obvious combos that once you played them, you don't want to play them again.
Right.
So a good example of that might be like Quacks, which Alex is a huge fan of.
I know you're a big fan of.
I introduced Alex to that, by the way. She will admit. Whereas Quacks, I've been a huge fan of. I know you're a big fan of. I introduced Alex to that, by the way.
She will admit. I'll be playing it a lot
recently. I just sent a copy to Pflax
yesterday for him to play with his
kids because I recommend it.
I really like it,
actually. So it's a game, it's a push-your-luck game
where you're a witch.
It shouldn't be called Quacks, because I think
that's the German, right? Quacks of
Quedlinburg is, it's the Quacksalber von Quedlinburg is the German name.
So the English one is just as silly, Quacks of Quedlinburg.
Because it's by Quack Doctors.
They could have called it like the Witches, though, or something.
It would make far more sense if it was called Witches Brew or something like that.
There is actually a Spanish one called the Witches.
Oh, yeah.
I guess Quacks is a fairly negative connotation in terms of like
oh that guy's a quack he's a he's a fake it's like a quack doctor i don't know if there's a
known anyway it's getting it's going off i just don't think it's very well-named game and it
wasn't what i thought it was going to be i thought i was going to hate it but actually i really
really enjoyed it it's a it's and it felt really social game to play with people and it was didn't
really matter how good you were
obviously it being skilled it was helpful but there was a big luck mechanic in the middle of
the game where you're you're throwing all these ingredients into your sort of bag and you're
pulling them out hoping you're not going to get these um the cherry cherry bombs which are like
kind of like salt in the cauldron or whatever they're like the negative thing and if you get
too many of them you go bust and you get a penalty.
But the penalty isn't too bad either.
It's kind of, yeah, I do get a penalty,
but it's not going to ruin my game if I get it.
And so, yeah, it was just nice.
But I think that has fairly obvious combos in it
that you want to pick certain things.
And once you've done that, you're like,
I'm not going to do that again this time.
I'm going to try a different combo.
And, you know, I think that other where where they aren't they weren't as obvious setups where
the cards are much more random have to add 300 cars like in terraforming mars there's a huge
amount of cards obviously not all of them are going to be great or duds but it's much harder
to pull the combos together and so therefore it's much harder to get bored or be like oh I
don't want to do
this again I don't
want to do code
stalls and new
guys again.
Every game does
feel quite different
just because you
never see the same
card twice when
there being 500
cards.
I really like
Quacks.
How do you
shuffle that?
There is quite a
lot of replayability
because you can
have the tokens do
different things and
there's quite a few
expansions. In Quacks. Yeah. the irony is there is a perfect name for it
but it's already taken by another game's potion explosion that's essentially would be perfect
because it is about trying not to explode your potion yeah essentially but it's a really good
game um there is a really cool um so the game comes with these cardboard chips which you like
put into your bag and then draw them out but there's an upgrade for the game which are these like really cool plastic chips
um and they cost as much as the game itself so like it's ridiculous you really want them because
it would make the game better because um the the cardboard wears out after you've played it like
100 times probably have played it a lot of times i mean in terms of like board game manufacturing
uh if you say those cost about the same price as the actual board game,
like, you can...
Whenever you purchase one in a retail shop,
the actual manufacturing cost is about a sixth
of the actual...
of what you're paying it for.
And so you can start working back
on how much that would be.
But if you added that in,
would you pay £150 for a Quacks game?
It's really good, though.
It's really good.
It's really good. But yeah yeah that game is really good uh the danger is of course you have to choose who you're playing with because certain
people are very much would feel the chips and all this one has a raggedy edge that means it must be
this one you know you don't want to get that kind of folks so to bring the island back into it but
if you get a bit of sand in there as well,
be wearing away the chips, that would ruin it, I have to say.
But if it was quacks.
But then you just replace them with shiny pebbles and shells.
Yeah.
I assume like one of the boxes has some paint.
You can paint the stones different colours.
No, you'd use blood.
Okay.
Crap blood.
Everything is blood.
There's plenty of that. Yeah um that's in the bucket
uh okay how are we how are you feeling have we got any other particular questions
do you have any like like turnoffs in the games like any any things you like
definitely don't want that in my games um i don't really want social
deception or like i don't want there to be i don't want the game to have a
that'll happen on the island like it feels like this two-pronged game right where you play it
play one game where you're turning over tiles exploring this manner and then suddenly it turns into i'm bad and you three are good and it's kind of it's a it's an odd dynamic that i've never
particularly enjoyed um and i think i think i've just ended up having a lot of shouting matches
with people playing the resistance and coup and things like this where you're someone's betrayed
you it's some way you're know what I mean or tricked you
I'm not looking for that
I think
It's very hard to separate the personal from the
game at that point and when
your tensions are high especially
when you're on a desert island
I just like to get immersed you know I need something to
distract me from this beautiful island paradise
that I'm trapped on
with these idiots and all these crabs.
I would pay to be here,
providing I knew I could get off.
Right. Okay.
Well, I
have something
that touches on... I've got
something ready in terms of recommendations.
I've got something in mind. I've got something
in the pocket, yeah. Okay.
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Yeah.
Who's going to go first?
I'll go first.
I don't have a backup, so I really hope you don't pick up my game.
I don't have a backup so I really hope you don't pick up my game I don't think so I think this one covers
some of the bits that you've talked about
I think it's a game
that you've probably heard before
it's something we've talked about before
but the reasoning
I'll give it is because it focuses on
some sort of replayability
and I think the insaner you get, the better this game will be.
So the game I'm suggesting is Dixit.
So super not strategic, but I think it has a load of replayability
because the idea of this is you have like these oversized cards
that have this beautiful artwork on.
this is you have like these oversized cards that have this beautiful artwork on and you one of you is the storyteller and that kind of position rotates and you'll give a word phrase story uh
sound you can kind of go pretty wild with it um about the card that you hold in your hand and
you'll place that in the in the center essentially and then everybody else has to um find a card that they have in their hand
which is i think about five cards or so in your hand and what will happen is they'll they'll think
what best represents that sound stick it in give it a shuffle and then we end up
uh laying them out saying the sound word or phrase in the center of the table and then
imagine we said crab yeah it could be anything
we could be anything but that's what comes to my mind on this island yeah well it depends entirely
on what the uh what the cart has so the reason i'm suggesting this is because let's face it at
any point you're gonna start the replayability is gonna gonna fade away now dixit has a lot of expansions associated with
it they are also some incredibly beautiful stuff that are out there i've seen i've played i think
there's probably eight or ten at the very least expansions out there um and i like the idea that
you could take these cards and almost tell a bit of a story about it becomes this whole like way
in which you guys could create a world and so i think the insanity then plays into it because you begin to see weirder and weirder shit in those cards and
it really begins to like barrel out of it and it's not necessarily about playing the game at those
point or you if you could inscribe in crab blood your new cards that you want to add on to it you've
got loads of boxes let's create our own i think it really becomes like this new cards that you want to add on to it you've got loads of boxes let's create our
own i think it really becomes like this whole thing that you guys can get behind and make
a very cooperative storytelling uh asset essentially so i know that's not necessarily
it's like the campfire oral tradition yeah pictograms it's like envisioning like turning
them into like some sort of tarot deck and like and like when things
go bad on the island like people ascribe these kind of situations to certain cards and you're
like like stuck onto the wall using crab blood and then just making like chanting around the fire
like burning some burning some of these cards that's just in my head i was like i think you're
right that this insanity one will come to play.
It's fine, like one guy's taken away
all the cards with like
pictures of women in their shelter.
Oh no.
Oh no.
By the time that someone comes
to rescue these people,
it's going to get real wild.
These are my waifus.
Wilson.
So that's my recommendation.
I think it touches on some of it. I think it's an
interesting one. We'll let you decide on that one.
So between the two of you?
No, that might be the glue that
brings, you know, these
four stranded
castaways together.
And through, I don't know,
some sort of weird... It kind of feels like a tribal
acid trip style like reaching back to the roots of humanity yeah like we all ate some of the weird
those weird berries you know we were licking the crabs everywhere and don't lick the spotty crabs
yeah all right ross what you got? All right.
So like I said earlier on, like if we're including expansions in this, I think this would be a very good way to go because there are a lot of them like like Richards.
I went for something that would be very interesting to play a lot of times.
And not only.
So basically the game is called Unmatched.
It's a series of games and it's called, the tagline, which I think is really cool is in battle, there are no equals.
And it's essentially a skirmish game.
So there's a board, it's got some like some spaces on it that are connected to each other.
So you can move around the board and you're going to be taking on a character from either history or folklore or legend and you're going to be given a a miniature
with of that of that character so as an example there are um there's sherlock holmes uh as one
of the characters there's and bloody mary there's like achilles there's um there's other ones Medusa sort of like Alice in Wonderland
yeah exactly that is currently out of copyright yeah it's in this game but there are also some
branded ones like they've thrown they've done some Jurassic Park ones they've just released
some Marvel ones there's lots of characters and essentially each character comes with potentially
some sidekick or some like minions which you can use but also a deck of cards 30 cards and each
character plays uniquely um just using this very cool concept of moving around a board and playing
cards so you basically you know you play these cards and um you know it's a battle game so you're
going to be moving you're going to be playing cards to attack and then they may play cards to
defend but there's also cards that let you do other things but the brilliant thing about it is not only does each character play very much to
the style of the character and they've had a lot of fun in coming up with the the way that these
characters play as an example um achilles was uh released in uh one of the late later sets and his
sidekick is um patroclus now in like there's this kind of um historical thing
where apparently they were lovers these these two characters and when patroclus your sidekick gets
killed uh achilles becomes stronger as he like gets enraged that his you know the love of his
life has been killed and so it just makes the character stronger so he kind of goes all out in
like this rage um and then bloody
mary because obviously because um they're famously to summon bloody mary you have to say bloody mary
bloody mary bloody mary three times so they get benefit why would you say that you have to be in
front of a mirror yeah there's no mirrors in here you are fine we're fine um and so if you start the
round with three cards in your hand you get an
extra action giving you three actions so they're very much um they've much very much um nailed in
my opinion the like the thing that makes that character yeah the aesthetic of yeah the way it
feels but as well as that there is a two-player mode so you don't have to involve everybody in
fact i consider it mainly a two-player game because i've
never really wanted to play more than that but there are three player um modes and four player
modes so everyone can get involved if a crab man has having a tough time maybe run out of crabs and
you need to send them off to go and get crabs so you can do that and you can still play the game
in the meantime that's cool but also what i thought was really fun is because there's like this unknown uh amount of time that you have you could do
tournaments you could literally play as each character against each other character and just
find out who is the ultimate character um the best one so i think you have that like longevity
but also each even if you play with the same characters you still, it's still different because of what cards you get.
I feel like you couldn't really have a Dixit tournament so much.
You know,
you couldn't have the world,
the Island Dixit champion.
Whereas I feel like,
yeah,
that makes sense.
You could,
you know,
carve it onto a rock,
you know,
the trophy,
the rock trophy,
the crab trophy.
You know,
you could fight for the crab trophy.
Yeah.
Yeah. I'm pretty sure you could like take one of those. You could fight for the crab trophy, yeah. Yeah.
I'm pretty sure you could take one of those shells,
turn it into a crown.
Oh, yeah.
The crown of claws.
And because you might be there for years,
you could have a tournament every year.
Yeah, it's likely a little bit.
And it changes hands, yeah.
Keeps the nations of, you know.
We split onto our four corners of this island.
It's like, the beach dwellers are represented. Well, yeah, you know, split onto our four corners of the silence it's like the beach dwellers are
represented well yeah you know before long you don't know how many other planes are good if one
plane crashed here it's a good chance that the more are coming i was saying before long there is
there is one other thing i wanted to mention about it and it's because it is a strong um aspect of
the game and the artwork is so good so each
card has a really beautiful artwork on it as well so i'm kind of like stealing a bit of richard's uh
thunder there and some of them are really trippy like if you look at the bloody mary card some of
them are genuinely like terrifying the artwork on them it's really good so if you even if you just
weren't playing the game fight a t-rex her fight a T-Rex. And you could make that happen.
What other game can you set a T-Rex versus this kind of...
Sherlock Holmes.
Yeah, exactly.
And Sherlock Holmes might win against the T-Rex.
That's brilliant.
I deduce you have rather large teeth.
I deduce that those arms must have once been vestigial wings.
You should be feathered.
And they shamed him.
And then Ben, are you still free?
I'm still free.
I've got one lined up.
Ben knows me very well.
It's a game you already know and have played,
but I think it's a very good thing.
So first of all, maybe the theme is too on the nose,
but I'm going to go with the game Spirit Island.
This is a cooperative game where one to four players
have to stop the invaders of the island
using their magical nature spirits to drive them away.
You've got to protect the indigenous people.
And it's a really quite complex, interesting puzzle
where wave after wave of these colonials turn up
and you have to stop them from destroying the land too much
and build up your magic to drive them.
One of the reasons I recommend it is because A, it's cooperative,
which helps keep the team together.
You should win together. You lose together. You should win together.
You lose together.
You're bombed.
B, it's complex enough that you can't play other people's turns for them.
Everyone is very much in charge of their own bit,
and you won't have too much quarterbacking.
And third, it has increasing difficulty that go up very high.
You have like four different opponents to play against.
Each opponent has eight difficulty levels to beat.
So it's going to be a long time before you've managed
to beat it on the very highest difficulty.
Every time you play, if you win, you crank it up by one.
If you lose, you crank it down by one.
And this could keep you going for years, essentially.
And you could even, if you've mastered the very highest difficulty session sure between you guys you could find a
way to make it even more i love that i also love the sort of vague metaphor the idea is that it's
you better keep your island clean you know don't don't shit in the water yeah don't eat all the
crabs yes don't put a blight on this island. Respect the island or else, you know, it might raise up
and the forces of thunder and lightning will be roused
from their slumber to zap us.
Well, exactly.
And there's lots of different island spirits you can play as,
especially once you include the expansions.
But maybe everyone starts going a bit crazy
and picks one spirit to be,
and that's who they role play as in between game sessions they're just like i am the fire god
yeah there will be that guy who looks after the fire yeah maybe they've already been falling into
those roles and this just reinforces them yeah oh ben again this is gonna be really weird when
they get picked up and they're like, I'm actually a god.
Back invaders!
It's like whole rocks.
The ship's coming up to rescue them.
Throwing burning sticks at the ship.
This is very ineffectual.
What's going on here?
Yeah, that's a good idea. I like that.
We're so into the game that we don't want to get rescued.
This helicopter's coming
and we're chucking crabs at them.
We haven't finished the highest difficulty yet.
Come back in two years.
I really love the concept of that game being a lot of Euro style games
have this kind of colonialism kind of thing built into it.
Even if it's not sort of like obvious and yet spirit
island is complete opposite it's like we're protecting the island for these indigenous
people against the like colonists and i think that's really cool and it's not been explored
nearly enough as a concept no you're right there is a lot of exploitation and trading and oil
barrowing and everything and building a massive conglomerate or
corporation it's always about a lot of it is about taking wood or cut or harvesting even
k-tan uh has a little bit of that even if it's not obvious like there is that element
there's a bit of a controversy at the moment in the board game industry i won't name the board game but um where they've basically had a leaflet that were like we do not
uh glorify any of these things and then they sort of glorify it um and that whole part of board
gaming it like it really affects the people that it you know has affected that have personal
experiences so it's a really interesting and i think it's we'll see board games go more that way yeah well i mean this is this is this
feeds back into the old idea of the the worst board game monopoly um which which was originally
supposed to be this anti-capitalist anti-monopoly sort of thing wasn't it and and to teach people
about the dangers of the corporate greed whereas actually actually it's sort of being subverted into,
enslaved into promoting instead.
Become the very thing I set out to destroy.
You are the chosen one.
I find myself recently wanting to own four hotels.
I hear I get a lot of money when I start renting those out.
That is what kids used to want to do. And I can just go to jail and pay a fine and out I get a lot of money when I start renting those out. That is what kids used to want to do.
And I can just go to jail and pay a fine and out I get.
Oh my God, you don't even have to go to jail, do you?
Just pay the fine.
Get out of jail free.
The most unrealistic thing about that game is it's set in London and there's free parking.
That's true.
Completely out of date, yeah.
I mean, and the fact that you can actually afford any of the property.
Here's your $1, try luck good luck yeah you'll get one dollar every time you go around the board yeah oh but there's taxes so that's uh 50 of that's gone geez
yeah we'll try not to talk too much about that but yeah no spirit island good no it's the i suppose
there must be other cooperative board games that
that are similar there are a lot of cooperative board games out there but this is one of my
favorites because of the massive amount of customizable difficulty that most of them don't
a lot of them have a little bit of difficulty increasing but once you've solved the game you've
kind of solved it you're right um and most of the other ones don't do much to stop the
quarterbacking syndrome of the person who's played it the most telling everyone what to do um whereas i find this game is complicated enough
with your secret card of hands that you can't have someone going oh you do this one then you
go i think it when it was first released it was almost the anti-quarterback so quarterback being
that person that is constantly telling or managing everyone on the team this one literally came out
as the the one that if you have
that person you can now play a cooperative game with it instead of just forgetting to invite them
to game yeah we're partly due to the nature of these cards um triggering either quickly or slowly
and so you're kind of your your slow cards trigger basically at the start of your next turn.
They go after the enemies have been.
Yeah, but then that's when your next turn starts.
So you have to think of it like I'm playing a turn ahead.
And because of that, you can't have one guy coordinating,
unless he's some sort of Sherlock Holmes super mind genius.
It's very hard to like, you have to kind of figure out where,
they also, the invaders come in waves
and multiply the invaders, the colonists.
They swarm all over your place,
shitting all over your lovely island,
leaving all these like little poops
and you're like, it gets out of control really quick.
Just thought of an interesting re-theme for that game.
Oh yeah, okay.
Like, oh no, just like for that game like oh no just like
sewage island or just like i don't know cats or something oh cats invading your garden yeah
that could be fun that could be good digging up stuff yeah just put those daffodils in leaving
little presents oh no so uh overall it sounds like you have the acid trip you have the uh
fictional characters fighting each other and you've got the ultimate battle of that and then
you've got the the spirits the the anti-colonial stuff have you is any of these hit the the head
do you like any of the ideas um well i think this is like maybe look first of all
i'm all for a burning man style situation where we're all just we all just go mad
and embrace it you know and lean into the madness you know fuck it um i love that the the new olympics it leans a lot on the old it's like
it's almost like cleverly saying let's fight in game instead of in person you know let's let's
settle our disputes yeah but you know you're angry with someone take it out of me on this game you
know um especially if you're doing a free-for-all i think you can always in a four-way you can always
say this guy's not done the washing up.
I'm going to go for him.
I don't care if I lose.
I'm going to take this guy out.
I think that would get,
it's a little bit like having those arcades
in the truckers, you know,
so they can get their stress out on the fake truck,
you know, and not do it on the real road.
So yeah, I can see that helping.
And also I can see the idea of, you know just forming our own sentinel island where they are the natives and um becoming a god
yeah and and forming our own society from the ground up founded on the sort of natural
you know respecting the island living one with the island. You know, maybe the rest of civilization will have burned itself out.
We'll still be one with nature, playing cooperatively together in harmony
with the land and earth and sky and sea and crabs around us.
So, yeah, I like them all.
I'm ordering them right now nice alexa order games she already knows which one it was she's been listening she's been paying we do have to pick
someone needs to get their point yeah oh i have to pick you have to pick one yeah you can only take one with you um it's gotta be the drugs yes
i think i think it is probably the best option actually yeah it's a good game you can just smash
it out in like an airport or anywhere can't you and it's like yeah that doesn't matter in this
scenario yeah i could just unless there's an airport on the island,
in which case, why haven't you escaped already?
At the start of the movie, I could just see some kids playing it,
you know, in the airport.
Oh, I see.
In my movie version of this podcast.
You can check off Scunner.
It's come full circle.
They were already playing it, and then it lands up on the island.
They've already taught all the rules at that point.
You've gone like, oh, that was an interesting Easter egg.
Oh, but it's actually the entire movie now.
You have to put that stuff in.
So when people watch it again, they're like, oh, I didn't see that.
Foreshadowing.
Yeah.
Okay.
And then they think you're smart.
I say you win an Oscar.
Just tips throwing it out there. Nice. Welcome. Well, thank you. Thank you. think you're smart. I say you win an Oscar. Just tips, tips, throwing it out there.
Nice.
Welcome.
Well,
thank you.
Thank you.
Thank you so much.
Obviously congratulate the winner of that.
They've done a fantastic job.
I thought they really,
yeah.
But thank you so much for coming along.
Lewis,
where,
where possibly could we find you?
Just,
just Google my name.
Just Lewis.
Chuckles.
Chuckles. Chuckles.
Chuckles and the crab man.
Well, thank you very much for coming on.
Thank you for entertaining us this afternoon.
And well done to everyone that partaked in this glorious exercise.
That was a lot of fun.
I could have gone for another two hours and then had a coconut and
doing it again tomorrow.
Strangely enough, I think we're all going for crabs after this as well.
I am hungry for crabs now.
Well, thank you very much. That's all for today for the podcast.
We'll be back next week.
Thank you very much.
Bye!