WSJ What’s News - 70,000 Bets a Minute: How FanDuel’s Parent Is Winning at Sports Gambling
Episode Date: May 11, 2025This week, we’re bringing you an episode of Bold Names, which presents conversations with the leaders of the bold-named companies featured in the pages of The Wall Street Journal. On this episode, h...osts Tim Higgins and Christopher Mims speak to Peter Jackson, the CEO of Flutter Entertainment, who leads a global sports betting empire. With the U.S.-based FanDuel as its crown jewel, he has a prime view of one of the fastest-growing and most profitable entertainment industries in the world. How is Flutter using technology to supercharge sports betting, while grappling with its potential harms? Learn more about your ad choices. Visit megaphone.fm/adchoices
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Hey, What's New listeners.
It's Sunday, May 11th.
I'm Luke Vargas for the Wall Street Journal, and this is What's New Sunday.
We tackle big questions here, so we figured you'd like this
episode of our sister podcast Bold Names, where hosts Tim
Higgins and Christopher Mims pose some big questions to the
biggest names in business. This week, the online betting
industry is growing. During this year's Super Bowl,
gambling company FanDuel was winning big, 70,000 bets a minute big. And today we're bringing you Tim and Christopher's conversation
with Peter Jackson, CEO of Fandual's parent company, Flutter. What does the man at the top
have to say about one of the most profitable entertainment industries in the world and how
technology is supercharging it.
Tim, I think this week's episode is one of the most interesting we've done yet.
And tons of new listeners are gonna tune in
for the first time ever.
Oh yeah, wanna bet?
Funny you should mention.
This week's guest is the CEO of the company behind FanDuel,
the biggest US company in sports betting by revenue.
Even if you don't care about sports, his industry is transforming the US.
Right, it was estimated that Americans would wager roughly $1.4 billion on the Super Bowl
this year, and he told us Fandual customers made about 70,000 bets a minute during the
big game.
The sports betting industry is big, and it's growing like crazy.
And so are the consequences of getting millions
of Americans hooked on gambling anytime, anywhere.
That's next.
For a lot of the companies we cover,
first quarter is a bit of a lull,
but if you're a gambler, there's no better time of the year.
And if you're a sports betting company, it's also one of the busiest times of the year.
The American Gaming Association estimated that Americans wagered about $1.4 billion
on the Super Bowl this year.
And then there was March Madness, which was twice that, $3.1 billion.
There are a lot of different things to bet on these days, and making sure
the house always wins is a huge technological problem for online sports betting giant Flutter,
and its CEO Peter Jackson.
You think about the Super Bowl with all those different players and all the different stats
available, we have to be constantly assessing what we think the probabilities are of events
happening. And then we turn those probabilities into prices, have them available on our site, and
at peak, you know, 70,000 bets a minute coming through the platform with, you know, you can
imagine millions of customers looking and assessing prices in between that as well.
The stock market has been all over the place since January.
But in recent years, FanDuel's parent company, Flutter,
has performed more like a tech company.
There's some irony in the fact that the best way
to make money on FanDuel might be to skip the app
and buy the stock.
I've been absolutely delighted with the way
that the team have built the business in the US with FanDuel.
And if you look at the projections,
we actually are talking about a $70 billion total addressable market in the medium term across the U.S.
and Canada.
The story of Flutter is the story of a whole new multi-billion dollar vice coming out of
the bookie's notebook and into a place where it can be taxed and regulated. And no one
has a better understanding of the odds
of what's coming next than Jackson.
From the Wall Street Journal, I'm Tim Higgins.
And I'm Christopher Mims.
This is Bold Names, where you'll hear from the leaders
of the bold named companies featured in the pages
of the Wall Street Journal.
Today we ask, how is Flutter capitalizing
on the rapid rise of legalized online gambling
in the US?
Is the sports betting boom sustainable?
And is it really all just good, clean fun?
Or are states opening the gates to potential harms?
Peter, welcome to the show.
Good to have you here.
I'm sure our listeners have at least
a passing familiarity with your best-known brand in the US, FanDuel, and its competitor,
of course, DraftKings. But for those of you who aren't already wagering on sports in the
US, let's start with introducing your company and what you do.
Yes, I run a business called Flutter, which if you're English, you immediately know what
that is because it means having a bet. And if you're English, you immediately know what that is because it means having a bet.
And if you're American, you've got no idea what we're talking about.
But we're the world's largest sports betting and gaming business.
Flutter Entertainment, we're listed on the New York Stock Exchange.
You're right, Chris, we own Fangil.
So it's an important part of our portfolio. It's about half of our
revenues. The other half of our revenues come from our businesses outside of Fangil.
And you know, you're kind of on a tear, like you've been posting really strong results.
And you're also growing. You've got 44% of the take for sportsbook revenue in the US.
Goldman Sachs estimates Americans will spend $45 billion a year on sports betting once the market is mature. It's already a
$10 billion a year market right now. So let's start with that. Do you really think that
you're on pace to grow 350 percent in the next, I don't know, 10, 20 years?
When we acquired Fangill, we were anticipating
that we'd be one of the market leading businesses
and we'd be expecting that the market would be enormous.
I've been absolutely delighted with the way
that the team have built the business in the US with Fangil.
And if you look at the projections,
we actually are talking about a $70 billion
total addressable market or TAM, as people would say,
in the medium term across the US and Canada.
So we think the business will be bigger.
That covers both sports betting and iGaming.
Look, it's, you know, all of us who spend time in America cannot help but realize how passionate people are about sports. Everybody watches it, everyone
knows the score, they all know what happened to the players, you had a good game, a bad game,
a whole piece around fandom is so important. And we deliver a brilliant experience for customers.
We own the sort of the parlay concept, this idea that people can pull together a series
of sort of events that are related in a game and they can place a bet on it.
So what would be an example of that?
The Super Bowl, Patrick Mahomes is going to do a touchdown and then he's
going to have a dance afterwards and people can bet on that or how does that work?
Well it's, I mean I'm sure that will be available somewhere on our platform but you know,
it's about picking that you know Patrick Mahomes will score a touchdown, there's going to be a
field kick from both teams in both halves that Sokran Barkley is also going to be a field kick from both teams in both halves, that Sikram Barkley
is also going to score a touchdown, and that the Eagles are going to win by 10 points.
Right. I think that's a big thing here.
You could combine all that together.
The technology has allowed for all sorts of bets, right? It's no longer just which team
is going to win or are they going to cover the spread. You can get very granular in the whole game.
This is incredibly deep.
But I think it also rises with analytics and sports and this bigger conversation about
the future of television.
You have the FanDuel Sports Network, which I think costs something like 20 bucks a month.
Here in the US you can get MLBB, NHL and NBA games, which seems
like a really great deal is, is that part of the future of your
business, uh, television streaming?
We we've always been in the sports broadcasting business in America.
So, you know, our first investment there, we bought a business called TVG.
So, you know, some people wouldn't think about it as
sports, but you know, horse racing is very popular.
And of course we made the leap to streaming it as well.
So we started with two horse racing channels and we built it out from there.
Now, of course there's a huge amount of technology that we have to have behind
the scenes to price all of these events and markets and selections.
Now, what do we mean by pricing it?
You know, I mean, can you think about like the Super Bowl with all those different players
and all the different stats available, we have to be constantly assessing what we think
the probabilities are of events happening.
And then we turn those probabilities into prices, have them
available on our site and at peak, you know, 70,000 bets a minute coming through the platform
with, you know, you can imagine millions of customers looking and assessing prices in
between that as well. So it's an incredibly technology rich environment, very complex
operating environment.
We take a huge amount of risk.
Customers place $100 back with us, the most that they can lose is $100, but they could
win $10,000 from me.
To price that, you've got an internal risk and trading desk.
It feels like a picture, a pit full of commodities traders in Chicago shouting at each other.
Is that how you are able to price so many events every day?
Well, obviously it's a much cooler job than working in a commodity pit because it's talking
about sports, right?
So we're paying these people to watch live sports, right?
So I mean, there isn't a better job on the planet than that for most people.
So yeah, but you're right, you know, we have
hundreds of traders around the world. So we have a follow the sum model. So, you know,
actually supporting the Super Bowl, we had traders in Dublin, we had them in Melbourne,
we had them in New Jersey. And yeah, they are running our models. They're looking at
our best stream of data. So we get more bets than anyone else. It gives us more insights.
I could be watching Tim's bets come through and we'll be really confident taking all of
his money apart from maybe when he's betting on Texas in the college game and we know that
he's really sharp on that.
And when he does, we'll take his money, but we'll check the odds.
And we have that ability real time to assess all the bet stream data that's coming through
and help make sure that we're offering as accurate a set of odds to our customers as
we can.
In a lot of ways, you're a tech company.
You do a lot of innovation.
The other day, I noticed this new feature that it's basically a slider where you can
adjust the amount of risk a person wants to tolerate for like a complicated
chain of bets that we just talked about parlays.
You got all kinds of deals, alerts, stuff clearly borrowed from social media apps, casual
games.
How do you do all this?
I mean, do you have a lab of people just dreaming up new ways to keep people engaged or are
you just, you've taken ideas from social media? How does this work? How does the
innovation occur? You're absolutely right Tim. We are a you know a technology
business. I know we're delivering a brilliant user experience to our
customers but if you think about the amount of things we sell on our platform
we've almost got a limitless assortment. So, you know, trying to
work out how you merchandise all of those different products to customers and make them available,
because ultimately, you know, people want to watch the game, but they want to get their bet on quickly.
And, you know, and that's not to get in the way, right? But maybe they want to do a bit of research
along the way. So, yeah, we those types of products where people can spend time looking at what other people are betting on or looking into the history of what's happened in the matchup between two players.
that if people have got a bet on, they could actually track the performance
of their bet in the game, right?
Without having to keep going onto their phone.
So making sure that we're taking advantage
of the latest features on the Apple iOS, for example.
But that slider component, you know,
it looks, it's simple and elegant, right?
So a customer can select the number of yards
they wanna pick for a player.
You think about it, every yard you increase or decrease,
we have to go back and we have to determine
what we think the probability is of that event happening.
And it's happening real time, right?
Real time, whilst the game is happening, right?
We're constantly assessing all of those probabilities.
But we also spend a lot of time talking to our customers
and finding out what they want
and thinking about how we can bring that to life for them.
And the scale that we have, the data, the insights,
allows us to do that.
We just heard how Flutter uses tech
to create new experiences for its customers.
But how much of that tech is also used
to keep them clicking, scrolling, and betting, Just like social media keeps us glued to our phones.
In the end this is about entertainment, this is not about making a living for them.
But you get much better value from the money you're spending with us
than you do going to the cinema. Stay with us!
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It's happening now at BHP, a future resources company. Clearly, like you just said, the data matters.
Of course, you are a business, right?
I mean, according to our own reporting, I think people lose on average seven and a half
cents on every dollar they bet with you, right?
The house always wins.
But how do you keep people coming back when on average you have the problem that every
gaming business has, which is that really you're making money overall and they're losing
it to you?
We're in the entertainment business.
I mean, the business is called Flutter Entertainment.
And I'll tell the story.
I get in a cab and the guy says to me, what do I do?
And I tell them I work for Fanjul. And he's like, oh my god, you can't believe what happened at the weekend.
I had my parlay bet on and six legs clicked and the seventh leg didn't.
He said I had ten dollars down and if only that player had gone five more yards I would have won a hundred bucks.
He said I've been telling everyone about it. They'd have so much entertainment from it. That's what it's about. Now sometimes
they win, sometimes they lose those parlor bets. But in the end this is about entertainment,
this is not about making a living for them. But you get much better value from the money
you're spending with us than you do going to the cinema, where it's a sort of been and
gone experience. You get to tell your friends about it, right, where it's just a been and gone experience, right? You
know, you get to tell your friends about it, you can share it on social media, people love
sharing their wins, they love sharing the ones that they almost won. So that's what
we bring. We bring excitement to life for people.
So sports betting is definitely better than going to a movie.
Well, if you're asking me, of course it is.
So let's talk about young people. So I was a young man once. A long time ago.
Long time ago. You know, loved risk. Loved making impulsive bets on things. But we're in a different
kind of era than we were even a couple years ago. Lots of states are sort of tightening the screws
on social media companies. And especially in terms of age verification.
Utah just passed an age verification by App Store law. Do you think that that might impact
you as well, that age verification regime that's going to happen here for all kinds of apps?
We operate in a very, very strict regulatory environment. when we first launched our business, the first
because we operate on a state by state basis. So that's how it's a state's rights issue.
So this is not a gift of the federal government. So the states can determine whether sports
betting or iGaming is legal in their states.
Right. And sports betting is legal in 39 states now already.
Yeah, the first state we went live in was in Jersey.
And actually, you could cross the bridge between New Jersey and Manhattan,
and as soon as you were a meter past the halfway point, your phone would stop working on our app.
So we had to have absolutely pinpoint precise precision to know exactly where you were, so that you know we were very careful
to bring friends people from a geographical perspective. Likewise we do very very careful
and precise customer onboarding and verification to make sure that you are who you say you are
and you therefore are old enough to be able to you with us, depending on what the state's rules and regulations
are. So this is, we're not as a platform where you can just sort of tick a button and say,
I'm over 21, let me on. We need to see all your verification details and documents before we let
you onboard onto our platform. That said, plenty of teens have said it's easy to circumvent those age verification controls.
I mean, it wasn't hard to find op-eds in university newspapers that are talking about teens with
problem gambling issues, especially on college campuses.
For example, Purdue University has tried to ban everybody on campus from doing this kind
of gambling.
It does kind of feel like your business though to get people on as soon as you can.
And that does feel like the playbook of some other businesses in the past I could name.
So how important to your growth is getting people as soon as they're able to get on your app?
We take this stuff incredibly seriously Chris.
So, you know, if there are examples where, you know, people think they can get through our systems, we will shut that stuff down.
Now, there are a lot of illegal operators in the US, you know, people are spending a lot of money,
you know, with unregulated sites. So, you know, I agree, you know, around the world, right, no,
no underage, you know, people should be allowed anywhere near our platforms, or any of the any
of our sort our regulated competitors.
And actually we should all be doing as much as we can.
From the regulators, the banks,
the internet companies who allow the advertising, right?
They shouldn't be allowing these illegal sites to advertise.
There's lots that can be done.
The regulators are much more interventionist in the UK
in a number of different fields.
And so in the gambling space, they have
determined that they want to try and ensure that customers don't spend more money than they can
afford. And that's quite interesting sort of moral question, right, which is what is more than people
can afford? Right. So where do you draw the line on that for people? You know, there's a tool that we
have available in the States at the moment, you know know, there's a tool that we have available
in the States at the moment,
spending tools to make sure that people are aware
of how much money they're spending on our site.
Because look, you know, it is entertainment,
they are spending money with us,
and we need to make sure it's clear to them
how much we're spending.
The other thing that we've developed in Australia actually
is a real-time intervention tool.
So, you know, because if I can see that traditionally
you're spending, you know, because if I can see that traditionally you're spending,
you know, a hundred bucks a week with us,
but when the super bowl comes around, you spend $400. We think, well,
that's your normal pattern. And then if the following year,
we suddenly see you spending $200 in one day and trying to spend $300 the next
day, we'll intervene and we'll say, you know,
are you sure you want to do this?
Because this seems outside of what you would normally do with us,
your normal pattern of behavior.
So we're developing some real-time intervention tools to help ensure that
we can just turn the mirror and point at our customer and just say,
just have a think about whether you want to do what you're about to do.
I guess I'd be curious in hearing more about that because one of the criticisms about online
gaming is that it's taking too many cues from social media and so-called dark patterns,
that idea that kind of keeps people engaged.
I read something from a researcher that talked about how these features keep the product
exciting and engaging and make them almost addictive. So on one hand, you've got a product that is almost tweaked in a way to keep people
going back for it.
And the other hand, you've got some tools, presumably, that can try to mitigate some
of that.
So where are you in that kind of debate or kind of that challenge? Yeah, the whole field of safer gaming is really important to us.
Research, education, internally in our business on it.
We spend a lot of time with our customers with these types of tools that I was describing,
making sure that we push this really hard.
So there are many customers who we block from our systems
because we're not comfortable that they're, they're gaming responsibly.
It's then important that you actually have a tool available in the country.
So that if the customer wants to self exclude, they can do it from all operators.
So, you know, there's plenty of revenues that we don't take, right?
There's customers that we switch off or we restrict the amount of revenues that we don't take, right? There's customers that we switch off
or we restrict the amount of money
that they're spending with us
to make sure that they stay at a level
which they are comfortable with hindsight
to ensure that they're engaging with us
safely and responsibly.
It's absolutely crucial.
It's part of our societal license.
So you're spending $134 million on this a year,
but there's also data that shows, you
know, there've been surges in people searching online for help with gambling addiction, especially
since we've seen the return of sports gambling here in the States, largely thanks to these
apps normalizing this behavior.
I think of a recent paper that talked about that four years after state legalizes
online sports betting, the likelihood of a person filing for bankruptcy increases by
25 to 30 percent. So there are other effects out there, reduced access to credit, debt
set to collections, abuse of debt consolidation loans, all these things that there's a cost
to society.
And I'm curious kind of how you reconcile that reality
with kind of the entertainment part of it.
Like people wanna have fun,
but there also is a larger cost to society
dealing with this kind of fun.
We're very focused on the super casual user, right?
So we want people who are spending a small amount of money,
they're putting their $10 on a parlay.
Maybe they're spending a hundred dollars at the weekend.
Yeah.
So this is, this is not extraordinary amounts of money for us to be spending.
It is, is in that sort of entertainment bucket.
That's what we're focused on.
We've got the biggest mass recreational customer base in America.
We're not, you know, we're not trying to sort of get the whales that, you know,
you often hear people talking about, uh, in hear people talking about in our type of industry.
Now, that isn't to say that there aren't consumers who get themselves into trouble. I think it is important that the industries pull together
and have these tools so that customers can self-exclude, so they can opt out of it. And then it's important that those things get extended as well I mean there's nothing nothing worse than if you've
decided to sort of opt out of gambling then if you're still surrounded by the
advertising so we need to make sure that you know on the you know the digital
platforms allow people to opt out as well. I guess I'm curious what your
statistics show of the people actually opting in to use some
of these safety features because the research suggests that people rarely opt into it.
So there's these very sophisticated tools that are there to help people, but people
rarely want to take that help.
Is that what your data would show?
Look, if you look at our business in Italy, 100% of our customers there have a deposit
limit in place.
But you know, we've introduced that as a tool.
So you know, Chris, you could choose a deposit limit that suits you, Tim, you could have
a different one, right, depending on how much money you want to spend.
And of course, these things require cooling off period to change them.
So you know, that's a good example of a tool that we have now. you want to spend it. Of course, these things require cooling off period to change them.
So, you know, that's a good example of a tool that we have now. Of course, people in the US can avail of that. We haven't insisted that everybody puts in place a deposit limit, but we
are introducing in the US this real time intervention tool. So when you're in the process of making that
deposit to make you sort of, actually, there'll be a threshold at which point will make you stop and
actually reconfirm you do want to make the deposit.
And there'll be a threshold at which point we actually will want one of our
agents to speak to you on the telephone. You can make the deposit on the
telephone, right? To make sure that you are actually definitely want to go ahead
with it. And there may also be, at which, when we speak to you,
even if you tell us you want to do it,
we'll say, do you know what?
We think you've had enough.
Jackson just outlined for us how his company spends big
on reducing the harms of problem gambling.
You might be surprised what he told us when we asked
if the same standards that apply to gambling
should be applied to social media.
There's a lot of good practices that we have,
which actually sometimes it's frustrating for us
that some of the operating partners we have
are not able to fulfill.
That's next.
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A lot of what I'm hearing, kind of as the subtext of what you're saying is,
kind of as the subtext of what you're saying is you are the cleanest shirt in the laundry. You talked about being part of the entertainment business.
One of the things about the evolution of the entertainment business, of course, is that
so much of it's being delivered right through these.
I'm holding up my phone for those of you who't see it, which is all everyone right now. Um, and some ways it's a more potent
delivery device, right? That's the flip side of it being accessible. And so, you know,
there's this kind of growing literature on how we have to be careful because it's with
us all the time. Right? So psychiatrist Anna Lemke, she has this
great book called Dopamine Nation. She calls so much of what gets delivered
through our phone a digital drug. And so many of the kind of safeguards that you
talk about putting in place, I mean they do remind me of like responsible
drinking campaigns or you know the
regulations that were put on companies like Juul for example about not advertising to young people.
I mean is it fair to say that in the same sense that social media is a digital drug, that this is
a digital drug and we should acknowledge that and sort of regulate it accordingly.
We are regulated.
I think unlike the social media businesses, we're very heavily
regulated on a state by state basis in the US and almost a
country by country basis elsewhere.
And there are a lot of customs and practices we have to
adhere to to make sure that our customers are well protected in that sort of operating
environment.
And I think that there are some therefore important distinctions between what we do
and what some of the social media and other digital businesses are doing.
We take our responsibilities very seriously.
And I think there's a lot of good practices that we have,
which actually sometimes it's frustrating for us
that some of the operating partners we have
are not able to fulfill.
But nonetheless, we'll still make sure that we operate
and provide a very safe form of entertainment
to our customers.
You operate in a world
that everything's almost been gamified.
I'm curious, you know, where you see there's more potential for expanding.
You get into predictive markets, you get into the stock market, which a lot of people think
has become a lot like gambling.
Can we bet on election outcomes?
Like, when do I get to bet on the things that I can bet on polymarket with you?
Well, if you're in the uk, of course you can right so, you know, you can there's all sorts of novelty bets
Right, you know you can bet on
the outcome of the you know, the elections you can bet on the outcome of
And whatever the
The big, you know celebrity led, you know programmers on tv tonight. You know, there's all sorts of things
that you can bet on these sort of fun markets
outside of sports.
We're not there yet in the US.
You know, I'm not the person to sort of sit here
and opine on whether the stock market is gambling or not.
There are other people who who have views on that.
But of course, there has been gamification of that. There's some well-known businesses
who have democratized it, I think is how people would describe it.
But what we focus on doing with our business is offering people great value entertainment. And if we were allowed to let our customers bet
on the election or some of those other things,
we found them to be, we call them novelty markets.
We found them to be a bit of fun in other countries
and I'm sure American consumers would enjoy,
would do enjoy it as well if they could.
Well, Peter Jackson, it's always a gamble coming on here and talking to us.
So we appreciate you giving us the time and it was a nice conversation.
Thank you very much.
And that's Bold Names for this week.
Our producer is Danny Lewis, Michael Laval, and Jessica Fenton are our sound designers.
Jessica also wrote our theme music.
Our supervising producer is Catherine Millsop.
Our development producer is Aisha Al-Muslim.
Scott Salloway and Chris Zinsley are the deputy editors.
And Philana Patterson is the Wall Street Journal's
head of news audio.
For even more, check out our columns on wsj.com.
I'm Christopher Mims.
And I'm Tim Higgins.
Thanks for listening.