Vampire Infested Barovia I #23 A Tribute to Draconic Heritage
Episode Date: February 18, 2023It’s the silly season in Vallaki so join in on the festivities and come see one of the many incredible spectacles at this year's parade, honoring all...
Australia’s most popular D&D actual play podcast! Set in the world of Ogg Nott, a place full of mystery and intrigue - if only the players knew it was ending. Listen to this award winning podcast as our heroes delve deep into adventure, with each season bringing a new story, new characters, and new threats to face. New listeners can start at any season, but veteran listeners will find themselves following a greater story, set over centuries. New episodes every Sunday! Hosted on Acast. See acast.com/privacy for more information.
454 episodes transcribedIt’s the silly season in Vallaki so join in on the festivities and come see one of the many incredible spectacles at this year's parade, honoring all...
The gods of healing no longer shine on Barovia. Hecktor gets ambushed by an unexpected foe while Pip almost gets interrupted trying to dispose of a bo...
The party reveals that not everyone was particularly good at hide and seek growing up. Things go from good to really bad as Hecktor deals with Penia s...
We all learn a little bit more about Pip’s time in Barovia and the people he abandoned before making several plans on how to handle the many and vario...
The party learns a new and interesting version of a classic nursery rhyme! Hecktor transgresses to his time under a strict authority figure while Pip...
The party learns some very important information on all the things Cribit the Amazing hates as well as something about some dad and a royal, but that’...
Cribit the Amazing misses out on a very exciting and climatic scene which is very upsetting for him and by proxy, you. Hecktor has a big day out haggl...
The party take it in turns to be roasted by one of the greatest insult comics Barovia has ever seen, Hecktor has a very drunken heart to heart with Pi...
Unbeknownst to the party, Vallaki is infiltrated by wolves. Pip has a very tense conversation with a bartender while Hecktor starts to think he made a...
We start in the Vistani tradition: with a story. The party tries to sneak Pip into Vallaki with varying amounts of success. Pip reluctantly stops an a...
The party are ambushed by direst wolves almost immediately and give Boris a memory he will never forget. Pip deals with a legless zombie while Hecktor...
The party admire some works of art for the purpose of research and have a long conversation about the local food and wine of Barovia. Hecktor and Esme...
The party are stopped in their tracks by angry and sentient shrubbery and are then blindsided by the druids controlling them. Pip is afraid of the dar...
The party attempt to make a long and arduous ride as comfortable as possible. Hecktor calls from the ether a creature of heavenly importance while Pip...
The party try their best to not to become werewolves and debate the ethical issue of killing werewolves after killing a lot of werewolves. Pip sides w...
The party try their best to not attract werewolves. Pip attempts to hunt for fresh meat but gets upstaged by A'Gogash while Hecktor hears arguments if...
Flipping through book after book in the library, the party try desperately to find any information that might help then in their current and future pr...
Hearing screaming from the shed, the party come to the conclusion that this isn't their problem. Hecktor reluctantly fights an angel while Pip is more...
The party finally enters Krezk and discovers the strange occurrences coming from the Abbey of Saint Markovia. Pip reads many headstones in the graveya...
The party head deeper into the werewolf den and make an unpleasant discovery. Hecktor's fortunes keep coming true when they stumble upon the huntress...