#655: War of the Spark Cards, Part 5
Episode Date: July 19, 2019This is part five of a five-part series on card-by-card design stories from War of the Spark.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1174 episodes transcribedThis is part five of a five-part series on card-by-card design stories from War of the Spark.
This is part four of a five-part series on card-by-card design stories from War of the Spark.
As a new series following up my "20 Lessons, 20 Podcasts" series, I'm starting "Other Lessons" to talk about other things I've learned during...
This is part three of a five-part series on card-by-card design stories from War of the Spark.
This is part two of a five-part series on card-by-card design stories from War of the Spark.
This is part one of a five-part series on card-by-card design stories from War of the Spark.
So, I went to England for MagicFest London and Mythic Championship II. This podcast talks all about my trip.
Part of my job is traveling. This podcast talks about what it's like working when traveling as well as the many things that have to be done b...
This episode is another in my "Designing _____" series where I talk about how we design certain basic effects. In this episode, I talk about...
Working on Magic has taken me to many countries around the world. In this podcast, I reminisce about all the places I've visited on Magic's d...
Magic is printed in eleven languages. In this podcast, I talk about how that came to be and how making a game printed in so many languages im...
This podcast is all about us adding two words to the rules text of one card and all the hullabaloo that followed. I explain why we did it and...
In this podcast, I discuss when rules should and shouldn't be broken in Magic design. It involves a bunch of talking about planeswalking and...
In this podcast, I talk about Magic mechanics that just didn't make the cut and had to be retired.
In this podcast, I talk all about the history of the booster pack, how it's evolved, and what impact it has on the design of Magic.
In this podcast, I walk through all the Planeswalkers to explain who they are and how they're mechanically represented on cards.
I realized I hadn't done a Top 10 list in a while, so I decided to talk about bad mechanics.
This podcast talks about the vision design of War of the Spark.
In this podcast, I examine the role social media plays in modern game design.
This podcast is about the history of the block, how they came about and why they went away.