#495: Vision, Set, and Play Design
Episode Date: December 8, 2017Last year, R&D changed the structure of how we make Magic cards. In this podcast, I explain the change and introduce the three new parts...
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1174 episodes transcribedLast year, R&D changed the structure of how we make Magic cards. In this podcast, I explain the change and introduce the three new parts...
In this podcast, I talk all about the history of the kicker mechanic, from its start in Invasion to modern day.
This is the sixteenth installment in my "20 Lessons, 20 Podcasts" series where I talk about each of my lessons from my 2016 Game Developers C...
I talk a lot about the process of creating what the cards do, but part of making Magic cards is also physically creating them. In this podcas...
Besides designing Magic cards, I also spend a lot of time interacting with the public. This podcast talks all about this aspect of my job, in...
This podcast is the third and final part of the story of Unstable's design.
This podcast is part 2 of 3 of the story of Unstable's design.
The Un- sets are where I try new things, so it seemed only apropos to experiment with having the podcast be about the design when the set is...
An important skill is selling your ideas live in a meeting. In this podcast, I talk about how to deliver a good pitch.
I'm joined by carpooling guest Mark Purvis, Magic senior brand director, to talk about how we took a product that no one at Wizards was askin...
The very first Hasbro-centric convention, called HASCON, was held in August. I was there, and this podcast is all about it.
In this podcast, I explore Magic's early sets and talk about the design innovations each one brought.
This is part three of a three-part series about the design of Ixalan.
This is part two of a three-part series about the design of Ixalan.
This is part one of a three-part series about the design of Ixalan.
In this podcast, I look at the history of the scry mechanic, from its premier in Fifth Dawn all the way to it becoming an evergreen keyword a...
I am often asked what factors determine when we choose to keyword a mechanic. In this podcast, I talk all about this topic.
In this podcast, I talk about how Wizards interacts with our freelance artists.
In my "Making Magic" column, I occasionally write articles where I blend together Magic and non-Magic topics selected by the audience. In thi...
In this podcast, I talk all about the design of Hour of Devastation.