Magic: The Gathering Drive to Work Podcast

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

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#454: Flashback

Episode Date: July 21, 2017

In this podcast, I talk about the mechanic flashback. I discuss how it got originally designed and the many different blocks that have used i...

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#452: Amonkhet, Part 1

Episode Date: July 14, 2017

I asked for feedback about my podcast, and one of the most common replies I got was that people would like me to occasionally mix in more rec...

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#450: R&D, Wave Three

Episode Date: July 7, 2017

From time to time, I dedicate a show to talking about the many people who have worked on Magic. In this podcast, I'm talking again about R&am...

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#449: Counters

Episode Date: June 30, 2017

In this podcast, I talk about one of the design tools we use—counters. I go through the various kinds and talk about how counters help us exp...

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#445: Frames

Episode Date: June 16, 2017

I talk about the use of different frames and walk through the many times we've used frames to aid the game mechanically.

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#444: Vanilla Matters

Episode Date: June 16, 2017

On my blog, there was some discussion about the mechanical theme of "vanilla matters." (Vanilla creatures are creatures without rules text.)...

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#443: "Sparks"

Episode Date: June 9, 2017

One of my popular features in my "Tales from the Pit" comic is an ongoing "sit-com" with planeswalkers I make using the Funko Pop! figures. I...

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#439: Other Teams

Episode Date: May 26, 2017

I talk a lot about the design of Magic, but there are many other teams that design has to work with. This podcast talks about all these other...

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#438: Rarity

Episode Date: May 26, 2017

In this podcast, I talk about the nuts of bolts of rarity, including some history about how different rarities have worked over the years....