#415: Teaching
Episode Date: March 3, 2017I'm often asked about the best way to teach Magic to a new player. In today's podcast I explain how to do it.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1174 episodes transcribedI'm often asked about the best way to teach Magic to a new player. In today's podcast I explain how to do it.
This is the fifth part of a five-part series on the cards of original Ravnica.
This is the fourth part of a five-part series on the cards of original Ravnica.
This is part eleven in my 20-part series "20 Lessons, 20 Podcasts" where I recap 20 lessons I learned in my first 20 years working on Magic....
This is the third part of a five-part series on the cards of original Ravnica.
This is the second part of a five-part series on the cards of original Ravnica.
This is the first part of a five-part series on the cards of original Ravnica.
This is another episode of "Replies with Rachel," where my eldest daughter and I answer your questions.
I spend this podcast talking about an important lesson I've learned doing Magic design.
I spend a lot of time answering questions. In this podcast, I talk about that aspect of my job and explain what I've learned over the years a...
Part of the iterative process is using feedback to improve upon your design. This podcast talks about how to best evaluate what you've done a...
In this podcast, I look back to the early days of Magic and talk about how the Standard format came to be.
Mark talks about what an average day of his job is like.
There are five conflicts between the five colors. In this podcast, I discuss them all.
Mark talks about what an average day of his job is like.
Mark talks about his choice for the Top 10 supplemental products Magic has made.
Mark's tenth podcast in a series of 20 from GDC.
Mark talks about the special series where we've gone to the public and sought their help in creating a Magic card.
Mark goes over some slang used by R&D in part 3 of this 3 part series.
Mark pits the mechanics of the last two blocks set on Innistrad against one another.