Drive to Work #114 - 20 Things That Were Going to Kill Magic Part 1
Episode Date: April 18, 2014Mark examines 20 controversies of magic history.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1174 episodes transcribedMark examines 20 controversies of magic history.
Mark talks what a typical day is like for a R&D member.
Mark shares a look at 1998 with his 20 Years in 20 Podcasts series.
Mark shares the third part in his series Mark on Judgment, the third set in the Odyssey Block.
Mark continues his talk about Judgment, the third set in the Odyssey Block.
Mark talks about Judgment, the third set in the Odyssey Block.
Mark talks about The Duelist/Magic Invitationals 7, 8, and 9.
Mark talks about an important design tool called the design skeleton.
Mark takes a look back at R&D and talks about the many games we played.
Mark talks about 1997 in another of his 20 Years in 20 Podcast series.
Mark has a podcast with his mom.
Mark talks about the card with his namesake.
Mark talks about how the ever-changing nature of Magic impacts its design.
Mark continues with the third part of the Torment discussion.
Mark continues his series on the design of Torment.
Mark starts with first in his series on the design of Torment.
Mark focuses on the fourth year of Magic-1996.
Mark talks all about his Tumblr blog.
Mark talks about how the New World Order came to be and what it means to design.
Mark talks about the importance of an emotional connection between the game and the players.