Drive to Work #154 - Design 101
Episode Date: September 5, 2014Mark talks about the most common mistakes designers make.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1174 episodes transcribedMark talks about the most common mistakes designers make.
Mark gives his second podcast about the people who have made Magic.
Mark completes his series on the design of Unhinged.
Mark continues with part 4 of his five-part series on the design of Unhinged.
Mark continues his 20 years in 20 podcasts with the year 2002.
Mark continues with part 3 of his five-part series on the design of Unhinged.
Mark continues with part 2 of his five-part series on the design of Unhinged.
Mark starts a five-part series on the design of Unhinged.
Mark talks about how restraint is important to design.
Mark describes how to get a job in R&D
Mark explains redflagging and the common red flags.
Mark finishes his podcast series on the Duelist Invitational.
Mark answers the question: Where do you get your inspiration?
Mark continues his "20 Years in 20 Podcast" series, exploring the year 2001.
Mark concludes his five-part series on the design of Rise of the Eldrazi.
Mark continues with part 4 of his five-part series on the design of Rise of the Eldrazi.
Mark talks all about what goes into playtesting during design (and a little bit during development).
Mark continues with part 3 of his five-part series on the design of Rise of the Eldrazi.
Mark continues with part 2 of his five-part series on the design of Rise of the Eldrazi.
Mark starts a five-part series on the design of Rise of the Eldrazi