Drive to Work #174 - Meeting Expectations
Episode Date: November 14, 2014Mark talks about making design that the audience would expect.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1174 episodes transcribedMark talks about making design that the audience would expect.
Mark Rosewater explains the design philosophies of the white/blue color combination.
Mark Rosewater shares part 6 of his lessons about Magic design.
Mark Rosewater shares part 5 of his lessons about Magic design.
Mark continues his 20 years in 20 podcasts with the year 2003.
Mark concludes his 6 part series on the design of Onslaught.
Mark continues with part 5 of his 6 part series on the design of Onslaught.
Mark continues with part 4 of his 6 part series on the design of Onslaught.
Mark talks about the difference between design and development.
Mark continues with part 3 of his 6 part series on the design of Onslaught.
Mark continues with part 2 of his 6 part series on the design of Onslaught.
Mark starts a multi-part series on the design of Onslaught.
Mark talks about the challenges of designing a block centered around enchantments.
Mark talks about how much design space a mechanic or theme has.
Mark continues his 20 years in 20 podcasts with the year 2003.
Mark talks about what design changes went into the Scars of Mirrodin through Khans of Tarkir blocks.
Mark talks about what design changes went into the Ravnica through Zendikar blocks.
Mark talks about his history with SDCC and the Magic panel.
Mark talks one of the first supplemental Magic products, Vanguard.
Mark talks about keeping secrets secret.