Drive to Work #214 - 2008
Episode Date: April 3, 2015Mark continues his 20 years in 20 podcasts with the year 2008.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1174 episodes transcribedMark continues his 20 years in 20 podcasts with the year 2008.
Mark continues with part 4 in his series on 10 things every game needs.
Mark talks about the technological tools that design uses to do its job.
Mark explores the value of making mistakes.
Mark looks back at a number of things Magic used to do that it stopped doing.
Mark talks about how iteration changes design and the importance of it.
Mark continues his series on the two-color pairs with a discussion on red and green.
Mark gives a follow up to the basics of design introduced in Drive to Work 154.
Mark finishes with part 3 of his 3-part series on the design of Arabian Nights.
Mark continues his 3-part series on the design of Arabian Nights.
Mark begins a 3-part series on the design of Arabian Nights.
Mark continues his 20 years in 20 podcasts with the year 2007.
Mark explores a little more in depth the changes he would make if he could start over.
Mark Rosewater talks about interactions as he continues his 10-part podcasts series about 10 things every game needs.
Mark shares his third podcast in his series on two color-pairs, talking about the interactions between black and red.
Mark talks about the importance of feedback.
Mark explores the design of the special holiday cards.
Mark talks about the process of playtesting in design and walks through the various stages.
Mark continues his 20 years in 20 podcasts with the year 2006.
Mark concludes with the last of his 4-part series on the design of Scourge.