Ep 119 - Handling RPG Arguments
Episode Date: April 3, 2022There are relatively few people who thrive on interpersonal conflict and most people shy away from it in the real world. But what about in your game...
Short, bite-sized RPG advice, tips, and tricks for DMs and players of tabletop role playing games (TTRPG)
243 episodes transcribedThere are relatively few people who thrive on interpersonal conflict and most people shy away from it in the real world. But what about in your game...
In this episode suggested by Daniel during a donation to ko-fi.com/taking20podcast, I talk about the good, bad, and ugly of allowing your players to h...
We've all been there. We put together this little adventure of daring adventurers doing amazing things to save those that need saving. Our bad guys...
By nature of any role playing game where dice are involved, death is a real possibility. There is a huge difference, however, between one of your PCs...
This episode idea comes courtesy of Lauren in California! Character Downtime is mishandled by too many DMs. They look at it as time the characters...
If you'll pardon the phrase, this week Jeremy gushes over an event from the Dragonlance campaign world, Krynn: the Cataclysm. This world-altering ev...
I was introduced to some of the wonderful members of the Venture Forth podcast a couple of months ago and I was taken aback by the quality of the podc...
At last we wrap up the class series with the Sorcerer and the Wizard. We're finally talking about some of those arcane spellcasters who can wield SUP...
Today's episode comes to us from listener Brett. Thank you for the topic suggestion! If there is Good and Evil in your world, why does Good allow Ev...
They say a lie makes it around the world before the truth has time to get its shoes on. Whether true or false, rumors make your game worlds feel real...
Another episode continuing the lore series, this time focusing on one of my favorite Big Bads: Strahd von Zarovich. Treating him as just another vam...
In this burboun-soaked episode, Jeremy discusses the different types of quests available, some of the variations on the themes, how to modify them by...
In this episode Jeremy talks about the different rules for Critical Hits and Misses in Pathfinder, Starfinder, and 5e; discusses some alternate rules...
Elementals are a foreign concept in a lot of ways. Creatures made up of water or air that are relatively intelligent, can be summoned or spontaneousl...
Happy Holidays one and all! Didn't get enough of the Blood War last time? Good. Let's talk some more about Demons and Devils slaying each other by...
It's easy to come up with NPCs. What's hard is coming up with NPCs that feel like more than a one dimensional cariacature of someone real. In a topi...
This week we talk about two specialized martial characters: the Paladin and Ranger. These are not dumb fighters or mindless barbarians. These chara...
Continuing last week's discussion on encounter design, this week we tackle the environment, tactics, stakes and motivations of the combat. We discuss...
This episode is a deeper dive into what makes for a good encounter and how we GMs can make them more memorable by adding variety to the monsters, the...
Taverns are the most overdone trope of starting campaigns. Taverns are familiar and easy but also bland and boring. While you can start your campaig...