Ep 79 - Demons Devils and the Blood War
Episode Date: June 27, 2021The Blood War isn't good vs evil. It's evil vs evil. In Dungeons and Dragons Demons and Devils have been battling it out for millennia in what's kno...
Short, bite-sized RPG advice, tips, and tricks for DMs and players of tabletop role playing games (TTRPG)
243 episodes transcribedThe Blood War isn't good vs evil. It's evil vs evil. In Dungeons and Dragons Demons and Devils have been battling it out for millennia in what's kno...
Do you struggle describing what the characters see? Do you need a magic method to instantly make you better? I can't help with that but I can provid...
Is combat getting a little bit...stale? Are your D&D or Pathfinder combats taking too long and they have become a long battle of hit point attrition,...
Prewritten modules and adventures are a DM's friend. They are simple, canned documents that you can insert into your world as needed but they're bett...
You're starting a new campaign! Yay! Everything is so shiny and new. Your DM has asked you to come up with a backstory for your dragonborn druid fr...
Owlbears - one of my favorite monstrosities to throw at my players. Sneaky ambushers? Nah. Subtlety is for chumps. In this episode we talk about t...
You were looking forward to an antagonist for the PCs that would last a few months. You had a plan to integrate him into two of the PCs' backstories...
This topic was suggested by Adrian Young on the Taking 20 Facebook page. Lots of DMs burn out because they spend hours and hours preparing for gaming...
Certain conditions that affect characters can have a negative effect at your table. While I don't advocate completely getting rid of some of these co...
Artifacts can be simple engines to generate adventures or powerful items wielded by the PCs to accomplish a mission or slay a powerful creature. Used...
Succubi and their lesser known male cousins, the incubi: devious, corrupting masters of temptation with pleasures of the flesh and mind. How can a D...
A good villain can make or break your campaign. How do you make villains that feel real, are well-rounded, and memorable for your players? Come on i...
Magic items are supposed to be these powerful relics that can make your PCs harder, better, faster, and stronger (we'll miss you Daft Punk). So why d...
Hack and slash games are fun where you don't have to worry about the emotional state of the players or NPCs and you can just throw dice. Suppose you...
What is it about ruins that make them so good for DMs and players? How do ruins come to be? How can a GM use ruins in a campaign and what are some t...
Continuing the monster series, this time Jeremy tackles the iconic Beholder, a potential floating Total Party Kill with eyestalks. What are these cre...
You may have heard the terms "High Magic" and "Low Magic" when describing adventure settings but what does that even mean? Is LSD involved? Where wo...
Once you find a potential DM or players, how do you know they will be the right ones for your game? How do you know the game will be the right one fo...
Should you use cliffhangers to entice your players? If so, how and how often? Fear not. This short episode has got all of that covered. Give it a...
Happy Valentine's Day! The Monster Series resumes this time focusing on those alpha dogs of the necromantic RPG world: liches. How do DMs use them...