Ep 59 - Alignment and the Loss of Inherently Evil Creatures
Episode Date: February 7, 2021Wizards of the Coast and Paizo have wisely removed some of the problematic depictions of ancestries and ethnicities, adding nuance to those previously...
Short, bite-sized RPG advice, tips, and tricks for DMs and players of tabletop role playing games (TTRPG)
243 episodes transcribedWizards of the Coast and Paizo have wisely removed some of the problematic depictions of ancestries and ethnicities, adding nuance to those previously...
Sometimes it's good to be bad. Evil campaigns can be amazing adventures unto themselves and can allow good role players to really stretch their wings...
This episode idea is courtesy of Daniel in Melbourne, Australia who wanted to know where I get my ideas for quests. In this episode, I talk about the...
There's been a lot of character optimization discussion online the past couple of months. What is it? Should players always optimize their character...
Another worldbuilding episode where we discuss ways you can make your campaign world feel different than the mundane rock we currently live on. Befor...
We all remember our first time, nervously fumbling about. Maybe it was with someone you know well, perhaps a stranger. Maybe it was with a group of...
You've been playing Skyrim and you'd like to test your players' wits by adding a clever puzzle to baffle them in their bonnets and worry them in their...
In the cold open, Jeremy responds to the "I'm Quitting Pathfinder 2e" video by Cody at the Youtube channel called "Taking 20" (not affiliated). Chance...
I wanted to address an aspect of Critical Role's success that's mentioned too often called the Matt Mercer effect. Its most common manifestation is t...
Traps - some DMs love them and others hate them. PCs usually hate them so how do you use them effectively in your campaign? How can they go wrong? ...
Mind flayers - evil alien beings with octopus heads and the ability to fry your mind from 60 feet away then eat it while you're still breathing. I kn...
Let's flip the screen. What should players do to get ready for Session 0 and how can they help make the session a success? I'm glad you asked, voice...
Most campaigns are better when they start with a Session 0 but what the heck is a Session 0? What do you do during a Session 0 and how do you conduct...
You're a DM and you have a story you'd like to tell but the darn Player Characters won't follow the story. What do you do? How do you handle the cam...
A lot of people dismiss D&D 4th Edition as a mistake but there were a lot of good aspects to that version of the game. One of them was minions which...
It's almost Halloween in the U.S. and maybe you'd like to run a scary One Shot or Adventure. How do you bring scary elements into your game? What ty...
Want a Roc that can teleport giant rocks to drop on the players? How about an alien with acid for blood found on a crash landed ship. That's complet...
In the finale of the 3-part interview, Johnn and Jeremy discuss garnering emotional responses from your players and a weird question about the Stone t...
In Part 2 of the interview, Jeremy and Johnn discuss how to hand out treasure, and making compelling cultures. Part 3 will release this Thursday!
In the first of what I hope will be many more to come, Jeremy sits down to answer listener and reader questions with Johnn Four of www.roleplayingtips...