Ep 22 Pt 1 - Roleplaying Your Alignment
Episode Date: May 24, 2020Alignment - the much-maligned aspect of many modern RPG systems. In Part 1, Jeremy discusses his theory on alignment, when it matters, and tips for r...
Short, bite-sized RPG advice, tips, and tricks for DMs and players of tabletop role playing games (TTRPG)
243 episodes transcribedAlignment - the much-maligned aspect of many modern RPG systems. In Part 1, Jeremy discusses his theory on alignment, when it matters, and tips for r...
With a mishmash of homebrew topics remaining, none of which warranted a full episode, Jeremy throws them all into the cooking pot and makes an episode...
This episode of full of questions. What do you need to ask yourself when making a world? What decisions are potential pitfalls? What does the world...
"Hey, what's in that cave over there?" An innocent question that can make a DM sweat. You didn't prepare a cave dungeon. Not to worry, my friend. ...
Everything you didn't want to know about the 3 Act Structure and why Jeremy loves it so much! He discusses how to frame an entire plot around this us...
Episode 17! Another prime number! Jeremy talks in depth about using common plot structures such as Freytag's pyramid, 3 Act Structure and the 7 most...
In this week's episode, Jeremy talks about embracing low-prep or even no-prep game mastering. He uses offline and online generators to generate a bri...
This episode starts a series for GMs about Homebrewing adventures. We cover borrowing plots from mythology, music, movies, and other media. He talks...
We all play RPGs in different ways and for different reasons. How can you, kind GM, juggle these different personality types and goals into a cohesiv...
Scared of the Number 13? Don't be. On this episode, Jeremy talks about the critical relationship between a GM and players and how communication is k...
Ah, the murder hobo. Bane of GM existence, right? Not necessarily. Jeremy talks about what needs to be done (if anything) about murder hobos in you...
Advantages and disadvantages of prebuilt adventures vs designing your own homebrew adventure. Have an episode idea? Send it to me at Feedback@Takin...
DOUBLE DIGITS and I STILL DON'T KNOW WHAT I'M DOING! Jeremy this time talks about building characters around tropes, concepts, pictures, party roles,...
Jeremy ventures into NPC territory now, discussing how to make your NPCs multidimensional and realistic. We talk about how to make NPCs memorable and...
In the last of week 2's episodes, Jeremy talks about min-maxing and how it's not necessarily a bad thing. Please rate, subscribe, and check out www.ta...
Jeremy finally learns how to cover a topic in a single episode. Railroads and Sandboxes are defined, compared, with benefits and drawbacks for each. ...
If brevity is the soul of wit, Jeremy's been witless these first 6 episodes. He continues the discussion for GMs to manage their table, including how...
Like a schizophrenic Cerberus, Jeremy pivots back to advice for GMs. How to manage your table by managing yourself, communicating with players, prepa...
Jeremy continues his discussion about what makes a good player: buying in, embracing failure, being present at the table.
Enough about DMs. They get too much glory anyway. Jeremy flips the screen and talks about the players. What makes a good player? How can you help...