#575: SDCC 2018
Episode Date: September 28, 2018Every year, I attend San Diego Comic-Con where I run a Magic panel among other responsibilities. Upon my return, I always record a podcast ab...
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1174 episodes transcribedEvery year, I attend San Diego Comic-Con where I run a Magic panel among other responsibilities. Upon my return, I always record a podcast ab...
I turn over my podcast to the color green, which explains in its own words what it believes. This is part five of a five-part series I'm call...
I turn over my podcast to the color red, which explains in its own words what it believes. This is part four of a five-part series I'm callin...
I revisit two of my old articles ("When Cards Go Bad" and the follow-up "When Cards Go Bad Revisited") to talk about why R and D makes bad ca...
I turn over my podcast to the color black, which explains in its own words what it believes. This is part three of a five-part series I'm cal...
I turn over my podcast to the color blue, which explains in its own words what it believes. This is part two of my five-part series "Color Ta...
I turn over my podcast to the color white, which explains in its own words what it believes. This is part one of a five-part series I'm calli...
My wife and I love throwing parties, so in this podcast, I talk about the numerous lessons we've learned over the years and how I've been abl...
This is another in my series where I go through Magic sets and talk about what each one added to design technology. In this podcast, I talk a...
For the last three years, my daughter Rachel and I have attended Vidcon, a convention dedicated to YouTube video stars. This podcast is the s...
My eldest daughter, Rachel, is off to college, but before she left, I was able to get in one more podcast with her. We chose to continue with...
To celebrate Magic's 25th Anniversary, we had five birthday Grand Prix around the world. I attended one of them, GP Las Vegas, and this podca...
This is the 20th and final installment in my series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference speech. In this pod...
It's been two years since Research and Development started the new Vision Design, Set Design, Play Design model. In this podcast, I take a lo...
After three trials and five design challenges, the GDS3 top three came to Wizards' offices for the final day of the competition. This podcast...
In this podcast, I talk all about a longstanding meeting we have every week in Research and Development.
This podcast is part six of a six-part series on the design of each and every non-Contraption card in Unstable.
This podcast is part five of a six-part series on the design of each and every non-Contraption card in Unstable.
This podcast is part four of a six-part series on the design of each and every non-Contraption card in Unstable.
For the 25th Anniversary Grand Prix, I recorded a video with Richard Garfield and Peter Adkison. This podcast is all about the day I spent sh...