Drive to Work #294 - Dragons of Tarkir, Part 6
Episode Date: January 8, 2016Mark concludes his six-part series on the design of Dragons of Tarkir.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1174 episodes transcribedMark concludes his six-part series on the design of Dragons of Tarkir.
Mark continues with part 5 of his six-part series on the design of Dragons of Tarkir.
Mark continues with part 4 of his six-part series on the design of Dragons of Tarkir.
Mark talks about important life skills people learn from gaming.
Mark continues with part 3 of his six-part series on the design of Dragons of Tarkir.
Mark continues with part 2 of his six-part series on the design of Dragons of Tarkir.
Mark begins a six-part series on the design of Dragons of Tarkir.
Mark talks about the many things design has to care about while designing a set for limited.
Mark talks about the things that will teach a new player easier.
Mark looks back as the co-lead of Dark Ascension (with Mark Gottlieb) and shares what he learned from it.
Mark continues with part 9 in his series on 10-things every game needs.
Mark talks about the difference in Magic and Wizards from when he started to today, 20 years later.
Mark talks about the questions he gets asked the most and the answers he chooses to give.
Mark talks about how he connects through social media to Magic fans.
Mark talks about the revisit to his original article about why so-called bad cards exist.
Mark bases this podcast on his article about why so-called bad cards exist.
Mark concludes his 5-part series on the design of Fate Reforged.
Mark continues with part 4 of his five-part series on the design of Fate Reforged.
Mark talks about the system which explains which colors each evergreen creature keyword falls into.
Mark continues with part 3 of his five-part series on the design of Fate Reforged.