Drive to Work #314 - Getting a Job
Episode Date: March 18, 2016Mark talks about how people can get a job in Magic R&D at Wizards.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1174 episodes transcribedMark talks about how people can get a job in Magic R&D at Wizards.
Mark concludes his his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.
Mark continues with part 5 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition....
Mark continues with part 4 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition....
Mark talks about his experiences traveling for his job and shares a few tips as well.
Mark continues with part 3 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition....
Mark continues with part 2 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition....
Mark begins a new six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.
Mark remembers the life of Christopher Rush and shares stories about their interactions.
Mark talks about how and when Research and Development decide to use reprints in a design.
Mark concludes his two-part discussion with Melissa DeTora on their Magic firsts.
Mark is joined by Melissa DeTora for a two-parter where they discuss their Magic firsts.
Mark discusses his why and how he runs his Top 16 bracket activity on Twitter.
Mark shares stories of his interactions with celebrities and as a Magic celebrity.
Mark continues his 20 years in 20 podcasts with the year 2013.
Mark talks about the decisions that game designers set up for players to make.
Mark talks about working with Richard Garfield ont he Star Wars TCG.
Mark talks about the design and creative work behind creature types.
Mark defines what a dream job is and how you can get one.
Mark talks about the three times he had to dress up as an animal for work.