Drive to Work #334 - Twenty Lessons: Aesthetics
Episode Date: May 27, 2016Mark's second podcast in a series of 20 from GDC.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1174 episodes transcribedMark's second podcast in a series of 20 from GDC.
Mark talks about the use of market research to understand what players want.
Mark walks through a Magic card and talks about each element on it.
Mark looks at the mechanics from the Khans of Tarkir block.
Mark explains what the Storm Scale is.
Mark begins a new 20-part podcasts where he talks about life lessons he has learned.
Mark introduces his daughter as he drives her to school.
Mark reflects on his trip, including an hour-long lecture, at the 2016 Game Developers Conference.
Mark talks about the issues related to creature design.
Mark looks back to what got him involved with Wizards in the first place.
Mark explains his dislike of leaks and explains why in detail.
Mark shares stories about the changes that come late in the design and development process.
Mark talks about some of the various Magic T-shirts that he has collected over the years.
Mark begins a new series of Top 10 Lists by talking about his favorite sets that he designed.
Mark talks about the different kinds of advertising Magic has done over the years.
Mark talks about the high-profile tournaments he played in before Wizards.
Mark talks about when he was just a player of Magic and had not started working at Wizards.
Mark examines the lessons he learned from designing Theros.
Mark talks about the design space reserved for cards within a particular mechanic.
Mark talks about team dynamics and how to teams work together.