#1056: The Landmark
Episode Date: July 28, 2023Today's podcast marks my last Drive to Work where I drive into our offices at The Landmark. In this episode, I talk all about the history of...
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1174 episodes transcribedToday's podcast marks my last Drive to Work where I drive into our offices at The Landmark. In this episode, I talk all about the history of...
This is another podcast in my three-color series. Today, I talk about black-red-green.
In this podcast, I finish talking about all the cards with subtype Ape and Monkey.
In this podcast, I talk about cards with subtype Ape and Monkey.
In this podcast, I talk about the design and development of the set Coldsnap.
This is another podcast in my three-color series. Today, I talk about blue-black-red.
In this podcast, I talk about being inducted into the Academy of Adventure Gaming Arts & Design Hall of Fame (i.e., the Tabletop Gaming H...
In this podcast, I talk about the concept of "mapping" and how we use it to design Magic sets.
In this podcast, I talk about the three-color Esper shard, white-blue-black.
In this podcast, I talk to Glenn Jones, set design lead for The Lord of the Rings: Tales of Middle-earth™, about the making of the set....
In this podcast, I talk about the narrative arc of the Phyrexian storyline.
In this podcast, I talk all about the design of The Lord of the Rings: Tales of Middle-earth™.
In this podcast, I talk about the biggest design mistakes made by less experienced designers.
In this podcast, I start talking about three-color combinations in Magic, with today's episode focused on green-white-blue.
This is part two of a two-part series where I talk about zero-mana artifacts.
This is part one of a two-part series where I talk about zero-mana artifacts.
In this podcast, I talk about the Ice Age Prerelease in Toronto, the first-ever Magic Prerelease.
In this podcast, Scott Larabee and I reminisce about Magic's distant past.
In this podcast, I walk through the making of Eldritch Moon and designing the set's mechanics.
In this podcast, I walk through the making of Shadows over Innistrad and designing the set's mechanics.